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{{Short description|2007 video game}} | |||
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{{About|the fourth installment in the Call of Duty series|the Nintendo DS version|Call of Duty 4: Modern Warfare (Nintendo DS){{!}}''Call of Duty 4: Modern Warfare'' (Nintendo DS)|the 2019 reboot|Call of Duty: Modern Warfare (2019 video game){{!}}''Call of Duty: Modern Warfare'' (2019 video game)}} | ||
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| title = Call Of Duty 4: Modern Warfare | |||
{{Use mdy dates|date=August 2021}} | |||
| image = ] | |||
| developer = ]<br>] (Mac conversion)<ref name="Aspyr" /><ref name="mac" /> | |||
{{Infobox video game | |||
| title = Call of Duty 4: Modern Warfare | |||
| image = Call of Duty 4 Modern Warfare.jpg | |||
| alt = A soldier in a combat uniform, helmet and tactical vest, aiming a long-barreled firearm runs forward. Debris from explosions fly behind the soldier while two helicopters fly above in the background. | |||
| caption = Cover artwork used internationally for the various platforms | |||
| developer = ]{{efn|The Wii version of the game was developed by ].}} | |||
| publisher = ] | | publisher = ] | ||
| |
| director = ] | ||
| |
| producer = Mark Rubin | ||
| designer = {{Unbulleted list|Todd Alderman|Steve Fukuda|Mackey McCandlish|Zied Rieke}} | |||
| version= 1.5 / ], ] | |||
| programmer = {{Unbulleted list|Richard Baker|Robert Field|Francesco Gigliotti|Earl Hammon Jr}} | |||
| caption= | |||
| artist = {{Unbulleted list|Richard Kriegler|Chris Cherubini|Joel Emslie|Robert Gaines}} | |||
| engine = Proprietary | |||
| writer = Jesse Stern | |||
| released = <sup>''']'''</sup>], ]<ref name=cod4pr>{{cite web| title=Activision Rocks German Games Convention|date=2007-08-22|accessdate=2008-02-11|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=261294}}</ref><br /><sup>''']'''</sup>], ]<br /><sup>''']'''</sup>], ]<ref name=mcvcod4>{{cite web|accessdate=2008-03-17|url=http://www.mcvuk.com/news/28393/Tony-Hawks-and-COD4-dated|title=Tony Hawk’s and COD4 dated |publisher=MCV|date=2007-09-28|author=Ingham, Tim }}</ref><br />''']:'''<br/>May 2008<ref name="Aspyr">{{Cite web|url=http://www.aspyr.com/software/news/88/194|title=Aspyr - Products|accessdate=2008-02-22|publisher=]}}</ref> | |||
| composer = ]<!-- Harry Gregson-Williams only did the main theme as stated in the game manual: http://cdn.akamai.steamstatic.com/steam/apps/7940/manuals/manual_en.pdf?t=1436565126 --> | |||
| genre = Modern ] | |||
| series = '']'' | |||
| modes = ], ] | |||
| |
| engine = ] | ||
| platforms = {{Unbulleted list|]|]|]|]|]}} | |||
| Multiplayer mode = ] | |||
| released = {{Collapsible list|title={{nobold|November 5, 2007}}|'''Microsoft Windows''', '''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|November 5, 2007|AU|November 7, 2007|EU|November 9, 2007}}'''Mac OS X'''{{Video game release|NA|September 26, 2008|PAL|January 28, 2011}}'''Wii'''{{Video game release|WW|November 10, 2009}}}} | |||
| LAN mode = ] | |||
| genre = ] | |||
| ratings = ]: M<br>]: 16+<br>]: 15<br>]: MA15+ | |||
| modes = ], ] | |||
| platforms = ], ], ], ] | |||
| media = ], ], ] | |||
| requirements = '''Minimum:'''<br />- ] or AMD Athlon 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported<br />- 512MB RAM (768MB for Vista)<br />- NVIDIA Geforce 6600 or better or ATI Radeon 9800 Pro or better<br />- 8 gigabytes of free hard disk space<br />'''Recommended:'''<br />- 2.4 GHz dual core or better is recommended<br />- 1024MB RAM (2048MB for Vista)<br />- 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better:<ref name="gamespy">{{Cite web|url=http://planetcallofduty.gamespy.com/fullstory.php?id=144470|title=Planet Call of Duty - News, Screenshots, Previews, Reviews, Guides|accessdate=2008-02-22|publisher=]}}</ref> | |||
| input = ], ] & ] | |||
| preceded by = '']'' | |||
| followed by = | |||
}} | }} | ||
'''''Call of Duty 4: Modern Warfare''''' is a ] ] developed by ] and published by ] for ], ] and ].<ref>{{citation|author=Baker, Richard|title=Beyond Call of Duty 4|newspaper=PlayStation: The Official Magazine|date=February 2008|year=2008|issue=3|pages=14–15}}</ref><ref>{{citation|title=Call of Duty 4: Modern Warfare|newspaper=]|issue=225|date=February 2008|year=2008|pages=22–23}}</ref> It is the fourth installment of the ] video game series, excluding expansions. It is also the first one to break away from the ] setting and to be set in modern times, and the first game in the series to be rated ] in ]. The title and game details were announced on ], ],<ref>{{cite web| title = Call of Duty 4 To Be Revealed This Saturday|url=http://www.shacknews.com/onearticle.x/46688|publisher=Shacknews|accessdate=2008-03-17}}</ref> while it was released worldwide between ] ] and ], ], and became available on ] on ] ] for pre-purchase, becoming available to play on ] ].<ref>{{cite web|accessdate=2008-03-17|url=http://steampowered.com/v/index.php?area=game&AppId=7940|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref> A ] version of the game is scheduled to be released in May 2008.<ref name="mac">{{cite web|accessdate=2008-03-17|url=http://www.macworld.com/article/131578/2008/01/cod4.html|title=Call of Duty 4 Mac-bound, via Aspyr |publisher=]|date=2008-01-15|author=Cohen, Peter }}</ref> | |||
'''''Call of Duty 4: Modern Warfare''''' is a 2007 ] video game developed by ] and published by ]. It is the fourth main installment in the ]. The game breaks away from the ] setting of previous entries and is instead set in modern times. Developed over two years, ''Modern Warfare'' was released in November 2007 for the ], ], and ]. A ] port, developed by ] and subtitled ''Reflex Edition'', was released in 2009. | |||
The story is set in a fictional near-future war between the ], ], and ]n ] against Russian ] and ] ]s, and features real-world weapons and vehicles. It is told from the perspective of both a ] and an operative of the ], and is set in multiple locations, including the ], ], ], and ]. Its multiplayer features different game modes and contains a leveling system, which allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.<ref name="strategy guide">{{cite book|title=Call of Duty 4: Modern Warfare Official Strategy Guide|author=BradyGames |date=] |publisher=] |isbn=0744009499 |url=http://www.amazon.com/Call-Duty-Warfare-Official-Strategy/dp/0744009499 }}</ref> | |||
The story takes place in the year of 2011 when a radical leader has executed the president of an unnamed country in the ], and an ] movement ignites a ] in ]. The conflicts are seen from the perspectives of a ] sergeant and a ] commando and are set in various locales, such as the ], the Middle East, ], Russia, and ]. The ] portion of the game features numerous ]s and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. | |||
''Call of Duty 4: Modern Warfare'' received almost universal praise, winning multiple awards at gaming websites, and has been complimented on its storyline, visual elements, realism, and quality of its multiplayer.<ref name="review 1" /><ref name="review 2" /><ref name="review 3" /> | |||
The game was praised by critics, especially for its gameplay and storyline, winning numerous "Game of the Year" titles and two ]. It was the top-selling game worldwide in 2007, selling around seven{{nbsp}}million copies by January 2008 and almost sixteen{{nbsp}}million by November 2013. Retrospective reviewers consider it one of the best, if not the best, games in the series, and one of the ] for its influential campaign and multiplayer. It was followed by two sequels that continue the storyline: '']'' (2009) and '']'' (2011). | |||
A ]ed version of the game, developed by ] and titled '']'', was released as part of special edition bundles of '']'' in November 2016 and as a standalone game in June 2017. A ] of the ''Modern Warfare'' game, '']'', was released in October 2019. | |||
==Gameplay== | ==Gameplay== | ||
''Call of Duty 4: Modern Warfare'' is a ]. A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there is no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.<ref name="strategy guide" /> | |||
''Call of Duty 4: Modern Warfare'' focuses on a fictional war from the perspectives of different people who are involved. The game is different from previous ''Call of Duty'' games in that there are less firefights and more slower-paced drama and more clandestine operations. The series' move to modern warfare introduces new weapons and technology to the ''Call of Duty'' franchise, including the ], ] carbine, the ] Target Pointer for use in conjunction with ], the ] submachine gun, and the ] portable anti-tank guided missile.<ref name="strategy guide" /> Whereas previous games in the series placed the player within scenarios in three different countries, ''Call of Duty 4: Modern Warfare'' moves away from this format. The game's plot remains cinematic, with story lines interlaced with the perspective of the British ] and the ] ].<ref name="strategy guide" /> | |||
The game is the first in the ] to feature modern equipment. The game also introduces new features, particularly multiplayer mechanics such as "killstreaks," where the player gains access to special abilities for killing enemies without dying.{{Citation needed|date=May 2024}} | |||
===Multiplayer=== | |||
The multiplayer mode in ''Call of Duty 4: Modern Warfare'' allows players to increase their selection of weapons, equipment and perks as they progress. Progression and unlocks are governed by Experience Points (XP), which are earned by either killing opponents or completing certain objectives, such as defusing the bomb in the "Sabotage" or "Search and Destroy" game modes. One of the first things unlocked via XP is the ] system, which allows players to create custom infantry classes with different weapons and perks. As well as the accumulated XP, players can also gain immediate short term benefits, such as calling in the ] ] scans, air strikes, and attack helicopters by achieving a three-, five-, or seven-enemy kill streak respectively.<ref name="strategy guide" /> | |||
===Campaign=== | |||
The five default classes are ], ], ], ]s, and ]. Only three of the default classes are available to new players; the remaining are unlocked as the player gains Experience Points (''XP'') and higher ranks online. A feature called "Create-a-class" is unlocked at level 4, which allows players to name and save five custom classes for quick access in multiplayer matches.<ref name="strategy guide" /> | |||
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the ], which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot and focuses on a SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased ].<ref name="strategy guide">{{cite book|title=Call of Duty 4: Modern Warfare Official Strategy Guide|author=] |date=October 30, 2007 |publisher=] |isbn=978-0-7440-0949-1 }}</ref> | |||
===Multiplayer=== | |||
The amount of Experience Points gained varies depending on the type of match the user is playing. When the user gains enough Experience Points, their ] increases. The highest attainable level is 55, or the rank of ]. Upon reaching level 55, the player is rewarded with a Gold ] pistol, indicating the player's Commander status.<ref name="strategy guide" /> | |||
].]] | |||
''Call of Duty 4: Modern Warfare'' features team-based and ]-based ] modes on various maps. Each ] has an objective that requires unique strategies to complete.<ref name="cod4-pc">{{cite video game|title=Call of Duty 4: Modern Warfare|developer=]|date=November 6, 2007|publisher=]|version=1.0|platform=]}}</ref> Players can call in ] ] scans, airstrikes, and attack helicopters when they achieve three-, five-, and seven-enemy kill streaks respectively.<ref name="strategy guide" /> A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning, and the team that either has the last man standing or achieves the objective first is the winner. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.<ref name="cod4-pc" /> | |||
The player's performance in the multiplayer mode is tracked with ]s, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.<ref>{{cite web|access-date=March 17, 2008 |url=http://videogames.yahoo.com/xbox360/call-of-duty-4-modern-warfare/cheatsheet |title=Call of Duty 4: Modern Warfare Cheats, Codes, Hints, Tips |work=] |publisher=Yahoo! Inc |url-status=dead |archive-url=https://web.archive.org/web/20080708223934/http://videogames.yahoo.com/xbox360/call-of-duty-4-modern-warfare/cheatsheet |archive-date=July 8, 2008 }}</ref> | |||
Challenges are achievements that players can accomplish by performing tasks such as blowing up cars, jumping from a certain height, or killing enemies while crouching. A player receives Experience Points for accomplishing these tasks. Experience Points allows players to unlock different challenge types and upgrades for their weapons. Players receive Experience Points regardless of whether they win or lose in a game, which allows inexperienced players to gain Points and unlock new weapons and upgrades.<ref name="strategy guide" /> Most of the weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks. | |||
As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm, and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live ] when the player is killed. The player is also given the choice to complete challenges to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter, or performing several headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.<ref name="strategy guide" /> | |||
Players in ''Call of Duty 4: Modern Warfare'' have access to weapons among ]s, ]s, ]s, ]s, ]s, and ]s. As the player progresses through experience levels, they unlock more weapons. When a user achieves a certain number of kills for individual weapons, they unlock upgrades to those weapons and gain Experience Points. Such upgrades include ], ], under barrel ], Grips, and ]. Surface refinishes or "skins" can also be earned through head shot kills.<ref>{{cite web|accessdate=2008-03-17|url=http://www.cbwgaming.com/index.php?pg=games&action=view&id=48|title=Call of Duty 4: Weapons Section I |publisher=CBW Gaming|date=2007-10-30|author=Connors }}</ref> | |||
==Campaign== | |||
At Level 55, the player cannot gain anymore Experience Points from the game until they unlock Prestige Mode, a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges, and start over at level 1 in exchange for a special in-game insignia. The player can perform this ten times, with a different insignia awarded each time.<ref>{{cite web|accessdate=2008-03-17|url=http://videogames.yahoo.com/xbox360/call-of-duty-4-modern-warfare/cheatsheet|title=Call of Duty 4: Modern Warfare Cheats, Codes, Hints, Tips |publisher=] }}</ref> This gives the player a total of 605 levels to achieve.<ref>{{cite web|accessdate=2008-03-17|url=http://www.gametrailers.com/player/26671.html|title=COD4 More Multiplayer and What's Next? |publisher=]|date=2007-10-20 }}</ref> Leaderboard statistics, including kills, deaths, and playing time, are not affected by Prestige mode.<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamepro.com/microsoft/xbox360/games/features/146388.shtml|title=Feature: Call of Duty 4 vs. Halo 3 |publisher=]|date=2007-11-28|author=Moses, Travis }}</ref> | |||
===Characters=== | |||
{{Redirect-distinguish-text|Khaled Al-Asad|], a Syrian archaeologist beheaded by the ] in August 2015}} | |||
During the single-player campaign, the player controls six different characters from a ]. The player assumes the role of a recent recruit to the British ] (SAS), ] for most of the game, starting with his induction into the ].<ref name="Gamespyplot">{{cite web|url=http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|title=GameSpy— COD4 Plot|publisher=]|access-date=March 25, 2008|archive-url=https://web.archive.org/web/20160120091157/http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|archive-date=January 20, 2016|url-status=dead}}</ref> ] Paul Jackson is a member of the ] ] deployed to an unnamed Middle Eastern country. ] ] (]) is a SAS officer who is playable in two flashback missions from 1996 in which he is a ]. The player also assumes the role of an American TV operator aboard a ] gunship during one level and an unnamed SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club." Finally, the player briefly controls Yasir Al-Fulani, the president of an unnamed Middle Eastern country, although the player has no freedom of action beyond turning his head.<ref name="cod4-pc"/><ref name="Gamespyplot" /><ref name="ign review"/> | |||
The game's ] (NPCs) feature prominently in the story: Captain Price and his second-in-command, Gaz (]), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (]) and ] Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies the SAS. Sergeant Kamarov (]) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (Sven Holmberg) is a Russian loyalist informant who helps the SAS. Captain MacMillan (Zach Hanks) is Price's mentor and ] during a flashback. | |||
====Game modes==== | |||
] | |||
For ranked servers, there is the option to choose from six game modes. One of them is Team Deathmatch, which requires that teamwork is used to kill opposing players. The game ends when a team reaches a predefined score limit, or when the time runs out. Another game type is Domination, where flags are placed in strategic points around the map. All flags start neutral, and teams fight to hold the most flags. The game ends when the time limit is reached, or when the score limit is reached. Finally, Search and Destroy involves two teams, one that attacks and one that defends. Attackers attempt to plant a suitcase bomb at one of two bomb sites, and defenders try to defend the bomb sites. If the explosives are planted, the defenders must defuse them. In this game mode, players do not respawn if they die.<ref name="cod4-pc">{{cite video game|title=Call of Duty 4: Modern Warfare|developer=]|date=2007-11-06|publisher=]|language=English|version=1.0|platform=]}}</ref> | |||
The antagonists in the story include Imran Zakhaev (]), the leader of the Russian ] party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the unnamed Middle Eastern country and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.<ref name="cod4-pc" /> | |||
While the game has six available modes to play, ranked console games have the option to choose from six more modes. Examples include "Hardcore Team Deathmatch" and "Hardcore Search and Destroy", which are identical to their normal versions, except that the player's ] is limited (for example, the crosshair is removed), bullet damage is higher, and ] is on. Old School Free-for-All has no classes, weapons are pickups, health is increased, health regeneration is turned off, and players can jump higher. All weapons also have increased magazine and belt sizes. This mode emulates traditional multiplayer ]s such as '']'' and '']'', and previous versions of '']''.<ref name="cod4-360">{{cite video game|title=Call of Duty 4: Modern Warfare|developer=]|date=2007-11-06|publisher=]|language=English|version=1.0|platform=]}}</ref> | |||
Locations featured in the campaign include the ], ], ], and ].{{citation needed|date=September 2024}} | |||
Custom games can use a combination of settings, including using Hardcore and Old School settings with any game mode, turning friendly fire on, or changing the time required to respawn. You can also change settings for the particular gametype. For example, with Search and Destroy, the multi-bomb option can be enabled, which gives every member of the attacking team a bomb. In the Sabotage game mode, a shared bomb timer can be enabled, where if the bomb is disarmed and replanted, the timer will simply continue where it stopped.<ref name="cod4-pc" /> | |||
==Plot== | ===Plot=== | ||
]" takes place in ], Ukraine, featuring several iconic aspects of the abandoned city, such as this square.]] | |||
===Characters=== | |||
During the single-player campaign the player controls different characters from a ]. Sergeant "Soap" MacTavish, a member of the 22nd SAS Regiment, is the first person that the player controls. The player assumes the role of MacTavish for the majority of the game.<ref name="Gamespyplot">{{citeweb|url=http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|title=GameSpy - COD4 Plot|accessdate=25 March|accessyear=2008}}</ref> Sergeant Paul Jackson is part of the USMC ] deployed to the Middle East. The player assumes Jackson's character during five levels of Act 1. Captain/Lieutenant Price is an officer of the 22nd SAS Regiment. The player assumes the role of Price in a flashback. Yasir Al-Fulani is the ] of the unnamed Middle Eastern country involved in the game. The player assumes the role of the captive Al-Fulani in the game's opening credit sequence. The player assumes the role of an American thermal imaging TV operator aboard an ] gunship for one level.<ref>{{cite web | url = http://xbox360.ign.com/articles/832/832599p1.html | title = Call of Duty 4: Modern Warfare Review | accessdate = 2008-03-17| last = Goldstein | first = Hilary | date = 2007-11-08 | publisher = ]}}</ref> During the epilogue, the player controls a British SAS counter terrorist operative, infiltrating a hijacked airliner to save a VIP.<ref name="cod4-pc" /><ref name="Gamespyplot" /> | |||
In 2011, a civil war breaks out in Russia between government loyalists and Ultranationalists seeking to return Russia to its ]. Meanwhile, a separatist group led by Khaled Al-Asad, who holds ], seizes power in an unnamed country in the ] through a ]. In response, the ] invades the country. A ] of U.S. Marines from ], led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in ] in a nearby city with support from an ] tank. | |||
<!--Please do not comment on the fates of characters here. Proven material belongs in the Plot section. Speculation/guesswork DOES NOT belong on Misplaced Pages.--> | |||
Throughout the game, various ]s provide support as members of the players team. Because they are vital to the plot, they cannot truly be harmed by any threat during the normal course of the game. For the ] ], there are three characters. Captain Price is a member of the 22nd SAS ]. He leads "Soap" and "Gaz" during the present-day SAS missions. His squad's ultimate goal is to prevent the proliferation of nuclear material gathered from ]. Gaz is a veteran member of the 22nd SAS Regiment. He accompanies the player on most SAS missions. Captain MacMillan is an SAS sniper and Price's commanding officer. Fifteen years prior to the events of the game, he commanded the assassination mission of Imran Zakhaev at ] with Price (who was a lieutenant at the time).<!--Do not change the spelling of lieutenant to Leftenant. The game spells it Leftenant but that is just a phonetic spelling of how it is pronounced in British English, not how it is spelled. Do not know why IW goofed on that one--> For the ]n ], there are two characters. Sergeant Kamarov is the leader of a group of Russian loyalist forces. His troops cooperate with SAS operations in Russia at different points in the game, attempting to suppress the Ultranationalists. "Nikolai" is an informant in the Ultra nationalist movement. The intelligence he provides is key to the success of the SAS. At one point in the story his cover is compromised and he is evacuated from Russia to ] by the 22nd SAS Regiment. For the ] ], there are two characters. Lieutenant Vasquez is an officer of the USMC 1st Force Recon and is Jackson's ] leader. He leads the initial assault to capture Khaled Al-Asad. Staff Sergeant Griggs is a member of the USMC 1st Force Recon, and a support gunner in Vasquez's platoon.<ref name="cod4-pc" /> | |||
Meanwhile, new British ] operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, which conducts two operations; the first leads them to infiltrate a cargo ship in the ]. Neutralizing the armed Russians on board, the team secure a ] labeled in Arabic. Ultranationalist ] ] the ship, but the SAS escapes by helicopter. | |||
There are three non-playable enemy characters. Khaled Al-Asad is one of the antagonists of the game and is searched for through most in the game. He is the commander of the revolutionary forces in the ] and an ally of Imran Zakhaev. Imran Zakhaev is the leader of the Russian Ultra-nationalist party and the main antagonist of the game. He seeks revenge for the "fall from glory" his people suffered to the ] and its aftermath. He lost his left arm in a failed assassination attempt by an SAS sniper team 15 years before the events of the game. Captain Price was the junior member of the team that tried to kill Zakhaev. Victor Zakhaev is the son of Imran Zakhaev and a priority figure in the Ultra nationalist party. He escorts Yasir Al-Fulani to his execution. He is later pursued by US and British forces.<ref name="cod4-pc" /> | |||
The second operation tasks the SAS with rescuing an ally, a Russian ] named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is brought down, forcing the team to make their way through enemy territory with support from an ] gunship before they are extracted. ] gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device. | |||
===Synopsis=== | |||
] | |||
The game begins with ] ] ] "Soap" MacTavish fresh out of ] preparing for a ship ] mission under the command of Captain Price. ] provided by the ] "Nikolai" leads the SAS to the shipment of a ]n ] destined for the ]. The first mission for the SAS is to infiltrate a ]n ] in the ] to secure the shipment. After eliminating all personnel on board, they manage to secure the device for transport. When hostile ]s attempt to sink the ship, the team is forced to escape with only evidence of the device, the ].<ref name="cod4-pc" /> | |||
The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As ] raids the palace, the USMC engage Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly ], wiping out most of the city along with everyone in it. | |||
In another part of the world, a Russian ] by the name of Imran Zakhaev is set on returning his homeland to the times of the ] by revolting against the current government and seizing a ] stockpile. Zakhaev has the support of rogue divisions of the Russian army. He funds a ] in the ] organized by his ally Khaled Al-Asad, beginning with the televised execution of the President Yasir Al-Fulani to draw attention away from Russia. The British and American governments discover the plot while monitoring Zakhaev's recent activities, and initiate a ] to stop the uprisings in both regions.<ref name="cod4-pc" /> After President Al-Fulani is executed, the 22nd SAS is deployed to rescue their compromised informant who is held in an Ultranationalist camp in Russia, with help from ] forces led by Sergeant Kamarov. Before they can reach the base in ], the squad is shot down over Central Russia, and must get to a nearby landing zone for evacuation. An ] is dispatched to provide fire support for the team until they are evacuated.<ref name="cod4-pc" /> | |||
Refusing to assume Al-Asad is dead, Price's team, supported by Russian loyalists, raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the ], Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the Ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the ] and ], Zakhaev profited from ] and used his new wealth to lure ex-] to form his Ultranationalist party. Price and his superior, Captain MacMillan were ordered to ] in ], Ukraine in 1996, where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces. | |||
Lt. Vasquez's ] platoon is tasked with rescuing a stranded ] tank named "War Pig", and they push Al-Asad's forces back to the capital city. During what appears to be the final stages of the conflict, a Russian ] is unexpectedly ], leveling most of the capital and annihilating most United States Marine forces in the area. ] 1st ] ] Paul Jackson and Lieutenant Vasquez, delayed from escaping the blast radius due to the last minute rescue of a downed ] pilot, are aboard one of the helicopters caught in the blast radius. Jackson initially survives the crash of his ] helicopter; however, he soon dies from his wounds sustained in the crash.<ref name="cod4-pc" /> | |||
<!--NOTE TO EDITORS: DO NOT INSERT ORIGINAL RESEARCH OR SPECULATION ABOUT THE FATE OF THE OTHER HELICOPTER CREW MEMBERS, OR THE METHOD BY WHICH JACKSON DIES. PLEASE REVIEW WP:NOR AND WP:SYN IF YOU HAVE ANY QUESTIONS. --> | |||
Following Al-Asad's death, Price's team hold off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Force Recon, and the loyalists then attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear ]. | |||
It is revealed that Al-Asad had fled the country prior to the United States-led invasion. "Nikolai" directs the 22nd SAS to one of Al-Asad's ]s in ]. They find Al-Asad, tie him to a chair, beat and interrogate him, and after learning that Zakhaev gave him the bomb, Al-Asad is killed by Captain Price. Price then recalls his mission to eliminate Zakhaev in ], Ukraine. Price, who was a lieutenant with the SAS, was paired up with Captain MacMillan to carry out the assignment. Together, they infiltrated the city and passed guard stations as well as tank and infantry patrols in order to reach their post using their ]s. Once in position at the top of an abandoned hotel, they witnessed Zakhaev engage in an arms deal, using the opportunity to ] him. Zakhaev survived, however, losing only his left arm. The Ultra nationalist forces tracked the shot and pursued the snipers across the ]. During the chase, a pursuit helicopter was shot down by Price and crashed, injuring MacMillan and forcing Price to carry him the rest of the way. The pair engaged the ] in a sniper stand-off at a nearby amusement park until their eventual ].<ref name="cod4-pc" /> | |||
An operation is launched by the task force to take back the site. However, Zakhaev promptly launches nuclear ]s at the ], with the potential of causing 41 million casualties. The SAS and Force Recon manage to breach the facility and ] over the ]. They escape in military trucks with Zakhaev's forces in pursuit. | |||
Returning to the present, the ] launch a counterattack to claim Al-Asad's body. The 22nd SAS organizes a defense, using ]s to slow the assault on phase line Alpha and Bravo, before they can be extracted by American forces led by Staff Sergeant Griggs, who escaped the nuclear blast in the Middle East. After escaping from ], a joint operation, comprised of the 22nd SAS Regiment, a Force Recon unit led by Staff Sergeant Griggs, and Russian Loyalists led by Sgt. Kamarov, is undertaken to stop Zakhaev. They attempt to capture his son to learn of his whereabouts, but this mission ends in failure. Zakhaev's son commits ] when finally cornered on the roof on a building.<ref name="cod4-pc" /> | |||
An Ultranationalist ] helicopter destroys a bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when arriving loyalists in a ] destroy his Mi-24 Hind. Distracted, Zakhaev turns to the loyalists and Price gives a pistol to Soap, who kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately. | |||
Imran Zakhaev becomes enraged after the loss of his son, and he launches two ] ballistic missiles with ] warheads in desperation at the ] with estimated casualties of around 41 million. The joint force breaches the missile launch center, and is able to deactivate the missiles over the Atlantic Ocean. During their escape, an enemy ] helicopter destroys the bridge they are attempting to cross, leaving them trapped. Zakhaev's troops arrive soon after, and begin engaging the remaining members of the strike force. A wrecked gas tanker on the bridge explodes, incapacitating everyone except Griggs. Zakhaev himself arrives, accompanied by two soldiers. Griggs is shot in the neck while trying to pull Soap to safety; Gaz is executed by Zakhaev. Zakhaev is on the verge of killing Soap, but is distracted by the arrival of a Russian Loyalist ] helicopter. At this moment, a heavily wounded Captain Price slides his ] to Soap, who then kills Zakhaev and his guards. As MacTavish is airlifted from the battleground, a Russian Loyalist medic is seen desperately attempting to resuscitate Price. After these events, news reports mention "nuclear missile tests" in Central Russia, "leadership struggles" arising in the Ultra nationalist party, and the failed attempt to locate a Russian cargo ship lost in the Bering Strait (presumably the cargo ship the 22nd SAS had invaded), implying that the recent police actions in Russia were conducted in secret, and were not public knowledge.<ref name="cod4-pc" /> | |||
In the epilogue, the missile incident and the Ultranationalists' support of Al-Asad are covered up, prompting the events in ''].'' | |||
In the epilogue, British SAS counter-terrorists attempt to remedy a ] aboard a jetliner. After a firefight through the passenger decks, the terrorists are neutralized and the VIP is rescued. The team exits the plane with the hostage via leaping out of the aircraft before it explodes in mid-air. It is unknown how, if at all, this mission ties into the campaign or of the fate of the characters.<ref name="cod4-pc" /> | |||
==Development== | ==Development== | ||
''Call of Duty 4: Modern Warfare'' was developed by a team of a hundred people, over the course of two years. After '']'', the ] team decided to move away from the ] environment of previous games in the series. This resulted in three game concepts: ''Call of Duty 4: Modern Warfare'', '']'' and '']''<!-- Two game concepts? MW2 is the direct sequel to this one, how is that a different concept?-->. While developing the story for ''Call of Duty 4'', Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at ], a training facility in the California desert. This helped the developers to simulate the effects of being near an ] when it fires. The team also talked with ] who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise ] sessions and the ] design of the game.<ref name="gamedev">{{cite magazine|magazine=]|author=Zeid Rieke and Michael Boon|date=March 2008|title=Infinity Ward's Call of Duty 4|volume=15|issue=3|pages=24–31}}</ref> | |||
===Game engine=== | |||
<!--Infinity Ward set two goals to achieve while developing the game: build a better multiplayer, and --> | |||
] | |||
''Call of Duty 4: Modern Warfare'' runs on a proprietary ], and has features such as true world-dynamic lighting, ], dynamic shadows and ].<ref>{{citeweb|url=http://au.xbox360.ign.com/articles/796/796451p2.html|title=COD 4 interview at IGN|accessdate=26 March|accessyear=2008}}</ref> "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing ] from concealment important, as the meager protection provided by things such as wooden fences and thin walls does not fully shield players from harm as it does in many other games released during the same time period. Bullet speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a dynamic ], which was not implemented in previous ''Call of Duty'' titles for Windows. Death animations are a combination of pre-set animations and ]. All console versions of ''Call of Duty 4: Modern Warfare'' run at a consistent 60 fps.<ref>{{cite web|accessdate=2008-03-17|url=http://xbox360.ign.com/articles/796/796451p1.html|title=Call of Duty 4: Modern Warfare AU Interview |publisher=]|date=2007-06-13|author=Shea, Cam }}</ref> | |||
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.<ref name="GI-178">{{Cite news| author= Game Informer Staff| date= February 2008| title=The Art of FPS Multiplayer Design| magazine=]| publisher=Cathy Preston| issue=178| pages=20–21}}</ref> | |||
===Audio=== | |||
The music for ''Call of Duty 4: Modern Warfare'' was composed by British composer ] (best known for contributing additional music to films scored by ]). Gregson-Williams also composed some additional music for the game, as well as the main theme. There are a few selected music tracks from the soundtrack available on Infinity Ward's "7 Days of Modern Warfare" website, with additional tracks available at Barton's own web site.<ref>{{cite web|accessdate=2008-03-17|url=http://www.infinityward.com/modernwarfare/|title=7 Days of Modern Warfare |publisher=] }}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://www.after-light.com/|title=Call of Duty 4: Modern Warfare |publisher=after-light }}</ref> | |||
Most of the music for ''Call of Duty 4: Modern Warfare'' was written by British composer ], who had also contributed to ]s by ], to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.<ref>{{cite web|access-date=April 21, 2008 |url=http://www.music4games.net/Music_Display.aspx?p1=644 |title=Music |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20071107040738/http://www.music4games.net/Music_Display.aspx?p1=644 |archive-date=November 7, 2007 }}</ref> The rap song played during the end credits is performed by Infinity Ward lead animator, Mark Grigsby.<ref>{{cite web|access-date=April 30, 2008|url=http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml|title='Call Of Duty 4' End-Credits Song: The Story Behind The Rap, In GameFile|publisher=MTV|date=April 1, 2008|author=Totilo, Stephen|archive-url=https://web.archive.org/web/20080424080334/http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml|archive-date=April 24, 2008|url-status=dead}}</ref> | |||
===Marketing=== | |||
On ], ], the day before the release of the official trailer, Infinity Ward released a website called "Charlie Oscar Delta" to give users information on the game. Charlie Oscar Delta features a ranking system where users can do Missions to build up their rank to compete for prizes. Charlie Oscar Delta is derived from the ] and the initials of ''Call of Duty'' (CoD).<ref name="release">{{cite web|url=http://charlieoscardelta.com/sitrep.php?uid=2&b_id=MQ==&req=view|title=Welcome to Charlie Oscar Delta!|accessdate=2007-10-15|publisher=Charlie Oscar Delta}}</ref> | |||
===Game engine=== | |||
The first ''Call of Duty 4: Modern Warfare'' trailer featuring game footage was released on ], ]. In the background a speech is heard in Russian: {{lang|ru|Сегодня, одной нацией мы воспрянем перед лицом предательства и оккупации}}, which translates as "Today, as one nation, we shall rise in face of treachery and occupation." One hears the statements "Enemy Forces Sighted" and "American Forces Nearby", spoken in Arabic. A final voice at the end speaks the Russian translation of a quote by ], author of '']'': "{{lang|ru|Всякая война враньё}}" (All war is deception).<ref name="trailer">{{cite web|accessdate=2008-03-17|url=http://www.joystiq.com/2007/04/28/call-of-duty-4-trailer/|title=Call of Duty 4 trailer |publisher=]|date=2007-04-28|author=Sliwinski, Alexander }}</ref> | |||
''Call of Duty 4: Modern Warfare'' runs on the ], specifically IW 3.0, featuring true world-dynamic lighting, ], dynamic shadows and ].<ref name="ign au" /><ref name="Engine">{{cite web |url=http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation?page=2 |title=The 10 Best Game Engines of This Generation |last=Stead |first=Chris |date=July 15, 2009 |access-date=July 15, 2009 |publisher=] |page=2 |archive-url=https://web.archive.org/web/20120831100718/http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation?page=2 |archive-date=August 31, 2012 |url-status=live }}</ref> Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a ] of 600p on the Xbox 360 and PS3.<ref>{{cite news | first=Chad | last=Lakkis | title=Infinity Ward Asked About COD4 Sub-HD Resolution Concerns | date=November 22, 2007 | url=http://www.ripten.com/2007/11/22/infinity-ward-asked-about-cod4-sub-hd-resolution/ | work=ripten | access-date=June 19, 2008 | url-status=dead | archive-url=https://web.archive.org/web/20090803101619/http://www.ripten.com/2007/11/22/infinity-ward-asked-about-cod4-sub-hd-resolution | archive-date=August 3, 2009 }}</ref> | |||
During ] a trailer featuring actual gameplay footage was released. Starting in ], Chernobyl's ], the voice of an SAS operative is heard saying: "50,000 people used to live here, now it's a ]…" | |||
The voice then changes to Zakhaev's monologue in which he states: "Our so called leaders <!--removed ref to Gorbachev, as he may not be solely responsible for this portion of the speech - NR--> prostituted us to ], destroyed our ], our economies, our honor…" It then changes to Middle East, depicting a combat sequence. In the background, a woman's voice reading the news is heard saying: "…US Marines, stationed on high alert, were given the order to invade the small…" (the country in which Al-Asad has organized the coup). It shows an ] of civilians from the perspective of a driving car. It then cuts back to Zakhaev's monologue: "just as they lay waste to our ], we shall lay waste to theirs.", and shows buildings being destroyed as a result of a ]. Then it cuts to an unknown person saying "''You think this will stop the bloodshed?''" and then an ] launch is shown, and a voice in Russian finishes, "''Вы все всё равно скоро сдохнете''", which translates as "You will all soon die anyway."<ref name="trailer" /> | |||
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic ], not implemented in previous ''Call of Duty'' titles. Death animations are a combination of pre-set animations and ]. Console versions of ''Call of Duty 4: Modern Warfare'' run at a consistent 60 ], and the Wii version runs at 30 frames per second.<ref name="ign au">{{cite web |access-date=March 17, 2008 |url=http://www.ign.com/articles/2007/06/14/call-of-duty-4-modern-warfare-au-interview |title=Call of Duty 4: Modern Warfare AU Interview |work=]|date=June 13, 2007 |last=Shea |first=Cam |pages=1–2 |archive-url=https://web.archive.org/web/20070817014634/http://xbox360.ign.com/articles/796/796451p1.html |archive-date=August 17, 2007 |url-status=live }}</ref> Code was included to determine ] based on the nearby weapons and the relationship between enemy positions and ] to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".<ref name="GI-178"/> However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.<ref name="vw">{{cite web |access-date=January 6, 2012 |url=http://vantasyworld.com/articles/articles/11/article11_call_of_duty_modern_warfare_review.html |title=Call of Duty 4: Modern Warfare Modern Warfare |work=VantasyWorld |date=January 6, 2012 |archive-url=https://web.archive.org/web/20150828204026/http://www.vantasyworld.com/articles/articles/11/article11_call_of_duty_modern_warfare_review.html |archive-date=August 28, 2015 |url-status=live }}</ref> | |||
On ], ] an ] exclusive ''Call of Duty 4: Modern Warfare'' public ] was announced. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the ] but later was available to numerous other countries. The beta concluded on ], ].<ref>{{cite web|accessdate=2008-03-17|url=http://xboxer.tv/2007/08/call_of_duty_4_beta_test_detai_1.html|title=Call of Duty 4 beta test details confirmed - UK gamers can take part! |publisher=xboxer|date=2007-08-25|author=Pickering, Chris }}</ref> | |||
The game engine has also been used for the development of two other ] games. An enhanced version of the original engine was used in '']'', the fifth installment in the ''Call of Duty'' series after ''Call of Duty 4: Modern Warfare'',<ref name="COD5 details">{{cite web|author=Robinson, Andy |publisher=] |date=June 9, 2008 |access-date=June 9, 2008 |title=News: Call of Duty: World at War – first details in OXM |url=http://www.computerandvideogames.com/article.php?id=190547 |url-status=dead |archive-url=https://web.archive.org/web/20080609230458/http://www.computerandvideogames.com/article.php?id=190547 |archive-date=June 9, 2008 }}</ref> while a slightly altered version has been used for the ] video game '']'', as well as '']'' using a heavily modified version.<ref name="QOS joystiq">{{cite web|url=https://www.engadget.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/|title=New Bond game Quantum of Solace runs on COD4 engine, launching with movie|access-date=May 10, 2008|date=May 9, 2008|publisher=Joystiq|author=Ross Miller|archive-url=https://web.archive.org/web/20160120091157/http://www.engadget.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/|archive-date=January 20, 2016|url-status=live}}</ref> | |||
The maximum rank for the beta was initially level 16,<ref>{{cite web|accessdate=2008-03-22|url=http://www.gamepro.com/news.cfm?article_id=133228|title=Level up your Call of Duty 4 beta this Friday |publisher=]|date=2007-09-06|author=Snow, Blake }}</ref> which was increased several times level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.<ref>{{cite web|accessdate=2008-03-17|url=http://blog.cevo.com/articles/2008/01/03/call-of-duty-4-competitive-maps/|title=Call of Duty 4: Competitive Maps |publisher=CEVO Articles|date=2008-01-03|author=Ottey, Ted }}</ref> | |||
==Marketing and release== | |||
A single-player demo for the PC was released on ], ] as a ] exclusive download. It was released on various major sites the same day, and is now available for free download. It is approximately 1.37]. The demo includes one level, "The Bog", which showcases the advanced night vision (and associated graphics capabilities) used in ''Call of Duty 4: Modern Warfare''.<ref>{{cite web|accessdate=2008-03-17|url=http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701|title=Call of Duty 4 Demo |publisher=]|date=2007-10-11 }}</ref> | |||
''Call of Duty 4''{{'}}s modern-day setting was first leaked to '']'' in March 2006.<ref>{{cite news |last=Choi |first=Dan |title=Next Call of Duty leaked: Modern Warfare tackles terrorists |work=] |url=http://www.joystiq.com/2006/03/07/next-call-of-duty-leaked-modern-warfare-tackles-terrorists/ |archive-url=https://web.archive.org/web/20060316002043/http://www.joystiq.com/2006/03/07/next-call-of-duty-leaked-modern-warfare-tackles-terrorists/ |archive-date=2006-03-16 |url-status=dead}}</ref> On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the ] and the initials of ''Call of Duty''.<ref name="release">{{cite web|url=http://www.gamedaily.com/articles/features/activision-gets-streetwise-on-charlie-oscar-delta/?biz=1 |title=Activision Gets StreetWise on Charlie Oscar Delta |access-date=April 21, 2008 |publisher=] |date=November 12, 2007 |author=Radd, David |url-status=dead |archive-url=https://web.archive.org/web/20080626105835/http://www.gamedaily.com/articles/features/activision-gets-streetwise-on-charlie-oscar-delta/?biz=1 |archive-date=June 26, 2008 }}</ref> The first ''Call of Duty 4: Modern Warfare'' trailer featuring game footage was released on April 28.<ref name="trailer">{{cite web|access-date=April 22, 2008 |url=http://www.gametrailers.com/player/19006.html |title=Reveal Trailer HD |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080309192344/http://www.gametrailers.com/player/19006.html |archive-date=March 9, 2008 }}</ref> An Xbox 360 ''Call of Duty 4: Modern Warfare'' public ] was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30.<ref>{{cite web|access-date=April 21, 2008|url=http://xbox360.ign.com/articles/803/803116p1.html|title=E3 2007: Exclusive Call of Duty 4 Multiplayer Beta for Xbox 360|publisher=]|date=July 11, 2007|author=Craddock, David|archive-url=https://web.archive.org/web/20080905153728/http://xbox360.ign.com/articles/803/803116p1.html|archive-date=September 5, 2008|url-status=live}}</ref> The maximum rank for the beta was initially level 16,<ref>{{cite web|access-date=March 22, 2008|url=http://www.gamepro.com/news.cfm?article_id=133228|title=Level up your Call of Duty 4 beta this Friday |publisher=]|date=September 6, 2007|author=Snow, Blake |archive-url=https://web.archive.org/web/20070909164119/http://www.gamepro.com/news.cfm?article_id=133228|archive-date=September 9, 2007}}</ref> but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown".<ref>{{cite web |access-date=April 22, 2008 |url=http://xbox360.ign.com/articles/818/818474p1.html |title=Call of Duty 4 Beta Getting Boost |publisher=]|first=Ryan |last=Geddes |date=September 6, 2007 |archive-url=https://web.archive.org/web/20071107060821/http://xbox360.ign.com/articles/818/818474p1.html |archive-date=November 7, 2007 |url-status=live }}</ref> A single-player demo for the PC was released on October 11 as a ] download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.<ref>{{cite web|access-date=March 17, 2008 |url=http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701 |title=Call of Duty 4 Demo |work=] |publisher=Yahoo! Inc |date=October 11, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080513130546/http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701 |archive-date=May 13, 2008 }}</ref> | |||
===Retail versions=== | ===Retail versions=== | ||
The game was released |
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "]" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.<ref>{{cite web|access-date=April 21, 2008|url=http://xbox360.ign.com/objects/951/951053.html|title=Call of Duty 4: Modern Warfare (Limited Collector's Edition)|work=]|archive-url=https://web.archive.org/web/20071209160936/http://xbox360.ign.com/objects/951/951053.html|archive-date=December 9, 2007|url-status=live}}</ref> A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.<ref>{{cite web|access-date=August 8, 2010|url=http://gameoftheyear.callofduty.com/|title=Call of Duty 4: Modern Warfare Game of the Year Edition Keycode Redemption|work=Activision|url-status=dead|archive-url=https://web.archive.org/web/20080409202903/http://gameoftheyear.callofduty.com/|archive-date=April 9, 2008}}</ref> | ||
''Call of Duty 4: Modern Warfare'' was released for consoles and Windows in North America on November 5, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.<ref>{{cite web |access-date=February 19, 2009 |url=http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/similar.html?mode=versions |title=Release Summary |publisher=GameSpot |archive-url=https://web.archive.org/web/20090211223128/http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/similar.html?mode=versions |archive-date=February 11, 2009 |url-status=live }}</ref> The ] version of the game was developed by ] and released on September 26, 2008.<ref>{{Cite press release |url=http://www.aspyr.com/software/news/88/241 |archive-url=https://archive.today/20100106155515/http://www.aspyr.com/software/news/88/241 |url-status=dead |archive-date=January 6, 2010 |title=Download Call of Duty 4: Modern Warfare for Mac Now|access-date=October 26, 2008 |publisher=] |date=September 26, 2008}}</ref> It was released on the Mac App Store on January 16, 2011. It was rated 15 by the ],<ref name="BBFC">{{cite web|title=British Board of Film Classification |url=http://www.bbfc.co.uk/website/Classified.nsf/0/2CB92F9E50AFAF8C8025737C003A67BC?OpenDocument |work=] |date=November 13, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080411132525/http://www.bbfc.co.uk/website/Classified.nsf/0/2cb92f9e50afaf8c8025737c003a67bc?OpenDocument |archive-date=April 11, 2008 }}</ref> M for Mature by the ], MA 15+ by the ],<ref name="OFLC">{{cite web |title=Office of Film and Literature Classification |url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=call+of+duty&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=222621 |archive-url=https://web.archive.org/web/20081206150121/http://www.classification.gov.au/special.html?n=46&p=156&sTitle=call+of+duty&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=222621 |url-status=dead |archive-date=December 6, 2008 |work=] |date=November 13, 2008 }}</ref> 16+ by the ],<ref name="PEGI">{{cite web |title=Pan European Game Information |url=http://www.pegi.info/en/index/global_id/505/?searchString=Call+of+Duty+4 |work=] |date=November 13, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20160120091157/http://www.pegi.info/en/index/global_id/505/?searchString=Call+of+Duty+4 |archive-date=January 20, 2016 }}</ref> and 18 by the ].<ref>{{cite web |title=Unterhaltungssoftware Selbstkontrolle (German Voluntary Monitoring Organisation of Entertainment Software) |url=http://usk.de/64_Pruefdatenbank.htm?s=search&title=Call+of+Duty+4&s.x=0&s.y=0&s=search |archive-url=https://web.archive.org/web/20081223022803/http://usk.de/64_Pruefdatenbank.htm?s=search&title=Call+of+Duty+4&s.x=0&s.y=0&s=search |url-status=dead |archive-date=December 23, 2008 |work=] |date=November 13, 2008 }}</ref> {{anchor|modern warfare reflex}}The ] ] of the game, titled ''Call of Duty: Modern Warfare – Reflex Edition'', was developed by ] and released on November 10, 2009, alongside '']'' and '']''.<ref name="wii">{{cite web|title=Call of Duty(R): Modern Warfare(R) Coming to Wii |url=http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=/www/story/08-05-2009/0005072278&EDATE= |work=] |publisher=PRNewswire.com |date=August 5, 2009 |access-date=August 7, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090903002414/http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=%2Fwww%2Fstory%2F08-05-2009%2F0005072278&EDATE= |archive-date=September 3, 2009 }}</ref>{{Unreliable source?|date=May 2024}} | |||
===Downloadable content=== | |||
As part of an exclusivity deal between ] and Activision, multiplayer map packs for the ''Call of Duty'' franchise, beginning with ''Modern Warfare'', were released first on ]. The deal would ultimately last until '']'' in 2015, which introduces a new deal with ] and PlayStation platforms.<ref name="polygon-sonycod">{{cite web|title='PlayStation is the new home of Call of Duty,' says PlayStation CEO on exclusive deal|url=http://www.polygon.com/2015/6/15/8787135/call-of-duty-playstation-exclusive-deal-black-ops-3|website=Polygon|date=June 15, 2015|access-date=June 16, 2015|archive-url=https://web.archive.org/web/20160303214523/http://www.polygon.com/2015/6/15/8787135/call-of-duty-playstation-exclusive-deal-black-ops-3|archive-date=March 3, 2016|url-status=live}}</ref> | |||
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at ]10 million.<ref>{{cite web|access-date=April 21, 2008 |url=http://ve3d.ign.com/articles/news/38135/CoD4-Variety-Map-Pack-Downloaded-Over-One-Million-Times-in-Nine-Days |title=CoD4 Variety Map Pack Downloaded Over One Million Times in Nine Days |work=Voodoo Extreme |publisher=] |date=April 17, 2008 |author=McLean, Gary |url-status=dead |archive-url=https://web.archive.org/web/20080501105926/http://ve3d.ign.com/articles/news/38135/CoD4-Variety-Map-Pack-Downloaded-Over-One-Million-Times-in-Nine-Days |archive-date=May 1, 2008 }}</ref> It was released as a free download for Windows on June 5, 2008, sponsored by ], along with patch 1.6.<ref>{{cite web|url=http://iamfourzerotwo.com/2008/05/30/variety-map-pack-sponsored-by-nvidia-hits-pc-june-5th |title=Variety Map Pack sponsored by NVIDIA hits PC |publisher=iamfourzerotwo.com |access-date=June 1, 2005 |url-status=dead |archive-url=https://web.archive.org/web/20080531235841/http://iamfourzerotwo.com/2008/05/30/variety-map-pack-sponsored-by-nvidia-hits-pc-june-5th/ |archive-date=May 31, 2008 }}</ref> A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.<ref name="2009 Patch">{{cite web |url=http://xbox360.ign.com/articles/101/1010432p1.html |title=Patch to Fix Exploits in Modern Warfare Coming Soon |last=Reilly |first=Jim |date=August 3, 2009 |access-date=August 3, 2009 |publisher=] |archive-url=https://web.archive.org/web/20090805125233/http://xbox360.ign.com/articles/101/1010432p1.html |archive-date=August 5, 2009 |url-status=dead }}</ref> Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.<ref>{{cite web|access-date=October 7, 2011 |url=http://callofduty.filefront.com/file/COD4_17_Patch;91506 |title=COD4 1.7 Patch – File Description |publisher=FileFront |url-status=dead |archive-url=https://web.archive.org/web/20150504145125/http://callofduty.filefront.com/file/COD4_17_Patch%3B91506 |archive-date=May 4, 2015 }}</ref> | |||
==Reception== | ==Reception== | ||
{{Video game reviews | |||
{{VG Reviews | |||
|MC = (PC) 92/100<ref name=MCPC>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=pc |title=Call of Duty 4: Modern Warfare (PC) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160304110121/http://www.metacritic.com/game/pc/call-of-duty-4-modern-warfare |archive-date=March 4, 2016 |url-status=live }}</ref><br />(PS3) 94/100<ref name=MCPS3>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=playstation-3 |title=Call of Duty 4: Modern Warfare (PlayStation 3) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160305014525/http://www.metacritic.com/game/playstation-3/call-of-duty-4-modern-warfare |archive-date=March 5, 2016 |url-status=live }}</ref><br />(Wii) 76/100<ref name=MCWII>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=wii |title=Call of Duty: Modern Warfare – Reflex Edition (Wii) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20111019103129/http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition |archive-date=October 19, 2011 |url-status=live }}</ref><br />(X360) 94/100<ref name=MCX360>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=xbox-360 |title=Call of Duty 4: Modern Warfare (Xbox 360) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160120091157/http://www.metacritic.com/game/xbox-360/call-of-duty-4-modern-warfare |archive-date=January 20, 2016 |url-status=live }}</ref> | |||
|EGM = 9.2/10 | |||
|EuroG = 9/10<ref>{{cite web|url = http://www.eurogamer.net/articles/call-of-duty-4-modern-warfare-review?page=1|title = Call Of Duty 4 review|publisher = EuroGamer|last = Reed|first = Kristan|date = November 9, 2007|access-date = July 27, 2009|archive-url = https://web.archive.org/web/20120308133423/http://www.eurogamer.net/articles/call-of-duty-4-modern-warfare-review|archive-date = March 8, 2012|url-status = live}}</ref> | |||
|GamePro = 5/5<ref name="gamepro">{{cite web|accessdate=2008-03-17|url=http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|title=Review: Call of Duty 4: The Best Shooter of 2007 |publisher=]|date=2007-11-06|author=Moses, Travis }}</ref> | |||
|GI = 10/10<ref name="review 2">{{cite web| |
|GI = 10/10<ref name="review 2">{{cite web|access-date=March 17, 2008|url=http://gameinformer.com/NR/exeres/4ED18827-FC45-45FD-97FA-11D0B142008A.htm|author=Biessener, Adam|title=Call of Duty 4: Modern Warfare |publisher=]|archive-url=https://web.archive.org/web/20080216191507/http://www.gameinformer.com/NR/exeres/4ED18827-FC45-45FD-97FA-11D0B142008A.htm <!--Added by H3llBot-->|archive-date=February 16, 2008 }}</ref> | ||
|GamePro = {{Rating|5|5}}<ref name="gamepro" /> | |||
|GSpot = 9.0/10<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/pc/action/callofduty4modernwarfare/review.html?tag=tabs;reviews|title=Call of Duty 4: Modern Warfare |publisher=]|date=2007-11-05 }}</ref> | |||
|GSpot = 9/10<ref name="GameSpot review" /> | |||
|GSpy = 5/5 | |||
|GT = 9.4/10<ref name="review 3">{{cite web| |
|GT = 9.4/10<ref name="review 3">{{cite web|access-date=March 17, 2008 |url=http://www.gametrailers.com/player/27308.html |title=Call of Duty 4 – Review HD |publisher=] |date=November 5, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080301000109/http://www.gametrailers.com/player/27308.html |archive-date=March 1, 2008 }}</ref> | ||
|GSpy = {{Rating|5|5}}<ref>{{cite web|url = http://xbox360.gamespy.com/xbox-360/call-of-duty-4-modern-warfare/833054p1.html|title = Call Of Duty 4 review|publisher = GameSpy|last = Williams|first = Bryn|access-date = July 27, 2009|archive-url = https://web.archive.org/web/20160120091157/http://xbox360.gamespy.com/xbox-360/call-of-duty-4-modern-warfare/833054p1.html|archive-date = January 20, 2016|url-status = live}}</ref> | |||
|IGN = 9.4/10 | |||
| |
|IGN = 9.4/10<ref name="ign review">{{cite web|access-date=March 13, 2009|url=http://xbox360.ign.com/articles/832/832599p1.html|author=Goldstein, Hillary|title=Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20071107030300/http://xbox360.ign.com/articles/832/832599p1.html|archive-date=November 7, 2007|url-status=dead}}</ref> | ||
|OXM = 10/10<ref name="OXM review">{{cite web|access-date=March 14, 2009|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|author= McCaffrey, Ryan|title= Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20081223233336/http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1 <!--Added by H3llBot-->|archive-date=December 23, 2008 }}</ref> | |||
|OXM = 10/10 | |||
|XPlay = {{Rating|5|5}}<ref name="xplay" /> | |||
|XPlay = 5/5<ref>{{cite web|accessdate=2008-03-17|url=http://www.g4tv.com/xplay/reviews/1664/Call_of_Duty_4_Modern_Warfare.html|title= Call of Duty 4: Modern Warfare |publisher=] }}</ref> | |||
|award1Pub = ] | |||
| | |||
|award1 = Best Action Game<br /><ref name="GC" /> | |||
|compilation = yes | |||
|award2Pub = ] | |||
|GR = 94.1% Xbox 360<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamerankings.com/htmlpages2/939212.asp?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare - X360 |publisher=] }}</ref><br />93.4% PS3<br />93.2% PC<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamerankings.com/htmlpages2/939217.asp?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare - PC |publisher=] }}</ref> | |||
|award2 = Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game<br /><ref name="PS31" /><ref>{{cite web|access-date=March 17, 2008|url=http://www.gamespot.com/best-of/platformawards/index.html?page=5|title=Best Xbox 360 Game|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20120226235754/http://www.gamespot.com/|archive-date=February 26, 2012}}</ref><ref name="PS32" /> | |||
| | |||
|award3Pub = ] | |||
|award1 = '']'': {{nowrap|Best Action Game}}<ref name="GC" >{{cite web|accessdate=2008-03-17|url=http://kotaku.com/gaming/game-critics-awards/best-of-e3-2007-winners-284570.php|title=Best of E3 2007 Winners |publisher=] }}</ref> | |||
|award3 = Best Graphics, Best PS3 Game<br /><ref name="GTPS1" /> | |||
|award2 = '']'': {{nowrap|Best Graphics,}} {{nowrap|Best Shooter,}} {{nowrap|Best Xbox 360 Game,}} {{nowrap|Best PlayStation 3 Game}} <ref name="PS31">{{cite web| title = Gamespot Editor's Choice|url=http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307|publisher=Gamespot|accessdate=2008-03-17}}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/best-of/platformawards/index.html?page=5|title=Best Xbox 360 Game |publisher=] }}</ref><ref name="PS32">{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/best-of/platformawards/index.html?page=6|title=Best PlayStation 3 Game |publisher=] }}</ref> | |||
|award4Pub = '']'' | |||
|award3 = '']'': {{nowrap|Best Graphics,}} {{nowrap|Best PS3 Game}}<ref name="GTPS1">{{cite web|accessdate=2008-03-17|url=http://www.gametrailers.com/game/5191.html|title=Best of E3 2007 Awards |publisher=] }}</ref> | |||
|award4 = |
|award4 = Best Overall Game of the Year<br /><ref name="GamePro" /> | ||
|award5Pub = ] | |||
|award5 = '']'': {{nowrap|Best Xbox 360 Game,}} {{nowrap|Best Shooter of 2007}}<ref>{{cite web|accessdate=2008-03-17|url=http://bestof.ign.com/2007/xbox360/24.html|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://bestof.ign.com/2007/xbox360/3.html|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://xbox360.ign.com/articles/838/838857p1.html|title=Game of the Month: November 2007 |publisher=]|date=2007-11-30 }}</ref> | |||
| |
|award5 = Best Xbox 360 Game, Best Shooter of 2007<br /><ref>{{cite web|access-date=March 17, 2008 |url=http://bestof.ign.com/2007/xbox360/24.html |title=Call of Duty 4: Modern Warfare (Xbox 360 Game of the Year) |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080214155903/http://bestof.ign.com/2007/xbox360/24.html |archive-date=February 14, 2008 }}</ref><ref>{{cite web|access-date=March 17, 2008 |url=http://bestof.ign.com/2007/xbox360/3.html |title=Call of Duty 4: Modern Warfare |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080216055523/http://bestof.ign.com/2007/xbox360/3.html |archive-date=February 16, 2008 }}</ref><ref>{{cite web|access-date=March 17, 2008 |url=http://xbox360.ign.com/articles/838/838857p1.html |title=Game of the Month: November 2007 (Best First-Person Shooter) |work=]|date=November 30, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071203213313/http://xbox360.ign.com/articles/838/838857p1.html |archive-date=December 3, 2007 }}</ref> | ||
|award6Pub = ] | |||
|award7 = '']'': {{nowrap|Bets Shooter,}} {{nowrap|Best Sound Design}}<ref>{{cite web|accessdate=2008-03-17|url=http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/|title=BioShock Wins G4's X-Play Game of the Year Award |publisher=Team Xbox|date=2007-12-18|author=Berardini, Cesar A. }}</ref> | |||
|award6 = Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year<br /><ref name="Spy1" /><ref name="Spy2" /><ref name="Spy3" /><ref name="Spy4" /> | |||
|award8 = '']'': {{nowrap|Best Shooter,}} {{nowrap|Best Military Game}}<ref>{{cite web|accessdate=2008-03-17|url=http://www.spike.com/show/23733|title=Video Game Awards 2007 |publisher=]|date=2007-12-09 }}</ref> | |||
|award7Pub = '']'' | |||
|award9 = '']'': {{nowrap|Action Game of the Year,}} {{nowrap|Console Game of the Year,}} {{nowrap|]}}<ref name="overall">{{cite web|accessdate=2008-03-17|url=http://interactive.org/awards.php?winners&year=2008|title=11th Annual Interactive Achievement Awards |publisher=] }}</ref> | |||
|award7 = Best Shooter, Best Sound Design<br /><ref>{{cite web|access-date=March 17, 2008 |url=http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/ |title=BioShock Wins G4's X-Play Game of the Year Award |work=TeamXbox |publisher=]|date=December 18, 2007 |author=Berardini, Cesar A. |url-status=dead |archive-url=https://web.archive.org/web/20071220060134/http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/ |archive-date=December 20, 2007 }}</ref> | |||
|award8Pub = ] | |||
|award8 = Best Shooter, Best Military Game<br /><ref>{{cite web|access-date=March 17, 2008|url=http://www.spike.com/show/23733|title=Video Game Awards 2007|publisher=]|date=December 9, 2007|archive-url=https://web.archive.org/web/20120226141449/http://www.spike.com/shows/video-game-awards|archive-date=February 26, 2012|url-status=live}}</ref> | |||
|award9Pub = ] | |||
|award9 = ], ], Console Game of the Year, ]<br /><ref name="overall" /> | |||
|award10Pub = ] | |||
|award10 = Game of the Year<br /><ref name=BBC>BBC news article lists 2008 winners here {{Webarchive|url=https://web.archive.org/web/20090319035613/http://news.bbc.co.uk/1/hi/technology/7700872.stm |date=March 19, 2009 }}.</ref> | |||
}} | }} | ||
''Call of Duty 4'' has received favorable reviews from ]s. | |||
===Critical response=== | |||
The ] version received an average score of 94% based on 72 reviews on the review aggregator ],<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939212.asp |title=Call of Duty 4: Modern Warfare Reviews (Xbox 360) |accessdate=2008-03-24 |publisher=]}}</ref> and an average score of 94 out of 100 based on 69 reviews on ],<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (xbox360: 2007): Reviews |accessdate=2008-03-24 |publisher=]}}</ref> while the ] version received an average score of 94% based on 43 reviews on Game Rankings,<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939213.asp |title=Call of Duty 4: Modern Warfare Reviews (PS3) |accessdate=2008-03-24 |publisher=]}}</ref> and an average score of 94 out of 100 based on 43 reviews on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps3/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (ps3: 2007): Reviews |accessdate=2008-03-24 |publisher=]}}</ref> | |||
{{Expand section|date=May 2024}} | |||
''Call of Duty 4: Modern Warfare'' received "universal acclaim" on the PlayStation 3, Xbox 360, and PC versions, and "generally favorable reviews" for the Wii version, according to ] ].<ref name="MCPC" /><ref name="MCPS3" /><ref name="MCWII" /><ref name="MCX360" /> The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before."<ref name="team xbox">{{cite web|access-date=March 17, 2008 |url=http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/ |title=Call of Duty 4: Modern Warfare Review (Xbox 360) |work=TeamXbox |publisher=] |date=November 5, 2007 |author=Tuttle, Will |url-status=dead |archive-url=https://web.archive.org/web/20080430150954/http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/ |archive-date=April 30, 2008 }}</ref> '']'' gave a favorable review for ''Call of Duty 4: Modern Warfare'', saying that the "high quality of that campaign and its terrific multiplayer options make ''Call of Duty 4'' a fantastic package."<ref name="GameSpot review">{{cite web|author=Gerstmann, Jeff|date=November 5, 2007|title=Call of Duty 4: Modern Warfare|url=https://www.gamespot.com/reviews/call-of-duty-4-modern-warfare-review/1900-6182425|url-status=live|archive-url=https://web.archive.org/web/20131110215910/https://www.gamespot.com/reviews/call-of-duty-4-modern-warfare-review/1900-6182425/|archive-date=November 10, 2013|access-date=March 17, 2008|work=]|publisher=CNET Networks, Inc}}</ref> '']'' praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic".<ref>{{cite web|access-date=April 29, 2008 |url=http://www.oxmonline.com/article/reviews/callofduty4 |title=Call of Duty 4 |publisher=] |date=November 9, 2007 |author=McCaffrey, Ryan |archive-url=https://web.archive.org/web/20080314132720/http://www.oxmonline.com/article/reviews/callofduty4 |archive-date=March 14, 2008 |url-status=dead }}</ref> '']'' commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it."<ref name="xplay">{{cite web|access-date=March 17, 2008|url=http://www.g4tv.com/xplay/reviews/1664/Call_of_Duty_4_Modern_Warfare.html|title=Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20110920125552/http://www.g4tv.com/games/xbox-360/45835/call-of-duty-4-modern-warfare/review/|archive-date=September 20, 2011|url-status=live}}</ref> '']'' claims that "the amazingly deep multiplayer rivals'' Halo 3''{{'s}} in terms of reach and scope."<ref name="gamepro">{{cite web|access-date=March 17, 2008|url=http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|title=Review: Call of Duty 4: The Best Shooter of 2007 |publisher=]|date=November 6, 2007|author=Moses, Travis |archive-url=https://web.archive.org/web/20071107003804/http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|archive-date=November 7, 2007}}</ref> | |||
The game's story has received a considerable amount of praise from reviewers. ''GamePro'' notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."<ref name="gamepro" /> '']'' mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw.<ref name="GameSpot review" /> While '']'' described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of ]", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."<ref>{{cite web|access-date=April 29, 2008|url=http://xbox360.ign.com/articles/833/833308p1.html|title=Call of Duty 4: Modern Warfare AU Review|work=IGN Xbox 360|publisher=]|date=November 6, 2007|author=Ring, Bennett|archive-url=https://web.archive.org/web/20081007224424/http://xbox360.ign.com/articles/833/833308p1.html|archive-date=October 7, 2008|url-status=live}}</ref> ''IGN''{{'s}} Voodoo Extreme similarly remarked that it "virtually plays ], but that's part of its charm."<ref>{{cite web|title=Call of Duty 4 First Impressions |date=November 8, 2007 |work=Voodoo Extreme |publisher=] |author=Robert Howarth |url=http://ve3d.ign.com/articles/news/35295/Call-of-Duty-4-First-Impressions |access-date=May 7, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20090114200710/http://ve3d.ign.com/articles/news/35295/Call-of-Duty-4-First-Impressions |archive-date=January 14, 2009 }}</ref> | |||
The ] version also was given favour from critics, receiving an average score of 93% based on 39 reviews on ],<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939217.asp |title=Call of Duty 4: Modern Warfare Reviews (Windows) |accessdate=2008-03-24 |publisher=]}}</ref> and an average score of 92 out of 100 based on 37 reviews on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (pc: 2007): Reviews |accessdate=2008-03-24 |publisher=]}}</ref> | |||
'']'' stated "It's smoke and mirrors and a host of cheap tricks", commenting on the notion that the game did not revolutionize the genre.<ref name="xbox world 360">{{cite journal|journal=]|title=Call of Duty 4 review|date=January 2008|page=56}}</ref> '']'' also remarked that "the structure of the single player game should ... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."<ref>{{cite journal|title=Call of Duty 4: Modern Warfare review|journal=]|date=December 2007}}</ref> | |||
The gameplay has been cited by reviewers to bring the genre to "a new level of immersion and intensity that we had never seen before."<ref name="team xbox">{{cite web|accessdate=2008-03-17|url=http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/|title=Call of Duty 4: Modern Warfare Review (Xbox 360) |publisher=team xbox }}</ref> '']'' called it a "multiplayer quality, quantity, and depth that rivals ]'s" and a "campaign that never lets up," with the only flaw being a few frustratingly tough areas on higher difficulties.<ref>{{cite web|accessdate=2008-03-17|url=http://www.n4g.com/News-74315.aspx|title=Official Xbox Magazine Gives Call Of Duty 4 10/10 |publisher=] }}</ref> ] gave a favorable review for ''Call of Duty 4: Modern Warfare'', saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package", and mentioned that the "single-player campaign is over in a flash" as the only major flaw.<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/pc/action/callofduty4modernwarfare/review.html|title=Call of Duty 4: Modern Warfare |publisher=]|date=2007-11-05 }}</ref> ] commented that "while it may not have revolutionized the genre, it comes damn close to perfecting it."<ref>{{cite web|accessdate=2008-03-17|url=http://www.g4tv.com/xplay/reviews/1664/Call_of_Duty_4_Modern_Warfare.html|title= Call of Duty 4: Modern Warfare |publisher=] }}</ref> GamingShogun called it "an 'interactive movie' that pulls you into its story and takes you on an adrenaline-filled roller coaster ride until it's finished."<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamingshogun.com/Article/641.aspx|title=Call of Duty IV Review |publisher=Gaming Shogun|date=2007-12-28 }}</ref> ] claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."<ref name="gamepro" /> | |||
===Wii version=== | |||
The game's story has received a considerable amount of acclaim from reviewers. ] notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."<ref name="gamepro" /> | |||
''Modern Warfare – Reflex Edition'' was ported by ]. The Wii version of ''Call of Duty 4: Modern Warfare'' has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic.<ref name="metacritic-wii">{{cite web |access-date=October 7, 2011 |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=wii |title=Call of Duty: Modern Warfare: Reflex Edition |publisher=Metacritic |archive-url=https://web.archive.org/web/20111019103129/http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition |archive-date=October 19, 2011 |url-status=live }}</ref> '']'' gave the Wii version of the game a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of '']'', though they did mention the customization options and multiplayer are impressive.<ref>{{cite web|url=http://www.ign.com/articles/2009/11/12/call-of-duty-modern-warfare-reflex-edition-review|title=Call of Duty: Modern Warfare - Reflex Edition Review|first=Mark|last=Bozon|date=November 11, 2009|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20170216114846/http://www.ign.com/articles/2009/11/12/call-of-duty-modern-warfare-reflex-edition-review|archive-date=February 16, 2017|url-status=live}}</ref> '']'' gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.<ref> {{webarchive |url=https://web.archive.org/web/20091113044738/http://www.officialnintendomagazine.co.uk/article.php?id=13130 |date=November 13, 2009 }}</ref> '']'' gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version.<ref>{{cite web|url=http://www.gametrailers.com/video/review-modern-warfare/59410|title=GameTrailers|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20120531234625/http://www.gametrailers.com/video/review-modern-warfare/59410|archive-date=May 31, 2012|url-status=live}}</ref> '']'' scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support ''Modern Warfare''{{'s}} control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the ] version of the game. '']'' gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".<ref>{{cite web|url=https://www.gamespot.com/reviews/call-of-duty-modern-warfare-reflex-review/1900-6241040/|title=Call of Duty 4 Review|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20091126052257/http://www.gamespot.com/wii/action/callofduty4modernwarfare/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review|archive-date=November 26, 2009|url-status=live}}</ref> | |||
=== |
===Sales=== | ||
Predictions for ''Call of Duty 4: Modern Warfare''{{'s}} indicated it would gross more than '']'' in September that year. It was reviewed as highly as ''Halo 3''{{'}}s but was launching on three systems as opposed to one. Demand for the game led to several retailers only having enough copies available to satisfy ]s.<ref name="outsell">{{cite web|access-date=April 30, 2008 |url=http://www.pcworld.com/article/id,139653/article.html |title=Call of Duty 4 to Outsell Halo 3 |work=] |date=November 15, 2007 |author=Snow, Blake |url-status=dead |archive-url=https://web.archive.org/web/20080118023718/http://www.pcworld.com/article/id%2C139653/article.html |archive-date=January 18, 2008 }}</ref> | |||
Call of Duty 4: Modern Warfare received a number of awards from various game sites and gaming authorities. | |||
It fulfilled the prediction, with the ] version became the best-selling video game in the ] from November 2007 to January 2008 according to the ]. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.<ref name="november">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-november-cooks-up-263-billion-in-game-sales/1100-6184008/|title=NPD: November cooks up $2.63 billion in game sales|publisher=]|website=GameSpot|date=December 13, 2007|author=Thorsen, Tor|archive-url=https://web.archive.org/web/20170320091713/http://www.gamespot.com/articles/npd-november-cooks-up-263-billion-in-game-sales/1100-6184008/|archive-date=March 20, 2017|url-status=live}}</ref> 1.47 million units of the Xbox 360 version were sold in December 2007;<ref name="december">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-2007-game-earnings-nearly-18-billion-halo-3-sells-482-million/1100-6184847/|title=NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million|work=]|publisher=]|date=January 17, 2008|author=Thorsen, Tor|archive-url=https://web.archive.org/web/20140112172625/http://www.gamespot.com/articles/npd-2007-game-earnings-nearly-18-billion-halo-3-sells-482-million/1100-6184847/|archive-date=January 12, 2014|url-status=live}}</ref> the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.<ref name="january">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-january-game-sales-slip-6-percent-wii-and-ps3-neck-and-neck/1100-6186077/|title=NPD: January game sales slip 6 percent, Wii and PS3 neck-and-neck|work=]|publisher=]|date=February 14, 2008|author=Sinclair, Brendan|archive-url=https://web.archive.org/web/20170320090058/http://www.gamespot.com/articles/npd-january-game-sales-slip-6-percent-wii-and-ps3-neck-and-neck/1100-6186077/|archive-date=March 20, 2017|url-status=live}}</ref> The Xbox 360 version was the third ] with 3.04 million units sold, behind ''Halo 3'', which sold 4.82 million units, according to the NPD Group.<ref name="december" /> By January 2008, ''Call of Duty 4: Modern Warfare'' had sold more than 7 million copies worldwide, and was the best-selling game of 2007.<ref name="ranks">{{cite web|access-date=April 30, 2008|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=289631|title=Call of Duty(R) 4: Modern Warfare(TM) Ranks #1 Title in Units Worldwide for Calendar 2007|publisher=]|date=January 25, 2008|archive-url=https://web.archive.org/web/20160120091157/http://investor.activision.com/releasedetail.cfm?ReleaseID=289631|archive-date=January 20, 2016|url-status=live}}</ref> On June 3, 2008, ] reported that the game had sold over 10 million units.<ref name="10M">{{cite web|url=http://news.cnet.com/8301-13772_3-9959146-52.html?tag=nefd.top|title='Call of Duty 4' hits 10 million units sold|work=] |publisher=CBS Interactive Inc|author = Terdiman, Daniel|date=June 3, 2008|author-link= Daniel Terdiman}}</ref> During a May 2009 conference call, ] announced that the game has sold 13 million copies, surpassing '']'' as the best selling game released that week of November 2007.<ref name="gamedaily.com">{{cite web|url=http://www.gamedaily.com/articles/news/call-of-duty-modern-warfare-sells-13-million/?biz=1 |title=Call of Duty 4: Modern Warfare Sells 13 Million |url-status=dead |archive-url=https://web.archive.org/web/20090513102046/http://www.gamedaily.com/articles/news/call-of-duty-modern-warfare-sells-13-million/?biz=1 |archive-date=May 13, 2009 }}</ref> By November 2013, the game had sold 15.7 million copies.<ref name="ign-history">{{cite web |url=http://microsites.ign.com/call-of-duty-a-short-history/ |title=Call of Duty: A Short History |work=] |publisher=] |date=November 2013 |access-date=February 23, 2014 |archive-url=https://web.archive.org/web/20160303172825/http://microsites.ign.com/call-of-duty-a-short-history/ |archive-date=March 3, 2016 |url-status=live }}</ref> | |||
Both ] and ] gave it the Best Graphics of 2007 award, and the Best PlayStation 3 Game of 2007 award.<ref name="PS31" /><ref name="PS32" /><ref name="GTPS1" /> It gained high praise from both video game magazine '']'' and '']'', having been named the Best Overall Game of 2007 by the former,<ref name="GamePro" /> and Game of the Year by the latter.<ref name="Spy1" /><ref name="Spy2" /><ref name="Spy3" /><ref name="Spy4" /> Game Critics also named the game "Best Action Game".<ref name="GC" /> From other authorities such as '']'' and '']'', and the '']'', the game won various other awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. Lastly, from the '']'', Call of Duty 4: Modern Warefare won Console Game of the Year, Action game of the Year, and Overall Game of the Year.<ref name="overall" /> | |||
===Awards=== | |||
''Call of Duty 4: Modern Warfare'' received awards from various gaming sites and publications. Both '']'' and '']'' gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award,<ref name="PS31">{{cite web| title = GameSpot Editor's Choice|url=http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307|archive-url=https://web.archive.org/web/20081207174913/http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307 |archive-date=December 7, 2008|work=]|publisher=CNET Networks, Inc|access-date=March 17, 2008}}</ref><ref name="PS32">{{cite web|access-date=March 17, 2008 |url=http://www.gamespot.com/best-of/platformawards/index.html?page=6 |title=Best PlayStation 3 Game |publisher=] }}{{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}}</ref><ref name="GTPS1">{{cite web|access-date=March 17, 2008|url=http://www.gametrailers.com/game/5191.html|title=Best of E3 2007 Awards|publisher=]|archive-url=https://web.archive.org/web/20110811221720/http://www.gametrailers.com/game/best-of-e3-2007-awards/5191|archive-date=August 11, 2011|url-status=live}}</ref> and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list.<ref>{{cite web|url=http://www.gametrailers.com/player/34978.html |title=ScrewAttack's Top 10 FPS Games Ever! |publisher=GameTrailers |access-date=June 12, 2008 |date=June 12, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080610103228/http://www.gametrailers.com/player/34978.html |archive-date=June 10, 2008 }}</ref> It gained high praise from both video game magazine '']'' and ], having been named the Best Overall Game of 2007 by the former,<ref name="GamePro">{{cite web|url=http://gamepro.com/gamepro/domestic/games/features/154431.shtml|title=Call of Duty 4 award|date=December 27, 2007|publisher=]|access-date=January 8, 2008|archive-url=https://web.archive.org/web/20071231114627/http://www.gamepro.com/gamepro/domestic/games/features/154431.shtml|archive-date=December 31, 2007}}</ref> and Game of the Year by the latter.<ref name="Spy1">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/ps3/11.html|title=PS3 Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090302152237/http://goty.gamespy.com/2007/ps3/11.html|archive-date=March 2, 2009}}</ref><ref name="Spy2">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/xbox360/11.html|title=Xbox 360 Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090322041317/http://goty.gamespy.com/2007/xbox360/11.html|archive-date=March 22, 2009}}</ref><ref name="Spy3">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/pc/11.html|title=PC Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090227121537/http://goty.gamespy.com/2007/pc/11.html|archive-date=February 27, 2009}}</ref><ref name="Spy4">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/overall/13.html|title=2007 Game of the Year|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090501162645/http://goty.gamespy.com/2007/overall/13.html|archive-date=May 1, 2009}}</ref> Game Critics also named the game "Best Action Game".<ref name="GC">{{cite web|access-date=April 22, 2008|url=http://www.gamecriticsawards.com/winners.html|title=2007 Winners|publisher=]|archive-url=https://web.archive.org/web/20170702064755/http://gamecriticsawards.com/winners.html|archive-date=July 2, 2017|url-status=dead}}</ref> From other authorities such as ] and '']'', and the '']'', the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the ] honoring achievements in games of ], ''Call of Duty 4: Modern Warfare'' received ten nominations, and won "]", "]", "Console Game of the Year", and "]".<ref name="overall">{{cite web|access-date=March 17, 2008|url=http://interactive.org/awards.php?winners&year=2008|title=11th Annual Interactive Achievement Awards |publisher=] |archive-url = https://web.archive.org/web/20080221173047/http://www.interactive.org/awards.php?winners&year=2008 |archive-date = February 21, 2008}}</ref> From the ], the game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.<ref>{{cite news |title=Three Baftas for Call of Duty 4 |url=http://news.bbc.co.uk/2/hi/technology/7936204.stm |publisher=BBC.com |access-date=March 11, 2009 |date=March 10, 2009 |archive-url=https://web.archive.org/web/20160120091157/http://news.bbc.co.uk/2/hi/technology/7936204.stm |archive-date=January 20, 2016 |url-status=live }}</ref> The game was awarded with the Academy of Video Games Awards ] 2007 Award. In 2010, the readers of '']'' voted it the 7th greatest PlayStation title ever released.<ref>PlayStation Official Magazine issue 50, ], October 2010</ref> | |||
==Legacy== | |||
===Sequels and reboot=== | |||
''Modern Warfare'' spawned two sequels: '']'' and '']'', which were released in 2009 and 2011, respectively.<ref>{{cite web |url=https://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-draws-inspiration-no-russian-level/ |title=Call of Duty: Modern Warfare will focus on troubling, realistic emotions |first=Aaron |last=Mamiit |date=May 26, 2019 |website=] |access-date=July 24, 2019 |archive-date=May 27, 2019 |archive-url=https://web.archive.org/web/20190527015802/https://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-draws-inspiration-no-russian-level/ |url-status=live }}</ref> A ] of all three ''Modern Warfare'' installments, developed by Infinity Ward and simply titled '']'', was released in October 2019.<ref>{{cite web|url=https://www.pcgamer.com/call-of-duty-modern-warfare-release-date-trailer/|title=Call of Duty: Modern Warfare arrives October 25, and here's the trailer|first=Christopher|last=Livington|work=]|date=May 31, 2019|access-date=May 31, 2019|archive-date=June 10, 2019|archive-url=https://web.archive.org/web/20190610094233/https://www.pcgamer.com/call-of-duty-modern-warfare-release-date-trailer/|url-status=live}}</ref> | |||
===Remaster=== | |||
{{Main|Call of Duty: Modern Warfare Remastered}} | |||
A ] of ''Modern Warfare'', titled '']'', was developed by ].<ref>{{cite web|title="We cannot fuck with the game design" – Raven Software's terrifying responsibility of remaking Call of Duty: Modern Warfare|url=https://www.vg247.com/2016/09/07/we-cannot-fuck-with-the-game-design-raven-softwares-terrifying-responsiblity-of-remaking-call-of-duty-modern-warfare/|website=VG247|date=September 7, 2016|access-date=August 24, 2017|archive-date=December 26, 2019|archive-url=https://web.archive.org/web/20191226230923/https://www.vg247.com/2016/09/07/we-cannot-fuck-with-the-game-design-raven-softwares-terrifying-responsiblity-of-remaking-call-of-duty-modern-warfare/|url-status=live}}</ref> The remaster was first released as part of several ]s of '']'' when that game was released for Microsoft Windows, ] and ], followed by a standalone release for PlayStation 4 in June 2017, and for Microsoft Windows and Xbox One in July 2017.<ref>{{cite web|url=http://www.polygon.com/platform/2016/10/3/13156336/call-of-duty-modern-warfare-remastered-needs-infinite-warfare-disc|title=Activision confirms Modern Warfare Remastered needs Infinite Warfare disc to run – Polygon|website=]|date=October 4, 2016 |access-date=December 30, 2016}}{{Dead link|date=August 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{cite web|title=PC, Xbox One Finally Receive Call Of Duty: Modern Warfare Remastered Standalone Version|url=https://www.gamespot.com/articles/pc-xbox-one-finally-receive-call-of-duty-modern-wa/1100-6452061/|website=GameSpot|access-date=July 27, 2017|archive-date=January 29, 2020|archive-url=https://web.archive.org/web/20200129035518/https://www.gamespot.com/articles/pc-xbox-one-finally-receive-call-of-duty-modern-wa/1100-6452061/|url-status=live}}</ref> The game retains the original's singer-player campaign and an updated version of its multiplayer mode that shares similarities with those featured in later ''Call of Duty'' games.<ref name="Kotaku Cheats">{{cite web|last=Alexandra|first=Heather|title=Modern Warfare Remastered Adds Four Great New Cheats|url=http://kotaku.com/modern-warfare-remastered-adds-4-great-new-cheats-1787450260|work=]|date=October 5, 2016|access-date=March 27, 2017|archive-url=https://web.archive.org/web/20161006132754/https://kotaku.com/modern-warfare-remastered-adds-4-great-new-cheats-1787450260|archive-date=October 6, 2016|url-status=live}}</ref><ref name="Game Informer Impressions">{{cite magazine|last=Vazquez|first=Suriel|title=Call of Duty: Modern Warfare Remastered – The Remaster Of A Classic Is Faithful In All The Right Ways|url=https://www.gameinformer.com/games/call_of_duty_modern_warfare_remastered/b/playstation4/archive/2016/09/02/the-remaster-of-a-classic-is-faithful-in-all-the-right-ways.aspx|magazine=]|date=September 2, 2016|access-date=May 18, 2021|archive-url=https://web.archive.org/web/20160904213858/https://www.gameinformer.com/games/call_of_duty_modern_warfare_remastered/b/playstation4/archive/2016/09/02/the-remaster-of-a-classic-is-faithful-in-all-the-right-ways.aspx|archive-date=September 4, 2016|url-status=dead}}</ref><ref name="WC Tips">{{cite web|last=Devine|first=Richard|title=The top five tips for Call of Duty: Modern Warfare Remastered multiplayer beginners|url=https://www.windowscentral.com/call-duty-modern-warfare-remastered-tips|work=Windows Central|date=November 17, 2016|access-date=May 18, 2021|archive-url=https://web.archive.org/web/20161118134932/https://www.windowscentral.com/call-duty-modern-warfare-remastered-tips|archive-date=November 18, 2016|url-status=live}}</ref> New content in the multiplayer can be unlocked through completing challenges, ], or buying ] through ].<ref>{{cite web|last1=Yin-Poole|first1=Wesley|title=Call of Duty: Modern Warfare Remastered now has supply drops|url=https://www.eurogamer.net/articles/2016-12-14-call-of-duty-modern-warfare-remastered-now-has-supply-drops|work=]|date=December 14, 2016|access-date=June 21, 2018|archive-url=https://web.archive.org/web/20161215123903/https://www.eurogamer.net/articles/2016-12-14-call-of-duty-modern-warfare-remastered-now-has-supply-drops|archive-date=December 15, 2016|url-status=live}}</ref><ref>{{cite web|last1=Doster|first1=S.E.|title=Modern Warfare Remastered Did Call of Duty Loot Boxes The Right Way|url=https://kotaku.com/modern-warfare-remastered-did-call-of-duty-loot-boxes-t-1833209400|work=]|date=March 3, 2019|access-date=August 20, 2019|archive-url=https://web.archive.org/web/20190403160641/https://kotaku.com/modern-warfare-remastered-did-call-of-duty-loot-boxes-t-1833209400|archive-date=April 3, 2019|url-status=live}}</ref> ''Remastered'' features enhanced textures and lighting, new models, changes to the ], and remastered audio.<ref>{{cite web|last1=Bierton|first1=David|title=Digital Foundry vs Call of Duty: Modern Warfare Remastered|url=https://www.eurogamer.net/articles/digitalfoundry-2016-vs-modern-warfare-remastered|work=]|date=October 13, 2016|access-date=March 4, 2019|archive-url=https://web.archive.org/web/20161014235117/https://www.eurogamer.net/articles/digitalfoundry-2016-vs-modern-warfare-remastered|archive-date=October 14, 2016|url-status=live}}</ref><ref>{{cite web|last=Boatman|first=Brandon|title=Raven Director David Pellas Goes In-Depth on Call of Duty: Modern Warfare Remastered|url=http://www.hardcoregamer.com/2016/09/09/raven-director-david-pellas-goes-in-depth-on-call-of-duty-modern-warfare-remastered/225256|work=Hardcore Gamer|date=September 9, 2016|access-date=August 14, 2017|archive-url=https://web.archive.org/web/20160913034618/http://www.hardcoregamer.com/2016/09/09/raven-director-david-pellas-goes-in-depth-on-call-of-duty-modern-warfare-remastered/225256|archive-date=September 13, 2016|url-status=live}}</ref> The game offers full ] and ] support—trophies were absent from ''Modern Warfare'' because the game was released before they were introduced—by including several new challenges.<ref>{{cite web|last=Makuch|first=Eddie|title=Call of Duty 4 Remaster PS4 Trophies Revealed, Including One Really Interesting One|url=https://www.gamespot.com/articles/call-of-duty-4-remaster-ps4-trophies-revealed-incl/1100-6444126|work=]|date=October 3, 2016|access-date=April 10, 2017|archive-url=https://web.archive.org/web/20161006085140/https://www.gamespot.com/articles/call-of-duty-4-remaster-ps4-trophies-revealed-incl/1100-6444126|archive-date=October 6, 2016|url-status=live}}</ref> | |||
===Retrospective acclaim=== | |||
Retrospective assessments rank ''Call of Duty 4: Modern Warfare'' as one of the best games in the franchise,<ref name="Complex2024">{{cite web |last=Wenerowicz |first=Dan |title=Every Main 'Call of Duty' Game, Ranked From Worst to Best |url=https://www.complex.com/pop-culture/a/dan-wenerowicz/every-call-of-duty-game-ranked-worst-to-best |website=] |access-date=December 6, 2024 |date=November 6, 2024 |archive-url=https://web.archive.org/web/20241208190547/https://www.complex.com/pop-culture/a/dan-wenerowicz/every-call-of-duty-game-ranked-worst-to-best |archive-date=December 8, 2024 |url-status=live}}</ref><ref name="TheGamer2024">{{cite web |last1=Parmer |first1=Seth |title=Ranking Every Call Of Duty Game From Worst to Best |url=https://www.thegamer.com/ranking-every-call-of-duty-game-from-worst-to-best/ |website=TheGamer |access-date=December 7, 2024 |date=December 28, 2023 |archive-url=https://web.archive.org/web/20241208191136/https://www.thegamer.com/ranking-every-call-of-duty-game-from-worst-to-best/ |archive-date=December 8, 2024 |url-status=live}}</ref><ref name="DenofGeek2023">{{cite web |last1=Freiberg |first1=Chris |title=Every Call of Duty Game Ranked Worst to Best |url=https://www.denofgeek.com/games/every-call-of-duty-game-ranked-worst-to-best/ |website=] |access-date=December 6, 2024 |date=November 11, 2023 |archive-url=https://web.archive.org/web/20240523122951/https://www.denofgeek.com/games/every-call-of-duty-game-ranked-worst-to-best/ |archive-date=May 23, 2024 |url-status=live}}</ref><ref name="ComicBook.com2024" /> if not the best.<ref name="IGN2024">{{cite web |author=Staff |title=10 Best Call of Duty Games of All Time |url=https://www.ign.com/articles/best-call-of-duty-games |website=] |access-date=December 6, 2024 |date=August 29, 2024 |archive-url=https://web.archive.org/web/20241118212304/https://www.ign.com/articles/best-call-of-duty-games |archive-date=November 18, 2024 |url-status=live}}</ref><ref name="GameSpot2024">{{cite web |author=Staff |title=Best Call Of Duty Games, Ranked |url=https://www.gamespot.com/gallery/best-call-of-duty-games-ranked/2900-3802/ |website=] |access-date=December 6, 2024 |date=November 19, 2024 |archive-url=https://web.archive.org/web/20241123170022/https://www.gamespot.com/gallery/best-call-of-duty-games-ranked/2900-3802/ |archive-date=November 23, 2024 |url-status=live}}</ref><ref name="DigitalTrends2024">{{cite web |last1=Yaden |first1=Joseph |last2=Hill |first2=Sam |last3=Givens |first3=Billy |title=The best Call of Duty games, ranked |url=https://www.digitaltrends.com/gaming/best-call-of-duty-games/ |website=Digital Trends |access-date=December 6, 2024 |date=October 28, 2024 |archive-url=https://web.archive.org/web/20241203074156/https://www.digitaltrends.com/gaming/best-call-of-duty-games/ |archive-date=December 3, 2024 |url-status=live}}</ref><ref name="NME2024">{{cite web |author1=Staff |title=Every 'Call of Duty' game ranked from worst to best |url=https://www.nme.com/features/call-of-duty-games-ranked-from-worst-to-best-3344922 |website=] |access-date=December 6, 2024 |date=November 13, 2023 |archive-url=https://web.archive.org/web/20240804021004/https://www.nme.com/features/call-of-duty-games-ranked-from-worst-to-best-3344922 |archive-date=August 4, 2024 |url-status=live}}</ref><ref name="GamesRadar2024">{{cite web |last1=Loveridge |first1=Sam |title=The 10 best Call of Duty games of all-time |url=https://www.gamesradar.com/best-call-of-duty-games/ |website=] |access-date=December 6, 2024 |date=November 5, 2024 |archive-url=https://web.archive.org/web/20241126020448/https://www.gamesradar.com/best-call-of-duty-games/ |archive-date=November 26, 2024 |url-status=live}}</ref><ref name="SI2024">{{cite web |last=Aubrey |first=Dave |title=Every mainline Call of Duty game ranked from worst to best |url=https://www.si.com/videogames/features/call-of-duty-games-ranked |website=] |access-date=December 7, 2024 |date=November 10, 2023 |archive-url=https://web.archive.org/web/20241208191734/https://www.si.com/videogames/features/call-of-duty-games-ranked |archive-date=December 8, 2024 |url-status=live}}</ref> Critics have described the game as a classic,<ref name="ComicBook.com2024">{{cite web |last=Onder |first=Cade |title=Every Call of Duty Game Ranked |url=https://comicbook.com/gaming/news/every-call-of-duty-game-ranked/ |website=] |access-date=December 7, 2024 |date=December 31, 2023 |archive-url=https://web.archive.org/web/20240828200738/https://comicbook.com/gaming/news/every-call-of-duty-game-ranked/ |archive-date=August 28, 2024 |url-status=live}}</ref><ref name="GamesRadar2024" /> one that changed gaming,<ref name="SI2024" /> and one of the ].<ref>{{cite web|url=http://www.g4tv.com/top-100/491/call-of-duty-4-modern-warfare/|archive-url=https://web.archive.org/web/20130918161257/http://www.g4tv.com/top-100/491/call-of-duty-4-modern-warfare/|archive-date=2013-09-18|title=#20 Call of Duty 4: Modern Warfare|publisher=G4|access-date=2024-09-26}}</ref><ref>{{cite web|url=http://gamesradar.com/best-games-ever/|archive-url=https://web.archive.org/web/20140321161256/http://gamesradar.com/best-games-ever/|title=Best Games Ever|publisher=Gameradar|archive-date=2014-03-21|access-date=2024-09-26}} - "29. Call of Duty 4: Modern Warfare" (checked source code of the page)</ref> ''Modern Warfare'' has received critical acclaim for its campaign, characters, missions (particularly "All Ghillied Up"), and successfully breaking away from the series' World War II roots.<ref name="IGN2024" /><ref name="GameSpot2024" /><ref name="DigitalTrends2024" /><ref name="GamesRadar2024" /><ref name="ComicBook.com2024" /> '']''{{'s}} Cade Onder argued ''Modern Warfare'' includes "some of the most jawdropping moments in gaming It's a game that just builds constant momentum and leaves you on the edge of your seat start to finish, making it an all-time classic."<ref name="ComicBook.com2024" /> Dan Wenerowicz of '']'' said the game represented the start of the "Golden Age" of ''Call of Duty''.<ref name="Complex2024" /> | |||
''Modern Warfare''{{'s}} multiplayer is considered revolutionary,<ref name="IGN2024" /><ref name="GamesRadar2024" /><ref name="NME2024" /> introducing numerous conventions that become hallmarks of subsequent ''Call of Duty'' games and other first-person shooters, including ] leveling, the "Prestige" system (allowing players to restart from rank one), the create-a-class system, perks, killstreaks, and camo ].<ref name="Complex2024" /><ref name="GameSpot2024" /><ref name="DenofGeek2023" /><ref name="NME2024" /> '']'' summarized: "''Modern Warfare''{{'s}} competitive multiplayer put a renewed emphasis on personal performance rather than winning individual matches, with players now carefully eyeing their kill-to-death ratio as they modified their weapons with custom sights and grips. ''Call of Duty'' would no longer play second fiddle to any other series, and its reign would last for the next decade."<ref name="DigitalTrends2024" /> Other reviewers argued that subsequent games in the series, such as '']'' (2009), '']'' (2010), and '']'' (2012), improved upon the conventions set by ''Modern Warfare''.<ref name="IGN2024" /><ref name="Complex2024" /><ref name="TheGamer2024" /> | |||
==Notes== | |||
{{Notelist}} | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
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{{Wikiquote|Call of Duty 4}} | ||
* {{Official website|1=https://web.archive.org/web/20111104125609/http://www.callofduty.com/codmw?path=codmw}} | |||
* - ''Call of Duty'' franchise website | |||
* {{IMDb title|1125798}} | |||
* - Official ''Call of Duty 4'' website | |||
{{Call of Duty series}} | {{Call of Duty series}} | ||
{{DICE GOTY}} | |||
{{Golden Joystick GOTY}} | |||
{{Authority control}} | |||
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Latest revision as of 03:31, 18 January 2025
2007 video game This article is about the fourth installment in the Call of Duty series. For the Nintendo DS version, see Call of Duty 4: Modern Warfare (Nintendo DS). For the 2019 reboot, see Call of Duty: Modern Warfare (2019 video game).2007 video game
Call of Duty 4: Modern Warfare | |
---|---|
Cover artwork used internationally for the various platforms | |
Developer(s) | Infinity Ward |
Publisher(s) | Activision |
Director(s) | Jason West |
Producer(s) | Mark Rubin |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Jesse Stern |
Composer(s) | Stephen Barton |
Series | Call of Duty |
Engine | IW 3.0 |
Platform(s) | |
Release | November 5, 2007 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows. A Wii port, developed by Treyarch and subtitled Reflex Edition, was released in 2009.
The story takes place in the year of 2011 when a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features numerous game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game was praised by critics, especially for its gameplay and storyline, winning numerous "Game of the Year" titles and two BAFTA Video Games Awards. It was the top-selling game worldwide in 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. Retrospective reviewers consider it one of the best, if not the best, games in the series, and one of the greatest video games ever made for its influential campaign and multiplayer. It was followed by two sequels that continue the storyline: Modern Warfare 2 (2009) and Modern Warfare 3 (2011).
A remastered version of the game, developed by Raven Software and titled Call of Duty: Modern Warfare Remastered, was released as part of special edition bundles of Call of Duty: Infinite Warfare in November 2016 and as a standalone game in June 2017. A reboot of the Modern Warfare game, Call of Duty: Modern Warfare, was released in October 2019.
Gameplay
Call of Duty 4: Modern Warfare is a first-person shooter. A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there is no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.
The game is the first in the Call of Duty series to feature modern equipment. The game also introduces new features, particularly multiplayer mechanics such as "killstreaks," where the player gains access to special abilities for killing enemies without dying.
Campaign
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads-up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot and focuses on a SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.
Multiplayer
Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, airstrikes, and attack helicopters when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning, and the team that either has the last man standing or achieves the objective first is the winner. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.
The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.
As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm, and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter, or performing several headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.
Campaign
Characters
"Khaled Al-Asad" redirects here. Not to be confused with Khaled al-Asaad, a Syrian archaeologist beheaded by the Islamic State in August 2015.During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a recent recruit to the British Special Air Service (SAS), John "Soap" MacTavish for most of the game, starting with his induction into the 22nd SAS Regiment. Sergeant Paul Jackson is a member of the U.S. Marine Corps 1st Force Recon Company deployed to an unnamed Middle Eastern country. Captain John Price (Billy Murray) is a SAS officer who is playable in two flashback missions from 1996 in which he is a lieutenant. The player also assumes the role of an American TV operator aboard a Lockheed AC-130 gunship during one level and an unnamed SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club." Finally, the player briefly controls Yasir Al-Fulani, the president of an unnamed Middle Eastern country, although the player has no freedom of action beyond turning his head.
The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his second-in-command, Gaz (Craig Fairbrass), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies the SAS. Sergeant Kamarov (Mark Ivanir) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (Sven Holmberg) is a Russian loyalist informant who helps the SAS. Captain MacMillan (Zach Hanks) is Price's mentor and commanding officer during a flashback.
The antagonists in the story include Imran Zakhaev (Yevgeni Lazarev), the leader of the Russian Ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the unnamed Middle Eastern country and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.
Locations featured in the campaign include the United Kingdom, Russia, Azerbaijan, and Ukraine.
Plot
In 2011, a civil war breaks out in Russia between government loyalists and Ultranationalists seeking to return Russia to its Soviet-era glory. Meanwhile, a separatist group led by Khaled Al-Asad, who holds anti-Western views, seizes power in an unnamed country in the Middle East through a coup d'état. In response, the United States invades the country. A platoon of U.S. Marines from 1st Force Recon Co, led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in urban combat in a nearby city with support from an M1 Abrams tank.
Meanwhile, new British Special Air Service operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, which conducts two operations; the first leads them to infiltrate a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the team secure a nuclear device labeled in Arabic. Ultranationalist MiG-29s scuttle the ship, but the SAS escapes by helicopter.
The second operation tasks the SAS with rescuing an ally, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is brought down, forcing the team to make their way through enemy territory with support from an AC-130 gunship before they are extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device.
The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As SEAL Team 6 raids the palace, the USMC engage Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with everyone in it.
Refusing to assume Al-Asad is dead, Price's team, supported by Russian loyalists, raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the interrogation, Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the Ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev profited from nuclear proliferation and used his new wealth to lure ex-Soviet military personnel to form his Ultranationalist party. Price and his superior, Captain MacMillan were ordered to assassinate Zakhaev in Pripyat, Ukraine in 1996, where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces.
Following Al-Asad's death, Price's team hold off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Force Recon, and the loyalists then attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility.
An operation is launched by the task force to take back the site. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.S. Eastern Seaboard, with the potential of causing 41 million casualties. The SAS and Force Recon manage to breach the facility and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in pursuit.
An Ultranationalist Mi-24 Hind helicopter destroys a bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when arriving loyalists in a Mi-28 Havoc destroy his Mi-24 Hind. Distracted, Zakhaev turns to the loyalists and Price gives a pistol to Soap, who kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately.
In the epilogue, the missile incident and the Ultranationalists' support of Al-Asad are covered up, prompting the events in Call of Duty: Modern Warfare 2.
Development
Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in three game concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.
Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site. The rap song played during the end credits is performed by Infinity Ward lead animator, Mark Grigsby.
Game engine
Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW 3.0, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3.
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second, and the Wii version runs at 30 frames per second. Code was included to determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn". However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.
The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare, while a slightly altered version has been used for the James Bond video game Quantum of Solace, as well as GoldenEye 007 using a heavily modified version.
Marketing and release
Call of Duty 4's modern-day setting was first leaked to Joystiq in March 2006. On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty. The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28. An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30. The maximum rank for the beta was initially level 16, but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown". A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.
Retail versions
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "making-of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries. A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.
Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 5, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007. The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008. It was released on the Mac App Store on January 16, 2011. It was rated 15 by the BBFC, M for Mature by the ESRB, MA 15+ by the OFLC, 16+ by the PEGI, and 18 by the USK. The Wii port of the game, titled Call of Duty: Modern Warfare – Reflex Edition, was developed by Treyarch and released on November 10, 2009, alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.
Downloadable content
As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare, were released first on Xbox 360. The deal would ultimately last until Black Ops III in 2015, which introduces a new deal with Sony and PlayStation platforms.
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million. It was released as a free download for Windows on June 5, 2008, sponsored by Nvidia, along with patch 1.6. A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits. Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | (PC) 92/100 (PS3) 94/100 (Wii) 76/100 (X360) 94/100 |
Publication | Score |
---|---|
Eurogamer | 9/10 |
Game Informer | 10/10 |
GamePro | |
GameSpot | 9/10 |
GameSpy | |
GameTrailers | 9.4/10 |
IGN | 9.4/10 |
Official Xbox Magazine (US) | 10/10 |
X-Play |
Publication | Award |
---|---|
Game Critics Awards | Best Action Game |
GameSpot | Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game |
GameTrailers | Best Graphics, Best PS3 Game |
GamePro | Best Overall Game of the Year |
IGN | Best Xbox 360 Game, Best Shooter of 2007 |
GameSpy | Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year |
X-Play | Best Shooter, Best Sound Design |
Spike Video Game Awards | Best Shooter, Best Military Game |
Academy of Interactive Arts & Sciences | Outstanding Achievement in Online Gameplay, Action Game of the Year, Console Game of the Year, Overall Game of the Year |
Golden Joystick Awards | Game of the Year |
Critical response
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Call of Duty 4: Modern Warfare received "universal acclaim" on the PlayStation 3, Xbox 360, and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregator Metacritic. The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before." GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package." Official Xbox Magazine praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic". X-Play commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it." GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."
The game's story has received a considerable amount of praise from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine." GameSpot mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw. While IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of sandbox gameplay", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces." IGN's Voodoo Extreme similarly remarked that it "virtually plays on a rail, but that's part of its charm."
Xbox World 360 stated "It's smoke and mirrors and a host of cheap tricks", commenting on the notion that the game did not revolutionize the genre. Pelit also remarked that "the structure of the single player game should ... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."
Wii version
Modern Warfare – Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic. IGN gave the Wii version of the game a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of World at War, though they did mention the customization options and multiplayer are impressive. Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals. GameTrailers gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version. Game Informer scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support Modern Warfare's control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the Windows version of the game. GameSpot gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".
Sales
Predictions for Call of Duty 4: Modern Warfare's indicated it would gross more than Halo 3 in September that year. It was reviewed as highly as Halo 3's but was launching on three systems as opposed to one. Demand for the game led to several retailers only having enough copies available to satisfy pre-orders.
It fulfilled the prediction, with the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007. 1.47 million units of the Xbox 360 version were sold in December 2007; the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008. The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group. By January 2008, Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of 2007. On June 3, 2008, Infinity Ward reported that the game had sold over 10 million units. During a May 2009 conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November 2007. By November 2013, the game had sold 15.7 million copies.
Awards
Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award, and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list. It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former, and Game of the Year by the latter. Game Critics also named the game "Best Action Game". From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the Academy of Interactive Arts & Sciences honoring achievements in games of 2007, Call of Duty 4: Modern Warfare received ten nominations, and won "Outstanding Achievement in Online Gameplay", "Action Game of the Year", "Console Game of the Year", and "Overall Game of the Year". From the British Academy Video Games Awards, the game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year. The game was awarded with the Academy of Video Games Awards Game of the Year 2007 Award. In 2010, the readers of PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.
Legacy
Sequels and reboot
Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3, which were released in 2009 and 2011, respectively. A reboot of all three Modern Warfare installments, developed by Infinity Ward and simply titled Call of Duty: Modern Warfare, was released in October 2019.
Remaster
Main article: Call of Duty: Modern Warfare RemasteredA remastered version of Modern Warfare, titled Call of Duty: Modern Warfare Remastered, was developed by Raven Software. The remaster was first released as part of several special editions of Call of Duty: Infinite Warfare when that game was released for Microsoft Windows, PlayStation 4 and Xbox One, followed by a standalone release for PlayStation 4 in June 2017, and for Microsoft Windows and Xbox One in July 2017. The game retains the original's singer-player campaign and an updated version of its multiplayer mode that shares similarities with those featured in later Call of Duty games. New content in the multiplayer can be unlocked through completing challenges, crafting, or buying in-game currency through microtransactions. Remastered features enhanced textures and lighting, new models, changes to the heads-up display, and remastered audio. The game offers full PlayStation Network trophy and Xbox Live achievement support—trophies were absent from Modern Warfare because the game was released before they were introduced—by including several new challenges.
Retrospective acclaim
Retrospective assessments rank Call of Duty 4: Modern Warfare as one of the best games in the franchise, if not the best. Critics have described the game as a classic, one that changed gaming, and one of the greatest video games ever made. Modern Warfare has received critical acclaim for its campaign, characters, missions (particularly "All Ghillied Up"), and successfully breaking away from the series' World War II roots. ComicBook.com's Cade Onder argued Modern Warfare includes "some of the most jawdropping moments in gaming It's a game that just builds constant momentum and leaves you on the edge of your seat start to finish, making it an all-time classic." Dan Wenerowicz of Complex said the game represented the start of the "Golden Age" of Call of Duty.
Modern Warfare's multiplayer is considered revolutionary, introducing numerous conventions that become hallmarks of subsequent Call of Duty games and other first-person shooters, including XP leveling, the "Prestige" system (allowing players to restart from rank one), the create-a-class system, perks, killstreaks, and camo grinds. Digital Trends summarized: "Modern Warfare's competitive multiplayer put a renewed emphasis on personal performance rather than winning individual matches, with players now carefully eyeing their kill-to-death ratio as they modified their weapons with custom sights and grips. Call of Duty would no longer play second fiddle to any other series, and its reign would last for the next decade." Other reviewers argued that subsequent games in the series, such as Modern Warfare 2 (2009), Black Ops (2010), and Black Ops II (2012), improved upon the conventions set by Modern Warfare.
Notes
- The Wii version of the game was developed by Treyarch.
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