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{{short description|2004 video game}} | |||
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|title = World of Warcraft | |||
{{Use American English|date=January 2025}} | |||
|image = ] | |||
{{Use mdy dates|date=January 2025}} | |||
|developer = ] | |||
{{Infobox video game | |||
|publisher = ] | |||
| image = World of Warcraft.png | |||
|designer = ] <br /> ] <br /> ] | |||
| developer = ] | |||
|engine = | |||
| publisher = Blizzard Entertainment<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=16458 |title=The Activision/Blizzard Merger: Five Key Points |access-date=February 24, 2009 |work=Industry News |publisher=gamasutra.com |date=December 3, 2007 |quote=One of the intriguing things about the old Vivendi structure was that, even when Martin Tremblay joined to run Vivendi's publishing, it was specified: "World Of Warcraft creator Blizzard Entertainment has been designated a stand-alone division reporting to VU Games' CEO, and is not part of Tremblay's product development mandate. |url-status=live |archive-url=https://web.archive.org/web/20081221013844/http://www.gamasutra.com/php-bin/news_index.php?story=16458 |archive-date=December 21, 2008 }}</ref> | |||
|version = US: 2.3.0, ] <br />EU: 2.3.0, ] <br />KR: 2.3.0, ] <br />TW: 2.3.0, ]<br />CN: 2.3.0, ] | |||
| director = {{ubl|]|] <small>(])</small>}} | |||
|released = {{flagicon|USA}} {{flagicon|New Zealand}} {{flagicon|Canada}} {{flagicon|Australia}} {{flagicon|Mexico}} ], ] <br /> {{flagicon|South Korea}} ], ]<ref name=koreareldate>{{cite web|url=http://www.blizzard.co.kr/press/koreanreleasedate.shtml|title=Blizzard Entertainment® announces World Of Warcraft® Korean Release Date – ] ]|accessdate = 2007-03-29|date=2005-01-24|publisher=Blizzard Entertainment}}</ref><br /> {{flagicon|Europe}} ], ]<ref name=eurokoreareldate>{{cite web|url=http://www.blizzard.co.uk/press/050202.shtml|title=Blizzard Entertainment® announces World Of Warcraft® European street date – ] ]|accessdate = 2007-02-09|date=2005-02-02|publisher=Blizzard Entertainment}}</ref><br /> {{flagicon|China}} ], ] <br /> {{flagicon|Singapore}} ], ] <br /> {{flagicon|Republic of China}} {{flagicon|Hong Kong}} {{flagicon|Macau}} ], ] <br /> {{flagicon|South Africa}} ], ] | |||
| producer = {{ubl|Shane Dabiri|Carlos Guerrero}} | |||
|genre = ] ] | |||
| designer = {{ubl|]|]|Tom Chilton}} | |||
|modes = ] | |||
| programmer = John Cash | |||
|ratings = ]: (T) Teen <br /> ]: 12+ <br /> ]: E (Exempt)<br />]: 12 | |||
| artist = {{ubl|William Petras|Kevin Beardslee|Justin Thavirat}} | |||
|platforms = ], ] | |||
| composer = Jason Hayes{{efn|Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford}} | |||
|media = ] (4) or (5 for the game of the year edition), ] (1), ] | |||
| |
| series = '']'' | ||
| released = {{vgrelease|AUS/NA|November 23, 2004|EU|February 11, 2005<ref>{{cite web|url=http://www.blizzard.co.uk/press/050202.shtml|archive-url=https://web.archive.org/web/20050207114532/http://www.blizzard.co.uk/press/050202.shtml |archive-date= February 7, 2005 |title=Blizzard Entertainment announces World of Warcraft European street date – February 11, 2005 |access-date=February 9, 2007 |date=February 2, 2005 |publisher=Blizzard Entertainment}}</ref>}} | |||
* ], ] or ] | |||
| genre = ] | |||
* ] or ] 800 ] | |||
| modes = ] | |||
* 512 ] or more of ] | |||
| platforms = ], ] | |||
* 32 MB 3D ] with ] or better | |||
* 6.0 ] free ] space | |||
* 4× ] drive | |||
* 56 kbit/s or faster Internet connection | |||
'''Macintosh''' | |||
* ] or newer | |||
* 933 MHz or higher G4, or G5, or Intel processor | |||
* 512 MB RAM or higher | |||
* ] or ] video card with 32 MB ] or more | |||
* 6.0 GB free HD space | |||
* 4× CD-ROM drive | |||
* 56 kbit/s or faster Internet connection<ref>{{cite web|title=Technology F.A.Q.|publisher=Blizzard Entertainment|url=http://www.worldofwarcraft.com/info/faq/technology.html|accessdate=2007-06-08}}</ref> | |||
|input = ], ] | |||
|preceded by = ] | |||
|followed by = ] | |||
}} | }} | ||
'''''World of Warcraft''''' (commonly known as '''''WoW''''') is a ] (MMORPG). It is ]'s fourth game set in the fantasy ], first introduced by '']'' in ].<ref>Excluding ] packs and the canceled '']''.</ref> ''World of Warcraft'' takes place within the world of ], four years after the events at the conclusion of Blizzard's previous release, '']''. Blizzard Entertainment announced ''World of Warcraft'' on ], ].<ref>{{cite web|url=http://www.games-fusion.net/press/content/blizzard_entertainment_announc.php|title=Blizzard Entertainment announces World of Warcraft}}</ref> The game was released on ], ], celebrating the 10th anniversary of the ''Warcraft'' ]. It is currently the world's largest ] in terms of monthly subscribers.<ref>{{cite web |url=http://www.blizzard.com/press/070111.shtml|title=WORLD OF WARCRAFT® SURPASSES 8 MILLION SUBSCRIBERS WORLDWIDE |accessdate= 2007-05-16 |author=Blizzard |authorlink=Blizzard Entertainment |date=11 |year=2007 |month=January |format=HTML |quote= World of Warcraft has become the most popular MMORPG around the world. }}</ref><ref name="mmogchart">"", MMOGCHART.COM, ], ].</ref><ref>{{cite web|url=http://gigaom.com/2007/06/13/top-ten-most-popular-mmos/|title=GigaOM Top 10 Most Popular MMOs}}</ref> | |||
'''''World of Warcraft''''' ('''''WoW''''') is a 2004 ] (MMORPG) ] developed and published by ] for ] and ]. Set in the '']'' fantasy universe, ''World of Warcraft'' takes place within the world of ], approximately four years after the events of the previous game in the series, ''].''<ref name="Blizzard Timeline">{{cite web|title=FICTION TIMELINE |publisher=] |url=http://www.worldofwarcraft.com/info/story/timeline.html |date=March 9, 2009 |url-status=live |archive-url=https://web.archive.org/web/20101204003841/http://www.worldofwarcraft.com/info/story/timeline.html |archive-date=December 4, 2010 }}</ref> The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had ten major ]: '']'' (2007), '']'' (2008), '']'' (2010), '']'' (2012), '']'' (2014), '']'' (2016), '']'' (2018), '']'' (2020), '']'' (2022), and '']'' (2024). Two further expansions, ''Midnight'' and ''The Last Titan'', were announced in 2023. | |||
The first official expansion pack of the game, '']'', was released on ], ]. During the 2007 Blizzcon event, Blizzard announced a second expansion pack called '']'' on ], ].<ref name="wrathofficialsrc">{{cite web|title=Wrath of the Lich King - Official Site|url=http://www.worldofwarcraft.com/wrath/}}</ref> The release date of ''Wrath of the Lich King'' has not yet been announced. | |||
''World of Warcraft'' was inspired by other MMORPG's, particularly '']'', with Blizzard setting out to make their own MMORPG and improving on the features of ''EverQuest''. ''World of Warcraft'' allows players to create a ] ] and explore an ] in ]- or ] view, exploring the landscape, fighting various monsters, completing ], and interacting with ]s (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in ] combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems. | |||
''World of Warcraft'' was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.<ref>{{cite web |last=Reilly |first=Jim |url=https://www.ign.com/articles/2010/10/07/world-of-warcraft-reaches-12-million-subscribers |date=May 5, 2012 |publisher=IGN |title=World of Warcraft Reaches 12 Million Subscribers |access-date=January 19, 2021 |archive-date=February 4, 2021 |archive-url=https://web.archive.org/web/20210204142841/https://www.ign.com/articles/2010/10/07/world-of-warcraft-reaches-12-million-subscribers |url-status=live }}</ref> The game had over one hundred million registered accounts by 2014<ref>{{cite web|url=http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |date=January 28, 2014 |publisher=Polygon.com |title=Blizzard reaches 100M lifetime World of Warcraft accounts |url-status=live |archive-url=https://web.archive.org/web/20140201230326/http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |archive-date=February 1, 2014 }}</ref> and by 2017, had grossed over {{US$|9.23 billion|long=no}} in revenue, making ''Warcraft'' one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the ] and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release.<ref>{{cite web|last=Sawyer|first=Logan|url=https://www.thegamer.com/best-mmorpgs-ever-wow-runescape/|date=May 13, 2020|publisher=TheGamer|title=Ranking The 15 Best MMORPGs Of All Time|access-date=January 19, 2021|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194638/https://www.thegamer.com/best-mmorpgs-ever-wow-runescape/|url-status=live}}</ref><ref>{{cite web|last1=Bradley|first1=Alan|last2=Avard|first2=Alex|last3=Gerblick|first3=Jordan|url=https://www.gamesradar.com/best-mmorpg/3/|date=August 11, 2020|publisher=GamesRadar|title=The best MMORPG games to live out your best fantasy life|access-date=January 19, 2021|archive-date=February 4, 2021|archive-url=https://web.archive.org/web/20210204143537/https://www.gamesradar.com/best-mmorpg/3/|url-status=live}}</ref><ref>{{cite web|last=Lykins|first=Damien|url=https://gamerant.com/best-mmorpgs-all-time-metacritic/|date=September 2, 2019|publisher=GamesRant|title=The Top 10 Best MMORPGs Of All Time (According to Metacritic)|access-date=January 19, 2021|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194638/https://gamerant.com/best-mmorpgs-all-time-metacritic/|url-status=live}}</ref> In 2019, a ] version of the game titled '']'' was launched, allowing players to experience the base game before any of its expansions launched.<ref>{{Cite web|url=https://worldofwarcraft.com/en-us/news/22990080/mark-your-calendars-wow-classic-launch-and-testing-schedule|title=Mark Your Calendars: WoW Classic Launch and Testing Schedule - WoW|website=World of Warcraft|language=en-US|access-date=August 27, 2019|archive-date=May 19, 2019|archive-url=https://web.archive.org/web/20190519011059/https://worldofwarcraft.com/en-us/news/22990080/mark-your-calendars-wow-classic-launch-and-testing-schedule|url-status=live}}</ref><ref>{{Cite news|url=https://www.bbc.com/news/technology-49448935|title=World of Warcraft goes back to basics|date=August 26, 2019|access-date=August 27, 2019|language=en-GB|archive-date=August 28, 2019|archive-url=https://web.archive.org/web/20190828162633/https://www.bbc.com/news/technology-49448935|url-status=live}}</ref> Additional content for ''Classic'' was later released, including versions of some expansions.<ref>{{Cite web |date=June 1, 2022 |title=Burning Crusade Classic: The Dark Portal is Open! |url=https://worldofwarcraft.com/en-us/news/23671134/burning-crusade-classic-the-dark-portal-is-open |access-date=27 September 2022 |website=World of Warcraft |archive-date=September 28, 2022 |archive-url=https://web.archive.org/web/20220928023225/https://worldofwarcraft.com/en-us/news/23671134/burning-crusade-classic-the-dark-portal-is-open |url-status=live }}</ref><ref>{{Cite web |date=September 27, 2022 |title=Shatter the Ice: Wrath of the Lich King Classic™ Now Live! |url=https://worldofwarcraft.com/en-us/news/23850854/shatter-the-ice-wrath-of-the-lich-king-classic%E2%84%A2-now-live |access-date=27 September 2022 |website=World of Warcraft |archive-date=September 28, 2022 |archive-url=https://web.archive.org/web/20220928023227/https://worldofwarcraft.com/en-us/news/23850854/shatter-the-ice-wrath-of-the-lich-king-classic%E2%84%A2-now-live |url-status=live }}</ref> | |||
==Gameplay== | ==Gameplay== | ||
===Starting a character or play session=== | |||
Unlike previous games in the ''Warcraft'' series, ''World of Warcraft'' is a ], not a ] game. As with other MMORPGs, players control a character ] within a persistent game world, exploring the landscape, fighting monsters, performing quests, building ], and interacting with ]s as well as other players. The game rewards success with money, items, and experience, which in turn allow players to improve their skill and power. Players can ] their characters from level one to level 60, level 70 if they have '']'' expansion (released on ] ]), or level 80 if they have the yet to be released '']'' expansion.<ref name="wrathofficialsrc"/> In addition, players may opt to take part in battles against other players of an enemy faction, in ] battlegrounds or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join ] in order to conduct ] against enemy territories and ]. | |||
As with other MMORPGs, players control a ] ] within a game world in ]- or ] view, exploring the landscape, fighting various monsters, completing quests, and interacting with ]s (NPCs) or other players. Also similar to other MMORPGs, ''World of Warcraft'' requires the player to pay a ] by using a credit or debit card, using ] Blizzard game cards or using a WoW Token purchased ]. Players without a subscription may use a trial account that lets the player's character reach level 20, but has many features locked.<ref name="gamespot_review"/> | |||
To enter the game, the player must select a ], referred to in-game as a 'realm'. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are: | |||
===Characters=== | |||
* Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing ], with player-versus-player fights and any ] are optional. | |||
* RP (]) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character. | |||
Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories: ] servers and ] servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities. | |||
There are two types of characters in the game: ]s (PCs, or simply "characters") and ]s (NPCs). A Player Character is an avatar in the world of Azeroth that is controlled by a player. The color of a PC's name tag can be blue, green, yellow or red depending on faction and Player vs. Player (PvP) status. Non-Player Characters are controlled by the game software and can only interact with PCs through scripted events or ] (AI). | |||
Realms are also categorized by language, with in-game support in the language available.<ref name="realm_types">{{cite web|publisher=] |title=Realm Types |url=http://us.battle.net/wow/en/game/guide/getting-started |access-date=April 17, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120409180158/http://us.battle.net/wow/en/game/guide/getting-started |archive-date=April 9, 2012 }}</ref> | |||
There are three types of NPCs. Friendly NPCs, whose names are displayed in green, cannot attack friendly characters and vice versa. Hostile NPCs, whose names are in red, are either of the opposing faction or are ] (enemies controlled by AI) and will freely attack any PC with whom they are hostile. Neutral NPCs, whose names are displayed in yellow, are neutral and will only attack if provoked. Some NPC interaction is affected by the ] a PC has with them. | |||
Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.<ref name="gamespot_realm_xfer">{{cite web |author=Patrick Caldwell |website=] |title=Azeroth spreads out |url=http://uk.gamespot.com/news/azeroth-spreads-out-6153338 |date=June 29, 2006 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707205656/http://uk.gamespot.com/news/azeroth-spreads-out-6153338 |archive-date=July 7, 2012 }}</ref> | |||
NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others, such as city guards, patrol around set paths to keep cities defended against attacking PCs or hostile NPCs that may attempt to invade. | |||
====Races and factions==== | |||
When creating a character in ''World of Warcraft'', the player can choose from ten different ] in two factions: Alliance and Horde. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". | |||
{{Main|Races and factions of Warcraft}} | |||
*The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and Draenei. | |||
To create a new character, in keeping with the storyline of previous '']'' games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in '']'', do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character's ], such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.<ref name="races">{{cite web|publisher=] |title=Races |url=http://www.worldofwarcraft.com/info/races/index.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210253/https://www.worldofwarcraft.com/info/races/index.html |archive-date=May 12, 2008 }}</ref> Players must select the ] for the character, with choices such as mages, warriors, and priests available.<ref name="classes">{{cite web|publisher=] |title=Classes |url=http://www.worldofwarcraft.com/info/classes/index.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210334/https://www.worldofwarcraft.com/info/classes/index.html |archive-date=May 12, 2008 }}</ref> Most classes are limited to particular races. | |||
*The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves. | |||
Draenei <ref>, New York Times</ref> and Blood Elf characters were introduced in ''The Burning Crusade'', and require that expansion in order to be created. | |||
===Ongoing gameplay=== | |||
In addition to the ten playable races there are many ] races including (but not limited to) Goblins, Ogres, Murlocs, and Naga. | |||
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.<ref name="gamespot_preview1">{{cite web|website=] |title=World of Warcraft Updated Hands-On Impressions – The Talent System Returns |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |date=July 13, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110111/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |archive-date=March 17, 2009 }}</ref> Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.<ref name="professions">{{cite web|publisher=] |title=Professions |url=http://www.fastestguides.com |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110201060435/http://fastestguides.com/ |archive-date=February 1, 2011 }}</ref><ref name=BostonGlobeArcheology>{{cite news|last=Rothman |first=Josh |title=Archaeology: A New Skill in World of Warcraft – Brainiac |url=http://www.boston.com/bostonglobe/ideas/brainiac/2011/01/archaeology_a_n.html |work=] |access-date=February 22, 2011 |date=January 28, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110629001318/http://www.boston.com/bostonglobe/ideas/brainiac/2011/01/archaeology_a_n.html |archive-date=June 29, 2011 }}</ref> Characters may form and join ], allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.<ref>{{cite web|url=http://www.worldofwarcraft.com/info/basics/guilds.html |title=Wow:Info:Basics:Guilds |access-date=June 16, 2010 |publisher=Blizzard |url-status=live |archive-url=https://web.archive.org/web/20100507221604/http://www.worldofwarcraft.com/info/basics/guilds.html |archive-date=May 7, 2010 }}</ref> | |||
Much of ''World of Warcraft'' play involves the completion of ]. These quests are usually available from ]s.<ref name="quests">{{cite web|publisher=] |title=Quests |url=http://www.worldofwarcraft.com/info/basics/quests.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210341/https://www.worldofwarcraft.com/info/basics/quests.html |archive-date=May 12, 2008 }}</ref> Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.<ref name="ign_review" /> It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions.<ref name="gamespy_review">{{cite web|title=World of Warcraft (PC) |publisher=] |url=http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |author=Allen Rausch |date=December 7, 2004 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20041214121145/http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |archive-date=December 14, 2004 }}</ref> Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a ]. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures. | |||
==== Classes ==== | |||
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.<ref name="quests"/><ref name="party_roles">{{cite web|publisher=] |title=Party Roles |url=http://www.worldofwarcraft.com/info/basics/partyroles.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210418/https://www.worldofwarcraft.com/info/basics/partyroles.html |archive-date=May 12, 2008 }}</ref> ''World of Warcraft'' uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.<ref name="gamespot_preview1" /> When a character dies, it becomes a ghost—or ] for Night Elf characters—at a nearby graveyard.<ref name="ign_review">{{cite web|title=World of Warcraft Review |website=IGN |url=http://pc.ign.com/articles/572/572070p1.html |author=Tom McNamara |date=December 10, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511160533/http://pc.ign.com/articles/572/572070p1.html |archive-date=May 11, 2008 }}</ref> Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.<ref name="death">{{cite web|publisher=] |title=Death |url=http://www.worldofwarcraft.com/info/basics/death.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512211104/http://www.worldofwarcraft.com/info/basics/death.html |archive-date=May 12, 2008 }}</ref><ref name="items">{{cite web|publisher=] |title=Items |url=http://www.worldofwarcraft.com/info/items/basics.html |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080510115038/http://www.worldofwarcraft.com/info/items/basics.html |archive-date=May 10, 2008 }}</ref> | |||
The game has nine ''']es''' that a player can choose from, though not all classes are available for each race. Each class has a set of unique abilities and talents. Abilities are general skills and spells available to the entire class, while talents allow players to specialize their character and further refine their role. Each class has a set of three talent trees. Depending on class, players may choose to build their character's talent trees for damage-dealing (also called damage-per-second, DPS), healing, ], or a mix of these.<ref name="wowclasses">{{Cite web|url=http://www.worldofwarcraft.com/info/classes/index.html|title=Classes in World of Warcraft at official US site|accessdate=2007-02-26}}</ref> Some classes, known as "hybrid classes," are able to perform different roles depending on a group's needs.<ref>{{cite web |url=http://www.worldofwarcraft.com/info/basics/partyroles.html |title=Party Roles |accessdate=2007-10-19 |author=Blizzard Entertainment}}</ref> | |||
''World of Warcraft'' contains a variety of mechanisms for ] (PvP) play. Players on ] (PvE) servers can opt to toggle "War Mode" themselves, making themselves attackable to players of the opposite faction.<ref name="gamespot_1.4" /> Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.<ref name="gamespot_1.5">{{cite web |author=Tim Surette |website=] |title=WOW patch opens new Battlegrounds |url=http://uk.gamespot.com/news/wow-patch-opens-new-battlegrounds-6127080 |date=June 7, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707200148/http://uk.gamespot.com/news/wow-patch-opens-new-battlegrounds-6127080 |archive-date=July 7, 2012 }}</ref> Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.<ref name="gamespot_1.4">{{cite web |author=Tim Surette |website=] |title=WOW patched to v1.4 |url=http://uk.gamespot.com/news/wow-patched-to-v14-6122496 |date=April 19, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707200440/http://uk.gamespot.com/news/wow-patched-to-v14-6122496 |archive-date=July 7, 2012 }}</ref> | |||
The nine available classes in ''World of Warcraft'' are: | |||
*'''Druid''': Hybrid class. A nature-oriented class capable of fulfilling the role of a damage dealer, a tank, or a healer. The druid can shapeshift into many forms to increase its combat or movement abilities, such as a bear (for tanking), a "moonkin" (for ranged magical damage), and a seal (for water travel). | |||
*'''Hunter''': Damage class. A combination of a marksman/archer and animal specialist, the hunter specializes in ranged damage dealt by means of a bow, crossbow, or gun with the help of an animal pet. The hunter also employs a series of traps for damaging or disabling enemies. | |||
*'''Mage''': Damage class. The ]-esque damage dealer of ''World of Warcraft'', the mage employs spells of the "arcane," fire, and frost elements. Mages can also conjure food and water to replenish group members, and teleport themselves and others to most major cities. | |||
*'''Paladin''': Hybrid class. A heavily-armored holy warrior. Like druids, paladins can specialize to fulfill each of the three major roles in ''World of Warcraft''. (''See also: ]''.) | |||
*'''Priest''': Healer/damage class. A lightly-armored class that typically represents either the forces of good (as a "Holy Priest") or evil (as a "Shadow Priest"), becoming a healer or damage dealer through each type of "faith" respectively. | |||
*'''Rogue''': Damage class. A shadowy assassin that can "stealth" to avoid being seen by enemies (providing near-invisibility). The rogue deals damage by dual-wielding melee weapons such as daggers or swords. | |||
*'''Shaman''': Hybrid class. Unlike other hybrid classes (paladins and druids), the totem-wielding shaman's tanking abilities are quite limited. However, they can specialize to become effective healers, or damage dealers using either melee weapons or spells. | |||
*'''Warlock''': Damage class. Essentially a sinister combination of the mage and the hunter, the warlock deals magical damage like a mage but also has demonic "pets" (called minions) like hunters. Depending on their specialization, the warlock's damaging spells can come chiefly in the form of "damage over time" spells that, after being placed on an enemy, slowly deal their damage, or in the form of direct damage spells that deal damage all at once, as those of a mage or shaman do. | |||
*'''Warrior''': Tank/damage class. A heavily-armored class, the warrior is a general melee fighter who can use any non-magical weapon in the game and who can specialize to be either a damage dealer or a tank. | |||
===Setting=== | |||
The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. Now, with the release of ''The Burning Crusade'', the Draenei (Alliance) are able to be shamans and the Blood Elves (Horde) are able to be paladins, removing the previous faction exclusivity. In the '']'' expansion, a tenth class known as the Death Knight will be added, which will also be the game's first Hero class. <ref name="wrathofficialsrc"/> | |||
''World of Warcraft'' is set in the same universe as the '']'' series of ] games and has a similar art direction.<ref name="gamespot_review">{{cite web|author=Greg Kasavin |website=] |title=World of Warcraft |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html |date=November 30, 2004 |access-date=April 28, 2008 |url-status=live |archive-url=https://web.archive.org/web/20071015083316/http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html |archive-date=October 15, 2007 }}</ref> ''World of Warcraft'' contains elements from ], ], and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, ], spaceships, and alien worlds. | |||
''World of Warcraft'' takes place in a ] representation of the ''Warcraft'' universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.<ref name="gamespot_1.10" /> Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow's End),<ref name="gamespot_1.8" /> Christmas (Winter Veil), Children's Week,<ref name="gamespot_1.4" /> Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.<ref name="gamespot_1.10">{{cite web|author=Tim Surette |website=] |title=WOW patched to 1.10 |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110033/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |archive-date=March 17, 2009 }}</ref> | |||
====Professions==== | |||
During the course of playing the game, players may choose to develop side skills for their character(s). These non-combat skills are called '''professions'''. Professions are divided into two categories, primary and secondary. | |||
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.<ref name="gamespot_bank">{{cite web|author=Justin Calvert |website=] |title=World of Warcraft banking info |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |date=March 2, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110010/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |archive-date=March 17, 2009 }}</ref> Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.<ref name="WoW Guild Banks">{{cite web|author=Blizzard |publisher=Activision Blizzard Inc. |title=Guild Banks |url=http://www.worldofwarcraft.com/info/basics/guildbanks.html |access-date=November 9, 2008 |url-status=live |archive-url=https://web.archive.org/web/20081108213958/http://www.worldofwarcraft.com/info/basics/guildbanks.html |archive-date=November 8, 2008 }}</ref> Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as ].<ref name="gamespot_ah">{{cite web |author=Tor Thorsen |website=] |title=Online auctions coming to World of Warcraft |url=http://uk.gamespot.com/news/online-auctions-coming-to-world-of-warcraft-6098955 |date=May 21, 2004 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707183617/http://uk.gamespot.com/news/online-auctions-coming-to-world-of-warcraft-6098955 |archive-date=July 7, 2012 }}</ref> Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.<ref name="gamespot_preview1" /> | |||
'''Primary Professions''' are skills related to the creation and enhancement of weapons and armor, and can be subdivided into gathering and crafting professions. The gathering professions in ''WoW'' are Herbalism, Mining, and Skinning. Crafting professions include Blacksmithing, Leatherworking, Tailoring, Alchemy, Engineering, Enchanting, Jewelcrafting (added in ''The Burning Crusade'' expansion), and Inscription (to be added in the ''Wrath of the Lich King'' expansion<ref name="wrathofficialsrc"/>). Crafting professions also have specialization categories that when trained, allow for more diverse items to be created, depending on the character's direction in the game. There is also the Enchanting profession, which allows a character to enchant weapons and armor, and also disenchant magical items in his or her possession. A character is limited to two primary professions. | |||
Some of the challenges in ''World of Warcraft'' require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.<ref name="instances">{{cite web|publisher=] |title=Instancing |url=http://www.worldofwarcraft.com/info/basics/instancing.html |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080512210340/https://www.worldofwarcraft.com/info/basics/instancing.html |archive-date=May 12, 2008 }}</ref> This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges.<ref name="gamespot_preview2">{{cite web|author=Andrew Park |website=] |title=World of Warcraft Updated Preview – Final Details, Player vs. Player, Future Updates |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |date=November 23, 2004 |access-date=May 7, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110030/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |archive-date=March 17, 2009 }}</ref> As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.<ref name="gamespot_1.8">{{cite web |author=Tim Surette |website=] |title=WOW v1.8 patch adds dragons, holiday festivities |url=http://uk.gamespot.com/news/wow-v18-patch-adds-dragons-holiday-festivities-6135509 |date=October 12, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707175610/http://uk.gamespot.com/news/wow-v18-patch-adds-dragons-holiday-festivities-6135509 |archive-date=July 7, 2012 }}</ref><ref name="gamespot_1.3">{{cite web |author=Tim Surette |website=] |title=World of Warcraft patched |url=http://uk.gamespot.com/news/world-of-warcraft-patched-6120905 |date=February 11, 2005 |access-date=May 7, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120707211012/http://uk.gamespot.com/news/world-of-warcraft-patched-6120905 |archive-date=July 7, 2012 }}</ref> | |||
'''Secondary Professions''' are skills that serve to enhance the player's experience. The secondary professions are First Aid, Cooking and Fishing. Characters can learn all three secondary professions. The Rogue class has two unique secondary professions: Poisons and Lock Picking. | |||
=== |
===Subscription=== | ||
''World of Warcraft'' requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "WoW Token" using in-game currency.<ref>{{cite web|title=Subscription - World of Warcraft Products - Battle.net Shop |url=https://us.battle.net/shop/en/product/world-of-warcraft-subscription |publisher=Blizzard Entertainment |access-date=October 5, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160808100221/https://us.battle.net/shop/en/product/world-of-warcraft-subscription |archive-date=August 8, 2016 }}</ref><ref name="bbcsubs"> {{webarchive|url=https://web.archive.org/web/20151118141641/http://www.bbc.com/news/technology-32232608 |date=November 18, 2015 }} April 9, 2015. Retrieved October 29, 2015.</ref> Expansion packs are available online and from retailers. As the game client is the same regardless of the version of ''World of Warcraft'' the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. ''World of Warcraft'' is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.<ref name="gs-starter">{{cite web|url=http://www.gamespot.com/news/6321487/world-of-warcraft-now-free-until-level-20 |title=World of Warcraft now free until level 20 |last=Makuch |first=Eddie |access-date=October 28, 2011 |date=June 28, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110831174908/http://www.gamespot.com/news/6321487/world-of-warcraft-now-free-until-level-20 |archive-date=August 31, 2011 }}</ref> | |||
In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.<ref> {{webarchive|url=https://web.archive.org/web/20151118185230/http://www.wowhead.com/news%3D245758.3/veteran-account-mode-january-15th-hotfixes-6-1-profession-updates |date=November 18, 2015 }} January 15, 2015. Retrieved November 17, 2015.</ref> | |||
Player characters can acquire various items in the game. Items can vary from resources such as herbs or raw ores to items to be retrieved for quests. Player characters can also equip different weapons and armor, either to customize their character or to improve abilities (such as better attacks or defense skills). Item rarity is classified by the color of the item name: grey means "poor" (otherwise known as "vendor trash"), white means "common", green means "uncommon", blue means "rare", purple means "epic" and orange means "legendary". <ref> ''Blizzard Entertainment. Retrieved 19-09-07.'' </ref> | |||
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.<ref name="bbcsubs"/> At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in '']''.<ref> {{webarchive|url=https://web.archive.org/web/20170207045025/https://www.youtube.com/watch?v=BCWtkTWwpXM |date=February 7, 2017 }} Blizzard Entertainment, February 6, 2017.</ref> | |||
====Mounts==== | |||
A '''mount''' refers to an item or spell that, upon activation, summons a mount. Once summoned it shows the character riding atop the mount until the spell/item is dispelled or cancelled. Characters of certain levels and skill ability can acquire these mounts in order to increase their movement speed on land. Mounts can also be acquired via reputation with certain factions, completion of quests, through special items produced via professions, or as very rare loot drops obtained by defeating bosses in instances. In the expansion pack ''The Burning Crusade'', the ability to purchase or acquire flying mounts became available in the expansion areas. | |||
=== |
===Parental controls=== | ||
The company offers parental controls<ref> {{webarchive|url=https://web.archive.org/web/20120329190235/https://us.battle.net/account/parental-controls/index.html |date=March 29, 2012 }} Parental controls description</ref> that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.<ref> {{webarchive|url=https://web.archive.org/web/20121004035851/http://www.wowhead.com/forums%26topic%3D178118/balancing-real-life-and-wow |date=October 4, 2012 }} From that, one of the solutions to control playing time is to use parental controls on one's own account.</ref> The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently. | |||
Upon defeating another player of the opposite faction in ] (PvP) combat the victor earns "Honor Points" which may be spent as currency to purchase various rewards like armor, weapons and mounts. Some rewards require marks of honor from various Battlegrounds as well (a loss in a battleground awards the losing team 1 mark, while a victory awards the winning team 3). | |||
==Plot== | |||
A recently added PvP activity, "Arenas" offer gladiator-like combat in a ''World of Warcraft'' setting. The Arenas<ref>Arena facts taken from http://www.worldofwarcraft.com/pvp/arena/index.xml </ref> have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players can always participate in arenas but no arena points are awarded. | |||
{{See also|Warcraft#Setting}} | |||
Intent on settling in Durotar, ] Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.<ref>The Burning Crusade Game Manual. Blizzard Entertainment.</ref> The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane. | |||
===Assault on Blackwing Lair=== | |||
There are also "Arena seasons" where, at the end of each season, the best Arena teams in each category (2v2, 3v3 and 5v5) are rewarded with titles<ref> http://www.worldofwarcraft.com/pvp/arena/index.xml bottom part of the page</ref> - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger. | |||
Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance. | |||
===Rise of the Blood God=== | |||
With the release of version 2.0, a change was made to the honor system making it easier to obtain certain powerful items. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities. | |||
Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity's avatar into the world. But his followers, the Atal'ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe's ancient capital, Zul'Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls' mighty animal gods. The Soulflayer's dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul'Gurub. | |||
===The Gates of Ahn'Qiraj=== | |||
As of March 2007, Blizzard added "The Armory"<ref>{{cite web|url=http://armory.worldofwarcraft.com/|title=World of Warcraft Armory}}</ref> to their web site. The Armory allows everyone to view any ''WoW'' character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game. | |||
The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun. | |||
===Shadow of the Necropolis=== | |||
====Reputation==== | |||
In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated. | |||
==Development== | |||
The '''reputation''' system is complex and can have direct impact on character advancement. In ''World of Warcraft'', there are many groups of NPCs known as "factions" (two of the most notable being the Alliance and the Horde). Characters' reputation with a faction can be increased or decreased by killing certain ] or handing in items to certain NPCs. Higher reputation can grant many benefits to characters including reduced prices from vendors, the ability to purchase unique items including specialized ], and expanded access to certain areas of the game. | |||
After releasing '']'' in 1998, Blizzard began work on its next title. Initially, this was a project known as ''Nomad'', based on the tabletop role-playing game '']'' that took place in a post-apocalyptic setting. Over its first year of development, ''Nomad'' did not have a strong sense of direction; at that time, many of the Blizzard developers had also become fans of the MMORPG '']'', released in 1999 by ]. Interest waned in ''Nomad'' as the company talked about making their own MMORPG, based on the ''Warcraft'' series and improving on aspects that they felt did not work from ''EverQuest''. In a management vote, all but Duane Stinnett, the project lead on ''Nomad'', voted for this shift, and work on ''Nomad'' stopped by the end of 1999 as ''World of Warcraft'' was initiated.<ref>Schreier, 2024, Chapter 8: Nomad</ref><ref>Schreier, 2024, Chapter 9: Everquest, but Better</ref> | |||
''World of Warcraft'' was first announced by Blizzard at the ] trade show in September 2001.<ref name="ECTS">{{cite web|title=ECTS 2001:World of Warcraft |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134 |website=GameSpot |access-date=November 3, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090317110106/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134 |archive-date=March 17, 2009 }}</ref> Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in ''World of Warcraft'' use elements of the proprietary graphics engine originally used in ''Warcraft III''.<ref name="ECTS"/> The game was designed to be an open environment where players are allowed to do what they please.<ref name="gamespot_preview">{{cite web|url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2809173&mode=previews |title=World of Warcraft Preview |access-date=March 8, 2008 |author=Greg Kasavin, Amer Ajami |date=September 1, 2002 |website=GameSpot |url-status=live |archive-url=https://web.archive.org/web/20081207172310/http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2809173&mode=previews |archive-date=December 7, 2008 }}</ref> Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called ''player collision''.<ref>{{cite web|title=World of Warcraft Preview |page=2 |archive-url=https://web.archive.org/web/20040215040959/http://www.gamespy.com/previews/january04/wowpc/index2.shtml |archive-date=February 15, 2004 |url=http://archive.gamespy.com/previews/january04/wowpc/index2.shtml |publisher=GameSpy |access-date=November 3, 2007 |url-status=dead }}</ref> The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.<ref>{{cite web|title=World of Warcraft Preview |page=6 |archive-url=https://web.archive.org/web/20040215035438/http://www.gamespy.com/previews/january04/wow2pc/index2.shtml |archive-date=February 15, 2004 |url=http://archive.gamespy.com/previews/january04/wowpc/index6.shtml |publisher=GameSpy |access-date=November 3, 2007 |url-status=dead }}</ref> | |||
However, characters cannot gain reputation with opposing factions, so a Horde character cannot gain reputation with any Alliance-only faction and vice versa. There are also diametrically opposed factions in which gaining reputation with one will result in loss of reputation with another. | |||
''World of Warcraft'' runs natively on both ] and ] platforms. Boxed copies of the game use a ] to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their ]. Although there is no official version for any other platform, support for ''World of Warcraft'' is present in Windows ] implementations ] and ] allowing the game to be played under ] and ].<ref>{{cite web|url=http://appdb.winehq.org/appview.php?iVersionId=6482 |title=Wine application notes for WoW |url-status=live |archive-url=https://web.archive.org/web/20160206184620/https://appdb.winehq.org/appview.php?iVersionId=6482 |archive-date=February 6, 2016 }}</ref> While a native Linux client is neither released nor announced by Blizzard, in January 2011 ] journalist ] indicated in a ] article that an internal Linux client might exist but is not released due to the non-] of the Linux ] ecosystem.<ref name="linuxclient2011">{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ |title=Blizzard Still Has a World of Warcraft Linux Client |first=Michael |last=Larabel |publisher=] |date=January 26, 2011 |access-date=July 8, 2013 |quote=It turns out that this appears to still be the case that internally they have a Linux build of World of Warcraft but as of yet they have decided against releasing it to the public. |url-status=live |archive-url=https://web.archive.org/web/20130512083414/http://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ |archive-date=May 12, 2013 }}</ref> | |||
===World=== | |||
=== |
===Regional variations=== | ||
In the United States, Canada, and Europe, Blizzard distributes ''World of Warcraft'' via ] packages.<ref name="blizz_release_pr">{{cite web |url=http://uk.gamespot.com/news/blizzard-entertainment-announces-world-of-warcraft-street-date-november-23-2004-6112390 |title=Blizzard Entertainment Announces World of Warcraft Street Date – November 23, 2004 |access-date=March 8, 2008 |date=November 4, 2004 |publisher=Blizzard Entertainment |url-status=dead |archive-url=https://web.archive.org/web/20120707202249/http://uk.gamespot.com/news/blizzard-entertainment-announces-world-of-warcraft-street-date-november-23-2004-6112390 |archive-date=July 7, 2012 }}</ref> The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.<ref>{{cite web |url=http://www.blizzard.com/support/wowbilling/?id=abl01026p |title=Payment Options |publisher=] |year=2007 |access-date=April 25, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070410020106/http://www.blizzard.com/support/wowbilling/?id=abl01026p |archive-date=April 10, 2007 }}</ref> In Australia, the United States, and many European countries, video game stores commonly stock the trial version of ''World of Warcraft'' in DVD form, which includes the game and 20 levels<ref>{{cite web|url=http://us.blizzard.com/support/article.xml?locale=en_US&tag=wowStarterEditionfaq&rhtml=true |title=World of Warcraft Starter Edition Account FAQ |publisher=] |year=2011 |url-status=live |archive-url=https://web.archive.org/web/20111128193416/http://us.blizzard.com/support/article.xml?locale=en_US&tag=wowStarterEditionfaq&rhtml=true |archive-date=November 28, 2011 }}</ref> of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game. | |||
] | |||
The current ] consists of two planets, ] and ] (a.k.a Outland). Azeroth consists of two main continents, the ] and ]. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and ]. | |||
In Brazil, ''World of Warcraft'' was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into ].<ref name="brazilrelease">{{cite web|url=http://us.blizzard.com/pt-br/company/press/pressreleases.html?id=4030662 |title=Blizzard Entertainment: Comunicados à Imprensa |language=pt |publisher=Blizzard |access-date=December 7, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120121073518/http://us.blizzard.com/pt-br/company/press/pressreleases.html?id=4030662 |archive-date=January 21, 2012 }}</ref> | |||
Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively), but move to the mainland fairly early. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance. | |||
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.<ref>{{cite web | |||
Draenor, added with the release of ''The Burning Crusade'', is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years. | |||
|url=http://www.worldofwarcraft.co.kr/billing/ | |||
|title=Billing Guide | |||
|publisher=] | |||
|year=2006 | |||
|access-date=December 17, 2006 |url-status=live | |||
|archive-url=https://web.archive.org/web/20061217185951/http://www.worldofwarcraft.co.kr/billing/ | |||
|archive-date=December 17, 2006 }}</ref> As software packages are not required, expansion pack contents are available to all players on launch day. | |||
In ''World of Warcraft's'' initial Chinese release, players could purchase hourly and daily tokens, which were typically used to play at ]s.<ref name="Eyman">{{Cite book |last=Eyman |first=Douglas |title=Games & Play in Chinese & Sinophone Cultures |date=2024 |publisher=] |isbn=9780295752402 |editor-last=Guo |editor-first=Li |location=Seattle, WA |chapter=Translation and Chinese Culture in Video Games |editor-last2=Eyman |editor-first2=Douglas |editor-last3=Sun |editor-first3=Hongmei}}</ref>{{Rp|page=252}} The initial Chinese release was immensely popular, in part because many Chinese had already played the game on North American and European servers.<ref name="Eyman" />{{Rp|page=253}} | |||
The '']'' expansion will add the continent of ] in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.<ref name="wrathofficialsrc"/> | |||
The Chinese government and ], the licensee for ''World of Warcraft'' in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and ] online game environment" in ''World of Warcraft''.<ref>{{cite news |url=http://archive.gulfnews.com/articles/07/07/03/10136373.html |title=Censorship reaches internet skeletons |work=Gulf News |date=July 3, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20090315034355/http://archive.gulfnews.com/articles/07/07/03/10136373.html |archive-date=March 15, 2009 }}</ref><ref>July 10, 2007, {{webarchive|url=https://web.archive.org/web/20160122103837/http://www.china.org.cn/english/entertainment/216622.htm |date=January 22, 2016 }}, ]</ref> The Chinese government delayed the release of the ''Wrath of the Lich King'' expansion, due to what it deemed objectionable content.<ref>{{cite news|url=http://www.wowinsider.com/2009/03/11/chinese-release-of-wrath-of-the-lich-king-still-delayed/ |title=Chinese release of Wrath of the Lich King still delayed |publisher=WoW Insider |date=March 11, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090412060222/http://www.wowinsider.com/2009/03/11/chinese-release-of-wrath-of-the-lich-king-still-delayed |archive-date=April 12, 2009 }}</ref> NetEase took over licensing of ''World of Warcraft'' from ] in June 2009 following the expiration of The9's contract,<ref>{{cite news|url=https://www.theregister.co.uk/2009/04/16/blizzard_ditches_the9/ |title=Blizzard ditches long-time WoW operator |work=The Register |date=April 16, 2009 |url-status=live |archive-url=https://web.archive.org/web/20160303174624/https://www.theregister.co.uk/2009/04/16/blizzard_ditches_the9/ |archive-date=March 3, 2016 }}</ref> and were able to secure a launch for '']'' on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023.<ref>{{cite news |url=https://www.gamespot.com/articles/chinese-wow-servers-shut-down-after-14-years-following-expiration-of-netease-agreement/1100-6510829/ |title=Chinese WoW Servers Shut Down After 14 Years Following Expiration Of NetEase Agreement |publisher=] |year=2023 |access-date=January 23, 2023 |archive-date=January 24, 2023 |archive-url=https://web.archive.org/web/20230124195347/https://www.gamespot.com/articles/chinese-wow-servers-shut-down-after-14-years-following-expiration-of-netease-agreement/1100-6510829/ |url-status=live }}</ref> In April 2024, NetEase that ''World of Warcraft'' services would be returning to China in the Summer of 2024, later leading to a on June 27, 2024, in which Blizzard team members outlined the release of the ''Wrath of the Lich King'' for ''World of Warcraft Classic'' and ''The War Within'' expansion for ''World of Warcraft'' for Chinese players.<ref>{{Cite web |last=Archimtiros |title=NetEase Announces The War Within Begins in China on August 1st |url=https://www.wowhead.com/news/netease-announces-the-war-within-begins-in-china-on-august-1st-343644 |access-date=2024-06-27 |website=Wowhead |language=en |archive-date=June 27, 2024 |archive-url=https://web.archive.org/web/20240627155715/https://www.wowhead.com/news/netease-announces-the-war-within-begins-in-china-on-august-1st-343644 |url-status=live }}</ref> | |||
====Instances==== | |||
Instances, also known as ]s or simply "dungeons", are areas where multiple copies of the same area can exist concurrently.<ref name="Instancing">{{cite web |url=http://www.worldofwarcraft.com/info/basics/instancing.html |title=Instancing |accessdate=2007-01-18 |author=Blizzard Entertainment}}</ref> This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another. | |||
===Post-release content=== | |||
"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time. | |||
The ''World of Warcraft'' launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for ''World of Warcraft'' players. It provides a way to launch ''World of Warcraft'' and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for ''World of Warcraft'' players, access to ''World of Warcraft''{{'}}s support website, access to the test version of ''World of Warcraft'' when it is available to test upcoming patches, updates to ],<ref name="warden_updates">{{cite web|url=https://www.theregister.co.uk/2007/11/15/world_of_warcraft_warden_encryption/ |title=World of Warcraft spykit gets encrypted |access-date=March 8, 2008 |last=Modine |first=Austin |date=November 15, 2007 |work=The Register |url-status=live |archive-url=https://web.archive.org/web/20080319042025/https://www.theregister.co.uk/2007/11/15/world_of_warcraft_warden_encryption/ |archive-date=March 19, 2008 }}</ref> and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection. | |||
] 1.9.3 added native support for ], making ''World of Warcraft'' a ]. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; ''World of Warcraft'' version 1.9.3 and later will not launch on older versions of Mac OS X.<ref>{{cite web|url=http://www.worldofwarcraft.com/patchnotes/patch1p9.html |title="World of Warcraft Client Patch 1.9.3 (7 February 2006)" patch notes |url-status=live |archive-url=https://web.archive.org/web/20101204052109/http://www.worldofwarcraft.com/patchnotes/patch1p9.html |archive-date=December 4, 2010 }}</ref> ] architecture Macs are no longer supported since version 4.0.1.<ref>{{cite web|url=http://www.wowpedia.org/Patch_4.0.1_(undocumented_changes)#Game_Engine |title=Patch 4.0.1 (undocumented changes) – Wowpedia – Your wiki guide to the World of Warcraft |url-status=live |archive-url=https://web.archive.org/web/20141019232146/http://wowpedia.org/Patch_4.0.1_%28undocumented_changes%29 |archive-date=October 19, 2014 }}</ref> | |||
==== Major in-game events ==== | |||
In an effort to further players' enjoyment and create common goals for large groups to accomplish, game developers began to add World Events into the game. The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. These were followed by four green dragons corrupted by the "Emerald Nightmare." In addition, certain areas of Azeroth experience an "elemental invasion" where waves of elemental-class monsters will run rampant for a time or until they are destroyed. | |||
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official ] technical support was dropped, but the game continued to run there until version 2.2.3.<ref> | |||
Blizzard has also implemented holiday content that could be considered a world event. ], ], ], ], ], ], ], as well as ] and its ] all have their ''Warcraft''-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench (a parody of the ]) and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen). Some world events are designed to repeat themselves on a regular basis such as the Darkmoon Faire. Others have been a one-time event that marked a large change in the in-game world like the opening of the Gates of Ahn'Qiraj, the Scourge Invasion, and the opening of the Dark Portal which signaled the beginning of '']'' expansion, along with other less notable events.<ref>{{cite web | last = Blizzard Entertainment | url = http://www.worldofwarcraft.com/community/ingameevents.html | title = In-Game Events | work = WorldofWarcraft.com | accessdate = 2006-08-21}}</ref> | |||
{{cite web |title=Technology FAQ |work=World of Warcraft Game Guide |url=http://www.worldofwarcraft.com/info/faq/technology.html |publisher=] |year=2006 |access-date=September 6, 2006 |archive-date=November 13, 2004 |archive-url=https://web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html}}</ref> Before Mists of Pandaria in 2012, ''World of Warcraft'' officially dropped support for ],<ref>{{cite web|url=http://blue.mmo-champion.com/topic/215608-wow-no-longer-compatible-with-windows-2000/ |title=WoW No Longer Compatible with Windows 2000 – MMO-Champion BlueTracker |publisher=Blue.mmo-champion.com |date=July 13, 2010 |access-date=May 6, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120118175354/http://blue.mmo-champion.com/topic/215608-wow-no-longer-compatible-with-windows-2000/ |archive-date=January 18, 2012 }}</ref> followed by ] and ] in October 2017, as well as all 32-bit support.<ref>{{cite web|url=https://www.pcmag.com/news/blizzard-ending-support-for-windows-xp-and-vista|title=Blizzard Ending Support for Windows XP and Vista|last=Humphries|first=Matthew|work=]|date=July 20, 2017|access-date=January 15, 2021|archive-date=January 21, 2021|archive-url=https://web.archive.org/web/20210121230610/https://www.pcmag.com/news/blizzard-ending-support-for-windows-xp-and-vista|url-status=live}}</ref> | |||
Starting with 4.3,<ref>{{cite web|url=http://www.mmo-champion.com/content/2555-64-Bit-Client-Healing-Blue-Posts-Holiday-Card-Contest-TCG-Art-Comics |title=64 Bit Client |publisher=Boubouille@MMO-Champion |date=November 16, 2011 |access-date=September 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120929031207/http://www.mmo-champion.com/content/2555-64-Bit-Client-Healing-Blue-Posts-Holiday-Card-Contest-TCG-Art-Comics |archive-date=September 29, 2012 }}</ref> players could try out an experimental ] version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default. <!-- Hard to get proper written sources for this, well, the patcher simply installs 64-bit client now, and uses that by default --> | |||
===Voice chat=== | |||
As of Patch 2.2.0, Blizzard has introduced an in-game voice chat feature. The program is designed to replace text chat more efficiently and provide voice chat to more players. Channels are set for various things such as groups, instances, raids, battlegrounds and general zones. Players may also join, create and moderate their own channels.<ref>http://worldofwarcraft.com/info/basics/voicechat.html bottom part of the page </ref> Players may enable the program through their sound options, which means that no ] programs are needed. Although processor usage and game latency are reduced (as compared to using a third party application) the sound quality is noticeably lower as well, however other players are still easily understood. The program features "push-to-talk" and "voice activated" modes to conform to the players' preference. | |||
Since ], the client and most of the servers support ].<ref>{{cite web|url=http://us.battle.net/wow/en/forum/topic/2593008179 |title=World IPv6 Day |publisher=Bashiok@Blizzard |date=June 6, 2011 |access-date=September 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20130517064539/http://us.battle.net/wow/en/forum/topic/2593008179 |archive-date=May 17, 2013 }}</ref> | |||
==Development== | |||
World of Warcraft was first announced by Blizzard at the ] trade show in September 2001. <ref name="ECTS">{{cite web|title=ECTS 2001:World of Warcraft|url=http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134|publisher=Gamespot|accessdate=2007-11-03}}</ref> Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III. <ref name="ECTS"/> The game was designed to be an open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. <ref>{{cite web|title=World of Warcraft Preview - Page 2|url=http://archive.gamespy.com/previews/january04/wowpc/index2.shtml|publisher=GameSpy|accessdate=2007-11-03}}</ref> The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications. <ref>{{cite web|title=World of Warcraft Preview - Page 6|url=http://archive.gamespy.com/previews/january04/wowpc/index6.shtml|publisher=GameSpy|accessdate=2007-11-03}}</ref> | |||
== |
===Expansions=== | ||
''World of Warcraft'' uses server clusters (known as 'realms') to allow players to choose their preferred gameplay type and to allow the game to support as many subscribers as it does. There are four types of realms: '''Normal''' (also known as PvE or ]), '''PvP''' (]), '''RP''' (a ] Normal/PvE server) and '''RP-PvP''' (roleplaying PvP server). The latter two enforce a set of ] rules - players can be penalized for not roleplaying.<ref>{{cite web | |||
|url=http://www.blizzard.com/support/wowgm/?id=agm01725p | |||
|title=Roleplaying Policy | |||
|date=2007 | |||
|accessdate=2007-04-25 | |||
}}</ref> | |||
{| class="wikitable sortable mw-collapsible floatright" | |||
Users may have up to ten characters per realm and up to a maximum of fifty characters per account.<ref>{{cite web|url=http://www.worldofwarcraft.com/info/faq/characters.html|title=Characters FAQ|work=World of Warcraft Game Guide|publisher=]|author=Blizzard Entertainment|date=]|accessdate=2006-09-06}}</ref> Characters can be moved between realms in the same region (e.g., from one European server to another, but not from a European server to an American one) for a fee. | |||
|+Expansions for ''World of WarCraft'' | |||
|- | |||
! Title !! Release Date !! Level Cap | |||
|- | |||
| data-sort-value="Burning Crusade"|'']'' || {{dts|2007-01-16}} || 70 | |||
|- | |||
| '']'' || {{dts|2008-11-13}} || 80 | |||
|- | |||
| '']'' || {{dts|2010-12-07}} || 85 | |||
|- | |||
| '']'' || {{dts|2012-09-25}} || 90 | |||
|- | |||
| '']'' || {{dts|2014-11-13}} || 100 | |||
|- | |||
| '']'' || {{dts|2016-08-30}} || 110 | |||
|- | |||
| '']'' || {{dts|2018-08-13}} || 120 | |||
|- | |||
| '']'' || {{dts|2020-11-23}} || 60 | |||
|- | |||
| '']'' || {{dts|2022-11-28}} || 70 | |||
|- | |||
| data-sort-value="War Within"|'']'' || {{dts|2024-08-26}} || 80 | |||
|} | |||
Ten ] have been released: '']'', released in January 2007; '']'', released in November 2008; '']'', released in December 2010; '']'', released in September 2012; '']'', released in November 2014; '']'', released in August 2016; ], released in August 2018; '']'', released in November 2020; '']'', released in November 2022 and '']'', released in August 2024. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so. | |||
Blizzard posts announcements on the login screen of ''World of Warcraft'' and on the official forums about realm status or other technical issues. The status for each realm can also be viewed on their main website. | |||
The fifth expansion, ''Warlords of Draenor'', was announced at ] on November 8, 2013,<ref> {{webarchive|url=https://web.archive.org/web/20131109014843/http://www.marketwatch.com/story/world-of-warcraftr-warlords-of-draenortm-remakes-history-at-blizzconr-2013-2013-11-08 |date=November 9, 2013 }}. MarketWatch (November 8, 2013). Retrieved December 6, 2013.</ref><ref>Entertainment, Blizzard. (November 8, 2013) {{webarchive|url=https://web.archive.org/web/20131108223413/http://us.battle.net/wow/en/blog/11514711/World_of_Warcraft_Warlords_of_Draenor_BlizzCon_2013_FAQ-10_30_2013 |date=November 8, 2013 }}. Us.battle.net. Retrieved December 6, 2013.</ref> and entered beta on June 27, 2014.<ref>{{cite web|url=http://us.battle.net/wow/en/blog/14605867/world-of-warcraft®-warlords-of-draenor™-beta-test-begins-6-27-2014 |title=World of Warcraft: Warlords of Draenor Beta Test Begins! |publisher=] |date=June 27, 2014 |url-status=live |archive-url=https://web.archive.org/web/20160427210415/http://us.battle.net/wow/en/blog/14605867/world-of-warcraft%C2%AE-warlords-of-draenor%E2%84%A2-beta-test-begins-6-27-2014 |archive-date=April 27, 2016 }}</ref> ''Warlords of Draenor'' was released on November 13, 2014.<ref name="release">{{cite web|url=http://www.ibtimes.com/world-warcraft-warlords-draenor-release-date-arrives-blizzard-releases-day-one-patch-1723425 |title='World Of Warcraft: Warlords Of Draenor' Release Date Arrives, Blizzard Releases Day One Patch |last=Elise |first=Abigail |website=] |date=November 13, 2014 |access-date=November 13, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141117022846/http://www.ibtimes.com/world-warcraft-warlords-draenor-release-date-arrives-blizzard-releases-day-one-patch-1723425 |archive-date=November 17, 2014 }}</ref> On August 6, 2015, Blizzard announced the sixth expansion, '']'', at ].<ref>{{cite web|url=http://www.ign.com/articles/2015/07/29/blizzard-to-announce-next-world-of-warcraft-expansion-at-gamescom |title=Blizzard to announce next World Of Warcraft expansion at Gamescom |work=] |publisher=] |last=Osborn |first=Alex |date=July 29, 2015 |access-date=July 29, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150801005442/http://www.ign.com/articles/2015/07/29/blizzard-to-announce-next-world-of-warcraft-expansion-at-gamescom |archive-date=August 1, 2015 }}</ref> In November 2015, the ''Legion''{{'s}} alpha testing started and in April 2016 the beta test started; the ''Legion'' expansion was released on August 30, 2016. The seventh expansion, ''Battle for Azeroth'', was released worldwide on August 13 and 14 (depending on location) in 2018.<ref>{{cite web |author1=Blizzard Entertainment |title=Battle for Azeroth™: One Launch to Rule Them All |url=https://worldofwarcraft.com/en-us/news/21849061/battle-for-azeroth-one-launch-to-rule-them-all |website=worldofwarcraft.com |publisher=Blizzard Entertainment |access-date=August 13, 2018 |date=June 7, 2018 |archive-date=August 14, 2018 |archive-url=https://web.archive.org/web/20180814040102/https://worldofwarcraft.com/en-us/news/21849061/battle-for-azeroth-one-launch-to-rule-them-all |url-status=live }}</ref> The eighth expansion, ''Shadowlands'', was announced on November 1, 2019, and released on November 23, 2020.<ref name="PC GAMER">{{Cite web|url=https://www.pcgamer.com/world-of-warcraft-shadowlands/|title=World of Warcraft: Shadowlands: Release date, Covenants, pre-patch, and everything we know|website=PC Gamer|date=November 21, 2020|last1=Messner|first1=Steven|access-date=January 12, 2021|archive-date=November 4, 2019|archive-url=https://web.archive.org/web/20191104094541/https://www.pcgamer.com/world-of-warcraft-shadowlands/|url-status=live}}</ref><ref name="BlizzardPressRelease">{{cite web|url=https://blizzard.gamespress.com/Prepare-to-Cross-Into-the-Realm-of-the-Dead-in-World-of-Warcraft-Shado|title=Prepare to Cross Into the Realm of the Dead in World of Warcraft: Shadowlands|author=Blizzard Entertainment|date=November 1, 2019|author-link=Blizzard Entertainment|access-date=November 2, 2019|archive-date=November 1, 2019|archive-url=https://web.archive.org/web/20191101203513/https://blizzard.gamespress.com/Prepare-to-Cross-Into-the-Realm-of-the-Dead-in-World-of-Warcraft-Shado|url-status=live}}</ref> The ninth expansion, ''Dragonflight'', was announced on April 19, 2022<ref>{{Cite web |date=April 19, 2022 |title=World of Warcraft Dragonflight Expansion Officially Revealed, Takes Players To The Dragon Isles |url=https://www.mmorpg.com/news/world-of-warcraft-dragonflight-expansion-officially-revealed-takes-players-to-the-dragon-isles-2000124831 |access-date=December 17, 2022 |website=MMORPG.com |language=en |archive-date=July 12, 2024 |archive-url=https://web.archive.org/web/20240712194628/https://www.mmorpg.com/news/world-of-warcraft-dragonflight-expansion-officially-revealed-takes-players-to-the-dragon-isles-2000124831 |url-status=live }}</ref> and was released on November 28, 2022.<ref>{{Cite news |author1=Sarah JamesContributions from Lauren Morton |date=October 19, 2022 |title=Everything we know about World of Warcraft: Dragonflight |language=en |work=PC Gamer |url=https://www.pcgamer.com/world-of-warcraft-wow-dragonflight-release-date/ |access-date=December 17, 2022 |archive-date=December 17, 2022 |archive-url=https://web.archive.org/web/20221217045759/https://www.pcgamer.com/world-of-warcraft-wow-dragonflight-release-date/ |url-status=live }}</ref> At ] 2023, Blizzard announced the ''Worldsoul Saga'', a story arc that would span the course of three expansions: ''The War Within'', ''Midnight'' and ''The Last Titan'', set to begin in 2024.<ref>{{Cite web |last=Valentine |first=Rebekah |date=2023-11-03 |title=Blizzard Announces Next Three Expansions in World of Warcraft: The Worldsoul Saga - BlizzCon 2023 |url=https://www.ign.com/articles/blizzard-announces-next-three-expansions-in-world-of-warcraft-the-worldsoul-saga-blizzcon-2023 |access-date=2023-11-06 |website=IGN |language=en |archive-date=November 6, 2023 |archive-url=https://web.archive.org/web/20231106193629/https://www.ign.com/articles/blizzard-announces-next-three-expansions-in-world-of-warcraft-the-worldsoul-saga-blizzcon-2023 |url-status=live }}</ref> | |||
* '''Normal''' | |||
On the Normal (also know as PvE, Player versus Environment) realms throughout most of the world the ] flag may only be enabled by actively turning it on, attacking a PvP-flagged player or NPC, entering a "PvP Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a positive spell on a friendly PvP-flagged player or NPC. The PvP flag will be removed after 5 minutes from the last PvP action. If the PvP flag was enabled using the command the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes. | |||
* '''PVP (Player versus Player)''' | |||
On a PvP realm, players are flagged for PvP by default. This flag is only disabled when a character is in a friendly faction city or a zone dedicated to newly created characters. All other zones are considered "contested territory" - players are automatically flagged for PvP upon entering a contested zone. Most players will not need to enter a contested zone until roughly level 20. | |||
Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, ''The Burning Crusade'' expansion was automatically applied to all previous ''Warcraft'' accounts at no cost. On September 19, 2012, the same thing was done with the ''Wrath of the Lich King'' expansion,<ref name="Entertainment">{{cite web |last=Entertainment |first=Blizzard |date=June 28, 2011 |title=World of Warcraft and The Burning Crusade – Together at Last! – World of Warcraft |url=http://us.battle.net/wow/en/blog/2993674#blog |url-status=live |archive-url=https://web.archive.org/web/20111224041339/http://us.battle.net/wow/en/blog/2993674 |archive-date=December 24, 2011 |access-date=December 7, 2011 |publisher=Us.battle.net}}</ref> and on October 15, 2013, the ''Cataclysm'' expansion was also applied.<ref>{{cite web |last=Entertainment |first=Blizzard |date=October 15, 2013 |title=A New Age Has Begun—World of Warcraft Now Includes Cataclysm |url=http://us.battle.net/wow/en/blog/11275287 |url-status=live |archive-url=https://web.archive.org/web/20131029203012/http://us.battle.net/wow/en/blog/11275287 |archive-date=October 29, 2013 |access-date=October 28, 2013 |publisher=Us.battle.net}}</ref> On October 15, 2014, ''Mists of Pandaria'' was applied to all accounts following the release of ''Warlords of Draenor''.<ref>{{cite web |last=Smith |first=Graham |date=October 15, 2014 |title=Black, White And Free All Over: Mists Of Pandaria |url=http://www.rockpapershotgun.com/2014/10/15/mists-of-pandaria-free/ |url-status=live |archive-url=https://web.archive.org/web/20141110154103/http://www.rockpapershotgun.com/2014/10/15/mists-of-pandaria-free/ |archive-date=November 10, 2014 |access-date=November 14, 2014 |website=]}}</ref> On May 17, 2016, ''Warlords of Draenor'' was applied to all accounts to coincide with the release of the ] that gives a 30-day trial of the game.<ref> {{webarchive|url=https://web.archive.org/web/20160520061409/http://www.mmo-champion.com/content/5706-Warlords-of-Draenor-Added-to-the-Base-Game-Warcraft-Movie-Footage-and-Interview|date=May 20, 2016}} May 17, 2016</ref> | |||
On PvP servers, a player is limited to creating characters on one faction. This is in contrast to PvE servers, where a player may create characters from both factions. | |||
All ''The Burning Crusade'', ''Wrath of the Lich King'', ''Cataclysm'', ''Mists of Pandaria'' and ''Warlords of Draenor'' content is now effectively part of the original game, with all new ''World of Warcraft'' accounts automatically including these expansions upon creation.<ref name="Entertainment" /> As of the release of ''The War Within'' expansion in 2024, all expansions up to ''Dragonflight'' are included in the base game.<ref>{{Cite web |title=What Expansions Are Included in World of Warcraft? |url=https://eu.battle.net/support/en/article/000015733 |access-date=2024-10-04 |website=Blizzard Support |language=en-gb}}</ref> | |||
===Music=== | |||
The PvP servers also feature a more "hands-off" approach to server policies, facilitating the state of open war in these servers. Thus, The in-game GMs will deal with PvP related offenses differently than on the PvE realms, and some player actions are allowed to occur. These actions include, but are not limited to, ], ], and other PvP related sections of Blizzard's harassment policy. | |||
The soundtrack for the original release of ''World of Warcraft'' was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by ]. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game's expansions, which were also given their own album releases. | |||
* '''RP (Roleplaying)''' | |||
The ] servers use the same ruleset as PvE realms, with the exception that players must act and behave ], and must follow "naming rules" when they name their character. This means that if players go onto one of these realms, those players act as their characters and anything that is not said in character is then considered ] and usually presented in ((double parentheses)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.<ref>{{cite web|url=http://www.blizzard.com/support/wowgm/?id=agm01725p|title=Roleplaying Policy|work=World of Warcraft In-Game Support Knowledge Base|publisher=]|author=Blizzard Entertainment|date=]|accessdate=2006-10-27}}</ref> However, out of character chat is not uncommon on RP servers, though usually not in such a blatant manner as on non-RP servers. | |||
* '''RP-PvP (Roleplaying Player versus Player)''' | |||
The roleplaying PvP realms are an extension to the role-playing realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched; it was added later, largely due to player request.{{fact|date=October 2007}} | |||
* '''Public Test Realm''' | |||
A Public Test Realm, also called a Test Server, is used to test features in development for the next patch. Players can copy a character to the Test Realm or can sometimes copy a premade character. Players on test realms should not be surprised by character wipes, item wipes, or frequent downtime to make changes or apply patches. | |||
On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, ''World of Warcraft Sheet Music Anthology'' in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included. | |||
==Version history== | |||
''World of Warcraft'' runs natively on both ] and ] platforms. Boxed copies of the game use a ] to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their ]. | |||
In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.<ref>{{cite news |url=http://www.audiogang.org/2018-awards/ |title=2018 Awards |newspaper=Game Audio Network Guild |access-date=April 14, 2018 |archive-date=May 19, 2019 |archive-url=https://web.archive.org/web/20190519045353/http://www.audiogang.org/2018-awards/ |url-status=live }}</ref> | |||
Although there is no official version for any other platform, support for ''World of Warcraft'' is present in Windows ] implementations ] and ], allowing the game to be played under Linux<ref>{{cite web|url=http://appdb.winehq.org/appview.php?iVersionId=6482|title=Wine application notes for WoW}}</ref> and ]. | |||
==Reception== | |||
As of Patch 1.9.3 the game added native support for the newer ], making ''World of Warcraft'' a ] (as defined by Apple). As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; ''World of Warcraft'' version 1.9.3 and later will not launch on older versions of Mac OS X.<ref>{{cite web|url=http://www.worldofwarcraft.com/patchnotes/patch1p9.html|title="World of Warcraft Client Patch 1.9.3 (2006-02-07)" patch notes}}</ref> | |||
{{Video game reviews | |||
| MC = 93/100<ref name="metacritic_score" /> | |||
| 1UP = A<ref name="1up_review" /> | |||
| Edge = 9/10<ref name="gamespot_others">{{cite web|title=World of Warcraft – Other reviews |website=] |url=http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html?mode=web |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090317110038/http://www.gamespot.com/pc/rpg/worldofwarcraft/review.html?mode=web |archive-date=March 17, 2009 }}</ref> | |||
| EuroG = 8/10<ref name="eurogamer_review" /> | |||
| GI = 9.5/10<ref name="gameinformerreview">{{cite magazine |title=World of Warcraft Review |magazine=] |url=http://www.gameinformer.com/Games/Review/200502/R05.0222.0955.59759.htm |author=Adam Biessner |date=February 15, 2005 |access-date=June 25, 2008 |archive-url=https://web.archive.org/web/20080513221916/http://gameinformer.com/Games/Review/200502/R05.0222.0955.59759.htm |archive-date = May 13, 2008}}</ref> | |||
| GamePro = 4.5/5<ref name="gamepro review">{{cite magazine | date=December 16, 2004 | author=Star Dingo | magazine=] |issue= 195 | publisher=IDG Entertainment |title=ProReviews: World of Warcraft}}</ref> | |||
| GMaster = 93%<ref name="gamespot_others" /> | |||
| GSpot = 9.5/10<ref name="gamespot_review" /> | |||
| GSpy = {{Rating|5|5}}<ref name="gamespy_review"/> | |||
| IGN = 9.1/10<ref name="ign_review" /> | |||
| PCGUK = 94%<ref name="gamespot_others" /> | |||
| PCZone = 95%<ref name="gamespot_others" /> | |||
}} | |||
''World of Warcraft'' received very positive reviews upon release,<ref name="metacritic_score">{{cite Metacritic|title=World of Warcraft |id=world-of-warcraft |type=game |vgtype=pc |access-date=February 14, 2021 |url-status=live |archive-url=https://web.archive.org/web/20210126012706/https://www.metacritic.com/game/pc/world-of-warcraft |archive-date=January 26, 2021 }}</ref> following a period of high anticipation before launch.<ref name="atrip_review">{{cite web |title=World of Warcraft Review |publisher=ActionTrip |url=http://www.actiontrip.com/reviews/worldofwarcraft.phtml |author=Matt Leyendecker |date=December 1, 2004 |access-date=June 25, 2008 |url-status=usurped |archive-url=https://web.archive.org/web/20080610144352/http://www.actiontrip.com/reviews/worldofwarcraft.phtml |archive-date=June 10, 2008 }}</ref> Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,<ref name="gamespot_review" /><ref name="1up_review">{{cite web |title=reviews:World of Warcraft |website=] |url=http://www.1up.com/do/reviewPage?cId=3137027 |author=<!-- staff --> |date=December 3, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://archive.today/20121206024729/http://www.1up.com/reviews/world-of-warcraft_2 |archive-date=December 6, 2012 }}</ref> the new approaches to reducing pauses between game encounters were well liked.<ref name="gamespy_review" /> A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in ''World of Warcraft'', a player is able to recover and start playing quickly.<ref name="gamespot_review" /> Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.<ref name="gamespy_review" /> Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—<ref name="gamespy_review" /> while still having "deep" gameplay that would attract players of all levels of interest.<ref name="ign_review" /> The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.<ref name="gamespot_review" /> | |||
Due to the fact that new content is constantly being added to the game official system requirements often change. As of version 1.12.0 the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and official ] technical support has been dropped even though the game continued to run fine <ref> | |||
{{cite web |title=Technology FAQ |work=World of Warcraft Game Guide | |||
|url=http://www.worldofwarcraft.com/info/faq/technology.html | |||
|publisher=] | |||
|date=] |accessdate=2006-09-06 |archivedate=2004-11-13 | |||
|archiveurl=http://web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html|}} | |||
</ref> until version 2.2.3. After version 2.2.3, the official patches to version 2.3.0 failed on Operating Systems earlier than Windows XP, except Windows 2000. By knowledgeably using an old update executable with new patch data, Windows 98 and Windows ME users could update from 2.2.3 using one of the released patches. Once successfully upgraded, the new version of the game then worked with Windows ME, although version 2.3.0 did not work with Windows 98 Second Edition unless applying updates to the operating system, including an unofficial third party's operating system modifications. <ref>{{cite web | |||
|url=http://forums.worldofwarcraft.com/thread.html?topicId=2856223138&sid=1&pageNo=14#271 | |||
|title=Official WoW forum, thread on 2.3 patch issue for Win98/Me, post # 271 | |||
|date=2007 | |||
|accessdate=2007-11-21 | |||
}}</ref> | |||
] was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.<ref name="gamespy_review" /> The high number of quests in each location was popular, as well as the rewards for completing them.<ref name="gamespot_review" /> It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character.<ref name="ign_review" /> Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.<ref name="gamespy_review" /> Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.<ref name="ign_review" /> A large number of new players in a particular area meant that there were often no creatures to kill,<ref name="gamespy_review" /> or that players would have to wait and take turns to kill a particular creature to complete a quest.<ref name="gamespot_review" /> Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.<ref name="eurogamer_review">{{cite web|title=World of Warcraft |website=] |url=http://www.eurogamer.net/article.php?article_id=57976 |author=Kieron Gillen |date=February 18, 2005 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20070408221157/http://www.eurogamer.net/article.php?article_id=57976 |archive-date=April 8, 2007 }}</ref> Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.<ref name="ign_review" /> Upon release, a small number of quests had software ] that made them impossible to complete.<ref name="gamespot_review" /> | |||
==Pricing== | |||
]]] | |||
''World of Warcraft'' is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market. | |||
Characters were felt to be implemented well, with each class appearing "viable and interesting", having unique and different mechanisms,<ref name="eurogamer_review" /> and each of the races having a distinct look and feel.<ref name="gamespot_review" /> Character development was also liked, with the talent mechanism offering choice to players,<ref name="1up_review" /> and profession options being praised.<ref name="gamespot_review" /> Character customization options were felt to be low,<ref name="ign_review" /> but the detail of character models was praised.<ref name="atrip_review" /> | |||
In the United States and Canada, Blizzard distributes ''World of Warcraft'' via ] packages that originally had a suggested retail price of ]50 at the time of release, but have since dropped to around $20. The software package includes 30 days of gameplay (worth $15) for no additional cost. After 30 days in order to continue playing additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. A player pays about US$0.50 for one day of gameplay.<ref>{{cite web | |||
|url=http://www.blizzard.com/support/wowbilling/?id=abl01026p | |||
|title=Payment Options | |||
|publisher=Blizzard Entertainment | |||
|date=2007 | |||
|accessdate=2007-04-25 | |||
}}</ref> | |||
The appearance of the game world was praised by critics. Most popular was that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage.<ref name="atrip_review" /> The environment was described as "breathtaking". Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.<ref name="gamespy_review" /> Critics described the environment as "a careful blend of cartoon, fantasy art, and realism".<ref name="1up_review" /> The game was found to run smoothly on a range of computer systems,<ref name="gamespot_review" /> although some described it as basic,<ref name="gamespy_review" /> and mentioned that the ] light rendering effect can blur things.<ref name="ign_review" /> One reviewer described the ability to fly over long stretches of scenery as "very atmospheric".<ref name="eurogamer_review" /> The user interface was liked, being described as "simple", with ]s helping to get the player started.<ref name="gamespot_review" /> | |||
In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount.<ref>{{cite web | |||
|url=http://www.worldofwarcraft.co.kr/billing/ | |||
|title=Billing Guide | |||
|publisher=WoW Blizzard Korea | |||
|date=2006 | |||
|accessdate=2006-12-17 | |||
}}</ref> As of ] ], 30 days of gameplay costs ]19,800 (US$21.46). | |||
The game's audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player's immersion,<ref name="1up_review" /> and that the replay value was increased.<ref name="ign_review" /> The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a "personality" to the game.<ref name="1up_review" /> | |||
In China, because a large number of the players do not own the computer they use to play games (e.g. ]s), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for ]30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes.<ref>{{cite web | |||
|url=http://www.wowchina.com/sales/pcard/index.shtml | |||
|title=Buyers' Guide | |||
|publisher=WoW China | |||
|date=2006 | |||
|accessdate=2006-10-21 | |||
}}</ref> This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region. | |||
===Accolades=== | |||
In Australia, the United States and many European countries video game stores commonly stock the trial version of ''World of Warcraft'' in DVD form priced at ]2 or ]2 including ], which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game. | |||
''World of Warcraft'' won several awards from critics upon release, including ''Editor's Choice'' awards.<ref name="gamespot_review"/><ref name="ign_review" /> In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.<ref name="gamespy_goty">{{cite web |title=Game of the Year Awards-PC Genre |publisher=] |url=http://goty.gamespy.com/2004/pc/index12.html |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511162839/http://goty.gamespy.com/2004/pc/index12.html |archive-date=May 11, 2008 }}</ref> The graphics and audio were also praised in the annual awards, with the cartoonish style<ref name="gamespy_special">{{cite web |title=PC Special Awards |publisher=] |url=http://goty.gamespy.com/2004/pc/index16.html |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080511154531/http://goty.gamespy.com/2004/pc/index16.html |archive-date=May 11, 2008 }}</ref> and overall sound makeup being noted.<ref name="ve_audio">{{cite web|title=2004 PC Game of the Year Awards |publisher=Voodoo Extreme |url=http://ve3d.ign.com/articles/features/12150/2004-PC-Game-of-the-Year-Awards |author=Robert Howarth |date=December 24, 2004 |access-date=June 25, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080720022633/http://ve3d.ign.com/articles/features/12150/2004-PC-Game-of-the-Year-Awards |archive-date=July 20, 2008 }}</ref> The game was also awarded ''Best Mac OS X Entertainment Product'' at the 2005 Apple Design Awards.<ref name="macworld_award">{{cite web|title=WWDC: Apple Design Award 2005 winners announced |work=] |url=http://www.macworld.com/article/45262/2005/06/design.html |author=Peter Cohen |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080618111452/http://www.macworld.com/article/45262/2005/06/design.html |archive-date=June 18, 2008 |date=June 10, 2005 }}</ref> '']'' named ''World of Warcraft'' the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation". It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.<ref name=cgm14th>{{cite journal | author=Staff | journal=] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |date=March 2005 | issue=172 | pages=48–56 }}</ref> | |||
<center> | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
!width=125 | | |||
!width=100 |] | |||
!width=100 |Monthly Fee | |||
!width=100 |Paid Character Transfer Fee | |||
|- | |||
|style="text-align:left;"|] | |||
|€19.99<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref> | |||
|€11-€13<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref> | |||
|€19.99<ref name="EU_Xfer_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=Paid Character Transfer FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/paidcharactertransfer.html|accessdate=2006-11-08}}</ref> | |||
|- | |||
|style="text-align:left;"|] | |||
|£14.99<ref name="EU_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Europe Game Guide|url=http://www.wow-europe.com/en/info/faq/general.html|accessdate=2006-11-08}}</ref> | |||
|£7.70-£9<ref name="EU_Gen_FAQ" /> | |||
|£14.99<ref name="EU_Xfer_FAQ" /> | |||
|- | |||
|style="text-align:left;"|]<br />] | |||
|US$20<ref>{{cite web|title=World of Warcraft|work=Online Store|publisher=]|accessdate=2006-11-08|author=Blizzard Entertainment|year=2006|url=http://shop.blizzard.com/section1/#wow}}</ref> | |||
|$13-$15<ref name="US_Gen_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=General FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Game Guide|url=http://www.worldofwarcraft.com/info/faq/general.html|accessdate=2006-11-08}}</ref> | |||
|$25<ref name="US_Xfer_FAQ">{{cite web|author=Blizzard Entertainment|year=2006|title=Paid Character Transfer FAQ|publisher=Blizzard Entertainment|work=World of Warcraft Billing Support|url=http://www.blizzard.com/support/wowbilling/?id=abl02008p|accessdate=2006-11-08}}</ref> | |||
|- | |||
|} | |||
</center> | |||
''World of Warcraft'' was recognized at the 2005 ] ] where it won ''Best PC Game'', ''Best Multiplayer Game'', ''Best RPG'', and ''Most Addictive Game''.<ref name="spike_awards">{{cite web|title=RE4 named Game of Year at Spike Awards |website=] |url=http://www.gamespot.com/news/6140144.html |author=Brendan Sinclair |date=November 9, 2005 |access-date=June 25, 2008 |url-status=live |archive-url=https://web.archive.org/web/20090222201750/http://www.gamespot.com/news/6140144.html |archive-date=February 22, 2009 }}</ref> During the ], the ] awarded ''World of Warcraft'' with "]", as well as nominations for "Computer Game of the Year" and "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=105 |title=D.I.C.E. Awards By Video Game Details World of Warcraft |publisher=] |website=interactive.org |access-date=28 September 2023 |archive-date=September 28, 2023 |archive-url=https://web.archive.org/web/20230928181414/https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=105 |url-status=live }}</ref> In 2008, ''World of Warcraft'' was honoured—along with '']'' and '']''—at the 59th Annual ]s for advancing the art form of MMORPG games.<ref name="emmy">{{cite web |title=Winners of 59th Technology & Engineering Emmy Awards announced by National Television Academy at Consumer Electronics Show |url=http://www.emmyonline.org/mediacenter/tech_2k7_winners.html |publisher=] |date=January 8, 2008 |access-date=June 28, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080509070210/http://www.emmyonline.org/mediacenter/tech_2k7_winners.html |archive-date=May 9, 2008 }}</ref> ''GameSpot'' named it the best massively multiplayer game of 2004, and nominated it for the publication's "Best Graphics, Artistic" award.<ref name=bestworst2004>{{cite web | archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ | url=http://www.gamespot.com/gamespot/features/all/bestof2004/ | title=Best and Worst of 2004 | author=((The ''GameSpot'' Editors)) | date=January 5, 2005 | work=] | archive-date=March 7, 2005 | url-status=dead }}</ref> In 2009, '']'' ranked ''World of Warcraft'' 11th on their list of "The Top 200 Games of All Time".<ref name="gi_best">{{cite magazine|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200| date=December 2009 |magazine=]|issn=1067-6392|oclc=27315596}}</ref> In 2015, the game placed 3rd on USgamer's The 15 Best Games Since 2000 list.<ref>{{cite web|last1=Rignall|first1=Jaz|title=The 15 Best Games Since 2000, Number 3: World of Warcraft|url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-3-world-of-warcraft|website=USgamer|publisher=Gamer Network|access-date=August 7, 2015|date=August 6, 2015|archive-url=https://web.archive.org/web/20150807112908/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-3-world-of-warcraft|archive-date=August 7, 2015|url-status=live}}</ref> In 2015, ] inducted ''World of Warcraft'' to its ].<ref>{{cite web |title=World of Warcraft |url=https://www.museumofplay.org/games/world-of-warcraft/ |website=] |publisher=] |access-date=6 May 2022 |archive-date=May 14, 2023 |archive-url=https://web.archive.org/web/20230514185315/https://www.museumofplay.org/games/world-of-warcraft/ |url-status=live }}</ref> | |||
==Virtual community== | |||
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, ''World of Warcraft'' players often participate in the ''World of Warcraft'' ] in creative ways, including fan artwork<ref>{{cite web|url=http://www.blizzard.com/inblizz/fanart/page1.shtml|title=Blizzard fan artwork web page}}</ref> and comic strip style storytelling.<ref>{{cite web|url=http://www.worldofwarcraft.com/community/comics.html|title=World of Warcraft comic strip site}}</ref> Blizzard furthers this community by offering in-game and out-of-game prizes, as well as highlighting community events and occurrences. Blizzard has also provided incentives for introducing new members to ''World of Warcraft''. In late October 2005 each subscribed player received a 10-day free pass<ref>Blizzard Entertainment (2005). Retrieved March 6, 2006.</ref> which they suggested be employed as seasonal gifts that could either be used by the current player or given to a friend. These passes would generate a free month's usage if the guest player purchased a full account. | |||
===Commercial performance=== | |||
There are various ], including "Face Melting,"<ref>{{cite web|url=http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=296239&p=1&tmp=1#post296239|title="Face Melting" WoW forum reference}}</ref> a reference to a very long thread on the priest forums on the ''World of Warcraft'' website that consisted of players saying, "You will melt faces as a Shadow Priest in PvP" in different ways. This is because the icon for Mind Flay, a powerful skill used heavily by Shadow Priests, looks like a melting face. Another popular phenomenon in the community are ] videos such as the one<ref>{{cite video|people=Jenkins, Leeroy (Starring)|publisher=Pals 4 Life|medium=Promotional video|title=Leeroy Jenkins|year=2005|url=http://video.google.com/videoplay?docid=-7714643693602998196}}</ref> starring a player named ], showing him and his guild in a funny encounter. Leeroy's popularity inspired more videos and tributes in other games, and he was even part of a clue on the ] ] episode of the TV ] '']''.<ref>{{cite video|year=2005|title=Jeopardy!|people=Trebek, Alex (Host)|medium=Television series||url=http://video.google.com/videoplay?docid=-2448368923986986124|publisher=]|location=California, US}}</ref> These memes gain notoriety through postings on the World of Warcraft Forums.<ref>{{cite web|url=http://forums.worldofwarcraft.com/thread.html;jsessionid=FF837FAF3A01D074725CB4407601894C?topicId=30027096&sid=1|title=A WoW Forum Post About Leeroy Jenkins}}</ref> | |||
''World of Warcraft'' was the ] of 2005 and 2006.<ref>{{cite web|url=http://www.blizzard.com/press/070307.shtml |archive-url=https://web.archive.org/web/20080803184659/http://eu.blizzard.com/en/press/070306.html |archive-date= August 3, 2008 |title=World of Warcraft: The Burning Crusade continues record-breaking sales pace |date=March 7, 2007 |publisher=Blizzard Entertainment}}</ref> In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |magazine=] |archive-date=October 17, 2012 |url-status=dead }}</ref> On January 22, 2008, ''World of Warcraft'' had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=17062 |title=World of Warcraft Hits 10 Million Subscribers |access-date=January 22, 2008 |date=January 22, 2008 |website=] |author=Leigh Alexander |url-status=dead |archive-url=https://web.archive.org/web/20140214123216/http://www.gamasutra.com/php-bin/news_index.php?story=17062 |archive-date=February 14, 2014 }}</ref> At its peak in October 2010 the game had 12 million subscribers.<ref>{{cite magazine|url=https://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/ |title=The Inexorable Decline of World of Warcraft |last=Peckham |first=Matt |date=May 9, 2013 |magazine=] |access-date=February 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140301180830/http://techland.time.com/2013/05/09/the-inexorable-decline-of-world-of-warcraft/ |archive-date=March 1, 2014 }}</ref> As of November 2014 the game has over 10 million active subscribers.<ref name="November 2014">{{cite web|url=http://www.polygon.com/2014/11/19/7250737/world-of-warcraft-warlords-draenor-10-million-subscribers |title=World of Warcraft hits over 10 million subscribers as Warlords of Draenor launches |last=Kollar |first=Philip |date=November 19, 2014 |work=] |publisher=] |access-date=November 20, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141121175629/http://www.polygon.com/2014/11/19/7250737/world-of-warcraft-warlords-draenor-10-million-subscribers |archive-date=November 21, 2014 }}</ref> On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game.<ref>{{cite web|url=http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |title=Blizzard reaches 100M lifetime World of Warcraft accounts |last=Sarkar |first=Samit |date=January 28, 2014 |work=] |access-date=January 28, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140201230326/http://www.polygon.com/2014/1/28/5354856/world-of-warcraft-100m-accounts-lifetime |archive-date=February 1, 2014 }}</ref> On May 7, 2015, it was announced that there were 7.1 million active subscriptions.<ref name="figures1">{{cite web|url=http://kotaku.com/why-world-of-warcraft-lost-so-many-subscribers-1702814469 |title=Why World of Warcraft Lost So Many Subscribers |last=Vas |first=Gergo |date=May 7, 2015 |access-date=May 8, 2015 |work=] |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20150508151048/http://kotaku.com/why-world-of-warcraft-lost-so-many-subscribers-1702814469 |archive-date=May 8, 2015 }}</ref><ref name="figures2">{{cite web|url=http://www.businessinsider.com/world-of-warcraft-lost-three-million-subscribers-in-three-months-2015-5 |title=World of Warcraft lost three million subscribers in three months |date=May 7, 2015 |access-date=May 8, 2015 |last=Weinberger |first=Matt |website=] |url-status=live |archive-url=https://web.archive.org/web/20150509235027/http://www.businessinsider.com/world-of-warcraft-lost-three-million-subscribers-in-three-months-2015-5 |archive-date=May 9, 2015 }}</ref><ref name="figures3">{{cite web|url=http://www.ign.com/articles/2015/05/07/world-of-warcraft-suffers-biggest-quarterly-subscriber-drop-ever |title=World of Warcraft Suffers Biggest Quarterly Subscriber Drop Ever |last=Karmali |first=Luke |date=May 7, 2015 |access-date=May 8, 2015 |website=] |url-status=live |archive-url=https://web.archive.org/web/20150510021213/http://www.ign.com/articles/2015/05/07/world-of-warcraft-suffers-biggest-quarterly-subscriber-drop-ever |archive-date=May 10, 2015 }}</ref><ref name="figures4">{{cite magazine|url=http://www.pcgamer.com/world-of-warcraft-sheds-3-million-subscribers/ |title=World of Warcraft sheds 3 million subscribers |last=Chalk |first=Andy |date=May 7, 2015 |access-date=May 8, 2015 |magazine=] |url-status=live |archive-url=https://web.archive.org/web/20150509013420/http://www.pcgamer.com/world-of-warcraft-sheds-3-million-subscribers/ |archive-date=May 9, 2015 }}</ref> At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.<ref>{{cite web|last1=Matulef |first1=Jeffrey |title=World of Warcraft subscriptions at nine-year low with 5.6 million |url=http://www.eurogamer.net/articles/2015-08-05-world-of-warcraft-subscriptions-at-nine-year-low-with-5-6-million |website=] |publisher=Gamer Network |access-date=August 5, 2015 |date=August 5, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150807021540/http://www.eurogamer.net/articles/2015-08-05-world-of-warcraft-subscriptions-at-nine-year-low-with-5-6-million |archive-date=August 7, 2015 }}</ref> By the end of September, subscribers were at 5.5 million.<ref>{{cite web|url=http://www.usgamer.net/articles/activision-stops-reporting-wow-subscriber-numbers-at-55-million |title=Activision Stops Reporting WoW Subscriber Numbers at 5.5 Million |date=October 11, 2015 |work=USgamer.net |url-status=live |archive-url=https://web.archive.org/web/20151124112358/http://www.usgamer.net/articles/activision-stops-reporting-wow-subscriber-numbers-at-55-million |archive-date=November 24, 2015 }}</ref> | |||
Less than two months after beginning operation of ''World of Warcraft'' in China on September 19, 2009, ] was ordered to immediately stop charging players and to cease accepting registrations.<ref name=gschn>{{cite web |url=http://uk.gamespot.com/news/6238638.html |title=World of Warcraft shut down in China |last=Thorsen |first=Tor |date=November 3, 2009 |publisher=gamespot.com |access-date=November 3, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20091107035926/http://uk.gamespot.com/news/6238638.html |archive-date=November 7, 2009 }}</ref><ref>{{cite news|url=https://www.reuters.com/article/technology-media-telco-SP/idUSN0245010720091102 |title=China clamps down on Activision's top online game |last=Oreskovic |first=Alexei |date=November 2, 2009 |work=Reuters |access-date=November 3, 2009 |url-status=live |archive-url=https://web.archive.org/web/20091105200711/https://www.reuters.com/article/technology-media-telco-SP/idUSN0245010720091102 |archive-date=November 5, 2009 }}</ref> A press estimate indicated that if ''World of Warcraft'' were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share.<ref name=gschn/> In April 2008, ''World of Warcraft'' was estimated to hold 62 percent of the MMORPG subscription market.<ref>{{cite web|title=MMOG Subscriptions Market Share April 2008 |publisher=mmogchart.com, ] |url=http://www.mmogchart.com/Chart7.html |date=April 1, 2008 |access-date=September 24, 2008 |url-status=live |archive-url=https://web.archive.org/web/20110605194653/http://www.mmogchart.com/Chart7.html |archive-date=June 5, 2011 }}</ref> The game has grossed {{US$|9.23 billion|long=no}} in revenue, making it one of the highest-grossing video games of all time, along with '']'', '']'' and '']''.<ref name="gamerevolution">{{cite news|title=World of Warcraft Leads Industry With Nearly $10 Billion In Revenue|url=http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|work=]|publisher=]|date=January 26, 2017|access-date=June 13, 2018|archive-date=August 18, 2018|archive-url=https://web.archive.org/web/20180818101110/https://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue|url-status=live}}</ref> In early 2012, Blizzard started its own series of tournaments for ''World of Warcraft'' and '']'', known as the ].<ref>{{cite web |last1=Gaudiosi |first1=John |title=Blizzard Entertainment Expands StarCraft II World Championship Series With Electronic Sports League |url=https://www.forbes.com/sites/johngaudiosi/2012/06/21/blizzard-entertainment-expands-starcraft-ii-world-championship-series-with-electronic-sports-league/#37fca6937094 |website=Forbes |date=June 21, 2012 |access-date=March 13, 2020 |archive-date=September 6, 2018 |archive-url=https://web.archive.org/web/20180906014324/https://www.forbes.com/sites/johngaudiosi/2012/06/21/blizzard-entertainment-expands-starcraft-ii-world-championship-series-with-electronic-sports-league/#37fca6937094 |url-status=live }}</ref><ref>{{cite web |author1=Blizzard Entertainment |title=2012 Battle.net World Championship Event |url=https://blizzcon.com/en-us/news/4338369/2012_Battlenet_World_Championship_Event-1_25_2012 |website=BlizzCon |publisher=Blizzard Entertainment |date=January 25, 2012 |access-date=March 13, 2020 |archive-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613071036/https://blizzcon.com/en-us/news/4338369/2012_Battlenet_World_Championship_Event-1_25_2012 |url-status=dead }}</ref> | |||
As of August 2005, the Dark Iron server has been home to the guilds of web-comic creators Scott Kurtz ('']'') and Mike Krahulik and Jerry Holkins ('']''). Kurtz created Panda Attack and Djörk on the Horde side, while Holkins and Krahulik initiated a series of guilds that is now known as the Penny Arcade Alliance. This event is referred to as the Comic Guild Wars, and has created healthy competition between the authors, to the extent of dedicating some of their strips to the subject. Tim Buckley of '']'' and the creators of ''Holy Bibble'' have also joined in on making guilds for Dark Iron players. | |||
==Security concerns== | |||
===Modifications=== | |||
In September 2006, reports emerged of spoof ''World of Warcraft'' game advice websites that contained ]. Vulnerable computers would be infected through their ]s, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.<ref>{{cite web|url=https://www.theregister.co.uk/2006/09/29/warcraft_trojan_attack/ |work=The Register |title=Warcraft gamers locked out after Trojan attack |author=John Leyden |date=September 29, 2006 |url-status=live |archive-url=https://web.archive.org/web/20080919230519/https://www.theregister.co.uk/2006/09/29/warcraft_trojan_attack/ |archive-date=September 19, 2008 }}</ref> In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.<ref>{{cite web | |||
]''World of Warcraft'' includes significant support for modifications to the ] (UI) of a game, colloquially known as "]" and "]". At a simple level it allows full control over the content of toolbars and ], as well as ] to automate sets of operations and the ability to script much more elaborate tools. The range of modifications that are available can be anything from ways to automatically advertise trade skills, to adding extra rows of button bars for spells, skills and more. There are also various humorous mods, including one that reproduces the infamous ] sound.<ref>{{cite web|url=http://wow.curse-gaming.com/en/files/details/897/rhysls-leroy-jenkins-battle-cry/|title=''Leeroy Jenkins!!!'' sound clip mod}}</ref> | |||
|url=https://www.theregister.co.uk/2007/04/10/wow_hijackings/ | |||
|work=The Register | |||
|title=WoW players learn value of Windows updates | |||
|author=Dan Goodin | |||
|date=April 10, 2007 |url-status=live | |||
|archive-url=https://web.archive.org/web/20080906091904/https://www.theregister.co.uk/2007/04/10/wow_hijackings/ | |||
|archive-date=September 6, 2008 }}</ref><ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/6526851.stm |work=BBC News |title=Cursor hackers target WoW players |date=April 5, 2007 |url-status=live |archive-url=https://web.archive.org/web/20080726182944/http://news.bbc.co.uk/1/hi/technology/6526851.stm |archive-date=July 26, 2008 }}</ref> Security researcher group ] released a report stating that a compromised ''World of Warcraft'' account was worth US$10 on the ], compared to US$6 to US$12 for a compromised computer (correct as of March 2007).<ref>{{cite web|url=https://community.broadcom.com/symantecenterprise/communities/community-home/librarydocuments/viewdocument?DocumentKey=2a6b18d0-a99e-4752-aacb-ec08956ca2d6&CommunityKey=1ecf5f55-9545-44d6-b0f4-4e4a7f5f5e68&tab=librarydocuments |publisher=] |title=HHOSR Roundup: March, 2007 |author=Ron Bowes |date=April 18, 2007 |url-status=live |archive-url=https://web.archive.org/web/20140714181032/http://www.symantec.com/connect/blogs/hhosr-roundup-march-2007 |archive-date=July 14, 2014 }}</ref> In February 2008, ] emails were distributed requesting that users validate their account information using a fake version of the ''World of Warcraft'' account management pages.<ref>{{cite web |url=http://www.symantec.com/enterprise/security_response/weblog/2008/02/world_of_phishcraft.html |publisher=] |title=World of Phishcraft |author=Candid Wüest |date=February 15, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080420121434/http://www.symantec.com/enterprise/security_response/weblog/2008/02/world_of_phishcraft.html |archive-date=April 20, 2008 }}</ref> In June 2008, Blizzard announced the ''Blizzard Authenticator'', available as a hardware ] or mobile application<ref name=mobileauthenticator>{{cite web|url=http://us.blizzard.com/support/article.xml?locale=en_US&articleId=26109 |title=Battle.net Mobile Authenticator |publisher=Us.blizzard.com |access-date=January 17, 2012 |url-status=live |archive-url=https://web.archive.org/web/20111104020658/http://us.blizzard.com/support/article.xml?locale=en_US&articleId=26109 |archive-date=November 4, 2011 }}</ref> that provides ] security. The token generates a ] based code that the player supplies when logging on. The password, used in addition to the user's own password, is only valid for a couple of minutes, thus providing extra security against keylogging ].<ref>{{cite web|url=http://eu.blizzard.com/en/press/080626-ba.html |publisher=Blizzard |title=Blizzard Authenticator offers enhances security for World of Warcraft Accounts |date=June 26, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20090926121556/http://eu.blizzard.com/en/press/080626-ba.html |archive-date=September 26, 2009 }}</ref> | |||
Blizzard makes use of a system known as ] on the Windows version of the game to detect ] programs, such as ] software, allowing ''World of Warcraft'' to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to ] to analyze other running software on the players' PCs, as well as the ]. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being ].<ref>{{cite web |title=4.5 million copies of EULA-compliant spyware |author=Greg Hoglund |date=October 5, 2005 |access-date=October 21, 2006 |publisher=rootkit.com |url=http://www.rootkit.com/blog.php?newsid=358 |url-status=dead |archive-url=https://web.archive.org/web/20061017020657/http://www.rootkit.com/blog.php?newsid=358 |archive-date=October 17, 2006 |author-link=Greg Hoglund }}</ref> One example of the information Warden collects is the title of every window open on the system while ''WoW'' is running.<ref>{{cite news|title=Warcraft game maker in spying row |author=Mark Ward |date=October 31, 2005 |work=BBC News |url=http://news.bbc.co.uk/1/hi/technology/4385050.stm |url-status=live |archive-url=https://web.archive.org/web/20081224200801/http://news.bbc.co.uk/1/hi/technology/4385050.stm |archive-date=December 24, 2008 }}</ref> On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).<ref>{{cite web|title=World of Warcraft Terms of Use Agreement |date=January 11, 2007 |publisher=] |url=http://www.worldofwarcraft.com/legal/termsofuse.html |url-status=live |archive-url=https://web.archive.org/web/20080511183010/http://www.worldofwarcraft.com/legal/termsofuse.html |archive-date=May 11, 2008 }}</ref> | |||
As of the 2.0 release of ''World of Warcraft'', certain modifications and "]" no longer function the way they were intended by the addon designer, as the way that an addon interacts with the game has been changed. This has forced all addons pre-2.0 to have to be rewritten. This is such a drastic change to the addons that all players must now download new copies of the addon that they were using. More information on this topic is available in forum post. | |||
The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.<ref>{{cite web |title=Opening legal proceedings of MDY INDUSTRIES, LLC. vs. BLIZZARD ENTERTAINMENT, INC |publisher=WoWGlider.com |url=http://www.wowglider.com/Legal/Feb_16_2007/AnswerAndCounterclaims.pdf |url-status=dead |archive-url=https://web.archive.org/web/20080810220214/http://www.wowglider.com/Legal/Feb_16_2007/AnswerAndCounterclaims.pdf |archive-date=August 10, 2008 }}</ref> The lawsuit was filed in federal court in ], and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of ], software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its ] and ], stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy." Donnelly claims to have sold 100,000 copies of the $25 software.<ref>{{cite news|url=http://www.smh.com.au/news/technology/wow-declares-war/2008/03/28/1206207360290.html?s_cid=rss_technology |title=WoW declares war against automated play |date=March 28, 2008 |access-date=March 29, 2008 |work=] |url-status=live |archive-url=https://web.archive.org/web/20080330205450/http://www.smh.com.au/news/technology/wow-declares-war/2008/03/28/1206207360290.html?s_cid=rss_technology |archive-date=March 30, 2008 }}</ref> | |||
] are created using one or both ] and ], and images used for modifications are created using the ] and ] image formats. Blizzard has also released a ] Customization tool to support and encourage ] modders.<ref>{{cite web|url=http://www.blizzard.com/support/wow/?id=aww01669p|title=Blizzard's WoW User Interface Customization tool download}}</ref> However, ] is unable to endorse or provide support for third party interfaces due to issues that may be caused by them. | |||
===Real ID=== | |||
Some third-party programs that operate in a stand-alone mode, or independent of ''World of Warcraft'', may be considered ], especially if they automate operation beyond that made available using the built-in macro functionality, or pass information in or out of the game. Use of these is against the Terms of Service agreed to when playing the game, and as such, may lead to possible suspension or closure of accounts. Blizzard has stated on the official forums that any modification that uses the ] will not be considered an ], though Blizzard reserves the right to change information available via the Lua language if the modification changes the nature of encounters in the game.<ref name="WoWToU_righttochange">{{cite web |url=http://www.worldofwarcraft.com/legal/termsofuse.html |title=Terms of Use |accessdate=2007-01-18 |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |date=2007-01-11 |language=English |quote=Section 9, Changes to ... the Program }}</ref> | |||
{{Main|Battle.net#Privacy and Real ID}} | |||
On July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users' accounts would display the real names tied to their accounts.<ref>{{citation|url=http://us.battle.net/realid/faq.html |archive-url=https://web.archive.org/web/20100717062641/http://us.battle.net/realid/faq.html |archive-date=July 17, 2010 |title=Real ID FAQ}}</ref> Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.<ref>{{cite news|title=World of Warcraft maker to end anonymous forum logins |url=https://www.bbc.co.uk/news/10543100 |work=BBC News |access-date=July 19, 2010 |date=July 7, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100717130458/http://www.bbc.co.uk/news/10543100 |archive-date=July 17, 2010 }}</ref> | |||
==Corrupted Blood plague incident== | |||
In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.<ref>{{cite web|url=http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1 |title=Forums – World of Warcraft |publisher=Forums.worldofwarcraft.com |date=November 29, 2011 |access-date=December 7, 2011 |url-status=live |archive-url=https://web.archive.org/web/20100712104342/http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1 |archive-date=July 12, 2010 }}</ref><ref>{{cite news|title=Blizzard backs down over gamers using real names |url=http://news.bbc.co.uk/1/hi/technology/8806623.stm |work=BBC News |access-date=July 19, 2010 |date=July 9, 2010 |first=Maggie |last=Shiels |url-status=live |archive-url=https://web.archive.org/web/20100716002428/http://news.bbc.co.uk/1/hi/technology/8806623.stm |archive-date=July 16, 2010 }}</ref> | |||
The ] plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing close to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease. | |||
== Community and study of player interaction == | |||
Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub. | |||
{{See also|Social interaction via MMORPGs|emergent gameplay}} | |||
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, ''World of Warcraft'' players often participate in the ] in creative ways, including fan artwork<ref>{{cite web|url=http://www.blizzard.com/us/inblizz/fanart/ |title=Blizzard fan artwork web page |publisher=] |access-date=July 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081010151703/http://www.blizzard.com/us/inblizz/fanart |archive-date=October 10, 2008 }}</ref> and comic strip style storytelling.<ref>{{cite web |url=http://www.worldofwarcraft.com/community/comics.html |title=World of Warcraft comic strip site |publisher=] |access-date=July 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080810205228/https://www.worldofwarcraft.com/community/comics.html |archive-date=August 10, 2008 }}</ref> | |||
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance.<ref>{{cite web | |||
The corrupted blood plague so closely resembled the ] of real-world ]s that scientists are currently looking at ways MMORPGs or other massively-distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population <ref>http://news.bbc.co.uk/2/hi/health/6951918.stm</ref>. | |||
|title = Blizzard of GLBT gaming policy questions | |||
|publisher = In Newsweekly | |||
|date = February 2, 2006 | |||
|access-date = October 21, 2006 | |||
|url = http://www.innewsweekly.com/innews/?class_code=Ga&article_code=1172 | |||
|url-status = dead | |||
|archive-url = https://web.archive.org/web/20061022162007/http://www.innewsweekly.com/innews/?class_code=Ga&article_code=1172 | |||
|archive-date = October 22, 2006 | |||
}}</ref><ref>{{cite web |title=World of Warcraft: Don't tell anyone you're queer |publisher=] |date=January 27, 2006 |author=Cory Doctorow |url=http://www.boingboing.net/2006/01/27/world_of_warcraft_do.html |url-status=dead |archive-url=https://web.archive.org/web/20080906002345/http://www.boingboing.net/2006/01/27/world_of_warcraft_do.html |archive-date=September 6, 2008 |author-link=Cory Doctorow }}</ref> Blizzard later reversed the decision to issue warnings to players promoting ]-friendly guilds. | |||
On October 7, 2010 ''World of Warcraft'' reached a subscriber base of over 12 million players.<ref>{{cite web|url=http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 |title=World of Warcraft Subscriber Base Reaches 12 Million Worldwide |publisher=Blizzard |date=October 7, 2010 |url-status=live |archive-url=https://web.archive.org/web/20130809153328/http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 |archive-date=August 9, 2013 }}</ref> Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.<ref>{{cite web|url=http://kotaku.com/5857733/world-of-warcraft-subscriptions-down-10 |title=World of Warcraft Subscriptions Down 10% |publisher=Kotaku |first=Luke |last=Plunkett |date=November 9, 2011 |url-status=live |archive-url=https://web.archive.org/web/20111111163736/http://kotaku.com/5857733/world-of-warcraft-subscriptions-down-10 |archive-date=November 11, 2011 }}</ref> In 2012, senior producer John Lagrave told ] that the drop in subscriptions may have also been attributed to the recent release of ]'s '']''.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-03-19-blizzard-acknowledges-star-wars-the-old-republics-impact-on-wow |title=Blizzard acknowledges Star Wars: The Old Republic's impact on WOW |website=] |first=John |last=Bedford |date=March 20, 2012 |url-status=live |archive-url=https://web.archive.org/web/20120322205053/http://www.eurogamer.net/articles/2012-03-19-blizzard-acknowledges-star-wars-the-old-republics-impact-on-wow |archive-date=March 22, 2012 }}</ref> | |||
==Reception== | |||
Although its initial release was hampered by overpopulated servers,<ref name="queuecraft">{{cite web| url = http://www.gamespot.com/features/freeplay/index.html?story=6144995| title = Welcome to the World of Queuecraft| accessdate = 2006-09-27| last = Massimilla| first = Bethany| date = 2006-02-27| work = Freeplay| publisher = CNET Networks, Inc.| language = ]}}</ref> the game became a financial success.<ref> from G4TV.com Retrieved on 2006-01-16.</ref><ref> from gamespot.com Retrieved on 2006-01-16.</ref> On ] ], Blizzard announced that the user base for ''World of Warcraft'' had reached a new milestone, with 9 million players worldwide.<ref name=eighthalfmillion>. Blizzard Entertainment press release, ] ]. Retrieved ] ].</ref> There are more than 2 million players in ], 1.5 million players in ] and 3.5 million players in ] as of January, 2007 and as of August, 2007; the game has over 9 million subscribers worldwide. <ref name=eightmillion>, Blizzard Entertainment press release, ] ].</ref> The game has been consistently ranked as one of the best by review sites and has won numerous awards, including ]'s ''Game of the Year Award'' for 2004 and ]s ''Editor's Choice Award''. <ref>{{cite web| url = http://www.worldofwarcraft.com/misc/awards.html| title = WoW --> Awards| accessdate = 2007-10-09| publisher = Blizzard Entertainment| language = ]}}</ref><ref>{{cite web| url = http://www.gamespot.com/pc/rpg/worldofwarcraft/index.html?tag=result;title;0| title = Gamespot World of Warcraft Review| accessdate = 2007-10-09| publisher = Gamespot| language = ]}}</ref><ref>{{cite web| url = http://pc.ign.com/articles/572/572070p1.html| title = IGN:World of Warcraft Review| accessdate = 2007-10-09| publisher = IGN Entertainment| language = ]}}</ref> | |||
''World of Warcraft'' has been the subject of academic study, particularly given its high profile and longevity.<ref name="Eyman" />{{Rp|page=253}} Early academic analysis of the game focused on player collaboration (especially guilds) and was conducted primarily by researchers in fields like ], ], psychology, and ].<ref name="Eyman" />{{Rp|page=243}} ]'s ''My Life as a Night Elf Priest'' is one of the best-known ''World of Warcraft'' ].<ref name="Eyman" />{{Rp|page=253}} Over time, the game attracted researchers from other disciplines including economics, design, and philosophy.<ref name="Eyman" />{{Rp|page=253}} | |||
==Controversy and criticism== | |||
{{main|Criticism of World of Warcraft}} | |||
=== Sale of virtual goods in the real world === | |||
WoW is often criticized for a number of reasons. | |||
{{further|Virtual economy}} | |||
As with other ]s, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as ]. Friction resulted from U.S. players of the 2004 release finding themselves competing with Chinese-based players who were employed to generate in-game resources to be sold on trading sites.<ref name="Eyman" />{{Rp|page=253}} In addition to these differences in play style, the game had no translation features for in-game chat and therefore there was little communication between English-speaking and non-English speaking players.<ref name="Eyman" />{{Rp|page=254}} In her analysis of gold farming, media scholar ] wrote that although "players cannot see each other's body while playing, specific forms of game labor, such as gold farming and selling, as well as specific styles of play, have become racialized as Chinese, producing new forms of networked ] that are particularly easy for players to disavow."<ref name="Eyman" />{{Rp|page=255}} | |||
=== Game addiction === | |||
After Blizzard started offering free trial gameplay accounts, players noticed an increase in ] from ] advertising these services.<ref>{{cite web|url=http://gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ |title=Inside World of Warcraft Gold Farm, Future of Work |access-date=March 3, 2008 |author=Wagner James Au |date=November 26, 2006 |publisher=gigaom.com |url-status=live |archive-url=https://web.archive.org/web/20080303175715/http://gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ |archive-date=March 3, 2008 }}</ref> One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.<ref>{{cite web|url=http://www.gamerprice.com/wow-gold-study.html |title=WoW Gold Price research: A World of Warcraft economic study |access-date=March 3, 2008 |publisher=University of Sheffield |url-status=live |archive-url=https://web.archive.org/web/20080705133500/http://www.gamerprice.com/wow-gold-study.html |archive-date=July 5, 2008 }}</ref> | |||
Stories of ] are a common source of criticism. In June 2005 it was reported that a child had died due to ] by her ''World of Warcraft''-addicted parents in Korea.<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=59697|title=www.eurogamer.net/article.php?article_id=59697<!--INSERT TITLE-->}}</ref> In August of that year, the government of the ] proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of games such as ''World of Warcraft''. The measure would enforce a time limit on China's estimated total of 20 million gamers.<ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/4183340.stm|title=China imposes online gaming curbs|publisher=BBC|date=] ]}}</ref> The Chinese government and ''The9'', the licensee for ''World of Warcraft'' in China, have likewise imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.<ref>{{cite news|url=http://archive.gulfnews.com/articles/07/07/03/10136373.html|title= Censorship reaches internet skeletons|publisher=Gulfnews|date=] ]}}</ref> | |||
In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations. | |||
Dr. Maressa Orzack, a clinical psychologist at McLean Hospital in Newton, ], was interviewed ], ], stating that of the 6 million subscribers "I'd say that 40 percent of the players are addicted."<ref>{{cite news|url=http://www.twitchguru.com/2006/08/08/world_of_warcraft_players_addicted/|title=Expert: 40 Percent of World of Warcraft Players Addicted|publisher=TwitchGuru|date=] ]}}</ref> The 40% figure was not derived from a scientific study overseen by Dr. Orzack, but rather came from "a forum that Nick Yee runs". She added in an August 2006 interview that "even if the percentage is 5 to 10 percent which is standard for most addictive behaviors, it is a huge number of people who are out of control."<ref>{{cite web|url=http://arstechnica.com/news.ars/post/20060809-7459.html|title=Ars Technica interview with Dr. Orzack, 8/9/2006}}</ref> Also, according to Dr. John Grohol, a colleague of Orzack's, "Dr. Orzack is not claiming that up to 40 percent of ''World of Warcraft'' gamers are addicted based upon any actual evidence or surveys of players. This is just her opinion, based upon her own experience and observation of the problem."<ref>{{cite web|url=http://psychcentral.com/blog/archives/2006/08/10/expert-40%-of-world-of-warcraft-players-addicted/|title=PsychCentral - John M. Grohol, Psy.D., August 10, 2006}}</ref> | |||
In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any ''World of Warcraft'' chat or communication to advertise any business or sell any services relating to ''World of Warcraft''.<ref>{{cite web|url=http://virtuallyblind.com/files/Peons_Injunction.pdf |title=BLIZZARD ENTERTAINMENT, INC. and VIVENDI GAMES, INC., vs. IN GAME DOLLAR, LLC and BENJAMIN LEE |access-date=March 3, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080511183249/http://virtuallyblind.com/files/Peons_Injunction.pdf |archive-date=May 11, 2008 }}</ref> In June 2007, ''World of Warcraft'' player Antonio Hernandez filed a class action lawsuit against ] for interfering with the intended use of the game.<ref name="escapistmagazine.com">{{cite news|url=http://www.escapistmagazine.com/news/view/72346-IGE-Sued-By-World-Of-Warcraft-Player |work=EscapistMagazine |title=IGE Sued by World of Warcraft Player |date=June 1, 2007 |url-status=live |archive-url=https://web.archive.org/web/20110828085405/http://www.escapistmagazine.com/news/view/72346-IGE-Sued-By-World-Of-Warcraft-Player |archive-date=August 28, 2011 }}</ref> | |||
=== Spam problems === | |||
As characters progress in ''World of Warcraft'' and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted ''World of Warcraft'' account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.<ref name="zeuzo">{{cite news|url=http://news.bbc.co.uk/1/hi/technology/7007026.stm |title=The high cost of playing Warcraft |access-date=March 3, 2008 |author=Cristina Jimenez |date=September 24, 2007 |publisher=BBC |url-status=live |archive-url=https://web.archive.org/web/20081221132634/http://news.bbc.co.uk/1/hi/technology/7007026.stm |archive-date=December 21, 2008 }}</ref> | |||
After Blizzard started offering free trial gameplay accounts, players started receiving increasing numbers of ] sent by ]s in the virtual mailboxes of their characters, advertising virtual gold, honor, and experience selling services.<ref> by Wagner James Au, retrieved 2007-01-13</ref> One study shows that this problem is particularly prevalent on the European realms.<ref> by GamerPrice and Sheffield University, retrieved 2007-01-26</ref> In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling, and the ''report spam'' function. However, this may be countered by creating more accounts and characters. | |||
The practice of buying or selling gold in ''World of Warcraft'' has generated significant controversy.<ref>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/6592335.stm |title=The business end of playing games |access-date=March 3, 2008 |author=Richard Scott |date=September 24, 2007 |publisher=BBC |url-status=live |archive-url=https://web.archive.org/web/20080209213051/http://news.bbc.co.uk/1/hi/technology/6592335.stm |archive-date=February 9, 2008 }}</ref> On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used "disruptive hacks ... which can cause realm performance and stability issues".<ref>{{cite web|url=http://www.wow-europe.com/en/info/faq/antigoldselling.html |title=Gold Selling: Effects and Consequences |access-date=March 3, 2008 |date=February 21, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080229121759/http://www.wow-europe.com/en/info/faq/antigoldselling.html |archive-date=February 29, 2008 }}</ref> In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month "game time token" that can be sold for in-game gold on the auction house.<ref name="bbcsubs" /> | |||
== In other media == <!-- Might want to rename this to something better --> | |||
In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the ].<ref> {{webarchive|url=https://web.archive.org/web/20160303004500/http://blizzardwatch.com/2015/12/02/brightpaw-the-mana-kitty-is-now-available-for-cash-purchase/ |date=March 3, 2016 }} December 2, 2015</ref> This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.<ref> {{webarchive|url=https://web.archive.org/web/20160304140459/http://www.thestreet.com/story/13457657/7/activision-blizzard-atvi-earnings-report-q4-2015-conference-call-transcript.html |date=March 4, 2016 }} February 12, 2016</ref> In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish.<ref> {{webarchive|url=https://web.archive.org/web/20170222192607/https://twitter.com/Warcraft/status/829390790690369537 |date=February 22, 2017 }} February 8, 2017</ref> In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the ] to help with disaster relief.<ref>{{cite magazine|url=https://www.forbes.com/sites/insertcoin/2017/09/13/blizzard-offers-a-10-world-of-warcraft-pet-to-support-disaster-relief/|title=Blizzard Offers A $10 World of Warcraft Pet To Support Disaster Relief|first=Paul|last=Tassi|magazine=Forbes|access-date=November 6, 2017|archive-date=November 7, 2017|archive-url=https://web.archive.org/web/20171107031732/https://www.forbes.com/sites/insertcoin/2017/09/13/blizzard-offers-a-10-world-of-warcraft-pet-to-support-disaster-relief/|url-status=live}}</ref> | |||
''WoW'' has become increasingly referenced in popular culture as a result of the game's popularity. One example is the Emmy Award winning '']'' episode "]." <ref name="South Park PR">{{cite press release | url = http://www.blizzard.com/press/061002.shtml | title = SOUTH PARK CELEBRATES 10 GROUNDBREAKING SEASONS!!! | date = 2006-10-02 | accessdate = 2007-07-23 | publisher = Blizzard Entertainment, Inc.}}</ref> In the Louisville ] competition, ''World of Warcraft'' was a featured game.<ref>{{cite web|url=http://www.thewsvg.com/news/112|title=www.thewsvg.com/news/112<!--INSERT TITLE-->}}</ref>. ''WoW'' itself also contains references to pop culture within the game.<ref>{{cite web|url=http://www.wowwiki.com/List_of_pop_culture_references_in_Warcraft|title=Pop-culture references|accessdate = 2007-09-21|publisher=WoWWiki}}</ref> The game has even made the jump into advertising for unrelated products, such as ] trucks. | |||
=== Corrupted Blood plague incident === | |||
''WoW'' has inspired a ] produced by ], as well as a ] produced by ]. | |||
{{Main|Corrupted Blood incident}} | |||
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a ] called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease. | |||
Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub. | |||
=== Film adaptation === | |||
In May 2006, production company ] acquired film rights to adapt Warcraft for the big screen with the game's publisher, ]. Blizzard had originally considered hiring a scribe for the film adaptation before teaming up with ].<ref>{{cite news | author=Pamela McClintock | coauthors=Ben Fritz | url=http://www.variety.com/article/VR1117942792.html?categoryid=13&cs=1 | title=Brave new 'World' | publisher=] | date=] | accessdate=2007-01-31 }}</ref> The companies plan to create a film that would not follow one specific Warcraft game's storyline, but would still take place in the fantasy universe.<ref>{{cite news | author=Borys Kit | url=http://www.hollywoodreporter.com/h/search/article_display.jsp?vnu_content_id=1002464761 | title=Legendary enters world of 'Warcraft' | publisher=] | date=] | accessdate=2007-01-31 }}</ref> According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.<ref>{{cite news | author=Tal Blevins | url=http://movies.ign.com/articles/727/727873p1.html | title=GC 2006: ''Warcraft'' Movie Update | publisher=] | date=] | accessdate=2007-01-31 }}</ref> | |||
The Corrupted Blood plague so closely resembled the ] of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/health/6951918.stm |title=Health | Virtual game is a 'disease model' |work=BBC News |date=August 21, 2007 |access-date=March 17, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090127003336/http://news.bbc.co.uk/2/hi/health/6951918.stm |archive-date=January 27, 2009 }}</ref> | |||
In June 2007, Legendary Pictures chairman Thomas Tull said that the studio was working closely with Blizzard's designers and writers to adapt ''World of Warcraft''. Tull explained the desire to have a good story for the film adaptation, "I think some of the stuff that makes a game translate well... if there's a lore, if there's a road and story and a world that's been created, and characters that are interesting in a way that's more than just point and shoot."<ref>{{cite news | author=Brandon Sheffield | coauthors=Brandon Boyer | url=http://www.gamasutra.com/php-bin/news_index.php?story=14491 | title=H&G: Tull Talks ''World of Warcraft'' Film | publisher=GamaSutra.com | date=] | accessdate=2007-07-06 }}</ref> ''World of Warcraft'''s lead designer ] expressed interest in being able to adapt the intellectual property of ''World of Warcraft'' to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.<ref>{{cite news | author=Brandon Sheffield | coauthors=Jolene Spry | url=http://www.gamasutra.com/php-bin/news_index.php?story=14506 | title=H&G: Blizzard's Pardo Talks ''WoW'' Film | publisher=GamaSutra.com | date=] | accessdate=2007-07-06 }}</ref> | |||
== Legacy == | |||
In August 2007, at BlizzCon, it was unveiled that the film will aim for a projected 2009 release. It was also revealed that the movie will take place from an Alliance perspective and will be geared towards a PG-13 audience, with a storyline set one year before the beginning of the World of Warcraft storyline. As of this time no director or cast are yet associated with its development. Thomas Tull stated that, "It’s not so much a quest movie. It’s more of a war movie."<ref>{{cite news | author=Paul Hayes | url=http://warcraft.moviechronicles.com/2007-08/warcraft-movie-at-blizzcon-2007 | title=Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007 | publisher=Movie Chronicles | date=] | accessdate=2007-08-05 }}</ref> | |||
''World of Warcraft'' redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. ''World of Warcraft''{{'s}} original talent system, which let players distribute points among upgrades, saw wide adoption, including by '']''. ''World of Warcraft'' also gave structure to the "raid" group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.<ref>{{Cite news |last1=Thursten |first1=Chris |title=Five ways World of Warcraft changed MMOs forever |work=] |date=November 28, 2014 |url=https://www.pcgamer.com/five-ways-world-of-warcraft-changed-mmos-forever/ |language=en }}</ref> | |||
==See also== | |||
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While not the first MMORPG to lead to hundreds of hours of commitment, ''World of Warcraft'' was the most successful one in its time. "Most people", wrote '']'' in 2019, "know someone who's said they were 'addicted' to ''World of Warcraft''". For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game's bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. ''World of Warcraft'' also provided hope and purpose to players, some leading to in-person romance.<ref>{{Cite web |last1=Klepek |first1=Patrick |title='World of Warcraft' Changed Video Games and Wrecked Lives |work=Vice Waypoint |date=November 11, 2019 |url=https://www.vice.com/en/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives |language=en |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003020200/https://www.vice.com/en/article/ywaj4w/world-of-warcraft-changed-video-games-and-wrecked-lives |url-status=live }}</ref> | |||
==References== | |||
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The first ''World of Warcraft''-] opened in Beijing in 2008.<ref name="Eyman" />{{Rp|page=254}} In 2011, the ''World of Warcraft''-inspired amusement park, World Joyland Play Valley opened in China.<ref name="Eyman" />{{Rp|page=254}} | |||
==External links== | |||
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Prior to running ] and joining the ] and ], ] found a political audience in ''World of Warcraft'' players. He was involved in ], a company that employed ''World of Warcraft'' "gold farmers" whose gold would be resold for real money, which introduced Bannon to what he saw as "rootless, white males" with "monster power" even prior to the rise of ]. He built Breitbart into a ] news and entertainment website in part by hiring ] to pursue disaffected gamers.<ref>{{Cite web |last1=Swearingen |first1=Jake |title=Steve Bannon Learned How to Use Gamer Rage Via Gold Farming in World of Warcraft |work=] |date=July 18, 2017 |url=https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html |language=en-us |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003014910/https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html |url-status=live }}</ref> | |||
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], who later co-founded the ] ], was driven to pursue decentralized technologies following a 2010 patch that changed his ''World of Warcraft'' avatar's preferred spell.<ref>{{Cite news |last1=Macgregor |first1=Jody |title=The creator of Ethereum got into crypto because Blizzard nerfed his character |work=] |date=October 3, 2021 |url=https://www.pcgamer.com/the-creator-of-ethereum-got-into-crypto-because-blizzard-nerfed-his-character/ |language=en |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003014910/https://www.pcgamer.com/the-creator-of-ethereum-got-into-crypto-because-blizzard-nerfed-his-character/ |url-status=live }}</ref> Requests by ''World of Warcraft'' players also led ] to alter how hotkeys work in their ] operating system.<ref>{{Cite web |last1=Harper |first1=Elizabeth |title=How World of Warcraft has influenced the development of Windows |work=] |date=May 30, 2013 |url=https://www.engadget.com/2013-05-30-how-world-of-warcraft-has-influenced-the-development-of-windows.html |language=en-US |access-date=October 3, 2021 |archive-date=October 3, 2021 |archive-url=https://web.archive.org/web/20211003022421/https://www.engadget.com/2013-05-30-how-world-of-warcraft-has-influenced-the-development-of-windows.html |url-status=live }}</ref> | |||
;Information for players | |||
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As part of the 20th anniversary of the release of the game, in 2024 Blizzard partnered with the ], temporarily renaming ] "University of Warcraft".<ref>{{Cite web |date=2024-11-12 |title=World of Warcraft Makes NIL Debut with Washington Huskies |url=https://www.si.com/fannation/name-image-likeness/nil-news/world-of-warcraft-makes-nil-debut-with-washington-huskies |access-date=2025-01-16 |website=NIL Daily On SI |language=en-US}}</ref><ref>{{Cite web |date=2024-11-13 |title=Washington announces 'World of Warcraft' 20th anniversary NIL deal with Blizzard Entertainment |url=https://www.cbssports.com/college-football/news/washington-announces-world-of-warcraft-20th-anniversary-nil-deal-with-blizzard-entertainment/ |access-date=2025-01-16 |website=CBSSports.com |language=en}}</ref> | |||
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=== In other media === | |||
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''World of Warcraft'' has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning '']'' episode "]".<ref name="South Park Emmy">{{cite web |url=http://www.emmys.com/awards/2007pt/nominations_crtv.php?action=search_db#1 | archive-url=https://web.archive.org/web/20071211102855/http://www.emmys.com/awards/2007pt/nominations_crtv.php?action=search_db | archive-date=December 11, 2007| title = Academy of Television Arts & Sciences: Outstanding Animated Program (for Programming Less Than One Hour) | access-date =May 11, 2009 | publisher = Academy of Television Arts & Sciences}}</ref><ref name="SP10seasons">{{cite web|url=https://eu.blizzard.com/en/press/061002.html |title=South Park celebrates 10 groundbreaking seasons!!! |date=October 2, 2006 |publisher=eu.blizzard.com |access-date=May 12, 2009 |url-status=live |archive-url=https://web.archive.org/web/20090417235147/http://eu.blizzard.com/en/press/061002.html |archive-date=April 17, 2009 }}</ref> The game has been used to advertise unrelated products, such as ] trucks.<ref name="Crave">{{cite web|url=http://crave.cnet.com/8301-1_105-9792837-1.html |title=What level/class do I need to get a Tacoma in 'WoW'? |website=] |date=November 8, 2007 |access-date=January 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20071020194658/http://crave.cnet.com/8301-1_105-9792837-1.html |archive-date=October 20, 2007 }}</ref> | |||
* review listings on ] | |||
* {{dmoz|Games/Video_Games/Roleplaying/Massive_Multiplayer_Online/World_of_Warcraft}} | |||
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In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as ], ], and ] discussing the virtues of the character classes they play in the game.<ref>{{cite web|url=http://wow.joystiq.com/2007/11/20/new-wow-ads-featuring-shatner-and-mr-t/ |title=New WoW ads featuring Shatner and Mr. T |publisher=Joystiq |date=November 20, 2007 |access-date=April 13, 2013 |url-status=live |archive-url=https://web.archive.org/web/20130511154059/http://wow.joystiq.com/2007/11/20/new-wow-ads-featuring-shatner-and-mr-t/ |archive-date=May 11, 2013 }}</ref> A Spanish commercial featuring ], and a French commercial featuring ], were also televised.<ref>{{cite web|url=http://www.wow-europe.com/en/downloads/commercials.html |title=World of Warcraft Europe – TV Commercials |publisher=Blizzard Entertainment |date=November 30, 2007 |access-date=July 29, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20100624032116/http://www.wow-europe.com/en/downloads/commercials.html |archive-date=June 24, 2010 }}</ref> Two more were shown in November 2008, featuring ] and ].<ref>{{cite web|url=http://www.worldofwarcraft.com/index.xml |title=section: ''New World of Warcraft TV Commercials'' |publisher=Worldofwarcraft.com |access-date=March 17, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090309102730/http://www.worldofwarcraft.com/index.xml |archive-date=March 9, 2009 }}</ref> Another commercial in the series, which began airing in November 2011, featured ] and played on the Internet phenomenon of "]".<ref>{{cite web|url=http://ingame.msnbc.msn.com/_news/2011/11/21/8937607-chuck-norris-lends-his-face-fists-to-world-of-warcraft |title=Chuck Norris lends his face, fists to 'World of Warcraft' |first=Winda |last=Benedetti |work=In-Game |publisher=MSNBC |date=November 21, 2011 |access-date=January 1, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20111219142855/http://ingame.msnbc.msn.com/_news/2011/11/21/8937607-chuck-norris-lends-his-face-fists-to-world-of-warcraft |archive-date=December 19, 2011 }}</ref> | |||
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''World of Warcraft'' has inspired three board games: '']'' (including ''Shadow of War'' and ''The Burning Crusade'' expansions),<ref>{{cite web |url=http://www.fantasyflightgames.com/worldofwarcraft_products.html |title=World of Warcraft: The Board Game |publisher=] |access-date=February 5, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20081012103912/http://www.fantasyflightgames.com/worldofwarcraft_products.html |archive-date=October 12, 2008 }}</ref> ''World of Warcraft: The Adventure Game''<ref>{{cite web |url=http://new.fantasyflightgames.com/edge_minisite.asp?eidm=20 |title=World of Warcraft: The Adventure Game |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20090210050912/http://new.fantasyflightgames.com/edge_minisite.asp?eidm=20 |archive-date=February 10, 2009 }}</ref><ref>{{cite web |url=http://www.worldofwarcraft.com/news/rss-07-2008.xml |title=Fantasy Flight's World of Warcraft: The Adventure Game Out Now |date=July 28, 2008 |access-date=February 5, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090204015256/http://www.worldofwarcraft.com/news/rss-07-2008.xml |archive-date=February 4, 2009 }}</ref> (produced by ]), and a ''World of Warcraft'' edition of '']''.<ref>{{cite web|title = World of Warcraft: Trivial Pursuit|url = https://worldofwarcraft.com/en-us/news/11071841|date = September 27, 2013|author = ]|website = ]|publisher = ]|access-date = April 16, 2020|archive-date = July 12, 2024|archive-url = https://web.archive.org/web/20240712194635/https://worldofwarcraft.blizzard.com/en-us/news/11071841/world-of-warcraft-trivial-pursuit-now-available|url-status = live}}</ref><ref>{{cite web|title = Trivial Pursuit: World of Warcraft (2013)|url = http://boardgamegeek.com/boardgame/149332/trivial-pursuit-world-warcraft|website = ]|publisher = ]|access-date = April 16, 2020|archive-date = March 3, 2016|archive-url = https://web.archive.org/web/20160303232751/http://boardgamegeek.com/boardgame/149332/trivial-pursuit-world-warcraft|url-status = live}}</ref> There is also a ],<ref>{{cite web|url=http://entertainment.upperdeck.com/wow/en/ |title=World of Warcraft TCG |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20060819011405/http://entertainment.upperdeck.com/wow/en/ |archive-date=August 19, 2006 }}</ref> and a collectible miniatures game<ref>{{cite news|title=World of Warcraft Miniatures Game |url=http://entertainment.upperdeck.com/wowminis/en/news/default.aspx?aid=4954 |date=November 11, 2008 |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20081216085434/http://entertainment.upperdeck.com/wowminis/en/news/default.aspx?aid=4954 |archive-date=December 16, 2008 }}</ref> on the market, both formerly produced by ], now produced by ]. Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of ''World of Warcraft'' 'building block' toys based on the game scenes, scenarios and characters.<ref>{{cite web |url=http://blog.megabloks.com/ |title=Megabloks World of Warcraft Sets |date=August 20, 2012 |publisher=] |url-status=dead |archive-url=https://web.archive.org/web/20121017213041/http://blog.megabloks.com/ |archive-date=October 17, 2012 }}</ref> In March 2014, '']'' was released, which is a ] digital card game based on the ''Warcraft'' universe, using classes similar to ''World of Warcraft''.<ref>{{cite web|url=http://us.battle.net/hearthstone/en/blog/13154923/welcome-to-the-hearthstone-launch-3-11-2014 |title=Welcome to the Hearthstone Launch! |author=Zeriyah |date=March 11, 2014 |access-date=March 11, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140311200243/http://us.battle.net/hearthstone/en/blog/13154923/welcome-to-the-hearthstone-launch-3-11-2014 |archive-date=March 11, 2014 }}</ref> | |||
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In November 2007, ] published the first issue of the '']'' comic under their ] ].<ref>{{cite web|url=http://www.dccomics.com/comics/?cm=8393 |title=''World of Warcraft'' #1 |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20071025002103/http://www.dccomics.com/comics/?cm=8393 |archive-date=October 25, 2007 }}</ref> | |||
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In 2015, Blizzard released '']'', a crossover ] video game, in which players can control over 35 heroes from ''Warcraft'' universe such as ], Gul'dan, Kel'thuzad, Malfurion, Ragnaros, ], ] and Varian.<ref>{{cite web|url=https://heroesofthestorm.com/en-us/heroes/#/?game=warcraft|title=Warcraft heroes in Heroes of the Storm|publisher=Blizzard|access-date=July 16, 2018|archive-date=October 8, 2019|archive-url=https://web.archive.org/web/20191008213340/https://heroesofthestorm.com/en-us/heroes/#/?game=warcraft|url-status=live}}</ref> The game features a ''Warcraft''-themed battleground named Alterac Pass.<ref>{{Cite web|last=Marshall|first=Cass|date=June 4, 2018|title=Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac|url=https://www.polygon.com/2018/6/4/17424102/heroes-of-the-storm-echoes-of-alterac-event-yrel-alterac-pass|access-date=November 11, 2021|website=Polygon|language=en-US|archive-date=July 16, 2018|archive-url=https://web.archive.org/web/20180716053920/https://www.polygon.com/2018/6/4/17424102/heroes-of-the-storm-echoes-of-alterac-event-yrel-alterac-pass|url-status=live}}</ref> A number of ''Warcraft''-themed skins have been introduced for ''Heroes of the Storm'' in the "Echoes of Alterac" event in June 2018.<ref>{{Cite web|last=Prell|first=Sam|date=June 12, 2018|title=Heroes of the Storm's Echoes of Alterac event may not be Warcraft 4, but it's the next best thing|url=https://www.gamesradar.com/heroes-of-the-storms-echoes-of-alterac-event-may-not-be-warcraft-4-but-its-the-next-best-thing/|access-date=November 11, 2021|website=gamesradar|language=en|archive-date=July 12, 2024|archive-url=https://web.archive.org/web/20240712194632/https://www.gamesradar.com/heroes-of-the-storms-echoes-of-alterac-event-may-not-be-warcraft-4-but-its-the-next-best-thing/|url-status=live}}</ref> Various soundtracks from ''World of Warcraft'', such as ''Obsidian Sanctum'' from ''Wrath of the Lich King'', ''The Wandering Isle'' from ''Mists of Pandaria,'' and ''Stormwind'' theme, are present as background music in the game.<ref>{{Cite web|url=https://www.blizzard.com/en-us/games/music/|title=Blizzard Music|website=www.blizzard.com|language=en-us|access-date=September 21, 2019|archive-date=October 8, 2019|archive-url=https://web.archive.org/web/20191008232703/https://www.blizzard.com/en-us/games/music/|url-status=live}}</ref> | |||
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===Crossover promotions=== | |||
To mark the release of ''Hearthstone'', Blizzard released the Hearthsteed mount for ''World of Warcraft'' players. The mount is obtained through winning three games in Arena or Play mode.<ref>{{cite web|url=http://us.battle.net/hearthstone/en/blog/13154922/ride-into-action-on-your-hearthsteed-3-11-2014 |title=Ride Into Action on Your Hearthsteed! |author=Zeriyah |date=March 11, 2014 |access-date=March 14, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140314172415/http://us.battle.net/hearthstone/en/blog/13154922/ride-into-action-on-your-hearthsteed-3-11-2014 |archive-date=March 14, 2014 }}</ref> Widely advertised on various ''World of Warcraft'' websites, this promotion encourages ''World of Warcraft'' players to try ''Hearthstone'' and marked the first significant crossover implemented between Blizzard games. | |||
Players who purchase ''Warlords of Draenor'' Collector's or Digital Deluxe Edition receive an Orc themed card back in ''Hearthstone''.<ref>{{cite web|url=http://www.cinemablend.com/games/World-Warcraft-Warlords-Draenor-Collector-Edition-Includes-Hearthstone-Card-Back-66763.html |title=World Of Warcraft: Warlords Of Draenor Collector's Edition Includes Hearthstone Card Back |date=September 2014 |access-date=March 27, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150510025951/http://www.cinemablend.com/games/World-Warcraft-Warlords-Draenor-Collector-Edition-Includes-Hearthstone-Card-Back-66763.html |archive-date=May 10, 2015 }}</ref> '']'' players who reach level 20 receive the Grave Golem battle pet in ''World of Warcraft'' and after reaching level 100 in ''World of Warcraft'' receive an Ironside Dire Wolf mount in ''Heroes of the Storm''.<ref> {{webarchive|url=https://web.archive.org/web/20150605233509/http://us.battle.net/heroes/en/blog/19529833/heroes-of-the-storm-patch-notes-june-2-2015-6-2-2015 |date=June 5, 2015 }} Retrieved June 5, 2015</ref> Starting on March 11, 2016, players who level a character to 20 in ''WoW'', which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in ''Hearthstone''.<ref> {{webarchive|url=https://web.archive.org/web/20160319063823/http://www.hearthhead.com/news%3D251829/lady-liadrin-and-fledgling-hero-of-warcraft-leveling-tips-tricks-for-old-and-new |date=March 19, 2016 }} Retrieved March 17, 2016.</ref> | |||
Players who buy '']'' Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in ''WoW''.<ref>{{cite web |last1=Perry |first1=Alex |title='Overwatch: Game of the Year Edition': New version on sale and discounted now — here's what's inside |url=https://www.mic.com/articles/178010/overwatch-game-of-the-year-edition-new-version-on-sale-and-discounted-now-heres-whats-inside |website=Mic |publisher=Bustle Digital Group |date=May 24, 2017 |access-date=April 18, 2020 |archive-date=September 19, 2020 |archive-url=https://web.archive.org/web/20200919062735/https://www.mic.com/articles/178010/overwatch-game-of-the-year-edition-new-version-on-sale-and-discounted-now-heres-whats-inside |url-status=live }}</ref><ref>{{cite magazine |last1=Kamen |first1=Matt |title=Overwatch, StarCraft II, Hearthstone: Blizzcon 2015's biggest announcements |url=https://www.wired.co.uk/article/blizzcon-2015-announcements |magazine=Wired UK |publisher=Condé Nast Publications |date=November 6, 2015 |access-date=April 18, 2020 |archive-date=November 8, 2019 |archive-url=https://web.archive.org/web/20191108015501/https://www.wired.co.uk/article/blizzcon-2015-announcements |url-status=live }}</ref><ref>{{cite web |last1=Frank |first1=Allegra |title=Overwatch anniversary event, Game of the Year edition could be on the way |url=https://www.polygon.com/2017/5/11/15615146/overwatch-game-of-the-year-edition-anniversary-update |website=Polygon |publisher=Vox Media |date=May 11, 2017 |access-date=April 18, 2020 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111163911/https://www.polygon.com/2017/5/11/15615146/overwatch-game-of-the-year-edition-anniversary-update |url-status=live }}</ref> | |||
==Notes== | |||
{{Notelist}} | |||
==References== | |||
* {{cite book | title= Play Nice: The Rise, Fall and Future of Blizzard Entertainment |first= Jason |last=Schreier |year=2024 |publisher=Grand Central Publishing |isbn=9781538725429}} | |||
<references/> | |||
== Further reading == | |||
{{refbegin}} | |||
* {{Cite web |last1=Gilliam |first1=Ryan |title=It's been a weird decade for Warcraft |work=] |date=November 11, 2019 |url=https://www.polygon.com/2019/11/11/20950708/world-of-warcraft-3-reforged-cataclysm-legion-azeroth-pandaria-warlords-blizzard-decade |language=en-US |access-date=November 13, 2019 |archive-date=November 12, 2019 |archive-url=https://web.archive.org/web/20191112191919/https://www.polygon.com/2019/11/11/20950708/world-of-warcraft-3-reforged-cataclysm-legion-azeroth-pandaria-warlords-blizzard-decade |url-status=live }} | |||
{{refend}} | |||
==External links== | |||
{{commons category|World of Warcraft}} | |||
* {{official website}} | |||
* {{wowpedia|World of Warcraft}} | |||
{{Warcraft universe}} | |||
{{Blizzard Entertainment}} | |||
{{Authority control}} | |||
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Latest revision as of 09:26, 18 January 2025
2004 video game "WoW" redirects here. For other uses, see Wow.2004 video game
World of Warcraft | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Director(s) | |
Producer(s) |
|
Designer(s) |
|
Programmer(s) | John Cash |
Artist(s) |
|
Composer(s) | Jason Hayes |
Series | Warcraft |
Platform(s) | Microsoft Windows, Mac OS X |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.
World of Warcraft was inspired by other MMORPG's, particularly EverQuest, with Blizzard setting out to make their own MMORPG and improving on the features of EverQuest. World of Warcraft allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.
World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010. The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making Warcraft one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release. In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched. Additional content for Classic was later released, including versions of some expansions.
Gameplay
Starting a character or play session
As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player's character reach level 20, but has many features locked.
To enter the game, the player must select a server, referred to in-game as a 'realm'. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:
- Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
- RP (roleplay) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character.
Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities.
Realms are also categorized by language, with in-game support in the language available.
Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.
Races and factions
Main article: Races and factions of WarcraftTo create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character's race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance. Players must select the class for the character, with choices such as mages, warriors, and priests available. Most classes are limited to particular races.
Ongoing gameplay
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing. Characters may form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.
Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs. Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas. It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions. Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group. World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game. When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard. Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.
World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to toggle "War Mode" themselves, making themselves attackable to players of the opposite faction. Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players. Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.
Setting
World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction. World of Warcraft contains elements from fantasy, steampunk, and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, time travel, spaceships, and alien worlds.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world. Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow's End), Christmas (Winter Veil), Children's Week, Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold. Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader. Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay. Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.
Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards. This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges. As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.
Subscription
World of Warcraft requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "WoW Token" using in-game currency. Expansion packs are available online and from retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.
In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime. At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in Destiny 2.
Parental controls
The company offers parental controls that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves. The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.
Plot
See also: Warcraft § SettingIntent on settling in Durotar, Thrall's Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance. The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
Assault on Blackwing Lair
Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.
Rise of the Blood God
Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity's avatar into the world. But his followers, the Atal'ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe's ancient capital, Zul'Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls' mighty animal gods. The Soulflayer's dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul'Gurub.
The Gates of Ahn'Qiraj
The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun.
Shadow of the Necropolis
In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated.
Development
After releasing StarCraft in 1998, Blizzard began work on its next title. Initially, this was a project known as Nomad, based on the tabletop role-playing game Necromunda that took place in a post-apocalyptic setting. Over its first year of development, Nomad did not have a strong sense of direction; at that time, many of the Blizzard developers had also become fans of the MMORPG EverQuest, released in 1999 by Verant Interactive. Interest waned in Nomad as the company talked about making their own MMORPG, based on the Warcraft series and improving on aspects that they felt did not work from EverQuest. In a management vote, all but Duane Stinnett, the project lead on Nomad, voted for this shift, and work on Nomad stopped by the end of 1999 as World of Warcraft was initiated.
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III. The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision. The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.
World of Warcraft runs natively on both Mac and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD. While a native Linux client is neither released nor announced by Blizzard, in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non-standardization of the Linux distro ecosystem.
Regional variations
In the United States, Canada, and Europe, Blizzard distributes World of Warcraft via retail software packages. The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount. In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which includes the game and 20 levels of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
In Brazil, World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into Brazilian Portuguese.
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months. As software packages are not required, expansion pack contents are available to all players on launch day.
In World of Warcraft's initial Chinese release, players could purchase hourly and daily tokens, which were typically used to play at Internet cafés. The initial Chinese release was immensely popular, in part because many Chinese had already played the game on North American and European servers.
The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft. The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content. NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9's contract, and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023. In April 2024, NetEase announced that World of Warcraft services would be returning to China in the Summer of 2024, later leading to a livestream on June 27, 2024, in which Blizzard team members outlined the release of the Wrath of the Lich King for World of Warcraft Classic and The War Within expansion for World of Warcraft for Chinese players.
Post-release content
The World of Warcraft launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft's support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden, and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.
Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X. PowerPC architecture Macs are no longer supported since version 4.0.1.
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3. Before Mists of Pandaria in 2012, World of Warcraft officially dropped support for Windows 2000, followed by Windows XP and Vista in October 2017, as well as all 32-bit support.
Starting with 4.3, players could try out an experimental 64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default.
Since World IPv6 Day, the client and most of the servers support IPv6.
Expansions
Title | Release Date | Level Cap |
---|---|---|
The Burning Crusade | January 16, 2007 | 70 |
Wrath of the Lich King | November 13, 2008 | 80 |
Cataclysm | December 7, 2010 | 85 |
Mists of Pandaria | September 25, 2012 | 90 |
Warlords of Draenor | November 13, 2014 | 100 |
Legion | August 30, 2016 | 110 |
Battle for Azeroth | August 13, 2018 | 120 |
Shadowlands | November 23, 2020 | 60 |
Dragonflight | November 28, 2022 | 70 |
The War Within | August 26, 2024 | 80 |
Ten expansions have been released: The Burning Crusade, released in January 2007; Wrath of the Lich King, released in November 2008; Cataclysm, released in December 2010; Mists of Pandaria, released in September 2012; Warlords of Draenor, released in November 2014; Legion, released in August 2016; Battle for Azeroth, released in August 2018; Shadowlands, released in November 2020; Dragonflight, released in November 2022 and The War Within, released in August 2024. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so.
The fifth expansion, Warlords of Draenor, was announced at BlizzCon 2013 on November 8, 2013, and entered beta on June 27, 2014. Warlords of Draenor was released on November 13, 2014. On August 6, 2015, Blizzard announced the sixth expansion, Legion, at Gamescom 2015. In November 2015, the Legion's alpha testing started and in April 2016 the beta test started; the Legion expansion was released on August 30, 2016. The seventh expansion, Battle for Azeroth, was released worldwide on August 13 and 14 (depending on location) in 2018. The eighth expansion, Shadowlands, was announced on November 1, 2019, and released on November 23, 2020. The ninth expansion, Dragonflight, was announced on April 19, 2022 and was released on November 28, 2022. At BlizzCon 2023, Blizzard announced the Worldsoul Saga, a story arc that would span the course of three expansions: The War Within, Midnight and The Last Titan, set to begin in 2024.
Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the Wrath of the Lich King expansion, and on October 15, 2013, the Cataclysm expansion was also applied. On October 15, 2014, Mists of Pandaria was applied to all accounts following the release of Warlords of Draenor. On May 17, 2016, Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30-day trial of the game. All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation. As of the release of The War Within expansion in 2024, all expansions up to Dragonflight are included in the base game.
Music
The soundtrack for the original release of World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector's edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game's expansions, which were also given their own album releases.
On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included.
In 2018, a remix of the song from the game, "Hymn of the Firstborn Son", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.
Reception
ReceptionAggregator | Score |
---|---|
Metacritic | 93/100 |
Publication | Score |
---|---|
1Up.com | A |
Edge | 9/10 |
Eurogamer | 8/10 |
Game Informer | 9.5/10 |
GamePro | 4.5/5 |
GamesMaster | 93% |
GameSpot | 9.5/10 |
GameSpy | |
IGN | 9.1/10 |
PC Gamer (UK) | 94% |
PC Zone | 95% |
World of Warcraft received very positive reviews upon release, following a period of high anticipation before launch. Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre, the new approaches to reducing pauses between game encounters were well liked. A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly. Combat was another area where "downtime", or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly. Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time— while still having "deep" gameplay that would attract players of all levels of interest. The concept of a "rested bonus", or increasing the rate at which a player's character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.
Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game. The high number of quests in each location was popular, as well as the rewards for completing them. It was felt that the range of quests removed the need for a player to "grind", or carry out repetitive tasks, to advance their character. Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet. Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low "drop rate", or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest. A large number of new players in a particular area meant that there were often no creatures to kill, or that players would have to wait and take turns to kill a particular creature to complete a quest. Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play. Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete. Upon release, a small number of quests had software bugs that made them impossible to complete.
Characters were felt to be implemented well, with each class appearing "viable and interesting", having unique and different mechanisms, and each of the races having a distinct look and feel. Character development was also liked, with the talent mechanism offering choice to players, and profession options being praised. Character customization options were felt to be low, but the detail of character models was praised.
The appearance of the game world was praised by critics. Most popular was that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage. The environment was described as "breathtaking". Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next. Critics described the environment as "a careful blend of cartoon, fantasy art, and realism". The game was found to run smoothly on a range of computer systems, although some described it as basic, and mentioned that the bloom light rendering effect can blur things. One reviewer described the ability to fly over long stretches of scenery as "very atmospheric". The user interface was liked, being described as "simple", with tooltips helping to get the player started.
The game's audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player's immersion, and that the replay value was increased. The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a "personality" to the game.
Accolades
World of Warcraft won several awards from critics upon release, including Editor's Choice awards. In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres. The graphics and audio were also praised in the annual awards, with the cartoonish style and overall sound makeup being noted. The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards. Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine's Steve Bauman described his "feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation". It also won the magazine's "Best Art Direction", "Best Original Music" and "Best Interface" awards.
World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game. During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded World of Warcraft with "Massively Multiplayer/Persistent World Game of the Year", as well as nominations for "Computer Game of the Year" and "Game of the Year". In 2008, World of Warcraft was honoured—along with Neverwinter Nights and EverQuest—at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. GameSpot named it the best massively multiplayer game of 2004, and nominated it for the publication's "Best Graphics, Artistic" award. In 2009, Game Informer ranked World of Warcraft 11th on their list of "The Top 200 Games of All Time". In 2015, the game placed 3rd on USgamer's The 15 Best Games Since 2000 list. In 2015, The Strong National Museum of Play inducted World of Warcraft to its World Video Game Hall of Fame.
Commercial performance
World of Warcraft was the best-selling PC game of 2005 and 2006. In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country's third best-selling computer game between January 2000 and August 2006. On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia. At its peak in October 2010 the game had 12 million subscribers. As of November 2014 the game has over 10 million active subscribers. On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game. On May 7, 2015, it was announced that there were 7.1 million active subscriptions. At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005. By the end of September, subscribers were at 5.5 million.
Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations. A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard's earnings to fall from 65 cents per share to 60 cents per share. In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market. The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II. In early 2012, Blizzard started its own series of tournaments for World of Warcraft and StarCraft II, known as the Battle.net World Championship Series.
Security concerns
In September 2006, reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browsers, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues. In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used. Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007). In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages. In June 2008, Blizzard announced the Blizzard Authenticator, available as a hardware security token or mobile application that provides two-factor security. The token generates a one-time password based code that the player supplies when logging on. The password, used in addition to the user's own password, is only valid for a couple of minutes, thus providing extra security against keylogging malware.
Blizzard makes use of a system known as Warden on the Windows version of the game to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software to analyze other running software on the players' PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware. One example of the information Warden collects is the title of every window open on the system while WoW is running. On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).
The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries. The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy." Donnelly claims to have sold 100,000 copies of the $25 software.
Real ID
Main article: Battle.net § Privacy and Real IDOn July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users' accounts would display the real names tied to their accounts. Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.
In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.
Community and study of player interaction
See also: Social interaction via MMORPGs and emergent gameplayIn addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork and comic strip style storytelling.
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance. Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.
On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players. Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets. In 2012, senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare's Star Wars: The Old Republic.
World of Warcraft has been the subject of academic study, particularly given its high profile and longevity. Early academic analysis of the game focused on player collaboration (especially guilds) and was conducted primarily by researchers in fields like game studies, anthropology, psychology, and communications. Bonnie Nardi's My Life as a Night Elf Priest is one of the best-known World of Warcraft ethnographies. Over time, the game attracted researchers from other disciplines including economics, design, and philosophy.
Sale of virtual goods in the real world
Further information: Virtual economyAs with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as gold farming. Friction resulted from U.S. players of the 2004 release finding themselves competing with Chinese-based players who were employed to generate in-game resources to be sold on trading sites. In addition to these differences in play style, the game had no translation features for in-game chat and therefore there was little communication between English-speaking and non-English speaking players. In her analysis of gold farming, media scholar Lisa Nakamura wrote that although "players cannot see each other's body while playing, specific forms of game labor, such as gold farming and selling, as well as specific styles of play, have become racialized as Chinese, producing new forms of networked racism that are particularly easy for players to disavow."
After Blizzard started offering free trial gameplay accounts, players noticed an increase in spam from bots advertising these services. One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.
In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations.
In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft. In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game.
As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted World of Warcraft account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.
The practice of buying or selling gold in World of Warcraft has generated significant controversy. On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used "disruptive hacks ... which can cause realm performance and stability issues". In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month "game time token" that can be sold for in-game gold on the auction house.
In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the Make-A-Wish Foundation. This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish. In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish. In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the Red Cross to help with disaster relief.
Corrupted Blood plague incident
Main article: Corrupted Blood incidentThe Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.
Legacy
World of Warcraft redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. World of Warcraft's original talent system, which let players distribute points among upgrades, saw wide adoption, including by Star Wars: The Old Republic. World of Warcraft also gave structure to the "raid" group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.
While not the first MMORPG to lead to hundreds of hours of commitment, World of Warcraft was the most successful one in its time. "Most people", wrote Vice in 2019, "know someone who's said they were 'addicted' to World of Warcraft". For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game's bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. World of Warcraft also provided hope and purpose to players, some leading to in-person romance.
The first World of Warcraft-themed restaurant opened in Beijing in 2008. In 2011, the World of Warcraft-inspired amusement park, World Joyland Play Valley opened in China.
Prior to running Breitbart News and joining the Trump campaign and administration, Steve Bannon found a political audience in World of Warcraft players. He was involved in Internet Gaming Entertainment, a company that employed World of Warcraft "gold farmers" whose gold would be resold for real money, which introduced Bannon to what he saw as "rootless, white males" with "monster power" even prior to the rise of Reddit. He built Breitbart into a far-right news and entertainment website in part by hiring Milo Yiannopoulos to pursue disaffected gamers.
Vitalik Buterin, who later co-founded the cryptocurrency Ethereum, was driven to pursue decentralized technologies following a 2010 patch that changed his World of Warcraft avatar's preferred spell. Requests by World of Warcraft players also led Microsoft to alter how hotkeys work in their Windows operating system.
As part of the 20th anniversary of the release of the game, in 2024 Blizzard partnered with the University of Washington, temporarily renaming that university's college football team "University of Warcraft".
In other media
World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning South Park episode "Make Love, Not Warcraft". The game has been used to advertise unrelated products, such as Toyota trucks.
In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game. A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised. Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt. Another commercial in the series, which began airing in November 2011, featured Chuck Norris and played on the Internet phenomenon of "Chuck Norris facts".
World of Warcraft has inspired three board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions), World of Warcraft: The Adventure Game (produced by Fantasy Flight Games), and a World of Warcraft edition of Trivial Pursuit. There is also a trading card game, and a collectible miniatures game on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic released an "Archives" set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of World of Warcraft 'building block' toys based on the game scenes, scenarios and characters. In March 2014, Hearthstone was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft.
In November 2007, DC Comics published the first issue of the World of Warcraft comic under their WildStorm imprint.
In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game, in which players can control over 35 heroes from Warcraft universe such as Arthas, Gul'dan, Kel'thuzad, Malfurion, Ragnaros, Sylvanas, Thrall and Varian. The game features a Warcraft-themed battleground named Alterac Pass. A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the "Echoes of Alterac" event in June 2018. Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.
Crossover promotions
To mark the release of Hearthstone, Blizzard released the Hearthsteed mount for World of Warcraft players. The mount is obtained through winning three games in Arena or Play mode. Widely advertised on various World of Warcraft websites, this promotion encourages World of Warcraft players to try Hearthstone and marked the first significant crossover implemented between Blizzard games.
Players who purchase Warlords of Draenor Collector's or Digital Deluxe Edition receive an Orc themed card back in Hearthstone. Heroes of the Storm players who reach level 20 receive the Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft receive an Ironside Dire Wolf mount in Heroes of the Storm. Starting on March 11, 2016, players who level a character to 20 in WoW, which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in Hearthstone.
Players who buy Overwatch Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in WoW.
Notes
- Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford
References
- Schreier, Jason (2024). Play Nice: The Rise, Fall and Future of Blizzard Entertainment. Grand Central Publishing. ISBN 9781538725429.
- "Blizzard Entertainment announces World of Warcraft European street date – February 11, 2005". Blizzard Entertainment. February 2, 2005. Archived from the original on February 7, 2005. Retrieved February 9, 2007.
- "The Activision/Blizzard Merger: Five Key Points". Industry News. gamasutra.com. December 3, 2007. Archived from the original on December 21, 2008. Retrieved February 24, 2009.
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- Zeriyah (March 11, 2014). "Ride Into Action on Your Hearthsteed!". Archived from the original on March 14, 2014. Retrieved March 14, 2014.
- "World Of Warcraft: Warlords Of Draenor Collector's Edition Includes Hearthstone Card Back". September 2014. Archived from the original on May 10, 2015. Retrieved March 27, 2015.
- Heroes of the Storm Patch Notes – June 2, 2015 Archived June 5, 2015, at the Wayback Machine Retrieved June 5, 2015
- Lady Liadrin and Fledgling Hero of Warcraft: Leveling Tips for old and new players Archived March 19, 2016, at the Wayback Machine Retrieved March 17, 2016.
- Perry, Alex (May 24, 2017). "'Overwatch: Game of the Year Edition': New version on sale and discounted now — here's what's inside". Mic. Bustle Digital Group. Archived from the original on September 19, 2020. Retrieved April 18, 2020.
- Kamen, Matt (November 6, 2015). "Overwatch, StarCraft II, Hearthstone: Blizzcon 2015's biggest announcements". Wired UK. Condé Nast Publications. Archived from the original on November 8, 2019. Retrieved April 18, 2020.
- Frank, Allegra (May 11, 2017). "Overwatch anniversary event, Game of the Year edition could be on the way". Polygon. Vox Media. Archived from the original on November 11, 2020. Retrieved April 18, 2020.
Further reading
- Gilliam, Ryan (November 11, 2019). "It's been a weird decade for Warcraft". Polygon. Archived from the original on November 12, 2019. Retrieved November 13, 2019.
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