Misplaced Pages

Dissidia Final Fantasy: Difference between revisions

Article snapshot taken from[REDACTED] with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editContent deleted Content addedVisualWikitext
Revision as of 05:57, 2 July 2009 editThe Clawed One (talk | contribs)Pending changes reviewers4,270 edits Characters: hmm....his site no longer lists the game under his credits. I guess they got someone else.← Previous edit Latest revision as of 11:43, 20 January 2025 edit undo2601:240:e101:aa30:c0e5:af21:2891:4ace (talk) Development 
(769 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|2008 video game}}
{{pp-semi-protect|small=yes}}
{{About|the 2008 video game|the 2015 arcade game|Dissidia Final Fantasy NT}}
{{articleissues
{{good article}}
|cleanup=May 2009
{{Infobox video game
|copyedit=May 2009
| title = Dissidia Final Fantasy
|rewrite=May 2009
| image = Dissidia NA Cover.jpg
| caption = North American box art featuring the protagonists from the first ten ''Final Fantasy'' games.
| developer = ]
| publisher = Square Enix
| director = Takeshi Arakawa
| producer = ]
| designer = Mitsunori Takahashi
| programmer = Ryuji Ikeda
| artist = Takayuki Odachi
| writer = {{ubl|]|Harunori Sakemi|]}}
| composer = ]
| engine =
| released = {{Video game release|JP|December 18, 2008|NA|August 25, 2009<ref name=handson/>|AU|September 3, 2009<ref name=pal/>|EU|September 4, 2009<ref name=amazon/>}}'''''Universal Tuning'''''{{vgrelease|JP|November 1, 2009}}
| series = '']''
| genre = ], ]
| modes = ], ]
| platforms = ]
}} }}
{{Nihongo foot|'''''Dissidia Final Fantasy''''' |ディシディア ファイナルファンタジー|Dishidia Fainaru Fantajī|lead=yes |group=lower-alpha}} is a 2008 ] developed and published by ] for the ] as part of the campaign for the '']'' series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as '''''Dissidia Final Fantasy: Universal Tuning''''', on November 1, 2009.
{{Infobox VG
|title =
|image =]
|caption = Reversal cover of the US version of ''Dissidia: Final Fantasy''
|developer = ]
|publisher = Square Enix
|distributor =
|artist = ]<br />]
|composer = ]
|engine =
|version =
|released = {{vgrelease|JP=December 18, 2008|NA=August 25, 2009<ref>{{cite web|url=http://www.finalfantasyunion.com/news/dissidia-final-fantasy-north-american-release-confirmed--394.html|title=Dissidia: Final Fantasy North American Release Confirmed|publisher=Final Fantasy Union|accessdate=2009-05-14}}</ref>|EU=September 4, 2009<ref>http://www.amazon.co.uk/Square-Enix-Dissidia-Final-Fantasy/dp/B002AB41IE/ref=sr_1_4?ie=UTF8&s=videogames&qid=1245370202&sr=8-4</ref>}}
|series = '']''
|genre = ]<br />]
|modes = ], ]
|ratings = {{vgratings|CERO=C|ESRB=T|PEGI=12+}}
|platforms = ]
|media = ]
|requirements =
}}
{{nihongo|'''''Dissidia: Final Fantasy'''''|ディシディア ファイナルファンタジー|Dishidia Fainaru Fantajī}} is an ] developed and published by ] for the ] as part of the campaign of the '']'' series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2007. The game features characters from different ''Final Fantasy'' games and centers around a great conflict between the heroes and villains, as the god of discord, Chaos, tries to wrest control of their worlds from the forces of good.


The game features characters from different ''Final Fantasy'' games and centers on a great conflict between Cosmos, the goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten ''Final Fantasy'' games, in their journey. The game's English and international versions give access to other features such an arcade mode.
==Gameplay==
{{Refimprovesect|date=May 2009}}
]
''Dissidia: Final Fantasy'''s genre has been described as "dramatic progressive action" and its graphics are in ]. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment.<ref>{{cite web |url=http://psp.ign.com/articles/788/788768p1.html |title=Dissidia : Dissidia Battle System Revealed|accessdate=2007-05-16 |author=IGN Staff |date=2007-05-09 |work= |publisher= |language=English}}</ref>


''Dissidia'' originated from '']'' director ]'s desire to create a spin-off for the franchise but then changed to the ''Final Fantasy'' series. Besides designing the characters, Nomura worked with the Square staff with the desire to make it appealing to Western players. ''Dissidia'' was well-received commercially and critically, with positive reviews and sales of over 1.8 million.<ref>{{cite web |url=http://release.square-enix.com/news/j/2011/01/zy0hul0ed.html |title=プレイステーション・ポータブル専用ソフト「DISSIDIA duodecim prologus FINAL FANTASY」配信開始のお知らせ |publisher=] |date=January 18, 2011 |access-date=March 29, 2016 |archive-date=March 9, 2012 |archive-url=https://web.archive.org/web/20120309222022/http://release.square-enix.com/news/j/2011/01/zy0hul0ed.html |url-status=live}}</ref> A follow-up titled '']'' was released in March 2011 and features several new characters and gameplay features.
Character movement is fully functional within the ] field map. Characters are able to perform special maneuvers using the environment, similar to the Reaction Command feature of '']''. Traps with a variety of ill effects can be found throughout the arena.


== Gameplay ==
Similar to many fighting games, the aim is for the player to reduce their opponent’s HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BP or "Brave Points". Both characters start out with a set amount of BP, and each must steal BP from their opponent by attacking them with the basic "BP attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; HP damage is equal to the player's current amount of Brave. However, once an HP attack is used, the character's own BP is reduced to 0 and then slowly recovers to its starting amount. A character whose BP total has been depleted (past 0 BP and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP or BP damage, all attacks made against them cause critical damage, and the opponent gets all of the BP in the "Brave Pool" (a number that can be seen at the bottom of the screen) massively boosting their BP amount.
]
''Dissidia Final Fantasy''{{'}}s genre has been described as "dramatic progressive action" and its graphics are in ]. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can customize their characters with equipment.<ref name=battle/>


Character movement is fully functional within the ] field map. Characters are able to perform special maneuvers using the environment. Traps with a variety of ill effects can be found throughout the arena. Characters' equipment can be customized, and they can gain EXP and ] from battles.<ref name="euro Reviews"/>
One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining items scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable special attack similar to the Limit Break mechanic seen in many games in the series.


The aim is for the player to reduce their opponent's HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BRV or "Bravery Points". Both characters start out with a set amount of BRV, and each must reduce their health to 0 by attacking them with a HP attack. Players can steal BRV from their opponent by attacking them with the basic "BRV attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; HP damage is equal to the player's current amount of Bravery. However, once an HP attack is used, the character's own BRV is reduced to 0 and then slowly recovers to its starting amount. A character whose BRV total has been depleted (past 0 BRV and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP and BRV damage (but being able to gain BRV), all attacks made against them cause critical damage and the opponent gets all of the BRV in the "Bravery Pool" (a number that can be seen at the bottom of the screen), massively boosting their BRV amount.<ref name="euro Reviews">{{cite web|url=http://www.eurogamer.net/articles/dissidia-final-fantasy-review|title=PSP Dissidia: Final Fantasy Review|last=Edwards|first=Matt|publisher=]|date=March 2, 2009|access-date=June 30, 2012|archive-date=August 12, 2012|archive-url=https://web.archive.org/web/20120812040905/http://www.eurogamer.net/articles/dissidia-final-fantasy-review|url-status=live}}</ref>
==Plot==
In ''Dissidia'', there are two gods - Cosmos, the Goddess of Harmony, and Chaos, the God of Destruction. For eons, the two gods raged war against one another, until the balance of power tipped in favor of Chaos. As the forces of evil grow stronger and the war seems to near its end, the few surviving heroes have banded together to strike back at Chaos' minions and restore harmony. <ref>{{cite web|r|url=http://biz.yahoo.com/prnews/081218/lath040.html?.v=101 |title=DISSIDIA FINAL FANTASY Announced for Mid-Year 2009 Release in North America. |accessdate=2008-12-18 |author=Yahoo! |date=2008-12-18}}</ref>


One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining EX cores scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable and very damaging special attack similar to the Limit Break mechanic seen in many games in the series. The player on the offense charges up the attack by following the on-screen instructions, while the player on the defense can reduce the amount of damage taken by continuously pressing the circle button. Once the EX Burst is executed, EX Mode ends.<ref name="euro Reviews"/>
Each of the ten heroes has a storyline, named as a "Destiny Odyssey," following their journey to recover their respective Crystal. Each Destiny Odyssey also parallels, to a certain extent, the events, or at least the spirit, of the storyline in the hero's original game - Terra's story for example, deals with her amnesia and her waning control over her powers, while Cloud's story concerns his indecisiveness and questioning his reason for fighting. The stories also overlap a great deal, with several heroes playing major roles in other heroes' Destiny Odysseys - for example, Cloud assists Terra in her storyline. One by one, the heroes each retrieve their Crystal and defeat their respective villain in battle.


In a gameplay mode exclusive to Western releases, the Arcade mode converts the game in a traditional fighting game, with all role-playing elements removed and characters' abilities being stripped down to the basics to balance the playing field. Within the Arcade Mode, there are three tiers: Normal, Hard, and Time Attack; beating any tier of the Arcade mode will reward the player with PP (player points) and special items that can be used in story mode. All characters, including villains, are playable in Arcade mode; for example, Golbez, Sephiroth, Kuja, and Jecht are available for use in this mode from the start, but they still need to be bought via the PP Catalog for use in other modes.<ref>{{cite web |url=http://www.rpgamer.com/games/ff/dissidia/feature/dissidia-arcademode.html |title=Dissidia Final Fantasy - Contestant Breakdown - Arcade Mode |publisher=RPGamer |access-date=2010-06-22 |archive-url=https://web.archive.org/web/20100104083212/http://www.rpgamer.com/games/ff/dissidia/feature/dissidia-arcademode.html |archive-date=2010-01-04 |url-status=dead}}</ref>
After defeating their enemies, the heroes return to Cosmos, but Chaos appears and incinerates the goddess, and departs back to his realm. With Cosmos gone, her power over the heroes fades and they begin to fade back to their own worlds. However, with the last of her strength inside them, the Crystals are able to keep the heroes from fading and keep them safe, giving them one final chance to strike back at Chaos and restore order.


==Characters== == Plot ==
=== Setting and characters ===
The game unites both protagonists and antagonists from installments of the main ''Final Fantasy'' series, their stories narrated by the first Final Fantasy game's ] (voiced by ]). ] (voiced by ]) also makes an appearance as the god of discord, while a new character, Cosmos (voiced by ]), appears as the goddess of harmony. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: eleven heroes and eleven villains, one of each representing '']'' through '']'', and two secret characters: a heroine representing '']'', and a villain representing '']''.
The story revolves around two gods: {{nihongo foot|Cosmos,|コスモス|Kosumosu|group=lower-alpha}} the goddess of harmony, and {{nihongo foot|Chaos,|カオス|Kaosu|group=lower-alpha}} the god of discord. The game unites both protagonists and antagonists from installments of the main ''Final Fantasy'' series, their stories narrated by the first ''Final Fantasy'' game's ]. Other than the gods and their champions, the player deals with crystal-like doppelgangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: ten heroes and ten villains, one of each representing '']'' through '']'', and two secret characters: a heroine representing '']'', and a villain representing '']''. Initially, only the ten main heroes are playable in all gameplay modes; the ten main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes.


=== Story mode ===
Characters' equipment can be customized, and they can gain EXP and ] from battles.<ref name=interview>{{Dead link|date=March 2009}}</ref>
The gods Cosmos and Chaos have been locked in eternal conflict with "World B", a mirror dimension to the realm of "World A" where the first ''Final Fantasy'' takes place, summoning several warriors from other worlds from the main series to battle in a never-ending cycle of death and rebirth until the balance is tipped in favor of Chaos.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Cosmos:''' I have been defeated by Chaos. The god of discord, Chaos... His brutal powers destroyed the balance of all things, threatening the fabric of reality itself.}}</ref> As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore balance. Having lost much of her power in the previous cycle, Cosmos gives her ten warriors—Warrior of Light, Firion, Onion Knight, Cecil, Bartz, Terra, Cloud, Squall, Zidane, and Tidus—the task of retrieving the ten crystals that will help them defeat Chaos.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Cosmos:''' All existence is on the brink of doom. Ten of you remain--and you are the last hope left to this world. I implore you. Obtain the light that even in a broken world could never fade-- the light of the crystals. The crystals embody the strength to face despair. With ten gathered, there is hope yet to save the world.}}</ref> They each set out on a journey called a "Destiny Odyssey", where their respective stories are told and interlink with one another.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Cosmos:''' The paths to our crystals may be different for each of us. But we've strength in our allies. / '''Firion''': And if we put that strength together, we'll have nothing to fear. / '''Cloud''': I don't know. The god, Chaos, is leading his forces of disorder-- and they're headed straight for us. But I'm ready for whatever comes my way. / '''Tidus''': The tougher the enemy, the more fired up I get! / '''Cosmos''': I thank you all.}}</ref> During their travels the heroes encounter their villains, defeating them through epiphanies about themselves that help them obtain their crystals.


Following the "Destiny Odysseys" is the "Shade Impulse", where all ten warriors have their crystals but arrive too late to save Cosmos, who is killed by Chaos. The heroes begin to fade away but are saved by the power of the crystals, allowing them to use what time they have left to strike back against the villains and defeat Chaos.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Cecil''': But they said that we were the ones who killed Cosmos... / '''Firion''': I think...we should find out the truth. / '''Bartz''': Why Cosmos had to disappear... If WE have to disappear as well... We've got to get some answers! / '''Cloud''': We're not gonna let them have their way.}}</ref><ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Exdeath''': Think of what the crystals are. They are born of the harmonious force possessed by a certain deity. / '''Tidus''': Harmonious force... You don't mean-- / '''Exdeath''': Indeed, the crystals are shards of Cosmos. They themselves are the goddess's power. And it is because you had obtained them that Cosmos lost her strength and perished. The power of the crystals has allowed the pawns to live on without their master. But so feeble is the light that remains. Even that shall soon fade to nothing.}}</ref> In the end, the other warriors leave World A for their respective worlds, the Warrior of Light embarks on another adventure, and Cosmos revives to reign over World B.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Warrior of Light''': The battle has come to an end... / '''Tidus''': Gotta go, huh... Don't worry. The crystal knows the rest of the way. Besides-- I'm always right here./ '''Zidane''': We're not vanishing. We're returning-- to where we're supposed to be.}}</ref>
Many of the characters can transform into different forms, mostly as part of their EX Modes. For example, Sephiroth from '']'' transforms into his One-Winged Angel form as seen in '']'' when entering EX Mode, whereas Cecil from '']'' can switch between his Dark Knight and Paladin forms at any time.<ref></ref> All characters have an alternate costume; examples include a design for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of '']''<ref></ref> and Squall's SeeD uniform as seen in '']''.<ref>http://www.imdb.com/title/tt1371119/</ref>


The game features two other storylines with "Distant Glory", where Shanttoto and Gabranth are introduced to the player in two different areas where they are trapped and have to find a way out.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Shantotto:''' Why, hello! And, oh...goodbye! This is where scholars can further enjoy the pursuit of knowledge in peace as a reward. It is not a place where plebeians like you should enter of your own accord! Oh, there's no need to pout. You say that you're trapped know not the way out?}}</ref><ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Gabranth:''' Hmph. Just another stray being played with by the gods. No matter. Choose the path you wish to take. All paths lead to the same end, anyway. You keep fighting...and die like a dog.}}</ref> The other story mode, "Inward Chaos", serves as an alternate scenario in which Chaos has never been defeated and the player is guided by an entity known as Shinryu to defeat Chaos.<ref>{{cite video game|title=Dissidia: Final Fantasy |developer=Square Enix |publisher=Square Enix |date=August 25, 2009 |platform=PlayStation Portable |quote='''Shinryu:''' The instant Chaos was destroyed, the power of discord distorted the fabric of time and space, creating a new realm of possibilities... That Chaos has never known defeat. At the darkest edge of despair he waits, eternally tortured by the flames of the abyss... Into the endless emptiness of Chaos's heart, I, Shinryu, shall let flow my power. This is a fantasy that ought not exist... Moreover...it is one without end.}}</ref>
Summons are accessible using Summon Stones. There are over 50 different summons, each with a different effect.<ref name="Dissidia Summons"></ref>


== Development ==
]
''Dissidia Final Fantasy'' was originally envisioned by creative producer ] as a '']'' spin-off featuring a cast of Disney characters while the Square Enix staff were developing '']''.<ref name="bitgamer">{{cite web|url=http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/1|author=Joe Martin|title=Dissidia: Final Fantasy Interview|publisher=BitGamer|date=May 5, 2009|access-date=July 10, 2012|archive-date=June 27, 2012|archive-url=https://web.archive.org/web/20120627221414/http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/1|url-status=live}}</ref> Nomura later felt uncomfortable with the Disney characters fighting each other and instead opted to use ''Final Fantasy'' characters, although the original idea eventually gave rise to the development of '']'', with the game's multiplayer mode inspired by ''Dissidia''{{'}}s gameplay.<ref>{{cite web|url=http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/|title=Dissidia Final Fantasy originated from Kingdom Hearts|publisher=Siliconera|date=June 30, 2009|access-date=July 10, 2012|archive-date=October 13, 2012|archive-url=https://web.archive.org/web/20121013010005/http://www.siliconera.com/2009/06/30/dissidia-final-fantasy-originated-from-kingdom-hearts/|url-status=live}}</ref> The game was made in commemoration of the franchise's 20th anniversary and despite being handled by young employees, Nomura noticed there was no pressure, having assisted them in the designing various areas from the gameplay.<ref name="interultimania"/> The game was directed by Takeshi Arakawa whom Nomura noted that his experience in a previous Square Enix game, '']'', had a good effect in the game.<ref name="interultimania"/> To have their desired way of fighting, the team chose the PlayStation Portable console. There were plans for online play but the console's capacities made them unable to add such a feature.<ref>{{cite web|url=http://www.videogamer.com/psp/dissidia_final_fantasy/news/yoshinori_kitase_on_ffxiii_ffvii_and_dissidia.html|title=Yoshinori Kitase on FFXIII, FFVII and Dissidia|publisher=VideoGamer.com|date=May 8, 2009|access-date=July 1, 2012|archive-date=October 29, 2012|archive-url=https://web.archive.org/web/20121029052713/http://www.videogamer.com/psp/dissidia_final_fantasy/news/yoshinori_kitase_on_ffxiii_ffvii_and_dissidia.html|url-status=live}}</ref> Developing the game took three years due with the battle system requiring two years and the RPG mode one.<ref name="bitgamer"/>


Deciding the ''Final Fantasy'' heroes was easy for the staff except for Terra Branford. While her game, '']'', features multiple characters that would fit the role of the main character, Terra was chosen in the end so that there would be a female fighter on Cosmos' side. For villains, they decided to include warriors who had a strong rivalry with the heroes rather than automatically choosing the games' final bosses. This resulted in the inclusion of non-final bosses such as '']''{{'}}s Golbez, '']''{{'}}s Kuja and '']''{{'}}s Jecht who were connected with their games' leads (Cecil Harvey, Zidane Tribal and Tidus, respectively). Shantotto from '']'' was used based on her popularity, while Gabranth was used to represent '']'' in ]'s place as the latter had already been featured in '']'' and Square wanted his inclusion to surprise gamers. Other characters meant to have been featured were ''Final Fantasy IV''{{'}}s Kain Highwind and '']''{{'}}s ].<ref name="interultimania">{{Cite book | year=2009 | title=Dissidia Final Fantasy Ultimania | language=ja | publisher=Square-Enix | isbn= 978-4-7575-2488-0 | pages=696–699}}</ref>
{| class="wikitable" | style="width:65%;"
|-
! width=30%| Hero
! width=25%| Original game
! width=23%| Japanese Voice actor
! width=25%| English Voice actor
|-
| Warrior of Light
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| ]<ref name="James Arnold Taylor confirms his reprisal"></ref>
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| ''Dissidia: Final Fantasy''
| ]
| TBA
|}


Nomura was responsible for the ], which changed much of the look and style of ]'s illustrations.<ref>{{cite web |url=http://www.ffworld.com/?rub=news&page=voir&id=758 |title=Dissidia: Images et informations! |access-date=2007-05-09 |author=KujaFFman |date=2007-05-09 |work=Final Fantasy World |language=fr |archive-date=2007-05-12 |archive-url=https://web.archive.org/web/20070512005908/http://www.ffworld.com/?rub=news&page=voir&id=758 |url-status=live}}</ref><ref>{{cite web |url=http://www.gamespot.com/news/final-fantasy-xiii-dissidia-rock-square-enix-party-6170645? |title=Final Fantasy XIII, Dissidia rock Square Enix Party |access-date=2007-05-12 |author=GameSpot Staff |date=2007-05-12 |work=] |publisher=] |archive-date=2011-11-28 |archive-url=https://web.archive.org/web/20111128144104/http://www.gamespot.com/news/final-fantasy-xiii-dissidia-rock-square-enix-party-6170645 |url-status=live}}</ref> Working in the ''Final Fantasy'' and ''Final Fantasy IX'' designs brought no difficulties since in for the former game, Nomura based his designs on Amano's illustrations while he had already been involved in handling his illustrations in the latter. On the other hand, Nomura had difficulties making Onion Knight as it ended being too cartoony and requested advice from Amano.<ref name="interultimania"/> Nomura's own original illustrations were also redesigned for ''Dissidia''; Nomura commented to the Japanese gaming magazine ''Famitsu'' that Tidus was designed to look younger than he was in ''Final Fantasy X'' to "match the design touch of the rest of the ''Dissidia''" cast.<ref>{{cite web|url=http://www.1up.com/news/final-fantasy-dissidia-details|title=New Final Fantasy: Dissidia Details|date=2008-06-18|work=]|publisher=IGN Entertainment|access-date=April 18, 2013|author=Gifford, Kevin|url-status=dead|archive-url=https://web.archive.org/web/20121008001720/http://www.1up.com/news/final-fantasy-dissidia-details|archive-date=October 8, 2012}}</ref>
]


Square Enix filed for United States trademark registration of "Dissidia" in April 2007; the mark's relation to ''Final Fantasy'' was omitted.<ref name="trademark2"/> The title was connected with ''Final Fantasy'' when Square Enix introduced ''Dissidia Final Fantasy'' on May 8 with an official Japanese website.
{| class="wikitable" | style="width:65%;"
|-
! width=30%| Villain
! width=25%| Original game
! width=23%| Japanese Voice actor
! width=25%| English Voice actor
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| ]<ref name="Gregg Berger confirmed for reprising his role during BotCon 2009: Seibertron.com interview"></ref>
|-
| ]
| '']''
| ]
| TBA
|-
| ]
| '']''
| ]
| TBA
|}


==Development== === Music ===
The ''Dissidia Final Fantasy Original Soundtrack'' by Takeharu Ishimoto was released on December 24, 2008,<ref>{{cite web |url=http://store.jp.square-enix.com/detail/SQEX-10132-3 |title=DISSIDIA FINAL FANTASY Original Soundtrack -通常盤- |work=FinalFantasyUnion.com |publisher=Square Enix |access-date=July 10, 2012 |url-status=dead |archive-url=https://archive.today/20130105011708/http://store.jp.square-enix.com/detail/SQEX-10132-3 |archive-date=January 5, 2013}}</ref> and is available in both regular and special editions, similar to the game itself. Most tracks are often remixes done by Ishimoto of past ''Final Fantasy'' music originally composed by ].<ref name=handson/>
]
On ], ], Square Enix filed for United States trademark registration of "DISSIDIA"; the mark's relation to ''Final Fantasy'' was omitted.<ref name="trademark">{{cite web |url=http://tess2.uspto.gov/bin/gate.exe?f=searchss&state=1v5hvm.1.1 |title=Trademark Electronic Search System (Tess) |accessdate=2009-03-03 |date=2009-03-03 |work= |publisher=United States Department Of Commerce}} To find the ''Dissidia'' trademark, type "dissidia" in the search field and click "Submit Query".</ref><ref name="trademark2">{{cite web |url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77150431 |title=Dissidia Trademark - Latest Status Info |accessdate=2009-03-03 |date=2009-03-03 |work= |publisher=Trademark Applications and Registrations Retrieval (TARR)}}</ref> Some sites speculated this was an edition of '']''.<ref>{{cite web | url=http://finalfantasyversusxiii.net/post/new-final-fantasy-xiii-title--final-fantasy-dissidia-xiii--update.html |title=New Final Fantasy XIII Title; Final Fantasy Dissidia XIII? UPDATE |accessdate=2007-05-08 |author=Nero|date=2007-05-08 |work= |publisher= |language=}}{{Dead link|date=March 2009}}</ref><ref>{{cite web | url=http://www.ffworld.com/?rub=news&page=voir&id=719 |title=Square Enix dépose le nom Dissidia |accessdate=2007-05-08 |author=KujaFFman |date=2007-05-08 |work= |publisher= |language=French}}</ref> The title was connected with ''Final Fantasy'' when Square Enix introduced ''Dissidia: Final Fantasy'' on ], ] with an official Japanese website. The game was produced by ] and directed by Yousuke Shiokawa<ref>{{cite interview|subject=producer (Yoshinori Kitase) |subject2=director (Yousuke Shiokawa) |url=http://www.gamesarefun.com/news.php?newsid=7816 |title=Feature: Final Fantasy Dissidia interview translation |publisher=Famitsu |date=June 1 2007 |accessdate=2009-01-06}}</ref> and features music by ]. ] being the movie director. <ref>{{cite web |url=http://www.squarehaven.com/games/psp/dissidia-ff/ |title=Square Haven: ''Dissidia Final Fantasy'' profile page|accessdate=2007-06-01 |author=Jeriaska |date=2007-06-30 |work= |publisher= |language=English}}</ref>


The main theme of the game is "The Messenger" by ]. The tracks "Cosmos" and "Chaos - Last Battle 1" are also performed by Your Favorite Enemies. "The Messenger" is the main theme song of the game, with lyrics from both "Cosmos" and "Chaos - Last Battle 1". "Cosmos" features female vocals, while "Chaos" is dominated by male vocals. In YFE's documentary on the conception of the songs for ''Dissidia'', lyricist-vocalist Alex Foster admitted that the lyrics have no direct connection to themes of the game; rather, he left it up to the listeners to interpret the lyrics based on their thoughts and ideas.<ref name=myspace/>
] is responsible for the ]s, which retain much of the look and style of ]'s illustrations.<ref>{{cite web |url=http://www.ffworld.com/?rub=news&page=voir&id=758 |title=Dissidia : Images et informations ! |accessdate=2007-05-09 |author=KujaFFman |date=2007-05-09 |work= |publisher= |language=French}}</ref><ref>{{cite web |url=http://www.gamespot.com/news/6170645.html |title=Final Fantasy XIII, Dissidia rock Square Enix Party |accessdate=2007-05-12 |author=GameSpot Staff |date=2007-05-12 |work=] |publisher=]}}</ref> Nomura comments to the Japanese gaming magazine ''Famitsu'' that Tidus is designed to look younger than he was in ''Final Fantasy X'' to "match the design touch of the rest of the ''Dissidia''" cast.<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3168296|title=New Final Fantasy: Dissidia Details|date=2008-06-18|author=Gifford, Kevin}}</ref> Jecht was chosen instead of Seymour to be the villain representing ''Final Fantasy X'' because Seymour has little in-game interaction with Tidus, whereas Jecht, as Tidus' father, would prove much more suitable. According to ] and ], Dissidia: Final Fantasy will be released the third quarter of this year (Q3) for North America.<ref>http://www.gamespot.com/psp/action/dissidiafinalfantasy/index.html?tag=result;title;0</ref><ref>http://psp.ign.com/objects/904/904962.html</ref>


<big>'''Track list'''</big>
On May 8, director Takeshi Arakawa and producer Yoshinori Kitase announced that the release date for the Western world would be August 25, 2009, and that it will include a number of tweaks, including re-adjustments in gameplay, new gameplay events, an arcade gameplay mode, a shortened tutorial, new moves for playable characters, and extra cutscenes featuring cameos from several other characters from the main characters' original games that do not appear in the Japanese version.<ref></ref>
{{Track listing
| headline = Disc 1
| extra_column = Japanese title
| title1 = Dissidia
| note1 = opening from ''Dissidia Final Fantasy''
| extra1 =
| length1 = 5:34
| title2 = Prelude
| note2 = menu from ''Dissidia Final Fantasy''
| extra2 = 「プレリュード」
| length2 = 3:00
| title3 = Dissidia
| note3 = menu from ''Dissidia Final Fantasy''
| extra3 =
| length3 = 1:24
| title4 = Keeping the Peace
| note4 = from ''Dissidia Final Fantasy''
| extra4 = 「守るべき秩序」
| length4 = 2:26
| title5 = Cosmos
| note5 = from ''Dissidia Final Fantasy''
| extra5 =
| length5 = 6:09
| title6 = Victory Fanfare
| note6 = Cosmos from ''Dissidia Final Fantasy''
| extra6 = 「勝利ファンファーレ」
| length6 = 1:13
| title7 = Main Theme
| note7 = arrange from ''Final Fantasy I''
| extra7 = 「メインテーマ」
| length7 = 1:29
| title8 = Battle
| note8 = arrange from ''Final Fantasy I''
| extra8 = 「戦闘シーン」
| length8 = 3:33
| title9 = Dungeon
| note9 = arrange from ''Final Fantasy I''
| extra9 = 「ダンジョン」
| length9 = 2:27
| title10 = Main Theme
| note10 = arrange from ''Final Fantasy II''
| extra10 = 「メインテーマ」
| length10 = 1:56
| title11 = Battle Theme 1
| note11 = arrange from ''Final Fantasy II''
| extra11 = 「戦闘シーン1」
| length11 = 3:44
| title12 = Battle Theme 2
| note12 = arrange from ''Final Fantasy II''
| extra12 = 「戦闘シーン2」
| length12 = 2:53
| title13 = Warriors of Light
| note13 = from ''Dissidia Final Fantasy''
| extra13 = 「光の戦士達」
| length13 = 0:35
| title14 = Eternal Wind
| note14 = arrange from ''Final Fantasy III''
| extra14 = 「悠久の風」
| length14 = 2:23
| title15 = Battle 2
| note15 = arrange from ''Final Fantasy III''
| extra15 = 「バトル2」
| length15 = 3:02
| title16 = This Is the Last Battle
| note16 = arrange from ''Final Fantasy III''
| extra16 = 「最後の死闘」
| length16 = 1:59
| title17 = Battle Preparations
| note17 = from ''Dissidia Final Fantasy''
| extra17 = 「臨戦」
| length17 = 1:48
| title18 = Main Theme of Final Fantasy IV
| note18 = arrange from ''Final Fantasy IV''
| extra18 = 「ファイナルファンタジーIV メインテーマ」
| length18 = 2:40
| title19 = Battle with the Four Fiends
| note19 = arrange from ''Final Fantasy IV''
| extra19 = 「ゴルベーザ四天王とのバトル」
| length19 = 3:12
| title20 = Battle 2
| note20 = arrange from ''Final Fantasy IV''
| extra20 = 「バトル2」
| length20 = 2:26
| title21 = Victory Fanfare
| note21 = Chaos from ''Dissidia Final Fantasy''
| extra21 = 「勝利ファンファーレ」
| length21 = 1:20
| title22 = Four Hearts
| note22 = arrange from ''Final Fantasy V''
| extra22 = 「4つの心」
| length22 = 1:50
| title23 = Battle at the Big Bridge
| note23 = arrange from ''Final Fantasy V''
| extra23 = 「ビッグブリッヂの死闘」
| length23 = 2:29
| title24 = Battle 1
| note24 = arrange from ''Final Fantasy V''
| extra24 = 「バトル1」
| length24 = 1:15
| title25 = At Presentiment's Edge
| note25 = from ''Dissidia Final Fantasy''
| extra25 = 「思惑の果て」
| length25 = 3:12
| title26 = Terra's Theme
| note26 = arrange from ''Final Fantasy VI''
| extra26 = 「ティナのテーマ」
| length26 = 1:06
| title27 = The Decisive Battle
| note27 = arrange from ''Final Fantasy VI''
| extra27 = 「決戦」
| length27 = 1:57
| title28 = Battle to the Death
| note28 = arrange from ''Final Fantasy VI''
| extra28 = 「死闘」
| length28 = 2:29
| title29 = The Quickening
| note29 = from ''Dissidia Final Fantasy''
| extra29 = 「胎動」
| length29 = 1:59
| title30 = The Troops' Advance
| note30 = from ''Dissidia Final Fantasy''
| extra30 = 「進軍」
| length30 = 2:34
}}
{{Track listing
| headline = Disc 2
| extra_column = Japanese title
| title1 = Main Theme of ''Final Fantasy VII''
| note1 = arrange from ''Final Fantasy VII''
| extra1 = 「F.F.VII メインテーマ」
| length1 = 2:21
| title2 = One-Winged Angel
| note2 = orchestra version from ''Final Fantasy VII''
| extra2 = 「片翼の天使」
| length2 = 4:26
| title3 = Fight On!
| note3 = arrange from ''Final Fantasy VII''
| extra3 = 「更に闘う者達」
| length3 = 3:07
| title4 = A Brief Respite
| note4 = from ''Dissidia Final Fantasy''
| extra4 = 「一時の安息」
| length4 = 0:54
| title5 = Blue Fields
| note5 = arrange from ''Final Fantasy VIII''
| extra5 =
| length5 = 2:15
| title6 = Don't Be Afraid
| note6 = arrange from ''Final Fantasy VIII''
| extra6 =
| length6 = 2:55
| title7 = The Extreme
| note7 = original from ''Final Fantasy VIII''
| extra7 =
| length7 = 4:19
| title8 = Defeat
| note8 = Fanfare from "Dissidia Final Fantasy"
| extra8 = 「敗北ファンファーレ」
| length8 = 0:51
| title9 = Over the Hill
| note9 = arrange from ''Final Fantasy IX''
| extra9 = 「あの丘を越えて」
| length9 = 2:37
| title10 = Battle 1
| note10 = arrange from ''Final Fantasy IX''
| extra10 =
| length10 = 3:15
| title11 = Battle 2
| note11 = original from ''Final Fantasy IX''
| extra11 =
| length11 = 3:58
| title12 = Mambo de Chocobo
| note12 = original from ''Final Fantasy V''
| extra12 = 「マンボ de チョコボ」
| length12 = 1:11
| title13 = Movement in Green
| note13 = arrange from ''Final Fantasy X''
| extra13 = 「萌動」
| length13 = 2:10
| title14 = Otherworld
| note14 = original from ''Final Fantasy X''
| extra14 =
| length14 = 3:14
| title15 = Battle Theme
| note15 = original from ''Final Fantasy X''
| extra15 = 「ノーマルバトル」
| length15 = 3:11
| title16 = Victory Fanfare
| note16 = original from ''Final Fantasy V''
| extra16 = 「勝利のファンファーレ」
| length16 = 0:44
| title17 = The Federation of Windurst
| note17 = original from ''Final Fantasy XI''
| extra17 =
| length17 = 2:54
| title18 = Battle in the Dungeon #2
| note18 = original from ''Final Fantasy XI''
| extra18 =
| length18 = 1:32
| title19 = Theme of the Empire
| note19 = original from ''Final Fantasy XII''
| extra19 = 「帝国のテーマ」
| length19 = 3:56
| title20 = Boss Battle
| note20 = original from ''Final Fantasy XII''
| extra20 =
| length20 = 3:25
| title21 = Answer
| note21 = from ''Dissidia Final Fantasy''
| extra21 =
| length21 = 1:53
| title22 = Chaos
| note22 = Last Battle 1 from ''Dissidia Final Fantasy''
| extra22 =
| length22 = 5:41
| title23 = Final Fantasy
| note23 = from ''Dissidia Final Fantasy''
| extra23 =
| length23 = 2:13
| title24 = Dissidia
| note24 = ending from ''Dissidia Final Fantasy''
| extra24 =
| length24 = 8:41
| title25 = The Messenger
| note25 = bonus track
| extra25 =
| length25 = 4:13
}}


== Release and merchandise ==
On May 14, SCEA announced a ''Dissidia: Final Fantasy''-themed PSP bundle. This includes a "Mystic Silver" PSP system, a copy of ''Dissidia: Final Fantasy'', a 2GB memory stick, and a copy of '']''. It is slated to also be released on August 25, 2009.<ref>{{cite web|url=http://blog.us.playstation.com/2009/05/14/new-limited-edition-dissidia-final-fantasy-psp-entertainment-pack/|title=New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack|publisher=PlayStation.Blog|date=2009-05-14|accessdate=2009-05-14}}</ref>
For the western ], the Square Enix staff used analysis from their subsidiary companies in London and Los Angeles to readjust the game for Western audiences.<ref>{{cite web|url=http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/3|title=Dissidia: Final Fantasy Interview|publisher=BitGamer|date=May 5, 2009|access-date=July 10, 2012|archive-date=November 30, 2012|archive-url=https://web.archive.org/web/20121130094101/http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/3|url-status=live}}</ref> The release date for the western world was revealed to be August 25, 2009 (starting in North America), in addition a number of small changes, including re-adjustments in gameplay, new gameplay events, an arcade gameplay mode, a shortened tutorial, new moves for playable characters, and extra cutscenes featuring cameos from several other characters from the main characters' original games that do not appear in the Japanese version.<ref>{{cite web |url=http://www.finalfantasyunion.com/news/new-characters-in-western-dissidia-amongst-other-additions--385.html |title=New Characters In Western Dissidia, Amongst Other Additions - News |publisher=Final Fantasy Union |access-date=2010-06-22 |archive-date=2010-12-17 |archive-url=https://web.archive.org/web/20101217194553/http://www.finalfantasyunion.com/news/new-characters-in-western-dissidia-amongst-other-additions--385.html |url-status=live}}</ref> Director Takeshi Arakawa referred to the Western version as a more action-based game than the original Japanese version which was more RPG-based.<ref name="bitgamer"/>


For the ''Dissidia Final Fantasy'' US release, Gamestop released the game with two additional covers for anyone who reserved it before it came out.<ref name=incentives>{{cite web |url=http://thelifestream.net/final-fantasy-dissidia/4192/north-america-dissidia-purchase-incentives/ |author=ForceStealer |title=North America Dissidia Purchase Incentives |publisher=Thelifestream.net |date=2009-06-20 |access-date=2010-06-22 |archive-date=2010-06-28 |archive-url=https://web.archive.org/web/20100628073848/http://thelifestream.net/final-fantasy-dissidia/4192/north-america-dissidia-purchase-incentives/ |url-status=live}}</ref> An international version of the game, named {{nihongo foot|''Dissidia Final Fantasy: Universal Tuning'',|ディシディア ファイナルファンタジー ユニバーサルチューニング|group=lower-alpha}} is a direct port of the North American version of the game, retaining all the extra features added, and was released in Japan on November 1, 2009. Both English and Japanese voices are available in battle, with the player deciding which language the characters will speak.<ref name="universal">{{cite web |url=http://www.siliconera.com/2009/08/23/what-is-dissidia-final-fantasy-universal-tuning/ |title=Dissidia: Final Fantasy Universal Tuning Turning Up In November (Update!) |publisher=Siliconera |date=2009-08-23 |access-date=2013-04-09 |archive-date=2014-10-25 |archive-url=https://web.archive.org/web/20141025034339/http://www.siliconera.com/2009/08/23/what-is-dissidia-final-fantasy-universal-tuning/ |url-status=live}}</ref>
For the Dissidia: Final Fantasy US release, Gamestop announced that they will be releasing the game with two additional covers for anyone who purchases it.<ref></ref>


''Dissidia Final Fantasy''-themed PSP bundle, which included a "Mystic Silver" PSP system, a copy of ''Dissidia Final Fantasy'', a 2GB memory stick, and a copy of '']'' was also released on August 25 the same year.<ref>{{cite web|url=http://blog.us.playstation.com/2009/05/14/new-limited-edition-dissidia-final-fantasy-psp-entertainment-pack/|title=New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack|publisher=PlayStation.Blog|date=2009-05-14|access-date=2009-05-14|archive-date=2009-05-17|archive-url=https://web.archive.org/web/20090517035421/http://blog.us.playstation.com/2009/05/14/new-limited-edition-dissidia-final-fantasy-psp-entertainment-pack/|url-status=live}}</ref>
==Audio==
]
The ''Dissidia: Final Fantasy Original Soundtrack'' was released on December 24, 2008,<ref>{{cite web |url=http://www.finalfantasyunion.com/news/dissidia-final-fantasy-soundtrack-release-date-confirmed--49.html |title=Dissidia: Final Fantasy Soundtrack Release Date Confirmed |author=Final Fantasy Union |date=2008-11-05 |work=FinalFantasyUnion.com |publisher= |accessdate=2008-11-05}}</ref> and is available in both regular and special editions, similar to the game itself. The main theme of the game is "The Messenger" by ]. In one interview with the developers, it was stated that the game contains twice the amount of dialogue featured in '']''.<ref name=interview />


Studio BentStuff published the ''Dissidia Final Fantasy Ultimania α'' as the initial reference guide for the game. Released on December 4, 2008, this book became part of the Ultimania series, which includes the ''Kingdom Hearts Ultimania α''.<ref>{{cite web|url=http://www.bent.co.jp/main/news/20081120.htm|title=「ディシディア ファイナルファンタジー アルティマニアα」大判サイズで12月4日に発売!|date=November 20, 2008|work=bent.co.jp|url-status=dead|archive-url=https://web.archive.org/web/20081217100731/http://www.bent.co.jp/main/news/20081120.htm|archive-date=December 17, 2008}}</ref> ] Ltd. also collaborated with Square Enix to create the "Dissidia Final Fantasy Potion" drinks which were released on December 9 in Japan to promote the game's release.
The tracks "Cosmos" and "Chaos - Last Battle 1" are also performed by ]. "The Messenger" is the main theme song of the game, with lyrics from both "Cosmos" and "Chaos - Last Battle 1." "Cosmos" features female vocals, while "Chaos" is dominated by male vocals. In YFE's documentary on the conception of the songs for Dissidia, lyricist and vocalist Alex Foster admitted that the lyrics have no direct connection to themes of the game; rather, he left it up to the listeners to interpret the lyrics based on their own thoughts and ideas.<ref>{{cite web|url=http://www.myspace.com/yourfavoriteenemies|title=Your Favorite Enemies Episode 73: We Are "Final Fantasy: Dissidia" Part 4 of 8|date=February 4, 2009|work=myspace.com |accessdate=2009-02-04}}</ref> Other tracks are often remixes done by Ishimoto of past Final Fantasy music originally composed by Nobuo Uematsu.


Square Enix released a line of Trading Arts figures in early 2009 with Series 1 containing Cloud Strife, Squall Leonhart, Zidane Tribal, Tidus, and the Warrior of Light.<ref name="release.square-enix.com">{{cite web |url=http://release.square-enix.com/na/2008/12/dissidia_final_fantasy_announced_for_mid-year_2009.html |title=Dissidia Final Fantasy Announced for Mid-Year 2009 Release in North America |publisher=] |date=2008-12-18 |access-date=2012-05-03 |archive-url=https://web.archive.org/web/20130121184649/http://release.square-enix.com/na/2008/12/dissidia_final_fantasy_announced_for_mid-year_2009.html |archive-date=2013-01-21 |url-status=dead}}</ref> A second series was later released featuring Sephiroth, Terra, Bartz, Firion, and Cecil.<ref>{{cite web|url=http://www.tomopop.com/dissidia-final-fantasy-trading-arts-volume-2-brings-more-characters-of-the-past-14683.phtml|author=Jonathan Tubbs|title=Dissidia Final Fantasy Trading Arts Volume 2 brings more characters of the past|publisher=TomoPop|date=2010-09-21|access-date=April 9, 2013|archive-date=2011-12-05|archive-url=https://web.archive.org/web/20111205034040/http://www.tomopop.com/dissidia-final-fantasy-trading-arts-volume-2-brings-more-characters-of-the-past-14683.phtml|url-status=live}}</ref>
When the US release of Dissidia: Final Fantasy is available, Amazon.com will release alongside the game, the Dissidia: Final Fantasy soundtrack, which contains 10 tracks from the game itself.


==Merchandise== == Reception ==
{{Video game reviews
]
| MC = 79/100<ref name="meta">{{cite web |url=https://www.metacritic.com/game/dissidia-final-fantasy/critic-reviews/?platform=psp |title=Dissidia: Final Fantasy for PSP Reviews |website=] |publisher=] |access-date=2009-09-09 |archive-date=2010-08-23 |archive-url=https://web.archive.org/web/20100823002243/http://www.metacritic.com/game/psp/dissidia-final-fantasy |url-status=live}}</ref>
Studio BentStuff published the Dissidia Final Fantasy Ultimania α as the initial reference guide for the game. Released on December 4, 2008, this book became part of the Ultimania α series, which includes the Kingdom Hearts Ultimania α.<ref>{{cite web|url=http://www.bent.co.jp/main/news/20081120.htm|title=「ディシディア ファイナルファンタジー アルティマニアα」 大判サイズで12月4日に発売!|date=November 20, 2008|work=bent.co.jp}}</ref>
| 1UP = A−<ref name="1up">{{cite web|url=http://www.1up.com/reviews/dissidia-final-fantasy-review|title=Dissidia Final Fantasy Review for the PSP from 1UP.com|last=Barnholt|first=Ray|publisher=]|date=2009-08-19|access-date=2009-08-19|url-status=dead|archive-url=https://web.archive.org/web/20110604094240/http://www.1up.com/reviews/dissidia-final-fantasy-review|archive-date=2011-06-04}}</ref>
| EuroG = 8/10<ref name="euro Reviews"/>
| Fam = 36 of 40<ref name=famitsu/>
| GI = 6.5/10<ref name=informed/><br/>(Second Opinion: 6.5)<ref name=informed/>
| GSpot = 8.5/10<ref>{{cite web|url=http://www.gamespot.com/dissidia-final-fantasy/reviews/dissidia-final-fantasy-review-6215910/?tag=topslot%3Bimg%3B3|title=Dissidia Final Fantasy Review for PSP|last=VanOrd|first=Kevin|publisher=]|date=2009-08-20|access-date=2009-08-20|archive-date=2020-09-15|archive-url=https://web.archive.org/web/20200915003914/https://www.gamespot.com/games/dissidia-final-fantasy/reviews/?subTypeId=dissidia&subId=final-fantasy-review-6215910|url-status=live}}</ref>
| GTM = 8/10<ref name="GS Reviews">{{cite web|url=http://www.gamespot.com/dissidia-final-fantasy/reviews/dissidia-final-fantasy-review-6215910/|title=Dissidia Final Fantasy Critic Reviews for PSP|publisher=]|date=2009-08-20|access-date=2009-08-21|archive-date=2011-11-23|archive-url=https://web.archive.org/web/20111123103826/http://www.gamespot.com/dissidia-final-fantasy/reviews/dissidia-final-fantasy-review-6215910|url-status=live}}</ref>
| GT = 8.7/10<ref>{{cite web|url=http://www.gametrailers.com/reviews/ugvnzy/dissidia--final-fantasy-review|title=Dissidia Final Fantasy Video Game, Review HD|publisher=]|date=2009-08-20|access-date=2009-08-20|archive-date=2012-07-04|archive-url=https://web.archive.org/web/20120704222109/http://www.gametrailers.com/reviews/ugvnzy/dissidia--final-fantasy-review|url-status=live}}</ref>
| IGN = 8.9/10<ref>{{cite web|url=http://www.ign.com/articles/2009/08/14/dissidia-final-fantasy-review|title=IGN: Dissidia Final Fantasy Review|last=Clements|first=Ryan|work=]|publisher=News Corp|date=2009-08-14|access-date=2009-08-15|archive-date=2017-08-23|archive-url=https://web.archive.org/web/20170823040049/http://www.ign.com/articles/2009/08/14/dissidia-final-fantasy-review|url-status=live}}</ref>
| XPlay = {{rating|4|5}}<ref name="XPlay review">{{cite web |url=http://g4tv.com/games/psp/57140/Dissidia-Final-Fantasy/review/ |title=Dissidia Final Fantasy review |first=Raymond |last=Padilla |date=2009-08-19 |publisher=] |access-date=2009-08-25 |archive-date=2013-03-11 |archive-url=https://web.archive.org/web/20130311084844/http://www.g4tv.com/games/psp/57140/dissidia-final-fantasy/review/ |url-status=live}}</ref>
}}


=== Sales ===
] Ltd. also collaborated with Square-Enix to create the "Dissidia: Final Fantasy Potion" drinks which were released on December 9, 2008 in Japan to promote the game's release.
''Dissidia'' sold well according to Takeshi Arakawa, despite concerns about piracy.<ref>{{cite web|url=http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/2|title=Dissidia: Final Fantasy Interview|publisher=BitGamer|date=2009-05-05|access-date=2012-07-10|archive-date=2012-11-30|archive-url=https://web.archive.org/web/20121130115518/http://www.bit-tech.net/gaming/psp/2009/05/05/dissidia-final-fantasy-interview/2|url-status=live}}</ref> As of August 2009, ''Dissidia Final Fantasy'' has sold 910,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan.<ref name=se200905025>{{cite web|title=Results Briefing: Fiscal Year ended May 31, 2009|date=2009-05-19|url=http://www.hd.square-enix.com/eng/pdf/news/20090525_01en.pdf|publisher=]|access-date=2009-07-30|archive-date=2015-09-12|archive-url=https://web.archive.org/web/20150912080046/http://www.hd.square-enix.com/eng/pdf/news/20090525_01en.pdf|url-status=live}}</ref><ref name="japanchartspsp">{{cite web|url=http://www.japan-gamecharts.com/?f|title=Sony PSP Japanese Ranking|publisher=Japan Game Charts|date=2008-10-03|access-date=2008-10-12|archive-date=2012-11-05|archive-url=https://web.archive.org/web/20121105050253/http://www.japan-gamecharts.com/?f|url-status=live}}</ref> It was the 12th best-selling game in Japan in 2008, selling 660,262 copies.<ref name="famitsu100">{{cite web |title=2008 top 100 |url=http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm |publisher=Kyoto.zaq.ne.jp |access-date=2009-01-21 |url-status=dead |archive-url=https://web.archive.org/web/20090224013816/http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm |archive-date=2009-02-24}}</ref> In the United States, ''Dissidia'' debuted as the 7th top-selling software of the August 2009 charts with 130,000 copies, despite only four days of availability.<ref>{{cite web|url=http://www.gamespot.com/news/npd-us-game-industry-slips-16-in-august-ps3-sales-nearly-double-6217140?|title=NPD: US game industry slips 16% in August, PS3 sales nearly double|publisher=GameSpot|date=2009-09-10|access-date=2009-09-10|archive-date=2011-12-31|archive-url=https://web.archive.org/web/20111231181254/http://www.gamespot.com/news/npd-us-game-industry-slips-16-in-august-ps3-sales-nearly-double-6217140|url-status=live}}</ref> Figures from the ] list ''Dissidia Final Fantasy'' as the best-selling PSP game of 2009.<ref>{{cite web|title=NPD: Behind the Numbers, January 2010|url=http://www.gamasutra.com/view/feature/4273/npd_behind_the_numbers_january_.php?page=2|publisher=]|date=February 15, 2010|last=Matthews|first=Matt|access-date=February 27, 2010|archive-date=February 19, 2010|archive-url=https://web.archive.org/web/20100219215519/http://www.gamasutra.com/view/feature/4273/npd_behind_the_numbers_january_.php?page=2|url-status=live}}</ref>


=== Reviews ===
Square-Enix is releasing a line of Trading Arts figures in early 2009 with Series 1 containing Cloud Strife, Squall Leonhart, Zidane Tribal, Tidus, and the Warrior of Light.
''Dissidia'' was well received by the Japanese gaming magazine '']'' with individual scores of 9/9/10/8, earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame". The game's battle system was described as fast-paced and exhilarating, with simple controls capable of producing battles like those found in '']'', though it was noted that the action can become difficult to follow when things got hectic and that some of the more technical aspects of the game can be hard to grasp. The game was also praised for its story and cutscenes, with one reviewer noting that the history was "exacting".<ref name=famitsu>{{cite web |url=http://thelifestream.net/final-fantasy-dissidia/1371/dissidia-famitsu-reviews/ |title=Dissidia Famitsu Reviews |publisher=The Lifestream |date=2008-12-10 |access-date=2010-06-22 |archive-date=2011-07-24 |archive-url=https://web.archive.org/web/20110724102528/http://thelifestream.net/final-fantasy-dissidia/1371/dissidia-famitsu-reviews/ |url-status=live}}</ref>


The game also enjoyed positive reviews by American critics. '']'' and '']'' praised the fighting system and visuals, with the latter commenting on the mix of RPG and action gameplay. The story received mixed reactions, as ''GameSpot'' said that it would only interest fans of the franchise, while ''1UP.com'' enjoyed its references to previous games.<ref name="1up"/><ref name="GS Reviews"/> RandomNPC called the game "one of the few must-have games for the PSP".<ref>{{cite web |url=http://randomnpc.com/2009/09/20/dissidia-final-fantasy-staff-review/ |title=Dissidia Final Fantasy – Staff Review « Archive « RandomNPC – Video Game RPG Reviews, Editorials, and Features |publisher=Randomnpc.com |date=2009-09-20 |access-date=2010-06-22 |archive-date=2009-09-25 |archive-url=https://web.archive.org/web/20090925042630/http://randomnpc.com/2009/09/20/dissidia-final-fantasy-staff-review/ |url-status=live}}</ref> '']'' was critical, claiming that the story and gameplay were too similar to past ''Final Fantasy'' titles and would turn off new players.<ref name=informed>{{cite web|url=http://www.gameinformer.com/games/dissidia_final_fantasy/b/psp/archive/2009/09/28/review.aspx|title=Dissidia Final Fantasy|date=2009-09-27|access-date=2013-04-09|publisher=Game Informer|author=Joe Juba|archive-date=2012-09-01|archive-url=https://web.archive.org/web/20120901223435/http://www.gameinformer.com/games/dissidia_final_fantasy/b/psp/archive/2009/09/28/review.aspx|url-status=dead}}</ref>
Best Buy has announced that when the game is released, a desktop calender will be available for anyone who purchases the game (just like the japanese version). <ref> </ref>


In the Best of E3 2009, ''Dissidia'' was awarded "Best Fighting Game" by IGN.<ref>{{cite web|url=http://www.ign.com/articles/2009/06/10/best-of-e3-2009-playstation-portable|title=Best of E3 2009: PlayStation Portable|date=10 June 2009 |publisher=IGN|access-date=2012-06-29|archive-date=2012-10-23|archive-url=https://web.archive.org/web/20121023164713/http://www.ign.com/articles/2009/06/10/best-of-e3-2009-playstation-portable|url-status=live}}</ref> ''Dissidia'' also received awards from ''Famitsu'' and in the ] 2008.<ref>{{cite web|title=速報!ゲームユーザーが選ぶ"FAMITSU AWARDS 2008"は、この作品!!|url=http://www.famitsu.com/game/news/1223669_1124.html|publisher=]|date=2008-04-28|access-date=2013-04-10|archive-date=2013-10-19|archive-url=https://web.archive.org/web/20131019133603/http://www.famitsu.com/game/news/1223669_1124.html|url-status=live}}</ref><ref>{{cite web|title=受賞作品詳細|url=http://awards.cesa.or.jp/2008/award/future_06.html|publisher=]|access-date=June 29, 2012|archive-date=July 7, 2011|archive-url=https://web.archive.org/web/20110707033948/http://awards.cesa.or.jp/2008/award/future_06.html|url-status=live}}</ref> In 2010, the game was included as one of the titles in the book '']''.<ref>{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott |first=Tony |year=2010 |publisher=Quintessence Editions Ltd.|location=London |isbn=978-1-74173-076-0 |page=198}}</ref>
==Reception==
{{Unreferenced section|date=January 2009}}
With individual scores of 9/9/10/8, the game received an overall rating of 36/40 points from Japanese gaming magazine '']'', earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame." The game's battle system was described as fast paced and exhilarating, with simple controls capable of producing battles like those found in '']'', though it was noted that the action can become difficult to follow when things get hectic and that some of the more technical aspects of the game can be hard to grasp. Also cited were extensive character customization options befitting a '']'' title, and a leveling system that allows the game's difficulty to scale with the strength of the character. The game was also praised for its story and cutscenes, with one reviewer noting that the characters' histories are neatly woven into the narrative, providing new insights and answering old questions while giving each character an equal share of the spotlight. The game scored 90/95/85/85 on '']''.


=== Legacy ===
As of February 1, 2009, ''Dissidia: Final Fantasy'' has sold 900,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan.<ref>http://www.vgchartz.com/japtotals.php?name=&console=PSP&maker=&disp=American+Name&boxartz=1</ref> It was the 12th best-selling game in Japan in 2008, selling 660,262 copies.<ref name="famitsu100">{{cite web |title=2008 top 100 |url=http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm |publisher=Kyoto.zaq.ne.jp |accessdate=2009-01-21}}</ref>
Following the game's positive reception by gamers in Japan that surpassed Nomura's expectations, he already had in mind several new ideas for a sequel and wished to feature Kain in it.<ref name="interultimania"/> Yoshinori Kitase stated that the fight between Cloud and Sephiroth from the film ''Advent Children'' was popular enough to make Japanese gamers do a remake of it for the crossover ''Dissidia Final Fantasy'' and expected Western fans to also emulate it.<ref>{{cite web|url=http://www.1up.com/do/my1Up?publicUserId=6049935#selection-1059.151-1063.3|archive-url=https://archive.today/20120708005728/http://www.1up.com/do/my1Up?publicUserId=6049935#selection-1059.151-1063.3|archive-date=2012-07-08|url-status=dead|title=Welcome to the DISSIDIA FINAL FANTASY Developer Blog!|publisher=1UP.com|access-date=2019-06-10}}</ref>


A follow up to ''Dissidia'' titled '']'' was released in March 2011 for the PlayStation Portable. Since ''Dissidia'' had a concrete ending, the team decided to make the story as a prequel.<ref name="siliinter">{{cite web|url=http://www.siliconera.com/2011/03/18/dissidia-012duodecim-final-fantasy-director-discusses-fighting-game-mechanics/|title=Dissidia 012: Final Fantasy Director Discusses Fighting Game Mechanics|publisher=Siliconera|date=2011-03-18|access-date=2013-04-10|archive-date=2012-07-17|archive-url=https://web.archive.org/web/20120717184840/http://www.siliconera.com/2011/03/18/dissidia-012duodecim-final-fantasy-director-discusses-fighting-game-mechanics/|url-status=live}}</ref> Tetsuya Nomura said that there would be no more ''Dissidia'' games following ''Dissidia 012'' although the series may continue "in another form" since the team already believed they did enough with the fighting genre.<ref name="GSinter">{{cite web|url=http://www.gamespot.com/news/there-is-no-next-dissidia-says-tetsuya-nomura-6300357|title="There is no next ", says Tetsuya Nomura|publisher=GameSpot|author=Toyad, Jonathan Leo|date=2011-02-22|access-date=2012-07-10|archive-date=2012-04-17|archive-url=https://web.archive.org/web/20120417194544/http://www.gamespot.com/news/there-is-no-next-dissidia-says-tetsuya-nomura-6300357|url-status=live}}</ref> The main story of ''Dissidia'' also served as a basis for the 2012 ] '']'' for the ], which also uses multiple characters from the ''Final Fantasy'' series.<ref>{{cite web|url=http://www.siliconera.com/2012/07/02/how-a-versus-xiii-song-got-into-theatrhythm-final-fantasy-and-other-questions/|author=Spencer|title=How A Final Fantasy Versus XIII Song Got Into Theatrhythm And Other Questions|publisher=Siliconera|date=2012-02-02|access-date=2012-07-04|archive-date=2016-01-15|archive-url=https://web.archive.org/web/20160115062142/http://www.siliconera.com/2012/07/02/how-a-versus-xiii-song-got-into-theatrhythm-final-fantasy-and-other-questions/|url-status=live}}</ref> In 2013, Ichiro Hazama said that he and much of the team intended to make a third ''Dissidia'' title, but did not mention possible platforms.<ref name= "ThirdDissidiaComing">{{cite web|url=http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/|title=Dissidia And Theatrhythm Were Made To Introduce Final Fantasy To A New Generation Of Fans|author=Sato|publisher=Siliconera|date=2013-11-18|access-date=2013-11-19|archive-date=2013-11-18|archive-url=https://web.archive.org/web/20131118161634/http://www.siliconera.com/2013/11/18/dissidia-theatrhythm-designed-introduce-final-fantasy-new-generation-fans/|url-status=live}}</ref> Two years later, a new title, '']'', was released for arcades in Japan, and later for ] and ]. Unlike the previous ''Dissidia'' titles, this game features 3v3 combat, as well as adding new playable characters such as ] and ].<ref>{{cite web|url=http://www.ign.com/articles/2015/02/14/square-enix-announces-dissidia-final-fantasy-for-japan-arcades|title=Square Enix announces Dissidia Final Fantasy for Japan Arcades|publisher=]|date=February 13, 2015|access-date=February 14, 2015|archive-date=February 14, 2015|archive-url=https://web.archive.org/web/20150214163956/http://www.ign.com/articles/2015/02/14/square-enix-announces-dissidia-final-fantasy-for-japan-arcades|url-status=live}}</ref> A freemium mobile spin-off titled '']'' was released in February 2017 for Japan, and January 2018 for international territories respectively.<ref>{{cite web|url=https://www.gematsu.com/2017/01/dissidia-final-fantasy-opera-omnia-launches-february-1-japan|title=Dissidia Final Fantasy: Opera Omnia launches February 1 in Japan|first=Sal|last=Romano|date=January 31, 2017|publisher=Gematsu|access-date=June 9, 2022|archive-date=June 9, 2022|archive-url=https://web.archive.org/web/20220609061849/https://www.gematsu.com/2017/01/dissidia-final-fantasy-opera-omnia-launches-february-1-japan|url-status=live}}</ref><ref>{{cite web|url=https://www.siliconera.com/dissidia-final-fantasy-omnia-opera-arriving-january-30-2018/|title=Dissidia Final Fantasy: Omnia Opera Arriving On January 30, 2018|date=January 24, 2018|first=Jenni|last=Lada|publisher=Siliconera|access-date=June 9, 2022|archive-date=June 9, 2022|archive-url=https://web.archive.org/web/20220609061836/https://www.siliconera.com/dissidia-final-fantasy-omnia-opera-arriving-january-30-2018/|url-status=live}}</ref>
==References==
{{reflist|2}}


'']'', an alternate universe prequel to the first '']'', makes several allusions to the ''Dissidia'' franchise especially during its final DLC episode ''Different Future''. For instance, manikins, the common enemies featured in ''Dissidia''{{'}}s story mode, are featured as a game and plot element in the DLC episode.<ref>{{cite web | title=The Warriors' tale has come to an end. | url=https://twitter.com/fforigin/status/1616224235399028738?cxt=HHwWhICxxaDY_e0sAAAA | website=STRANGER OF PARADISE FINAL FANTASY ORIGIN Official Twitter | publisher=Square Enix | access-date=27 January 2023}}</ref>
==External links==
*
*
* ] (])


== References ==
;Translation
{{notelist}}

;References
{{Reflist|30em|refs=
<ref name=amazon>{{cite web |url=https://www.amazon.co.uk/dp/B002AB41IE |title=Dissidia Final Fantasy (PSP) |publisher=Amazon.co.uk |date=2009-07-16 |access-date=2009-08-10 |archive-date=2020-06-06 |archive-url=https://web.archive.org/web/20200606085353/https://www.amazon.co.uk/dp/B002AB41IE |url-status=live}}</ref>

<ref name=battle>{{cite web |url=http://www.ign.com/articles/2007/05/16/dissidia-battle-system-revealed |title=Dissidia: Dissidia Battle System Revealed |access-date=2007-05-16 |author=IGN Staff |date=2007-05-09 |work=IGN |publisher=News Corporation |archive-date=2017-05-23 |archive-url=https://web.archive.org/web/20170523101654/http://www.ign.com/articles/2007/05/16/dissidia-battle-system-revealed |url-status=live}}</ref>

<ref name=handson>{{cite web|url=http://www.gamespot.com/dissidia-final-fantasy/previews/dissidia-final-fantasy-updated-hands-on-6213398/|title=Dissidia: Final Fantasy Updated Hands-On|publisher=GameSpot|author=Tong, Sophia|date=July 15, 2009|access-date=July 13, 2012|archive-date=December 27, 2012|archive-url=https://web.archive.org/web/20121227143114/http://www.gamespot.com/dissidia-final-fantasy/previews/dissidia-final-fantasy-updated-hands-on-6213398/|url-status=live}}</ref>

<ref name=myspace>{{cite web|url=http://www.myspace.com/yourfavoriteenemies|title=Your Favorite Enemies Episode 73: We Are "Final Fantasy: Dissidia" Part 4 of 8|date=February 4, 2009|work=myspace.com|access-date=2009-02-04|archive-date=2009-02-27|archive-url=https://web.archive.org/web/20090227015920/http://www.myspace.com/yourfavoriteenemies|url-status=live}}</ref>

<ref name=pal>{{cite web |last=Khan |first=Jahanzeb |url=http://palgn.com.au/sony-psp/14850/dissidia-final-fantasy-confirmed-for-australia/ |title=Dissidia Final Fantasy confirmed for Australia - Sony PSP Video Game News |website=PALGN |date=2009-07-08 |access-date=2010-06-22 |url-status=dead |archive-url=https://web.archive.org/web/20090713234949/http://palgn.com.au/sony-psp/14850/dissidia-final-fantasy-confirmed-for-australia/ |archive-date=2009-07-13}}</ref>

<ref name="trademark2">{{cite web |url=http://tsdr.uspto.gov#caseNumber=77150431&caseType=SERIAL_NO&searchType=statusSearch |title=Dissidia Trademark - Latest Status Info |access-date=2009-03-03 |date=2009-03-03 |work=] |publisher=Trademark Applications and Registrations Retrieval (TARR) |archive-date=2013-04-04 |archive-url=https://web.archive.org/web/20130404082200/http://tsdr.uspto.gov/#caseNumber=76004598&caseType=SERIAL_NO&searchType=statusSearch |url-status=live}}</ref>
}}

== External links ==
{{wikiquote|Dissidia: Final Fantasy|''Dissidia: Final Fantasy''}}
*
* {{in lang|ja}}

{{Dissidia Final Fantasy}}
{{Final Fantasy series}} {{Final Fantasy series}}
{{Authority control}}


]
] ]
] ]
] ]
]
] ]
] ]
] ]
] ]
]

]
{{Link FA|ja}}
]

]
]
]
]
]
]
]

Latest revision as of 11:43, 20 January 2025

2008 video game This article is about the 2008 video game. For the 2015 arcade game, see Dissidia Final Fantasy NT.

2008 video game
Dissidia Final Fantasy
North American box art featuring the protagonists from the first ten Final Fantasy games.
Developer(s)Square Enix
Publisher(s)Square Enix
Director(s)Takeshi Arakawa
Producer(s)Yoshinori Kitase
Designer(s)Mitsunori Takahashi
Programmer(s)Ryuji Ikeda
Artist(s)Takayuki Odachi
Writer(s)
Composer(s)Takeharu Ishimoto
SeriesFinal Fantasy
Platform(s)PlayStation Portable
Release
  • JP: December 18, 2008
  • NA: August 25, 2009
  • AU: September 3, 2009
  • EU: September 4, 2009
Universal Tuning
  • JP: November 1, 2009
Genre(s)Fighting, action role-playing
Mode(s)Single-player, multiplayer

Dissidia Final Fantasy is a 2008 fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, the goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten Final Fantasy games, in their journey. The game's English and international versions give access to other features such an arcade mode.

Dissidia originated from Kingdom Hearts director Tetsuya Nomura's desire to create a spin-off for the franchise but then changed to the Final Fantasy series. Besides designing the characters, Nomura worked with the Square staff with the desire to make it appealing to Western players. Dissidia was well-received commercially and critically, with positive reviews and sales of over 1.8 million. A follow-up titled Dissidia 012 Final Fantasy was released in March 2011 and features several new characters and gameplay features.

Gameplay

A fight from Dissidia Final Fantasy featuring Zidane Tribal and Sephiroth.

Dissidia Final Fantasy's genre has been described as "dramatic progressive action" and its graphics are in 3D. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can customize their characters with equipment.

Character movement is fully functional within the three-dimensional field map. Characters are able to perform special maneuvers using the environment. Traps with a variety of ill effects can be found throughout the arena. Characters' equipment can be customized, and they can gain EXP and gil from battles.

The aim is for the player to reduce their opponent's HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BRV or "Bravery Points". Both characters start out with a set amount of BRV, and each must reduce their health to 0 by attacking them with a HP attack. Players can steal BRV from their opponent by attacking them with the basic "BRV attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; HP damage is equal to the player's current amount of Bravery. However, once an HP attack is used, the character's own BRV is reduced to 0 and then slowly recovers to its starting amount. A character whose BRV total has been depleted (past 0 BRV and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP and BRV damage (but being able to gain BRV), all attacks made against them cause critical damage and the opponent gets all of the BRV in the "Bravery Pool" (a number that can be seen at the bottom of the screen), massively boosting their BRV amount.

One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining EX cores scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable and very damaging special attack similar to the Limit Break mechanic seen in many games in the series. The player on the offense charges up the attack by following the on-screen instructions, while the player on the defense can reduce the amount of damage taken by continuously pressing the circle button. Once the EX Burst is executed, EX Mode ends.

In a gameplay mode exclusive to Western releases, the Arcade mode converts the game in a traditional fighting game, with all role-playing elements removed and characters' abilities being stripped down to the basics to balance the playing field. Within the Arcade Mode, there are three tiers: Normal, Hard, and Time Attack; beating any tier of the Arcade mode will reward the player with PP (player points) and special items that can be used in story mode. All characters, including villains, are playable in Arcade mode; for example, Golbez, Sephiroth, Kuja, and Jecht are available for use in this mode from the start, but they still need to be bought via the PP Catalog for use in other modes.

Plot

Setting and characters

The story revolves around two gods: Cosmos, the goddess of harmony, and Chaos, the god of discord. The game unites both protagonists and antagonists from installments of the main Final Fantasy series, their stories narrated by the first Final Fantasy game's Cid of the Lufaine. Other than the gods and their champions, the player deals with crystal-like doppelgangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: ten heroes and ten villains, one of each representing Final Fantasy through Final Fantasy X, and two secret characters: a heroine representing Final Fantasy XI, and a villain representing Final Fantasy XII. Initially, only the ten main heroes are playable in all gameplay modes; the ten main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes.

Story mode

The gods Cosmos and Chaos have been locked in eternal conflict with "World B", a mirror dimension to the realm of "World A" where the first Final Fantasy takes place, summoning several warriors from other worlds from the main series to battle in a never-ending cycle of death and rebirth until the balance is tipped in favor of Chaos. As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore balance. Having lost much of her power in the previous cycle, Cosmos gives her ten warriors—Warrior of Light, Firion, Onion Knight, Cecil, Bartz, Terra, Cloud, Squall, Zidane, and Tidus—the task of retrieving the ten crystals that will help them defeat Chaos. They each set out on a journey called a "Destiny Odyssey", where their respective stories are told and interlink with one another. During their travels the heroes encounter their villains, defeating them through epiphanies about themselves that help them obtain their crystals.

Following the "Destiny Odysseys" is the "Shade Impulse", where all ten warriors have their crystals but arrive too late to save Cosmos, who is killed by Chaos. The heroes begin to fade away but are saved by the power of the crystals, allowing them to use what time they have left to strike back against the villains and defeat Chaos. In the end, the other warriors leave World A for their respective worlds, the Warrior of Light embarks on another adventure, and Cosmos revives to reign over World B.

The game features two other storylines with "Distant Glory", where Shanttoto and Gabranth are introduced to the player in two different areas where they are trapped and have to find a way out. The other story mode, "Inward Chaos", serves as an alternate scenario in which Chaos has never been defeated and the player is guided by an entity known as Shinryu to defeat Chaos.

Development

Dissidia Final Fantasy was originally envisioned by creative producer Tetsuya Nomura as a Kingdom Hearts spin-off featuring a cast of Disney characters while the Square Enix staff were developing Kingdom Hearts II. Nomura later felt uncomfortable with the Disney characters fighting each other and instead opted to use Final Fantasy characters, although the original idea eventually gave rise to the development of Kingdom Hearts 358/2 Days, with the game's multiplayer mode inspired by Dissidia's gameplay. The game was made in commemoration of the franchise's 20th anniversary and despite being handled by young employees, Nomura noticed there was no pressure, having assisted them in the designing various areas from the gameplay. The game was directed by Takeshi Arakawa whom Nomura noted that his experience in a previous Square Enix game, The World Ends With You, had a good effect in the game. To have their desired way of fighting, the team chose the PlayStation Portable console. There were plans for online play but the console's capacities made them unable to add such a feature. Developing the game took three years due with the battle system requiring two years and the RPG mode one.

Deciding the Final Fantasy heroes was easy for the staff except for Terra Branford. While her game, Final Fantasy VI, features multiple characters that would fit the role of the main character, Terra was chosen in the end so that there would be a female fighter on Cosmos' side. For villains, they decided to include warriors who had a strong rivalry with the heroes rather than automatically choosing the games' final bosses. This resulted in the inclusion of non-final bosses such as Final Fantasy IV's Golbez, IX's Kuja and X's Jecht who were connected with their games' leads (Cecil Harvey, Zidane Tribal and Tidus, respectively). Shantotto from XI was used based on her popularity, while Gabranth was used to represent XII in Balthier's place as the latter had already been featured in Final Fantasy Tactics: War of the Lions and Square wanted his inclusion to surprise gamers. Other characters meant to have been featured were Final Fantasy IV's Kain Highwind and XIII's Lightning.

Nomura was responsible for the character designs, which changed much of the look and style of Yoshitaka Amano's illustrations. Working in the Final Fantasy and Final Fantasy IX designs brought no difficulties since in for the former game, Nomura based his designs on Amano's illustrations while he had already been involved in handling his illustrations in the latter. On the other hand, Nomura had difficulties making Onion Knight as it ended being too cartoony and requested advice from Amano. Nomura's own original illustrations were also redesigned for Dissidia; Nomura commented to the Japanese gaming magazine Famitsu that Tidus was designed to look younger than he was in Final Fantasy X to "match the design touch of the rest of the Dissidia" cast.

Square Enix filed for United States trademark registration of "Dissidia" in April 2007; the mark's relation to Final Fantasy was omitted. The title was connected with Final Fantasy when Square Enix introduced Dissidia Final Fantasy on May 8 with an official Japanese website.

Music

The Dissidia Final Fantasy Original Soundtrack by Takeharu Ishimoto was released on December 24, 2008, and is available in both regular and special editions, similar to the game itself. Most tracks are often remixes done by Ishimoto of past Final Fantasy music originally composed by Nobuo Uematsu.

The main theme of the game is "The Messenger" by Your Favorite Enemies. The tracks "Cosmos" and "Chaos - Last Battle 1" are also performed by Your Favorite Enemies. "The Messenger" is the main theme song of the game, with lyrics from both "Cosmos" and "Chaos - Last Battle 1". "Cosmos" features female vocals, while "Chaos" is dominated by male vocals. In YFE's documentary on the conception of the songs for Dissidia, lyricist-vocalist Alex Foster admitted that the lyrics have no direct connection to themes of the game; rather, he left it up to the listeners to interpret the lyrics based on their thoughts and ideas.

Track list

Disc 1
No.TitleJapanese titleLength
1."Dissidia" (opening from Dissidia Final Fantasy) 5:34
2."Prelude" (menu from Dissidia Final Fantasy)「プレリュード」3:00
3."Dissidia" (menu from Dissidia Final Fantasy) 1:24
4."Keeping the Peace" (from Dissidia Final Fantasy)「守るべき秩序」2:26
5."Cosmos" (from Dissidia Final Fantasy) 6:09
6."Victory Fanfare" (Cosmos from Dissidia Final Fantasy)「勝利ファンファーレ」1:13
7."Main Theme" (arrange from Final Fantasy I)「メインテーマ」1:29
8."Battle" (arrange from Final Fantasy I)「戦闘シーン」3:33
9."Dungeon" (arrange from Final Fantasy I)「ダンジョン」2:27
10."Main Theme" (arrange from Final Fantasy II)「メインテーマ」1:56
11."Battle Theme 1" (arrange from Final Fantasy II)「戦闘シーン1」3:44
12."Battle Theme 2" (arrange from Final Fantasy II)「戦闘シーン2」2:53
13."Warriors of Light" (from Dissidia Final Fantasy)「光の戦士達」0:35
14."Eternal Wind" (arrange from Final Fantasy III)「悠久の風」2:23
15."Battle 2" (arrange from Final Fantasy III)「バトル2」3:02
16."This Is the Last Battle" (arrange from Final Fantasy III)「最後の死闘」1:59
17."Battle Preparations" (from Dissidia Final Fantasy)「臨戦」1:48
18."Main Theme of Final Fantasy IV" (arrange from Final Fantasy IV)「ファイナルファンタジーIV メインテーマ」2:40
19."Battle with the Four Fiends" (arrange from Final Fantasy IV)「ゴルベーザ四天王とのバトル」3:12
20."Battle 2" (arrange from Final Fantasy IV)「バトル2」2:26
21."Victory Fanfare" (Chaos from Dissidia Final Fantasy)「勝利ファンファーレ」1:20
22."Four Hearts" (arrange from Final Fantasy V)「4つの心」1:50
23."Battle at the Big Bridge" (arrange from Final Fantasy V)「ビッグブリッヂの死闘」2:29
24."Battle 1" (arrange from Final Fantasy V)「バトル1」1:15
25."At Presentiment's Edge" (from Dissidia Final Fantasy)「思惑の果て」3:12
26."Terra's Theme" (arrange from Final Fantasy VI)「ティナのテーマ」1:06
27."The Decisive Battle" (arrange from Final Fantasy VI)「決戦」1:57
28."Battle to the Death" (arrange from Final Fantasy VI)「死闘」2:29
29."The Quickening" (from Dissidia Final Fantasy)「胎動」1:59
30."The Troops' Advance" (from Dissidia Final Fantasy)「進軍」2:34
Disc 2
No.TitleJapanese titleLength
1."Main Theme of Final Fantasy VII" (arrange from Final Fantasy VII)「F.F.VII メインテーマ」2:21
2."One-Winged Angel" (orchestra version from Final Fantasy VII)「片翼の天使」4:26
3."Fight On!" (arrange from Final Fantasy VII)「更に闘う者達」3:07
4."A Brief Respite" (from Dissidia Final Fantasy)「一時の安息」0:54
5."Blue Fields" (arrange from Final Fantasy VIII) 2:15
6."Don't Be Afraid" (arrange from Final Fantasy VIII) 2:55
7."The Extreme" (original from Final Fantasy VIII) 4:19
8."Defeat" (Fanfare from "Dissidia Final Fantasy")「敗北ファンファーレ」0:51
9."Over the Hill" (arrange from Final Fantasy IX)「あの丘を越えて」2:37
10."Battle 1" (arrange from Final Fantasy IX) 3:15
11."Battle 2" (original from Final Fantasy IX) 3:58
12."Mambo de Chocobo" (original from Final Fantasy V)「マンボ de チョコボ」1:11
13."Movement in Green" (arrange from Final Fantasy X)「萌動」2:10
14."Otherworld" (original from Final Fantasy X) 3:14
15."Battle Theme" (original from Final Fantasy X)「ノーマルバトル」3:11
16."Victory Fanfare" (original from Final Fantasy V)「勝利のファンファーレ」0:44
17."The Federation of Windurst" (original from Final Fantasy XI) 2:54
18."Battle in the Dungeon #2" (original from Final Fantasy XI) 1:32
19."Theme of the Empire" (original from Final Fantasy XII)「帝国のテーマ」3:56
20."Boss Battle" (original from Final Fantasy XII) 3:25
21."Answer" (from Dissidia Final Fantasy) 1:53
22."Chaos" (Last Battle 1 from Dissidia Final Fantasy) 5:41
23."Final Fantasy" (from Dissidia Final Fantasy) 2:13
24."Dissidia" (ending from Dissidia Final Fantasy) 8:41
25."The Messenger" (bonus track) 4:13

Release and merchandise

For the western localization, the Square Enix staff used analysis from their subsidiary companies in London and Los Angeles to readjust the game for Western audiences. The release date for the western world was revealed to be August 25, 2009 (starting in North America), in addition a number of small changes, including re-adjustments in gameplay, new gameplay events, an arcade gameplay mode, a shortened tutorial, new moves for playable characters, and extra cutscenes featuring cameos from several other characters from the main characters' original games that do not appear in the Japanese version. Director Takeshi Arakawa referred to the Western version as a more action-based game than the original Japanese version which was more RPG-based.

For the Dissidia Final Fantasy US release, Gamestop released the game with two additional covers for anyone who reserved it before it came out. An international version of the game, named Dissidia Final Fantasy: Universal Tuning, is a direct port of the North American version of the game, retaining all the extra features added, and was released in Japan on November 1, 2009. Both English and Japanese voices are available in battle, with the player deciding which language the characters will speak.

Dissidia Final Fantasy-themed PSP bundle, which included a "Mystic Silver" PSP system, a copy of Dissidia Final Fantasy, a 2GB memory stick, and a copy of Final Fantasy VII: Advent Children was also released on August 25 the same year.

Studio BentStuff published the Dissidia Final Fantasy Ultimania α as the initial reference guide for the game. Released on December 4, 2008, this book became part of the Ultimania series, which includes the Kingdom Hearts Ultimania α. Suntory Ltd. also collaborated with Square Enix to create the "Dissidia Final Fantasy Potion" drinks which were released on December 9 in Japan to promote the game's release.

Square Enix released a line of Trading Arts figures in early 2009 with Series 1 containing Cloud Strife, Squall Leonhart, Zidane Tribal, Tidus, and the Warrior of Light. A second series was later released featuring Sephiroth, Terra, Bartz, Firion, and Cecil.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100
Review scores
PublicationScore
1Up.comA−
Eurogamer8/10
Famitsu36 of 40
Game Informer6.5/10
(Second Opinion: 6.5)
GameSpot8.5/10
GamesTM8/10
GameTrailers8.7/10
IGN8.9/10
X-Play

Sales

Dissidia sold well according to Takeshi Arakawa, despite concerns about piracy. As of August 2009, Dissidia Final Fantasy has sold 910,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan. It was the 12th best-selling game in Japan in 2008, selling 660,262 copies. In the United States, Dissidia debuted as the 7th top-selling software of the August 2009 charts with 130,000 copies, despite only four days of availability. Figures from the NPD Group list Dissidia Final Fantasy as the best-selling PSP game of 2009.

Reviews

Dissidia was well received by the Japanese gaming magazine Famitsu with individual scores of 9/9/10/8, earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame". The game's battle system was described as fast-paced and exhilarating, with simple controls capable of producing battles like those found in Final Fantasy VII: Advent Children, though it was noted that the action can become difficult to follow when things got hectic and that some of the more technical aspects of the game can be hard to grasp. The game was also praised for its story and cutscenes, with one reviewer noting that the history was "exacting".

The game also enjoyed positive reviews by American critics. 1UP.com and GameSpot praised the fighting system and visuals, with the latter commenting on the mix of RPG and action gameplay. The story received mixed reactions, as GameSpot said that it would only interest fans of the franchise, while 1UP.com enjoyed its references to previous games. RandomNPC called the game "one of the few must-have games for the PSP". Game Informer was critical, claiming that the story and gameplay were too similar to past Final Fantasy titles and would turn off new players.

In the Best of E3 2009, Dissidia was awarded "Best Fighting Game" by IGN. Dissidia also received awards from Famitsu and in the Japan Game Awards 2008. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.

Legacy

Following the game's positive reception by gamers in Japan that surpassed Nomura's expectations, he already had in mind several new ideas for a sequel and wished to feature Kain in it. Yoshinori Kitase stated that the fight between Cloud and Sephiroth from the film Advent Children was popular enough to make Japanese gamers do a remake of it for the crossover Dissidia Final Fantasy and expected Western fans to also emulate it.

A follow up to Dissidia titled Dissidia 012 Final Fantasy was released in March 2011 for the PlayStation Portable. Since Dissidia had a concrete ending, the team decided to make the story as a prequel. Tetsuya Nomura said that there would be no more Dissidia games following Dissidia 012 although the series may continue "in another form" since the team already believed they did enough with the fighting genre. The main story of Dissidia also served as a basis for the 2012 rhythm game Theatrhythm Final Fantasy for the Nintendo 3DS, which also uses multiple characters from the Final Fantasy series. In 2013, Ichiro Hazama said that he and much of the team intended to make a third Dissidia title, but did not mention possible platforms. Two years later, a new title, Dissidia Final Fantasy NT, was released for arcades in Japan, and later for PlayStation 4 and Windows. Unlike the previous Dissidia titles, this game features 3v3 combat, as well as adding new playable characters such as Y'shtola and Ramza Beoulve. A freemium mobile spin-off titled Dissidia Final Fantasy Opera Omnia was released in February 2017 for Japan, and January 2018 for international territories respectively.

Stranger of Paradise: Final Fantasy Origin, an alternate universe prequel to the first Final Fantasy, makes several allusions to the Dissidia franchise especially during its final DLC episode Different Future. For instance, manikins, the common enemies featured in Dissidia's story mode, are featured as a game and plot element in the DLC episode.

References

Translation
  1. Japanese: ディシディア ファイナルファンタジー, Hepburn: Dishidia Fainaru Fantajī
  2. コスモス, Kosumosu
  3. カオス, Kaosu
  4. ディシディア ファイナルファンタジー ユニバーサルチューニング
References
  1. ^ Tong, Sophia (July 15, 2009). "Dissidia: Final Fantasy Updated Hands-On". GameSpot. Archived from the original on December 27, 2012. Retrieved July 13, 2012.
  2. Khan, Jahanzeb (2009-07-08). "Dissidia Final Fantasy confirmed for Australia - Sony PSP Video Game News". PALGN. Archived from the original on 2009-07-13. Retrieved 2010-06-22.
  3. "Dissidia Final Fantasy (PSP)". Amazon.co.uk. 2009-07-16. Archived from the original on 2020-06-06. Retrieved 2009-08-10.
  4. "プレイステーション・ポータブル専用ソフト「DISSIDIA duodecim prologus FINAL FANTASY」配信開始のお知らせ". Square Enix. January 18, 2011. Archived from the original on March 9, 2012. Retrieved March 29, 2016.
  5. IGN Staff (2007-05-09). "Dissidia: Dissidia Battle System Revealed". IGN. News Corporation. Archived from the original on 2017-05-23. Retrieved 2007-05-16.
  6. ^ Edwards, Matt (March 2, 2009). "PSP Dissidia: Final Fantasy Review". Eurogamer. Archived from the original on August 12, 2012. Retrieved June 30, 2012.
  7. "Dissidia Final Fantasy - Contestant Breakdown - Arcade Mode". RPGamer. Archived from the original on 2010-01-04. Retrieved 2010-06-22.
  8. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Cosmos: I have been defeated by Chaos. The god of discord, Chaos... His brutal powers destroyed the balance of all things, threatening the fabric of reality itself.
  9. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Cosmos: All existence is on the brink of doom. Ten of you remain--and you are the last hope left to this world. I implore you. Obtain the light that even in a broken world could never fade-- the light of the crystals. The crystals embody the strength to face despair. With ten gathered, there is hope yet to save the world.
  10. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Cosmos: The paths to our crystals may be different for each of us. But we've strength in our allies. / Firion: And if we put that strength together, we'll have nothing to fear. / Cloud: I don't know. The god, Chaos, is leading his forces of disorder-- and they're headed straight for us. But I'm ready for whatever comes my way. / Tidus: The tougher the enemy, the more fired up I get! / Cosmos: I thank you all.
  11. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Cecil: But they said that we were the ones who killed Cosmos... / Firion: I think...we should find out the truth. / Bartz: Why Cosmos had to disappear... If WE have to disappear as well... We've got to get some answers! / Cloud: We're not gonna let them have their way.
  12. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Exdeath: Think of what the crystals are. They are born of the harmonious force possessed by a certain deity. / Tidus: Harmonious force... You don't mean-- / Exdeath: Indeed, the crystals are shards of Cosmos. They themselves are the goddess's power. And it is because you had obtained them that Cosmos lost her strength and perished. The power of the crystals has allowed the pawns to live on without their master. But so feeble is the light that remains. Even that shall soon fade to nothing.
  13. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Warrior of Light: The battle has come to an end... / Tidus: Gotta go, huh... Don't worry. The crystal knows the rest of the way. Besides-- I'm always right here./ Zidane: We're not vanishing. We're returning-- to where we're supposed to be.
  14. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Shantotto: Why, hello! And, oh...goodbye! This is where scholars can further enjoy the pursuit of knowledge in peace as a reward. It is not a place where plebeians like you should enter of your own accord! Oh, there's no need to pout. You say that you're trapped know not the way out?
  15. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Gabranth: Hmph. Just another stray being played with by the gods. No matter. Choose the path you wish to take. All paths lead to the same end, anyway. You keep fighting...and die like a dog.
  16. Square Enix (August 25, 2009). Dissidia: Final Fantasy (PlayStation Portable). Square Enix. Shinryu: The instant Chaos was destroyed, the power of discord distorted the fabric of time and space, creating a new realm of possibilities... That Chaos has never known defeat. At the darkest edge of despair he waits, eternally tortured by the flames of the abyss... Into the endless emptiness of Chaos's heart, I, Shinryu, shall let flow my power. This is a fantasy that ought not exist... Moreover...it is one without end.
  17. ^ Joe Martin (May 5, 2009). "Dissidia: Final Fantasy Interview". BitGamer. Archived from the original on June 27, 2012. Retrieved July 10, 2012.
  18. "Dissidia Final Fantasy originated from Kingdom Hearts". Siliconera. June 30, 2009. Archived from the original on October 13, 2012. Retrieved July 10, 2012.
  19. ^ Dissidia Final Fantasy Ultimania (in Japanese). Square-Enix. 2009. pp. 696–699. ISBN 978-4-7575-2488-0.
  20. "Yoshinori Kitase on FFXIII, FFVII and Dissidia". VideoGamer.com. May 8, 2009. Archived from the original on October 29, 2012. Retrieved July 1, 2012.
  21. KujaFFman (2007-05-09). "Dissidia: Images et informations!". Final Fantasy World (in French). Archived from the original on 2007-05-12. Retrieved 2007-05-09.
  22. GameSpot Staff (2007-05-12). "Final Fantasy XIII, Dissidia rock Square Enix Party". GameSpot. CNET Networks. Archived from the original on 2011-11-28. Retrieved 2007-05-12.
  23. Gifford, Kevin (2008-06-18). "New Final Fantasy: Dissidia Details". 1UP.com. IGN Entertainment. Archived from the original on October 8, 2012. Retrieved April 18, 2013.
  24. "Dissidia Trademark - Latest Status Info". United States Patent and Trademark Office. Trademark Applications and Registrations Retrieval (TARR). 2009-03-03. Archived from the original on 2013-04-04. Retrieved 2009-03-03.
  25. "DISSIDIA FINAL FANTASY Original Soundtrack -通常盤-". FinalFantasyUnion.com. Square Enix. Archived from the original on January 5, 2013. Retrieved July 10, 2012.
  26. "Your Favorite Enemies Episode 73: We Are "Final Fantasy: Dissidia" Part 4 of 8". myspace.com. February 4, 2009. Archived from the original on 2009-02-27. Retrieved 2009-02-04.
  27. "Dissidia: Final Fantasy Interview". BitGamer. May 5, 2009. Archived from the original on November 30, 2012. Retrieved July 10, 2012.
  28. "New Characters In Western Dissidia, Amongst Other Additions - News". Final Fantasy Union. Archived from the original on 2010-12-17. Retrieved 2010-06-22.
  29. ForceStealer (2009-06-20). "North America Dissidia Purchase Incentives". Thelifestream.net. Archived from the original on 2010-06-28. Retrieved 2010-06-22.
  30. "Dissidia: Final Fantasy Universal Tuning Turning Up In November (Update!)". Siliconera. 2009-08-23. Archived from the original on 2014-10-25. Retrieved 2013-04-09.
  31. "New Limited Edition DISSIDIA FINAL FANTASY PSP Entertainment Pack". PlayStation.Blog. 2009-05-14. Archived from the original on 2009-05-17. Retrieved 2009-05-14.
  32. "「ディシディア ファイナルファンタジー アルティマニアα」大判サイズで12月4日に発売!". bent.co.jp. November 20, 2008. Archived from the original on December 17, 2008.
  33. "Dissidia Final Fantasy Announced for Mid-Year 2009 Release in North America". Square Enix. 2008-12-18. Archived from the original on 2013-01-21. Retrieved 2012-05-03.
  34. Jonathan Tubbs (2010-09-21). "Dissidia Final Fantasy Trading Arts Volume 2 brings more characters of the past". TomoPop. Archived from the original on 2011-12-05. Retrieved April 9, 2013.
  35. "Dissidia: Final Fantasy for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on 2010-08-23. Retrieved 2009-09-09.
  36. ^ Barnholt, Ray (2009-08-19). "Dissidia Final Fantasy Review for the PSP from 1UP.com". 1UP.com. Archived from the original on 2011-06-04. Retrieved 2009-08-19.
  37. ^ "Dissidia Famitsu Reviews". The Lifestream. 2008-12-10. Archived from the original on 2011-07-24. Retrieved 2010-06-22.
  38. ^ Joe Juba (2009-09-27). "Dissidia Final Fantasy". Game Informer. Archived from the original on 2012-09-01. Retrieved 2013-04-09.
  39. VanOrd, Kevin (2009-08-20). "Dissidia Final Fantasy Review for PSP". GameSpot. Archived from the original on 2020-09-15. Retrieved 2009-08-20.
  40. ^ "Dissidia Final Fantasy Critic Reviews for PSP". GameSpot. 2009-08-20. Archived from the original on 2011-11-23. Retrieved 2009-08-21.
  41. "Dissidia Final Fantasy Video Game, Review HD". GameTrailers. 2009-08-20. Archived from the original on 2012-07-04. Retrieved 2009-08-20.
  42. Clements, Ryan (2009-08-14). "IGN: Dissidia Final Fantasy Review". IGN. News Corp. Archived from the original on 2017-08-23. Retrieved 2009-08-15.
  43. Padilla, Raymond (2009-08-19). "Dissidia Final Fantasy review". XPlay. Archived from the original on 2013-03-11. Retrieved 2009-08-25.
  44. "Dissidia: Final Fantasy Interview". BitGamer. 2009-05-05. Archived from the original on 2012-11-30. Retrieved 2012-07-10.
  45. "Results Briefing: Fiscal Year ended May 31, 2009" (PDF). Square Enix. 2009-05-19. Archived (PDF) from the original on 2015-09-12. Retrieved 2009-07-30.
  46. "Sony PSP Japanese Ranking". Japan Game Charts. 2008-10-03. Archived from the original on 2012-11-05. Retrieved 2008-10-12.
  47. "2008 top 100". Kyoto.zaq.ne.jp. Archived from the original on 2009-02-24. Retrieved 2009-01-21.
  48. "NPD: US game industry slips 16% in August, PS3 sales nearly double". GameSpot. 2009-09-10. Archived from the original on 2011-12-31. Retrieved 2009-09-10.
  49. Matthews, Matt (February 15, 2010). "NPD: Behind the Numbers, January 2010". Gamasutra. Archived from the original on February 19, 2010. Retrieved February 27, 2010.
  50. "Dissidia Final Fantasy – Staff Review « Archive « RandomNPC – Video Game RPG Reviews, Editorials, and Features". Randomnpc.com. 2009-09-20. Archived from the original on 2009-09-25. Retrieved 2010-06-22.
  51. "Best of E3 2009: PlayStation Portable". IGN. 10 June 2009. Archived from the original on 2012-10-23. Retrieved 2012-06-29.
  52. "速報!ゲームユーザーが選ぶ"FAMITSU AWARDS 2008"は、この作品!!". Famitsu. 2008-04-28. Archived from the original on 2013-10-19. Retrieved 2013-04-10.
  53. "受賞作品詳細". Japan Game Awards. Archived from the original on July 7, 2011. Retrieved June 29, 2012.
  54. Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions Ltd. p. 198. ISBN 978-1-74173-076-0.
  55. "Welcome to the DISSIDIA FINAL FANTASY Developer Blog!". 1UP.com. Archived from the original on 2012-07-08. Retrieved 2019-06-10.
  56. "Dissidia 012[duodecim]: Final Fantasy Director Discusses Fighting Game Mechanics". Siliconera. 2011-03-18. Archived from the original on 2012-07-17. Retrieved 2013-04-10.
  57. Toyad, Jonathan Leo (2011-02-22). ""There is no next [Dissidia]", says Tetsuya Nomura". GameSpot. Archived from the original on 2012-04-17. Retrieved 2012-07-10.
  58. Spencer (2012-02-02). "How A Final Fantasy Versus XIII Song Got Into Theatrhythm And Other Questions". Siliconera. Archived from the original on 2016-01-15. Retrieved 2012-07-04.
  59. Sato (2013-11-18). "Dissidia And Theatrhythm Were Made To Introduce Final Fantasy To A New Generation Of Fans". Siliconera. Archived from the original on 2013-11-18. Retrieved 2013-11-19.
  60. "Square Enix announces Dissidia Final Fantasy for Japan Arcades". IGN. February 13, 2015. Archived from the original on February 14, 2015. Retrieved February 14, 2015.
  61. Romano, Sal (January 31, 2017). "Dissidia Final Fantasy: Opera Omnia launches February 1 in Japan". Gematsu. Archived from the original on June 9, 2022. Retrieved June 9, 2022.
  62. Lada, Jenni (January 24, 2018). "Dissidia Final Fantasy: Omnia Opera Arriving On January 30, 2018". Siliconera. Archived from the original on June 9, 2022. Retrieved June 9, 2022.
  63. "The Warriors' tale has come to an end". STRANGER OF PARADISE FINAL FANTASY ORIGIN Official Twitter. Square Enix. Retrieved 27 January 2023.

External links

Dissidia Final Fantasy
Final Fantasy
by Square Enix (formerly Square)
Main games
Final FantasyFinal Fantasy IIFinal Fantasy IIIFinal Fantasy IV
Final Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy VIII
Final Fantasy IXFinal Fantasy XFinal Fantasy XIFinal Fantasy XII
Final Fantasy XIIIFinal Fantasy XIVFinal Fantasy XVFinal Fantasy XVI
Subseries
Other games
Related series
Films and
animation
Related
Categories:
Dissidia Final Fantasy: Difference between revisions Add topic