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{{short description|Japanese video game composer}} {{short description|Japanese composer (born 1975)}}
{{redirect|Tōru Minegishi|the actor|Tōru Minegishi (actor)}} {{redirect|Tōru Minegishi|the actor|Tōru Minegishi (actor)}}
{{family name hatnote|]|lang=Japanese}} {{family name hatnote|]|lang=Japanese}}
{{Infobox musical artist {{Infobox person
|name=Toru Minegishi |name=Toru Minegishi
|native_name = 峰岸透 |native_name = 峰岸透
|native_name_lang = ja |native_name_lang = ja
|background = non_performing_personnel
|birth_date={{birth year and age|1975}} |birth_date={{birth year and age|1975}}
|birth_place=], ] |birth_place=], ]
|alma_mater=]<ref>{{cite web |url=https://www.facebook.com/toru.minegishi.3|title=Toru Minegishi Facebook |website=] |publisher=|access-date=August 8, 2024}}</ref>
|employer=] (1998–present)
|occupation={{hlist|Composer|sound designer}}
| module = {{Infobox musical artist|embed=yes
|genre=], ], ], ], ], ], ]
|instrument=], ], ], ] |instrument=], ], ], ]
}}}}
|occupation=Composer, sound designer
{{nihongo|'''Toru Minegishi'''|峰岸透|Minegishi Tōru|extra=born 1975}} is a Japanese ] known for his work on ] games, most notably in '']'' and '']'' series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years.
|years_active=1998–present
}}
{{nihongo|'''Toru Minegishi'''|峰岸透|Minegishi Tōru|extra=born 1975}} is a Japanese ] known for his work on ] games, most notably in '']'' and '']'' series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years. He later applied at Nintendo.


==Biography== ==Biography==


===Early life=== ===Early life===
Minegishi grew up in a musical family; his parents were especially fond of ] and ] music. He became interested in video games at the age of ten after he saw a commercial for '']''. As he kept his promise of improving his performance in swimming school, his parents gave him a ] with ''The Legend of Zelda'' as a gift. One year later, he listened to ]'s '']'' for the first time, which is a suite of ten movements based on paintings by ]. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in ]. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.<ref name="npint">{{cite journal |url=http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-url=https://web.archive.org/web/20080614145139/http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-date=June 14, 2008 |url-status=live |title=Inside Zelda Part 13: The Sounds of Twilight |journal=] |issue=204 |date=June 2006 |publisher=]}}</ref> Minegishi grew up in a musical family; his parents were especially fond of ] and ] music. He became interested in video games at the age of ten after he saw a commercial for '']''. As he kept his promise of improving his performance in swimming school, his parents gave him a ] with ''The Legend of Zelda'' as a gift. One year later, he listened to ]'s '']'' for the first time, which is a suite of ten movements based on paintings by ]. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in ]. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.<ref name="npint">{{cite magazine |url=http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-url=https://web.archive.org/web/20080614145139/http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-date=June 14, 2008 |url-status=live |title=Inside Zelda Part 13: The Sounds of Twilight |magazine=] |issue=204 |date=June 2006 |publisher=]}}</ref>


===Career=== ===Career===
Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the ] (EAD) division.<ref name="npint" /><ref name="iawf">{{cite web |url=http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-url=https://web.archive.org/web/20080409221711/http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-date=April 9, 2008 |url-status=live |title=Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit |publisher=] |access-date=December 28, 2010}}</ref> Minegishi often listens to music at home to make himself familiar with a variety of musical styles.<ref name="npint" /> He prefers to create melodies in his head, but composes on the keyboard and the guitar as well.<ref name="npint" /> The startup sound for the ] game console is one of the musical pieces he had conceived without instruments.<ref name="npint" /> Minegishi cites the development of sound effects for '']'' and the creation of over 50 compositions from different musical genres for '']'' (]'s songs) as some of his greatest learning experiences.<ref name="npint" /> He considers video game composer ], the manager of the EAD sound group, as big inspiration and a master of video game sound.<ref name="npint" /> Minegishi's first involvement in the ''Legend of Zelda'' series was with the composition of three battle themes for '']''.<ref>{{cite AV media notes |title=Zelda no Densetsu: Mujura no Kamen Original Soundtrack |year=2000 |publisher=] |id=PICA-2006}}</ref> Later, he was assigned as the main composer for '']''.<ref name="iawf" /> Several of his compositions for ''Twilight Princess'' were arranged for orchestra by ], and performed at the concert '']'' in September 2010.<ref>{{cite web |url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-url=https://www.webcitation.org/5vKDX3Hpg?url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-date=December 29, 2010 |url-status=live |title=Symphonic Legends concert program |publisher=] |access-date=December 28, 2010}}</ref> In addition to musical work, he has served as the voice actor of ] in various appearances. Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the ] (EAD) division.<ref name="npint" /><ref name="iawf">{{cite web |url=http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-url=https://web.archive.org/web/20080409221711/http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-date=April 9, 2008 |url-status=live |title=Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit |publisher=] |access-date=December 28, 2010}}</ref> Minegishi often listens to music at home to make himself familiar with a variety of musical styles.<ref name="npint" /> He prefers to create melodies in his head, but composes on the keyboard and the guitar as well.<ref name="npint" /> The startup sound for the ] game console is one of the musical pieces he had conceived without instruments.<ref name="npint" /> Minegishi cites the development of sound effects for '']'' and the creation of over 50 compositions from different musical genres for '']'' (]'s songs) as some of his greatest learning experiences.<ref name="npint" /> He considers video game composer ], the manager of the EAD sound group, as big inspiration and a master of video game sound.<ref name="npint" /> Minegishi's first involvement in the ''Legend of Zelda'' series was with the composition of three battle themes for '']''.<ref>{{cite AV media notes |title=Zelda no Densetsu: Mujura no Kamen Original Soundtrack |year=2000 |publisher=] |id=PICA-2006}}</ref> Later, he was assigned as the main composer for '']''.<ref name="iawf" /> Several of his compositions for ''Twilight Princess'' were arranged for orchestra by ], and performed at the concert '']'' in September 2010.<ref>{{cite web |url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-url=https://web.archive.org/web/20110716174929/http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-date=July 16, 2011 |url-status=live |title=Symphonic Legends concert program |publisher=] |access-date=December 28, 2010}}</ref>


== Works == == Works ==
{| class="wikitable sortable" width="auto" {| class="wikitable sortable"
! Year
! Year !! Title !! Role !! Co-worker(s)
! Title
! Role
|- |-
! scope="row"|1998
| 1998 || ''Pokémon Stadium'' (Japan) || rowspan="5" | Composition || Mitsuhiro Hikino and Kenta Nagata
| '']''
| Music with Mitsuhiro Hikino and Kenta Nagata
|- |-
! scope="row"|1999
| 1999 || '']'' || Hajime Wakai and Kenta Nagata
| '']''
|Music with Hajime Wakai and Kenta Nagata
|- |-
| rowspan="2" | 2000 || '']'' ||] and Kenta Nagata ! scope="row" rowspan="2" | 2000
| '']''
| Music with ] and Kenta Nagata
|- |-
| '']'' ||] | '']''
| Music with ]
|- |-
! scope="row"|2001
| 2001 || '']'' || Kazumi Totaka, Kenta Nagata, and Shinobu Tanaka
| '']''
| Indoor music
|- |-
! scope="row" rowspan="2" | 2002
| rowspan="2" | 2002 || '']'' || Sound effects || Mitsuhiro Hikino and Yoji Inagaki
| '']''
| Sound effects
|- |-
| '']'' || Composition || Kenta Nagata, Hajime Wakai, and Koji Kondo | '']''
| Music with Kenta Nagata, Hajime Wakai, and Koji Kondo
|- |-
! scope="row"|2003
| 2003 || '']'' || rowspan="2" | Sound effects || Various others
| '']''
| Sound effects
|- |-
! scope="row"|2005
| 2004 || '']'' || Taro Bando, Yoji Inagaki, and Mitsuhiro Hikino
| '']''
| Music with Kazumi Totaka and Asuka Hayazaki
|- |-
! scope="row"|2006
| 2005 || '']'' || rowspan="4" | Composition || Kazumi Totaka and Asuka Ohta
| '']''
| Music with Asuka Hayazaki and Koji Kondo
|- |-
!scope="row" rowspan="2" | 2007
| 2006 || '']'' || Asuka Ohta and Koji Kondo
| '']''
| Music with Kenta Nagata
|- |-
| '']''
| rowspan="2" | 2007 || '']'' || Kenta Nagata
| Music with Manaka Kataoka and Shiho Fujii
|- |-
! scope="row" rowspan="2" | 2008
| '']'' || Manaka Tominaga and Shiho Fujii
| '']''
| "Title (''Big Brain Academy'')"
|- |-
| '']''
| rowspan="2" | 2008 || '']'' || Arrangement || Various others
| Music with Kenta Nagata and ]
|- |-
! scope="row"|2009
| '']'' || rowspan="3" | Composition || Kenta Nagata and ]
| '']''
| Music with Manaka Kataoka, Asuka Hayazaki, and Koji Kondo
|- |-
! scope="row" rowspan="2" | 2011
| 2009 || '']'' || Manaka Tominaga, Asuka Ohta, and Koji Kondo
| '']''
|Music with Atsuko Asahi
|- |-
| '']''
| rowspan="2" | 2011 || '']'' || Atsuko Asahi
| Sound support
|- |-
! scope="row"|2012
| '']'' || Sound support || Ryoji Yoshitomi
| ''WaraWara Plaza''
| Music
|- |-
! scope="row"|2013
| 2012 || ''WaraWara Plaza'' || rowspan="3" | Composition ||
| '']''
| Music with Mahito Yokota, Yasuaki Iwata, and Koji Kondo
|- |-
!scope="row" rowspan="2" | 2014
| 2013 || '']'' || Mahito Yokota, Yasuaki Iwata, and Koji Kondo
| '']''
|Music with Kenta Nagata and Atsuko Asahi
|- |-
| '']''
| rowspan="2" | 2014 || '']'' || Kenta Nagata and Atsuko Asahi
| "Smiles and Tears"
|- |-
! scope="row"|2015
| '']'' || Arrangement || Various others
| '']''
| Music with Shiho Fujii
|- |-
!scope="row"| 2016
| 2015|| '']'' || Composition || Shiho Fujii
| '']''
| Sound supervisor
|- |-
! scope="row" rowspan="2" | 2017
| 2016 || '']'' || Sound supervisor || Takahiro Watanabe
| '']''
| Music with several others
|- |-
| '']''
| rowspan="2" | 2017 || '']'' || rowspan="4" |Composition || Various others
| Music with Ryo Nagamatsu and Shiho Fujii
|- |-
! scope="row"|2018
| '']'' || Ryo Nagamatsu and Shiho Fujii
| '']''
| Music with Ryo Nagamatsu
|- |-
!scope="row"| 2019
|2018
|'']'' | '']''
| Music with Koji Kondo, Atsuko Asahi and Sayako Doi
|Ryo Nagamatsu
|- |-
!scope="row" rowspan="2" |2022
| 2019 || '']'' || Atsuko Asahi and Sayako Doi
|-
|2022
|'']'' |'']''
|Sound support | Sound support
|-
|Takahiro Watanabe and Masato Mizuta
| '']''
| Music with several others
|} |}

|-
|2022
|'']''
|Ryo Nagamatsu
|-
==References== ==References==
{{Reflist}} {{Reflist}}
* *
* (in Japanese)
* (in Japanese)
* (in Japanese)
* (in Japanese)
* (in Japanese)
* (in Japanese)


==External links== ==External links==
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*{{IMDb name|id=3211064}} *{{IMDb name|id=3211064}}


{{Nintendo}}
{{The Legend of Zelda}} {{The Legend of Zelda}}
{{Splatoon}} {{Splatoon}}
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{{DEFAULTSORT:Minegishi, Toru}} {{DEFAULTSORT:Minegishi, Toru}}
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Latest revision as of 19:13, 23 January 2025

Japanese composer (born 1975) "Tōru Minegishi" redirects here. For the actor, see Tōru Minegishi (actor). In this Japanese name, the surname is Minegishi.
Toru Minegishi
峰岸透
Born1975 (age 49–50)
Shibukawa, Gunma, Japan
Alma materSophia University
Occupations
  • Composer
  • sound designer
EmployerNintendo (1998–present)
Musical career
GenresVideo game music, rock, symphonic, jazz, electronic, folk, ambient
Instrument(s)Keyboard, guitar, drums, melodica
Musical artist

Toru Minegishi (峰岸透, Minegishi Tōru, born 1975) is a Japanese video game composer known for his work on Nintendo games, most notably in The Legend of Zelda and Splatoon series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years.

Biography

Early life

Minegishi grew up in a musical family; his parents were especially fond of Latin and tango music. He became interested in video games at the age of ten after he saw a commercial for The Legend of Zelda. As he kept his promise of improving his performance in swimming school, his parents gave him a Family Computer Disk System with The Legend of Zelda as a gift. One year later, he listened to Modest Mussorgsky's Pictures at an Exhibition for the first time, which is a suite of ten movements based on paintings by Viktor Hartmann. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in video game music. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.

Career

Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the Entertainment Analysis and Development (EAD) division. Minegishi often listens to music at home to make himself familiar with a variety of musical styles. He prefers to create melodies in his head, but composes on the keyboard and the guitar as well. The startup sound for the GameCube game console is one of the musical pieces he had conceived without instruments. Minegishi cites the development of sound effects for Super Mario Sunshine and the creation of over 50 compositions from different musical genres for Animal Crossing (K.K. Slider's songs) as some of his greatest learning experiences. He considers video game composer Koji Kondo, the manager of the EAD sound group, as big inspiration and a master of video game sound. Minegishi's first involvement in the Legend of Zelda series was with the composition of three battle themes for Majora's Mask. Later, he was assigned as the main composer for Twilight Princess. Several of his compositions for Twilight Princess were arranged for orchestra by Jonne Valtonen, and performed at the concert Symphonic Legends in September 2010.

Works

Year Title Role
1998 Pocket Monsters' Stadium Music with Mitsuhiro Hikino and Kenta Nagata
1999 Pokémon Stadium Music with Hajime Wakai and Kenta Nagata
2000 Mario Artist: Talent Studio Music with Kazumi Totaka and Kenta Nagata
The Legend of Zelda: Majora's Mask Music with Koji Kondo
2001 Animal Crossing Indoor music
2002 Super Mario Sunshine Sound effects
The Legend of Zelda: The Wind Waker Music with Kenta Nagata, Hajime Wakai, and Koji Kondo
2003 Mario Golf: Toadstool Tour Sound effects
2005 Yoshi Touch & Go Music with Kazumi Totaka and Asuka Hayazaki
2006 The Legend of Zelda: Twilight Princess Music with Asuka Hayazaki and Koji Kondo
2007 The Legend of Zelda: Phantom Hourglass Music with Kenta Nagata
Wii Fit Music with Manaka Kataoka and Shiho Fujii
2008 Super Smash Bros. Brawl "Title (Big Brain Academy)"
Wii Music Music with Kenta Nagata and Mahito Yokota
2009 The Legend of Zelda: Spirit Tracks Music with Manaka Kataoka, Asuka Hayazaki, and Koji Kondo
2011 Steel Diver Music with Atsuko Asahi
Mario Kart 7 Sound support
2012 WaraWara Plaza Music
2013 Super Mario 3D World Music with Mahito Yokota, Yasuaki Iwata, and Koji Kondo
2014 Steel Diver: Sub Wars Music with Kenta Nagata and Atsuko Asahi
Super Smash Bros. for Nintendo 3DS and Wii U "Smiles and Tears"
2015 Splatoon Music with Shiho Fujii
2016 The Legend of Zelda: Twilight Princess HD Sound supervisor
2017 Mario Kart 8 Deluxe Music with several others
Splatoon 2 Music with Ryo Nagamatsu and Shiho Fujii
2018 Splatoon 2: Octo Expansion Music with Ryo Nagamatsu
2019 Super Mario Maker 2 Music with Koji Kondo, Atsuko Asahi and Sayako Doi
2022 Nintendo Switch Sports Sound support
Splatoon 3 Music with several others

References

  1. "Toru Minegishi Facebook". Facebook. Retrieved August 8, 2024.
  2. ^ "Inside Zelda Part 13: The Sounds of Twilight". Nintendo Power. No. 204. Nintendo of America, Inc. June 2006. Archived from the original on June 14, 2008.
  3. ^ "Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit". Nintendo of America, Inc. Archived from the original on April 9, 2008. Retrieved December 28, 2010.
  4. Zelda no Densetsu: Mujura no Kamen Original Soundtrack (Media notes). Pioneer LDC. 2000. PICA-2006.
  5. "Symphonic Legends concert program" (PDF). Merregnon Studios. Archived (PDF) from the original on July 16, 2011. Retrieved December 28, 2010.

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