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<ref name="Romano-May2018">{{cite web|url=https://gematsu.com/2018/05/detroit-become-human-chloe-short|title=Detroit: Become Human ‘Chloe’ short|first=Sal|last=Romano|date=23 May 2018|website=Gematsu|archivedate=23 May 2018|archiveurl=http://archive.today/2018.05.23-160129/https://gematsu.com/2018/05/detroit-become-human-chloe-short|deadurl=no}}</ref> <ref name="Romano-May2018">{{cite web|url=https://gematsu.com/2018/05/detroit-become-human-chloe-short|title=Detroit: Become Human ‘Chloe’ short|first=Sal|last=Romano|date=23 May 2018|website=Gematsu|archivedate=23 May 2018|archiveurl=http://archive.today/2018.05.23-160129/https://gematsu.com/2018/05/detroit-become-human-chloe-short|deadurl=no}}</ref>


<ref name="MC">{{cite web|url=http://www.metacritic.com/game/playstation-4/detroit-become-human/critic-reviews|title=Detroit: Become Human PlayStation 4|website=]}}</ref> <ref name="MC">{{cite web |url=http://www.metacritic.com/game/playstation-4/detroit-become-human |title=Detroit: Become Human for PlayStation 4 Reviews |work=] |publisher=] |accessdate=April 24, 2018 |deadurl=no }}</ref>


<ref name="GRadar">{{cite web|url=https://www.gamesradar.com/detroit-become-human-review/|title=Detroit: Become Human review: “An ambitious, wonderfully executed piece of storytelling”|first=Andy|last=Hartup|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-130313/https://www.gamesradar.com/detroit-become-human-review/|deadurl=no|df=dmy-all}}</ref> <ref name="GRadar">{{cite web|url=https://www.gamesradar.com/detroit-become-human-review/|title=Detroit: Become Human review: “An ambitious, wonderfully executed piece of storytelling”|first=Andy|last=Hartup|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-130313/https://www.gamesradar.com/detroit-become-human-review/|deadurl=no|df=dmy-all}}</ref>
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<ref name="IGN">{{cite web|url=http://nordic.ign.com/detroit-become-human/15304/review/detroit-become-human-review|title=Detroit: Become Human Review|first=Lucy|last=O'Brien|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-131534/http://nordic.ign.com/detroit-become-human/15304/review/detroit-become-human-review|deadurl=no|df=dmy-all}}</ref> <ref name="IGN">{{cite web|url=http://nordic.ign.com/detroit-become-human/15304/review/detroit-become-human-review|title=Detroit: Become Human Review|first=Lucy|last=O'Brien|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-131534/http://nordic.ign.com/detroit-become-human/15304/review/detroit-become-human-review|deadurl=no|df=dmy-all}}</ref>

<ref name="GameRev">{{cite web|url=http://www.gamerevolution.com/review/389801-detroit-become-human-review-rage-inside-the-machine|title=Detroit Become Human Review – Rage Inside the Machine|first=Paul|last=Tamburro|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-131933/http://www.gamerevolution.com/review/389801-detroit-become-human-review-rage-inside-the-machine|deadurl=no|df=dmy-all}}</ref> <ref name="GameRev">{{cite web|url=http://www.gamerevolution.com/review/389801-detroit-become-human-review-rage-inside-the-machine|title=Detroit Become Human Review – Rage Inside the Machine|first=Paul|last=Tamburro|date=24 May 2018|website=]|archivedate=24 May 2018|archiveurl=http://archive.today/2018.05.24-131933/http://www.gamerevolution.com/review/389801-detroit-become-human-review-rage-inside-the-machine|deadurl=no|df=dmy-all}}</ref>



Revision as of 08:32, 25 May 2018

2018 video game
Detroit: Become Human
Developer(s)Quantic Dream
Publisher(s)Sony Interactive Entertainment
Director(s)David Cage
Producer(s)Sophie Buhl
Designer(s)Simon Wasselin
Programmer(s)Jean-Charles Perrier
Writer(s)David Cage
Composer(s)
Platform(s)PlayStation 4
Release25 May 2018
Genre(s)Adventure
Mode(s)Single-player

Detroit: Become Human is an adventure game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4, released worldwide on 25 May 2018. The plot revolves around three androids: Kara, who escapes the factory she was made in to explore her newfound sentience; Connor, whose job it is to hunt down deviant androids; and Markus, who devotes himself to releasing the androids from servitude. They may survive or perish depending on dialogue choices that shape the story as customised by the player.

Detroit: Become Human was derived from Quantic Dream's 2012 tech demo Kara; Valorie Curry returned to reprise the title role. To research the setting, the developers visited Detroit, Michigan. Quantic Dream built a new engine to complement the game and cast hundreds of actors from Los Angeles, London and Paris before commencing the process of shooting and animation. The script took writer and director David Cage over two years to complete. Philip Sheppard, Nima Fakhrara, and John Paesano composed the score for Kara, Connor, and Markus, respectively.

Gameplay

Connor engaged in crisis negotiation with a range of dialogue choices.

Detroit: Become Human is an adventure game played from a third-person view, which is subject to a set and controllable perspective. There are multiple playable characters in the game who can die as the story continues without them; as a result, there is no "game over" message following a character's death. The right analogue stick on the DualShock controller is used to interact with objects and observe one's surroundings, the left analogue stick is for movement, and R2 scans an environment for possible actions; the motion controls and touchpad are also employed. Via quick time events and dialogue decisions, the story will branch out depending on which choices are made, the sum of which can be viewed in a flowchart during and after a given chapter; the player can rewind to certain points in the story to reshape decisions in the event of regret.

Obtaining clues by highlighting and analysing the environment with augmented vision allows one character, Connor, to reconstruct and replay events that occurred before. The more information Connor collects within an allotted time, the greater the chance of success will be in deciding a course of action. Markus, another character, has the power to grant androids free will and calculate the outcomes of certain acts.

Playable characters

  • Kara is a newly created housekeeper android who develops artificial consciousness.
  • Connor is an advanced police model android tasked with hunting down androids that have deviated from their programmed behaviours.
  • Markus is a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.

Development

Detroit: Become Human had a development budget of 30 million. The game is based on Quantic Dream's 2012 PlayStation 3 technology demonstration Kara, shown on a game engine that was at fifty percent capacity. It starred Valorie Curry, who would later reprise the title role. Writer and director David Cage wanted to make the demo into a full game, despite not originally having planned to, because he was curious as to what would happen next. He took inspiration from Ray Kurzweil's The Singularity Is Near, which explains that the rate at which human intelligence develops pales in comparison to that of a machine. Therefore, Cage proposes that machines may one day have emotions. Androids were designed with reference to artificial organs, how their energy would be generated, and human eye movement. An android's abilities were determined by each of their given profession. Experts in artificial intelligence were consulted to discern which technological advancements were the most feasible. Detroit was chosen as the setting to revitalise a city that had succumbed to economic decline after having made a historical contribution to American industry. The developers travelled to Detroit to conduct field research for the game, taking pictures, visiting abandoned buildings, and meeting people.

In late 2013, Cage was in preproduction on Detroit: Become Human which he said would build upon his work on Heavy Rain and Beyond: Two Souls. Cage's script – between 2,000 and 3,000 pages – was first relayed to the design team whilst the programmers created the graphics as well as a new game engine with advancements in features like rendering, dynamic lighting, shading, bokeh, and physical cameras. Quantic Dream improved their game engine's depth of field after Mark Cerny, lead architect of PlayStation 4, came to evaluate it. In October 2016, the screenplay was completed after more than two years. Cage used charts and diagrams while writing the choices, to see where they would end up; writing "five or six thousand pages of notes", he likened the story to a Rubik's Cube. Two scenes were cancelled over their lack of clarity in how violence was portrayed. The casting extended to Los Angeles, London, and Paris in search for more than 250 actors to portray 513 roles. The actors were scanned in 3D, whose models were then made into characters. Shooting and animation followed, and on 8 September 2017, the performance capture was finished after 324 days. It had 35,000 camera shots, 74,000 unique animations, and 5.1 million lines of code.

The characters Connor and Markus are played by Bryan Dechart and Jesse Williams, respectively. Clancy Brown, Lance Henriksen, and Minka Kelly portray supporting characters Hank, Lance, and North, respectively. There are three different composers, one for each playable character: Philip Sheppard for Kara, Nima Fakhrara for Connor, and John Paesano for Markus. Sheppard's cello sequence for Kara's theme was inspired by the flames of a log fire, whereas the motif layered over that came from the two syllables in her name. Fakhrara created custom instruments and used vintage synthesizers in order that the sound could represent the robotic nature of Connor. Paesano's music was made with the idea that it would be "like a church hymn", personifying Markus' transformation. Director of photography Aymeric Montouchet used "thick grain and shaky long lens" with shallow depth of field for Kara, "small, tight grain" and a blue palette for Connor, and orange and white colours for Markus. The game was released to manufacturing on 23 April 2018, after four years of production.

Release

Detroit: Become Human was announced on 27 October 2015 at a Sony press conference during Paris Games Week. It appeared at E3 2016 and E3 2017, showing trailers of additional playable characters and gameplay. Following E3 2017, Cage confirmed that the game would be released in 2018, later specified as the first or second quarter therein. The game is set to be released on 25 May 2018 for PlayStation 4. If pre-ordered, Detroit: Become Human comes with a dynamic theme and digital soundtrack, while the digital deluxe edition includes a copy of Heavy Rain, a digital art book, digital soundtrack, two dynamic themes, and ten avatars.

After the 2017 Paris Games Week, a new trailer released for the game was criticised for its portrayal of child abuse, specifically a scene in which a 10-year-old girl is attacked by her father. Dechart defended the trailer, saying the story "elicits empathy". A demo of the first scene, "Hostage", was made available on the PlayStation Store on 24 April 2018, accompanied by an Amazon Alexa skill that guides the player through the demo. It was promoted in Japan with the live action short film, Tokyo: Become Human. This was followed by a launch trailer and two animated English-language shorts introducing Elijah Kamski, the creator of the androids, and Chloe, the first android to pass the Turing test.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100
Review scores
PublicationScore
Destructoid7/10
Electronic Gaming Monthly8.5/10
Game Informer8/10
GameRevolution
GameSpot7/10
GamesRadar+
IGN8/10
VideoGamer.com4/10

On Metacritic, the game has an average score of 80 out of 100, based on 74 critics, indicating "generally favorable reviews".

Awards

Detroit: Become Human was nominated for the 2016 Best of E3 Game Critics Awards in the category of Best Original Game but lost out to Horizon Zero Dawn. At E3 2017, it won GameSpot's Best of E3 award and was nominated for IGN's Best PlayStation 4 Game and Best Adventure Game awards, Hardcore Gamer's Adventure Game award and Game Critics Awards' Best Original Game and Best Action/Adventure Game awards.

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