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{{short description|Japanese video game composer}} |
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{{short description|Japanese composer (born 1975)}} |
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{{redirect|Tōru Minegishi|the actor|Tōru Minegishi (actor)}} |
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{{redirect|Tōru Minegishi|the actor|Tōru Minegishi (actor)}} |
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{{family name hatnote|]|lang=Japanese}} |
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{{family name hatnote|]|lang=Japanese}} |
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{{Infobox musical artist |
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{{Infobox person |
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|name=Toru Minegishi |
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|name=Toru Minegishi |
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|native_name = 峰岸透 |
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|native_name = 峰岸透 |
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|native_name_lang = ja |
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|native_name_lang = ja |
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|background = non_performing_personnel |
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|birth_date={{birth year and age|1975}} |
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|birth_date={{birth year and age|1975}} |
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|birth_place=], ] |
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|birth_place=], ] |
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|alma_mater=]<ref>{{cite web |url=https://www.facebook.com/toru.minegishi.3|title=Toru Minegishi Facebook |website=] |publisher=|access-date=August 8, 2024}}</ref> |
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|employer=] (1998–present) |
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|occupation={{hlist|Composer|sound designer}} |
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| module = {{Infobox musical artist|embed=yes |
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|genre=], ], ], ], ], ], ] |
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|instrument=], ], ], ] |
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|instrument=], ], ], ] |
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}}}} |
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|occupation=Composer, sound designer |
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{{nihongo|'''Toru Minegishi'''|峰岸透|Minegishi Tōru|extra=born 1975}} is a Japanese ] known for his work on ] games, most notably in '']'' and '']'' series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years. |
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|years_active=1998–present |
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}} |
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{{nihongo|'''Toru Minegishi'''|峰岸透|Minegishi Tōru|extra=born 1975}} is a Japanese ] known for his work on ] games, most notably in '']'' and '']'' series. He was raised in a musical family and developed an interest in video games and their music from an early age. Minegishi did not receive any special education, but he gained experience as a musician during his school and college years. He later applied at Nintendo. |
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==Biography== |
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==Biography== |
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===Early life=== |
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===Early life=== |
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Minegishi grew up in a musical family; his parents were especially fond of ] and ] music. He became interested in video games at the age of ten after he saw a commercial for '']''. As he kept his promise of improving his performance in swimming school, his parents gave him a ] with ''The Legend of Zelda'' as a gift. One year later, he listened to ]'s '']'' for the first time, which is a suite of ten movements based on paintings by ]. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in ]. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.<ref name="npint">{{cite journal |url=http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-url=https://web.archive.org/web/20080614145139/http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-date=June 14, 2008 |url-status=live |title=Inside Zelda Part 13: The Sounds of Twilight |journal=] |issue=204 |date=June 2006 |publisher=]}}</ref> |
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Minegishi grew up in a musical family; his parents were especially fond of ] and ] music. He became interested in video games at the age of ten after he saw a commercial for '']''. As he kept his promise of improving his performance in swimming school, his parents gave him a ] with ''The Legend of Zelda'' as a gift. One year later, he listened to ]'s '']'' for the first time, which is a suite of ten movements based on paintings by ]. The suite's composition technique, which focused on matching music to visuals, had a big influence on Minegishi, and furthered his interest in ]. Unlike other composers and professional musicians, he received no special musical education, and took no piano lessons when he was young; instead, Minegishi became interested in music by himself. He was percussionist of a school band in junior high, and later played drums in a band he had formed with his friends at college.<ref name="npint">{{cite magazine |url=http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-url=https://web.archive.org/web/20080614145139/http://www.zelda.com/universe/game/twilightprincess/inside13.jsp |archive-date=June 14, 2008 |url-status=live |title=Inside Zelda Part 13: The Sounds of Twilight |magazine=] |issue=204 |date=June 2006 |publisher=]}}</ref> |
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===Career=== |
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===Career=== |
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Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the ] (EAD) division.<ref name="npint" /><ref name="iawf">{{cite web |url=http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-url=https://web.archive.org/web/20080409221711/http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-date=April 9, 2008 |url-status=live |title=Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit |publisher=] |access-date=December 28, 2010}}</ref> Minegishi often listens to music at home to make himself familiar with a variety of musical styles.<ref name="npint" /> He prefers to create melodies in his head, but composes on the keyboard and the guitar as well.<ref name="npint" /> The startup sound for the ] game console is one of the musical pieces he had conceived without instruments.<ref name="npint" /> Minegishi cites the development of sound effects for '']'' and the creation of over 50 compositions from different musical genres for '']'' (]'s songs) as some of his greatest learning experiences.<ref name="npint" /> He considers video game composer ], the manager of the EAD sound group, as big inspiration and a master of video game sound.<ref name="npint" /> Minegishi's first involvement in the ''Legend of Zelda'' series was with the composition of three battle themes for '']''.<ref>{{cite AV media notes |title=Zelda no Densetsu: Mujura no Kamen Original Soundtrack |year=2000 |publisher=] |id=PICA-2006}}</ref> Later, he was assigned as the main composer for '']''.<ref name="iawf" /> Several of his compositions for ''Twilight Princess'' were arranged for orchestra by ], and performed at the concert '']'' in September 2010.<ref>{{cite web |url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-url=https://www.webcitation.org/5vKDX3Hpg?url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-date=December 29, 2010 |url-status=live |title=Symphonic Legends concert program |publisher=] |access-date=December 28, 2010}}</ref> In addition to musical work, he has served as the voice actor of ] in various appearances. |
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Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the ] (EAD) division.<ref name="npint" /><ref name="iawf">{{cite web |url=http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-url=https://web.archive.org/web/20080409221711/http://us.wii.com/wii-fit/iwata_asks/vol4_page1.jsp |archive-date=April 9, 2008 |url-status=live |title=Iwata Asks: Wii Fit – Volume 4: A New Creation – Sound Design and Planning / From Zelda to Wii Fit |publisher=] |access-date=December 28, 2010}}</ref> Minegishi often listens to music at home to make himself familiar with a variety of musical styles.<ref name="npint" /> He prefers to create melodies in his head, but composes on the keyboard and the guitar as well.<ref name="npint" /> The startup sound for the ] game console is one of the musical pieces he had conceived without instruments.<ref name="npint" /> Minegishi cites the development of sound effects for '']'' and the creation of over 50 compositions from different musical genres for '']'' (]'s songs) as some of his greatest learning experiences.<ref name="npint" /> He considers video game composer ], the manager of the EAD sound group, as big inspiration and a master of video game sound.<ref name="npint" /> Minegishi's first involvement in the ''Legend of Zelda'' series was with the composition of three battle themes for '']''.<ref>{{cite AV media notes |title=Zelda no Densetsu: Mujura no Kamen Original Soundtrack |year=2000 |publisher=] |id=PICA-2006}}</ref> Later, he was assigned as the main composer for '']''.<ref name="iawf" /> Several of his compositions for ''Twilight Princess'' were arranged for orchestra by ], and performed at the concert '']'' in September 2010.<ref>{{cite web |url=http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-url=https://web.archive.org/web/20110716174929/http://www.symphoniclegends.com/SymphonicLegends_ProgrammOnlineSheet.pdf |archive-date=July 16, 2011 |url-status=live |title=Symphonic Legends concert program |publisher=] |access-date=December 28, 2010}}</ref> |
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== Works == |
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== Works == |
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{| class="wikitable sortable" width="auto" |
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{| class="wikitable sortable" |
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! Year |
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! Year !! Title !! Role !! Co-worker(s) |
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! Title |
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! Role |
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! scope="row"|1998 |
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| 1998 || ''Pokémon Stadium'' (Japan) || rowspan="5" | Composition || Mitsuhiro Hikino and Kenta Nagata |
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| '']'' |
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| Music with Mitsuhiro Hikino and Kenta Nagata |
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|- |
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! scope="row"|1999 |
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| 1999 || '']'' || Hajime Wakai and Kenta Nagata |
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| '']'' |
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|Music with Hajime Wakai and Kenta Nagata |
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|- |
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|- |
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| rowspan="2" | 2000 || '']'' ||] and Kenta Nagata |
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! scope="row" rowspan="2" | 2000 |
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| '']'' |
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| Music with ] and Kenta Nagata |
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|- |
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|- |
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| '']'' ||] |
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| '']'' |
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| Music with ] |
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|- |
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! scope="row"|2001 |
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| 2001 || '']'' || Kazumi Totaka, Kenta Nagata, and Shinobu Tanaka |
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| '']'' |
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| Indoor music |
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! scope="row" rowspan="2" | 2002 |
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| rowspan="2" | 2002 || '']'' || Sound effects || Mitsuhiro Hikino and Yoji Inagaki |
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| '']'' |
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| Sound effects |
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|- |
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|- |
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| '']'' || Composition || Kenta Nagata, Hajime Wakai, and Koji Kondo |
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| '']'' |
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| Music with Kenta Nagata, Hajime Wakai, and Koji Kondo |
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|- |
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! scope="row"|2003 |
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| 2003 || '']'' || rowspan="2" | Sound effects || Various others |
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| '']'' |
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| Sound effects |
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! scope="row"|2005 |
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| 2004 || '']'' || Taro Bando, Yoji Inagaki, and Mitsuhiro Hikino |
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| '']'' |
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| Music with Kazumi Totaka and Asuka Hayazaki |
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! scope="row"|2006 |
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| 2005 || '']'' || rowspan="4" | Composition || Kazumi Totaka and Asuka Ohta |
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| '']'' |
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| Music with Asuka Hayazaki and Koji Kondo |
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!scope="row" rowspan="2" | 2007 |
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| 2006 || '']'' || Asuka Ohta and Koji Kondo |
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| '']'' |
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| Music with Kenta Nagata |
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|- |
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| '']'' |
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| rowspan="2" | 2007 || '']'' || Kenta Nagata |
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| Music with Manaka Kataoka and Shiho Fujii |
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! scope="row" rowspan="2" | 2008 |
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| '']'' || Manaka Tominaga and Shiho Fujii |
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| '']'' |
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| "Title (''Big Brain Academy'')" |
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|- |
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|- |
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| '']'' |
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| rowspan="2" | 2008 || '']'' || Arrangement || Various others |
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| Music with Kenta Nagata and ] |
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! scope="row"|2009 |
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| '']'' || rowspan="3" | Composition || Kenta Nagata and ] |
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| '']'' |
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| Music with Manaka Kataoka, Asuka Hayazaki, and Koji Kondo |
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! scope="row" rowspan="2" | 2011 |
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| 2009 || '']'' || Manaka Tominaga, Asuka Ohta, and Koji Kondo |
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| '']'' |
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|Music with Atsuko Asahi |
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| '']'' |
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| rowspan="2" | 2011 || '']'' || Atsuko Asahi |
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| Sound support |
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! scope="row"|2012 |
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| '']'' || Sound support || Ryoji Yoshitomi |
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| ''WaraWara Plaza'' |
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| Music |
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! scope="row"|2013 |
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| 2012 || ''WaraWara Plaza'' || rowspan="3" | Composition || |
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| '']'' |
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| Music with Mahito Yokota, Yasuaki Iwata, and Koji Kondo |
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|- |
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|- |
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!scope="row" rowspan="2" | 2014 |
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| 2013 || '']'' || Mahito Yokota, Yasuaki Iwata, and Koji Kondo |
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| '']'' |
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|Music with Kenta Nagata and Atsuko Asahi |
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|- |
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|- |
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| '']'' |
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| rowspan="2" | 2014 || '']'' || Kenta Nagata and Atsuko Asahi |
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| "Smiles and Tears" |
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! scope="row"|2015 |
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| '']'' || Arrangement || Various others |
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| '']'' |
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| Music with Shiho Fujii |
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!scope="row"| 2016 |
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| 2015|| '']'' || Composition || Shiho Fujii |
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| '']'' |
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| Sound supervisor |
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|- |
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|- |
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! scope="row" rowspan="2" | 2017 |
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| 2016 || '']'' || Sound supervisor || Takahiro Watanabe |
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| '']'' |
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| Music with several others |
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|- |
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|- |
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| '']'' |
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| rowspan="2" | 2017 || '']'' || rowspan="4" |Composition || Various others |
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| Music with Ryo Nagamatsu and Shiho Fujii |
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|- |
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! scope="row"|2018 |
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| '']'' || Ryo Nagamatsu and Shiho Fujii |
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| '']'' |
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| Music with Ryo Nagamatsu |
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|- |
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|- |
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!scope="row"| 2019 |
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|2018 |
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|'']'' |
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| '']'' |
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| Music with Koji Kondo, Atsuko Asahi and Sayako Doi |
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|Ryo Nagamatsu |
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|- |
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|- |
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!scope="row" rowspan="2" |2022 |
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| 2019 || '']'' || Atsuko Asahi and Sayako Doi |
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|2022 |
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|'']'' |
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|'']'' |
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|Sound support |
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| Sound support |
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|- |
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|Takahiro Watanabe and Masato Mizuta |
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| '']'' |
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| Music with several others |
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|} |
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|} |
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|2022 |
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|'']'' |
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|Ryo Nagamatsu |
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==References== |
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==References== |
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{{Reflist}} |
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{{Reflist}} |
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* |
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* |
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* (in Japanese) |
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* (in Japanese) |
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* (in Japanese) |
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* (in Japanese) |
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* (in Japanese) |
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* (in Japanese) |
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==External links== |
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==External links== |
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*{{IMDb name|id=3211064}} |
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*{{IMDb name|id=3211064}} |
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{{Nintendo}} |
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{{The Legend of Zelda}} |
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{{The Legend of Zelda}} |
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{{Splatoon}} |
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{{Splatoon}} |
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Minegishi kept pursuing his dream of becoming a video game sound designer and applied at Nintendo. After he had passed a composition examination and a written music test, he obtained a job at the sound group of the Entertainment Analysis and Development (EAD) division. Minegishi often listens to music at home to make himself familiar with a variety of musical styles. He prefers to create melodies in his head, but composes on the keyboard and the guitar as well. The startup sound for the GameCube game console is one of the musical pieces he had conceived without instruments. Minegishi cites the development of sound effects for Super Mario Sunshine and the creation of over 50 compositions from different musical genres for Animal Crossing (K.K. Slider's songs) as some of his greatest learning experiences. He considers video game composer Koji Kondo, the manager of the EAD sound group, as big inspiration and a master of video game sound. Minegishi's first involvement in the Legend of Zelda series was with the composition of three battle themes for Majora's Mask. Later, he was assigned as the main composer for Twilight Princess. Several of his compositions for Twilight Princess were arranged for orchestra by Jonne Valtonen, and performed at the concert Symphonic Legends in September 2010.