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{{Short description|2007 video game}} | |||
{{for|the Nintendo DS game|Call of Duty 4: Modern Warfare (Nintendo DS)}} | |||
{{About|the fourth installment in the Call of Duty series|the Nintendo DS version|Call of Duty 4: Modern Warfare (Nintendo DS){{!}}''Call of Duty 4: Modern Warfare'' (Nintendo DS)|the 2019 reboot|Call of Duty: Modern Warfare (2019 video game){{!}}''Call of Duty: Modern Warfare'' (2019 video game)}} | |||
{{Italic title}} | |||
{{pp- |
{{pp-move|small=yes}} | ||
{{pp|small=yes}} | |||
{{Infobox VG | |||
{{Use mdy dates|date=August 2021}} | |||
|title = Call of Duty 4: Modern Warfare | |||
|image = ] | |||
{{Infobox video game | |||
|developer = ]<br/>] <small>(Mac conversion)</small><br/>] <small>(Wii conversion)</small><ref name="wii"/> | |||
| title = Call of Duty 4: Modern Warfare | |||
|publisher = ] | |||
| image = Call of Duty 4 Modern Warfare.jpg | |||
|composer = ], ] | |||
| alt = A soldier in a combat uniform, helmet and tactical vest, aiming a long-barreled firearm runs forward. Debris from explosions fly behind the soldier while two helicopters fly above in the background. | |||
|writer = Jesse Stern | |||
| caption = Cover artwork used internationally for the various platforms | |||
|series = '']'' | |||
| developer = ]{{efn|The Wii version of the game was developed by ].}} | |||
|version= '''Mac'''<br>1.7.2<br>'''PS3'''<br>1.4.19<br>'''Windows'''<br>1.7.1<br>'''Xbox 360'''<br>1.4.79 | |||
| publisher = ] | |||
|engine = ]<ref name="Engine">{{cite web |url=http://xbox360.ign.com/articles/100/1003728p2.html |title=The 10 Best Game Engines of This Generation |last=Stead |first=Chris |date=2009-07-15 |accessdate=2009-07-15 |publisher=IGN}}</ref> | |||
| director = ] | |||
| released = '''Xbox 360, PS3, Windows'''<br/>{{vgrelease|NA=November 5, 2007}}{{vgrelease|AUS=November 7, 2007}}{{vgrelease|EU=November 9, 2007}}'''Mac'''<br/>{{vgrelease|NA=September 26, 2008}}{{vgrelease|AUS=January 28, 2011}}'''Wii'''<br/>November 10, 2009<ref name="wii" /> | |||
| producer = Mark Rubin | |||
|genre = ], ] | |||
| designer = {{Unbulleted list|Todd Alderman|Steve Fukuda|Mackey McCandlish|Zied Rieke}} | |||
|modes = ], ] (32 players on ], 18 players on ], ], ], ] and ]) | |||
| programmer = {{Unbulleted list|Richard Baker|Robert Field|Francesco Gigliotti|Earl Hammon Jr}} | |||
|ratings = {{vgratings| | |||
| artist = {{Unbulleted list|Richard Kriegler|Chris Cherubini|Joel Emslie|Robert Gaines}} | |||
|BBFC=15 | |||
| writer = Jesse Stern | |||
|OFLC=MA15+ | |||
| composer = ]<!-- Harry Gregson-Williams only did the main theme as stated in the game manual: http://cdn.akamai.steamstatic.com/steam/apps/7940/manuals/manual_en.pdf?t=1436565126 --> | |||
|ESRB=M | |||
| series = '']'' | |||
|PEGI=16+ | |||
| engine = ] | |||
|Apple=12+}} | |||
|platforms = |
| platforms = {{Unbulleted list|]|]|]|]|]}} | ||
| released = {{Collapsible list|title={{nobold|November 5, 2007}}|'''Microsoft Windows''', '''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|November 5, 2007|AU|November 7, 2007|EU|November 9, 2007}}'''Mac OS X'''{{Video game release|NA|September 26, 2008|PAL|January 28, 2011}}'''Wii'''{{Video game release|WW|November 10, 2009}}}} | |||
|media = ], ], ], ] | |||
| genre = ] | |||
|requirements = | |||
| modes = ], ] | |||
*'''CPU:''' Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported | |||
*'''RAM:''' 512MB RAM (768MB for Windows Vista) | |||
*'''Hard drive:''' 8GB of free hard drive space | |||
*'''Video card (generic):''' NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better | |||
|resolution = ] <small>(Xbox 360 and PS3 versions)</small> <br/> ] <small>(Wii version)</small> | |||
|input = <!-- sixaxis and 360 controllers ARE gamepads, no specific redirection is needed -->], ] and ], ] and ] | |||
|followed by = '']'' | |||
}} | }} | ||
'''''Call of Duty 4: Modern Warfare''''' |
'''''Call of Duty 4: Modern Warfare''''' is a 2007 ] video game developed by ] and published by ]. It is the fourth main installment in the ]. The game breaks away from the ] setting of previous entries and is instead set in modern times. Developed over two years, ''Modern Warfare'' was released in November 2007 for the ], ], and ]. A ] port, developed by ] and subtitled ''Reflex Edition'', was released in 2009. | ||
The story takes place in the year 2011 |
The story takes place in the year of 2011 when a radical leader has executed the president of an unnamed country in the ], and an ] movement ignites a ] in ]. The conflicts are seen from the perspectives of a ] sergeant and a ] commando and are set in various locales, such as the ], the Middle East, ], Russia, and ]. The ] portion of the game features numerous ]s and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. | ||
The game was praised by critics, especially for its gameplay and storyline, winning numerous "Game of the Year" titles and two ]. It was the top-selling game worldwide in 2007, selling around seven{{nbsp}}million copies by January 2008 and almost sixteen{{nbsp}}million by November 2013. Retrospective reviewers consider it one of the best, if not the best, games in the series, and one of the ] for its influential campaign and multiplayer. It was followed by two sequels that continue the storyline: '']'' (2009) and '']'' (2011). | |||
Critically acclaimed, the game received an aggregated score of 94% from both ] and ]. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including ]'s Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around 7 million copies by January 19 and over 13 million by May 2009.<ref name="gamedaily.com">{{cite web|url=http://www.gamedaily.com/articles/news/call-of-duty-modern-warfare-sells-13-million/?biz=1|title=Call of Duty 4: Modern Warfare Sells 13 Million}}</ref> | |||
==Gameplay== | |||
The game's move to modern warfare introduces new weapons and technology to the ''Call of Duty'' franchise, including the ], ] carbine with ] accessories, M40A3 sniper rifle, the ], the ] target pointer for use in conjunction with ], the ] submachine gun, the ] and ] variant, along with new anti-vehicle weapons, such as the ] anti tank weapon and the ] hand held surface to air missile launcher. Weapons from fallen foes can be picked up to replace weapons and ammunition in a player's arsenal. Players also have additional abilities, including a ], ] with ]-like detonation, ], and the ability to call in ]s and an ].<ref name="strategy guide">{{cite book|title=Call of Duty 4: Modern Warfare Official Strategy Guide|author=] |date=2007-10-30 |publisher=] |isbn=0-7440-0949-9 |url=http://www.amazon.com/Call-Duty-Warfare-Official-Strategy/dp/0744009499|unused_data=ISBN status=May be invalid - please double check }}</ref> | |||
A ]ed version of the game, developed by ] and titled '']'', was released as part of special edition bundles of '']'' in November 2016 and as a standalone game in June 2017. A ] of the ''Modern Warfare'' game, '']'', was released in October 2019. | |||
The gameplay of ''Call of Duty 4'' shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing suppressive fire, shooting enemies, and clearing rooms for entry.<ref name="strategy guide" /> | |||
==Gameplay== | |||
A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power ups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.<ref name="strategy guide" /> | |||
''Call of Duty 4: Modern Warfare'' is a ]. A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there is no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.<ref name="strategy guide" /> | |||
The game is the first in the ] to feature modern equipment. The game also introduces new features, particularly multiplayer mechanics such as "killstreaks," where the player gains access to special abilities for killing enemies without dying.{{Citation needed|date=May 2024}} | |||
===Campaign=== | |||
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions.<ref name="strategy guide" /> after you beat the campaign you can unlock cheats such as unlimited ammo by collecting "enemy Intel." | |||
===Campaign=== | |||
Each mission features a series of objectives; the player is led to each objective with the ], which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After the credits, a special epilogue mission is unlocked for play, featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.<ref name="strategy guide" /> | |||
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the ], which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot and focuses on a SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased ].<ref name="strategy guide">{{cite book|title=Call of Duty 4: Modern Warfare Official Strategy Guide|author=] |date=October 30, 2007 |publisher=] |isbn=978-0-7440-0949-1 }}</ref> | |||
===Multiplayer=== | ===Multiplayer=== | ||
] | ].]] | ||
''Call of Duty 4'' features team-based and ]-based ] modes on various maps. Each ] has an objective that requires unique strategies to complete.<ref name="cod4-pc">{{cite video game|title=Call of Duty 4: Modern Warfare|developer=]|date=2007 |
''Call of Duty 4: Modern Warfare'' features team-based and ]-based ] modes on various maps. Each ] has an objective that requires unique strategies to complete.<ref name="cod4-pc">{{cite video game|title=Call of Duty 4: Modern Warfare|developer=]|date=November 6, 2007|publisher=]|version=1.0|platform=]}}</ref> Players can call in ] ] scans, airstrikes, and attack helicopters when they achieve three-, five-, and seven-enemy kill streaks respectively.<ref name="strategy guide" /> A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning, and the team that either has the last man standing or achieves the objective first is the winner. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.<ref name="cod4-pc" /> | ||
The player's performance in the multiplayer mode is tracked with ]s, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.<ref>{{cite web| |
The player's performance in the multiplayer mode is tracked with ]s, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.<ref>{{cite web|access-date=March 17, 2008 |url=http://videogames.yahoo.com/xbox360/call-of-duty-4-modern-warfare/cheatsheet |title=Call of Duty 4: Modern Warfare Cheats, Codes, Hints, Tips |work=] |publisher=Yahoo! Inc |url-status=dead |archive-url=https://web.archive.org/web/20080708223934/http://videogames.yahoo.com/xbox360/call-of-duty-4-modern-warfare/cheatsheet |archive-date=July 8, 2008 }}</ref> | ||
As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm, and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live ] when the player is killed. The player is also given the choice to complete challenges to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter, or performing several headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.<ref name="strategy guide" /> | |||
== |
==Campaign== | ||
===Characters=== | ===Characters=== | ||
{{Redirect-distinguish-text|Khaled Al-Asad|], a Syrian archaeologist beheaded by the ] in August 2015}} | |||
During the single player campaign, the player controls six different characters from a ]. The player assumes the role of recent ] ] recruit Sergeant John "Soap" MacTavish for most of the game, starting with his enrollment in 22 SAS.<ref name="Gamespyplot">{{cite web|url=http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|title=GameSpy— COD4 Plot|publisher=]|accessdate=2008-03-25}}</ref> Sergeant Paul Jackson is part of USMC ] deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant John Price is an SAS officer who is playable in two flashback missions. Price is voiced by actor ]. Yasir Al-Fulani is the ] of the unnamed Middle Eastern country in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an ] gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.<ref name="cod4-pc"/><ref name="Gamespyplot" /><ref name="ign review">{{cite web | url = http://xbox360.ign.com/articles/832/832599p1.html | title = Call of Duty 4: Modern Warfare Review | accessdate = 2008-03-17| last = Goldstein | first = Hilary | date = 2007-11-08 | work=IGN Xbox 360 | publisher = ]}}</ref> | |||
During the single-player campaign, the player controls six different characters from a ]. The player assumes the role of a recent recruit to the British ] (SAS), ] for most of the game, starting with his induction into the ].<ref name="Gamespyplot">{{cite web|url=http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|title=GameSpy— COD4 Plot|publisher=]|access-date=March 25, 2008|archive-url=https://web.archive.org/web/20160120091157/http://au.pc.gamespy.com/pc/call-of-duty-4-modern-warfare/833211p1.html|archive-date=January 20, 2016|url-status=dead}}</ref> ] Paul Jackson is a member of the ] ] deployed to an unnamed Middle Eastern country. ] ] (]) is a SAS officer who is playable in two flashback missions from 1996 in which he is a ]. The player also assumes the role of an American TV operator aboard a ] gunship during one level and an unnamed SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club." Finally, the player briefly controls Yasir Al-Fulani, the president of an unnamed Middle Eastern country, although the player has no freedom of action beyond turning his head.<ref name="cod4-pc"/><ref name="Gamespyplot" /><ref name="ign review"/> | |||
The game's ] |
The game's ] (NPCs) feature prominently in the story: Captain Price and his second-in-command, Gaz (]), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (]) and ] Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies the SAS. Sergeant Kamarov (]) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (Sven Holmberg) is a Russian loyalist informant who helps the SAS. Captain MacMillan (Zach Hanks) is Price's mentor and ] during a flashback. | ||
The antagonists in the story include Imran Zakhaev (]), the leader of the Russian ] party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the unnamed Middle Eastern country and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.<ref name="cod4-pc" /> | |||
Locations featured in the campaign include the ], ], ], and ].{{citation needed|date=September 2024}} | |||
===Plot=== | ===Plot=== | ||
]" takes place in ], Ukraine, featuring several iconic aspects of the abandoned city, such as this square.]] | |||
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The game starts with Sergeant John "Soap" MacTavish arriving for his first day with the British SAS at a training camp in ], Hereford in the ]. There, he trains for a cargo ship raid in the CQB or "Killing House". | |||
After they board the ship, located in the ], Soap, Captain Price, Gaz, and several SAS members attempt to find a nuclear device on board. As they clear the ship of the hostile crew, the ship is fired on by Russian MiGs and begins to sink. The team escapes with the cargo ], which provides evidence of ties between the Russian Ultranationalist Party and a rebel faction in the ]. | |||
In 2011, a civil war breaks out in Russia between government loyalists and Ultranationalists seeking to return Russia to its ]. Meanwhile, a separatist group led by Khaled Al-Asad, who holds ], seizes power in an unnamed country in the ] through a ]. In response, the ] invades the country. A ] of U.S. Marines from ], led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in ] in a nearby city with support from an ] tank. | |||
Russian Ultranationalist leader Imran Zakhaev, who plans to return his motherland to the times of the ], draws international attention away from his plans by funding a coup d'état in an unnamed Middle Eastern country, organized by a local separatist leader named Khaled Al-Asad. Discovering the plot the American government starts a ] to stop the uprising while the SAS continues to operate in Russia. After President Al-Fulani of the Middle Eastern country is executed on live television and Al-Asad takes control, the SAS rescue their compromised informant, Nikolai, from Russian Ultranationalist forces. | |||
{{Imageframe|width=200|align=right|content= | |||
] | |||
] | |||
|caption=One section of the game takes place in ]. Several iconic aspects of the abandoned city, such as this square, were recreated in the game.}} | |||
Meanwhile, new British ] operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, which conducts two operations; the first leads them to infiltrate a cargo ship in the ]. Neutralizing the armed Russians on board, the team secure a ] labeled in Arabic. Ultranationalist ] ] the ship, but the SAS escapes by helicopter. | |||
During the American invasion of the Middle Eastern country a platoon from the USMC 1st ], led by Lieutenant Vasquez, searches for Al-Asad but are too late and only secure a television station broadcasting Al-Asad's plan. They then proceed to aid other American units who are fighting a battle against the separatists. During the final stages of the operation ] learns of Al-Asad's position in the capital but is also notified by ] of a Russian ] nearby and sends the ] to disarm it. Meanwhile Vazquez's squad is forced to stay behind to rescue the pilot of a downed ] that was providing them with fire support. They manage to save the pilot. However, the nuclear device suddenly ], leveling most of the city, killing most of the US invasion force of 30,000 Marines. While fleeing the city the squad's helicopter is caught in the blast, killing everyone on board. <!--NOTE TO EDITORS: DO NOT INSERT ORIGINAL RESEARCH OR SPECULATION ABOUT THE FATE OF THE OTHER HELICOPTER CREW MEMBERS, OR THE METHOD BY WHICH JACKSON DIES. PLEASE REVIEW WP:NOR AND WP:SYN IF YOU HAVE ANY QUESTIONS. --> | |||
The second operation tasks the SAS with rescuing an ally, a Russian ] named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is brought down, forcing the team to make their way through enemy territory with support from an ] gunship before they are extracted. ] gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device. | |||
The British then learn that Al-Asad fled the country before the American invasion and is hiding in a safe house in ]. With the help of Nikolai's intel and assistance from Loyalist Russian soldiers the SAS clear the village of the Ultranationalist forces and capture and interrogate Al-Asad at his safe house. Shortly into interrogation Al-Asad's phone begins to ring. After hearing the voice of the person calling Al-Asad's phone, Captain Price executes Al-Asad, now knowing that Zakhaev is Al-Asad's backer. Price then tells the story of a mission to eliminate Zakhaev in ], 15 years earlier. | |||
The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As ] raids the palace, the USMC engage Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly ], wiping out most of the city along with everyone in it. | |||
In the aftermath of the ] and the ], Zakhaev took advantage of the turmoil to profit from ] and used his new wealth to lure soldiers from the ] to form his Ultranationalist Party. In 1996, Price was paired with Captain MacMillan, a ] SAS captain, to carry out a ] ] of Zakhaev. After sneaking into Pripyat and hiding in an abandoned hotel, Price shot Zakhaev with a ] sniper rifle, but Zakhaev survived, losing his left arm. MacMillan was injured by a crashing helicopter after he and Price shot it down, Price then carried MacMillian to the exfil point. | |||
Refusing to assume Al-Asad is dead, Price's team, supported by Russian loyalists, raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the ], Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the Ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the ] and ], Zakhaev profited from ] and used his new wealth to lure ex-] to form his Ultranationalist party. Price and his superior, Captain MacMillan were ordered to ] in ], Ukraine in 1996, where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces. | |||
Back in the present day, a joint operation is conducted by Price's SAS unit, a USMC Force Recon unit led by Staff Sergeant Griggs, and Loyalist Russian forces led by Sergeant Kamarov, to stop Zakhaev. They attempt to capture his son Victor in an unnamed Russian city, to learn of Zakhaev's whereabouts, but as they corner him on the roof of an apartment building, Victor commits suicide to avoid being captured. Zakhaev becomes enraged, blaming Western nations for the death of his son, and plans to retaliate by launching ICBMs armed with nuclear warheads at the East Coast of the ], with predicted losses of over 41 million people. When the Task Force operatives arrive at the facility in ], Zakhaev manages to launch ]s towards the United States. However, the squad successfully seizes the silo command room and remote detonates the missiles over the ]. They then escape the facility in military trucks with Zakhaev's forces in hot pursuit. | |||
Following Al-Asad's death, Price's team hold off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Force Recon, and the loyalists then attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear ]. | |||
Before the squad can escape across a nearby bridge it is destroyed by an ] leaving them trapped. Zakhaev's forces arrive and engage the remaining members of the strike force. Gaz receives a call from Kamarov informing him that his forces are on their way to help. On the bridge a gas tanker behind them explodes, incapacitating everyone, except Griggs, who is killed while trying to pull Soap to safety. Zakhaev, along with two of his soldiers, walks through the squad executing them, killing Gaz and several others. Before he reaches Soap and Price he is distracted by the destruction of his gunship and the arrival of the Loyalist ] and ] helicopters. As Zakhaev fires at the loyalist helicopter Price slides his ] to Soap who shoots and kills Zakhaev and his two guards. When Sgt. Kamarov and his team arrive Soap is ] to safety, while a Russian medic attempts to resuscitate Price. | |||
An operation is launched by the task force to take back the site. However, Zakhaev promptly launches nuclear ]s at the ], with the potential of causing 41 million casualties. The SAS and Force Recon manage to breach the facility and ] over the ]. They escape in military trucks with Zakhaev's forces in pursuit. | |||
==Development== | |||
{{VG Requirements | |||
| collapse = no | |||
| useminandrec = yes | |||
| platform1 = ] | |||
| platform2 = ] | |||
| os1 = ] with Service Pack 2 to 3 or ] | |||
| os2 = ] ] 10.5.4 | |||
| cpu1 = ] ] 2.4 ], 1.8 Duo Core or higher, or ] ] 64 2800+ ] | |||
| cpu2 = ] ] 2.0 ] ] | |||
| cpu1rec = 2.4 GHz dual-core | |||
| cpu2rec = 2.4 GHz ] | |||
| memory1 = 512 ] (768 MB for Vista) | |||
| memory2 = 1024 ] | |||
| memory1rec = 1024 MB RAM (2048 MB for Vista) | |||
| memory2rec = 2048 MB RAM | |||
| gpu1 = ] ] 6600 (128 MB) or ] ] 9800 Pro (128 MB) | |||
| gpu2 = ] ] FX 7300 (128 MB) | |||
| gpu1rec = Nvidia GeForce 7800 or ATI Radeon X1800<ref name="gamespy">{{Cite web|url=http://planetcallofduty.gamespy.com/fullstory.php?id=144470|title=Planet Call of Duty— News, Screenshots, Previews, Reviews, Guides|accessdate=2008-02-22|publisher=]}}</ref> | |||
| gpu2rec = ] ] FX 7300 (256 MB) | |||
| sound1 = 100% DirectX 9.0c compliant card | |||
| sound1rec = Sound Blaster X-Fi (Optimized for EAX ADVANCED HD 4.0/5.0 compatible cards) | |||
| network1 = Internet or LAN connection required for multiplayer | |||
| network2 = Internet or LAN connection required for multiplayer | |||
| hdspace1 = 8 GB of free space | |||
| hdspace2 = 8 GB of free space + 1 GB Swap File | |||
}} | |||
An Ultranationalist ] helicopter destroys a bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when arriving loyalists in a ] destroy his Mi-24 Hind. Distracted, Zakhaev turns to the loyalists and Price gives a pistol to Soap, who kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately. | |||
''Call of Duty 4'' was developed by a team of a hundred people, over the course of two years. After '']'', the ] team decided to move away from the ] environment of previous games in the series. This resulted in two game concepts: ''Call of Duty 4: Modern Warfare'' and '']''. While developing the story for ''Call of Duty 4'', Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at ], a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with United States Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise ] sessions and the ] design of the game.<ref name="gamedev">{{cite journal|journal=]|month=March | year=2008|title=Infinity Ward's Call of Duty 4}}</ref> | |||
In the epilogue, the missile incident and the Ultranationalists' support of Al-Asad are covered up, prompting the events in ''].'' | |||
==Development== | |||
''Call of Duty 4: Modern Warfare'' was developed by a team of a hundred people, over the course of two years. After '']'', the ] team decided to move away from the ] environment of previous games in the series. This resulted in three game concepts: ''Call of Duty 4: Modern Warfare'', '']'' and '']''<!-- Two game concepts? MW2 is the direct sequel to this one, how is that a different concept?-->. While developing the story for ''Call of Duty 4'', Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at ], a training facility in the California desert. This helped the developers to simulate the effects of being near an ] when it fires. The team also talked with ] who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise ] sessions and the ] design of the game.<ref name="gamedev">{{cite magazine|magazine=]|author=Zeid Rieke and Michael Boon|date=March 2008|title=Infinity Ward's Call of Duty 4|volume=15|issue=3|pages=24–31}}</ref> | |||
<!--Infinity Ward set two goals to achieve while developing the game: build a better multiplayer, and --> | <!--Infinity Ward set two goals to achieve while developing the game: build a better multiplayer, and --> | ||
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The |
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.<ref name="GI-178">{{Cite news| author= Game Informer Staff| date= February 2008| title=The Art of FPS Multiplayer Design| magazine=]| publisher=Cathy Preston| issue=178| pages=20–21}}</ref> | ||
Most of the music for ''Call of Duty 4: Modern Warfare'' was written by British composer ], who had also contributed to ]s by ], to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.<ref>{{cite web|access-date=April 21, 2008 |url=http://www.music4games.net/Music_Display.aspx?p1=644 |title=Music |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20071107040738/http://www.music4games.net/Music_Display.aspx?p1=644 |archive-date=November 7, 2007 }}</ref> The rap song played during the end credits is performed by Infinity Ward lead animator, Mark Grigsby.<ref>{{cite web|access-date=April 30, 2008|url=http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml|title='Call Of Duty 4' End-Credits Song: The Story Behind The Rap, In GameFile|publisher=MTV|date=April 1, 2008|author=Totilo, Stephen|archive-url=https://web.archive.org/web/20080424080334/http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml|archive-date=April 24, 2008|url-status=dead}}</ref> | |||
===Audio=== | |||
Most of the music for ''Call of Duty 4: Modern Warfare'' was written by British composer ], who had also contributed to ]s by ]. Gregson-Williams also composed music for the game, such as the main theme. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site.<ref>{{cite web|accessdate=2008-04-21|url=http://www.music4games.net/Music_Display.aspx?p1=644|title=Music|publisher=]}}</ref> The rap song played during the end credits is performed by ''Call of Duty 4''<nowiki>'</nowiki>s lead animator, Mark Grigsby.<ref>{{cite web|accessdate=2008-04-30|url=http://www.mtv.com/news/articles/1584526/20080331/id_0.jhtml|title='Call Of Duty 4' End-Credits Song: The Story Behind The Rap, In GameFile |publisher=]|date=2008-04-01|author=Totilo, Stephen }}</ref> | |||
===Game engine=== | ===Game engine=== | ||
''Call of Duty 4: Modern Warfare'' runs on the ], specifically IW 3.0, featuring true world-dynamic lighting, ], dynamic shadows and ].<ref name="ign au" /><ref name="Engine">{{cite web |url=http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation?page=2 |title=The 10 Best Game Engines of This Generation |last=Stead |first=Chris |date=July 15, 2009 |access-date=July 15, 2009 |publisher=] |page=2 |archive-url=https://web.archive.org/web/20120831100718/http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation?page=2 |archive-date=August 31, 2012 |url-status=live }}</ref> Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a ] of 600p on the Xbox 360 and PS3.<ref>{{cite news | first=Chad | last=Lakkis | title=Infinity Ward Asked About COD4 Sub-HD Resolution Concerns | date=November 22, 2007 | url=http://www.ripten.com/2007/11/22/infinity-ward-asked-about-cod4-sub-hd-resolution/ | work=ripten | access-date=June 19, 2008 | url-status=dead | archive-url=https://web.archive.org/web/20090803101619/http://www.ripten.com/2007/11/22/infinity-ward-asked-about-cod4-sub-hd-resolution | archive-date=August 3, 2009 }}</ref> | |||
] | |||
''Call of Duty 4: Modern Warfare'' runs on the ], featuring true world-dynamic lighting, ], dynamic shadows and ].<ref name="ign au" /> Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a ] of 600p on the Xbox 360 and PS3.<ref>{{cite news | first=Chad | last=Lakkis | title=Infinity Ward Asked About COD4 Sub-HD Resolution Concerns | date=2007-11-22 | publisher=ripten | url =http://www.ripten.com/2007/11/22/infinity-ward-asked-about-cod4-sub-hd-resolution/ | work =ripten | accessdate = 2008-06-19 | language = }}</ref> | |||
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing |
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic ], not implemented in previous ''Call of Duty'' titles. Death animations are a combination of pre-set animations and ]. Console versions of ''Call of Duty 4: Modern Warfare'' run at a consistent 60 ], and the Wii version runs at 30 frames per second.<ref name="ign au">{{cite web |access-date=March 17, 2008 |url=http://www.ign.com/articles/2007/06/14/call-of-duty-4-modern-warfare-au-interview |title=Call of Duty 4: Modern Warfare AU Interview |work=]|date=June 13, 2007 |last=Shea |first=Cam |pages=1–2 |archive-url=https://web.archive.org/web/20070817014634/http://xbox360.ign.com/articles/796/796451p1.html |archive-date=August 17, 2007 |url-status=live }}</ref> Code was included to determine ] based on the nearby weapons and the relationship between enemy positions and ] to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn".<ref name="GI-178"/> However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.<ref name="vw">{{cite web |access-date=January 6, 2012 |url=http://vantasyworld.com/articles/articles/11/article11_call_of_duty_modern_warfare_review.html |title=Call of Duty 4: Modern Warfare Modern Warfare |work=VantasyWorld |date=January 6, 2012 |archive-url=https://web.archive.org/web/20150828204026/http://www.vantasyworld.com/articles/articles/11/article11_call_of_duty_modern_warfare_review.html |archive-date=August 28, 2015 |url-status=live }}</ref> | ||
The game engine has also been used for the development of two other ] games. An enhanced version of the original engine was used in '']'', the fifth installment in the ''Call of Duty'' series after ''Call of Duty 4'',<ref name="COD5 details">{{cite web| |
The game engine has also been used for the development of two other ] games. An enhanced version of the original engine was used in '']'', the fifth installment in the ''Call of Duty'' series after ''Call of Duty 4: Modern Warfare'',<ref name="COD5 details">{{cite web|author=Robinson, Andy |publisher=] |date=June 9, 2008 |access-date=June 9, 2008 |title=News: Call of Duty: World at War – first details in OXM |url=http://www.computerandvideogames.com/article.php?id=190547 |url-status=dead |archive-url=https://web.archive.org/web/20080609230458/http://www.computerandvideogames.com/article.php?id=190547 |archive-date=June 9, 2008 }}</ref> while a slightly altered version has been used for the ] video game '']'', as well as '']'' using a heavily modified version.<ref name="QOS joystiq">{{cite web|url=https://www.engadget.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/|title=New Bond game Quantum of Solace runs on COD4 engine, launching with movie|access-date=May 10, 2008|date=May 9, 2008|publisher=Joystiq|author=Ross Miller|archive-url=https://web.archive.org/web/20160120091157/http://www.engadget.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/|archive-date=January 20, 2016|url-status=live}}</ref> | ||
==Marketing and release== | ==Marketing and release== | ||
''Call of Duty 4''{{'}}s modern-day setting was first leaked to '']'' in March 2006.<ref>{{cite news |last=Choi |first=Dan |title=Next Call of Duty leaked: Modern Warfare tackles terrorists |work=] |url=http://www.joystiq.com/2006/03/07/next-call-of-duty-leaked-modern-warfare-tackles-terrorists/ |archive-url=https://web.archive.org/web/20060316002043/http://www.joystiq.com/2006/03/07/next-call-of-duty-leaked-modern-warfare-tackles-terrorists/ |archive-date=2006-03-16 |url-status=dead}}</ref> On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the ] and the initials of ''Call of Duty''.<ref name="release">{{cite web|url=http://www.gamedaily.com/articles/features/activision-gets-streetwise-on-charlie-oscar-delta/?biz=1 |title=Activision Gets StreetWise on Charlie Oscar Delta |access-date=April 21, 2008 |publisher=] |date=November 12, 2007 |author=Radd, David |url-status=dead |archive-url=https://web.archive.org/web/20080626105835/http://www.gamedaily.com/articles/features/activision-gets-streetwise-on-charlie-oscar-delta/?biz=1 |archive-date=June 26, 2008 }}</ref> The first ''Call of Duty 4: Modern Warfare'' trailer featuring game footage was released on April 28.<ref name="trailer">{{cite web|access-date=April 22, 2008 |url=http://www.gametrailers.com/player/19006.html |title=Reveal Trailer HD |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080309192344/http://www.gametrailers.com/player/19006.html |archive-date=March 9, 2008 }}</ref> An Xbox 360 ''Call of Duty 4: Modern Warfare'' public ] was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30.<ref>{{cite web|access-date=April 21, 2008|url=http://xbox360.ign.com/articles/803/803116p1.html|title=E3 2007: Exclusive Call of Duty 4 Multiplayer Beta for Xbox 360|publisher=]|date=July 11, 2007|author=Craddock, David|archive-url=https://web.archive.org/web/20080905153728/http://xbox360.ign.com/articles/803/803116p1.html|archive-date=September 5, 2008|url-status=live}}</ref> The maximum rank for the beta was initially level 16,<ref>{{cite web|access-date=March 22, 2008|url=http://www.gamepro.com/news.cfm?article_id=133228|title=Level up your Call of Duty 4 beta this Friday |publisher=]|date=September 6, 2007|author=Snow, Blake |archive-url=https://web.archive.org/web/20070909164119/http://www.gamepro.com/news.cfm?article_id=133228|archive-date=September 9, 2007}}</ref> but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown".<ref>{{cite web |access-date=April 22, 2008 |url=http://xbox360.ign.com/articles/818/818474p1.html |title=Call of Duty 4 Beta Getting Boost |publisher=]|first=Ryan |last=Geddes |date=September 6, 2007 |archive-url=https://web.archive.org/web/20071107060821/http://xbox360.ign.com/articles/818/818474p1.html |archive-date=November 7, 2007 |url-status=live }}</ref> A single-player demo for the PC was released on October 11 as a ] download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.<ref>{{cite web|access-date=March 17, 2008 |url=http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701 |title=Call of Duty 4 Demo |work=] |publisher=Yahoo! Inc |date=October 11, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080513130546/http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701 |archive-date=May 13, 2008 }}</ref> | |||
On April 27, 2007, the day before the release of the game's official trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the ] and the initials of ''Call of Duty''.<ref name="release">{{cite web|url=http://www.gamedaily.com/articles/features/activision-gets-streetwise-on-charlie-oscar-delta/?biz=1|title= | |||
Activision Gets StreetWise on Charlie Oscar Delta|accessdate=2008-04-21|publisher=]|date=2007-11-12|author=Radd, David}}</ref> | |||
The first ''Call of Duty 4: Modern Warfare'' trailer featuring game footage was released on April 28, 2007.<ref name="trailer">{{cite web|accessdate=2008-04-22|url=http://www.gametrailers.com/player/19006.html|title=Reveal Trailer HD|publisher=]}}</ref> A Xbox 360 ''Call of Duty 4: Modern Warfare'' public ] was announced on August 30, 2007. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the US, but was later available to other countries. The beta concluded on September 30, 2007.<ref>{{cite web|accessdate=2008-04-21|url=http://xbox360.ign.com/articles/803/803116p1.html|title=E3 2007: Exclusive Call of Duty 4 Multiplayer Beta for Xbox 360 |publisher=]|date=2007-07-11|author=Craddock, David }}</ref> The maximum rank for the beta was initially level 16,<ref>{{cite web|accessdate=2008-03-22|url=http://www.gamepro.com/news.cfm?article_id=133228|title=Level up your Call of Duty 4 beta this Friday |publisher=]|date=2007-09-06|author=Snow, Blake }}</ref> but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.<ref>{{cite web|accessdate=2008-04-22|url=http://xbox360.ign.com/articles/818/818474p1.html|title=Call of Duty 4 Beta Getting Boost |publisher=] |first=Ryan |last=Geddes |date=2007-09-06}}</ref> | |||
A single-player demo for the PC was released on October 11, 2007 as a ] exclusive download, and is now available for free download. The demo includes one level, "The Bog," which showcases the advanced night vision and associated graphics capabilities.<ref>{{cite web|accessdate=2008-03-17|url=http://videogames.yahoo.com/events/call-of-duty-4/call-of-duty-4-demo/533701|title=Call of Duty 4 Demo |work=] |publisher=Yahoo! Inc|date=2007-10-11 }}</ref> | |||
===Retail versions=== | ===Retail versions=== | ||
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a |
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "]" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries.<ref>{{cite web|access-date=April 21, 2008|url=http://xbox360.ign.com/objects/951/951053.html|title=Call of Duty 4: Modern Warfare (Limited Collector's Edition)|work=]|archive-url=https://web.archive.org/web/20071209160936/http://xbox360.ign.com/objects/951/951053.html|archive-date=December 9, 2007|url-status=live}}</ref> A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.<ref>{{cite web|access-date=August 8, 2010|url=http://gameoftheyear.callofduty.com/|title=Call of Duty 4: Modern Warfare Game of the Year Edition Keycode Redemption|work=Activision|url-status=dead|archive-url=https://web.archive.org/web/20080409202903/http://gameoftheyear.callofduty.com/|archive-date=April 9, 2008}}</ref> | ||
A Game of the Year edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.<ref>{{cite web|accessdate=2010-08-08|url=http://gameoftheyear.callofduty.com/|title=Call of Duty 4: Modern Warfare Game of the Year Edition Keycode Redemption |work=Activision}}</ref> | |||
''Call of Duty 4'' was released for several consoles and Windows in North America on November 6, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.<ref>{{cite web |accessdate=2009-02-19 |url=http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/similar.html?mode=versions |title=Release Summary |publisher=GameSpot }}</ref> The ] version of the game was developed by ] and released on September 26, 2008.<ref>{{Cite press release |url=http://www.aspyr.com/software/news/88/241 |title=Download Call of Duty 4: Modern Warfare for Mac Now|accessdate=2008-10-26 |publisher=] |date=2008-09-26}}</ref> It was released on the Mac App Store on or Around January 16, 2011. | |||
It was rated 15 by the ],<ref name="BBFC">{{cite web |title=British Board of Film Classification |url=http://www.bbfc.co.uk/website/Classified.nsf/0/2CB92F9E50AFAF8C8025737C003A67BC?OpenDocument |work=] |date=2008-11-13}}</ref> M for Mature by the ], MA 15+ by the ],<ref name="OFLC">{{cite web |title=Office of Film and Literature Classification |url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=call+of+duty&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=222621 |work=] |date=2008-11-13}}</ref> 16+ by the ],<ref name="PEGI">{{cite web |title=Pan European Game Information |url=http://www.pegi.info/en/index/global_id/505/?searchString=Call+of+Duty+4 |work=] |date=2008-11-13}}</ref> and 18 by the ].<ref>{{cite web |title=Unterhaltungssoftware Selbstkontrolle (German Voluntary Monitoring Organisation of Entertainment Software) |url=http://usk.de/64_Pruefdatenbank.htm?s=search&title=Call+of+Duty+4&s.x=0&s.y=0&s=search |work=] |date=2008-11-13}}</ref> | |||
''Call of Duty 4: Modern Warfare'' was released for consoles and Windows in North America on November 5, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007.<ref>{{cite web |access-date=February 19, 2009 |url=http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/similar.html?mode=versions |title=Release Summary |publisher=GameSpot |archive-url=https://web.archive.org/web/20090211223128/http://www.gamespot.com/xbox360/action/callofduty4modernwarfare/similar.html?mode=versions |archive-date=February 11, 2009 |url-status=live }}</ref> The ] version of the game was developed by ] and released on September 26, 2008.<ref>{{Cite press release |url=http://www.aspyr.com/software/news/88/241 |archive-url=https://archive.today/20100106155515/http://www.aspyr.com/software/news/88/241 |url-status=dead |archive-date=January 6, 2010 |title=Download Call of Duty 4: Modern Warfare for Mac Now|access-date=October 26, 2008 |publisher=] |date=September 26, 2008}}</ref> It was released on the Mac App Store on January 16, 2011. It was rated 15 by the ],<ref name="BBFC">{{cite web|title=British Board of Film Classification |url=http://www.bbfc.co.uk/website/Classified.nsf/0/2CB92F9E50AFAF8C8025737C003A67BC?OpenDocument |work=] |date=November 13, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080411132525/http://www.bbfc.co.uk/website/Classified.nsf/0/2cb92f9e50afaf8c8025737c003a67bc?OpenDocument |archive-date=April 11, 2008 }}</ref> M for Mature by the ], MA 15+ by the ],<ref name="OFLC">{{cite web |title=Office of Film and Literature Classification |url=http://www.classification.gov.au/special.html?n=46&p=156&sTitle=call+of+duty&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=222621 |archive-url=https://web.archive.org/web/20081206150121/http://www.classification.gov.au/special.html?n=46&p=156&sTitle=call+of+duty&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=222621 |url-status=dead |archive-date=December 6, 2008 |work=] |date=November 13, 2008 }}</ref> 16+ by the ],<ref name="PEGI">{{cite web |title=Pan European Game Information |url=http://www.pegi.info/en/index/global_id/505/?searchString=Call+of+Duty+4 |work=] |date=November 13, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20160120091157/http://www.pegi.info/en/index/global_id/505/?searchString=Call+of+Duty+4 |archive-date=January 20, 2016 }}</ref> and 18 by the ].<ref>{{cite web |title=Unterhaltungssoftware Selbstkontrolle (German Voluntary Monitoring Organisation of Entertainment Software) |url=http://usk.de/64_Pruefdatenbank.htm?s=search&title=Call+of+Duty+4&s.x=0&s.y=0&s=search |archive-url=https://web.archive.org/web/20081223022803/http://usk.de/64_Pruefdatenbank.htm?s=search&title=Call+of+Duty+4&s.x=0&s.y=0&s=search |url-status=dead |archive-date=December 23, 2008 |work=] |date=November 13, 2008 }}</ref> {{anchor|modern warfare reflex}}The ] ] of the game, titled ''Call of Duty: Modern Warfare – Reflex Edition'', was developed by ] and released on November 10, 2009, alongside '']'' and '']''.<ref name="wii">{{cite web|title=Call of Duty(R): Modern Warfare(R) Coming to Wii |url=http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=/www/story/08-05-2009/0005072278&EDATE= |work=] |publisher=PRNewswire.com |date=August 5, 2009 |access-date=August 7, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090903002414/http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=%2Fwww%2Fstory%2F08-05-2009%2F0005072278&EDATE= |archive-date=September 3, 2009 }}</ref>{{Unreliable source?|date=May 2024}} | |||
{{anchor|modern warfare reflex}}The ] ] of the game, titled ''Call of Duty: Modern Warfare: Reflex'', was developed by ] and released on November 10, 2009, alongside '']'' and '']''.<ref name="wii">{{cite web |title=Call of Duty(R): Modern Warfare(R) Coming to Wii |url=http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&STORY=/www/story/08-05-2009/0005072278&EDATE= |work=]| publisher=PRNewswire.com |date=2009-08-05 |accessdate=2009-08-07}}</ref> | |||
===Downloadable content=== | ===Downloadable content=== | ||
As part of an exclusivity deal between ] and Activision, multiplayer map packs for the ''Call of Duty'' franchise, beginning with ''Modern Warfare'', were released first on ]. The deal would ultimately last until '']'' in 2015, which introduces a new deal with ] and PlayStation platforms.<ref name="polygon-sonycod">{{cite web|title='PlayStation is the new home of Call of Duty,' says PlayStation CEO on exclusive deal|url=http://www.polygon.com/2015/6/15/8787135/call-of-duty-playstation-exclusive-deal-black-ops-3|website=Polygon|date=June 15, 2015|access-date=June 16, 2015|archive-url=https://web.archive.org/web/20160303214523/http://www.polygon.com/2015/6/15/8787135/call-of-duty-playstation-exclusive-deal-black-ops-3|archive-date=March 3, 2016|url-status=live}}</ref> | |||
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at ]10 million.<ref>{{cite web | accessdate=2008-04-21 | url=http://ve3d.ign.com/articles/news/38135/CoD4-Variety-Map-Pack-Downloaded-Over-One-Million-Times-in-Nine-Days | title=CoD4 Variety Map Pack Downloaded Over One Million Times in Nine Days | work= Voodoo Extreme | publisher=] | date=2008-04-17 | author=McLean, Gary }}</ref> It was released as a free download for Windows on June 5, 2008, sponsored by ], along with patch 1.6.<ref>{{cite web | url=http://iamfourzerotwo.com/2008/05/30/variety-map-pack-sponsored-by-nvidia-hits-pc-june-5th | title=Variety Map Pack sponsored by NVIDIA hits PC | publisher=iamfourzerotwo.com | accessdate=2005-06-01 }}</ref> A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.<ref name="2009 Patch">{{cite web |url=http://xbox360.ign.com/articles/101/1010432p1.html |title=Patch to Fix Exploits in Modern Warfare Coming Soon |last=Reilly |first=Jim |date=2009-08-03 |accessdate=2009-08-03 |publisher=IGN}}</ref> | |||
Patch 1.7 was released in June 2008. This patch can be applied to the "Game of the Year Edition" directly with no prior patches. Earlier versions must have patch 1.6 applied first. | |||
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at ]10 million.<ref>{{cite web|access-date=April 21, 2008 |url=http://ve3d.ign.com/articles/news/38135/CoD4-Variety-Map-Pack-Downloaded-Over-One-Million-Times-in-Nine-Days |title=CoD4 Variety Map Pack Downloaded Over One Million Times in Nine Days |work=Voodoo Extreme |publisher=] |date=April 17, 2008 |author=McLean, Gary |url-status=dead |archive-url=https://web.archive.org/web/20080501105926/http://ve3d.ign.com/articles/news/38135/CoD4-Variety-Map-Pack-Downloaded-Over-One-Million-Times-in-Nine-Days |archive-date=May 1, 2008 }}</ref> It was released as a free download for Windows on June 5, 2008, sponsored by ], along with patch 1.6.<ref>{{cite web|url=http://iamfourzerotwo.com/2008/05/30/variety-map-pack-sponsored-by-nvidia-hits-pc-june-5th |title=Variety Map Pack sponsored by NVIDIA hits PC |publisher=iamfourzerotwo.com |access-date=June 1, 2005 |url-status=dead |archive-url=https://web.archive.org/web/20080531235841/http://iamfourzerotwo.com/2008/05/30/variety-map-pack-sponsored-by-nvidia-hits-pc-june-5th/ |archive-date=May 31, 2008 }}</ref> A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits.<ref name="2009 Patch">{{cite web |url=http://xbox360.ign.com/articles/101/1010432p1.html |title=Patch to Fix Exploits in Modern Warfare Coming Soon |last=Reilly |first=Jim |date=August 3, 2009 |access-date=August 3, 2009 |publisher=] |archive-url=https://web.archive.org/web/20090805125233/http://xbox360.ign.com/articles/101/1010432p1.html |archive-date=August 5, 2009 |url-status=dead }}</ref> Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.<ref>{{cite web|access-date=October 7, 2011 |url=http://callofduty.filefront.com/file/COD4_17_Patch;91506 |title=COD4 1.7 Patch – File Description |publisher=FileFront |url-status=dead |archive-url=https://web.archive.org/web/20150504145125/http://callofduty.filefront.com/file/COD4_17_Patch%3B91506 |archive-date=May 4, 2015 }}</ref> | |||
==Reception== | ==Reception== | ||
{{Video game reviews | |||
{{VG Reviews | |||
|MC = (PC) 92/100<ref name=MCPC>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=pc |title=Call of Duty 4: Modern Warfare (PC) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160304110121/http://www.metacritic.com/game/pc/call-of-duty-4-modern-warfare |archive-date=March 4, 2016 |url-status=live }}</ref><br />(PS3) 94/100<ref name=MCPS3>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=playstation-3 |title=Call of Duty 4: Modern Warfare (PlayStation 3) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160305014525/http://www.metacritic.com/game/playstation-3/call-of-duty-4-modern-warfare |archive-date=March 5, 2016 |url-status=live }}</ref><br />(Wii) 76/100<ref name=MCWII>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=wii |title=Call of Duty: Modern Warfare – Reflex Edition (Wii) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20111019103129/http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition |archive-date=October 19, 2011 |url-status=live }}</ref><br />(X360) 94/100<ref name=MCX360>{{cite web |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=xbox-360 |title=Call of Duty 4: Modern Warfare (Xbox 360) |publisher=] |access-date=March 13, 2009 |archive-url=https://web.archive.org/web/20160120091157/http://www.metacritic.com/game/xbox-360/call-of-duty-4-modern-warfare |archive-date=January 20, 2016 |url-status=live }}</ref> | |||
|EuroG = 9/10<ref>{{cite web|url = http://www.eurogamer.net/articles/call-of-duty-4-modern-warfare-review?page=1|title = Call Of Duty 4 review|publisher = EuroGamer|last = Reed|first = Kristan|date = November 9, 2007|access-date = July 27, 2009|archive-url = https://web.archive.org/web/20120308133423/http://www.eurogamer.net/articles/call-of-duty-4-modern-warfare-review|archive-date = March 8, 2012|url-status = live}}</ref> | |||
|GI = 10/10<ref name="review 2">{{cite web|access-date=March 17, 2008|url=http://gameinformer.com/NR/exeres/4ED18827-FC45-45FD-97FA-11D0B142008A.htm|author=Biessener, Adam|title=Call of Duty 4: Modern Warfare |publisher=]|archive-url=https://web.archive.org/web/20080216191507/http://www.gameinformer.com/NR/exeres/4ED18827-FC45-45FD-97FA-11D0B142008A.htm <!--Added by H3llBot-->|archive-date=February 16, 2008 }}</ref> | |||
|GamePro = {{Rating|5|5}}<ref name="gamepro" /> | |GamePro = {{Rating|5|5}}<ref name="gamepro" /> | ||
|GI = 10/10<ref name="review 2">{{cite web|accessdate=2008-03-17|url=http://gameinformer.com/NR/exeres/4ED18827-FC45-45FD-97FA-11D0B142008A.htm|author=Biessener, Adam|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref> | |||
|GSpot = 9/10<ref name="GameSpot review" /> | |GSpot = 9/10<ref name="GameSpot review" /> | ||
| |
|GT = 9.4/10<ref name="review 3">{{cite web|access-date=March 17, 2008 |url=http://www.gametrailers.com/player/27308.html |title=Call of Duty 4 – Review HD |publisher=] |date=November 5, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20080301000109/http://www.gametrailers.com/player/27308.html |archive-date=March 1, 2008 }}</ref> | ||
|GSpy = {{Rating|5|5}}<ref>{{cite web|url = http://xbox360.gamespy.com/xbox-360/call-of-duty-4-modern-warfare/833054p1.html|title = Call Of Duty 4 review|publisher = GameSpy|last = Williams|first = Bryn|access-date = July 27, 2009|archive-url = https://web.archive.org/web/20160120091157/http://xbox360.gamespy.com/xbox-360/call-of-duty-4-modern-warfare/833054p1.html|archive-date = January 20, 2016|url-status = live}}</ref> | |||
|GT = 9.4/10<ref name="review 3">{{cite web|accessdate=2008-03-17|url=http://www.gametrailers.com/player/27308.html|title=Call of Duty 4 - Review HD |publisher=]|date=2007-11-05 }}</ref> | |||
| |
|IGN = 9.4/10<ref name="ign review">{{cite web|access-date=March 13, 2009|url=http://xbox360.ign.com/articles/832/832599p1.html|author=Goldstein, Hillary|title=Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20071107030300/http://xbox360.ign.com/articles/832/832599p1.html|archive-date=November 7, 2007|url-status=dead}}</ref> | ||
|OXM = 10/10<ref name="OXM review">{{cite web|access-date=March 14, 2009|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|author= McCaffrey, Ryan|title= Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20081223233336/http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1 <!--Added by H3llBot-->|archive-date=December 23, 2008 }}</ref> | |||
|IGN = 9.4/10<ref name="ign review">{{cite web|accessdate=2009-3- | |||
13|url=http://xbox360.ign.com/articles/832/832599p1.html|author= Goldstein, Hillary|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref> | |||
|XPlay = {{Rating|5|5}}<ref name="xplay" /> | |XPlay = {{Rating|5|5}}<ref name="xplay" /> | ||
|award1Pub = ] | |||
|OXM = 10/10<ref name="OXM review">{{cite web|accessdate=2009-03-14|url=http://www.oxmonline.com/article/reviews/callofduty4?page=0%2C1|author= McCaffrey, Ryan|title= Call of Duty 4: Modern Warfare|publisher=] }}</ref> | |||
|award1 = Best Action Game<br /><ref name="GC" /> | |||
| | |||
|award2Pub = ] | |||
|compilation = yes | |||
|award2 = Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game<br /><ref name="PS31" /><ref>{{cite web|access-date=March 17, 2008|url=http://www.gamespot.com/best-of/platformawards/index.html?page=5|title=Best Xbox 360 Game|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20120226235754/http://www.gamespot.com/|archive-date=February 26, 2012}}</ref><ref name="PS32" /> | |||
|GR = 94.1% Xbox 360<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamerankings.com/htmlpages2/939212.asp?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare— X360 |publisher=] }}</ref><br/>93.2% PC<ref>{{cite web|accessdate=2008-03-17|url=http://www.gamerankings.com/htmlpages2/939217.asp?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare— PC |publisher=] }}</ref> | |||
|award3Pub = ] | |||
|MC = 94% Xbox 360, PS3<ref>{{cite web|accessdate=2009-03-13|url=http://www.metacritic.com/games/platforms/ps3/callofduty4modernwarfare?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare— Xbox 360, PS3 |publisher=] }}</ref><br/>92% PC<ref>{{cite web|accessdate=2009-03-13|url=http://www.metacritic.com/games/platforms/pc/callofduty4modernwarfare?q=Call%20of%20Duty%204|title= Call of Duty 4: Modern Warfare— PC |publisher] }}</ref> | |||
|award3 = Best Graphics, Best PS3 Game<br /><ref name="GTPS1" /> | |||
| | |||
|award4Pub = '']'' | |||
|award1 = '']'': {{nowrap|Best Action Game}}<ref name="GC" /> | |||
|award4 = Best Overall Game of the Year<br /><ref name="GamePro" /> | |||
|award2 = '']'': {{nowrap|Best Graphics,}} {{nowrap|Best Shooter,}} {{nowrap|Best Xbox 360 Game,}} {{nowrap|Best PlayStation 3 Game}}<ref name="PS31" /><ref>{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/best-of/platformawards/index.html?page=5|title=Best Xbox 360 Game |publisher=] }}</ref><ref name="PS32" /> | |||
|award5Pub = ] | |||
|award3 = '']'': {{nowrap|Best Graphics,}} {{nowrap|Best PS3 Game}}<ref name="GTPS1" /> | |||
|award5 = Best Xbox 360 Game, Best Shooter of 2007<br /><ref>{{cite web|access-date=March 17, 2008 |url=http://bestof.ign.com/2007/xbox360/24.html |title=Call of Duty 4: Modern Warfare (Xbox 360 Game of the Year) |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080214155903/http://bestof.ign.com/2007/xbox360/24.html |archive-date=February 14, 2008 }}</ref><ref>{{cite web|access-date=March 17, 2008 |url=http://bestof.ign.com/2007/xbox360/3.html |title=Call of Duty 4: Modern Warfare |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20080216055523/http://bestof.ign.com/2007/xbox360/3.html |archive-date=February 16, 2008 }}</ref><ref>{{cite web|access-date=March 17, 2008 |url=http://xbox360.ign.com/articles/838/838857p1.html |title=Game of the Month: November 2007 (Best First-Person Shooter) |work=]|date=November 30, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071203213313/http://xbox360.ign.com/articles/838/838857p1.html |archive-date=December 3, 2007 }}</ref> | |||
|award4 = '']'': {{nowrap|Best Overall Game of the Year}}<ref name="GamePro" /> | |||
|award6Pub = ] | |||
|award5 = '']'': {{nowrap|Best Xbox 360 Game,}} {{nowrap|Best Shooter of 2007}}<ref>{{cite web|accessdate=2008-03-17|url=http://bestof.ign.com/2007/xbox360/24.html|title=Call of Duty 4: Modern Warfare (Xbox 360 Game of the Year) |publisher=] }}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://bestof.ign.com/2007/xbox360/3.html|title=Call of Duty 4: Modern Warfare |publisher=] }}</ref><ref>{{cite web|accessdate=2008-03-17|url=http://xbox360.ign.com/articles/838/838857p1.html|title=Game of the Month: November 2007 (Best First-Person Shooter) |work=IGN Xbox 360 |publisher=]|date=2007-11-30 }}</ref> | |||
|award6 = |
|award6 = Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year<br /><ref name="Spy1" /><ref name="Spy2" /><ref name="Spy3" /><ref name="Spy4" /> | ||
|award7Pub = '']'' | |||
|award7 = '']'': {{nowrap|Best Shooter}}, {{nowrap|Best Sound Design}}<ref>{{cite web|accessdate=2008-03-17|url=http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/|title=BioShock Wins G4's X-Play Game of the Year Award |work=TeamXbox |publisher=]|date=2007-12-18|author=Berardini, Cesar A. }}</ref> | |||
|award7 = Best Shooter, Best Sound Design<br /><ref>{{cite web|access-date=March 17, 2008 |url=http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/ |title=BioShock Wins G4's X-Play Game of the Year Award |work=TeamXbox |publisher=]|date=December 18, 2007 |author=Berardini, Cesar A. |url-status=dead |archive-url=https://web.archive.org/web/20071220060134/http://news.teamxbox.com/xbox/15323/BioShock-Wins-G4s-XPlay-Game-of-the-Year-Award/ |archive-date=December 20, 2007 }}</ref> | |||
|award8 = '']'': {{nowrap|Best Shooter,}} {{nowrap|Best Military Game}}<ref>{{cite web|accessdate=2008-03-17|url=http://www.spike.com/show/23733|title=Video Game Awards 2007 |publisher=]|date=2007-12-09 }}</ref> | |||
|award8Pub = ] | |||
|award9 = '']'': {{nowrap|Action Game of the Year,}} {{nowrap|Console Game of the Year,}} {{nowrap|]}}<ref name="overall" /> | |||
|award8 = Best Shooter, Best Military Game<br /><ref>{{cite web|access-date=March 17, 2008|url=http://www.spike.com/show/23733|title=Video Game Awards 2007|publisher=]|date=December 9, 2007|archive-url=https://web.archive.org/web/20120226141449/http://www.spike.com/shows/video-game-awards|archive-date=February 26, 2012|url-status=live}}</ref> | |||
|award9Pub = ] | |||
|award9 = ], ], Console Game of the Year, ]<br /><ref name="overall" /> | |||
|award10Pub = ] | |||
|award10 = Game of the Year<br /><ref name=BBC>BBC news article lists 2008 winners here {{Webarchive|url=https://web.archive.org/web/20090319035613/http://news.bbc.co.uk/1/hi/technology/7700872.stm |date=March 19, 2009 }}.</ref> | |||
}} | }} | ||
===Critical response=== | |||
''Modern Warfare'' received critical acclaim from many ]. The Xbox 360 version received an average score of 94% based on 72 reviews on the review aggregator ],<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939212.asp |title=Call of Duty 4: Modern Warfare Reviews (Xbox 360) |accessdate=2008-03-24 |publisher=]}}</ref> and an average score of 94 out of 100 based on 69 reviews on ].<ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (Xbox360: 2007): Reviews |accessdate=2008-03-24 |work=] |publisher=CNET Networks, Inc}}</ref> The ] version received an average score of 94% based on 43 reviews on Game Rankings,<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939213.asp |title=Call of Duty 4: Modern Warfare Reviews (PS3) |accessdate=2008-03-24 |work=] |publisher=CNET Networks, Inc}}</ref> and an average score of 94 out of 100 based on 43 reviews on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps3/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (ps3: 2007): Reviews |accessdate=2008-03-24 |work=] |publisher=CNET Networks, Inc}}</ref> The ] version was also received favorably, achieving an average score of 93% based on 39 reviews on ],<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/939217.asp |title=Call of Duty 4: Modern Warfare Reviews (Windows) |accessdate=2008-03-24 |publisher=]}}</ref> and an average score of 92 out of 100 based on 37 reviews on Metacritic.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/callofduty4modernwarfare |title=Call of Duty 4: Modern Warfare (pc: 2007): Reviews |accessdate=2008-03-24 |work=] |publisher=CNET Networks}}</ref> | |||
{{Expand section|date=May 2024}} | |||
''Call of Duty 4: Modern Warfare'' received "universal acclaim" on the PlayStation 3, Xbox 360, and PC versions, and "generally favorable reviews" for the Wii version, according to ] ].<ref name="MCPC" /><ref name="MCPS3" /><ref name="MCWII" /><ref name="MCX360" /> The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before."<ref name="team xbox">{{cite web|access-date=March 17, 2008 |url=http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/ |title=Call of Duty 4: Modern Warfare Review (Xbox 360) |work=TeamXbox |publisher=] |date=November 5, 2007 |author=Tuttle, Will |url-status=dead |archive-url=https://web.archive.org/web/20080430150954/http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/ |archive-date=April 30, 2008 }}</ref> '']'' gave a favorable review for ''Call of Duty 4: Modern Warfare'', saying that the "high quality of that campaign and its terrific multiplayer options make ''Call of Duty 4'' a fantastic package."<ref name="GameSpot review">{{cite web|author=Gerstmann, Jeff|date=November 5, 2007|title=Call of Duty 4: Modern Warfare|url=https://www.gamespot.com/reviews/call-of-duty-4-modern-warfare-review/1900-6182425|url-status=live|archive-url=https://web.archive.org/web/20131110215910/https://www.gamespot.com/reviews/call-of-duty-4-modern-warfare-review/1900-6182425/|archive-date=November 10, 2013|access-date=March 17, 2008|work=]|publisher=CNET Networks, Inc}}</ref> '']'' praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic".<ref>{{cite web|access-date=April 29, 2008 |url=http://www.oxmonline.com/article/reviews/callofduty4 |title=Call of Duty 4 |publisher=] |date=November 9, 2007 |author=McCaffrey, Ryan |archive-url=https://web.archive.org/web/20080314132720/http://www.oxmonline.com/article/reviews/callofduty4 |archive-date=March 14, 2008 |url-status=dead }}</ref> '']'' commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it."<ref name="xplay">{{cite web|access-date=March 17, 2008|url=http://www.g4tv.com/xplay/reviews/1664/Call_of_Duty_4_Modern_Warfare.html|title=Call of Duty 4: Modern Warfare|publisher=]|archive-url=https://web.archive.org/web/20110920125552/http://www.g4tv.com/games/xbox-360/45835/call-of-duty-4-modern-warfare/review/|archive-date=September 20, 2011|url-status=live}}</ref> '']'' claims that "the amazingly deep multiplayer rivals'' Halo 3''{{'s}} in terms of reach and scope."<ref name="gamepro">{{cite web|access-date=March 17, 2008|url=http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|title=Review: Call of Duty 4: The Best Shooter of 2007 |publisher=]|date=November 6, 2007|author=Moses, Travis |archive-url=https://web.archive.org/web/20071107003804/http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|archive-date=November 7, 2007}}</ref> | |||
The game's story has received a considerable amount of praise from reviewers. ''GamePro'' notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."<ref name="gamepro" /> '']'' mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw.<ref name="GameSpot review" /> While '']'' described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of ]", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."<ref>{{cite web|access-date=April 29, 2008|url=http://xbox360.ign.com/articles/833/833308p1.html|title=Call of Duty 4: Modern Warfare AU Review|work=IGN Xbox 360|publisher=]|date=November 6, 2007|author=Ring, Bennett|archive-url=https://web.archive.org/web/20081007224424/http://xbox360.ign.com/articles/833/833308p1.html|archive-date=October 7, 2008|url-status=live}}</ref> ''IGN''{{'s}} Voodoo Extreme similarly remarked that it "virtually plays ], but that's part of its charm."<ref>{{cite web|title=Call of Duty 4 First Impressions |date=November 8, 2007 |work=Voodoo Extreme |publisher=] |author=Robert Howarth |url=http://ve3d.ign.com/articles/news/35295/Call-of-Duty-4-First-Impressions |access-date=May 7, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20090114200710/http://ve3d.ign.com/articles/news/35295/Call-of-Duty-4-First-Impressions |archive-date=January 14, 2009 }}</ref> | |||
The gameplay has been cited by reviewers to bring the genre to "a new level of immersion and intensity that we had never seen before."<ref name="team xbox">{{cite web|accessdate=2008-03-17|url=http://reviews.teamxbox.com/xbox-360/1421/Call-of-Duty-4-Modern-Warfare/p1/|title=Call of Duty 4: Modern Warfare Review (Xbox 360) |work=TeamXbox |publisher=]|date=2007-11-05|author=Tuttle, Will }}</ref> '']'' said about the multiplayer, "it’s the multiplayer mode that solidifies the game’s instant-classic status" and that "the campaign never lets up."<ref>{{cite web|accessdate=2008-04-29|url=http://www.oxmonline.com/article/reviews/callofduty4|title=Call of Duty 4 |publisher=]|date=2007-11-09|author=McCaffrey, Ryan }}</ref> ] gave a favorable review for ''Call of Duty 4: Modern Warfare'', saying that the "high quality of that campaign and its terrific multiplayer options make ''Call of Duty 4'' a fantastic package."<ref name="GameSpot review">{{cite web|accessdate=2008-03-17|url=http://www.gamespot.com/pc/action/callofduty4modernwarfare/review.html|author= Gerstmann, Jeff|title=Call of Duty 4: Modern Warfare |work=]|date=2007-11-05 |publisher=CNET Networks, Inc}}</ref> ] commented that "while it may not have revolutionized the genre, it comes damn close to perfecting it."<ref name="xplay">{{cite web|accessdate=2008-03-17|url=http://www.g4tv.com/xplay/reviews/1664/Call_of_Duty_4_Modern_Warfare.html|title= Call of Duty 4: Modern Warfare |publisher=] }}</ref> '']'' claims that "the amazingly deep multiplayer rivals'' Halo 3'''s in terms of reach and scope."<ref name="gamepro">{{cite web|accessdate=2008-03-17|url=http://www.gamepro.com/microsoft/xbox360/games/reviews/145468.shtml|title=Review: Call of Duty 4: The Best Shooter of 2007 |publisher=]|date=2007-11-06|author=Moses, Travis }}</ref> | |||
'']'' stated "It's smoke and mirrors and a host of cheap tricks", commenting on the notion that the game did not revolutionize the genre.<ref name="xbox world 360">{{cite journal|journal=]|title=Call of Duty 4 review|date=January 2008|page=56}}</ref> '']'' also remarked that "the structure of the single player game should ... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."<ref>{{cite journal|title=Call of Duty 4: Modern Warfare review|journal=]|date=December 2007}}</ref> | |||
The game's story has received a considerable amount of acclaim from reviewers. ''GamePro'' notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine."<ref name="gamepro" /> ] mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw.<ref name="GameSpot review" /> While ] described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of ]play," it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."<ref>{{cite web|accessdate=2008-04-29|url=http://xbox360.ign.com/articles/833/833308p1.html|title=Call of Duty 4: Modern Warfare AU Review |work=IGN Xbox 360 |publisher=]|date=2007-11-06|author=Ring, Bennett }}</ref> | |||
===Wii version=== | |||
''Call of Duty 4'' has also received criticism. ] stated "It's smoke and mirrors and a host of cheap tricks," commenting on the fact that the game did not revolutionize the genre.<ref name="xbox world 360">{{cite journal|journal=]|title=Call of Duty 4 review|month=January | year=2008|pages=56}}</ref> ] also remarked that "the structure of the single player game should ] have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."<ref>{{cite journal|title=Call of Duty 4: Modern Warfare review|journal=]|month=December | year=2007}}</ref> | |||
''Modern Warfare – Reflex Edition'' was ported by ]. The Wii version of ''Call of Duty 4: Modern Warfare'' has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic.<ref name="metacritic-wii">{{cite web |access-date=October 7, 2011 |url=https://www.metacritic.com/game/call-of-duty-4-modern-warfare/critic-reviews/?platform=wii |title=Call of Duty: Modern Warfare: Reflex Edition |publisher=Metacritic |archive-url=https://web.archive.org/web/20111019103129/http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition |archive-date=October 19, 2011 |url-status=live }}</ref> '']'' gave the Wii version of the game a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of '']'', though they did mention the customization options and multiplayer are impressive.<ref>{{cite web|url=http://www.ign.com/articles/2009/11/12/call-of-duty-modern-warfare-reflex-edition-review|title=Call of Duty: Modern Warfare - Reflex Edition Review|first=Mark|last=Bozon|date=November 11, 2009|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20170216114846/http://www.ign.com/articles/2009/11/12/call-of-duty-modern-warfare-reflex-edition-review|archive-date=February 16, 2017|url-status=live}}</ref> '']'' gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.<ref> {{webarchive |url=https://web.archive.org/web/20091113044738/http://www.officialnintendomagazine.co.uk/article.php?id=13130 |date=November 13, 2009 }}</ref> '']'' gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version.<ref>{{cite web|url=http://www.gametrailers.com/video/review-modern-warfare/59410|title=GameTrailers|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20120531234625/http://www.gametrailers.com/video/review-modern-warfare/59410|archive-date=May 31, 2012|url-status=live}}</ref> '']'' scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support ''Modern Warfare''{{'s}} control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the ] version of the game. '']'' gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".<ref>{{cite web|url=https://www.gamespot.com/reviews/call-of-duty-modern-warfare-reflex-review/1900-6241040/|title=Call of Duty 4 Review|access-date=December 30, 2016|archive-url=https://web.archive.org/web/20091126052257/http://www.gamespot.com/wii/action/callofduty4modernwarfare/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review|archive-date=November 26, 2009|url-status=live}}</ref> | |||
===Sales=== | |||
Predictions for ''Call of Duty 4: Modern Warfare''{{'s}} indicated it would gross more than '']'' in September that year. It was reviewed as highly as ''Halo 3''{{'}}s but was launching on three systems as opposed to one. Demand for the game led to several retailers only having enough copies available to satisfy ]s.<ref name="outsell">{{cite web|access-date=April 30, 2008 |url=http://www.pcworld.com/article/id,139653/article.html |title=Call of Duty 4 to Outsell Halo 3 |work=] |date=November 15, 2007 |author=Snow, Blake |url-status=dead |archive-url=https://web.archive.org/web/20080118023718/http://www.pcworld.com/article/id%2C139653/article.html |archive-date=January 18, 2008 }}</ref> | |||
It fulfilled the prediction, with the ] version became the best-selling video game in the ] from November 2007 to January 2008 according to the ]. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.<ref name="november">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-november-cooks-up-263-billion-in-game-sales/1100-6184008/|title=NPD: November cooks up $2.63 billion in game sales|publisher=]|website=GameSpot|date=December 13, 2007|author=Thorsen, Tor|archive-url=https://web.archive.org/web/20170320091713/http://www.gamespot.com/articles/npd-november-cooks-up-263-billion-in-game-sales/1100-6184008/|archive-date=March 20, 2017|url-status=live}}</ref> 1.47 million units of the Xbox 360 version were sold in December 2007;<ref name="december">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-2007-game-earnings-nearly-18-billion-halo-3-sells-482-million/1100-6184847/|title=NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million|work=]|publisher=]|date=January 17, 2008|author=Thorsen, Tor|archive-url=https://web.archive.org/web/20140112172625/http://www.gamespot.com/articles/npd-2007-game-earnings-nearly-18-billion-halo-3-sells-482-million/1100-6184847/|archive-date=January 12, 2014|url-status=live}}</ref> the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.<ref name="january">{{cite web|access-date=May 15, 2008|url=http://www.gamespot.com/articles/npd-january-game-sales-slip-6-percent-wii-and-ps3-neck-and-neck/1100-6186077/|title=NPD: January game sales slip 6 percent, Wii and PS3 neck-and-neck|work=]|publisher=]|date=February 14, 2008|author=Sinclair, Brendan|archive-url=https://web.archive.org/web/20170320090058/http://www.gamespot.com/articles/npd-january-game-sales-slip-6-percent-wii-and-ps3-neck-and-neck/1100-6186077/|archive-date=March 20, 2017|url-status=live}}</ref> The Xbox 360 version was the third ] with 3.04 million units sold, behind ''Halo 3'', which sold 4.82 million units, according to the NPD Group.<ref name="december" /> By January 2008, ''Call of Duty 4: Modern Warfare'' had sold more than 7 million copies worldwide, and was the best-selling game of 2007.<ref name="ranks">{{cite web|access-date=April 30, 2008|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=289631|title=Call of Duty(R) 4: Modern Warfare(TM) Ranks #1 Title in Units Worldwide for Calendar 2007|publisher=]|date=January 25, 2008|archive-url=https://web.archive.org/web/20160120091157/http://investor.activision.com/releasedetail.cfm?ReleaseID=289631|archive-date=January 20, 2016|url-status=live}}</ref> On June 3, 2008, ] reported that the game had sold over 10 million units.<ref name="10M">{{cite web|url=http://news.cnet.com/8301-13772_3-9959146-52.html?tag=nefd.top|title='Call of Duty 4' hits 10 million units sold|work=] |publisher=CBS Interactive Inc|author = Terdiman, Daniel|date=June 3, 2008|author-link= Daniel Terdiman}}</ref> During a May 2009 conference call, ] announced that the game has sold 13 million copies, surpassing '']'' as the best selling game released that week of November 2007.<ref name="gamedaily.com">{{cite web|url=http://www.gamedaily.com/articles/news/call-of-duty-modern-warfare-sells-13-million/?biz=1 |title=Call of Duty 4: Modern Warfare Sells 13 Million |url-status=dead |archive-url=https://web.archive.org/web/20090513102046/http://www.gamedaily.com/articles/news/call-of-duty-modern-warfare-sells-13-million/?biz=1 |archive-date=May 13, 2009 }}</ref> By November 2013, the game had sold 15.7 million copies.<ref name="ign-history">{{cite web |url=http://microsites.ign.com/call-of-duty-a-short-history/ |title=Call of Duty: A Short History |work=] |publisher=] |date=November 2013 |access-date=February 23, 2014 |archive-url=https://web.archive.org/web/20160303172825/http://microsites.ign.com/call-of-duty-a-short-history/ |archive-date=March 3, 2016 |url-status=live }}</ref> | |||
===Awards=== | ===Awards=== | ||
''Modern Warfare'' received awards from various gaming sites and publications. Both ] and ] gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award,<ref name="PS31">{{cite web| title = GameSpot Editor's Choice|url=http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307|work=]|publisher=CNET Networks, Inc| |
''Call of Duty 4: Modern Warfare'' received awards from various gaming sites and publications. Both '']'' and '']'' gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award,<ref name="PS31">{{cite web| title = GameSpot Editor's Choice|url=http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307|archive-url=https://web.archive.org/web/20081207174913/http://www.gamespot.com/special_features/editorschoicee307/index.html?feature=editorschoicee307 |archive-date=December 7, 2008|work=]|publisher=CNET Networks, Inc|access-date=March 17, 2008}}</ref><ref name="PS32">{{cite web|access-date=March 17, 2008 |url=http://www.gamespot.com/best-of/platformawards/index.html?page=6 |title=Best PlayStation 3 Game |publisher=] }}{{dead link|date=June 2016|bot=medic}}{{cbignore|bot=medic}}</ref><ref name="GTPS1">{{cite web|access-date=March 17, 2008|url=http://www.gametrailers.com/game/5191.html|title=Best of E3 2007 Awards|publisher=]|archive-url=https://web.archive.org/web/20110811221720/http://www.gametrailers.com/game/best-of-e3-2007-awards/5191|archive-date=August 11, 2011|url-status=live}}</ref> and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list.<ref>{{cite web|url=http://www.gametrailers.com/player/34978.html |title=ScrewAttack's Top 10 FPS Games Ever! |publisher=GameTrailers |access-date=June 12, 2008 |date=June 12, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080610103228/http://www.gametrailers.com/player/34978.html |archive-date=June 10, 2008 }}</ref> It gained high praise from both video game magazine '']'' and ], having been named the Best Overall Game of 2007 by the former,<ref name="GamePro">{{cite web|url=http://gamepro.com/gamepro/domestic/games/features/154431.shtml|title=Call of Duty 4 award|date=December 27, 2007|publisher=]|access-date=January 8, 2008|archive-url=https://web.archive.org/web/20071231114627/http://www.gamepro.com/gamepro/domestic/games/features/154431.shtml|archive-date=December 31, 2007}}</ref> and Game of the Year by the latter.<ref name="Spy1">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/ps3/11.html|title=PS3 Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090302152237/http://goty.gamespy.com/2007/ps3/11.html|archive-date=March 2, 2009}}</ref><ref name="Spy2">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/xbox360/11.html|title=Xbox 360 Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090322041317/http://goty.gamespy.com/2007/xbox360/11.html|archive-date=March 22, 2009}}</ref><ref name="Spy3">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/pc/11.html|title=PC Top 10|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090227121537/http://goty.gamespy.com/2007/pc/11.html|archive-date=February 27, 2009}}</ref><ref name="Spy4">{{cite web|access-date=March 17, 2008|url=http://goty.gamespy.com/2007/overall/13.html|title=2007 Game of the Year|work=]|publisher=]|url-status=dead|archive-url=https://web.archive.org/web/20090501162645/http://goty.gamespy.com/2007/overall/13.html|archive-date=May 1, 2009}}</ref> Game Critics also named the game "Best Action Game".<ref name="GC">{{cite web|access-date=April 22, 2008|url=http://www.gamecriticsawards.com/winners.html|title=2007 Winners|publisher=]|archive-url=https://web.archive.org/web/20170702064755/http://gamecriticsawards.com/winners.html|archive-date=July 2, 2017|url-status=dead}}</ref> From other authorities such as ] and '']'', and the '']'', the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the ] honoring achievements in games of ], ''Call of Duty 4: Modern Warfare'' received ten nominations, and won "]", "]", "Console Game of the Year", and "]".<ref name="overall">{{cite web|access-date=March 17, 2008|url=http://interactive.org/awards.php?winners&year=2008|title=11th Annual Interactive Achievement Awards |publisher=] |archive-url = https://web.archive.org/web/20080221173047/http://www.interactive.org/awards.php?winners&year=2008 |archive-date = February 21, 2008}}</ref> From the ], the game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.<ref>{{cite news |title=Three Baftas for Call of Duty 4 |url=http://news.bbc.co.uk/2/hi/technology/7936204.stm |publisher=BBC.com |access-date=March 11, 2009 |date=March 10, 2009 |archive-url=https://web.archive.org/web/20160120091157/http://news.bbc.co.uk/2/hi/technology/7936204.stm |archive-date=January 20, 2016 |url-status=live }}</ref> The game was awarded with the Academy of Video Games Awards ] 2007 Award. In 2010, the readers of '']'' voted it the 7th greatest PlayStation title ever released.<ref>PlayStation Official Magazine issue 50, ], October 2010</ref> | ||
10/10 | |||
==Legacy== | |||
''Modern Warfare'' was awarded with the Academy of Video Games Awards ] 2007 Award. The readers of ] voted it the 7th greatest PlayStation title ever released.<ref>PlayStation Official Magazine issue 50, ], October 2010</ref> | |||
===Sequels and reboot=== | |||
''Modern Warfare'' spawned two sequels: '']'' and '']'', which were released in 2009 and 2011, respectively.<ref>{{cite web |url=https://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-draws-inspiration-no-russian-level/ |title=Call of Duty: Modern Warfare will focus on troubling, realistic emotions |first=Aaron |last=Mamiit |date=May 26, 2019 |website=] |access-date=July 24, 2019 |archive-date=May 27, 2019 |archive-url=https://web.archive.org/web/20190527015802/https://www.digitaltrends.com/gaming/call-of-duty-modern-warfare-draws-inspiration-no-russian-level/ |url-status=live }}</ref> A ] of all three ''Modern Warfare'' installments, developed by Infinity Ward and simply titled '']'', was released in October 2019.<ref>{{cite web|url=https://www.pcgamer.com/call-of-duty-modern-warfare-release-date-trailer/|title=Call of Duty: Modern Warfare arrives October 25, and here's the trailer|first=Christopher|last=Livington|work=]|date=May 31, 2019|access-date=May 31, 2019|archive-date=June 10, 2019|archive-url=https://web.archive.org/web/20190610094233/https://www.pcgamer.com/call-of-duty-modern-warfare-release-date-trailer/|url-status=live}}</ref> | |||
=== |
===Remaster=== | ||
{{Main|Call of Duty: Modern Warfare Remastered}} | |||
Before ''Call of Duty 4'' was released, it was predicted to sell even more copies than the highly successful '']''; it had received reviews as high as ''Halo 3''{{'}}s, it was launching on three systems as opposed to one for ''Halo 3'', and demand for the game led to a wide range of retailers only having enough available to satisfy ]s.<ref name="outsell">{{cite web|accessdate=2008-04-30|url=http://www.pcworld.com/article/id,139653/article.html|title=Call of Duty 4 to Outsell Halo 3 |work=]|date=2007-11-15|author=Snow, Blake }}</ref> It fulfilled the prediction and the ] version became the best-selling video game in the ] from November 2007 to January 2008 according to the ]. In the US, the Xbox 360 and PlayStation 3 versions sold 1.57 million and 444,000 units, respectively, in November 2007;<ref name="november">{{cite web|accessdate=2008-05-15|url=http://www.gamespot.com/news/6184008.html|title=NPD: November cooks up $2.63 billion in game sales|publisher=]|publisher=]|date=2007-12-13|author=Thorsen, Tor}}</ref> 1.47 million units of the Xbox 360 version were sold in December 2007;<ref name="december">{{cite web|accessdate=2008-05-15|url=http://www.gamespot.com/news/6184847.html|title=NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million|work=]|publisher=]|date=2008-01-17|author=Thorsen, Tor}}</ref> the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.<ref name="january">{{cite web|accessdate=2008-05-15|url=http://www.gamespot.com/news/6186077.html|title=NPD: January game sales slip 6%, Wii and PS3 neck-and-neck|work=]|publisher=]|date=2008-02-14|author=Sinclair, Brendan}}</ref> The Xbox 360 version was the third ] with 3.04 million units sold, behind ''Halo 3'', which sold 4.82 million units, according to the NPD Group.<ref name="december"/> By January 2008, ''Call of Duty 4'' had sold more than 7 million copies worldwide, and was the best-selling game of 2007.<ref name="ranks">{{cite web|accessdate=2008-04-30|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=289631|title=Call of Duty(R) 4: Modern Warfare(TM) Ranks #1 Title in Units Worldwide for Calendar 2007 |publisher=]|date=2008-01-25 }}</ref> On June 3, 2008, ] reported that ''Call of Duty 4'' had sold over 10 million units.<ref name=10M>{{cite web|url=http://news.cnet.com/8301-13772_3-9959146-52.html?tag=nefd.top|title='Call of Duty 4' hits 10 million units sold|work=] |publisher=CBS Interactive Inc|author = ]|date=2008-06-03}}</ref> During a May 2009 conference call, ] announced that the game has sold 13 million copies, surpassing ] as the best selling game released that week of November 2007. | |||
A ] of ''Modern Warfare'', titled '']'', was developed by ].<ref>{{cite web|title="We cannot fuck with the game design" – Raven Software's terrifying responsibility of remaking Call of Duty: Modern Warfare|url=https://www.vg247.com/2016/09/07/we-cannot-fuck-with-the-game-design-raven-softwares-terrifying-responsiblity-of-remaking-call-of-duty-modern-warfare/|website=VG247|date=September 7, 2016|access-date=August 24, 2017|archive-date=December 26, 2019|archive-url=https://web.archive.org/web/20191226230923/https://www.vg247.com/2016/09/07/we-cannot-fuck-with-the-game-design-raven-softwares-terrifying-responsiblity-of-remaking-call-of-duty-modern-warfare/|url-status=live}}</ref> The remaster was first released as part of several ]s of '']'' when that game was released for Microsoft Windows, ] and ], followed by a standalone release for PlayStation 4 in June 2017, and for Microsoft Windows and Xbox One in July 2017.<ref>{{cite web|url=http://www.polygon.com/platform/2016/10/3/13156336/call-of-duty-modern-warfare-remastered-needs-infinite-warfare-disc|title=Activision confirms Modern Warfare Remastered needs Infinite Warfare disc to run – Polygon|website=]|date=October 4, 2016 |access-date=December 30, 2016}}{{Dead link|date=August 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{cite web|title=PC, Xbox One Finally Receive Call Of Duty: Modern Warfare Remastered Standalone Version|url=https://www.gamespot.com/articles/pc-xbox-one-finally-receive-call-of-duty-modern-wa/1100-6452061/|website=GameSpot|access-date=July 27, 2017|archive-date=January 29, 2020|archive-url=https://web.archive.org/web/20200129035518/https://www.gamespot.com/articles/pc-xbox-one-finally-receive-call-of-duty-modern-wa/1100-6452061/|url-status=live}}</ref> The game retains the original's singer-player campaign and an updated version of its multiplayer mode that shares similarities with those featured in later ''Call of Duty'' games.<ref name="Kotaku Cheats">{{cite web|last=Alexandra|first=Heather|title=Modern Warfare Remastered Adds Four Great New Cheats|url=http://kotaku.com/modern-warfare-remastered-adds-4-great-new-cheats-1787450260|work=]|date=October 5, 2016|access-date=March 27, 2017|archive-url=https://web.archive.org/web/20161006132754/https://kotaku.com/modern-warfare-remastered-adds-4-great-new-cheats-1787450260|archive-date=October 6, 2016|url-status=live}}</ref><ref name="Game Informer Impressions">{{cite magazine|last=Vazquez|first=Suriel|title=Call of Duty: Modern Warfare Remastered – The Remaster Of A Classic Is Faithful In All The Right Ways|url=https://www.gameinformer.com/games/call_of_duty_modern_warfare_remastered/b/playstation4/archive/2016/09/02/the-remaster-of-a-classic-is-faithful-in-all-the-right-ways.aspx|magazine=]|date=September 2, 2016|access-date=May 18, 2021|archive-url=https://web.archive.org/web/20160904213858/https://www.gameinformer.com/games/call_of_duty_modern_warfare_remastered/b/playstation4/archive/2016/09/02/the-remaster-of-a-classic-is-faithful-in-all-the-right-ways.aspx|archive-date=September 4, 2016|url-status=dead}}</ref><ref name="WC Tips">{{cite web|last=Devine|first=Richard|title=The top five tips for Call of Duty: Modern Warfare Remastered multiplayer beginners|url=https://www.windowscentral.com/call-duty-modern-warfare-remastered-tips|work=Windows Central|date=November 17, 2016|access-date=May 18, 2021|archive-url=https://web.archive.org/web/20161118134932/https://www.windowscentral.com/call-duty-modern-warfare-remastered-tips|archive-date=November 18, 2016|url-status=live}}</ref> New content in the multiplayer can be unlocked through completing challenges, ], or buying ] through ].<ref>{{cite web|last1=Yin-Poole|first1=Wesley|title=Call of Duty: Modern Warfare Remastered now has supply drops|url=https://www.eurogamer.net/articles/2016-12-14-call-of-duty-modern-warfare-remastered-now-has-supply-drops|work=]|date=December 14, 2016|access-date=June 21, 2018|archive-url=https://web.archive.org/web/20161215123903/https://www.eurogamer.net/articles/2016-12-14-call-of-duty-modern-warfare-remastered-now-has-supply-drops|archive-date=December 15, 2016|url-status=live}}</ref><ref>{{cite web|last1=Doster|first1=S.E.|title=Modern Warfare Remastered Did Call of Duty Loot Boxes The Right Way|url=https://kotaku.com/modern-warfare-remastered-did-call-of-duty-loot-boxes-t-1833209400|work=]|date=March 3, 2019|access-date=August 20, 2019|archive-url=https://web.archive.org/web/20190403160641/https://kotaku.com/modern-warfare-remastered-did-call-of-duty-loot-boxes-t-1833209400|archive-date=April 3, 2019|url-status=live}}</ref> ''Remastered'' features enhanced textures and lighting, new models, changes to the ], and remastered audio.<ref>{{cite web|last1=Bierton|first1=David|title=Digital Foundry vs Call of Duty: Modern Warfare Remastered|url=https://www.eurogamer.net/articles/digitalfoundry-2016-vs-modern-warfare-remastered|work=]|date=October 13, 2016|access-date=March 4, 2019|archive-url=https://web.archive.org/web/20161014235117/https://www.eurogamer.net/articles/digitalfoundry-2016-vs-modern-warfare-remastered|archive-date=October 14, 2016|url-status=live}}</ref><ref>{{cite web|last=Boatman|first=Brandon|title=Raven Director David Pellas Goes In-Depth on Call of Duty: Modern Warfare Remastered|url=http://www.hardcoregamer.com/2016/09/09/raven-director-david-pellas-goes-in-depth-on-call-of-duty-modern-warfare-remastered/225256|work=Hardcore Gamer|date=September 9, 2016|access-date=August 14, 2017|archive-url=https://web.archive.org/web/20160913034618/http://www.hardcoregamer.com/2016/09/09/raven-director-david-pellas-goes-in-depth-on-call-of-duty-modern-warfare-remastered/225256|archive-date=September 13, 2016|url-status=live}}</ref> The game offers full ] and ] support—trophies were absent from ''Modern Warfare'' because the game was released before they were introduced—by including several new challenges.<ref>{{cite web|last=Makuch|first=Eddie|title=Call of Duty 4 Remaster PS4 Trophies Revealed, Including One Really Interesting One|url=https://www.gamespot.com/articles/call-of-duty-4-remaster-ps4-trophies-revealed-incl/1100-6444126|work=]|date=October 3, 2016|access-date=April 10, 2017|archive-url=https://web.archive.org/web/20161006085140/https://www.gamespot.com/articles/call-of-duty-4-remaster-ps4-trophies-revealed-incl/1100-6444126|archive-date=October 6, 2016|url-status=live}}</ref> | |||
===Retrospective acclaim=== | |||
''Call of Duty 4'' is a target of ], which has resulted in multiple copies of the game being illegally distributed online. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer.... What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen/cracked CD keys of pirated copies."<ref>{{cite web|accessdate=2008-04-30|url=http://www.gamepro.com/news.cfm?article_id=156948|title=PC piracy levels are "astounding" says COD4 dev |publisher=]|date=2008-01-15|author=Snow, Blake }}</ref> | |||
Retrospective assessments rank ''Call of Duty 4: Modern Warfare'' as one of the best games in the franchise,<ref name="Complex2024">{{cite web |last=Wenerowicz |first=Dan |title=Every Main 'Call of Duty' Game, Ranked From Worst to Best |url=https://www.complex.com/pop-culture/a/dan-wenerowicz/every-call-of-duty-game-ranked-worst-to-best |website=] |access-date=December 6, 2024 |date=November 6, 2024 |archive-url=https://web.archive.org/web/20241208190547/https://www.complex.com/pop-culture/a/dan-wenerowicz/every-call-of-duty-game-ranked-worst-to-best |archive-date=December 8, 2024 |url-status=live}}</ref><ref name="TheGamer2024">{{cite web |last1=Parmer |first1=Seth |title=Ranking Every Call Of Duty Game From Worst to Best |url=https://www.thegamer.com/ranking-every-call-of-duty-game-from-worst-to-best/ |website=TheGamer |access-date=December 7, 2024 |date=December 28, 2023 |archive-url=https://web.archive.org/web/20241208191136/https://www.thegamer.com/ranking-every-call-of-duty-game-from-worst-to-best/ |archive-date=December 8, 2024 |url-status=live}}</ref><ref name="DenofGeek2023">{{cite web |last1=Freiberg |first1=Chris |title=Every Call of Duty Game Ranked Worst to Best |url=https://www.denofgeek.com/games/every-call-of-duty-game-ranked-worst-to-best/ |website=] |access-date=December 6, 2024 |date=November 11, 2023 |archive-url=https://web.archive.org/web/20240523122951/https://www.denofgeek.com/games/every-call-of-duty-game-ranked-worst-to-best/ |archive-date=May 23, 2024 |url-status=live}}</ref><ref name="ComicBook.com2024" /> if not the best.<ref name="IGN2024">{{cite web |author=Staff |title=10 Best Call of Duty Games of All Time |url=https://www.ign.com/articles/best-call-of-duty-games |website=] |access-date=December 6, 2024 |date=August 29, 2024 |archive-url=https://web.archive.org/web/20241118212304/https://www.ign.com/articles/best-call-of-duty-games |archive-date=November 18, 2024 |url-status=live}}</ref><ref name="GameSpot2024">{{cite web |author=Staff |title=Best Call Of Duty Games, Ranked |url=https://www.gamespot.com/gallery/best-call-of-duty-games-ranked/2900-3802/ |website=] |access-date=December 6, 2024 |date=November 19, 2024 |archive-url=https://web.archive.org/web/20241123170022/https://www.gamespot.com/gallery/best-call-of-duty-games-ranked/2900-3802/ |archive-date=November 23, 2024 |url-status=live}}</ref><ref name="DigitalTrends2024">{{cite web |last1=Yaden |first1=Joseph |last2=Hill |first2=Sam |last3=Givens |first3=Billy |title=The best Call of Duty games, ranked |url=https://www.digitaltrends.com/gaming/best-call-of-duty-games/ |website=Digital Trends |access-date=December 6, 2024 |date=October 28, 2024 |archive-url=https://web.archive.org/web/20241203074156/https://www.digitaltrends.com/gaming/best-call-of-duty-games/ |archive-date=December 3, 2024 |url-status=live}}</ref><ref name="NME2024">{{cite web |author1=Staff |title=Every 'Call of Duty' game ranked from worst to best |url=https://www.nme.com/features/call-of-duty-games-ranked-from-worst-to-best-3344922 |website=] |access-date=December 6, 2024 |date=November 13, 2023 |archive-url=https://web.archive.org/web/20240804021004/https://www.nme.com/features/call-of-duty-games-ranked-from-worst-to-best-3344922 |archive-date=August 4, 2024 |url-status=live}}</ref><ref name="GamesRadar2024">{{cite web |last1=Loveridge |first1=Sam |title=The 10 best Call of Duty games of all-time |url=https://www.gamesradar.com/best-call-of-duty-games/ |website=] |access-date=December 6, 2024 |date=November 5, 2024 |archive-url=https://web.archive.org/web/20241126020448/https://www.gamesradar.com/best-call-of-duty-games/ |archive-date=November 26, 2024 |url-status=live}}</ref><ref name="SI2024">{{cite web |last=Aubrey |first=Dave |title=Every mainline Call of Duty game ranked from worst to best |url=https://www.si.com/videogames/features/call-of-duty-games-ranked |website=] |access-date=December 7, 2024 |date=November 10, 2023 |archive-url=https://web.archive.org/web/20241208191734/https://www.si.com/videogames/features/call-of-duty-games-ranked |archive-date=December 8, 2024 |url-status=live}}</ref> Critics have described the game as a classic,<ref name="ComicBook.com2024">{{cite web |last=Onder |first=Cade |title=Every Call of Duty Game Ranked |url=https://comicbook.com/gaming/news/every-call-of-duty-game-ranked/ |website=] |access-date=December 7, 2024 |date=December 31, 2023 |archive-url=https://web.archive.org/web/20240828200738/https://comicbook.com/gaming/news/every-call-of-duty-game-ranked/ |archive-date=August 28, 2024 |url-status=live}}</ref><ref name="GamesRadar2024" /> one that changed gaming,<ref name="SI2024" /> and one of the ].<ref>{{cite web|url=http://www.g4tv.com/top-100/491/call-of-duty-4-modern-warfare/|archive-url=https://web.archive.org/web/20130918161257/http://www.g4tv.com/top-100/491/call-of-duty-4-modern-warfare/|archive-date=2013-09-18|title=#20 Call of Duty 4: Modern Warfare|publisher=G4|access-date=2024-09-26}}</ref><ref>{{cite web|url=http://gamesradar.com/best-games-ever/|archive-url=https://web.archive.org/web/20140321161256/http://gamesradar.com/best-games-ever/|title=Best Games Ever|publisher=Gameradar|archive-date=2014-03-21|access-date=2024-09-26}} - "29. Call of Duty 4: Modern Warfare" (checked source code of the page)</ref> ''Modern Warfare'' has received critical acclaim for its campaign, characters, missions (particularly "All Ghillied Up"), and successfully breaking away from the series' World War II roots.<ref name="IGN2024" /><ref name="GameSpot2024" /><ref name="DigitalTrends2024" /><ref name="GamesRadar2024" /><ref name="ComicBook.com2024" /> '']''{{'s}} Cade Onder argued ''Modern Warfare'' includes "some of the most jawdropping moments in gaming It's a game that just builds constant momentum and leaves you on the edge of your seat start to finish, making it an all-time classic."<ref name="ComicBook.com2024" /> Dan Wenerowicz of '']'' said the game represented the start of the "Golden Age" of ''Call of Duty''.<ref name="Complex2024" /> | |||
''Modern Warfare''{{'s}} multiplayer is considered revolutionary,<ref name="IGN2024" /><ref name="GamesRadar2024" /><ref name="NME2024" /> introducing numerous conventions that become hallmarks of subsequent ''Call of Duty'' games and other first-person shooters, including ] leveling, the "Prestige" system (allowing players to restart from rank one), the create-a-class system, perks, killstreaks, and camo ].<ref name="Complex2024" /><ref name="GameSpot2024" /><ref name="DenofGeek2023" /><ref name="NME2024" /> '']'' summarized: "''Modern Warfare''{{'s}} competitive multiplayer put a renewed emphasis on personal performance rather than winning individual matches, with players now carefully eyeing their kill-to-death ratio as they modified their weapons with custom sights and grips. ''Call of Duty'' would no longer play second fiddle to any other series, and its reign would last for the next decade."<ref name="DigitalTrends2024" /> Other reviewers argued that subsequent games in the series, such as '']'' (2009), '']'' (2010), and '']'' (2012), improved upon the conventions set by ''Modern Warfare''.<ref name="IGN2024" /><ref name="Complex2024" /><ref name="TheGamer2024" /> | |||
===Wii version: "Modern Warfare - Reflex Edition"=== | |||
''Modern Warfare - Reflex Edition'' was ported by ]. The Wii version of ''Modern Warfare'' has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. ] gave the Wii version of the game, ''Call of Duty: Modern Warfare - Reflex Edition'', a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of '']'', though they did mention the customization options and multiplayer are impressive.<ref></ref> '']'' gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals.<ref></ref> ] gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version.<ref></ref> ] scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support ''Modern Warfare's'' control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the ] version of the game. GameSpot gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".<ref></ref> The game's score on Metacritic was a 76. | |||
==Notes== | |||
==Mobile phone version== | |||
{{Notelist}} | |||
''Call of Duty 4'' was released for the ], however, the game features a different ], a ], a ] genre rather than ], and a different set of characters. The player takes the role of Sgt. Fairborn rather than ] and Sgt. Barrows rather than ]. The game was developed by ] and published by ]. | |||
==References== | ==References== | ||
{{ |
{{Reflist}} | ||
==External links== | ==External links== | ||
{{Wikiquote|Call of Duty 4}} | |||
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Latest revision as of 03:31, 18 January 2025
2007 video game This article is about the fourth installment in the Call of Duty series. For the Nintendo DS version, see Call of Duty 4: Modern Warfare (Nintendo DS). For the 2019 reboot, see Call of Duty: Modern Warfare (2019 video game).2007 video game
Call of Duty 4: Modern Warfare | |
---|---|
Cover artwork used internationally for the various platforms | |
Developer(s) | Infinity Ward |
Publisher(s) | Activision |
Director(s) | Jason West |
Producer(s) | Mark Rubin |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) | Jesse Stern |
Composer(s) | Stephen Barton |
Series | Call of Duty |
Engine | IW 3.0 |
Platform(s) | |
Release | November 5, 2007 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows. A Wii port, developed by Treyarch and subtitled Reflex Edition, was released in 2009.
The story takes place in the year of 2011 when a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features numerous game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game was praised by critics, especially for its gameplay and storyline, winning numerous "Game of the Year" titles and two BAFTA Video Games Awards. It was the top-selling game worldwide in 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. Retrospective reviewers consider it one of the best, if not the best, games in the series, and one of the greatest video games ever made for its influential campaign and multiplayer. It was followed by two sequels that continue the storyline: Modern Warfare 2 (2009) and Modern Warfare 3 (2011).
A remastered version of the game, developed by Raven Software and titled Call of Duty: Modern Warfare Remastered, was released as part of special edition bundles of Call of Duty: Infinite Warfare in November 2016 and as a standalone game in June 2017. A reboot of the Modern Warfare game, Call of Duty: Modern Warfare, was released in October 2019.
Gameplay
Call of Duty 4: Modern Warfare is a first-person shooter. A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there is no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.
The game is the first in the Call of Duty series to feature modern equipment. The game also introduces new features, particularly multiplayer mechanics such as "killstreaks," where the player gains access to special abilities for killing enemies without dying.
Campaign
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads-up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot and focuses on a SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.
Multiplayer
Call of Duty 4: Modern Warfare features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, airstrikes, and attack helicopters when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning, and the team that either has the last man standing or achieves the objective first is the winner. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.
The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.
As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm, and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter, or performing several headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.
Campaign
Characters
"Khaled Al-Asad" redirects here. Not to be confused with Khaled al-Asaad, a Syrian archaeologist beheaded by the Islamic State in August 2015.During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a recent recruit to the British Special Air Service (SAS), John "Soap" MacTavish for most of the game, starting with his induction into the 22nd SAS Regiment. Sergeant Paul Jackson is a member of the U.S. Marine Corps 1st Force Recon Company deployed to an unnamed Middle Eastern country. Captain John Price (Billy Murray) is a SAS officer who is playable in two flashback missions from 1996 in which he is a lieutenant. The player also assumes the role of an American TV operator aboard a Lockheed AC-130 gunship during one level and an unnamed SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club." Finally, the player briefly controls Yasir Al-Fulani, the president of an unnamed Middle Eastern country, although the player has no freedom of action beyond turning his head.
The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his second-in-command, Gaz (Craig Fairbrass), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies the SAS. Sergeant Kamarov (Mark Ivanir) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (Sven Holmberg) is a Russian loyalist informant who helps the SAS. Captain MacMillan (Zach Hanks) is Price's mentor and commanding officer during a flashback.
The antagonists in the story include Imran Zakhaev (Yevgeni Lazarev), the leader of the Russian Ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the unnamed Middle Eastern country and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.
Locations featured in the campaign include the United Kingdom, Russia, Azerbaijan, and Ukraine.
Plot
In 2011, a civil war breaks out in Russia between government loyalists and Ultranationalists seeking to return Russia to its Soviet-era glory. Meanwhile, a separatist group led by Khaled Al-Asad, who holds anti-Western views, seizes power in an unnamed country in the Middle East through a coup d'état. In response, the United States invades the country. A platoon of U.S. Marines from 1st Force Recon Co, led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in urban combat in a nearby city with support from an M1 Abrams tank.
Meanwhile, new British Special Air Service operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, which conducts two operations; the first leads them to infiltrate a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the team secure a nuclear device labeled in Arabic. Ultranationalist MiG-29s scuttle the ship, but the SAS escapes by helicopter.
The second operation tasks the SAS with rescuing an ally, a Russian informant named Nikolai working within the Ultranationalist party. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is brought down, forcing the team to make their way through enemy territory with support from an AC-130 gunship before they are extracted. Intelligence gathered from these two missions indicates that Al-Asad may be in possession of a Russian nuclear device.
The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As SEAL Team 6 raids the palace, the USMC engage Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with everyone in it.
Refusing to assume Al-Asad is dead, Price's team, supported by Russian loyalists, raids a safe house in Azerbaijan where they locate and capture Al-Asad. During the interrogation, Price answers Al-Asad's phone before executing him, revealing that the caller was the leader of the Ultranationalists: Imran Zakhaev. Price reveals that in the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev profited from nuclear proliferation and used his new wealth to lure ex-Soviet military personnel to form his Ultranationalist party. Price and his superior, Captain MacMillan were ordered to assassinate Zakhaev in Pripyat, Ukraine in 1996, where Price fired upon Zakhaev with a sniper rifle from a hotel; however, the shot only severed Zakhaev's arm. Price and MacMillan barely escaped Zakhaev's forces.
Following Al-Asad's death, Price's team hold off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Force Recon, and the loyalists then attempt to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building. Refusing to surrender, he commits suicide. Enraged, Zakhaev retaliates by taking control of a nuclear launch facility.
An operation is launched by the task force to take back the site. However, Zakhaev promptly launches nuclear intercontinental ballistic missiles at the U.S. Eastern Seaboard, with the potential of causing 41 million casualties. The SAS and Force Recon manage to breach the facility and remotely destroy the missiles over the Atlantic Ocean. They escape in military trucks with Zakhaev's forces in pursuit.
An Ultranationalist Mi-24 Hind helicopter destroys a bridge and traps the joint force. In the ensuing fight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins killing wounded soldiers when arriving loyalists in a Mi-28 Havoc destroy his Mi-24 Hind. Distracted, Zakhaev turns to the loyalists and Price gives a pistol to Soap, who kills Zakhaev and his escort. Loyalist forces start tending to the wounded immediately.
In the epilogue, the missile incident and the Ultranationalists' support of Al-Asad are covered up, prompting the events in Call of Duty: Modern Warfare 2.
Development
Call of Duty 4: Modern Warfare was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in three game concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.
Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams, to whom, composed the main theme of the game. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site. The rap song played during the end credits is performed by Infinity Ward lead animator, Mark Grigsby.
Game engine
Call of Duty 4: Modern Warfare runs on the IW engine, specifically IW 3.0, featuring true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p on the Xbox 360 and PS3.
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second, and the Wii version runs at 30 frames per second. Code was included to determine spawning points based on the nearby weapons and the relationship between enemy positions and line of sight to the points. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for others to "respawn". However, enemies may still respawn infinitely, a notable feature in Call of Duty game engines.
The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4: Modern Warfare, while a slightly altered version has been used for the James Bond video game Quantum of Solace, as well as GoldenEye 007 using a heavily modified version.
Marketing and release
Call of Duty 4's modern-day setting was first leaked to Joystiq in March 2006. On April 27, 2007, the day before the release of the game's trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty. The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28. An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the U.S., but was later available to other countries. The beta concluded on September 30. The maximum rank for the beta was initially level 16, but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: "Crash", "Vacant", and "Overgrown". A single-player demo for the PC was released on October 11 as a Yahoo! download. The demo includes one level, "The Bog", which showcases the advanced night vision and associated graphics capabilities.
Retail versions
The game was released as a standard version and a collector's edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "making-of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork. These elements were packaged in a larger cardboard version of the standard retail box. The collector's edition was originally only available in the U.S., but was later released in other countries. A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3. The PlayStation 3 version included the Variety map pack on the disc, and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack, later releases did not contain the inserts, and so were no different from the original release of the game.
Call of Duty 4: Modern Warfare was released for consoles and Windows in North America on November 5, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007. The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008. It was released on the Mac App Store on January 16, 2011. It was rated 15 by the BBFC, M for Mature by the ESRB, MA 15+ by the OFLC, 16+ by the PEGI, and 18 by the USK. The Wii port of the game, titled Call of Duty: Modern Warfare – Reflex Edition, was developed by Treyarch and released on November 10, 2009, alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.
Downloadable content
As part of an exclusivity deal between Microsoft and Activision, multiplayer map packs for the Call of Duty franchise, beginning with Modern Warfare, were released first on Xbox 360. The deal would ultimately last until Black Ops III in 2015, which introduces a new deal with Sony and PlayStation platforms.
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer maps "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million. It was released as a free download for Windows on June 5, 2008, sponsored by Nvidia, along with patch 1.6. A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits. Patch 1.7 was released in June 2008. This patch can be applied to the Game of the Year edition directly with no prior patches. Earlier versions must have patch 1.6 applied first.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | (PC) 92/100 (PS3) 94/100 (Wii) 76/100 (X360) 94/100 |
Publication | Score |
---|---|
Eurogamer | 9/10 |
Game Informer | 10/10 |
GamePro | |
GameSpot | 9/10 |
GameSpy | |
GameTrailers | 9.4/10 |
IGN | 9.4/10 |
Official Xbox Magazine (US) | 10/10 |
X-Play |
Publication | Award |
---|---|
Game Critics Awards | Best Action Game |
GameSpot | Best Graphics, Best Shooter, Best Xbox 360 Game, Best PlayStation 3 Game |
GameTrailers | Best Graphics, Best PS3 Game |
GamePro | Best Overall Game of the Year |
IGN | Best Xbox 360 Game, Best Shooter of 2007 |
GameSpy | Best PS3 Game, Best Xbox 360 Game, Best PC Game, Game of the Year |
X-Play | Best Shooter, Best Sound Design |
Spike Video Game Awards | Best Shooter, Best Military Game |
Academy of Interactive Arts & Sciences | Outstanding Achievement in Online Gameplay, Action Game of the Year, Console Game of the Year, Overall Game of the Year |
Golden Joystick Awards | Game of the Year |
Critical response
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Call of Duty 4: Modern Warfare received "universal acclaim" on the PlayStation 3, Xbox 360, and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregator Metacritic. The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before." GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package." Official Xbox Magazine praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic". X-Play commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it." GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."
The game's story has received a considerable amount of praise from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine." GameSpot mentioned that the fact the "single-player campaign is over in a flash" as the only major flaw. While IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of sandbox gameplay", it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces." IGN's Voodoo Extreme similarly remarked that it "virtually plays on a rail, but that's part of its charm."
Xbox World 360 stated "It's smoke and mirrors and a host of cheap tricks", commenting on the notion that the game did not revolutionize the genre. Pelit also remarked that "the structure of the single player game should ... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."
Wii version
Modern Warfare – Reflex Edition was ported by Treyarch. The Wii version of Call of Duty 4: Modern Warfare has fewer features than the other console versions. It does not support split-screen multiplayer, and the graphics are not as developed. However, it supports co-operative gameplay in the campaign on a single screen. At any moment, a second Wii remote can be activated giving the second player their own aiming crosshairs. The game received an aggregated score of 76% on Metacritic. IGN gave the Wii version of the game a score of 7.0, saying the visuals and pointer controls are not as polished as the Wii version of World at War, though they did mention the customization options and multiplayer are impressive. Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticizing the visuals. GameTrailers gave the game an 8.8, saying that despite some sacrifices, it retains everything good from its original version. Game Informer scored the game at a 6.5, stating that while the game was rather poor graphically, even by Wii standards, the bigger problem was the Wii remote, stating that it did not have enough buttons to support Modern Warfare's control scheme, and also that it was quite imprecise, contrasting it with the dual analog system used by the PlayStation 3 and Xbox 360 versions, and the mouse and keyboard system on the Windows version of the game. GameSpot gave the game an 8.5, stating that the online was as addictive as the other versions, they also said that the controls "are precise and customizable enough to let you be all you can be".
Sales
Predictions for Call of Duty 4: Modern Warfare's indicated it would gross more than Halo 3 in September that year. It was reviewed as highly as Halo 3's but was launching on three systems as opposed to one. Demand for the game led to several retailers only having enough copies available to satisfy pre-orders.
It fulfilled the prediction, with the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group. The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007. 1.47 million units of the Xbox 360 version were sold in December 2007; the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008. The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group. By January 2008, Call of Duty 4: Modern Warfare had sold more than 7 million copies worldwide, and was the best-selling game of 2007. On June 3, 2008, Infinity Ward reported that the game had sold over 10 million units. During a May 2009 conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November 2007. By November 2013, the game had sold 15.7 million copies.
Awards
Call of Duty 4: Modern Warfare received awards from various gaming sites and publications. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award, and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list. It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former, and Game of the Year by the latter. Game Critics also named the game "Best Action Game". From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the Academy of Interactive Arts & Sciences honoring achievements in games of 2007, Call of Duty 4: Modern Warfare received ten nominations, and won "Outstanding Achievement in Online Gameplay", "Action Game of the Year", "Console Game of the Year", and "Overall Game of the Year". From the British Academy Video Games Awards, the game also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year. The game was awarded with the Academy of Video Games Awards Game of the Year 2007 Award. In 2010, the readers of PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.
Legacy
Sequels and reboot
Modern Warfare spawned two sequels: Modern Warfare 2 and Modern Warfare 3, which were released in 2009 and 2011, respectively. A reboot of all three Modern Warfare installments, developed by Infinity Ward and simply titled Call of Duty: Modern Warfare, was released in October 2019.
Remaster
Main article: Call of Duty: Modern Warfare RemasteredA remastered version of Modern Warfare, titled Call of Duty: Modern Warfare Remastered, was developed by Raven Software. The remaster was first released as part of several special editions of Call of Duty: Infinite Warfare when that game was released for Microsoft Windows, PlayStation 4 and Xbox One, followed by a standalone release for PlayStation 4 in June 2017, and for Microsoft Windows and Xbox One in July 2017. The game retains the original's singer-player campaign and an updated version of its multiplayer mode that shares similarities with those featured in later Call of Duty games. New content in the multiplayer can be unlocked through completing challenges, crafting, or buying in-game currency through microtransactions. Remastered features enhanced textures and lighting, new models, changes to the heads-up display, and remastered audio. The game offers full PlayStation Network trophy and Xbox Live achievement support—trophies were absent from Modern Warfare because the game was released before they were introduced—by including several new challenges.
Retrospective acclaim
Retrospective assessments rank Call of Duty 4: Modern Warfare as one of the best games in the franchise, if not the best. Critics have described the game as a classic, one that changed gaming, and one of the greatest video games ever made. Modern Warfare has received critical acclaim for its campaign, characters, missions (particularly "All Ghillied Up"), and successfully breaking away from the series' World War II roots. ComicBook.com's Cade Onder argued Modern Warfare includes "some of the most jawdropping moments in gaming It's a game that just builds constant momentum and leaves you on the edge of your seat start to finish, making it an all-time classic." Dan Wenerowicz of Complex said the game represented the start of the "Golden Age" of Call of Duty.
Modern Warfare's multiplayer is considered revolutionary, introducing numerous conventions that become hallmarks of subsequent Call of Duty games and other first-person shooters, including XP leveling, the "Prestige" system (allowing players to restart from rank one), the create-a-class system, perks, killstreaks, and camo grinds. Digital Trends summarized: "Modern Warfare's competitive multiplayer put a renewed emphasis on personal performance rather than winning individual matches, with players now carefully eyeing their kill-to-death ratio as they modified their weapons with custom sights and grips. Call of Duty would no longer play second fiddle to any other series, and its reign would last for the next decade." Other reviewers argued that subsequent games in the series, such as Modern Warfare 2 (2009), Black Ops (2010), and Black Ops II (2012), improved upon the conventions set by Modern Warfare.
Notes
- The Wii version of the game was developed by Treyarch.
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