Revision as of 21:26, 8 November 2015 editShaddim (talk | contribs)Extended confirmed users12,269 edits +elite 2← Previous edit | Revision as of 21:36, 8 November 2015 edit undoShaddim (talk | contribs)Extended confirmed users12,269 edits fixesNext edit → | ||
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|no license given<ref name=Jerz>{{cite web|url=http://www.digitalhumanities.org/dhq/vol/001/2/000009/000009.html|title=Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky | |
|no license given<ref name=Jerz>{{cite web|url=http://www.digitalhumanities.org/dhq/vol/001/2/000009/000009.html |title=Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky |author=] |last=Jerz |first=Dennis |year=2007 |publisher=]}}</ref><ref> at the Interactive Fiction Archive</ref><ref> on jerz.setonhill.edu (2007)</ref> | ||
| no artwork | | no artwork | ||
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|In November 1999, developer Ian Bell released on the game's 15th birthday the source code on his website.<ref></ref><ref>{{cite web|archiveurl=https://web.archive.org/web/20001118113900/http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |archivedate=2000-11-18 |url=http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |title=Elite Archives ----The Files---- |last=Bell |first=Ian |work=iancgbell.clara.net |date=1999-11-01 |accessdate=2015-11-06}}</ref> Following in 1999–2000 a dispute occurred between Ian Bell and David Braben regarding Bell's decision to make available all versions of the original ''Elite''.<ref> on Ian Bell's webpage (updated 19/09/14)</ref> The dispute has since ended and the various versions are now available again on Bell's site.<ref name="redditama">{{cite web|last=Braben|first=David|title=I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous|url=http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7octww|publisher=Reddit AMA|accessdate=30 December 2012}}</ref><ref name="eyetoeye">{{cite web | title=Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release | date = 25 September 2014 | publisher=cabume.co.uk | url=http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html| archiveurl=http://web.archive.org/web/20150413091114/http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html |archivedate=2015-04-13}}</ref> | |In November 1999, developer Ian Bell released on the game's 15th birthday the ] ] ] on his website.<ref></ref><ref>{{cite web|archiveurl=https://web.archive.org/web/20001118113900/http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |archivedate=2000-11-18 |url=http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm |title=Elite Archives ----The Files---- |last=Bell |first=Ian |work=iancgbell.clara.net |date=1999-11-01 |accessdate=2015-11-06}}</ref> Following in 1999–2000 a dispute occurred between Ian Bell and David Braben regarding Bell's decision to make available all versions of the original ''Elite''.<ref> on Ian Bell's webpage (updated 19/09/14)</ref> The dispute has since ended and the various versions are now available again on Bell's site.<ref name="redditama">{{cite web|last=Braben|first=David|title=I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous|url=http://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7octww|publisher=Reddit AMA |accessdate=30 December 2012}}</ref><ref name="eyetoeye">{{cite web | title=Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release | date = 25 September 2014 | publisher=cabume.co.uk | url=http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html| archiveurl=http://web.archive.org/web/20150413091114/http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html |archivedate=2015-04-13}}</ref> | ||
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|Public Domain | |Public Domain | ||
|CrossCut Games | |CrossCut Games | ||
|In 2004 CrossCut Games released the game into the public domain on SourceForge.<ref>{{cite web|url=http://www.golem.de/0404/30853.html|title=Rollenspiel RuneSword 2 ist ab sofort Open Source - Kompletter Source Code steht zum Download bereit |date=2004-04-19|accessdate=2015-08-04|first=Thorsten|last=Wiesner|publisher=golem.de|language=german}}</ref> Since then there is continuous development by the community on the game. | |In 2004 CrossCut Games released the game into the public domain on SourceForge.<ref>{{cite web|url=http://www.golem.de/0404/30853.html|title=Rollenspiel RuneSword 2 ist ab sofort Open Source - Kompletter Source Code steht zum Download bereit |date=2004-04-19 |accessdate=2015-08-04|first=Thorsten|last=Wiesner|publisher=golem.de|language=german}}</ref> Since then there is continuous development by the community on the game. | ||
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|{{Proprietary}} | |{{Proprietary}} | ||
|Digital Tome | |Digital Tome | ||
|Source code released June 23, 2003.<ref>{{cite web |url=http://soaos.sourceforge.net/news/NewsPage.shtml |title=Going Open Source! |quote=''In order to give the Siege game an extended practical life, allow ongoing player support, give the game a chance to be made available on other platforms, and to share our technical learning experience with the game development community, the Board of Directors at Digital Tome LP have agreed to release the Delphi source to the Siege game to the Open Source community under an LGPL license!''|date=2003-06-23 |accessdate=2011-08-02 |publisher=soaos.sourceforge.net}}</ref> | |Source code released June 23, 2003.<ref>{{cite web |url=http://soaos.sourceforge.net/news/NewsPage.shtml |title=Going Open Source! |quote=''In order to give the Siege game an extended practical life, allow ongoing player support, give the game a chance to be made available on other platforms, and to share our technical learning experience with the game development community, the Board of Directors at Digital Tome LP have agreed to release the Delphi source to the Siege game to the Open Source community under an LGPL license!'' |date=2003-06-23 |accessdate=2011-08-02 |publisher=soaos.sourceforge.net}}</ref> | ||
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|Release of the source code by ] and ] coincided with the closing of ] by ].<ref name="JKsourcecode">{{cite web|url=http://kotaku.com/lucasarts-closure-convinces-developers-to-release-awes-468994505|title=Lucasarts' Closure Convinces Developers To Release Awesome Star Wars Source Code |quote=''In the wake of Lucasarts' closure today, Raven - the developers of the thoroughly excellent Jedi Outcast - have decided to release the source code for the game. Oh, and the code for its sequel, Jedi Academy, as well.|publisher=Kotaku|first=Luke|last=Plunkett|date=2013-04-03|accessdate=2013-04-04}}</ref> | |Release of the source code by ] and ] coincided with the closing of ] by ].<ref name="JKsourcecode">{{cite web|url=http://kotaku.com/lucasarts-closure-convinces-developers-to-release-awes-468994505|title=Lucasarts' Closure Convinces Developers To Release Awesome Star Wars Source Code |quote=''In the wake of Lucasarts' closure today, Raven - the developers of the thoroughly excellent Jedi Outcast - have decided to release the source code for the game. Oh, and the code for its sequel, Jedi Academy, as well.|publisher=Kotaku|first=Luke|last=Plunkett |date=2013-04-03 |accessdate=2013-04-04}}</ref> | ||
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|STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license) | |STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license) | ||
|] | |] | ||
|Stellar Frontier was developed by Doug Hendrix in 1995 and was later licensed and published by ]. On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game ] was released under an own non-commercial license.<ref>{{cite web|url=http://stellarfrontier.ss-network.net/index.php/topic,82.0.html |archiveurl=https://web.archive.org/web/20091231141227/http://stellarfrontier.ss-network.net/index.php/topic,82.0.html|archivedate=2009-12-31 |quote=''As of Tuesday, November 18, 2008, the Stellar Frontier source code has officially been released by Stardock Corporation. End-User License Agreement was updated June 19th 2010.'' |title=Stellar Frontier Source Code - Released |date=2008-11-18 |accessdate=2013-10-13 |publisher=stellarfrontier.ss-network.net}}</ref> As result, the ] took over the support of the game and improved the game, fixed the ]s and security holes with ] ]es.<ref> on nexus.stellarfrontier.net/</ref> | |Stellar Frontier was developed by Doug Hendrix in 1995 and was later licensed and published by ]. On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game ] was released under an own non-commercial license.<ref>{{cite web|url=http://stellarfrontier.ss-network.net/index.php/topic,82.0.html |archiveurl=https://web.archive.org/web/20091231141227/http://stellarfrontier.ss-network.net/index.php/topic,82.0.html |archivedate=2009-12-31 |quote=''As of Tuesday, November 18, 2008, the Stellar Frontier source code has officially been released by Stardock Corporation. End-User License Agreement was updated June 19th 2010.'' |title=Stellar Frontier Source Code - Released |date=2008-11-18 |accessdate=2013-10-13 |publisher=stellarfrontier.ss-network.net}}</ref> As result, the ] took over the support of the game and improved the game, fixed the ]s and security holes with ] ]es.<ref> on nexus.stellarfrontier.net/</ref> | ||
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|A comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Charles Benton and released by On-Line Systems and became later the base for ] 1.<ref>{{cite web|url=http://www.allowe.com/More/download.htm|title=Al Lowe Downloads game history|accessdate=2007-03-21|year=2007}}</ref> Source code became available by unknown means, potentially the developer.<ref> on ifarchive.org</ref> The PC version was also released later as freeware by ].<ref>{{cite web|url=http://www.allowe.com/downloads/games.html |title=Softporn |quote=Before there was a Leisure Suit Larry, Chuck Benton created the only non-graphic game Sierra ever sold, Softporn for the Apple ]] |accessdate=2015-08-14 |date=}}</ref> | |A comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Charles Benton and released by On-Line Systems and became later the base for ] 1.<ref>{{cite web|url=http://www.allowe.com/More/download.htm|title=Al Lowe Downloads game history |accessdate=2007-03-21 |year=2007}}</ref> Source code became available by unknown means, potentially the developer.<ref> on ifarchive.org</ref> The PC version was also released later as freeware by ].<ref>{{cite web|url=http://www.allowe.com/downloads/games.html |title=Softporn |quote=Before there was a Leisure Suit Larry, Chuck Benton created the only non-graphic game Sierra ever sold, Softporn for the Apple ]] |accessdate=2015-08-14 |date=}}</ref> | ||
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|], ] | |], ] | ||
|Christian Pinder created ''Elite: The New Kind'' as faithful PC version by ] platform-neutral ] code from the original BBC Micro version of ''Elite''. This version was withdrawn from the main distribution at ]'s request in 2003.<ref>{{cite web | url=http://www.christianpinder.com/games/ | archiveurl=https://web.archive.org/web/20080809170839/http://www.christianpinder.com/games/ | archivedate=2008-08-09 | title=NewKind | publisher=Christian Pinder | accessdate=2008-08-09}}</ref> In September 2014, on Elite's 30th birthday, ] blessed ''Elite: The New Kind'' and re-released it for free on his website.<ref>{{cite web|url=https://www.vg247.com/2014/09/17/classic-elite-free-pc-download/ |title=Classic space sim Elite goes free this weekend |
|Christian Pinder created ''Elite: The New Kind'' as faithful PC version by ] platform-neutral ] code from the original BBC Micro version of ''Elite''. This version was withdrawn from the main distribution at ]'s request in 2003.<ref>{{cite web | url=http://www.christianpinder.com/games/ | archiveurl=https://web.archive.org/web/20080809170839/http://www.christianpinder.com/games/ | archivedate=2008-08-09 | title=NewKind | publisher=Christian Pinder | accessdate=2008-08-09}}</ref> In September 2014, on Elite's 30th birthday, ] blessed ''Elite: The New Kind'' and re-released it for free on his website.<ref>{{cite web|url=https://www.vg247.com/2014/09/17/classic-elite-free-pc-download/ |title=Classic space sim Elite goes free this weekend |first=Matt |last=Martin |date=2014-09-17 |accessdate=2015-11-06 |quote=''"A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched"'' |publisher=]}}</ref><ref>{{cite web|url=http://web.archive.org/web/20150902054507/http://www.elitehomepage.org/thirty/index.htm |title=Elite 30th Anniversary |quote=''"Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here."'' |publisher=elitehomepage.org |first=Ian |last=Bell |date=2014-09-20}}</ref><ref name="eyetoeye"/> Source code of the 1.0 version is available on a github repository.<ref> on github.com</ref> | ||
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Revision as of 21:36, 8 November 2015
The video games in this table were originally developed proprietary as commercial closed source software product. On the end of life of these video games when no revenue was expected anymore (e.g. superseded by next generation or beyond support life cycle), the source code was released or became available by other means. Instead of letting these games become unsupported Abandonware, they were opened under varying (free and non-free, commercial and non-commercial) licenses to the game communities or the public. This allows the game communities at least to provide technical support (bug fixes, compatibility adaptations to new hardware and OSs) themselves, e.g. with unofficial patches or Source ports to actual platforms. Artwork and data are seldom released under a free license as the copyright entanglements are often more complicated than with the source code. See also Category:Commercial video games with freely available source code
For Open source video game see the List of open source video games. For commercial games which were released as freeware without source code see List of commercial video games released as freeware.
Title | First release | Source code release | Genre | Engine license | Content license | Original developer | Additional information |
---|---|---|---|---|---|---|---|
A Dark Room | 2013 | 2013 | Online text-based role-playing game | Mozilla Public License | Mozilla Public License | Doublespeak Games | On July 2013 the source code of the game was put on GitHub under MPL 2.0. Became commercially successful after the source code release. |
Abuse | 1995 | 2003 | Run and gun | Public domain | Public domain and Proprietary* | Crack dot Com | Game source code was released as public domain along with the shareware-released media files. *Only shareware data, excluding the sound effects, is in the public domain; the rest is proprietary. |
Airline Tycoon | 1998 | 2015 | Simulation game | ? | Commercial | Spellbound Entertainment | On 24 March 2015 Airline Tycoon Deluxe was re-released on the digital distribution platform gog.com, including the source code. |
Alien Bash I+II | 1993 | 2014 | Run and gun | public domain | public domain | Glen Cumming | Glen Cumming provided media and material of his Amiga games "AlienBash" and "AlienBash II" to the fan community, who was able to restore source code in 2014. |
Aliens versus Predator | 2000 | 2001 | FPS | Own non-commercial license | Proprietary | Rebellion Developments | Source code released by Rebellion Developments 2001. An unofficial patch project for the PC version, based on the source code, was released and is still updated. |
Allegiance (now FreeAllegiance) | 2000 | 2004 | real-time strategy and Space combat simulator | Shared Source | Proprietary | Microsoft Research | Released by Microsoft Research under a shared source license ("MSR-SSLA") 2004. |
Anacreon: Reconstruction 4021 | 1987 | 2004 | 4x game | no license given | Freeware | George Moromisato | Developed by George Moromisato in 1987. Around 2004 the source code of the DOS version 2.00 was released. |
Ares (video game) | 1996 | 2008 | Space Strategy video game | LGPLv3 | CC BY-NC-SA Freeware | Nathan Lamont/Bigger Planet Software | Released in 2008. Under continued development for modern systems as "Antares" via github. |
Arx Fatalis (now Arx Libertatis) | 2002 | 2011 | RPG | GPL | Proprietary | Arkane Studios | The design of Arx Fatalis was heavily influenced by Ultima Underworld. Game source released by Arkane Studios on January 14, 2011. |
AstroMenace (now OpenAstroMenace) | 2007 | 2007 | Arcade | GPLv3 | GPLv3 | Viewizard | Based on AstroMenace which was released in February 2007 as shareware for Windows and freeware for Linux. |
Aquaria | 2010 | 2010 | Action-adventure | GPL | Proprietary | Bit Blot | Open sourced with Humble Indie Bundle. |
Aztaka | 2009 | 2011 | Action role-playing game | Proprietary | Citérémis | In 2011 Independent game developer Citérémis released a "Developer's Edition" of Aztaka for $9.99 which included also the source code of the game. | |
Savage: The Battle for Newerth | 2003 | 2007 | online Real-time strategy, First-person shooter | no license/proprietary | Freeware | S2 Games | The game was turned freeware by S2 Games on September 1, 2006. In 2007 the source code became available to the game community, who now continues development. |
Beyond Castle Wolfenstein | 1985 | 2005 | Shooter | no license given | Freeware | Silas Warner | The reconstructed source code and the ported game was released by Silas Warner's widow in 2005. |
Beyond the Titanic | 1986 | 2009 | Text adventure | GPL | GPL | Apogee Software | Game source released on March 20, 2009. |
Blades of Exile | 1997 | 2007 | RPG | GPL | GPL | Spiderweb Software | Source code and artwork was released by Jeff Vogel (Spiderweb Software) under a GPL license in June 2007. |
Blake Stone: Planet Strike | 1994 | 2013 | FPS | GPL | GPL | Apogee Software | Released in 2013 to promote the sale of the Apogee Throwback Pack on Steam. |
Buzz Aldrin's Race Into Space (now Race Into Space) | 2007 | 2013 | Simulation | GPLv2 | Freeware | Strategic Visions/Fritz Bronner | A port of Buzz Aldrin's Race Into Space to modern operating systems. The license fell back to Bronner as he had a contract clause with Interplay stating that in case Interplay went bankrupt or no distribution for some time. |
Catacomb | 1989 | 2014 | Top-down shooter | GNU General Public License | Proprietary | Softdisk | Early game by John D. Carmack. |
Catacomb 3D | 1991 | 2014 | First-person shooter | GNU General Public License | Proprietary | id Software | Predecessor to Wolfenstein 3D. |
Call to Power II | 2000 | 2003 | turn-based strategy game | Non-commercial own license | Proprietary | Activision | Civilization clone. Source opened to the apolyton community to allow support with Community patches. |
Canabalt | 2009 | 2010 | Cinematic platformer | Engine MIT license, game code own proprietary license | Proprietary/Freeware | Adam Saltsman | Released by Adam Saltsman in 2010. |
Cart Life | 2011 | 2014 | Simulation | CART LIFE'S FREE LICENSE (Permissive license) | CART LIFE'S FREE LICENSE (Permissive license)/Freeware | Richard Hofmeier | In March 2014 the game was removed from all digital distributions and the source code and game was made available for free online, with Hofmeier saying he was finished supporting the game. |
Clonk | 1994 | 2010 | Action, RTS, Platform | ISC | CC-BY | RedWolf Design | Successor of the Clonk shareware series. |
Colobot | 2001 | 2012 | Educational game, RTS | GPLv3 | GPLv3 | Epsitec SA | Game source released on March 26, 2012. |
Colossal Cave Adventure | 1976 | 2007 | Text Adventure | no license given | no artwork | Will Crowther | |
Commander Keen: Keen Dreams | 1991 | 2014 | Platformer | GPLv2+ | Proprietary | id Software | In September 2014, after an Indiegogo crowdfunding campaign, the game's source code was released on GitHub. |
Conquest: Frontier Wars | 2001 | 2013 | Space Real-time strategy | Proprietary | Fever Pitch Studios | On December 9, 2013, the source code was bundled with every copy of the game purchased on GOG.com. | |
CoreBreach | 2011 | 2012 | Racing game | GPL (game)/ MIT (3d engine) | Freeware (demo)/ proprietary | CoreCode | Futuristic "anti-gravity" racing game with combat. Source was released after a sales quota was met. |
Dark Reign 2 | 2000 | 2011 | RTS | LGPL | Proprietary | Pandemic Studios | Released by a former developer of Pandemic Studios to prevent that the game become unsupported Abandonware. Legal status unclear. |
DarkSpace | 2001 | 2009 | MMO, Real-time strategy | multiple, own licenses. | Proprietary | Palestar | DarkSpace's Engine called Medusa released by Palestar under multiple licenses. |
Descent (now D2X-XL) | 1995 | 1997/1999 | space 3D first-person shooter | own license | Proprietary | Parallax Software | Game source released by Parallax Software on 1997 (Descent 1) and 1999 (Descent 2). |
Diamond Trust of London | 2012 | 2012 | TBS | Public Domain | Public Domain | Jason Rohrer | Following a Kickstarter crowdfunding campaign Diamond Trust of London was developed by Jason Rohrer and published by indiePub. On August 28, 2012 it was released for the Nintendo DS. The game has been placed in the public domain, hosted on SourceForge, like most of Rohrer's games. |
Dink Smallwood | 1997 | 2003/2008 | Action RPG | Zlib inspired own license | Zlib/Proprietary (Sound) | Robinson Technologies | Source published on July 17, 2003 from Seth Robinson. 2008 Artwork published (without some sounds) under a Zlib license. |
Doom | 1993 | 1997/1999 | FPS | GPL | Proprietary | Id Software | Game source released on 1997, placed under GPL in 1999. |
Doom II: Hell on Earth | 1994 | 1997/1999 | FPS | GPL | Proprietary | Id Software | Game source released on 1997, placed under GPL on 1999. |
Doom 3 | 2004 | 2011 | FPS | GPL | Proprietary | Id Software | Game source released on November 22, 2011. |
Dragonfire | 1982 | 2003 | action | without license | without license | Imagic | Source code of this Imagic Atari 2600 game was released by developer Bob Smith on May 24, 2003. |
DROD | 1997 | 2000 | Puzzle game | Mozilla Public license 1.1 (and other) | Proprietary | Webfoot/Erik Hermansen | After the author reacquired the rights to the game from the original publisher Webfoot, he released the source code. |
Duke Nukem 3D | 1996 | 2003 | FPS | GPL | Proprietary | 3D Realms | Game source released on April 1, 2003. |
Eat The Whistle | 1998 | 2002 | Sports game | GPLv2 | GPLv2 | Hurricane Studios | A football Simulation video game released for the Amiga. In 2002 released under the GPL and ported to many other platforms. |
Eldritch (video game) | 2013 | 2014 | First person shooter, roguelike | zlib license | Proprietary | Minor Key Games | In April 2014, the game's source code was released to the public under a permissive zlib license. Content still proprietary and game being sold. |
Elite (video game) | 1984 | 1999 | Space trading game | ? | Freeware | Ian Bell, David Braben | In November 1999, developer Ian Bell released on the game's 15th birthday the BBC Micro assembly source code on his website. Following in 1999–2000 a dispute occurred between Ian Bell and David Braben regarding Bell's decision to make available all versions of the original Elite. The dispute has since ended and the various versions are now available again on Bell's site. |
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum | 2000 | 2003 | Helicopter Flight simulator | own license | Proprietary | Razorworks | Game source was released somewhen 2003 by Razorworks. |
Enemy Nations | 1997 | 2005/2006 | RTS | own non-commercial license | non-commercial Freeware | Windward Studios | Game source and artwork was released by Windward Studios under a non-commercial license around 2005/2006. |
Falcon 4.0 | 1998 | 2000 | Combat flight simulator | Proprietary (leaked code) / questionable BSD license (FreeFalcon community development branch) | Proprietary | MicroProse | A 2000 source code leak by a former developer allowed unofficial community development, including upgrades, improved graphics, and bug fixes. In 2013 the source code of one of the community development branches was released to a GitHub repository under a BSD license. As Atari currently owns the intellectual property and Graphsim has the exclusive right to publish, the legality of this source code is highly questionable. |
Fish Fillets (now Fish Fillets NG) | 1998 | 2002 | Puzzle | GPL | GPL | Altar Games | Released commercially as Fish Fillets in 1998. Source released in 2002 under the GPL. |
Free Fall | 1983 | 1999 | Beat 'em up | ? | Freeware | Ian Bell/Acornsoft | In 1999, developer Ian Bell released the BBC Micro video game's source code on his website. Semi-serious he considers it the first ever Beat 'em up video game. |
FreeSpace 2 (now FreeSpace 2 Source Code Project) | 1999 | 2002 | Space Sim | Non-commercial/Proprietary | Proprietary | Volition, Inc. | Game source released by Volition, Inc. on April 25, 2002. |
Gates of Skeldal | 1998 | 2008 | Dungeon crawler role-playing video game | GPL 3 | Freeware | Napoleon Games | On 19 November 2007 the game was made freeware by the Czech developer, in 2008 the source code was released under GPLv3 on a sourceforge repository. Later it was translated by fans to English and ported to linux. |
Gish | 2010 | 2010 | Action | GPL | Proprietary | Cryptic Sea | Source opened with Humble Indie Bundle by Wolfire Games. |
Glitch | 2009 | 2013 | MMO | client and other parts under CC0 | CC0 | Tinyspeck | In 2013, one year after the MMO was shut down, most of the artwork and parts of the code were released under a CC0 license. |
Gothic 3 | 2006 | 2007 | RPG | Proprietary | Proprietary | JoWood | Source code was opened by JoWood for the members of "Community patch project" from the game community in 2007. |
Gravity Force 2 | 1994 | 2008 | Multidirectional shooter | no license given | no license given | Jens Andersson & Jan Kronqvist | On September 21, 2008 the developers of the Amiga shareware title Gravity Force 2 released the source code for "nostalgic interest" without specified license. |
H-Craft Championship | 2007 | 2015 | science fiction racing game | zlib license | Freeware | Irrgheist | H-Craft Championship was developed by the independent game studio Irrgheist and released by Manifesto Games/Akella in 2007. In 2014, the developers released the game as freeware and the source code under the zlib license in February 2015. |
Heretic | 1994 | 1999/2008 | FPS | GPLv2 | Proprietary | Raven Software | Game source released on 1999, put under GPL on September 4, 2008. |
Hexen | 1996 | 1999/2008 | FPS | GPLv2 | Proprietary | Raven Software | Game source released on 1999, put under GPL on September 4, 2008. |
Hexen II | 1997 | 2000 | FPS | GPL | Proprietary | Raven Software | Game source released in 2000. |
Homeworld | 1999 | 2003 | Space Real-time strategy | Non-commercial license | Proprietary | Relic Entertainment | Game source released 2003. |
HoverRace | 1996 | 2008 | Racing | originally time limited license / later non-commercial GrokkSoft HoverRace SourceCode License. | GrokkSoft | Was first published under a time-limited license. On 2008 re-newed with an infinite duration license. | |
Hovertank 3D | 1991 | 2014 | First-person shooter | GNU General Public License | Proprietary | id Software | First 3D game by id Software and John D. Carmack. |
In Pursuit of Greed | 1996 | 2014 | FPS | non-commercial use, "for educational and personal use only" | Freeware (non-commercial) | Mind Shear Software | Released as non-commercial freeware in 2014. |
Iron Seed | 1994 | 2013 | Space trading and combat simulator | GPL | Freeware (audiotracks proprietary) | Channel 7 | Released as freeware by the authors to promote the development of Iron Seed 2 in the 2000s. Source opened under the GPL by the developers in 2013. |
Jagged Alliance 2 Wildfire (now JA2-Stracciatella) | 2004 | 2004 | Tactical role-playing game | Own license | Proprietary | iDeal Games | Source code was bundled and released with JA2: Wildfire 2004. |
Kiloblaster | 1992 | 2008 | Arcade | Own license | Freeware (with additional restriction) | Epic MegaGames | Allen Pilgrim declared the registered version freeware and released also the source code on August 4, 2008. |
Kumquat & Cantaloupe | 1996 | 2012 | Maze | undefined | Freeware | Dave Schofield | The Amiga games Kumquat & Cantaloupe, originally released as shareware titles, were re-released as freeware with source code included by the author in November 2012. |
Kroz | 1987 | 2009 | Maze | GPL | GPL | Apogee Software | Game source released on March 20, 2009. |
Lemmings (video game) | 1991 | 2010 | Puzzle game | ? | ? | Brutal Deluxe | Brutal Deluxe released the source code of the Apple IIgs port of Lemmings (and a dozen other ports). |
Lugaru | 2005 | 2010 | Action-adventure game | GPLv2 | Proprietary | Wolfire Games | Open sourced with the first Humble Indie Bundle by Wolfire Games. |
Maelstrom | 1992 | 1995/2010 | Shoot 'em up | GPL | CC-BY | Ambrosia Software | Asteroids clone. 1995 source released under GPL. In 2010 Andrew Welch and Ian Gilman released the game's contents under a Creative Commons license. |
Marathon 2: Durandal (now Aleph One) | 1995 | 2000 | FPS | GPL | Proprietary | Bungie Software | Released by Bungie on January 17, 2000. |
MechCommander 2 | 2001 | 2006 | Real-time tactics | Shared Source Limited Permissive License | Proprietary | FASA Interactive/Microsoft | Source opened under a Shared Source license by Microsoft in August 2006. |
Meridian 59 | 1995 | 2012 | MMORPG | GPLv2 (compression library and audio library not included) | Freeware | Archetype Interactive | As of February 2010 Meridian 59 has been turned over to the original technical developers, Andrew and Chris Kirmse. On September 15, 2012 they released the game to the public as Freeware and most of the source code under the GPLv2 license. |
Miner Wars 2081 | 2012 | 2013 | 6DOF Space Shooter | own proprietary license | Proprietary | Keen Software House | 6DOF action-survival space-shooter simulation-game set in the year 2081. Full game and engine source code released under a restrictive license. |
Monster RPG 2 | 2010 | 2012 | JRPG | zlib license | zlib license | Nooskewl | After a successful Indiegogo campaign, released by Nooskewl under a Public Domain-like license ("Give it Your Own License") on November 11, 2012, later changed to zlib license. |
MiG Alley | 1999 | 2001 | Flight simulation | own license | Proprietary | Rowan Software/Empire Interactive | Source opened by Rowan Software/Empire Interactive in 2001. |
Myth (series) | 1998 | 2001 | Real-time tactics | source opened without defined license | Proprietary | Take 2 Interactive/MumboJumbo | Source opened by Take 2 Interactive/MumboJumbo to the game community in 2001. |
Myst Online: Uru Live | 2007 | 2010 | MMORPG | GPLv3 | Proprietary | Cyan Worlds | "Myst Online: Uru Live" struggled to attract subscribers and was canceled after its first year. Cyan release the game as an open source game in 2010. |
Natural Selection | 2002 | 2014 | FPS | GPLv2 (most code) / custom (external libraries) | Proprietary | Unknown Worlds Entertainment | In January 2014 Unknown Worlds released the source code for download on GitHub. |
NoGravity | 1996 | 2005 | Arcade | GPL | Proprietary | realtech VR | Source code released by realtech VR on February 16, 2005. |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way | 2002 | 2011 | FPS | GPLv2 | Proprietary | Monolith Productions | Source code released by Monolith Productions/Sierra Entertainment as part of a modding toolkit |
Penumbra: Overture | 2007 | 2009 | Survival horror with FPS aspects | GPL | Proprietary | Frictional Games | Developed by Swedish developer Frictional Games, the game blends the genres of survival horror, first-person shooter, and adventure. Open sourced with Humble Indie Bundle. |
Prince of Persia | 1989 | 2012 | Cinematic platformer | Proprietary | Proprietary | Jordan Mechner | Apple II source code was long-thought-lost, but was found again and released in 2012. |
Project: Starfighter | 2001 | 2008 | Shoot 'em up | GPL | Proprietary | Parallel Realities | |
Quake | 1996 | 1999 | FPS | GPL | Proprietary | Id software | Game source released on 1999. |
Quake II | 1997 | 2001 | FPS | GPL | Proprietary | Id software | Game source released on December 21, 2001. |
Quake III Arena | 1999 | 2005 | FPS | GPL | Proprietary | Id software | Game source released on August 19, 2005. |
Return to Castle Wolfenstein | 2001 | 2010 | FPS | GPL | Proprietary | Id software | The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License (GPL) on August 12, 2010. |
Revenge of the Titans | 2010 | 2011 | Tower Defense, RTS | Custom all-permissive | Proprietary | Puppy Games | Java based game. Source code was released by Puppy Games with the success of the second Humble Indie Bundle. |
Rise of the Triad | 1995 | 2002 | FPS | GPL | Proprietary | Apogee Software/3D Realms | Game source released on December 20, 2002. |
Rowan's Battle of Britain | 2000 | 2001 | Flight simulation | Empire Interactive License | Proprietary | Rowan Software/Empire Interactive | Source opened by Rowan Software/Empire Interactive in 2001. |
RuneSword II | 2001 | 2004 | Turn-based strategy | Public Domain | Public Domain | CrossCut Games | In 2004 CrossCut Games released the game into the public domain on SourceForge. Since then there is continuous development by the community on the game. |
Ryzom | 2004 | 2010 | MMORPG | AGPL | CC | Nevrax | In response to the folding of Nevrax, the Free Ryzom Campaign was launched in order to gather enough funds from donations ("Crowdfunding") from the community to purchase Ryzom and release the game as free software. The campaign was almost successful with 172,988€ of the required 200,000€ gathered. On May 6, 2010, Winch Gate announced the full release of source code and artwork, and a partnership with the Free Software Foundation. |
Shadowgrounds | 2005 | 2011 | Shoot 'em up | own non-commercial license | Proprietary | Frozenbyte | Game source released with a Humble Indie Bundle by Frozenbyte on April 22, 2011. |
Shadow Warrior | 1997 | 2005 | FPS | GPL | Proprietary | 3D Realms | Game source released on April 1, 2005. |
Seven Kingdoms | 1996 | 2008 | RTS | GPL | GPL and Proprietary* | Enlight | Source code released by Enlight in November, 2008. *Music is proprietary |
Seven Kingdoms II | 1999 | 2009 | RTS | GPL | Proprietary | Enlight | Source code released in August, 2009. |
Siege of Avalon | 2000 | 2003 | RPG | LGPL | Proprietary | Digital Tome | Source code released June 23, 2003. |
Space Engineers | 2013 | 2015 | space sandbox game | proprietary | commercial | Keen Software House | On May 14, 2015 the development studio made the source code freely available to the game's community for easier modding on GitHub under a proprietary license (non-open source license). |
SimCity (Micropolis) | 1989 (as SimCity) | 2008 (as Micropolis) | City-building game | GPLv3 | GPLv3 | Maxis (Will Wright/Don Hopkins) | Source code released by Don Hopkins under GPL in 2008. For trademark reasons released under the original working title Micropolis, also known as OLPC SimCity. |
Soul Rider | 2000 | 2003 | Snow board simulation/sport game | GPL | Proprietary | Slingshot Game Technology | On 20 Jan 2003 Soul Rider's game engine source code was released to allow ports to alternative OSes. |
Spear of Destiny | 1992 | 1995 | FPS | ID SOFTWARE LICENSE | Proprietary | id Software | The source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995. |
Star Control II (now The Ur-Quan Masters) | 1992 | 2002 | Action RPG | GPL | Cc-by-nc-sa | Toys for Bob (Fred Ford / Paul Reiche III) | Source code of the 3DO version GPL-released in 2002. |
Star Wars Jedi Knight II: Jedi Outcast | 2002 | 2013 | First/Third person shooter | GPLv2 | Proprietary | Raven Software | Release of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney. |
Star Wars Jedi Knight: Jedi Academy | 2003 | 2013 | First/Third person shooter | GPLv2 | Proprietary | Raven Software | Release of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney. |
Starshatter: The Gathering Storm | 2004 | 2011 | Space combat simulator | New BSD License | Freeware | Destroyer Studios/Matrix Games | Source code released by Destroyer Studios/Matrix Games on December 14, 2011. |
Strange Adventures in Infinite Space | 2002 | 2005/2009 | Space Roguelike | GPL | Freeware | Digital Eel | Source was release under GPL by Digital Eel in 2005. Content became freeware 2009. |
Stellar Frontier | 1997 | 2008 | Space simulation | STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license) | STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license) | Stardock | Stellar Frontier was developed by Doug Hendrix in 1995 and was later licensed and published by Stardock. On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game source code was released under an own non-commercial license. As result, the game's community took over the support of the game and improved the game, fixed the bugs and security holes with own-made patches. |
Supernova | 1987 | 2009 | Text adventure | GPL | GPL | Apogee Software | Game source released on March 20, 2009. |
Sopwith | 1984 | 2000 | Shoot 'em up | GPL | GPL | David L. Clark | The C and x86 assembly source code to Sopwith was released in 2000, at first under a non-commercial use license, but later under the GNU GPL at the request of fans. |
The Castle Doctrine | 2014 | 2014 | MMO | Public Domain | Public Domain | Jason Rohrer | The Castle Doctrine is developed by Jason Rohrer in a public Sourceforge repository and is like most of his creative works into the public domain. The The Castle Doctrine was developed as an early access game and is now sold on Steam for $14.99. |
To Heart 2 | 2004 | 2006 | Visual novel | GPL | Proprietary | Aquaplus | Its source code was released by Aquaplus under the GNU General Public License on December 22, 2005 along with the source code for Arurū to Asobo!!, Tears to Tiara, and Kusari. This decision was made due to the inclusion of Xvid derived code; Xvid being distributed under the same license. The source code for all four games is distributed upon request in CD-R format. |
Tribes 2 | 2001 | 2012 | FPS | Torque engine under MIT, rest is proprietary | Freeware | Dynamix | Many commercial titles were developed using the Torque engine. GarageGames released Torque 3D under the MIT License on September 20, 2012. The Tribes 2 source code beside the Torque engine is not available. |
Tyrian (now OpenTyrian) | 1995 | 2007 | Scrolling shooter | GPLv2 | Freeware/CC-BY 3.0 US | World Tree Games Productions/Epic MegaGames (Jason Emery/Daniel Cook) | The OpenTyrian team ported the closed-source Pascal code of Tyrian to C with permission of Jason Emery on February 2007. The graphic artist Daniel Cook released the artwork shortly after. |
Unreal | 1998 | 2008 | FPS | source opened without defined license | Proprietary | Epic Megagames | Access to source-code granted by Epic Megagames for the game community around 2008. |
Uplink | 2001 | 2003 | Hacking simulation | Proprietary | Proprietary | Introversion Software | Mid-2003 Introversion Software started selling the source code for $45. Usage beside modding and fixing of the game are not permitted by the license. Source code of the games Darwinia + Multiwinia and DEFCON was later sold too. |
Warlords Battlecry III | 2004 | 2006 | RTS | Own proprietary license | Proprietary | Infinite Interactive/Enlight Software | On 24 May 2006, the Warlords Battlecry III source code became available to the public. Members of the community (who signed a NDA) have been entitled distributors, which have the legal permissions to allocate copies of the Warlords Battlecry III source code. The source code release resulted in the development of several community-made fan patches and mods. |
Warzone 2100 | 1999 | 2004/2008 | RTS | GPLv2 | GPLv2, CC | Pumpkin Studios/Eidos Interactive | 3D real-time strategy game with a unit design system. First source part was released by Pumpkin Studios/Eidos Interactive in 2004 and the rest was released in 2008. |
Witchaven series | 1995 | 2006 | FPS | non-given | Proprietary | Capstone Software | Around 2006 Les Bird, a programmer from the 1996 folded game development company Capstone Software, released the source code of the abandoned games Witchaven, Witchaven II, William Shatner's TekWar and Corridor 7: Alien Invasion. |
Wolfenstein 3D | 1992 | 1995 | FPS | ID SOFTWARE LICENSE | Proprietary | id Software | The source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995. |
Wolfenstein: Enemy Territory | 2003 | 2010 | FPS | GPLv3 | Proprietary | Splash Damage/id Software | Game source released on August 12, 2010. |
Word Whiz | 1988 | 2009 | Educational game | GPL | GPL | Apogee Software | Game source released on March 20, 2009. |
Xargon | 1993 | 2008 | Platformer | own license | Freeware (with additional restrictions) | Epic MegaGames | Game source released in 2008 by the programmer Allen Pilgrim. |
The table below with available source code resulted not from correct releases of companies or IP holders but from unclear release situations, like lost & found and leaks of unclear legality (e.g. by an individual developer on end-of-product-life).
Title | Original release | Source code found or leaked | Genre | Original developer | Additional information |
---|---|---|---|---|---|
Asteroids | 1979 | 1996 | Arcade | Atari | Source code of Asteroids in the Atari 7800 version was released in physical form by Atari Sunnyvale on their closure 1996. Together with Ms. Pac Man, Dig Dug, Robotron: 2084 and eight further games reconstructed by the Atari-Museum and published later. |
Art of Fighting | 1992 | 2014 | Fighting game | SNK | Found in a PC9821 (neogeo dev machine) the full source code of the Art of Fighting ASM 68k source code in 2014. |
B.O.B. | 1993 | 2008 | Side-scrolling game | Electronic Arts | On September 12, 2008 the source code of the SNES version became available as it was found on an eBay-bought hard drive. |
Dark Engine (Thief, Thief II, System Shock 2) | 1993 | 2009/2010 | Stealth game | Looking Glass Studios | In 2009, a complete copy of the Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive. In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased. Later, significant updates for the Dark Engine-based games were published. |
Donkey Kong | 1981 | 2008 | Platformer | Nintendo | In August 2008 the source code of Donkey Kong in Atari 800 6502 assembly became available at the AtariAge forum. |
Double Dragon II: The Revenge | 1989 | 2013 | Beat em up | Technōs Japan | In 2013 the Internet Archive put the undeleted assembly sources (DRGNSRC.LZH) of the DOS version for download. |
Eve Online | 2003 | 2011 | Space strategy MMO | CCP Games | On 20 May 2011 someone released the EVE Online source code on a github repository. After the source code was online four days, CCP issued a DMCA take-down request which was followed by github. |
Forsaken (video game) | 1998 | 2007 | 6DOF shooter | Probe Entertainment | In 2007, nine years after the first release, the game itself and its source code were considered abandoned and became available to the public. The game's community took up the game and kept updating and porting the game via a GitHub repository under a GPL license. |
Mr Nutz 2 | 1994 | 2008 | Platformer | Ocean Software | Amiga game, source code prototype associated with Peter Thierolf. |
Softporn Adventure | 1981 | ? | Text adventure | On-Line Systems | A comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Charles Benton and released by On-Line Systems and became later the base for Leisure Suit Larry 1. Source code became available by unknown means, potentially the developer. The PC version was also released later as freeware by Al Lowe. |
Turrican III | 1994 | 2008 | Run and gun | Factor 5 | Amiga game, source code prototype associated with Peter Thierolf. |
Trespasser (video game) | 1998 | 200x | Action-adventure, first-person shooter | DreamWorks Interactive | The fan community got the original source code into hand by unknown means and created modifications and unofficial patches with it. |
Ultima 9 | 1999 | 2014 | First person Role-playing video game | Origin Systems | In November 2014 the Ultima Codex Community was able to acquire the Ultima 9 source code from a former developer for offline archival to prevent permanent loss. |
Wing commander series | 1990 | 2011 | Space simulator | Origin Systems | The long lost source code of Wing Commander I was given to the fan-community in August 2011 by a former developer for the purpose of long-time preservation. Later most other parts of the series followed. |
When much time and manual work is invested in decompiling, disassembling and reverse engineering the binary executable, it is possible to recover a source code variant of the program. This process will typically lead not to the original source code but to a strongly diverging version as a binary program not represents all informations carried in the original source code. Therefore, for instance, comments and function names can't be recovered anymore, if the program was compiled as release version without additional debug informations.
Title | Original release | Source code by decompilation | Genre | Original developer | Additional information |
---|---|---|---|---|---|
Albion | 1996 | 2011 | Adventure game | Blue Byte | In 2011 via static recompilation from the original x86 binary executable a port for the ARM architecture of the Pandora handheld was created by fans. The community still updates this recompiled version and released also Windows and Linux builds in 2015. |
Another World | 1991 | 2011 | Platform game | Delphine Software International | In 2011, Fabien Sanglard analysed Another World by reverse engineering and reconstructed a complete C++ source code variant of the internal virtual machine based on an earlier approach. |
Dungeon Keeper | 1997 | 2005 | realtime dungeon simulator | Bullfrog | Tomasz Lis works on reverse engineered version called "KeeperFX" with the resulting source code released as GPLv3. |
Dungeon Master | 1989 | 2001 | Dungeon crawler | FTL Games | In 2001 Dungeon Master (and its successor CSB) was released by Paul R. Stevens in a portable reverse engineered version called "CSBwin". CSBwin was reverse engineered from the game's Atari assembler code to a pure C version in years of work. |
E.T. the Extra-Terrestrial | 1982 | 2006 | Arcade | Atari | In 2006 decompiled by Dennis Debro. Following that, several unofficial fixes for the game were released by a fan site. |
Elite (video game) | 1984 | 2003 | Space trading game | Ian Bell, David Braben | Christian Pinder created Elite: The New Kind as faithful PC version by reverse-engineering platform-neutral C code from the original BBC Micro version of Elite. This version was withdrawn from the main distribution at David Braben's request in 2003. In September 2014, on Elite's 30th birthday, Ian Bell blessed Elite: The New Kind and re-released it for free on his website. Source code of the 1.0 version is available on a github repository. |
Frontier: Elite 2 | 1993 | 2006 | Space trading game | Frontier Developments | Reverse engineered to C by Tom Morton until 2006. |
Frontier: First Encounters (Elite III) | 1995 | 2005 | Space trading game | Frontier Developments | Frontier Developments announced in 2000 that FFE would be open-sourced under a GPL-similar license, but this never happened. In response, in October 2005 the game was reverse engineered by John Jordan and builds for modern operation systems were provided. Updated until December 1, 2009 and later continued by other programmers with builds like "FFE_D3D". |
Heart of the Alien | 1994 | 2004 | Platformer | Interplay Entertainment | After Heart of the Alien became unsupported and unavailable, Gil Megidish took up 2004 the effort of extracting a source code variant from the binary game by reverse engineering to make the game available again on modern platforms. The extracted source code was made open-source and is hosted freely available on sourceforge. |
Little Big Adventure | 1994 | 2004 | Action-adventure | Adeline Software International | Reverse engineered and placed on sourceforge (later GitHub) as "Twin-e" after getting an "OK" by Frederick Raynal. |
Super Mario Bros | 1985 | 2012 | Platformer | Nintendo | Commented disassembly of SMB on github. |
Space Ace | 1984 | 2015 | Interactive movie | Advanced Microcomputer Systems | In July 2015 Rebecca Heineman released a reverse engineered Apple IIGS source code version of Space Ace on GitHub. |
Starcraft | 1998 | 2014 | Real-time strategy | Blizzard Entertainment | By static recompilation and reverse engineering of the original x86 version an unofficial version for the Pandora handheld and the ARM architecture became available in 2014. |
Strike Commander | 1993 | 2013 | Flight simulator | Origin Systems | In 2013 a SC reverse engineering project by Fabien Sanglard with a reconstructed source code variant became available on GitHub as the original source code was most probably lost in the take over of Origin by EA (Abandonware). |
Syndicate Wars | 1996 | 2010 | Real-time tactics | Bullfrog Productions | In January 2010 a reverse engineering project of the MS-DOS-based Syndicate Wars was finished by two developers and builds for Windows, Mac and Linux were released. It's complete beside networking and joystick code. |
Tennis for two | 1958 | 2008 | Arcade | William Higinbotham | In 2008 Tennis for Two, a video game from 1958, was recreated using partly modern parts. |
Transport Tycoon Deluxe | 1994 | 2004 | Business simulation game | Chris Sawyer/Microprose | In 2003, Ludvig Strigeus started to reverse engineer Transport Tycoon Deluxe and convert the game to C. In 2004, this re-engineered Transport Tycoon Deluxe was released and christened OpenTTD and is still under active development by the community. |
See also
- List of open source game engines
- List of open source video games
- List of commercial software with available source code
- List of formerly proprietary software
- List of commercial video games released as freeware
- List of freeware games
- Source port
References
- A Dark Room goes open source July 3, 2013.
- "Purchasing Abuse". Archived from the original on 2003-06-10. Retrieved 2007-09-07.
- gog.com team (2015-03-24). "Release: Airline Tycoon Deluxe". gog.com. Retrieved 2015-08-01.
Airline Tycoon Deluxe is a golden oldie with native versions for Mac OS X and Linux. As an added bonus, the package here comes with the game's Windows source code for your viewing and tweaking pleasure. You sure don't see that every day.
- AlienBash_src.readme This code is available under the following license, as stated by Mr. Glen Cumming in the above thread: "I am happy for every scrap of code on my disks to be made available to whoever wants it - I only ask that the really embarassing stuff is erased (lots) and any potentially libelous messages (or swears) in any of the code/scrolling messages are removed."
- AlienBash I & II - Original Coder Contacted - Help Needed in Rescuing 68000 Source!! on eab.abime.net (2014)
- ^ Aliens Vs Predator - Source code update (January 4, 2013)
- AvP/trunk/License.txt The source code to Aliens Vs Predator is copyright (c) 1999-2000 Rebellion and is provided as is with no warranty for its suitability for use. You may not use this source code in full or in part for commercial purposes. Any use must include a clearly visible credit to Rebellion as the creators and owners, and reiteration of this license.
- allegiancelicense.txt Microsoft Research Shared Source license agreement ("MSR-SSLA")
- Colayco, Bob (2004-02-06). "Microsoft pledges Allegiance to its fanbase". gamespot.com. Retrieved 2011-07-22.
- DOSAnacreonSource20.zip
- Ares on amrosiasw.com
- Antares on arescentral.org
- Michael Kurinnoy (2007-02-20). "AstroMenace Press Release" (PDF). Viewizard. Retrieved 2010-03-08.
- "Aquaria goes open source!". Wolfire Games blog. 2010-06-03.
- Aztaka Developer’s Edition on amanitadesign.com (January 7, 2011)
- Aztaka Developer's Edition Released on gamershell.com (January 10, 2011)
- "linuX-gamers.net - Savage: The Battle for Newerth now Freeware". linux-Gamers. Archived from the original on June 8, 2008. Retrieved 2008-11-02.
- Newerth Savage XR - About us In 2007 Newerth.com acquired the source code for Savage: The battle for Newerth and announced its continued development with the implementation of new features and content into the game via a patch named XR, incorporating previous community modifications.
- Leyda, Jeff. "The Beyond Castle Wolfenstein Project - Beyond Castle Wolfenstein Project Quick FAQ". www.oldskool.org. Retrieved 2014-08-31.
Q) Do you have the rights to distribute this game? A) Hopefully! Silas Warner's wife has granted permission to release the source code and game executables as a small memorial of his work.
- Blades of Exile Source Code
- Benson, Julian (2013-07-08). "Blake Stone: Planet Strike source code released after almost 20 years". PC Games. Retrieved 2013-07-11.
- source code of Blake Stone with license
- sourceforge.net/projects/raceintospace
- ^ CopyrightInfo.txt
- ^ Larabel, Michael (June 6, 2014). "id Software's Softdisk Open-Sources Some Really Old Games". Phoronix. Retrieved June 6, 2014.
- Call-to-Power-II-Source-Code-End-User-License-Agreement
- Bell, John (2009-10-01). "Opening the Source of Art". Technology Innovation Management Review. Retrieved 2012-12-30.
that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
- "Canabalt "Open Source" Details, Licensing and Extra Information". December 31, 2010. Archived from the original on 2013-05-25. Retrieved 2013-06-06.
- GAME_LICENSE.TXT
- Hodgkins, Kelly (2010-12-31). "Popular indie game Canabalt goes open source". tuaw.com.
The developers behind Canabalt confirmed that the game's source code will be made available as part of an open source project. The game will be licensed under the MIT Open Source license, which will let other developers use the engine source code in its entirety for both personal and commercial projects. While the code powering the game is available for the world to use, the game art, sounds, animations and Canabalt game-specific code is still proprietary.
- Petitte, Omri (20 March 2014). "Cart Life exits Steam, goes open source". PC Gamer. Retrieved 21 March 2014.
- cartlife_opensores.zip
- Template:Pl icon Announcement on Polish fan community page
- Jerz, Dennis (2007). "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky". Seton Hill University.
{{cite web}}
: More than one of|author=
and|last=
specified (help) - David Kinder's guide to Adventure downloads at the Interactive Fiction Archive
- Colossal Cave Adventure Source Code on jerz.setonhill.edu (2007)
- Let's get Keen Dreams re-released legally !
- commander-keen-keen-dreams-source-code-released on slashdot.org
- Keen source code on github.com
- GOG.com (2013-12-09). "Classic Gem Promo: Conquest: Frontier Wars". cdp.pl.
- Conquest: Frontier Wars on GOG on robertsspaceindustries.com
- ^ Larabel, Michael (2012-11-02). "CoreCode's CoreBreach Game Goes Open-Source". Phoronix. Retrieved 2013-06-22.
- timothy (2012-08-07). "Dark Reign 2 Goes Open Source". slashdot.org. Retrieved 2013-08-13.
- "darkreign2". google code. 2011-09-01. Retrieved 2013-08-19.
- Palestar. "Medusa Engine License", retrieved January 22, 2010.
- Drafell. "Medusa Engine Source Code Released", DarkSpace Development Blog, June 21, 2009.
- D2X-XL sourceforge repository
- https://github.com/OpenSourcedGames/Descent-2/blob/master/README.TXT
- Dunkin, Alan (1998-01-26). "Descent Source Code Released". gamespot.com. Retrieved 2013-01-13.
Parallax Software, the software developer that created the popular three-dimensional action games Descent and Descent II, has released Descent's source code (version 1.5) to the public domain for noncommercial purposes.
- "Descent 3 - Past Headlines - 1999". Outrage Entertainment. Archived from the original on 2007-02-03. Retrieved 2007-02-07.
- Jason Rohrer (2011-10-17). "DiamondTrust/ci/default/tree". SourceForge. Retrieved 2013-05-22.
- Dink-Smallwood-Source-License
- Dink-Smallwood-Source-License Please keep in mind while I'm sharing the source, I am not sharing the media, if you would like to use or distribute the Dink Smallwood artwork, this requires express permission.
- http://www.dinknetwork.com/file/dink_smallwood_source_code/
- Find free sounds for FreeDink
- "TTimo/doom.gpl3". GitHub. 2011-11-22. Retrieved 2011-11-23.
- Dragonfire source on atariage.com
- ^ Source Code
- History of DROD
- deadly-rooms-of-death
- Eat The Whistle goes GPL! (archived)
- Eat the Whistle
- Owen, Dave (2014-04-16). "Eldritch developer releases source code for free". VG247. Retrieved 2015-01-18.
- Eldritch-Source-2014-04-14.zip
- Ian Bell's Elite pages - November 1999 : Elite 15th Anniversary - Released the program sources
- Bell, Ian (1999-11-01). "Elite Archives ----The Files----". iancgbell.clara.net. Archived from the original on 2000-11-18. Retrieved 2015-11-06.
- David Braben's Legal Threats to the Elite Home Page on Ian Bell's webpage (updated 19/09/14)
- Braben, David. "I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous". Reddit AMA. Retrieved 30 December 2012.
- ^ "Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release". cabume.co.uk. 25 September 2014. Archived from the original on 2015-04-13.
- Empire Interactive (Europe) Limited Licence Agreement for Razorworks' "Enemy Engaged RAH-66 Comanche Versus KA-52 Hokum"
- EECH DevZone
- "The End of an Era!". Windward. 2005-10-01. Archived from the original on 2005-11-24. Retrieved 2013-10-26.
October 1, 2005: We just sold the last copy of Enemy Nations. If you have a copy and want to give a copy to a friend - you have our permission to burn a CD with a copy of Enemy Nations - with one major caveat. You must give them the game. You cannot sell it to them. You cannot include it as part of anything you sell. It cannot be included with any product or magazine as a free extra. The person making the copy must even buy the blank CD. It must be a true free gift given totally separate of anything else.
- source code mirror at atomicgamer.com
- get-your-very-own-free-and-legal-copy (January 2006)
- ^ "License for Original Code". launchpad.net/enations.
This is released under a limited license: 1) No rights are given to the game Enemy Nations, the trademark Enemy Nations, or the concept. 2) Windward intends to someday create an Enemy Nations II and reserves all rights for all future versions of the game. 3) You may not sell anything derived from this code, art, or anything else included. 4) This is released solely for people to learn from the code and to make fixes in the existing code that they will make available for free. If you don't like these restrictions, don't use this code/data.
- Bertolone, Giorgio (2011-03-12). "Interview with Kevin Klemmick - Lead Software Engineer for Falcon 4.0". Cleared-To-Engage. Archived from the original on 2011-03-18. Retrieved 2014-08-31.
In 2000 the source code of Falcon 4.0 leaked out and after that groups of volunteers were able to make fixes and enhancements that assured the longevity of this sim. Do you see the source code leak as a good or bad event? "Absolutely a good event. In fact I wish I'd known who did it so I could thank them. I honestly think this should be standard procedure for companies that decide not to continue to support a code base."
- "FreeFalcon". github.com. 2013-01-24. Retrieved 2013-09-11.
Legal - FreeFalcon doesn't have the cleanest history regarding its terms of use, but that all ends here. The code is now licensed under the rather liberal BSD 2-clause license; for the first time in its history, FreeFalcon is truly free. See the LICENSE.md file for the full text of the license.
- Free Fall on Ian Bell's website " I wrote Free Fall in 1982/3 for the BBC Micro. It was published by Acornsoft in 1983. I like to describe Free Fall as the first ever beat-em-up so as to claim, with tounge somewhat in cheek, to have invented two gaming genres."
- Sulic, Ivan (2002-04-25). "Freespace Source Code". IGN. Retrieved 2013-01-11.
- Brány Skeldalu (aka The Gates of Skeldal) is ready for testing on trisquel.info
- skeldal on sourceforge.net
- "Brány Skeldalu Download, English Patch (Beta) :: DJ OldGames". oldgames.sk. Retrieved 18 January 2014.
- von Eitzen, Chris (2010-06-10). "Indie game Gish source code released". h-online.com. Archived from the original on 13 November 2012. Retrieved 2013-01-13.
- "Gish goes open-source". Wolfire Games blog. 2010-05-30.
- tinyspeck (2013-11-18). "Glitch is Dead, Long Live Glitch! - Art & Code from the Game Released into Public Domain". glitchthegame.com. Retrieved 2013-12-11.
The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose.
- Blackwell, Laura (2013-11-18). "Afterlife of an MMO: Glitch's offbeat art enters public domain". pcworld.com. Retrieved 2013-12-11.
- Sebayang, Andreas (2009-03-23). "Gothic 3 Community Patch soll fast alle Fehler beheben - Mehr als 700 Veränderungen im letzten Community Patch" (in German). Golem.de. Retrieved 2013-01-06.
Das Team hatte Zugriff auf den Quellcode von Gothic 3. Zusätzlich wurde auch inhaltlich an dem Spiel gearbeitet, da laut Patch Team ein Beheben aller Fehler nicht allein durch das Verändern des Quellcodes möglich war.
- "The Gravity-Force 2 Homepage". lysator.liu.se. 2008-09-21. Retrieved 2013-10-13.
Jan made an archaeological expedition and recovered the GF2 source code from a dusty old floppy disc! We do not pretend it is a wonder in coding style (in fact, it is a complete disaster!), but for primarily nostalgic interest we publish it here.
{{cite web}}
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ignored (help) - contact
- H-Craft Championship Purchase "In order to purchase H-Craft Championship please visit our reseller www.Manifestogames.com" (2007)
- H-Craft Championship CDnavigator.ru
- H-Craft Championship Freeware release announcement in Reddit
- H-Craft Championship Irrgheist News, February 25, 2015
- H-Craft Championship H-Craft Source Code
- http://www.homeworldsdl.org/LICENSE.txt
- Largent, Andy (2003-10-08). "Homeworld Source Code Released". insidemacgames.com. Retrieved 2012-12-23.
- https://raw.github.com/HoverRace/HoverRace/master/license.txt
- "/trunk/license.txt – HoverRace". Svn.igglybob.com. 2008-11-29. Retrieved 2013-01-05.
- Source Code License (2008-11-29)
- In Pursuit of Greed (Game + Source)
- Latest Patches on ironseed.com (March 24, 2013)
- Burnes, Andrew (2004-02-25). "Jagged Alliance 2 Source Code To Be Bundled With Wildfire". ign.com. Retrieved 2012-12-23.
- ^ Kiloblaster_and_Xargon_Freeware_License
- Kiloblaster Allen Pilgrim declared Kiloblaster freeware and released the source code.
- Amiga Games
- Kumquat & Cantaloupe - Full Games and Source on 22 November 2012
- LemminGS source code on brutaldeluxe.fr
- Lugaru goes open source Wolfire Blog, May 11, 2010
- http://hg.libsdl.org/Maelstrom/rev/0e3d2ddd9add
- "Marathon 2 Source Code Released". mactech.com. 2000-01-17. Retrieved 2012-12-25.
Today at 7 pm CST Bungie Software releases the Mac source code for their classic game "Marathon 2: Durandal" to the net.
- Keller, Brian (2006-03-22). "MechCommander 2 EULA". Social.msdn.microsoft.com. Retrieved 2013-12-29.
- Fleshbourne, Daniel (2006-08-18). "Microsoft MechCommander 2 Shared Source Release". neowin.net. Retrieved 2012-12-30.
This is the Shared Source release for MechCommander 2. This release contains all of the source code and source assets required to build MechCommander 2. This release can be used with the Microsoft XNA Build March 2006 Community Technology Preview (CTP).
- "License for Meridian 59 v1.0". github.com. 2012-09-15. Retrieved 2013-10-08.
This source code is distributed under the terms of the GNU General Public License with the following special exception. As a special exception, the copyright holders of this program give you permission to link this program with the accompanying files wrap.dll and waveplay.dll.
{{cite web}}
: Unknown parameter|authors=
ignored (help) - https://github.com/KeenSoftwareHouse/Miner-Wars-2081/blob/master/License.txt
- official-license-post on nooskewl.com (Trent, May 13, 2012)
- Monster RPG 2 Now Free and Open Source on nooskewl.com (November 11, 2012)
- ^ Mitchell, Robert (2001-11-19). "The Return of MiG Alley?". combatsim.com. Retrieved 2013-01-06.
Bob Mitchell: What has prompted you to release the source code for MiG Alley and Battle of Britain? Dave Whiteside: Because we are no longer doing flight sims , and we would not be able to publish any patches that were required , rather than let MiG die and all the code sit doing nothing it was considered a good idea, a swan song, if you like, for Rowan .
- migalley.exe source code mirror
- Wen, Howard (2004-06-10). "Keeping the Myths Alive". linuxdevcenter.com. Retrieved 2012-12-22.
fans of the Myth trilogy have taken this idea a step further: they have official access to the source code for the Myth games. Organized under the name MythDevelopers, this all-volunteer group of programmers, artists, and other talented people devote their time to improving and supporting further development of the Myth game series.
- Myth II 1.7.2 Released for Linux! (28 Feb 2012)
- Thomsen, Michael (2011-08-24). "Building With Someone Else's Blocks: Going Open Source With Games". Gamasutra. p. 2. Retrieved 2013-10-25.
the game struggled to attract subscribers and was canceled after its first year. Disappointed with the turn of events, Cyan decided to release Myst Online: Uru Live as an open source game in 2010 hoping fans would be able to give the game a new life.
- "unknownworlds / NS". GitHub.
EXCLUDED CODE: The code described below and contained in the Natural Selection Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms.
- Unknown Worlds unleashes Natural Selection source code By Jenna Pitcher on Jan 23, 2014 at Polygon]
- No Gravity (Classic)
- nolf2-source-released-but-to-what-end (July 2011)
- Sierra has released the No One Lives Forever 2 Toolkit
- Paradox Interactive - Penumbra: Overture premieres game on Gamer's Gate
- "Penumbra: Overture Game And Engine Source Code Released For Free". MegaGames. 2010-05-14. Retrieved 2013-10-11.
- Ciolek, Todd (2012-10-17). "Among the Missing: Notable Games Lost to Time". 1up.com. Retrieved 2015-06-19.
Prince of Persia creator Jordan Mechner believed that the source code to the game's original Apple II version was gone when he failed to find it in 2002. Ten years later, Mechner's father uncovered a box of old games at the family home, and among them were disks containing Prince of Persia's bedrock program.
- ' Mastrapa, Gus (2012-04-20). "The Geeks Who Saved Prince of Persias Source Code From Digital Death". Wired. Retrieved 2012-11-30.
- parallelrealities.co.uk/LICENSE webarchive versions
- Debian bug #546800 - RM: starfighter -- RoM; copyright infringement
- ftp://ftp.idsoftware.com/idstuff/source/
- Official PuppyGames Blog
- "Revenge of the Source Code". Puppy Games. 2011-04-20. Retrieved 2011-08-23.
- source code mirror
- RuneSword 2 FREE! on crosscutgames.com Sat 2004.04.17 14:40
- runesword 2
- Wiesner, Thorsten (2004-04-19). "Rollenspiel RuneSword 2 ist ab sofort Open Source - Kompletter Source Code steht zum Download bereit" (in German). golem.de. Retrieved 2015-08-04.
- Free Ryzom campaign (archived)
- "Virtual Citizenship Association - Virtual Worlds, Real Citizens". Virtualcitizenship.org. Archived from the original on 2007-10-29. Retrieved 2009-10-14.
- "Breakthrough for Free Software Gaming--Ryzom Announces Full Release of Source Code and Artwork, and a Partnership with the Free Software Foundation to Host a Repository of the Game's Artistic Assets". ryzom.com. Retrieved 2010-05-06.
- "Ryzom is opening a new website for its Free Software NeL 3D MMORPG engine". Ryzom. 2008-09-08. Retrieved 2009-10-14.
- Shadowgrounds license
- Larabel, Michael (2011-04-22). "Frozenbyte Open-Sources Shadowgrounds Games". Phoronix. Retrieved 2011-05-06.
- http://7kfans.com/?p=96
- http://www.enlight.com/7k/
- "Going Open Source!". soaos.sourceforge.net. 2003-06-23. Retrieved 2011-08-02.
In order to give the Siege game an extended practical life, allow ongoing player support, give the game a chance to be made available on other platforms, and to share our technical learning experience with the game development community, the Board of Directors at Digital Tome LP have agreed to release the Delphi source to the Siege game to the Open Source community under an LGPL license!
- O'Connor, Alice (2015-05-15). "Space Engineers Shares Source Code". Rock, Paper, Shotgun. Retrieved 2015-06-16.
- Rosa, Marek (2015-05-14). "Space Engineers – full source code access, total modifications and 100,000 USD fund". marekrosa.org. Retrieved 2015-06-16.
Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers' source code. This comes as a continuation of our decision to give more freedom to modders and community.
- SpaceEngineers on github.com
- micropolis license on donhopkins.com
- Simser, Bil (2008-01-10). "SimCity Source Code Released to the Wild! Let the ports begin..." weblogs.asp.net/bsimser. Retrieved 2012-12-30.
Don Hopkins got a lot of work done on the finishing touches on releasing the original SimCity source code under the GNU General Public Library (GPL). The code won't have reference to any SimCity name as that has all be renamed to Micropolis. Micropolis was the original working title of the game and since EA requires that the GPL open source version not use the same name as SimCity (to protect their trademark) a little work had to be done to the code.
- news archived 2000
- snowboarding-soul-ride-engine-goes-gpl
- 20 Jan 2003 - Soul Ride Engine goes GPL
- ^ LICENSE.DOC on github.com/id-Software/wolf3d
- ^ Plunkett, Luke (2013-04-03). "Lucasarts' Closure Convinces Developers To Release Awesome Star Wars Source Code". Kotaku. Retrieved 2013-04-04.
In the wake of Lucasarts' closure today, Raven - the developers of the thoroughly excellent Jedi Outcast - have decided to release the source code for the game. Oh, and the code for its sequel, Jedi Academy, as well.
- Rubin, Brian (2012-01-16). "Starshatter: The Gathering Storm Goes Open Source!". spacegamejunkie.com. Retrieved 2013-01-08.
Apparently the excellent and unique military space sim, Starshatter: The Gathering Storm, has gone open source thanks to its original developer releasing the source code. : "14 DEC, 2011 – STARSHATTER:THE GATHERING STORM – Open Source Version 5.0.5. This download Includes the cumulative Starshatter-TGS game up to version 5.0.5 (No CD Required). It is available for download from our "Lagacy Official File" section."
- doctorfrog (2012-02-06). "Because Stars Matter: Starshatter (Sci-Fi Flight Sim) is Free!". drfrog.wordpress.com. Retrieved 2012-01-08.
Starshatter: The Gathering Storm is a moderately complex, moderately realistic, spaceborne military flight sim that takes place in a series of dynamic campaigns.
- sais After being sold for several years by Cheapass Games, Strange Adventures in Infinite Space was released as free software and its source code was made available under the GNU General Public License. Go to the Strange Adventures in Infinite Space website to download the game, source code and various other goodies
- stellar_frontier_source_eula.txt STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (mirror)
- "Stellar Frontier Source Code - Released". stellarfrontier.ss-network.net. 2008-11-18. Archived from the original on 2009-12-31. Retrieved 2013-10-13.
As of Tuesday, November 18, 2008, the Stellar Frontier source code has officially been released by Stardock Corporation. End-User License Agreement was updated June 19th 2010.
- Stellar Frontier Development Log on nexus.stellarfrontier.net/
- Clark, Dave (2000-10-29). "Sopwith Code Support". Retrieved 2006-12-01.
- Clark, Dave. "Sopwith – Source Code". Dave Clark's Home Page. Retrieved 2006-12-01.
- CastleDoctrine on sourceforge.net
- Castle Doctrine on store.steampowered.com
- ^ "弊社製品のムービー再生にxvid.orgのムービー展開ライブラリを使用していた件について。" (in Japanese). Aquaplus. 2005-12-22. Archived from the original on 2006-11-26. Retrieved 2010-12-18.
{{cite web}}
: Unknown parameter|trans_title=
ignored (|trans-title=
suggested) (help) - ^ "Leaf Forced to Release Game Source Code". Anime News Network. March 1, 2006. Retrieved 2008-12-11.
- GarageGames to Release T3D as Open Source on GarageGames (Eric Preisz 2012-10-09)
- "It's here! The MIT licensed Torque 3D GitHub repo is ready!".
- Tribes 1 and 2 source code anywhere on garagegames.com, 2013-01-04
- Free game graphics: Tyrian ships and tiles Daniel Cook (2007-04-04)
- Lost garden license
- Meer, Alec (2012-10-12). "Patchy Like It's 1998: Unreal 1 Updated". rockpapershotgun.com. Retrieved 2012-12-21.
The list of fixes upon fixes are too long to mention here, but the essential purpose of v227 is to add DirectX9 and OpenAL support as well as mending everything that needs mending. Epic are aware of and permit the patch
- Rose, Michael (2010-07-09). "Darwinia and Multiwinia Source Code Released". indiegames.com.
- The Source Code We get bored easily and once we've finished a game we want to work on something completely different. But wait, what if there's other cool stuff that could be done that we left out? If you are a programmer you can take any of our games to the next level by becoming a developer. Buy access to our hosted SVN repo and get forum access to chat about your mods with the rest of the community.
- "Quarter-Two Three Forums, discussion regarding the state of Warlords Battlecry 3's source code".
- "The Gibberlings 3 Forum discussion regarding the state of Warlords Battlecry 3's source code".
- Unofficial Patches on patches-scrolls.de
- links to prominent mods and unofficial patches for WBC3 on gog.com (2014)
- Updated GPL release readme Post by jaywalker_eidos » 11 Jun 2008, 16:53
- "Capstone Source Archive". Lesbird.com. Retrieved 2015-06-21.
- Allen Pilgrim declared Xargon freeware and released the source code.
- Parrish, Kevin (2009-07-07). "Atari 7800 Source Code Rescued - Atari released the source code for the 7800 console and games". tomsguide.com. Retrieved 2012-01-09.
- "7800 Games & Development". atari-museum.com. 2009. Retrieved 2012-01-09.
These games were rescued from Atari ST format diskettes that were thrown out behind 1196 Borregas when Atari closed up in 1996. The Atari Museum rescued these important treasures and recovered them from the diskettes.
- Art of Fighting Source Code for Neogeo (044)
- source code
- Callis, Matthew (2008-09-12). "Space Funky B.O.B. - Space Funky B.O.B. Source Code". superfamicom.org. Retrieved 2013-01-14.
This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay
- Smith, Quintin (2010-12-14). "Dark Engine Source Code Found In A Bag". Rock, Paper, Shotgun. Retrieved 2011-04-15.
As of this weekend, Christmas has come early for the Through the Looking Glass community. A CD's been discovered containing the source code for the Dark Engine, aka the engine used by Thief, Thief II and System Shock 2 (not to mention Irrational and Looking Glass' cancelled cold war spy game Deep Cover).
- Humphries, Matthew (2010-12-14). "Game engine used for Thief/System Shock 2 found with Dreamcast dev kitGames". Rock, Paper, Shotgun. Retrieved 2015-07-04.
If you asked me which is my favorite all time video game, my number one would be Thief II. So it's with more than a little excitement that I report the source code for the Dark Engine, used to create Thief, Thief II, and System Shock 2, has been found.
- "Le Corbeau" (2012-09-25). "Thief 2 V1.19 & System Shock 2 V2.4". www.ttlg.com. Retrieved 2012-11-10.
This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game from v1.18 to v1.19, providing improved support for modern hardware and correcting many known bugs.
- Pearson, Craig (2012-02-07). "Thief 2 Is Now On Good Old Games". Rock Paper Shotgun. Retrieved 2012-11-10.
discovered that it suffers much of the same resolution and widescreen based trouble from the previous release, but this utility fixed all my troubles
- "Tafferpatcher: unofficial complete patch for Thief 2". www.ttlg.com. 2012-11-10. Retrieved 2012-11-10.
Included patches: - Patch 1.19 which eliminates all issues with modern hardware, widescreen resolutions, multi-core systems, etc.- Various mission, gamesys, model and texture fixes.
- Donkey Kong source code at AtariAge.com
- DragonII on archive.org
- Humphries, Matthew (2011-05-25). "Eve Online source code posted online, DMCA takedown quickly follows". geek.com. Retrieved 2015-11-07.
It looks as though someone has posted the source code for the space MMO Eve Online there. As you'd imagine, developer CCP isn't too happy about this and was quick to issue the takedown request.
- dmca/2011-05-24-cpp-virtual-world-operations.markdown
- ProjectX brings Forsaken on modern systems and lets you to free play at 1920 x 1080 (30.03.2013)
- ForsakenX
- license on github.com
- code-source-mr-nutz-2 on assemblergames.com
- ^ amiga source on gilgalad.arc-nova.org
- "Al Lowe Downloads game history". 2007. Retrieved 2007-03-21.
- softporp.zip on ifarchive.org
- Al Lowe. "Softporn". allowe.com. Retrieved 2015-08-14.
Before there was a Leisure Suit Larry, Chuck Benton created the only non-graphic game Sierra ever sold, Softporn for the Apple ][. I later used its puzzles as the basis for LSL1: Leisure Suit Larry in the Land of the Lounge Lizards. Still later, Gary Thompson reprogrammed it for the IBM PC. Here's your chance to see whether the changes I made to this classic game were improvements or not! Click here to download "Softporn" and see 1981 for yourself!
- Bailey, Kat (2014-05-15). "Jurassic Park: Trespasser remake aims to make good on long-lost promises". joystiq.com. Retrieved 2014-08-13.
The community has even managed to get hold of the original source code, which they've set to work modifying.
- Patches on trescom.org
- Sanglard, Fabien (2014-06-10). "Jurassic Park: Trespasser CG Source Code Review". fabiensanglard.net. Retrieved 2014-08-13.
- WtF Dragon (2014-11-26). "Ultima 9: The Source Code". ultima codex. Retrieved 2015-10-28.
As we continue to mark the occasion of Ultima 9's fifteenth anniversary, I'm pleased to announced that the seemingly dormant Ultima Source Code Offline Archival Project (USCOAP) has finally borne some fruit: the Ultima Codex has added the source code for Ultima 9 to its offline archive.
- "BIG NEWS: Wing Commander I Source Code Archived!". wcnews.com. 2011-08-26. Retrieved 2013-01-14.
Thanks to an extremely kind donation from an anonymous former EA/Origin developer, the source code to the PC version of Wing Commander I is now preserved in our offline archive! Because of our agreement with Electronic Arts, we're not allowed to post recovered source code for download--but rest easy knowing that the C files that started it all are being kept safe for future reference. Our offline archive contains material that has been preserved but which can't be posted, including other source code and budget data from several of the games.
- M-HT (2011-11-06). "Albion". openpandora.org. Retrieved 2014-04-03.
- M-HT (2011-06-11). "Albion". repo.openpandora.org. Retrieved 2014-04-02.
This is a port of the game's executable for Pandora (using static recompilation/binary translation).
- M-HT (2015-03-16). "Albion". boards.openpandora.org. Retrieved 2015-04-24.
Here is a version for Windows, in case anyone is interested. Unpack it into the directory where Albion is installed - read the Readme for more information (use Albion.cmd to run the game).
- Patterson, Blake (2011-12-26). "A Fascinating Look Under the Hood of 'Another World'". toucharcade.com. Retrieved 2013-10-14.
- Sanglard, Fabien (2011-12-23). ""Another World" Code Review". fabiensanglard.net. Retrieved 2013-01-14.
I spent two weeks reading and reverse engineering further the source code of Another World ("Out Of This World" in North America). I based my work on Gregory Montoir's "binary to C++" initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting bytecode in realtime and generating fullscreen vectorial cinematic in order to produce one of the best game of all time.
- keeperFX
- Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC) Mon, 2005-10-24 02:00
- Walker, John (2012-03-29). "You Could Be Playing Dungeon Master Right Now". Rock, Paper, Shotgun. Retrieved 2015-08-03.
There is a version that just works, without an emulator, and it's free. A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls "pseudo-assembly language" to rebuild it in C++. And then released the game and source code for free. Can he do that? I've decided that yes, he can, which legitimises my promoting it to you.
- Johnson, Phil (2014-05-06). "Digging up E.T.'s source code". ITworld.
The code, written in assembly language for the MOS Technology 6502 8-bit processor, has been around for a while, having been reconstructed by Dennis Debro in 2006.
- E.T. the Extra-Terrestrial(1982) Atari 2600 Source Code on pastebin.com
- "Fixing E.T. The Extra-Terrestrial for the Atari 2600". Neocomputer. Retrieved April 6, 2013.
- "NewKind". Christian Pinder. Archived from the original on 2008-08-09. Retrieved 2008-08-09.
- Martin, Matt (2014-09-17). "Classic space sim Elite goes free this weekend". vg247. Retrieved 2015-11-06.
"A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched"
- Bell, Ian (2014-09-20). "Elite 30th Anniversary". elitehomepage.org.
"Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here."
- newkind on github.com
- GLFrontier Project Page!!!1 on noflag.org.uk "This WAS the Atari ST version of the game Frontier: Elite 2 by the great man mentioned previously. It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc. A dandy evolution for a crappy old Atari ST game."
- News on eliteclub.co.uk "8th November 2000 - Following much discussion on the subject of open-source by the Elite community, we have decided to make some alterations to our previous plans for the Elite Club - we are going to relax some of the restrictions we were intending to put on the distribution of the source code. The source code will now be distributable more freely, under a licence agreement similar to the GPL (GNU Public Licence)."
- Welcome Commander,to the AmigaFFE Project "after I have seen the announcement of a release of the Sources of Frontier Elite II and Frontier First Encounters on the Eliteclub-Website http://www.eliteclub.co.uk,I was very happy with it. Now it is 2001 (around 2 years since the announcement) and they still haven't released it"
- Jordan, John (2009-12-01). "JJFFE Central". jaj22.org.uk. Archived from the original on 2011-03-03. Retrieved 2015-11-06.
What is JJFFE? JJFFE is set of recompiled replacement executables for the 1995 Frontier Developments game Frontier: First Encounters. There are currently versions that run under Windows 95/98/ME, Windows 2000, Windows XP, Windows NT4, OS/2, Linux and Mac. As well as running on many more operating systems than the original, JJFFE also includes minor improvements and bugfixes.
{{cite web}}
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(help) - FFE_D3D on alioth.net
- Heart of the Alien Redux on sourceforge.net
- Twin-e on sourceforge
- Twine-e on github.com
- 'Alone in the Dark 1' recode released - v0.1 on vogons.org
- A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY on github.com by doppelganger
- spaceace iigs on GitHub.
- Space-Ace on whatisthe2gs.apple2.org.za
- Steinlechner, Peter (2014-03-10). "Starcraft für ARM-Handheld kompiliert" (in German). golem.de. Retrieved 2014-03-25.
- notaz (2014-03-04). "StarCraft". openpandora.org. Retrieved 2014-03-26.
- Sanglard, Fabien (2014-01-22). "Reverse Engineering Strike Commander". Retrieved 2014-01-23.
Most people assume the source codes and gold versions of all finished games were stored in a Vault somewhere at EA. But after getting in touch with people at Wing Commander CIC, it appeared that all the source code was lost when the company closed.On his first day one developer managed to delete the full 900MB of Strike Commander source tree.
- libRealSpace on github.com
- 2010-01-26: Syndicate Wars Port - a reverse-engineering tale
- About "Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems. In particular, it runs on GNU, Mac OS and Windows, but it should also work on any system supported by the SDL library on the i386 architecture."
- Resurrecting Tennis for Two, a video game from 1958 By Windell Oskay on evilmadscientist.com (July 16, 2008)
- "OpenTTD 0.1.1". SourceForge page about OpenTTD. Retrieved 2009-12-11.
- "TTDPatch origin". Transport Tycoon Forums. Retrieved 2009-12-11.
External links
- Template:Dmoz
- Game Source Code Collection at the Internet Archive
- Liberated Games, specialized on open sourced computer games
- Open Source Game Clones, specialized in open source variants of commercial games
- Video Game Source Code Repository, archive of historical video game source code
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