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{{Short description|Handheld game console by Sony}}
{{Infobox Information appliance
{{Use mdy dates|date=July 2017}}
| title = PlayStation Vita
{{Infobox information appliance
| logo = ]
| image = ] | name = PlayStation Vita
| logo = ]
| caption =
| image = PlayStation-Vita-1101-FL.jpg
| manufacturer = ]
| caption = Original model of the PS Vita (PCH-1000)
| family = ]
| developer = ]
| type = ]
| manufacturer = ]
| generation = ]
| family = ]
| release date = {{vgrelease new
| type = ]
|JPN|December 17, 2011<ref name="JPRelease" />
| generation = ]
|NA|February 15, 2012 <small>(first edition bundle only)</small><ref name="FEBRelease" />
| lifespan = 2011–2019
|NA|February 22, 2012<ref name="NARelease" />
| price = ]249.99<ref>{{cite web| date= 2013-10-15 | title= The Real Cost of Gaming: Inflation, Time, and Purchasing Power | access-date= 2020-08-28 | url= https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power | archive-date= September 15, 2020 | archive-url= https://web.archive.org/web/20200915010832/https://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power | url-status= live }}</ref>
|EU|February 22, 2012<ref name="EURelease"/>
| discontinued = {{vgrelease|WW|March 1, 2019}}
|RU|February 22, 2012<ref name="EURelease"/>
| units sold = 10-15 million (estimate)<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>
|AU|February 23, 2012<ref name="AURelease"/>
| media = PS Vita Card, ] through ]
|CAN|October 2, 2012 <small>(3G version)</small><ref>{{cite web|url=http://www.newswire.ca/en/story/1033899/rogers-to-enable-wireless-connectivity-for-3g-playstation-vita-in-canada |title=Rogers Communications Inc. &#124; Rogers to enable wireless connectivity for 3G PlayStation® Vita in Canada |publisher=Newswire.ca |date= |accessdate=2012-09-11}}</ref>
| os = ]
| power = 2210 mAh<ref>{{cite web|url=http://news.cnet.com/8301-17938_105-20106218-1/sony-reveals-playstation-vita-battery-life/|title=Sony reveals PlayStation Vita battery life|author=Christopher MacManus|date=September 14, 2011|publisher=CBS Interactive|work=CNET|access-date=May 3, 2013|archive-date=January 16, 2023|archive-url=https://web.archive.org/web/20230116201900/https://www.cnet.com/culture/sony-reveals-playstation-vita-battery-life/|url-status=live}}</ref><br />'''PCH-1000''':<br />approx. 3–5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)<ref name="battery" /><br />'''PCH-2000''':<br />approx. 4–6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
| soc =
| cpu = Quad-core ]
| memory = 512&nbsp;MB RAM, 128&nbsp;MB VRAM
| storage = 1&nbsp;GB flash memory (PCH-2000 model only)
| memory card = Proprietary PS Vita memory card (4, 8, 16, 32 or 64&nbsp;GB)
| display = 5-inch (16:9) ] (PCH-1000)/] (PCH-2000) multi-touch capacitive ], approximately 17 million colors, 960&nbsp;×&nbsp;544 ] @ 220 ppi
| graphics = Quad-core ]
| sound = Stereo speakers, microphone, 3.5 mm headphone jack, Bluetooth
| input = * ]
* Rear ]
* ] motion sensing
* Three-axis electronic compass
* ]
* 16 × buttons<br />(], ], ], ], D-Pad, L, R, Start, Select, PS, Volume ±, Power)
* 2 × ]s
| controllers =
| camera = Front and back 0.3MP cameras
| touchpad = 5-inch multi-touch capacitive ] (back of the console)
| connectivity = ] ]/]/] Wi-Fi, ], ]
| platform =
| dimensions = '''PCH-1000''':<br />{{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<br />'''PCH-2000''':<br />{{convert|85.1|mm|in|abbr=on}} ''(h)''<br />{{convert|183.6|mm|in|abbr=on}} ''(w)''<br />{{convert|15.0|mm|in|abbr=on}} ''(d)''
| weight = '''PCH-1000''':<br />{{convert|260|g|oz}} ''(Wi-Fi)''<br />{{convert|279|g|oz}} ''(3G)''<br />'''PCH-2000''':<br />{{convert|219|g|oz}} ''(Wi-Fi)''
| compatibility = ] (download only)<ref>{{Cite web|url=http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/|title=PS Vita: The Ultimate FAQ – PlayStation.Blog|date=2013-07-25|archive-url=https://web.archive.org/web/20130725003935/http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/|access-date=2018-11-06|archive-date=July 25, 2013}}</ref>
| predecessor = PlayStation Portable<!-- Stop linking this. It is already linked above. See ] for more info. -->
| successor =
| related = ]<br>]<br>]
| website =
| title = PlayStation Vita
| releasedate = {{Video game release|JP|December 17, 2011|NA|February 15, 2012 (''1st ed.'') / February 22, 2012|EU|February 22, 2012}}'''Other regions''': see{{lower|0.2em|{{#tag:ref|'''Release date in other regions'''{{Video game release|RUS|February 22, 2012<ref name="EURelease">{{cite web|url=http://blog.eu.playstation.com/2011/10/19/playstation-vita-launches-from-22-february-2012/|title=PlayStation Vita Launches From 22 February 2012 – PlayStation.Blog.Europe|date=October 19, 2011|access-date=October 19, 2011|publisher=Sony|work=PlayStation Blog|archive-date=January 21, 2023|archive-url=https://web.archive.org/web/20230121150437/https://blog.playstation.com/archive/2011/10/19/playstation-vita-launches-from-22-february-2012/|url-status=live}}</ref>|ARG|February 22, 2012|CHL|February 22, 2012|AUS|February 23, 2012<ref name="AURelease">{{cite web|url=http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |archive-url=https://web.archive.org/web/20111123062250/http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm |url-status=dead |archive-date=November 23, 2011 |title=Sony partners with Vodafone for PS Vita |date=November 22, 2011 |publisher=CNET Australia |access-date=December 13, 2011 }}</ref>|BRA|March 2, 2012|CAN|October 2, 2012 (3G)<ref>{{cite web|url = http://www.newswire.ca/en/story/1033899/rogers-to-enable-wireless-connectivity-for-3g-playstation-vita-in-canada |title=Rogers to enable wireless connectivity for 3G PlayStation Vita in Canada |publisher=Newswire.ca |access-date=September 11, 2012}}</ref>|CHN|March 20, 2015<ref name=chinarelease>2014-12-11, {{Webarchive|url=https://web.archive.org/web/20230116201858/https://www.reuters.com/article/us-sony-china-playstation-idUSKBN0JP14D20141211 |date=January 16, 2023 }}, Reuters</ref><ref>{{cite web|url=https://www.ign.com/articles/2015/03/10/ps4-and-vita-china-release-date-and-special-editions-revealed|title=PS4 and Vita China Release Date and Special Editions Revealed|publisher=ign.com|first=Luke|last=Karmali|date=March 10, 2015|access-date=March 10, 2015|archive-date=January 16, 2023|archive-url=https://web.archive.org/web/20230116201901/https://www.ign.com/articles/2015/03/10/ps4-and-vita-china-release-date-and-special-editions-revealed|url-status=live}}</ref>}}|name="Launch date list"|group=note}}<!--end lower:-->}}
| unitssold = <!--NOTE: Vgchartz is NOT a reliable source, since they make up fake imaginary numbers for their charts, and then modify them once official numbers are released. There is overwhelming Misplaced Pages community consensus that numbers provided by Vgchartz are NOT to be trusted, do not apply them. Also beware of other websites which use numbers obtained from Vgchartz, either directly or indirectly.-->See ]{{#tag:ref|Between the system's launch and January 2013, 4 million units were sold worldwide.<ref name="Guardian-2013-01-04" /> Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone.<ref name=famitsu2014sp>{{cite magazine|url=http://www.famitsu.com/sp/140731_psvita/main/01.html|title=なぜ、いまPS Vitaがオススメなのか? PS Vitaのデータを、ハードとソフトの両面から、分析してみよう|magazine=]|language=ja|access-date=July 31, 2014|archive-url=https://web.archive.org/web/20140731081515/http://www.famitsu.com/sp/140731_psvita/main/01.html<!--https://www.webcitation.org/6RTPBiXhA--><!--archive(dot)today/r3swM-->|archive-date=July 31, 2014}}</ref> A total of 600,000 units were sold in Spain as of June 2015,<ref>{{cite web|url=http://tecnologia.elpais.com/tecnologia/2015/06/17/actualidad/1434528496_919702.html|title=Vender medio millón de algo que vale 400 euros en España tiene su mérito|last=Cano|first=Jiménez|work=]|date=June 17, 2015|language=es|access-date=June 17, 2015|archive-date=January 16, 2023|archive-url=https://web.archive.org/web/20230116201907/https://elpais.com/tecnologia/2015/06/17/actualidad/1434528496_919702.html|url-status=live}}</ref> and 446,000 units sold in France as of 2014.<ref>{{cite news|url=http://www.latribune.fr/technos-medias/20150210trib562875d47/jeux-video-retour-a-la-croissance-pour-un-marche-francais-tire-par-les-consoles.html|title=Jeux vidéo: retour à la croissance pour un marché français tiré par les consoles|newspaper=]|date=February 10, 2015|language=fr|access-date=June 18, 2015|archive-date=January 16, 2023|archive-url=https://web.archive.org/web/20230116201910/https://www.latribune.fr/technos-medias/20150210trib562875d47/jeux-video-retour-a-la-croissance-pour-un-marche-francais-tire-par-les-consoles.html|url-status=live}}</ref> As of present, no other reliable sales figures have been released.|name="sales footnote"|group=note}}
| unitsshipped =
| service = ]
| topgame =
}} }}
| CPU = up to 2&nbsp;GHz<ref name="NowGamer">{{cite web|url=http://www.nowgamer.com/features/1141172/ps_vita_vs_nintendo_3ds_vs_iphone_4s_specs_showdown.html|title=PS Vita vs Nintendo 3DS vs Nintendo 3DS XL vs iPhone 4S: Specs Compared|work=NowGamer.com|accessdate=December 10, 2012}}</ref><ref>{{citeweb|url=http://www.t3.com/features/ps-vita-things-you-need-to-know|title=PS Vita: 10 Things you need to know|last=Sawh|first=Michael|date=February 22, 2012|accessdate=March 27, 2013}}</ref><ref>{{citeweb|url=http://electronics.howstuffworks.com/sony-ps-vita2.htm|title=How the Sony PS Vita Will Work|last=Fenlon|first=Wesley|accessdate=March 27, 2013}}</ref><ref group="note">The PlayStation Vita is capable of 2 GHz clock speed, but normally outputs an unknown speed lower than this to increase battery life and keep the device from overheating</ref> Quad-core ]<ref name="TechSpecs"/>
| GPU = Quad-core ]<ref name="TechSpecs"/>
| camera = Front and back 0.3MP cameras<ref name="specs">{{cite web|url=http://uk.playstation.com/psvitasystem/#select-tab-specifications |title=Official PlayStation website: PlayStation Vita, PS Vita; Specifications for PlayStationVita| accessdate=2011-03-07}}</ref>
| Sound = Stereo speakers, microphone
| RAM = 512&nbsp;MB RAM, 128&nbsp;MB VRAM<ref name="RAM"/><ref name="RAMchat"/>
| media = ]<ref>{{cite web|url=http://www.maxconsole.net/content.php?44402-NGP-s-new-media-format-called-a-NVG-card-R.I.P-UMD|title=NGP's new media format called a 'NVG card', R.I.P UMD|publisher=MaxConsole|archiveurl = http://web.archive.org/web/20110723203513/http://www.maxconsole.net/content.php?44402-NGP-s-new-media-format-called-a-NVG-card-R.I.P-UMD |archivedate = July 23, 2011|deadurl=yes}}</ref>
| storage = PS Vita memory card (4, 8, 16 or 32&nbsp;GB)
| software = ]<ref name="EngadgetJan27"/> FW ver: 1.61
| display = 5-inch (16:9) ] multi-touch capacitive ], approximately 17 million colors, 960&nbsp;×&nbsp;544 ] @ 220 ppi<ref name="TechSpecs"/>
| dimensions = {{convert|83.55|mm|in|abbr=on}} ''(h)''<br />{{convert|182|mm|in|abbr=on}} ''(w)''<br />{{convert|18.6|mm|in|abbr=on}} ''(d)''<ref name="TechSpecs"/>
| input =
*]<ref name="TechSpecs"/>
*Rear ]<ref name="TechSpecs"/>
*] motion sensing<ref name="TechSpecs"/>
*Three-axis electronic compass<ref name="TechSpecs"/>
*]<ref name="TechSpecs"/>
*12 × Buttons<br /><small>(], ], ], ], L, R, Start, Select, PS, Volume ±, Power)</small><ref name="TechSpecs"/>
*2 × ]s<ref name="TechSpecs"/>
| weight = <small>'''Wi-Fi:'''<br />{{convert|260|g|oz}}<br />'''3G:'''<br />{{convert|279|g|oz}}</small>
| connectivity = ] ]/]/] Wi-Fi, ], ]<ref name="Joystiq"/>
| onlineservice =]
| units sold= 2.2 million (as of June 30, 2012)<ref>{{cite web|url=http://www.joystiq.com/2012/08/20/vita-sales-august-2012/|title=PlayStation Vita sales topped 2.2 million worldwise as of June 30|work=Joystiq.com|last=Gilbert|first=Ben|date=August 20, 2012|accessdate=August 20, 2012}}</ref>
| top game =
|compatibility=] (download only)<ref name="PSVitaFAQ">http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/</ref>
<!-- Please WAIT until a CONSENSUS is reached regarding if other systems are 'backwards compatible' with the Vita besides PSP -->
| predecessor = ]
}}
The {{nihongo|'''PlayStation Vita'''|プレイステーション・ヴィータ|Pureisutēshon Vīta|officially abbreviated '''PS Vita'''|lead=yes}} is a ] manufactured and marketed by ].<ref name="Vita Reveal">{{cite web|url=http://www.eurogamer.net/articles/2011-06-07-ngp-playstation-vita-european-price|title=NGP becomes PlayStation Vita|publisher=]|date=2011-06-07|accessdate=2011-06-07}}</ref> It is the successor to the ] as part of the ] brand of gaming devices. It was released in Japan and parts of Asia on December 17, 2011,<ref name="JPRelease">{{cite web |url=http://psp.ign.com/articles/119/1194248p1.html |title=TGS: Sony Reveals Vita's Release Date – PSP News at IGN |publisher=Psp.ign.com |date=2011-09-14 |accessdate=2011-09-14}}</ref> in Europe, North America, South America and Singapore<ref name="SINGAPORelease">{{cite web|url=http://asia.cnet.com/crave/sony-ps-vita-gets-feb-22-launch-date-in-singapore-62212883.htm|title=Sony PS Vita gets Feb 22 launch date in Singapore|date=10 January 2012|publisher=CNET Asia|accessdate=23 January 2012}}</ref> on February 22, 2012,<ref name="NARelease">{{cite web|url=http://blog.us.playstation.com/2011/10/18/get-ready-ps-vita-is-coming-february-22nd|title=Get Ready: PS Vita is Coming To the United Kingdom and North America at February 22nd – PlayStation Blog|date=October 18, 2011|accessdate=October 19, 2011|publisher=Sony|work=PlayStation Blog}}</ref><ref name="EURelease">{{cite web|url=http://blog.eu.playstation.com/2011/10/19/playstation-vita-launches-from-22-february-2012/|title=PlayStation Vita Launches From 22 February 2012 – PlayStation.Blog.Europe|date=October 19, 2011|accessdate=October 19, 2011|publisher=Sony|work=PlayStation Blog}}</ref> and in Australia on February 23, 2012.<ref name="AURelease">{{cite web|url=http://www.cnet.com.au/sony-partners-with-vodafone-for-ps-vita-339326638.htm|title=Sony partners with Vodafone for PS Vita|date=22 November 2011|publisher=CNET Australia|accessdate=13 December 2011}}</ref> It primarily competes with the ], as part of the ].


The '''PlayStation Vita''' ('''PS Vita''') <!-- Do NOT change to "was". This violates ], which specifies that all articles on video game consoles are written in present tense, even if discontinued.-->is a ] developed and marketed by ]. It was first released in ] on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to the ] (PSP), and a part of the ] brand of gaming devices; as part of the ], it primarily competed with the ].
A limited edition was released in North America on February 15, 2012, a week earlier than the official launch, which included the 3G/WiFi model of the device (Wi-Fi model in Canada), the game '']'', a limited-edition carry case, and a 4&nbsp;GB memory card.<ref name="FEBRelease">{{cite web|url=http://blog.us.playstation.com/2011/10/27/get-your-hands-on-ps-vita-early-with-the-first-edition-bundle/|title=Get Your Hands on PS Vita Early with the First Edition Bundle - PlayStation Blog|date=October 27, 2011|accessdate=October 27, 2011|publisher=Sony|work=PlayStation Blog}}</ref> The handheld includes two analog sticks, a {{convert|5|in|mm|adj=on}} ]<ref>{{cite web|author=Nikkei Electronics Teardown Squad |url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20111219/202777/ |title=], and supports ], ] and optional ]. Internally, the Vita features a four-core ] processor and a four-core ] graphics processing unit, as well as ] software as its main user interface, which succeeds the ].<ref name="TechSpecs">{{cite web | url =http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ | title =Sony outs tech specs for NGP | author =Johnny Cullen | date =January 24, 2011 | work = | publisher =] | accessdate = January 25, 2011}}</ref><ref name="EngadgetJan27">{{cite web | url =http://www.engadget.com/2011/01/27/the-sony-psp2/ | title =Sony's next PSP, codenamed NGP | author =Vlad Savov | date =January 27, 2011 | work =] | publisher =] | accessdate = January 29, 2011}}</ref>

The original model of the handheld includes a {{convert|5|in|mm|adj=on}} ] multi-touch ], a rear touchpad, two ], and front and shoulder ] input, and supports ], ], and optional ]. The Vita features a quad-core ] CPU and a quad-core ] GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an ] panel instead of an OLED. Sony released the ], a short-lived, re-purposed version of the Vita that uses a ] screen like a ], discontinued at the end of 2015.

The Vita's design was intended to meld the experience of big-budget, dedicated ] with the then up-and-coming trend of ] as seen on ] and ]. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in ]s, ], and Western-developed ]. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as ] of ] games, similar to the ]'s function of ]. The platform stalled in 2017 upon the release of the ], and was completely discontinued in 2019. The system is regarded as a ], and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, the ], was released for the ].


==History== ==History==
===Background===
After the success of ]'s ] of ]s throughout the 1990s and early 2000s, with little market competition, and ]'s massive success with its ] and ] ]s around the same time, Sony entered the handheld market as well. In 2004, it released the ] (PSP) to compete with the ] as part of the ].<ref name="TAPSPRetrospective">{{cite web|url=http://toucharcade.com/2016/04/07/rpg-reload-presents-the-history-of-handheld-rpgs-part-eight/|title=RPG Reload Presents – The History Of Handheld RPGs, Part Eight|date=April 7, 2016}}</ref> After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the '']'' series.<ref name="TAPSPRetrospective" /><ref name="kotakuMH">{{cite web|url=http://kotaku.com/bad-news-for-the-ps-vita-no-monster-hunter-4-anytime-s-1187588672|title=Bad News for the PS Vita: No Monster Hunter 4 Anytime Soon|first=Brian|last=Ashcraft|date=August 23, 2013 }}</ref> With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo's ] had during the ].<ref name="TAPSPRetrospective" /> This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011.<ref>{{cite web|url=http://kotaku.com/5879477/nintendo-ds-over-150-million-sold|title=Nintendo DS: Over 150 Million Sold|first=Brian|last=Ashcraft|date=January 26, 2012 }}</ref>


Rumors of a successor to the PSP came as early as July 2009 when '']'' reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original ].<ref>{{cite web |url=http://kotaku.com/5309010/psp2-in-development-as-powerful-as-xbox |title=PSP2 In Development, As Powerful As Xbox |author=Luke Plunkett |date=July 7, 2009 |work=] |publisher=] |access-date=December 8, 2010}}</ref> Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2".<ref name="Brian Crecente">{{cite web |url=http://kotaku.com/5581437/report-sony-working-on-new-gaming-machine |title=Report: Sony Working on New Gaming Machine |author=Brian Crecente |date=July 7, 2010 |website=Kotaku |access-date=July 8, 2010}}</ref><ref name="KotakuOctPSP2">{{cite web |url=http://kotaku.com/5672410/psp2-will-be-bigger-sport-dual-analog-sticks-and-a-touch-pad-and-be-out-fall-2011 |title=PSP2 Hits Next Fall With Dual Analog Sticks, Touch Pad and Bigger Screen |author=Brian Ashcraft |date=October 25, 2010 |work=] |publisher=] |access-date=October 24, 2010}}</ref><ref name="PSP2 Leaked Pic" /><ref name="MCVJan13" /><ref name="Jim Reilly">{{cite web |url=http://psp.ign.com/articles/113/1135225p1.html |title= Alleged PSP2 images surface |author=Jim Reilly |date=November 17, 2010 |work=] |access-date=November 19, 2010}}</ref> Reports arose during the ] that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.<ref name="KotakuOctPSP2" /> Shortly after, reports of ] for the handheld had reportedly already been shipped to numerous video game developers including both ] and third-party developers to start making games for the device,<ref name="KotakuSep10">{{cite web |url=http://kotaku.com/5649239/report-psp2-hardware-now-in-the-hands-of-numerous-developers |title=Report: PSP2 Hardware Now In The Hands Of 'Numerous' Developers |author=Michael McWhertor |date=September 27, 2010 |work=] |publisher=] |access-date=September 27, 2010}}</ref> a report later confirmed by '']'' Executive Producer Shaun Himmerick.<ref>{{cite web |url=http://www.joystiq.com/2010/09/16/psp2-in-the-hands-of-mortal-kombat-devs/ |title=PSP2 in the hands of Mortal Kombat devs; 'It's a pretty powerful machine' |author=Ben Gilbert |date=September 16, 2010 |work=] |publisher=] |access-date=December 29, 2010 |archive-date=January 18, 2011 |archive-url=https://web.archive.org/web/20110118063520/http://www.joystiq.com/2010/09/16/psp2-in-the-hands-of-mortal-kombat-devs/ |url-status=bot: unknown }}</ref> By November, Senior Vice President of ], Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.<ref name="EAPSP2">{{cite magazine |url=http://www.computerandvideogames.com/273297/news/psp2-exists-ea/ |archive-url=https://archive.today/20130119163156/http://www.computerandvideogames.com/273297/news/psp2-exists-ea/ |url-status=dead |archive-date=January 19, 2013 |title=PSP2 exists – EA|magazine=] |access-date=November 2, 2010}}</ref> In the same month, ] released pictures of an early prototype version showing a ]-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device.<ref name="PSP2 Leaked Pic">{{cite web |url=http://www.vg247.com/2010/11/17/psp2-dev-kit-snaps-show-twin-sticks-trackpad/ |title=PSP2 dev kit snaps show twin sticks, track-pad |author=Patrick Garratt |date=November 17, 2010 |website=] |access-date=November 14, 2010}}</ref><ref name="Jim Reilly" /><ref>{{cite web |url=http://kotaku.com/5692606/rumor-first-pics-of-the-psp2 |title=Rumor: First Pics Of The PSP2 |author=Michael McWhertor |date=November 17, 2010 |work=] |publisher=] |access-date=November 14, 2010}}</ref>
===Pre-announcement===
Rumors of a true successor to the PlayStation Portable came as early as July 7, 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original ].<ref>{{cite web |url=http://kotaku.com/5309010/psp2-in-development-as-powerful-as-xbox |title=PSP2 In Development, As Powerful As Xbox 360 |author=Luke Plunkett |date=July 7, 2009 |work=] |publisher=] |accessdate=December 8, 2010}}</ref>


Throughout 2010, Sony would not confirm these reports of a PSP successor but would make comments regarding making future hardware. ], President of ] revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time.<ref name="Develop Interview">{{cite web |url=http://www.develop-online.net/news/35289/Sony-Developers-will-help-build-the-next-PlayStation |title=Sony: Devs will help build the next PlayStation |author=Rob Crossley |date=July 6, 2010 |publisher=] |access-date=July 6, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20100709053720/http://www.develop-online.net/news/35289/Sony-Developers-will-help-build-the-next-PlayStation |archive-date=July 9, 2010 |df=mdy-all }}</ref> In December, ] CEO ] stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for ] users.<ref>{{cite web |url=http://kotaku.com/5716160/the-psp2-is-no-playstation-phone |title=The PSP2 Is No PlayStation Phone |author=Mike Fahey |date=December 22, 2010 |work=] |publisher=] |access-date=December 23, 2010 |archive-date=December 24, 2010 |archive-url=https://web.archive.org/web/20101224161424/http://kotaku.com/5716160/the-psp2-is-no-playstation-phone |url-status=live }}</ref> The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan.<ref name="Eurogamer Reveal">{{cite web |url=http://www.eurogamer.net/articles/2011-01-27-psp2-unveiled-next-generation-portable |title=PSP2 unveiled: Next Generation Portable |author=Tom Bramwell |date=January 27, 2011 |website=] |access-date=January 27, 2011}}</ref> The system, only known by its code name "Next Generation Portable" (NGP), was announced to be a handheld gaming device that aimed for ] quality visuals,<ref name="Eurogamer Reveal" /> which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at ], "Well, it's not going to run at 2&nbsp;GHz because the battery would last five minutes and it would probably set fire to your pants".<ref name="downclocksony">{{cite web|url=http://www.mcvuk.com/news/43308/Sony-tempers-NGP-power-claims|title=Sony tempers NGP power claims|author=Ben Parfitt|date=March 3, 2011|work=]|publisher=Intent Media|access-date=March 4, 2011}}</ref> Its power was later described by Sony engineers as about halfway between the PSP and PS3.<ref>{{cite web|url=http://kotaku.com/5775033/sonys-new-ngp-isnt-quite-as-powerful-as-a-ps3-despite-what-youve-heard|title=Sony's New NGP Isn't Quite As Powerful As A PS3, Despite What You've Heard|author=Michael McWhertor|publisher=Gawker Media|work=Kotaku|date=March 3, 2011 }}</ref> As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks.<ref name="GamaRetrospective">{{cite web|url=http://www.polygon.com/features/2015/10/29/9409697/playstation-vita-successor-changed-sony-shahid-ahmad-ps4|title=PlayStation Vita may die childless, but it changed Sony in time for the PS4|author=Dave Tach|work=Polygon|date=October 29, 2015}}</ref> Sony also revealed that the device would be using a mix of retail and digital distribution of games.<ref name="MCVJan13">{{cite web |url=http://www.mcvuk.com/news/42499/PSP2-as-powerful-as-PS3-set-for-Q4-launch |title=PSP2 as powerful as PS3, set for Q4 launch |author=Michael French |date=January 13, 2011|work=] |publisher=Intent Media |access-date=January 13, 2011}}</ref> Further details were announced at ] 2011, including that Sony would be dropping the PSP's ] disc format in favor of small game cartridges of 2&nbsp;GB or 4&nbsp;GB size variants.<ref name="Game card storage" /> along with two cameras, facial detection, head detection and tracking capabilities.<ref name="NGP camera features" />
In addition on July 7, 2010, a report by the ] revealed that a new portable device is currently in development by ] and that it "shares characteristics of game machines, e-book readers and netbook computers".<ref name="Brian Crecente">{{cite web |url=http://kotaku.com/5581437/report-sony-working-on-new-gaming-machine |title=Report: Sony Working on New Gaming Machine |author=Brian Crecente |date=July 7, 2010 |work=|publisher=Kotaku |accessdate=July 8, 2010}}</ref>
Prior to its announcement by ], several sites such as ],<ref name="KotakuOctPSP2">{{cite web |url=http://kotaku.com/5672410/psp2-will-be-bigger-sport-dual-analog-sticks-and-a-touch-pad-and-be-out-fall-2011 |title=PSP2 Hits Next Fall With Dual Analog Sticks, Touch Pad and Bigger Screen |author=Brian Ashcraft |date=October 25, 2010 |work=] |publisher=] |accessdate=October 24, 2010}}</ref> ],<ref name="PSP2 Leaked Pic"/> ]<ref name="MCVJan13"/> and ],<ref name="Jim Reilly">{{cite web |url=http://psp.ign.com/articles/113/1135225p1.html |title= Alleged PSP2 images surface |author=Jim Reilly |date=November 17, 2010 |work=] |accessdate=November 19, 2010}}</ref> as well as the senior vice president of major video game publisher ]<ref name="EAPSP2">{{cite web |url=http://www.computerandvideogames.com/273297/news/psp2-exists-ea/ |title=PSP2 exists - EA|publisher=] |accessdate=November 2, 2010}}</ref> and ]<ref name="NikkeiJan24">{{cite web |url=http://www.andriasang.com/e/blog/2011/01/24/psp2_details/ |title=PSP2 to Have 3G Support, OLED Screen |author=Anoop Gantayat |date=January 24, 2011 |accessdate=January 23, 2011}}</ref> had confirmed that the handheld existed. Shuhei Yoshida, President of ], had admitted in an interview that they were indeed developing new hardware in the ] family of gaming devices.<ref name="Develop Interview">{{cite web |url=http://www.develop-online.net/news/35289/Sony-Developers-will-help-build-the-next-PlayStation |title=Sony: Devs will help build the next PlayStation |author=Rob Crossley |date=July 6, 2010 |work= |publisher=] |accessdate=July 6, 2010}}</ref> Development kits for the handheld had reportedly already been shipped to numerous video game developers including both ] and third-party developers.<ref name="KotakuSep10">{{cite web |url=http://kotaku.com/5649239/report-psp2-hardware-now-in-the-hands-of-numerous-developers |title=Report: PSP2 Hardware Now In The Hands Of 'Numerous' Developers |author=Michael McWhertor |date=September 27, 2010 |work=] |publisher=] |accessdate=September 27, 2010}}</ref>


===Launch and early years===
On November 17, 2010, ] released pictures of an early prototype version of the PSP successor showing a ]-like design along with two analog sticks, two cameras and a microphone. The source of the pictures said that the pictures were of an older prototype version that had overheating issues, and that the design had subsequently been changed to that more similar of the original PlayStation Portable device.<ref name="PSP2 Leaked Pic">{{cite web |url=http://www.vg247.com/2010/11/17/psp2-dev-kit-snaps-show-twin-sticks-trackpad/ |title=PSP2 dev kit snaps show twin sticks, track-pad |author=Patrick Garratt |date=November 17, 2010 |work= |publisher=] |accessdate=November 14, 2010}}</ref> ] and ] corroborated the story, also claiming that the pictures were legitimate.<ref name="Jim Reilly"/><ref>{{cite web |url=http://kotaku.com/5692606/rumor-first-pics-of-the-psp2 |title=Rumor: First Pics Of The PSP2 |author=Michael McWhertor |date=November 17, 2010 |work=] |publisher=] |accessdate=November 14, 2010}}</ref>
On June 6, 2011, at ], Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life".<ref name="Vita Reveal">{{cite web|url=http://www.eurogamer.net/articles/2011-06-07-ngp-playstation-vita-european-price|title=NGP becomes PlayStation Vita|website=]|date=June 7, 2011|access-date=June 7, 2011|archive-date=June 10, 2011|archive-url=https://web.archive.org/web/20110610123821/http://www.eurogamer.net/articles/2011-06-07-ngp-playstation-vita-european-price|url-status=live}}</ref> ] was the lead architect of the device.<ref>{{Cite news |last=Leadbetter |first=Richard |date=2013-09-21 |title=Mark Cerny: lead architect of... PlayStation Vita? |language=en |work=Eurogamer.net |url=https://www.eurogamer.net/digitalfoundry-mark-cerny-lead-architect-playstation-vita |access-date=2023-10-12}}</ref> Despite reports of the ] delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan<ref>{{cite web| url = http://www.joystiq.com/2011/04/06/sony-japan-denies-any-earthquake-related-ngp-delays/| title = Sony Japan denies any earthquake-related NGP delays| first = Mike| last = Schramm| date = April 6, 2011| publisher = Joystiq| access-date = April 9, 2011| archive-date = July 15, 2012| archive-url = https://web.archive.org/web/20120715085540/http://www.joystiq.com/2011/04/06/sony-japan-denies-any-earthquake-related-ngp-delays/| url-status = live}}</ref><ref name="cavg">{{cite web|first=Tom |last=Ivan |url=http://www.computerandvideogames.com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/ |archive-url=https://web.archive.org/web/20110926082439/http://www.computerandvideogames.com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/ |url-status=dead |archive-date=September 26, 2011 |title=PlayStation Vita release date is 2011 in Japan, 2012 in US and Europe |publisher=Computer & Video Games |date=August 4, 2011 |access-date=September 14, 2011 }}</ref> and a February 2012 release date for other major regions of the world.<ref name="cavg" /><ref name="FEBRelease" /> The release date was later narrowed down to a December 17, 2011, release in Japan,<ref>{{cite web|url=https://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date|title=TGS: Sony Reveals Vita's Release Date|author=Colin Moriarty|date=September 14, 2011|work=IGN|access-date=February 21, 2020|archive-date=July 22, 2018|archive-url=https://web.archive.org/web/20180722130446/http://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date|url-status=live}}</ref> and a February 22, 2012, release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi-Fi model of the device, the game '']'', a limited-edition carry case, and a 4&nbsp;GB memory card.<ref name="FEBRelease">{{cite web|url = http://blog.us.playstation.com/2011/10/27/get-your-hands-on-ps-vita-early-with-the-first-edition-bundle/|title = Get Your Hands on PS Vita Early with the First Edition Bundle|type = blog|date = October 27, 2011|access-date = October 27, 2011|publisher = Sony|work = PlayStation Blog|archive-date = October 28, 2011|archive-url = https://web.archive.org/web/20111028134324/http://blog.us.playstation.com/2011/10/27/get-your-hands-on-ps-vita-early-with-the-first-edition-bundle/|url-status = live}}</ref> The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall.<ref>{{cite web|url=https://www.zdnet.com/article/sony-reveals-26-ps-vita-launch-titles-for-japan/#!|title=Sony reveals 26 PS Vita launch titles for Japan|author=Gloria Sin|work=ZDNet}}</ref> The Vita launched in the west with 25 titles,<ref>{{cite web | url =http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/ | title =PlayStation Vita Launch Lineup and Details | date =December 22, 2011 | access-date =July 12, 2013 | archive-date =June 7, 2013 | archive-url =https://web.archive.org/web/20130607002607/http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/ | url-status =live }}</ref> including original titles such as '']'' and '']'', and ports of games such as '']'' and '']''.<ref>{{cite web|url=https://www.theguardian.com/technology/gamesblog/2012/feb/21/playstation-vita-essential-guide|title=PlayStation Vita – the essential guide|author=Keith Stuart|work=the Guardian|date=February 21, 2012}}</ref>


The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in the following weeks.<ref name="gamespot.com">{{cite web|url=http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|title=PS Vita sales to top 12.4 million with price cut – Research firm|work=GameSpot|access-date=March 31, 2016|archive-date=October 21, 2016|archive-url=https://web.archive.org/web/20161021085825/http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|url-status=live}}</ref><ref name="venturebeat.com">{{cite web|url=https://venturebeat.com/2011/12/28/playstation-vita-sales-drop/|title=PlayStation Vita sales see 78% drop during Christmas week – GamesBeat – Games – by Stefanie Fogel|work=VentureBeat|date=December 29, 2011|access-date=January 21, 2017}}</ref> Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month.<ref>{{cite web|url=https://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/|title=Report: Wii U, Vita continue poor US sales performance in March|work=Ars Technica|date=April 19, 2013}}</ref> 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions.<ref>{{cite web|url=https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|title=Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software|publisher=AOL|work=Engadget|date=February 29, 2012 |access-date=December 22, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223132443/https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|url-status=live}}</ref> The system continued to get high-profile games over the course of 2012, including '']'', '']'', '']'', '']'', '']'', and '']''. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market,<ref name="Guardian-2013-01-04" /> and estimated by analysts to only be at 6 million units sold after two years of availability.<ref name="IGNsales" /> After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP.<ref name="IGNsales">{{cite web|url=https://www.ign.com/articles/2013/12/17/playstation-vita-two-years-later|title=PlayStation Vita: Two Years Later|author=Colin Moriarty|date=December 17, 2013|work=IGN}}</ref> Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold.<ref name="arstechnica.com">{{cite web|url=https://arstechnica.com/gaming/2012/11/vita-sales-continue-to-disappoint-as-sony-scales-back-expectations/|title=Vita sales continue to disappoint as Sony scales back expectations|work=Ars Technica|date=November 2012}}</ref>
The device was supposedly unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo.<ref name="KotakuOctPSP2"/> Shuhei Yoshida, President of ], revealed in an interview with UK video game magazine, ] that when ] left Sony Computer Entertainment, the new CEO, ], told him to engage SCE Worldwide Studios in the development of the next PlayStation. Yoshida also said that developers were present at the meetings from the very beginning when SCE was developing new hardware, and that SCE had to constantly keep talking with Worldwide Studios developer when developing the new hardware.<ref name="Develop Interview"/> Further confirmation came on September 16, 2010, during an interview at ], '']'' Executive Producer Shaun Himmerick revealed a successor to the PSP, referring to it as the "PSP2" and stating ''"...we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance. We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."''<ref>{{cite web|url=http://www.industrygamers.com/news/psp2-is-real-pretty-powerful-and-in-developers-hands/|title=PSP2 Is Real, 'Pretty Powerful' And In Developers' Hands|date={{Date|2010-09-16|mdy}}|accessdate={{Date|2010-09-16|mdy}}|publisher=Industry Gamers|first=M.H.|last=Williams}}</ref><ref>{{cite web |url=http://www.joystiq.com/2010/09/16/psp2-in-the-hands-of-mortal-kombat-devs/ |title=PSP2 in the hands of Mortal Kombat devs; 'It's a pretty powerful machine' |author=Ben Gilbert |date=September 16, 2010 |work=] |publisher=] |accessdate=December 29, 2010}}</ref> When asked about the PlayStation Portable successor during the ] 2010, Shuhei Yoshida, said that he could not answer the question though he noted that ''"Personally, I cannot see Sony not making another portable gaming device."''<ref>{{cite web |url=http://kotaku.com/5642464/lets-not-talk-about-the-psp2 |title=Let's Not Talk About The PSP2 |author=Brian Ashcraft |date=September 20, 2010 |work=] |publisher=] |accessdate=September 27, 2010}}</ref> On November 2, 2010 senior vice president of ], Patrick Soderlund, confirmed that he had seen the PlayStation Portable successor when asked about it in an interview though he could not divulge more details.<ref name="EAPSP2"/><ref>{{cite web |url=http://news.yahoo.com/s/yblog_technews/20101103/tc_yblog_technews/ea-gaming-exec-sure-weve-seen-the-psp2 |title=EA gaming exec: Sure, we've seen the PSP2 |author=Ben Patterson |date=November 3, 2010 |work=] |publisher=] |accessdate=December 29, 2010}}</ref><ref>{{cite web |url=http://www.joystiq.com/2010/11/02/ea-vp-admits-access-to-psp2-but-wont-talk-about-it/ |title=EA VP admits access to PSP2, but won't talk about it
|author=JC Fletcher |date=November 2, 2010 |work=] |publisher=] |accessdate=December 29, 2010}}</ref> On December 22, 2010 Sony Computer Entertainment CEO, Kazuo Hirai, answered questions about a potential successor to the PlayStation Portable in an interview with '']'', saying that they would impress gamers in the handheld market by using a combination of touch screens and buttons rather than touch screen-only games on competing platforms such as the ] and ].<ref>{{cite web |url=http://kotaku.com/5716160/the-psp2-is-no-playstation-phone |title=The PSP2 Is No PlayStation Phone |author=Mike Fahey |date=December 22, 2010 |work=] |publisher=] |accessdate=December 23, 2010}}</ref>


With higher-profile games not pushing the system sales enough in 2012, big third-party companies like ] and ] started reducing or eliminating support for the system, especially in the West.<ref name="GamaRetrospective" /> Additionally, while the ''Monster Hunter'' series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, ], had decided to release '']'' and future ''Monster Hunter'' games exclusively on the ], where it would sell millions of copies for Sony's main competitor.<ref name="kotakuMH" /><ref>{{cite web|url=http://tinycartridge.com/post/61606970391/ps-vita-is-really-hurting-without-monster-hunter|title=PS Vita is really hurting without Monster Hunter... - Tiny Cartridge 3DS – Nintendo 3DS, DS, Wii U, and PS Vita News, Media, Comics, & Retro Junk|first=Tiny|last=Cartridge}}</ref> With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who had previously released games for mobile and PC platforms.<ref name="GamaRetrospective" /> While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the system's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat.<ref name="GamaRetrospective" /> '']'', '']'', '']'', and '']'' all found success with releases on Vita.<ref name="GamaRetrospective" /> Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game '']'' was localized into English only because it was number one in a survey of games desired on the platform.<ref name="GamaRetrospective" /> Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as '']'' and '']'', along with a handful of other Western-developed ports such as '']'' and '']''.<ref name="time2013review">{{cite magazine|url=https://techland.time.com/2013/08/22/should-you-buy-a-playstation-vita-consult-our-10-step-guide/|title=Should You Buy a PlayStation Vita? Consult Our 10-Step Guide|magazine=]|date=August 22, 2013|last1=Peckham|first1=Matt}}</ref>
] holding a PlayStation Vita prototype at PlayStation Meeting 2011]]


While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales.<ref name="vitajapan16">{{cite web|url=http://kotaku.com/japan-where-the-ps-vita-wont-die-1755647191|title=Japan, Where the PS Vita Won't Die|author=Brian Ashcraft|publisher=Gawker Media|work=Kotaku|date=January 28, 2016|access-date=April 4, 2016|archive-date=April 3, 2016|archive-url=https://web.archive.org/web/20160403123500/http://kotaku.com/japan-where-the-ps-vita-wont-die-1755647191|url-status=live}}</ref> While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming.<ref name="vitajapan16" /> Strong support by Japanese developers also helped, with companies such as ], ], ], ], ], ], and ] releasing many games in the ] and ]s genre to help keep a steady flow of mid-level releases coming to the system.<ref name="vitajapan16" /> Additionally, big games such as '']'' sold well and roughly in-line with their home console counterparts.<ref>{{cite web|url=http://www.siliconera.com/2014/01/08/week-sales-link-worlds/|title=This Week In Sales: A Link Between Worlds|work=Siliconera|date=January 8, 2014 |access-date=April 4, 2016|archive-date=September 24, 2015|archive-url=https://web.archive.org/web/20150924142114/http://www.siliconera.com/2014/01/08/week-sales-link-worlds/|url-status=live}}</ref> The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the '']'', '']'', '']'', '']'', and '']'' series ] into English on the Vita, or made playable through the system's ] with digital PSP games.<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/PS+Vita/Persona+4+Golden/feature.asp?c=66467|title=These 11 RPGs make the PS Vita the ultimate role-playing machine|date=July 15, 2015|work=Pocket Gamer|access-date=April 4, 2016|archive-date=March 30, 2016|archive-url=https://web.archive.org/web/20160330042050/http://www.pocketgamer.co.uk/r/PS+Vita/Persona+4+Golden/feature.asp?c=66467|url-status=live}}</ref>
The device, then known by its codename ''Next Generation Portable'' (NGP for short), was announced on January 27, 2011 at the "PlayStation Meeting" in Japan by ] president ].<ref name="Eurogamer Reveal">{{cite web |url=http://www.eurogamer.net/articles/2011-01-27-psp2-unveiled-next-generation-portable |title=PSP2 unveiled: Next Generation Portable |author=Tom Bramwell |date=January 27, 2011 |work= |publisher=] |accessdate=January 27, 2011}}</ref> The last time the name "PlayStation Meeting" had been used was in 2005 where Sony outlined the launch plans for the ].<ref>{{cite web |url=http://www.andriasang.com/e/blog/2011/01/21/ps_meeting/ |title=Next Week's PlayStation Event is "PlayStation Meeting" |author=Anoop Gantayat |date=January 21, 2011 |work= |publisher=] |accessdate=January 20, 2011}}</ref> In addition, MCV claimed that Sony has told publishers that the device would be "as powerful as the PlayStation 3". Sony later denied this, with the SCEA platform research manager stating "Well, it's not going to run at 2&nbsp;GHz because the battery would last five minutes and it would probably set fire to your pants".<ref>{{cite web|url=http://www.mcvuk.com/news/43308/Sony-tempers-NGP-power-claims|title=Sony tempers NGP power claims|author=Ben Parfitt|date=March 3, 2011|work=]|publisher=Intent Media|accessdate=March 4, 2011}}</ref> Sony also revealed that the device would be using a mix of retail and digital distribution of games and that Sony would gradually reveal more details during ] 2011 and ].<ref name="MCVJan13">{{cite web |url=http://www.mcvuk.com/news/42499/PSP2-as-powerful-as-PS3-set-for-Q4-launch |title=PSP2 as powerful as PS3, set for Q4 launch |author=Michael French |date=January 13, 2011|work=] |publisher=Intent Media |accessdate=January 13, 2011}}</ref>


While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the ],<ref name="gamespot.com" /> and its sibling device, the PS3,<ref name="time2013review" /> the high price of its memory cards used for game and data storage,<ref name="time2013review" /><ref name="IGNmemcards">. IGN (February 21, 2013). Retrieved on July 16, 2013.</ref> and the increasing popularity of ]s and ].<ref name="venturebeat.com" /><ref name="arstechnica.com" /> In August 2013, Sony addressed the first two, dropping the price to $199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well.<ref>{{cite web |url = http://kotaku.com/ps-vita-price-cut-to-199-5985760 |title= PS Vita Price Cut to $199; Memory Cards Reduced too | last = Good | first=Owen|website= Kotaku|date = August 20, 2013|access-date= August 20, 2013}}</ref> The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model.<ref name="guardianredesign">{{cite web|url=https://www.theguardian.com/technology/2013/sep/09/sony-announces-playstation-vita-redesign|title=PlayStation Vita 2000: Sony aims for the casual market with redesign|author=Keith Stuart|work=the Guardian|date=September 9, 2013|access-date=December 16, 2016|archive-date=May 10, 2017|archive-url=https://web.archive.org/web/20170510230919/https://www.theguardian.com/technology/2013/sep/09/sony-announces-playstation-vita-redesign|url-status=live}}</ref> The redesign included making the system 20% thinner and 15% lighter, while adding 1&nbsp;GB of internal storage, and an extra hour of battery life.<ref name="guardianredesign" /> However, the redesign did remove the ] screen in favor of a cheaper ] screen.<ref name="guardianredesign" />
===Post-announcement===
On June 6, 2011 at ], Sony announced the name of the device would be ''PlayStation Vita'', along with release and pricing information.<ref name="Vita Reveal"/><ref>{{cite web|url=http://www.gamercenteronline.net/2011/06/06/e3-2011-its-playstation-vita-and-heres-the-price/|title=BioShock Infinite to Support Move, PS Vita Game In the Works|author=Kemuel Stewart|date=June 6, 2011|publisher=GamerCenterOnline|accessdate=June 6, 2011}}</ref> The name was chosen because "]" means "Life" in Italian and Latin. The device itself enables a combination of ] gaming and social connectivity, along with the "Near" and "Party" services, nearby networking and cross-game conferencing applications, respectively.


===Shifting focus===
At the Game Developers Conference 2011, Sony revealed some details about the Vita cards during their Next Generation Portable panel. Another storage option, "Removable Memory", was also revealed to be available for the PlayStation Vita. Sony also said they are implementing a "single submission for both formats" to streamline the process of getting games approved for both card-based and downloadable releases.<ref name="Game card storage"/> Additionally, it was announced that only 3 of the 4 symmetrical CPU cores will be available to applications<ref name="NGP CPU cores"/> along with two cameras, facial detection, head detection and tracking capabilities.<ref name="NGP camera features"/> Following the Tokyo Game Show, Sony Worldwide Studios president ] confirmed that the console would be region-free.<ref name="regionfree">{{cite web|url=http://www.gamingunion.net/news/playstation-vita-will-be-region-free--6442.html | title=PlayStation Vita Will Be Region Free |publisher=GamingUnion.net |date=2011-09-18 |accessdate=2011-09-18}}</ref>
Towards the end of 2013, around the launch of Sony's next video game device, the ] the ], Sony began making comments in regard to the change in focus with the Vita.<ref>{{cite web|url=https://www.theverge.com/2013/11/6/5071044/ps-vita-review-2013|title=PS Vita review (2013)|author=Sam Byford|date=November 6, 2013|publisher=Vox Media|work=The Verge}}</ref> Yoshida stated that Sony would be releasing fewer first party games for the platform.<ref>{{cite web| url = https://ign.com/articles/2014/06/18/sony-fewer-first-party-games-coming-for-ps-vita |title= Sony: Fewer First-Party Games Coming for PS Vita | website = IGN |date = June 18, 2014 | access-date = July 24, 2014}}</ref> Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don't work with the traditional process".<ref>{{cite web|url = http://www.technobuffalo.com/2014/05/12/sony-says-aaa-economics-dont-work-on-ps-vita-and-thats-okay/ |title=Sony Says AAA Economics "Don't Work" on PS Vita and That's Okay | publisher =TechnoBuffalo |date=May 12, 2014 | access-date =July 24, 2014}}</ref> Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through ].<ref>{{cite web|url=http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204|title=PS4-Vita Remote Play enabled at a system level|work=MCV|date=June 14, 2013|access-date=March 29, 2016|archive-date=June 18, 2013|archive-url=https://web.archive.org/web/20130618013142/http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204|url-status=live}}</ref> Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years.<ref name="IGNsales" /> In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 ], PS3 games with ], and the dedicated games. The whole ecosystem with PS4 at the center, the Vita's a part of that."<ref>{{cite web |last=Robinson |first=Martin |url=http://www.eurogamer.net/articles/2014-07-09-how-strong-exactly-is-playstations-2014-line-up |title=How strong exactly is PlayStation's 2014 line-up? |website=Eurogamer |date=July 9, 2014 |access-date=July 24, 2014 |archive-date=July 28, 2014 |archive-url=https://web.archive.org/web/20140728051015/http://www.eurogamer.net/articles/2014-07-09-how-strong-exactly-is-playstations-2014-line-up |url-status=live }}</ref> Sony later announced that the Vita will have ] integration in the form of a ] as well.<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/PS+Vita/Project+Morpheus/news.asp?c=60561 |title=] trials for PlayStation Now functionality on the PS Vita began on October 14, 2014, in North America.<ref>{{cite web|url=http://blog.us.playstation.com/2014/10/14/playstation-now-open-beta-launches-today-on-ps-vita-ps-tv/|title=PlayStation Now Open Beta Launches Today on PS Vita, PS TV|work=PlayStation.Blog|date=October 14, 2014|access-date=November 18, 2014|archive-date=November 29, 2014|archive-url=https://web.archive.org/web/20141129022513/http://blog.us.playstation.com/2014/10/14/playstation-now-open-beta-launches-today-on-ps-vita-ps-tv/|url-status=live}}</ref> The ], released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console,<ref>{{cite magazine|url=https://techland.time.com/2013/09/09/sonys-casual-ps-vita-impresses-but-the-vita-tv-media-box-heralds-bigger-things/|title=Sony's 'Casual' PS Vita Impresses, but the Vita TV Box Heralds Bigger Things|magazine=]|date=September 9, 2013|last1=Peckham|first1=Matt|access-date=April 4, 2016|archive-date=September 13, 2013|archive-url=https://web.archive.org/web/20130913134705/http://techland.time.com/2013/09/09/sonys-casual-ps-vita-impresses-but-the-vita-tv-media-box-heralds-bigger-things/|url-status=live}}</ref> though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either.<ref name="GameInformerVitaTV">{{cite web|url=http://www.gameinformer.com/b/news/archive/2016/02/28/playstation-tv-to-be-discontinued-in-japan.aspx|archive-url=https://web.archive.org/web/20160302110517/http://www.gameinformer.com/b/news/archive/2016/02/28/playstation-tv-to-be-discontinued-in-japan.aspx|url-status=dead|archive-date=March 2, 2016|title= PlayStation TV Discontinued In North America, Europe|work=www.GameInformer.com}}</ref> In November 2014, ] president ] suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play,<ref name="ign2014">{{cite web|url=https://www.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|title=Vita Sales Are Picking Up Thanks to PS4 Remote Play|last=Moriarty|first=Colin|work=]|date=November 18, 2014|access-date=November 18, 2014|archive-date=January 20, 2019|archive-url=https://web.archive.org/web/20190120144534/https://www.ign.com/articles/2014/11/17/vita-sales-are-picking-up-thanks-to-ps4-remote-play|url-status=live}}</ref> though he and another Sony representative did not give specific figures.<ref name="ign2014" /> Sony continued to make games for the device, though in smaller number than in past. The last major Sony-developed title, '']'', still found success, selling over 188,000 copies in its first week of release in Japan.<ref name="FreedomWars">{{cite web|url=http://www.siliconera.com/2014/07/04/freedom-wars-sold-mainly-students-japan/|title=Freedom Wars Sold Mainly To Students In Japan|work=Siliconera|date=July 4, 2014 |access-date=April 5, 2016|archive-date=July 15, 2014|archive-url=https://web.archive.org/web/20140715072711/http://www.siliconera.com/2014/07/04/freedom-wars-sold-mainly-students-japan/|url-status=live}}</ref> The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of '']'' on the platform.<ref name="FreedomWars" />


In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming."<ref name="eurogamer.net">{{cite web|url=http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|title=Sony: climate "not healthy" for PlayStation Vita successor|date=September 26, 2015|work=Eurogamer.net|access-date=April 5, 2016|archive-date=November 15, 2016|archive-url=https://web.archive.org/web/20161115150347/http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|url-status=live}}</ref> At ], he had stated that Sony would not be making any more AAA, big budget games to the system,<ref name="IGN151">{{cite web|url=https://www.ign.com/articles/2015/06/16/e3-2015-sony-is-not-making-any-big-vita-games|title=E3 2015: Sony Is Not Making Any Big Vita Games|author=Andrew Goldfarb|date=June 16, 2015|work=IGN}}</ref> but by October, the comment had been revised that Sony would not be making any more games for it at all.<ref name="IGN152">{{cite web|url=https://www.ign.com/articles/2015/10/23/sony-confirms-its-stopped-first-party-vita-development|title=Sony Confirms it's Stopped First-Party Vita Development|author=Luke Karmali|date=October 23, 2015|work=IGN}}</ref> Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device.<ref name="IGN151" /><ref name="IGN152" /> In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like ] and ].<ref>{{cite web|url=https://www.theverge.com/2016/3/24/11296898/sony-forwardworks-playstation-smartphone-games|title=Sony forms new company to make PlayStation mobile games|author=Sam Byford|date=March 24, 2016|publisher=Vox Media|work=The Verge|access-date=September 8, 2017|archive-date=August 19, 2017|archive-url=https://web.archive.org/web/20170819150209/https://www.theverge.com/2016/3/24/11296898/sony-forwardworks-playstation-smartphone-games|url-status=live}}</ref><ref>{{cite web|url=https://techcrunch.com/2016/03/23/sony-announces-plans-to-make-playstation-games-for-ios-and-android/|title=Sony announces plans to make PlayStation games for iOS and Android|date=March 23, 2016|publisher=AOL|work=TechCrunch}}</ref>
Sony's Japanese arm told '']'' that earlier reports, including those by ] president ], suggesting that ] would delay the release of the PlayStation Vita in some territories were outright "wrong". Sony representative Satoshi Fukuoka said he expects "no impact from the quake on our launch plan".<ref>{{cite web|url=http://www.joystiq.com/2011/04/06/sony-japan-denies-any-earthquake-related-ngp-delays/|title=Sony Japan denies any earthquake-related NGP delays|author=Mike Schramm|date=April 6, 2011|publisher=Joystiq|accessdate=April 9, 2011}}</ref><ref>{{cite web|author=By Ishaan . April 6, 2011 . 11:52pm |url=http://www.siliconera.com/2011/04/06/sony-on-ngp-launch-no-impact-from-the-quake/ |title=Sony On NGP Launch: "No Impact From The Quake" |publisher=Siliconera |date=2011-04-06 |accessdate=2012-09-11}}</ref>


Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style ]s and ]s and Western-style indie video games through 2017.<ref name="jasonschreier">{{cite web|url=http://kotaku.com/the-state-of-the-vita-in-2015-1744230878|title=The State Of The Vita In 2015|author=Jason Schreier|author-link=Jason Schreier|publisher=Gawker Media|work=Kotaku|date=November 23, 2015 }}</ref><ref name="Time15">{{cite web|url=http://www.techtimes.com/articles/64228/20150629/ps-vita-is-not-dead-here-are-some-games-you-should-wait-for.htm|title=PS Vita Is Not Dead: Here Are Some Games You Should Wait For|work=Tech Times|date=June 29, 2015}}</ref> '']'' in particular was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017.<ref>{{cite web|title=Media Create Sales: 9/4/17 – 9/10/17|url=http://gematsu.com/2017/09/media-create-sales-9417-91017|access-date=September 13, 2017|website=Gematsu|date=September 13, 2017|archive-date=September 13, 2017|archive-url=https://web.archive.org/web/20170913184040/http://gematsu.com/2017/09/media-create-sales-9417-91017|url-status=live}}</ref> The device is considered to have sold fairly well in Japan,<ref name="eurogamer.net" /> and still a crucial part of Sony's overall strategy in the region,<ref name="Time15" /> while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device.<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|title=Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"|work=PlayStation LifeStyle|date=January 22, 2016|access-date=April 5, 2016|archive-date=April 19, 2016|archive-url=https://web.archive.org/web/20160419085940/http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|url-status=live}}</ref> At the 2016 ], research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million units sold through the end of 2015.<ref>{{cite web|url=http://www.eedar.com/Pres/EEDAR%20-%20GDC2016%20-Awesome%20Video%20Game%20Data%20Distribute%20%5BGeoffrey%20Zatkin%5D%20v2.7.pdf|title=Platform Sales Worldwide Through December, 2015|work=]|date=March 23, 2016|language=en|access-date=April 11, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160327114242/http://www.eedar.com/Pres/EEDAR%20-%20GDC2016%20-Awesome%20Video%20Game%20Data%20Distribute%20%5BGeoffrey%20Zatkin%5D%20v2.7.pdf|archive-date=March 27, 2016|df=mdy-all}}</ref> Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base.<ref>{{cite web|url=http://www.eurogamer.net/articles/2016-09-13-playstation-vita-isnt-dead-in-japan-anyway|title=PlayStation Vita isn't dead, in Japan anyway|first=Tom|last=Phillips|date=September 13, 2016|work=eurogamer.net|access-date=February 17, 2017|archive-date=February 8, 2017|archive-url=https://web.archive.org/web/20170208035459/http://www.eurogamer.net/articles/2016-09-13-playstation-vita-isnt-dead-in-japan-anyway|url-status=live}}</ref><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/12/15/our-guide-to-japanese-games-2017-heading-west/|title=Our Guide to Japanese Games 2017 Heading West|date=December 15, 2016|work=playstationlifestyle.net|access-date=February 17, 2017|archive-date=February 8, 2017|archive-url=https://web.archive.org/web/20170208035958/http://www.playstationlifestyle.net/2016/12/15/our-guide-to-japanese-games-2017-heading-west/|url-status=live}}</ref> The March 2017 launch of the ], which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year.<ref name="Glixel2017">{{cite web|url=https://www.glixel.com/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|website=glixel.com|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20170706181009/http://www.glixel.com/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=July 6, 2017|url-status=dead}}</ref> In mid-2017, '']'' estimated the Vita userbase to be around 15 million.<ref name="Glixel2017" />
In August 2011, Sony confirmed that the system would be released by the end of 2011 in Japan but not until "early 2012" in European and North American regions.{{Update after|2012|04|03}}<ref name="cavg">{{cite web|author=computerandvideogames.com Tom Ivan |url=http://www.computerandvideogames.com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/ |title=PlayStation Vita release date is 2011 in Japan, 2012 in US and Europe |publisher=ComputerAndVideoGames.com |date=2011-08-04 |accessdate=2011-09-14}}</ref> In October 2011, Sony announced that the system would be released on February 22, 2012 in Europe and North America.

On September 20, 2018, Sony announced at ] 2018 that the Vita would be discontinued in 2019, ending its hardware production.<ref>{{Cite news|url=https://gematsu.com/2018/09/ps-vita-production-to-end-in-2019-in-japan|title=PS Vita production to end in 2019 in Japan - Gematsu|date=2018-09-20|work=Gematsu|access-date=2018-09-20|language=en-US|archive-date=September 20, 2018|archive-url=https://web.archive.org/web/20180920122456/https://gematsu.com/2018/09/ps-vita-production-to-end-in-2019-in-japan|url-status=live}}</ref><ref>{{Cite web|url=https://www.famitsu.com/news/201809/20164436.html|title=PSクラシックの収録タイトルは日本と海外で異なる、携帯機の新型については現時点で発表の予定なし。SIE織田氏合同インタビュー抜粋【TGS2018】 - ファミ通.com|website=ファミ通.com|date=September 20, 2018 |language=ja|access-date=2018-09-20|archive-date=September 20, 2018|archive-url=https://web.archive.org/web/20180920070126/https://www.famitsu.com/news/201809/20164436.html|url-status=live}}</ref> Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019.<ref>{{Cite news|url=https://kotaku.com/sony-ends-production-of-physical-vita-games-1826060406|title=Sony Ends Production Of Physical Vita Games|last=Schreier|first=Jason|author-link=Jason Schreier|work=Kotaku|access-date=2018-09-20|language=en-US|archive-date=August 6, 2020|archive-url=https://web.archive.org/web/20200806091624/https://kotaku.com/sony-ends-production-of-physical-vita-games-1826060406|url-status=live}}</ref> At the time of the announcement, '']'' estimated that the Vita userbase had grown to approximately 16 million units.<ref name="USGamer2018">{{Cite web|url=https://www.usgamer.net/articles/ps-vita-will-cease-production-in-japan-in-2019-no-successor-planned|title=PS Vita Production in Japan Will End in 2019, No Successor Planned|website=USgamer.net|date=September 20, 2018|language=en|access-date=2018-10-02|archive-date=May 14, 2019|archive-url=https://web.archive.org/web/20190514011738/https://www.usgamer.net/articles/ps-vita-will-cease-production-in-japan-in-2019-no-successor-planned|url-status=live}}</ref> Production of Vita hardware officially ended on March 1, 2019.<ref>{{Cite web|url=https://www.gematsu.com/2019/03/ps-vita-production-ended-in-japan|title=PS Vita production ended in Japan|date=March 1, 2019|access-date=April 11, 2020|archive-date=February 18, 2020|archive-url=https://web.archive.org/web/20200218022448/https://www.gematsu.com/2019/03/ps-vita-production-ended-in-japan|url-status=live}}</ref> In March 2021, Sony announced that the Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer feedback.<ref>{{Cite web|title=Important notice|url=https://www.playstation.com/en-gb/support/important-notice/|access-date=2021-04-02|website=www.playstation.com|archive-date=April 1, 2021|archive-url=https://web.archive.org/web/20210401223611/https://www.playstation.com/en-gb/support/important-notice/|url-status=live}}</ref><ref>{{Cite news|date=2021-04-19|title=PlayStation Store on PS3 and PS Vita Will Continue Operations|language=en-US|work=PlayStation.Blog|url=https://blog.playstation.com/2021/04/19/playstation-store-on-ps3-and-ps-vita-will-continue-operations/|access-date=2021-05-23|archive-date=May 20, 2021|archive-url=https://web.archive.org/web/20210520032645/https://blog.playstation.com/2021/04/19/playstation-store-on-ps3-and-ps-vita-will-continue-operations/|url-status=live}}</ref>


==Hardware== ==Hardware==
]
The device features a "super oval" shape similar to the design of the original ], with a {{convert|5|in|mm|adj=on}} ] capacitive ] in the center of the device.<ref name="NikkeiJan24"/> The device features two analog sticks (unlike the PSP which features only a single analog "nub"), a ], a set of standard PlayStation face buttons (], ], ] and ]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Internally, the device features an up to 2&nbsp;GHz<ref name="NowGamer">{{cite web|url=http://www.nowgamer.com/features/1141172/ps_vita_vs_nintendo_3ds_vs_iphone_4s_specs_showdown.html|title=PS Vita vs Nintendo 3DS vs Nintendo 3DS XL vs iPhone 4S: Specs Compared|work=NowGamer.com|accessdate=December 10, 2012}}</ref> quad-core ] processor (3 of the 4 cores are usable for applications)<ref name="NGP CPU cores">{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/19|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> and a quad-core ] ]. The device also features a rear touch pad, two cameras (a front and a rear), stereo speakers, microphone, ] motion sensing system (three-axis ], three-axis ]), three-axis electronic compass, built-in ] receiver (only for the 3G version) as well as Wi-Fi, ], and ] connectivity.<ref name="TechSpecs"/><ref name="EngadgetJan27"/><ref name="Joystiq">{{cite web|url=http://www.joystiq.com/2011/01/27/psp2-ngp-next-generation-portable/|title=PSP successor is official, codenamed 'NGP' (Next Generation Portable)|date={{Date|2011-01-27|mdy}}|accessdate={{Date|2011-01-27|mdy}}|publisher=Joystiq}}</ref><ref name="NikkeiJan24"/><ref>{{cite web |url=http://kotaku.com/5581478/high+speed-cell-connection-could-come-to-nintendo-sony-devices |title=Report: High-Speed Cell Service Could Come to Nintendo, Sony Devices |author=Brian Crecente |date=July 7, 2010 |work= |publisher=Kotaku |accessdate=July 8, 2010}}</ref> The two cameras feature the abilities of face detection, head detection, and head tracking. It also allows for customization and personalization.<ref name="NGP camera features">{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/44|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref><ref>{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/45|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref> The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM.<ref name="RAM">{{cite web|url=http://www.sys-con.com/node/1947549|title="PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications|publisher=SYS-CON Media|author=PR Newswire|date=August 17, 2011}}</ref><ref name="RAMchat">{{cite web|url=http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram|title=Sony: why PS Vita has 512MB of RAM News – PlayStation Vita – Page 1 {{!}} Eurogamer.net|publisher=Eurogamer|accessdate={{Date|2011-09-15|mdy}}|accessdate={{Date|2011-08-18|mdy}}}}</ref> The amount of RAM allows cross-game chat to be used on the system.<ref name="RAMchat"/>


In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like ]s and ], the Vita contains a multitude of ]s. The device features a "]" shape similar to the design of the original PlayStation Portable, with a {{convert|5|in|mm|adj=on}} ] ] ] in the centre of the device.<ref name="GamesRadarTech" /><ref name="TechSpecs">{{cite web | url =http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ | title =Sony outs tech specs for NGP | author =Johnny Cullen | date =January 24, 2011 | website =] | access-date =January 25, 2011 | archive-date =January 30, 2011 | archive-url =https://web.archive.org/web/20110130043127/http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ | url-status =live }}</ref> The device features two analog sticks, a ], a set of standard PlayStation face buttons (], ], ] and ]), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons.<ref name="TechSpecs" /> ] is also possible through Sony's ] motion sensing system, consisting of a three-axis ] and a three-axis ].<ref name="TechSpecs" /> In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.<ref>{{cite web|url=http://usatoday30.usatoday.com/tech/gaming/story/2012-02-21/playstation-vita-touchpad/53196650/1|title=PlayStation Vita's rear pad a touchy subject|access-date=December 30, 2016|archive-date=December 24, 2016|archive-url=https://web.archive.org/web/20161224134835/http://usatoday30.usatoday.com/tech/gaming/story/2012-02-21/playstation-vita-touchpad/53196650/1|url-status=live}}</ref>
The PlayStation Vita has been released in two different variations: one with ] and WiFi support, and a cheaper version without 3G support, but still including WiFi.<ref>{{cite web | url =http://www.eurogamer.net/articles/2011-01-27-andrew-house-talks-sony-ngp-price-3g-version-more-interview | title = Andrew House talks Sony NGP price, 3G version, more | author = Oli Welsh | date = January 27, 2011 | publisher =] | accessdate = February 19, 2011}}</ref><ref name="nggfeb11">{{cite web | url =http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ | title = Prijs en release periode Next Generation Portable | author = Martijn Müller | date = February 18, 2011 | publisher =] | accessdate = February 18, 2011}}</ref> The 3G service has been partnered with ] in Japan, ] in the US, ] in Canada and ] in Europe and Australia.


Other hardware includes ], a ], built-in ], and ] connectivity, and two ]s.<ref name="TechSpecs" /> The cameras are both 0.3 ] and run at ] (VGA) at 60&nbsp;frames/s, or at ] at 120&nbsp;frames/s.<ref name="specs">{{cite web |url=http://uk.playstation.com/psvitasystem/#select-tab-specifications |title=Official PlayStation website: PlayStation Vita, PS Vita; Specifications for PlayStationVita |access-date=March 7, 2011 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107200613/http://uk.playstation.com/psvitasystem/#select-tab-specifications |url-status=live }}</ref> They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking.<ref name="NGP camera features">{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/44|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|access-date=March 5, 2011|archive-date=June 29, 2011|archive-url=https://web.archive.org/web/20110629132127/http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/44|url-status=live}}</ref><ref>{{cite web|url=http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/45|title=Sony Next Generation Portable (NGP) GDC panel – Gallery|date=March 3, 2011|publisher=Joystiq|access-date=March 5, 2011|archive-date=June 29, 2011|archive-url=https://web.archive.org/web/20110629132127/http://www.joystiq.com/screenshots/full/sony-next-generation-portable-ngp-gdc-panel#/45|url-status=live}}</ref> The platform also launched with a model with ] ] support, which required a separate data plan through a data provider.<ref>{{cite web | url = http://www.eurogamer.net/articles/2011-01-27-andrew-house-talks-sony-ngp-price-3g-version-more-interview | title = Andrew House talks Sony NGP price, 3G version, more | author = Oli Welsh | date = January 27, 2011 | website = ] | access-date = February 19, 2011 | archive-date = February 1, 2011 | archive-url = https://web.archive.org/web/20110201060349/http://www.eurogamer.net/articles/2011-01-27-andrew-house-talks-sony-ngp-price-3g-version-more-interview | url-status = live }}</ref><ref name="nggfeb11">{{cite web|url=http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |archive-url=https://web.archive.org/web/20110226075005/http://www.ng-gamer.nl/game-nieuws/13133_prijs-en-release-periode-next-generation-portable/ |url-status=dead |archive-date=February 26, 2011 |title=Prijs en release periode Next Generation Portable |author=Martijn Müller |date=February 18, 2011 |publisher=] |access-date=February 18, 2011 }}</ref> The 3G service has been partnered with ] in Japan, ] in the US, ] in Canada and ] in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.<ref>{{cite web|url=https://www.theverge.com/2013/3/12/4092702/ps-vita-price-cut-in-sony-stores-3G-model-discontinued|title=PS Vita fire sale in Sony stores could signal plans to axe 3G model|first=Sam|last=Byford|date=March 12, 2013|access-date=December 30, 2016|archive-date=December 22, 2016|archive-url=https://web.archive.org/web/20161222081137/http://www.theverge.com/2013/3/12/4092702/ps-vita-price-cut-in-sony-stores-3G-model-discontinued|url-status=live}}</ref>
Unlike the PSP-2000 and PSP-3000, the PS Vita does not have video output capabilities or a removable battery. Sony also confirmed during TGS 2011 that the battery would last 3–5 hours of gameplay (no network, no sound, default brightness level), 5 hours of video, and up to 9 hours of music listening with the screen off.<ref>{{cite web|title=PLAYSTATIONVITA|url=http://scei.co.jp/corporate/release/pdf/110914a_e.pdf|date=September 2011|publisher=Sony Computer Entertainment|accessdate=December 17, 2011}}</ref> An external battery option was announced in an interview by SCE Worldwide Studios President Shuhei Yoshida.<ref>{{cite web|author=Richard George |url=http://uk.psp.ign.com/articles/119/1194779p1.html |title=TGS: Vita Will Have External Battery Option - PSP News at IGN |publisher=Uk.psp.ign.com |date= |accessdate=2012-06-05}}</ref> PS Vita is equipped with a storage media slot in addition to the ] slot, so that users can choose their memory capacity based on their use.


]
===PlayStation Vita game card===
Internally, the device features a custom ] with a quad-core ] processor and a quad-core ] ].<ref name="GamesRadarTech">{{cite web|url=https://www.gamesradar.com/how-does-playstation-vita-stack-against-competition/|title=How do the PS Vita's specs stack up against the competition?|date=February 22, 2012|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223131646/http://www.gamesradar.com/how-does-playstation-vita-stack-against-competition/|url-status=live}}</ref> Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3".<ref name="downclocksony" /> The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors.<ref>{{cite web|url=https://www.cnet.com/news/playstation-vita-battery-life-is-3-5-hours/|title=PlayStation Vita battery life is 3-5 hours|access-date=September 3, 2016|archive-date=April 28, 2016|archive-url=https://web.archive.org/web/20160428072006/http://www.cnet.com/news/playstation-vita-battery-life-is-3-5-hours/|url-status=live}}</ref> Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off.<ref name="battery">{{cite web|title=PLAYSTATIONVITA |url=http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |archive-url=https://web.archive.org/web/20110929051332/http://scei.co.jp/corporate/release/pdf/110914a_e.pdf |url-status=dead |archive-date=September 29, 2011 |date=September 2011 |publisher=Sony Computer Entertainment |access-date=December 17, 2011 }}</ref> The system does allow for additional external battery solutions as well.<ref>{{cite web |author=Richard George |url=http://uk.psp.ign.com/articles/119/1194779p1.html |title=TGS: Vita Will Have External Battery Option – PSP News at IGN |date=September 16, 2011 |publisher=Uk.psp.ign.com |access-date=June 5, 2012 |archive-date=May 22, 2012 |archive-url=https://web.archive.org/web/20120522154012/http://uk.psp.ign.com/articles/119/1194779p1.html |url-status=live }}</ref> The PlayStation Vita has 512&nbsp;MB of system RAM and 128&nbsp;MB of VRAM.<ref name="RAM">{{cite web|url=http://www.sys-con.com/node/1947549|title="PlayStationVita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications|publisher=SYS-CON Media|author=PR Newswire|date=August 17, 2011|access-date=August 17, 2011|archive-date=September 17, 2011|archive-url=https://web.archive.org/web/20110917052726/http://www.sys-con.com/node/1947549|url-status=live}}</ref><ref name="RAMchat">{{cite web|url=http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram|title=Sony: why PS Vita has 512&nbsp;MB of RAM News – PlayStation Vita – Page 1 {{!}} Eurogamer.net|website=Eurogamer|date=August 18, 2011|access-date=August 18, 2011|archive-date=August 27, 2011|archive-url=https://web.archive.org/web/20110827054601/http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram|url-status=live}}</ref> The amount of RAM allows cross-game chat to be used on the system.<ref name="RAMchat" />
]


Software for the PlayStation Vita is distributed on a proprietary ] called "PlayStation Vita game card" rather than on ]s (UMDs) as used by the PlayStation Portable.<ref name="EngadgetJan27">{{cite web | url =https://www.engadget.com/2011/01/27/the-sony-psp2/ | title =Sony's next PSP, codenamed NGP | author =Vlad Savov | date =January 27, 2011 | work =] | publisher =] | access-date =January 29, 2011 | archive-date =March 15, 2012 | archive-url =https://web.archive.org/web/20120315040053/http://www.engadget.com/2011/01/27/the-sony-psp2 | url-status =live }}</ref><ref name="auto">{{cite web |url=http://manuals.playstation.net/document/gb/psvita/basic/media.html |title=Types of card media |publisher=Manuals.playstation.net |date=August 23, 2012 |access-date=September 11, 2012 |archive-date=August 29, 2012 |archive-url=https://web.archive.org/web/20120829050139/http://manuals.playstation.net/document/gb/psvita/basic/media.html |url-status=live }}</ref> The shape and size of the card itself is very similar to an ]. 5–10% of the game card's space is reserved for game save data and patches.<ref name="Game card storage">{{cite web|url=http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/|title=NGP games will come on 2&nbsp;GB and 4&nbsp;GB cards (with higher capacity game cards being released in the future), with room for save data, patches|author=Christopher Grant|date=March 3, 2011|publisher=Joystiq|access-date=March 5, 2011|archive-date=June 20, 2012|archive-url=https://web.archive.org/web/20120620223026/http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/|url-status=live}}</ref> The PS Vita is incompatible with standard ]s, such as ], and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB, 32&nbsp;GB<ref>{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita |publisher=AOL|work=Engadget|access-date=December 20, 2016|archive-date=December 21, 2016|archive-url=https://web.archive.org/web/20161221091003/https://www.engadget.com/2012/02/13/playstation-vita-review/|url-status=live}}</ref> and 64&nbsp;GB.<ref name="psvredesign" /> Initially, a maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available.<ref name="PSVita310"> {{Webarchive|url=https://web.archive.org/web/20140402004523/http://blog.eu.playstation.com/2014/03/25/playstation-vita-system-software-update-3-10-coming-soon/ |date=April 2, 2014 }}. PlayStation Blog. Retrieved on March 25, 2014.</ref> When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.<ref name=engadget-100times>{{cite web|last=Gilbert|first=Ben|title=The PlayStation Vita only holds 100 content bubbles, regardless of available memory|url=https://www.engadget.com/2013/01/17/playstation-vita-application-cap/|publisher=Engadget|access-date=January 20, 2013|archive-date=January 20, 2013|archive-url=https://web.archive.org/web/20130120003411/http://www.engadget.com/2013/01/17/playstation-vita-application-cap/|url-status=live}}</ref> This limit was later raised to 500 applications in system software version 3.10 released in 2014.<ref name="update310">{{Cite web |date=2014-03-24 |title=PS Vita System Software Update 3.10 |url=https://blog.playstation.com/2014/03/24/ps-vita-system-software-update-3-10/ |access-date=2023-01-29 |website=PlayStation.Blog |language=en-US |archive-date=January 29, 2023 |archive-url=https://web.archive.org/web/20230129001611/https://blog.playstation.com/2014/03/24/ps-vita-system-software-update-3-10/ |url-status=live }}</ref> Due to the high price of official Sony memory cards, inexpensive third-party "SD2Vita" adapter cards which allow the use of commodity micro SD storage media in conjunction with a modified console appeared on the market.<ref name="Harding">{{Cite web |last=Harding |first=Chris |date=2023-01-04 |title=New PS Vita Browser Exploit Makes Installing Custom Firmware Easier Than Ever |url=https://www.dualshockers.com/new-ps-vita-browser-exploit-installing-custom-firmware-super-easy/ |access-date=2023-01-28 |website=DualShockers |language=en |archive-date=January 28, 2023 |archive-url=https://web.archive.org/web/20230128083954/https://www.dualshockers.com/new-ps-vita-browser-exploit-installing-custom-firmware-super-easy/ |url-status=live }}</ref>
Software for the PlayStation Vita is distributed on a proprietary ] called "PlayStation Vita game card" rather than on ]s (UMDs) as used by the PlayStation Portable.<ref name="EngadgetJan27"/><ref>{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/media.html |title=Types of card media &#124; PlayStation®Vita User's Guide |publisher=Manuals.playstation.net |date=2012-08-23 |accessdate=2012-09-11}}</ref> The size and form factor of the card itself is very similar to an ]. Some media applications and games require a proprietary PlayStation Vita memory card inserted to be used.<ref>{{cite web|url=http://www.scei.co.jp/corporate/release/110127a_e.html|title=SONY COMPUTER ENTERTAINMENT ANNOUNCES ITS NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM|author=]|date=January 27, 2011|publisher=Sony Computer Entertainment|accessdate=March 5, 2011}}</ref> 5–10% of the game card's space is reserved for game save data and patches.<ref name="Game card storage">{{cite web|url=http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/|title=NGP games will come on 2GB and 4GB cards (with higher capacity game cards being released in the future), with room for save data, patches|author=Christopher Grant|date=March 3, 2011|publisher=Joystiq|accessdate=March 5, 2011}}</ref>


===Remote Play interactivity with PlayStation 4===
===PlayStation Vita memory card===
{{Main|Remote Play}}
The PS Vita is incompatible with standard ]s, such as ]s, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4&nbsp;GB, 8&nbsp;GB, 16&nbsp;GB and 32&nbsp;GB.<ref></ref>


All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as ], are playable on the Vita through ].<ref>{{cite web|url=http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |archive-url=https://web.archive.org/web/20130607222837/http://www.gamespot.com/news/playstation-4-devs-required-to-support-vita-remote-play-report-6409000 |url-status=dead |archive-date=June 7, 2013 |title=PlayStation 4 devs required to support Vita Remote Play – Report |last=Gaston |first=Martin |website=] |date=May 29, 2013 |access-date=May 29, 2013 }}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-sony-mandates-vita-remote-play-for-ps4-games|title=PS4 developer: Sony mandates Vita Remote Play for all games|last=Leadbetter|first=Richard|publisher=Eurogamer.net|date=May 29, 2013|access-date=May 29, 2013|archive-date=May 29, 2013|archive-url=https://web.archive.org/web/20130529165019/http://www.eurogamer.net/articles/digitalfoundry-sony-mandates-vita-remote-play-for-ps4-games|url-status=live}}</ref> With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a ].<ref name=EngadgetPS4RemotePlayFebruary2013 /> The end result is similar to what a ] console does with its ] through ].<ref name=EngadgetPS4RemotePlayFebruary2013>{{cite news |title=PlayStation 4 supports remote play on PlayStation Vita |author=Jon Fingas |publisher=Engadget |url=https://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |date=February 20, 2013 |access-date=February 20, 2013 |archive-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130221003102/http://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |url-status=live }}</ref> The Vita technically has Remote Play functionality with the PlayStation 3 as well, though ] due to limitations with the less-powerful PS3 hardware.<ref name="MCVrp3">{{cite web |last=Parfitt |first=Ben |url=http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204 |title=PS4-Vita Remote Play enabled at a system level |website=MCV |date=June 14, 2013 |publisher=Mcvuk.com |access-date=July 10, 2013 |archive-date=June 18, 2013 |archive-url=https://web.archive.org/web/20130618013142/http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204 |url-status=live }}</ref> More PS3 games are available for streaming on the Vita through Sony's ] service ], though they are streamed over the internet in the form of ] rather than directly from a physical PS3 console.<ref>{{cite web|url=http://www.playstation.com/en-us/explore/psnow/|title=PlayStation™Now PS4™, PS3™, PS Vita and PS TV™ Open Beta Now Live!|work=playstation.com|access-date=November 11, 2015|archive-date=July 31, 2015|archive-url=https://web.archive.org/web/20150731105127/https://www.playstation.com/en-us/explore/psnow/|url-status=live}}</ref> First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.<ref>{{cite web|url=https://www.polygon.com/2017/2/15/14627922/playstation-now-discontinued-ps3-vita-tv|title=Sony ending PlayStation Now support on PS3, Vita and more|first=Samit|last=Sarkar|date=February 15, 2017|website=Polygon|access-date=July 7, 2017|archive-date=July 30, 2017|archive-url=https://web.archive.org/web/20170730151642/https://www.polygon.com/2017/2/15/14627922/playstation-now-discontinued-ps3-vita-tv|url-status=live}}</ref>
A maximum of 100 applications and games can be stored on the Vita's memory at any given time. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit.<ref name=engadget-100times>{{cite web|last=Gilbert|first=Ben|title=The PlayStation Vita only holds 100 content bubbles, regardless of available memory|url=http://www.engadget.com/2013/01/17/playstation-vita-application-cap/|publisher=Engadget|accessdate=20 January 2013}}</ref> {{clear}}


==Software== ===Revised model===
]


A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014<ref>{{cite web|last=Karmali|first=Luke|title=PS Vita Slim Announced For The UK|url=https://uk.ign.com/articles/2014/01/30/ps-vita-slim-announced-for-the-uk|website=IGN|date=January 30, 2014 |access-date=February 1, 2014}}</ref> and in North America on May 6, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/playstation-vita-slim-confirmed-for-us-updated/1100-6417646/ |title=New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle |author=John Koller |date=February 10, 2014 |publisher=] |access-date=February 12, 2014 |archive-date=June 3, 2020 |archive-url=https://web.archive.org/web/20200603015550/https://www.gamespot.com/articles/playstation-vita-slim-confirmed-for-us-updated/1100-6417646/ |url-status=live }}</ref> The revised model, officially called the PCH-2000 series<ref name=famitsu20130909>2013-09-09, {{Webarchive|url=https://web.archive.org/web/20130912085430/http://www.famitsu.com/news/201309/09039689.html |date=September 12, 2013 }}, ]</ref> and commonly referred to as the PS Vita Slim,<ref>{{cite web|url=https://www.cnet.com/products/sony-playstation-vita-2000/review/|title=PlayStation Vita Slim, re-reviewed: Sony's handheld comes of age|access-date=December 30, 2016|archive-date=December 22, 2016|archive-url=https://web.archive.org/web/20161222083848/https://www.cnet.com/products/sony-playstation-vita-2000/review/|url-status=live}}</ref> is 20% thinner and 15% lighter compared to the original model.<ref name="psvredesign" /> While it largely maintains the original's overall structure and layout, the original's ] screen has been replaced with a lower-cost ] display.<ref name="psvredesign" /> The model also roughly added about an extra hour of battery life.<ref name="psvredesign">{{cite web | url=https://www.theverge.com/2013/9/9/4709944/sony-playstation-vita-2nd-generation-announcement | title=Sony announces thinner and lighter PlayStation Vita | website=The Verge | access-date=September 8, 2013 | author=Souppouris, Aaron | archive-date=September 10, 2013 | archive-url=https://web.archive.org/web/20130910200920/http://www.theverge.com/2013/9/9/4709944/sony-playstation-vita-2nd-generation-announcement | url-status=live }}</ref> The newer model also comes with 1&nbsp;GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently.<ref>2013-10-11, {{Webarchive|url=https://web.archive.org/web/20131013181238/http://www.justpushstart.com/2013/10/ps-vita-slim-internal-storage-usable-memory-card/ |date=October 13, 2013 }}, JustPushStart</ref> Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card.<ref>{{cite web|url=http://manuals.playstation.net/document/gb/psvita/basic/internalmemory.html|title=Transferring data from the internal memory card|work=manuals.playstation.net|access-date=January 27, 2014|archive-date=February 19, 2015|archive-url=https://web.archive.org/web/20150219030031/http://manuals.playstation.net/document/gb/psvita/basic/internalmemory.html|url-status=live}}</ref> This model has a ] Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki),<ref name="psvredesign" /> although it was only released in black and light blue in North America and Europe.<ref name="Sixth Axis">{{cite web|url=http://www.thesixthaxis.com/2014/01/30/sony-reveal-ps-vita-slim-coming-to-the-uk-next-week-new-titles-teased/|title=Sony Reveal PS Vita Slim Coming To The UK Next Week, New Titles Teased|last=Inglis|first=Blair|work=thesixthaxis.com|date=January 30, 2014|access-date=January 30, 2014|archive-date=February 1, 2014|archive-url=https://web.archive.org/web/20140201182056/http://www.thesixthaxis.com/2014/01/30/sony-reveal-ps-vita-slim-coming-to-the-uk-next-week-new-titles-teased/|url-status=live}}</ref>
===System software===
{{Main|PlayStation Vita system software}}
]


===PlayStation TV===
Unlike the ], ] and ], the PlayStation Vita does not use the ] interface. Instead it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the ].<ref name="EngadgetJan27"/> At launch the PlayStation Vita web browser does not support the proprietary ]. However, ], cookies, and ] are available.<ref>{{cite web|url=http://gamasutra.com/view/news/38142/Report_PlayStation_Vita_Browser_Supports_HTML5_But_Not_Flash.php |title=News - Report: PlayStation Vita Browser Supports HTML5, But Not Flash |publisher=Gamasutra |date= |accessdate=2012-09-11}}</ref> Sony also has put in the PlayStation Vita official Recovery Menu.<ref>{{dead link|date=June 2012}}</ref>
{{Main|PlayStation TV}}
]


The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen, it connects to a television via ] like a traditional ], and is controlled though the use of a ] or ] controller.<ref>{{cite web |url=https://www.gamesradar.com/PS-vita-tv-release-date-price/ |title=PS Vita TV – Release date, price, and specs |publisher=GamesRadar |date=September 9, 2013 |access-date=September 18, 2013 |archive-date=October 29, 2013 |archive-url=https://web.archive.org/web/20131029200148/http://www.gamesradar.com/PS-vita-tv-release-date-price/ |url-status=live }}</ref> Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible.<ref name=SCE_VitaTV>2013-09-09, (Corporate Release), ]</ref> It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013,<ref>{{cite web |author=Ashcraft |first=Brian |date=September 9, 2013 |title=Introducing PS Vita...TV |url=http://kotaku.com/introducing-ps-vita-tv-1276599936 |url-status=live |archive-url=https://web.archive.org/web/20130921224753/http://kotaku.com/introducing-ps-vita-tv-1276599936 |archive-date=September 21, 2013 |access-date=September 18, 2013 |website=] |publisher=Kotaku.com}}</ref> in North America in October 2014, and in Europe on November 14, 2014.<ref name=westdates>2014-08-12, {{Webarchive|url=https://web.archive.org/web/20180812114618/https://www.gamespot.com/articles/gamescom-2014-playstation-tv-launches-in-october-b/1100-6421682/ |date=August 12, 2018 }}, Gamespot</ref> The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.<ref name="GameInformerVitaTV" />
As a new feature of PlayStation Vita's Live area, latest game information such as downloadable contents are shown on the game LiveArea. In addition, by scrolling down the game LiveArea, the "Activity" of other users who are playing the same game can be checked instantly.{{clear}}


===Games=== ==Software==
===Game library===
{{Further|List of PlayStation Vita games}}
{{Further|Lists of PlayStation Vita games|List of cancelled PlayStation Vita games}}
]


Physical software for the Vita is distributed on a proprietary ] called "PlayStation Vita game card".<ref name="EngadgetJan27" /><ref name="auto" /> All Vita games are also made available to be downloaded digitally on the ] via the ],<ref>{{cite magazine|url=https://www.wired.com/2011/08/playstation-vita-downloads/|title=Vita Games Will All Be Downloadable, Sony Confirms|first=Jason|last=Schreier|magazine=Wired|author-link=Jason Schreier|access-date=December 30, 2016|archive-date=August 4, 2020|archive-url=https://web.archive.org/web/20200804123352/https://www.wired.com/2011/08/playstation-vita-downloads/|url-status=live}}</ref> although not all games are released physically.<ref name="USGamerDigital">{{cite web|url=http://www.usgamer.net/articles/playstation-vita-could-shift-towards-digital-only|title=PlayStation Vita Could Shift Towards Digital-Only|first=Mike|last=Williams|date=January 13, 2014|access-date=December 30, 2016|archive-date=May 10, 2017|archive-url=https://web.archive.org/web/20170510175909/http://www.usgamer.net/articles/playstation-vita-could-shift-towards-digital-only|url-status=dead}}</ref> Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platform's comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases.<ref name="USGamerDigital" /> Like the PS3 and PS4, the Vita contains ] support for games.<ref>{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|title=Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support|magazine=Game Informer|access-date=January 28, 2011|archive-date=January 30, 2011|archive-url=https://web.archive.org/web/20110130062627/http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|url-status=dead}}</ref>
]'' is one of the highest rated Vita launch titles, according to Metacritic. It is only for sale in the PSN Store.]]
]''.]]


The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased ]s of the device by exporting existing assets from their ] counterpart and then rendering them on the device, high budget examples including '']'', '']'', and '']''.<ref>{{cite web | url =http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | title =Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form | author =Michael McWhertor | date =January 27, 2011 | work =] | publisher =] | access-date =January 25, 2011 | archive-date =January 30, 2011 | archive-url =https://web.archive.org/web/20110130062049/http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | url-status =live }}</ref> While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of '']'',<ref>{{cite web|url=http://www.playstationlifestyle.net/2012/11/20/playstation-all-stars-battle-royale-review-ps-vita/|title=PlayStation All-Stars: Battle Royale Review (PS Vita)|date=November 20, 2012|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223063045/http://www.playstationlifestyle.net/2012/11/20/playstation-all-stars-battle-royale-review-ps-vita/|url-status=live}}</ref> many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom's '']'' series, Compile Hearts' original '']'' trilogy, and many entries from Tecmo Koei's '']'' and '']'' series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few ] titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as ''Final Fantasy X/X2 Remaster'' and ''Persona 4 Golden'' required extensive reworking,<ref>{{cite web|url=http://www.siliconera.com/2013/11/08/final-fantasy-xs-original-idea-reflections-yoshinori-kitase/|title=Final Fantasy X's Original Idea And Other Reflections From Yoshinori Kitase|date=November 8, 2013|access-date=December 30, 2016|archive-date=February 12, 2014|archive-url=https://web.archive.org/web/20140212081252/http://www.siliconera.com/2013/11/08/final-fantasy-xs-original-idea-reflections-yoshinori-kitase/|url-status=live}}</ref> or were based on their PS3 counterparts, such as '']'', '']'', and '']''. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.<ref>{{Cite web|url=https://www.gamasutra.com/view/news/324910/Citing_Sonys_plans_to_discontinue_the_Vita_Bloodstained_dev_cancels_port.php|title=Citing 'Sony's plans to discontinue the Vita,' Bloodstained dev cancels port|first=Alissa|last=McAloon|website=www.gamasutra.com|date=August 20, 2018|access-date=December 1, 2018|archive-date=December 1, 2018|archive-url=https://web.archive.org/web/20181201224310/https://www.gamasutra.com/view/news/324910/Citing_Sonys_plans_to_discontinue_the_Vita_Bloodstained_dev_cancels_port.php|url-status=live}}</ref>
There were 25 ] for the Vita, as shown on the table below:
{| class="wikitable sortable"
|-
! Launch title
! Developer
! Publisher(s)
|-
| '']''
| ]
| Drinkbox Studios
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| {{vgrelease|JP=]|NA=]|EU=]}}
|-
| '']''
| ]
| Ubisoft
|-
| '']''
| ]
| Sony Computer Entertainment
|-
| '']''
| ]
| ]
|-
| '']''
| VooFoo Studios
| Sony Computer Entertainment
|-
| '']''
| Fun Bits Interactive
| Sony Computer Entertainment
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| Capcom
|-
| '']''
| ]
| ]<br /> {{vgrelease|EU= ]}}
|-
| '']''
| ]
| Namco Bandai Games
|-
| ''Dynasty Warriors Next''
| ]
| Tecmo Koei
|-
| '']''
| ]
| ]
|-
| '']''
| ]
| Sony Computer Entertainment
|-
| '']''
| ]
| Sony Computer Entertainment
|-
| '']''
| Entersphere
| ]
|-
| '']''
| Acquire
| {{vgrelease|JP= ]}}{{vgrelease|EU=]}}{{vgrelease|NA= ]}}
|-
| '']''
| ]
| Ubisoft, ]
|-
| '']''
| ]
| Sony Computer Entertainment
|-
| '']''
| ]
| Ubisoft
|-
| '']''
| Gameloft
| Ubisoft
|}


===Backward compatibility===
Most games are distributed by the PS Vita card and are sold in stores, while some games, such as '']'', '']'' and '']'', are distributed online and can only be purchased from the ].
{{Main|List of PlayStation Portable games|List of PlayStation Minis|List of PSone Classics}}


The device is backward compatible with most PSP games; however, its lack of a ] disc drive limits this capability to those titles which have been digitally released on the ] via the ], but not physical PSP games or films.<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |publisher=Sony |access-date=October 19, 2011 |archive-date=October 16, 2011 |archive-url=https://web.archive.org/web/20111016230730/http://us.playstation.com/support/answer/index.htm?a_id=2254 |url-status=live }}</ref> The Vita is also backward compatible with the majority of the ] – the group of ] games Sony has made available digitally for download, and ] – small-budget downloadable titles originally created for the PSP and PS3.<ref name="PSBlogJan27">{{cite web | url =http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/ | title =Next Generation Portable (NGP): All the early details | author =Jeff Rubenstein | date =January 27, 2011 | work =] | publisher =] | access-date =January 29, 2011 | archive-date =June 6, 2011 | archive-url =https://web.archive.org/web/20110606080834/http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/ | url-status =live }}</ref> Games from Sony's ] initiative had initially been compatible but were removed when the service was shut down in September 2015.<ref>{{cite web|url=http://www.gizmodo.co.uk/2015/03/playstation-mobile-will-power-down-on-july-15th/|title=PlayStation Mobile Will Power Down on July 15th|author=Gerald Lynch|work=Gizmodo UK|access-date=November 11, 2015|archive-date=March 15, 2015|archive-url=https://web.archive.org/web/20150315021608/http://www.gizmodo.co.uk/2015/03/playstation-mobile-will-power-down-on-july-15th|url-status=live}}</ref> In Japan, select downloadable ] and ] titles became backward compatible as well.<ref>2013-11-04, {{Webarchive|url=https://web.archive.org/web/20170717190354/http://www.siliconera.com/2013/11/04/play-chocobo-world-vita-pocketstation-downloadable-app-japan/ |date=July 17, 2017 }}, Siliconera</ref>
In addition, several third-party studios showcased technology demos of the device by exporting existing assets from their ] counterpart and then rendering them on the device. Some of the games that were demonstrated include '']'', '']'', '']'', and '']''. '']'' was also demonstrated to be running on the device to showcase the device's backwards compatibility with downloadable PlayStation Portable titles, which was also shown to be compatible with the PlayStation Vita's additional analogue stick.<ref>{{cite web | url =http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2 | title =Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form | author =Michael McWhertor | date =January 27, 2011 | work =] | publisher =] | accessdate = January 25, 2011}}</ref> Unlike the PSP, the PlayStation Vita comes with ] support for games.<ref>{{cite web|url=http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx|title=Sony's NGP Uses Flash Media, Proprietary Memory Cards, And Trophy Support|publisher=Game Informer}}</ref><ref name="PSBlogJan27"/>

The device will also be backwards compatible with most ] downloadable titles, "PSone Classics" downloadable titles, ], ] games, videos, and comics from the ].<ref name="PSBlogJan27">{{cite web | url =http://blog.us.playstation.com/2011/01/27/next-generation-portable-ngp-all-the-early-details/ | title =Next Generation Portable (NGP): All the early details | author =Jeff Rubenstein | date =January 27, 2011 | work =] | publisher =] | accessdate = January 29, 2011}}</ref>
{{-}}


===Applications=== ===Applications===
A number of ] are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's ]. Pre-loaded apps include a ],<ref name="EndgadgetApp">{{cite web|url=https://www.engadget.com/2012/02/13/playstation-vita-review/|title=Review: PlayStation Vita |access-date=December 30, 2016|archive-date=December 21, 2016|archive-url=https://web.archive.org/web/20161221091003/https://www.engadget.com/2012/02/13/playstation-vita-review/|url-status=live}}</ref> a "Content Manager" app for monitoring data saved to the device,<ref name="EndgadgetApp" /> an ], a music app,<ref name="SonyApps">{{cite web|url=https://www.playstation.com/en-au/explore/ps-vita/apps/|title=Apps|access-date=December 30, 2016|archive-date=March 26, 2017|archive-url=https://web.archive.org/web/20170326053457/https://www.playstation.com/en-au/explore/ps-vita/apps/|url-status=live}}</ref> a photo app,<ref name="SonyApps" /> and a video player.<ref name="SonyApps" /> The system's web browser supports ], cookies, and ], but not ].<ref>{{cite web |url=http://gamasutra.com/view/news/38142/Report_PlayStation_Vita_Browser_Supports_HTML5_But_Not_Flash.php |title=News – Report: PlayStation Vita Browser Supports HTML5, But Not Flash |website=Gamasutra |access-date=September 11, 2012 |archive-date=July 25, 2019 |archive-url=https://web.archive.org/web/20190725053226/https://gamasutra.com/view/news/38142/Report_PlayStation_Vita_Browser_Supports_HTML5_But_Not_Flash.php |url-status=dead }}</ref> Also included was "Near", a ]/] like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication,<ref name="SonyApps" /> although most of its functionality was disabled in 2015.<ref name="GRMap">{{cite web|url=https://www.gamesradar.com/ps-vita-will-soon-lose-maps-youtube-and-much-near/|title=PS Vita will soon lose Maps, YouTube app, and much of Near|date=January 28, 2015|access-date=December 30, 2016|archive-date=March 10, 2017|archive-url=https://web.archive.org/web/20170310041440/http://www.gamesradar.com/ps-vita-will-soon-lose-maps-youtube-and-much-near/|url-status=live}}</ref>
At ] 2011,<ref>{{cite web|url=http://nz.playstation.com/psvita/news/articles/detail/item401197/PS-Vita-introduces-your-favourite-social-networks/ |title=PlayStation News – PS Vita introduces... your favourite social networks |publisher=nz.playstation.com |date=2009-07-21 |accessdate=2011-09-14}}</ref> Sony announced that ], ], ], ] and ] would become available via the PlayStation Store. Additional applications available for download include ],<ref>{{cite web|url=http://playstationlifestyle.net/2012/01/09/netflix-music-unlimited-coming-to-ps-vita/|title=Netflix, Music Unlimited Coming to PS Vita|publisher=PlayStation Lifestyle|date=2012-01-09|accessdate=2012-03-05}}</ref> and ].<ref>{{cite web|url=http://mashable.com/2012/02/22/newly-launched-playstation-vita-gets-twitter-flickr-and-netflix-pics/|title=Newly Launched PlayStation Vita Gets Twitter, Flickr and Netflix |publisher=Mashable|date=2012-02-22|accessdate=2012-03-05}}</ref> ] (announced in May 2012),<ref>{{cite web|url=http://blog.us.playstation.com/2012/05/31/youtube-coming-soon-to-ps-vita/|title=YouTube Coming Soon to PS Vita &#8211; PlayStation Blog|date={{Date|2012-05-31|mdy}}|accessdate={{Date|2012-06-05|mdy}}|publisher=Sony|PlayStation blog}}</ref> ] and ] (both announced at ] 2012).<ref>{{cite web|url=http://techcrunch.com/2012/06/04/sonys-jack-tretton-ps-vita-will-get-hulu-plus-and-crackle-apps-soon/|title=Sony&#8217;s Jack Tretton: PS Vita Will Get Hulu Plus And Crackle Apps &#8220;Soon&#8221; | publisher=TechCrunch|date={{Date|2012-06-04|mdy}}|accessdate={{Date|2012-06-05|mdy}}|publisher=AOL|work=TechCrunch}}</ref>


A number of other third party apps commonly found on mobile devices have also been made available on the Vita: ],<ref name="Lifewire">{{cite web |last1=LeFebvre |first1=Robert M. |title=The 7 Best PS Vita Apps to Download in 2019 |url=https://www.lifewire.com/best-ps-vita-apps-to-download-4685062 |website=Lifewire |access-date=May 28, 2019 |language=en |date=May 3, 2019 |archive-date=May 28, 2019 |archive-url=https://web.archive.org/web/20190528072936/https://www.lifewire.com/best-ps-vita-apps-to-download-4685062 |url-status=live }}</ref><ref name="3PVideoApp">{{cite web|url=http://blog.us.playstation.com/2014/03/18/new-ps-vita-apps-hulu-plus-redbox-instant-crunchyroll-more-2/|title=New PS Vita Apps: Hulu Plus, Redbox Instant, Crunchyroll, More|date=March 18, 2014|access-date=December 30, 2016|archive-date=December 26, 2016|archive-url=https://web.archive.org/web/20161226041159/http://blog.us.playstation.com/2014/03/18/new-ps-vita-apps-hulu-plus-redbox-instant-crunchyroll-more-2//|url-status=live}}</ref> ] (removed in 2015),<ref name="SonyRemove">{{cite web|url=https://www.playstation.com/en-gb/get-help/help-library/apps---features/playstation-apps---features/playstation-vita-terminated-apps/|title=PlayStation Vita terminated apps|access-date=December 30, 2016|archive-date=September 15, 2017|archive-url=https://web.archive.org/web/20170915145849/https://www.playstation.com/en-gb/get-help/help-library/apps---features/playstation-apps---features/playstation-vita-terminated-apps/|url-status=live}}</ref><ref>{{cite web|url=http://www.polygon.com/2015/9/16/9336607/ps3-vita-closing-down-facebook-support|title=PS3, Vita closing down Facebook support|first=Owen S.|last=Good|website=]|date=September 16, 2015|access-date=December 30, 2016|archive-date=December 28, 2016|archive-url=https://web.archive.org/web/20161228224959/http://www.polygon.com/2015/9/16/9336607/ps3-vita-closing-down-facebook-support|url-status=live}}</ref> ] (broken),<ref name="Lifewire"/><ref>{{cite web|url=https://www.gamesradar.com/playstation-vita-flickr-app-walkthrough/|title=PlayStation Vita Flickr App walkthrough|access-date=December 30, 2016|archive-date=May 10, 2017|archive-url=https://web.archive.org/web/20170510174052/http://www.gamesradar.com/playstation-vita-flickr-app-walkthrough/|url-status=live}}</ref> ] (removed in 2015),<ref>{{cite web|url=https://arstechnica.com/gaming/2015/01/sony-is-now-actually-removing-features-from-playstation-vita/|title=Sony is now actually removing features from PlayStation Vita |date=January 28, 2015|access-date=December 30, 2016|archive-date=December 21, 2016|archive-url=https://web.archive.org/web/20161221091107/http://arstechnica.com/gaming/2015/01/sony-is-now-actually-removing-features-from-playstation-vita/|url-status=live}}</ref> ],<ref name="3PVideoApp" /> Live Tweet (Sony's third-party client for ]),<ref name="Lifewire"/> ] (broken),<ref name="Lifewire"/> ],<ref>{{cite web|url=https://www.pcmag.com/article2/0,2817,2403725,00.asp|title=Netflix (for PlayStation Vita)|access-date=December 30, 2016|archive-date=May 10, 2017|archive-url=https://web.archive.org/web/20170510094908/http://www.pcmag.com/article2/0,2817,2403725,00.asp|url-status=live}}</ref> ] (discontinued),<ref name="3PVideoApp" /> ] (removed in 2016),<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/03/23/psp-ps-vita-skype-support-ending-june-22/|title=PSP & PS Vita Skype Support Ending on June 22|date=March 23, 2016|access-date=December 30, 2016|archive-date=December 18, 2016|archive-url=https://web.archive.org/web/20161218163954/http://www.playstationlifestyle.net/2016/03/23/psp-ps-vita-skype-support-ending-june-22/|url-status=live}}</ref> ] (broken),<ref name="Lifewire"/> ],<ref name="Lifewire"/> ]<ref name="Lifewire"/> and ] (removed in 2015).<ref name="GRMap" /> Facebook, Flickr, Google Maps, Twitter and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser.<ref name="SonyRemove"/>
==Layout==
]


===System software===
==Features==
{{Main|PlayStation Vita system software}}
]


Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the ] interface. Instead, it uses a touchscreen-based UI dubbed ], which includes various social networking features via the ].<ref name="EngadgetJan27" /> Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are ] available for the software, and seeing a ]-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.<ref>{{cite web|url=http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011|title=All About PlayStation Vita, from Tokyo Game Show 2011|first=Owen|last=Good|date=September 15, 2011|access-date=December 30, 2016|archive-date=December 21, 2016|archive-url=https://web.archive.org/web/20161221235149/http://kotaku.com/5840486/all-about-playstation-vita-from-tokyo-games-show-2011|url-status=live}}</ref>
===Cameras===
The device has two (front and rear) 0.3 megapixel ]s, both which run at ] (VGA) at 60&nbsp;frames/s, or at ] at 120&nbsp;frames/s.<ref name="specs"/>


==Reception and sales==
===Backward compatibility===
]
The device is backwards-compatible with most ] games; however, its lack of a ] drive limits this capability to those titles which have been digitally released on the ] via the ].<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |work= |publisher=Sony |accessdate=October 19, 2011}}</ref> PS One Classic titles were not compatible with the PS Vita at launch;<ref>{{cite web |url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita |title=No PS One Classics |author=Kat Bailey |date=October 14, 2011 |work= |publisher=Gamepro |accessdate=October 19, 2011|archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita&date=2011-11-30+19:06:56|archivedate=2011-12-01}}</ref> however, ] announced at the ] that they would be available for Vita in the future. Some PSone titles became available in system software update 1.80, released on August 28, 2012. The Vita's dual analog sticks are supported on PSP games; the right stick can be set to mimic either the d-pad, the left stick, or the face button cluster of the original PSP system.<ref>{{cite web |url=http://manuals.playstation.net/document/en/psvita/game/game_psp.html |title=PlayStation Vita User's Guide |author=Sony |date=February 8, 2012 |work= |publisher=Sony |accessdate=February 19, 2012}}</ref> The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.<ref>{{cite web |url=http://www.eurogamer.net/articles/2011-06-02-ngps-backwards-compatibility-unveiled |title=NGP's backwards compatibility unveiled |author=Martin Robinson |date=June 2, 2011 |publisher=] |accessdate=June 2, 2011}}</ref>
According to ] ], the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well.<ref name="MetacriticFeature">{{cite web|url=http://www.metacritic.com/feature/playstation-vita-hardware-review-roundup|title=Hardware Review: PlayStation Vita|website=]|access-date=December 30, 2016|archive-date=December 31, 2016|archive-url=https://web.archive.org/web/20161231011802/http://www.metacritic.com/feature/playstation-vita-hardware-review-roundup|url-status=live}}</ref> Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative.<ref name="MetacriticFeature" /> As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating.<ref name="MetacriticFeature" />


Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan,<ref name="GSsales">{{cite web|url=http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|title=PS Vita sales to top 12.4 million with price cut – Research firm|access-date=December 30, 2016|archive-date=October 21, 2016|archive-url=https://web.archive.org/web/20161021085825/http://www.gamespot.com/articles/ps-vita-sales-to-top-124-million-with-price-cut-research-firm/1100-6350945/|url-status=live}}</ref> and 200,000 units in North America.<ref name="ARsales">{{cite web|url=https://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/|title=Report: Wii U, Vita continue poor US sales performance in March|date=April 19, 2013|access-date=December 30, 2016|archive-date=December 22, 2016|archive-url=https://web.archive.org/web/20161222061620/http://arstechnica.com/gaming/2013/04/report-wii-u-vita-continue-poor-us-sales-performance-in-march/|url-status=live}}</ref> However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week.<ref name="GSsales" /> Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America.<ref name="ARsales" /> Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013.<ref>{{cite magazine|url=https://www.wired.com/2012/06/sony-10-million-playstation-vita/|title=Sony Aims To Sell 10M PlayStation Vita By March|first=Daniel|last=Feit|magazine=Wired|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223063201/https://www.wired.com/2012/06/sony-10-million-playstation-vita/|url-status=live}}</ref> The device sold 1.2 million units as of the end of February 2012,<ref>{{cite web|url=https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|title=Sony updates PS Vita sales figures: 'over 1.2 million units worldwide', 2 million in software|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223132443/https://www.engadget.com/2012/02/28/sony-updates-ps-vita-sales-figures-over-1-2-million-units-worl/|url-status=live}}</ref> 4 million by the end of 2012,<ref name="Guardian-2013-01-04">{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|title=PlayStation 2 manufacture ends after 12 years|first1=Keith|last1=Stuart|date=January 4, 2013|work=The Guardian|access-date=January 21, 2017|archive-date=March 5, 2017|archive-url=https://web.archive.org/web/20170305144917/https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years|url-status=live}}</ref> and were only estimated by analysts to have reached 6 million by the end of 2013,<ref>{{cite web|url=https://www.ign.com/articles/2013/12/17/playstation-vita-two-years-later|title=PlayStation Vita: Two Years Later|first=Colin|last=Moriarty|date=December 17, 2013|access-date=December 30, 2016|archive-date=November 4, 2016|archive-url=https://web.archive.org/web/20161104050714/http://www.ign.com/articles/2013/12/17/playstation-vita-two-years-later|url-status=live}}</ref> figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012.<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/02/04/ps-vita-2016-games-feature/|title=PS Vita 2016 Games: Is it Better to Burn Bright Than to Fade Away?|date=February 4, 2016|access-date=December 30, 2016|archive-date=December 29, 2016|archive-url=https://web.archive.org/web/20161229232827/http://www.playstationlifestyle.net/2016/02/04/ps-vita-2016-games-feature/|url-status=live}}</ref>
===PlayStation 4===
The device can be used as a ] device for the upcoming ] for streaming content directly from the console to the PlayStation Vita.<ref name=EngadgetPS4RemotePlayFebruary2013>{{cite news |title=PlayStation 4 supports remote play on PlayStation Vita |author=Jon Fingas |publisher=Engadget |url=http://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |date=2013-02-20 |accessdate=2013-02-20}}</ref> Where supported, this allows a game to be played remotely. Sony hopes to make most PlayStation 4 games playable on the PlayStation Vita. Developers will be able to add Vita-specific controls for use via Remote Play.


Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety,<ref name="PolyRec1">{{cite web |last=Gifford |first=Kevin |date=February 20, 2013 |title=SCE Japan head says PlayStation Vita is 'a little behind the numbers' |url=http://www.polygon.com/2013/2/20/4008150/sce-japan-head-vita-a-little-behind-the-numbers |url-status=live |archive-url=https://web.archive.org/web/20161223132054/http://www.polygon.com/2013/2/20/4008150/sce-japan-head-vita-a-little-behind-the-numbers |archive-date=December 23, 2016 |access-date=December 30, 2016 |website=]}}</ref> and that current Vita owners only showed a 46% rate of approval for the device and its software library.<ref>{{cite web |last=Gifford |first=Kevin |date=May 8, 2013 |title=PS Vita gets mixed scores in Japan user-satisfaction survey |url=http://www.polygon.com/2013/5/8/4311392/ps-vita-gets-middling-scores-in-japan-user-satisfaction-survey |url-status=live |archive-url=https://web.archive.org/web/20161223132447/http://www.polygon.com/2013/5/8/4311392/ps-vita-gets-middling-scores-in-japan-user-satisfaction-survey |archive-date=December 23, 2016 |access-date=December 30, 2016 |website=]}}</ref> Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product.<ref name="PolyRec1" /><ref>{{cite web|url=https://www.theverge.com/2013/2/22/4016898/ps-vita-one-year-after-launch|title=Life support: can Sony save the PlayStation Vita?|first=Sam|last=Byford|date=February 22, 2013|access-date=December 30, 2016|archive-date=January 7, 2022|archive-url=https://web.archive.org/web/20220107035335/https://www.theverge.com/2013/2/22/4016898/ps-vita-one-year-after-launch|url-status=live}}</ref><ref>{{cite web|url=http://www.playstationlifestyle.net/2014/01/23/analyst-ps-vita-sold-4-2-million-units-in-2013/|title=Analyst: PS Vita Sold 4.2 Million Units in 2013|date=January 23, 2014|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223064305/http://www.playstationlifestyle.net/2014/01/23/analyst-ps-vita-sold-4-2-million-units-in-2013/|url-status=live}}</ref><ref name="WiredSales">{{cite magazine|url=https://www.wired.com/2013/02/playstation-vita-failure/|title=7 Signs PlayStation Vita Is a Disaster|first=Andrew|last=Groen|magazine=Wired|access-date=December 30, 2016|archive-date=March 8, 2021|archive-url=https://web.archive.org/web/20210308174220/https://www.wired.com/2013/02/playstation-vita-failure/|url-status=live}}</ref>
==Reception==


From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a ] product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its ] platform with its ] connectivity functions.<ref name="gamesindustry.biz">{{cite web|url=http://www.gamesindustry.biz/articles/2014-09-12-fergal-gara-on-playstation-vita-its-proving-remarkably-resilient|title=Fergal Gara on PlayStation Vita: "It's proving remarkably resilient"|date=September 12, 2014|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223065954/http://www.gamesindustry.biz/articles/2014-09-12-fergal-gara-on-playstation-vita-its-proving-remarkably-resilient|url-status=live}}</ref><ref>{{cite web|url=http://www.hardcoregamer.com/2014/06/21/ps-vita-a-companion-device-sold-as-a-game-system/90628/|title=PS Vita: A Companion Device Sold as a Game System – Hardcore Gamer|date=June 21, 2014|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223063724/http://www.hardcoregamer.com/2014/06/21/ps-vita-a-companion-device-sold-as-a-game-system/90628/|url-status=live}}</ref><ref name="PGbiz1" /> Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction.<ref name="EURODF">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-playstation-vita-pch-2000-review|title=PlayStation Vita PCH-2000 review|first=David|last=Bierton|website=]|date=February 7, 2014|access-date=December 30, 2016|archive-date=January 16, 2017|archive-url=https://web.archive.org/web/20170116192410/http://www.eurogamer.net/articles/digitalfoundry-playstation-vita-pch-2000-review|url-status=live}}</ref> However, reviewers felt more mixed on the decision to change from ] to ] screen in the revised model,<ref>{{cite web|url=https://www.pcmag.com/article2/0,2817,2460186,00.asp|title=Sony PlayStation Vita Slim (PCH-2000)|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223064544/http://www.pcmag.com/article2/0,2817,2460186,00.asp|url-status=live}}</ref> with some feeling it led to a minor downgrade in image quality.<ref name="EURODF" /><ref>{{cite web |last=Smith |first=Mat |title=PlayStation Vita review (2013) |url=https://www.engadget.com/2013/10/18/new-playstation-vita-review-2013/ |url-status=live |archive-url=https://web.archive.org/web/20161223132343/https://www.engadget.com/2013/10/18/new-playstation-vita-review-2013/ |archive-date=December 23, 2016 |access-date=December 30, 2016 |website=]}}</ref>
PlayStation Vita received generally positive reviews from critics although it was criticized for its expensive price. ] recommended the device, and described it as "the most powerful and physically capable gaming handheld ever made".<ref>{{cite web |accessdate=2012-06-06 |url=http://kotaku.com/5884517/the-playstation-vita-the-kotaku-review |title=The PlayStation Vita: The Kotaku Review |publisher=Kotaku |date=2012-02-21 |author=Totilo, Stephen }}</ref>
Cnet.com gave the system a 4/5 stars.<ref>{{cite web|last=Bakalar |first=Jeff |url=http://reviews.cnet.com/consoles/sony-playstation-vita-wi/4505-10109_7-34834815.html |title=Sony PlayStation Vita Review - Watch CNET's Video Review |publisher=Reviews.cnet.com |date=2012-02-22 |accessdate=2012-09-11}}</ref> ] gave the system an 8.5/10.<ref>{{cite web|url=http://ca.ign.com/articles/2012/02/13/sony-playstation-vita-review|title=Sony PlaySation Vits (3G/WiFi) Review|last=Lowe|first=Scott|work=]|date=February 13, 2012|accessdate=December 26, 2012}}</ref> The British technology reviewer "]" gave the Vita a 4/5, and called the system "arguably the best handheld gaming experience around".<ref>{{cite web|url=http://gadgetshow.channel5.com/gadgets/games/consoles/playstation-vita|title=PlayStation Vita|work=]|accessdate=December 26, 2012}}</ref> In 2012, the PS Vita won T3's "Gaming Gadget of the Year" award, beating ]'s ], ] and others.<ref>{{cite web|title=Sony PS Vita - Gaming Gadget of the Year|url=http://awards.t3.com/categories/gaming-gadget-of-the-year/sony-ps-vita|publisher=T3|accessdate=9 October 2012}}</ref>


While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock.<ref>{{cite web|url=http://www.playstationlifestyle.net/2015/06/25/sony-happy-ps-vita-sales-us-sold-last-year-internally-targeted/|title=Sony Happy With PS Vita Sales in the US, Sold More Last Year Than Internally Targeted|date=June 25, 2015|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223063210/http://www.playstationlifestyle.net/2015/06/25/sony-happy-ps-vita-sales-us-sold-last-year-internally-targeted/|url-status=live}}</ref> Similar response was found in the UK as well.<ref name="gamesindustry.biz" /> The platform has been considered to have sold well in Japan,<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|title=Sony: climate "not healthy" for PlayStation Vita successor|first=Tom|last=Phillips|website=]|date=September 26, 2015|access-date=December 30, 2016|archive-date=November 15, 2016|archive-url=https://web.archive.org/web/20161115150347/http://www.eurogamer.net/articles/2015-09-26-sony-climate-not-healthy-for-playstation-vita-successor|url-status=live}}</ref> where it outsold the PS4 in 2015,<ref>{{cite web|url=http://www.techradar.com/news/gaming/handhelds/your-ps-vita-may-be-gathering-dust-but-it-s-far-from-a-console-failure-1314046|title=Your PS Vita may be gathering dust, but it's no console failure|date=January 30, 2016|access-date=December 30, 2016}}</ref> and reached 5 million units sold in 2016 according to sales tracker ].<ref>{{cite web|url=http://www.playstationlifestyle.net/2016/06/01/japanese-sales-chart-ps-vita-sales-crosses-5-million-dragon-quest-heroes-ii-overwatch-open-big/|title=Japanese Sales Chart: PS Vita Sales Cross 5 Million|date=June 1, 2016|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223063944/http://www.playstationlifestyle.net/2016/06/01/japanese-sales-chart-ps-vita-sales-crosses-5-million-dragon-quest-heroes-ii-overwatch-open-big/|url-status=live}}</ref> It also obtained million-selling software in the same year, with the Japanese Vita release of '']''.<ref>{{cite web|url=http://gematsu.com/2016/05/minecraft-ps-vita-tops-one-million-sales-japan|title=Minecraft for PS Vita tops one million sales in Japan – Gematsu|date=May 12, 2016|access-date=December 30, 2016}}</ref> By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million.<ref>{{cite web|url=http://gamingbolt.com/xbox-one-sales-at-20-million-ps4-nearly-40-million-according-to-eedar-study|title=Xbox One Sales At 20 Million, PS4 Nearly 40 Million, According To EEDAR Study « GamingBolt.com: Video Game News, Reviews, Previews and Blog|access-date=December 30, 2016}}</ref> Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high ] of software sold per hardware user.<ref name="Glixel2017" /><ref name="PGbiz1">{{cite web|url=http://www.pocketgamer.biz/feature/53495/ps-vitas-indie-assault-devs-reveal-why-theyre-rallying-behind-sonys-handheld/|title=PS Vita's indie assault: Devs reveal why they're rallying behind Sony's handheld|date=September 5, 2013 |access-date=December 30, 2016}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/2015-01-29-ps-vita-could-be-the-first-post-retail-system|title=PS Vita could be the first post-retail system|date=January 29, 2015|access-date=December 30, 2016|archive-date=December 23, 2016|archive-url=https://web.archive.org/web/20161223065959/http://www.gamesindustry.biz/articles/2015-01-29-ps-vita-could-be-the-first-post-retail-system|url-status=live}}</ref><ref>{{cite web|url=http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|title=Sony's Gio Corsi: We Always Say When Starting a Project, "Are You Open to Doing a Vita Version?"|date=January 21, 2016|access-date=December 30, 2016|archive-date=February 28, 2017|archive-url=https://web.archive.org/web/20170228020316/http://www.playstationlifestyle.net/2016/01/21/sonys-gio-corsi-always-say-starting-project-open-vita-version/|url-status=live}}</ref> ] and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them.<ref name="Glixel2017" /> In mid-2017, '']'' estimated that approximately 15 million units of the system had been sold,<ref name="Glixel2017" /> while by September 2018, USGamer estimated it had grown to about 16 million units.<ref name="USGamer2018"/>
Despite the praise for the PS Vita's hardware design, many have questioned its viability (along with other handheld gaming consoles such as the Nintendo 3DS XL) due to the emergence of game-capable smartphones and tablets. In December 2012, Victor Paul Alvarez, a shopping blogger on ], placed it on his list of biggest technology flops of 2012 because it lacked a ] (notably the PS Vita exclusive title '']'' received negative reviews while the multi-platform '']'' had set sales records).<ref>{{cite web|url=http://shopping.yahoo.com/blogs/digital-crave/biggest-technology-flops-2012-190929763.html|title=Biggest technology flops of 2012|last=Alvarez|first=Victor Paul|work=Digital Crave|date=December 17, 2012|accessdate=December 26, 2012}}</ref> The PS Vita was named number 8 on the "Marketwatch" top 8 product flops of 2012 as its expensive launch price made it difficult to justify as a standalone device.<ref></ref> The system's high price for its corresponding memory cards has also met harsh criticism.<ref>http://www.ign.com/articles/2013/02/21/sony-will-not-cut-price-of-ps-vita-outside-of-japan</ref>


In a 2021 retrospective by '']'', Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime; a similar drop had been seen by ] with its transition from the ] to the ].<ref name="verge 2021">{{cite web | url = https://www.theverge.com/2021/6/24/22545198/playstation-vita-10-year-anniversary-sony-handheld | title = 'The Little Handheld That Could': Examining The Vita's Impact A Decade Later | first = George | last = Yang | date = June 24, 2021 | accessdate = June 24, 2021 | work = ] | archive-date = June 24, 2021 | archive-url = https://web.archive.org/web/20210624180125/https://www.theverge.com/2021/6/24/22545198/playstation-vita-10-year-anniversary-sony-handheld | url-status = live }}</ref> Christian Phillips, a former senior director in Sony, said they had underestimated the impact of ] at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to the Vita, according to Phillips.<ref name="verge 2021"/> While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market.<ref name="verge 2021"/>
===Sales===
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On December 17, 2011, the PlayStation Vita launched in Japan with around 325,000 units sold in the first few days. Sales dropped 78% in the second week ending on December 25, 2011 to 74,000 units sold.<ref>{{cite web | url=http://venturebeat.com/2011/12/28/playstation-vita-sales-drop/ | title=PlayStation Vita sales see 78% drop during Christmas week | publisher=VentureBeat | date=December 28, 2011 | accessdate=December 29, 2011}}</ref> PlayStation Vita sales continued to drop in subsequent weeks,<ref>{{cite web | url=http://www.crunchyroll.com/anime-news/2012/02/16-1/underwhelming-sales-figures-for-ps-vita-in-japan-it-only-does-dead-last | title=Underwhelming Sales Figures for PS Vita--In Japan, it Only Does Dead Last | publisher=crunchyroll | date=February 16, 2012 | accessdate=February 16, 2012}}</ref> reaching its low since launch during the week of February 13, with only 12,309 units being sold in Japan.<ref name="LowestWeek"/> (During the same week, it was outsold by its predecessor, the PSP, which sold 14,824 units.)<ref name="LowestWeek">{{cite web|url=http://www.4gamer.net/games/117/G011794/20120222078/ |title=全国10万人以上のカレシが「NEWラブプラス」を手に取った「ゲームソフト週間販売ランキング+」 集計期間:2012年2月13日~2月19日(メディアクリエイト調べ)|language=Japanese|trans_title=I picked up a "NEW Love Plus" a boyfriend of more than 100,000 people nationwide "game software sales rankings week +" - Aggregation period: 19 to 2 February 13, 2012 (according to Media Create)|publisher=4gamer.net |date= |accessdate=2012-06-05}}</ref> After its global release, Sony announced on February 28, 2012 that the Vita had sold 1.2 million units worldwide, in addition to 2 million game units.<ref>{{cite web|url=http://www.gamespot.com/news/playstation-vita-global-sales-exceed-12-million-units-6351171|title=PlayStation Vita global sales exceed 1.2 million units|date=February 28, 2012|publisher=Gamespot|accessdate=February 28, 2012}}</ref> The sales number was 2.2 million units at the end of June 2012.<ref>{{cite web|url=http://www.slashgear.com/ps-vita-hits-2-2-million-sales-sony-to-implement-shift-in-marketing-20243387/ |title=PS Vita hits 122.2 million sales, Sony to implement shift in marketing |publisher=SlashGear |date= |accessdate=2012-09-11}}</ref> PlayStation Vita sales continued to drop in subsequent weeks, reaching its all time low during the week of November 5, 2012, with only 4,021 units being sold in Japan.<ref>http://www.polygon.com/2012/11/15/3648580/playstation-vita-reaches-new-sales-low-in-japan-drops-behind-psp-sales</ref> (During the same week, it was outsold by its predecessor, the PSP, which sold 12,076 units.)


John Koller, the former vice president of marketing at Sony, also believed that the Vita had been released too late into the main PlayStation console cycle and too close to the ]'s release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into the ]'s lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita.<ref name="verge 2021"/>
In North America, from November 18 to November 24, 2012 (] week) 160,000 units were sold.<ref>{{cite web|url=http://ca.ign.com/articles/2012/11/29/sony-reveals-playstation-3-vita-black-friday-sales |title=Sony Reveals PlayStation 3, Vita Black Friday Sales |publisher=IGN |date= |accessdate=2012-11-29}}</ref> After a price cut from ¥24,980 to ¥19,980 on February 28, 2013, sales increased nearly six times, with figures for the week of February 25 to March 3 up from 11,456 to 62,543.<ref>{{cite web|url=http://ca.ign.com/articles/2013/03/06/playstation-vita-sales-see-massive-spike-in-japan|title=PlayStation Vita Sales See Massive Spike in Japan|last=Moriarty|first=Colin|publisher=]|date=March 6, 2013|accessdate=March 6, 2013}}</ref> The Vita outsold the ] in Japan from February 18 to February 24, shortly before its price cut.<ref>{{cite web|url=http://ca.ign.com/articles/2013/02/27/vita-outsold-wii-u-in-japan-last-week|title=Vita Outsold the Wii U in Japan last week|publisher=]|last=Cocke|first=Taylor|date=March 5, 2013|accessdate=March 5, 2013}}</ref> For the next week, the Vita maintained its strong sales, and outsold the Nintendo 3DS for the first time in Japan.<ref>{{cite web|url=http://ca.ign.com/articles/2013/03/13/vita-outsells-3ds-in-japan-strong-sales-continue|title=Vita Outsells 3DS in Japan, Strong Sales Continue|last=Moriarty|first=Colin|publisher=]|date=March 13, 2013|accessdate=March 13, 2013}}</ref><ref>{{cite web|url=http://gematsu.com/2013/03/media-create-sales-3413-31013|title=Media Create Sales: 3/4/13 – 3/10/13 Soul Sacrifice and PS Vita top the charts|last=Romano|first=Sal|publisher=Gematsu|date=March 13, 2013|accessdate=March 13, 2013}}</ref>


==See also== ==Legacy and impact==
The Vita was considered a commercial failure for Sony.<ref name="Engadget2022">{{cite web |url=https://www.engadget.com/vita-sony-editorial-rip-140000761.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACfFjb6Gp54s4ofCGoVV6lY31xsAxrTJ5SVmS1spfw5lfGs9V86V05u9jbHd4Uz4FZFtzl-oewiHs8aVYFzzDzeSBgsh7AZkXY_BIDpb_Fmo-tDzU3rt3PJE0OR7p_5UW4gYln5l82zB_2tqUsAQtRYOU7WMNXgOp3Y9R21Ek3Fm |title=Sony shouldn't have killed the Vita |work=Engadget |last=Conditt |first=Jessica |date=April 1, 2022 |access-date=June 1, 2023 |archive-date=May 25, 2023 |archive-url=https://web.archive.org/web/20230525154839/https://www.engadget.com/vita-sony-editorial-rip-140000761.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACfFjb6Gp54s4ofCGoVV6lY31xsAxrTJ5SVmS1spfw5lfGs9V86V05u9jbHd4Uz4FZFtzl-oewiHs8aVYFzzDzeSBgsh7AZkXY_BIDpb_Fmo-tDzU3rt3PJE0OR7p_5UW4gYln5l82zB_2tqUsAQtRYOU7WMNXgOp3Y9R21Ek3Fm |url-status=live }}</ref> In 2018, Sony announced there would be no successor to the Vita/PSP line of handhelds.<ref>{{cite web |url=https://www.eurogamer.net/no-plans-for-a-vita-successor-sony-says#:~:text=Sony%20has%20no%20plans%20for,year%20Sony%20ships%20the%20Vita |title=No plans for a Vita successor, Sony says |work=Eurogamer |last=Yin-Poole |first=Wesley |date=20 September 2018 |access-date=1 June 2023 |archive-date=May 25, 2023 |archive-url=https://web.archive.org/web/20230525154840/https://www.eurogamer.net/no-plans-for-a-vita-successor-sony-says#:~:text=Sony%20has%20no%20plans%20for,year%20Sony%20ships%20the%20Vita |url-status=live }}</ref> With the success of the ] and ] handhelds moving into the 2020s, publications questioned Sony's decision to abandon the market.<ref name="Engadget2022"/> In 2023, Sony announced "Project Q", a controller with an 8-inch screen for the ] that would replicate the experience of ] on a Vita or ] of the ]. The product was later named ] and was released on November 15, 2023.<ref>{{cite web |url=https://www.gamesradar.com/playstations-project-q-everything-we-know-about-the-new-handheld/ |title=PlayStation's Project Q: Everything we know about the new handheld |work=Gamesradar+ |last=Robertson |first=Duncan |date=May 25, 2023 |access-date=1 June 2023 |archive-date=May 25, 2023 |archive-url=https://web.archive.org/web/20230525154840/https://www.gamesradar.com/playstations-project-q-everything-we-know-about-the-new-handheld/ |url-status=live }}</ref><ref name="PlayStation Portal announced">{{Cite web |date=2023-08-23 |title=PlayStation's first Remote Play dedicated device, PlayStation Portal remote player, to launch later this year at $199.99 |url=https://blog.playstation.com/2023/08/23/playstations-first-remote-play-dedicated-device-playstation-portal-remote-player-to-launch-later-this-year-at-199-99/ |access-date=2023-08-23 |website=PlayStation.Blog |language=en-US}}</ref>
{{Portal|Sony PlayStation}}
* ]
* ]
* ]
* ], a mobile phone launched by Sony that incorporates PlayStation controls and features
* ], a competing handheld console by ].


==Notes== ==Notes==
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==References== ==References==
{{reflist|30em}} {{Reflist|30em}}


==External links== ==External links==
{{Commons category}}
*{{official website|http://us.playstation.com/psvita/}}
*
* {{Webarchive|url=https://web.archive.org/web/20141023041722/http://uk.playstation.com/psvita/ |date=October 23, 2014 }}
*


{{PlayStation}} {{PlayStation}}
{{Dedicated video game handheld consoles}}
{{Eighth generation game consoles}} {{Eighth generation game consoles}}
{{Handheld game consoles}}
{{Portal bar|2010s|Video games|Electronics}}


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]
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Latest revision as of 13:08, 17 January 2025

Handheld game console by Sony

PlayStation Vita
[REDACTED]
Original model of the PS Vita (PCH-1000)
DeveloperSony Interactive Entertainment
ManufacturerSony Electronics
Product familyPlayStation
TypeHandheld game console
GenerationEighth
Release date
  • JP: December 17, 2011
  • NA: February 15, 2012 (1st ed.) / February 22, 2012
  • EU: February 22, 2012
Other regions: see
Lifespan2011–2019
Introductory priceUS$249.99
Discontinued
  • WW: March 1, 2019
Units sold10-15 million (estimate)
MediaPS Vita Card, digital distribution through PlayStation Network
Operating systemPlayStation Vita system software
CPUQuad-core ARM Cortex-A9 MPCore
Memory512 MB RAM, 128 MB VRAM
Storage1 GB flash memory (PCH-2000 model only)
Removable storageProprietary PS Vita memory card (4, 8, 16, 32 or 64 GB)
Display5-inch (16:9) OLED (PCH-1000)/LCD (PCH-2000) multi-touch capacitive touchscreen, approximately 17 million colors, 960 × 544 qHD @ 220 ppi
GraphicsQuad-core PowerVR SGX543MP4+
SoundStereo speakers, microphone, 3.5 mm headphone jack, Bluetooth
Input
CameraFront and back 0.3MP cameras
Touchpad5-inch multi-touch capacitive touchpad (back of the console)
ConnectivityIEEE 802.11 b/g/n Wi-Fi, 3G, Bluetooth 2.1+EDR
Power2210 mAh
PCH-1000:
approx. 3–5 hours for games, 5 hours for video, 9 hours for music (in stand-by mode)
PCH-2000:
approx. 4–6 hours for games, 7 hours for video, 12 hours for music (in stand-by mode)
Online servicesPlayStation Network
DimensionsPCH-1000:
83.55 mm (3.289 in) (h)
182 mm (7.2 in) (w)
18.6 mm (0.73 in) (d)
PCH-2000:
85.1 mm (3.35 in) (h)
183.6 mm (7.23 in) (w)
15.0 mm (0.59 in) (d)
WeightPCH-1000:
260 grams (9.2 oz) (Wi-Fi)
279 grams (9.8 oz) (3G)
PCH-2000:
219 grams (7.7 oz) (Wi-Fi)
Backward
compatibility
PlayStation Portable (download only)
PredecessorPlayStation Portable
RelatedPlayStation 3
Xperia Play
PlayStation 4

The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced until discontinuation on March 1, 2019. The console is the successor to the PlayStation Portable (PSP), and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS.

The original model of the handheld includes a 5-inch (130 mm) OLED multi-touch capacitive touchscreen, a rear touchpad, two analog joysticks, and front and shoulder push-button input, and supports Bluetooth, Wi-Fi, and optional 3G. The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD panel instead of an OLED. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that uses a television screen like a home video game console, discontinued at the end of 2015.

The Vita's design was intended to meld the experience of big-budget, dedicated video game platforms with the then up-and-coming trend of mobile gaming as seen on smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller independent developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. Though this led to less diversity in its game library, it strengthened support in JRPGs, visual novels, and Western-developed indie games. This built moderate sales in Japan and a smaller yet passionate userbase in the West. Though Sony has not released exact sales figures, estimates are around 15 to 16 million units. In the platform's later years, Sony promoted the PlayStation Vita's ability to work in conjunction with its other gaming products, such as Remote Play of PlayStation 4 games, similar to the Wii U's function of Off-TV Play. The platform stalled in 2017 upon the release of the Nintendo Switch, and was completely discontinued in 2019. The system is regarded as a commercial failure in the video game industry, and was significantly outsold by the Nintendo 3DS. No direct successor was released by Sony, though in 2023, a similar remote play accessory, the PlayStation Portal, was released for the PlayStation 5.

History

Background

After the success of Nintendo's Game Boy family of handheld game consoles throughout the 1990s and early 2000s, with little market competition, and Sony's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony entered the handheld market as well. In 2004, it released the PlayStation Portable (PSP) to compete with the Nintendo DS as part of the seventh generation of video game consoles. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way. The PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had ever significantly competed with Nintendo for market share, with almost 80 million units sold in its lifespan, roughly the same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles. This is only a little more than half of the sales of its actual market competitor, the DS, which was more than 150 million units by the end of 2011.

Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for the handheld had reportedly already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report later confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details. In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device.

Throughout 2010, Sony would not confirm these reports of a PSP successor but would make comments regarding making future hardware. Shuhei Yoshida, President of SCE Worldwide Studios revealed that his studio, despite usually being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; buttons and joysticks for traditional handheld game system users, and touchscreens for smart phone users. The device was officially announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable" (NGP), was announced to be a handheld gaming device that aimed for PlayStation 3 quality visuals, which was later clarified to not be taken at a literal level because, according to David Coombes, platform research manager at Sony Computer Entertainment America, "Well, it's not going to run at 2 GHz because the battery would last five minutes and it would probably set fire to your pants". Its power was later described by Sony engineers as about halfway between the PSP and PS3. As rumors had suggested, the device was designed to present "the best of both worlds" between mobile and handheld gaming, including a 5-inch OLED touchscreen, a rear touchpad coupled with physical buttons and dual analog sticks. Sony also revealed that the device would be using a mix of retail and digital distribution of games. Further details were announced at Game Developers Conference 2011, including that Sony would be dropping the PSP's UMD disc format in favor of small game cartridges of 2 GB or 4 GB size variants. along with two cameras, facial detection, head detection and tracking capabilities.

Launch and early years

On June 6, 2011, at E3 2011, Sony announced that the device's official name would be the PlayStation Vita, with the word "vita" being Latin for "life". Mark Cerny was the lead architect of the device. Despite reports of the 2011 earthquakes in Japan delaying the release of the device, Sony reconfirmed that it was on track for a late 2011 release in Japan and a February 2012 release date for other major regions of the world. The release date was later narrowed down to a December 17, 2011, release in Japan, and a February 22, 2012, release date for America and Europe, although a limited edition was released a week earlier in North America on February 15, 2012, which included the 3G/Wi-Fi model of the device, the game Little Deviants, a limited-edition carry case, and a 4 GB memory card. The Vita launched with 26 titles in Japan, with Sony announcing that there were over 100 titles in development prior to the system's release overall. The Vita launched in the west with 25 titles, including original titles such as Uncharted: Golden Abyss and Wipeout 2048, and ports of games such as FIFA 12 and Rayman Origins.

The sales of the Vita started strong at launch but then stalled and greatly underperformed. The Vita had a strong launch in Japan, selling over 300,000 units in its first week of availability, though figures shortly afterwards shrunk down 78% to under 73,000 sold in its second week, and then settled into about 12,000 sold per week in the following weeks. Similarly, in the United States, the system debuted with 200,000 units sold in the first month, before slinking down into an amount of about 50,000 a month. 1.2 million units were reported as sold as of February 26, 2012 – after it had launched in most regions. The system continued to get high-profile games over the course of 2012, including Gravity Rush, LittleBigPlanet PS Vita, Sonic & All-Stars Racing Transformed, Persona 4 Golden, Assassin's Creed III: Liberation, and Call of Duty: Black Ops: Declassified. Despite this, the system still only managed to sell 4 million units worldwide in its first 10 months on the market, and estimated by analysts to only be at 6 million units sold after two years of availability. After 2012, Sony ceased releasing direct sales figures of the Vita, instead opting to release combined sales figures with it and the PSP. Still, the system under-performed; while Sony projected selling 16 million units of combined Vita and PSP systems, it had to slash its forecast twice in the same year—down to 12 and then 10 million units sold.

With higher-profile games not pushing the system sales enough in 2012, big third-party companies like Ubisoft and Activision started reducing or eliminating support for the system, especially in the West. Additionally, while the Monster Hunter series had significantly boosted the sales of the PSP, its absence instead hurt the Vita. Its developer, Capcom, had decided to release Monster Hunter Tri and future Monster Hunter games exclusively on the Nintendo 3DS, where it would sell millions of copies for Sony's main competitor. With support diminishing, Shahid Ahmad, Sony's Director of Strategic Content, instead began a new approach to software, through directly reaching out to, and making accommodations for, smaller, independent developers who had previously released games for mobile and PC platforms. While not completely reversing the sales trends of the Vita, the lower costs of making or porting smaller-budget games made it easier for developers to make a profit on the system's smaller userbase, and in turn, increased consumer attention on the console, keeping the device afloat. Fez, Spelunky, Hotline Miami, and OlliOlli all found success with releases on Vita. Ahmad also maintained interest in the device by directly interacting with consumers on social media; the game Tales of Hearts R was localized into English only because it was number one in a survey of games desired on the platform. Sony continued to support the system with games through 2013 as well, albeit lesser so, with titles such as Killzone: Mercenary and Tearaway, along with a handful of other Western-developed ports such as FIFA 13 and Rayman Legends.

While the focus on indie games kept the device afloat in the West, in Japan, no such measures were necessary, as the Vita maintained moderate hardware sales. While it was routinely outsold by its main competitor, the Nintendo 3DS, the Vita still managed to be one of the top consoles sold overall, partially due to Japan's preference towards handheld gaming. Strong support by Japanese developers also helped, with companies such as Bandai Namco, Falcom, Koei Tecmo, 5pb, Compile Heart, Spike Chunsoft, and Atlus releasing many games in the JRPG and visual novels genre to help keep a steady flow of mid-level releases coming to the system. Additionally, big games such as Final Fantasy X/X-2 HD Remaster sold well and roughly in-line with their home console counterparts. The heavier support from Japan, in turn, also helped support the system in the West as well, with many games in the Atelier, Ys, Danganronpa, Persona, and Trails series localized into English on the Vita, or made playable through the system's backward compatibility with digital PSP games.

While the system managed to stay afloat as a minor success, other issues continued to persist, including the high price of the system in comparison to its main competitor, the Nintendo 3DS, and its sibling device, the PS3, the high price of its memory cards used for game and data storage, and the increasing popularity of smartphones and tablets. In August 2013, Sony addressed the first two, dropping the price to $199 in North America and €199 in Europe, and cutting the suggested retail price of the memory cards as well. The price cut also coincided with the release of a slight redesign of the system, the "PS Vita 2000" model. The redesign included making the system 20% thinner and 15% lighter, while adding 1 GB of internal storage, and an extra hour of battery life. However, the redesign did remove the OLED screen in favor of a cheaper LCD screen.

Shifting focus

Towards the end of 2013, around the launch of Sony's next video game device, the home video game console the PlayStation 4, Sony began making comments in regard to the change in focus with the Vita. Yoshida stated that Sony would be releasing fewer first party games for the platform. Sony Computer Entertainment's Product Planning & Platform Software Innovation Director Don Mesa stated that the "economics simply don't work with the traditional process". Sony addressed the "economics of Vita game development" issue with beginning on focusing on the fact that almost all PlayStation 4 games could be streamed and played through a Vita through Remote Play. Sony attempted to attach the device to the PS4 due to its extreme popularity; it took only a few weeks for the sales to surpass the sales of the Vita over the course of almost two years. In July 2014, Yoshida stated that the company would focus on it less as a dedicated handheld video game console, and more on its combination of uses, stating "it's not about individual Vita games any more. It's more about how Vita can have multiple uses – with PS4 Remote Play, PS3 games with PS Now, and the dedicated games. The whole ecosystem with PS4 at the center, the Vita's a part of that." Sony later announced that the Vita will have PlayStation VR integration in the form of a second screen as well. Open beta trials for PlayStation Now functionality on the PS Vita began on October 14, 2014, in North America. The PlayStation TV, released across late 2013 and 2014, also aimed to expand the system's userbase by allowing for Vita games to be played on a television like a home console, though the device was discontinued in the West by the end of 2015, and did not fare well in Japan's handheld-focused region either. In November 2014, SCEA president Shawn Layden suggested that the new approach was working on hardware level, stating that Vita sales had increased since the implementation of PS4 Remote Play, though he and another Sony representative did not give specific figures. Sony continued to make games for the device, though in smaller number than in past. The last major Sony-developed title, Freedom Wars, still found success, selling over 188,000 copies in its first week of release in Japan. The debut was the highest Sony game debut for the system, and the second highest, only to Namco Bandai's late 2013 release of God Eater 2 on the platform.

In September 2015, Yoshida stated that Sony had no current plans for a Vita successor, stating that "climate is not healthy for now because of the huge dominance of mobile gaming." At E3 2015, he had stated that Sony would not be making any more AAA, big budget games to the system, but by October, the comment had been revised that Sony would not be making any more games for it at all. Reasons cited included the company focusing on supporting the PS4, and the fact that it felt that third party Japanese developers and Western indie developers were sufficiently supporting the device. In March 2016, Sony announced that instead, it would be forming a new company, "Forward Works", and be instead concentrating on bringing PlayStation-based games to mobile platforms like iOS and Android.

Despite Sony's focus on the PS4 and mobile for the future, the Vita still continued to receive substantial third party company game support in the way of Japanese-style role-playing games and visual novels and Western-style indie video games through 2017. Minecraft in particular was successful for the platform, with it selling over 1.2 million physical copies in Japan alone as of September 2017. The device is considered to have sold fairly well in Japan, and still a crucial part of Sony's overall strategy in the region, while Sony has acknowledged that the device still has a very vocal and passionate user-base in the West as well, with the company still encouraging third party companies to create games for the device. At the 2016 Game Developers Conference, research analyst firm EEDAR estimated the sales of the Vita to be about at 10 million units sold through the end of 2015. Multi-platform releases with the PS4 have also incidentally helped sustain the Vita's stream of software, even in the west, through 2016 and 2017; games receive a Vita version more to appeal to Japan's larger Vita user-base, and receive a PS4 version more to appeal to North America's larger user-base. The March 2017 launch of the Nintendo Switch, which operates on a similar concept of providing high budget video games on a portable unit, further overshadowed the Vita, though niche support through indie games and JRPGs continued into the year. In mid-2017, Glixel estimated the Vita userbase to be around 15 million.

On September 20, 2018, Sony announced at Tokyo Game Show 2018 that the Vita would be discontinued in 2019, ending its hardware production. Production of new physical Vita games in Europe and America ceased by the end of Sony's 2018 fiscal year, which ended on March 31, 2019. At the time of the announcement, USgamer estimated that the Vita userbase had grown to approximately 16 million units. Production of Vita hardware officially ended on March 1, 2019. In March 2021, Sony announced that the Vita's online storefront would be closing on August 27, 2021, making it impossible to purchase digital games for the platform, though still allowing for the download of previously purchased games; this decision was later reversed following consumer feedback.

Hardware

In line with Sony's ambition to combine aspects of traditional video game consoles with mobile devices like smartphones and tablets, the Vita contains a multitude of input methods. The device features a "super oval" shape similar to the design of the original PlayStation Portable, with a 5-inch (130 mm) qHD OLED capacitive touchscreen in the centre of the device. The device features two analog sticks, a D-pad, a set of standard PlayStation face buttons (Triangle, Circle, Cross and Square), two shoulder buttons (L and R), a PlayStation button and Start and Select buttons. Motion control is also possible through Sony's Sixaxis motion sensing system, consisting of a three-axis gyroscope and a three-axis accelerometer. In addition to these input methods, specific to just the Vita, is a secondary touchpad that is on the back of the device.

Other hardware includes stereo speakers, a microphone, built-in Wi-Fi, and Bluetooth 2.1+EDR connectivity, and two cameras. The cameras are both 0.3 megapixel and run at 640×480 (VGA) at 60 frames/s, or at 320×240 at 120 frames/s. They can be used to take photos or videos using built-in applications on the system. The two cameras feature the abilities of face detection, head detection, and head tracking. The platform also launched with a model with 3G mobile data support, which required a separate data plan through a data provider. The 3G service has been partnered with NTT DoCoMo in Japan, AT&T in the US, Rogers in Canada and Vodafone in Europe and Australia. The 3G model was discontinued in 2013 and not made available in the system's future revised models.

The proprietary PlayStation Vita memory card (16 GB version)

Internally, the device features a custom system on chip with a quad-core ARM Cortex-A9 MPCore processor and a quad-core GPU SGX543MP4+. Sony has stated that the Vita generally runs well under its full clock speed due to overheating and battery consumption issues that would ensue, instead placing its processing power "around halfway between the current PSP and the PS3". The Vita's internal battery has between 3–5 hours of power for game playing, depending on the processing power required for the game, screen brightness, sound level and network connections, as well as other factors. Additionally, the battery can supply about five hours for video watching, and up to nine hours of music listening with the screen off. The system does allow for additional external battery solutions as well. The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. The amount of RAM allows cross-game chat to be used on the system.

Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation Portable. The shape and size of the card itself is very similar to an SD card. 5–10% of the game card's space is reserved for game save data and patches. The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and 64 GB. Initially, a maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available. When the limit is reached, applications or games must be moved or deleted in order to access those beyond the limit. This limit was later raised to 500 applications in system software version 3.10 released in 2014. Due to the high price of official Sony memory cards, inexpensive third-party "SD2Vita" adapter cards which allow the use of commodity micro SD storage media in conjunction with a modified console appeared on the market.

Remote Play interactivity with PlayStation 4

Main article: Remote Play

All games developed for the PlayStation 4, with the exception of games requiring the use of special peripherals such as PlayStation Camera, are playable on the Vita through Remote Play. With the use of a Vita, PS4, and PS4 game, this allows a PS4 game to be run on the PS4, but its output transmitted to the Vita, with the Vita being used for the controller input, and the image and sound being transmitted to the Vita's screen and speakers instead of a television. The end result is similar to what a Wii U console does with its GamePad controller through Off-TV Play. The Vita technically has Remote Play functionality with the PlayStation 3 as well, though very few PS3 games supported the feature due to limitations with the less-powerful PS3 hardware. More PS3 games are available for streaming on the Vita through Sony's cloud gaming service PlayStation Now, though they are streamed over the internet in the form of cloud computing rather than directly from a physical PS3 console. First implemented in 2014, the service was announced to be discontinued on the Vita on August 15, 2017.

Revised model

The second-generation PS Vita system, PCH-2000

A revised model of the Vita was released in Japan on October 10, 2013, in Europe on February 7, 2014 and in North America on May 6, 2014. The revised model, officially called the PCH-2000 series and commonly referred to as the PS Vita Slim, is 20% thinner and 15% lighter compared to the original model. While it largely maintains the original's overall structure and layout, the original's OLED screen has been replaced with a lower-cost LCD display. The model also roughly added about an extra hour of battery life. The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. This model has a micro USB Type B port, which can be used to charge the device along with any standard micro USB cable. The model was released in six colors in Japan (white, black, light blue, lime green, pink, and khaki), although it was only released in black and light blue in North America and Europe.

PlayStation TV

Main article: PlayStation TV
A picture of the PlayStation Vita TV, showing the ports on its back side

The PlayStation TV is a non-portable variant of the Vita; instead of featuring its own display screen, it connects to a television via HDMI like a traditional home video game console, and is controlled though the use of a DualShock 3 or DualShock 4 controller. Due to the difference in controller input between the Vita and a DualShock controller, Vita games that are dependent on the system's touch-screen, rear touchpad, microphone, or camera are not compatible. It also shares the Remote Play and PS Now functionality of a regular Vita. The system was released in Japan in November 2013, in North America in October 2014, and in Europe on November 14, 2014. The device did not fare well and had a short retail shelf life in North America and Europe, where it was discontinued at the end of 2015.

Software

Game library

Further information: Lists of PlayStation Vita games and List of cancelled PlayStation Vita games
PlayStation Vita game card

Physical software for the Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card". All Vita games are also made available to be downloaded digitally on the PlayStation Network via the PlayStation Store, although not all games are released physically. Since its launch, digital-only releases have slowly become more prominent, partially in an effort to reduce production costs for release on the platform's comparatively smaller user-base, and partially due to the influx smaller-scale indie mobile phone games that have always been digital-only releases. Like the PS3 and PS4, the Vita contains Trophy support for games.

The system was designed so that it would be easy for developers to extract PS3 game assets and in turn use them to make Vita versions of games. Prior to the Vita's release, several third-party studios showcased tech demos of the device by exporting existing assets from their PlayStation 3 counterpart and then rendering them on the device, high budget examples including Metal Gear Solid 4: Guns of the Patriots, Yakuza 4, and Lost Planet. While none of these particular high budget tech demos materialized into actual game releases, and few big-budget Western games would be made for both outside of PlayStation All-Stars Battle Royale, many Japanese development teams would go on to develop mid-level games that would release for both platforms, including the first two games from Falcom's Trails of Cold Steel series, Compile Hearts' original Hyperdimension Neptunia trilogy, and many entries from Tecmo Koei's Atelier and Dynasty Warriors series. The trend continued on the PS4 as well, with Vita/PS4 releases becoming common due to the spread of their userbases – Vita versions for Japan, where the Vita was larger in its initial years, and PS4 versions of games for North America and Europe, where the PS4 userbase was substantially larger. Few PlayStation 2 titles were ported to the Vita due to the PS2's complicated infrastructure – games that did, such as Final Fantasy X/X2 Remaster and Persona 4 Golden required extensive reworking, or were based on their PS3 counterparts, such as Jak and Daxter Collection, Ratchet and Clank Collection, and Sly Cooper Collection. Towards the end of its lifespan, Vita versions of games began to be cancelled, in favor of PS4 or Nintendo Switch releases.

Backward compatibility

Main articles: List of PlayStation Portable games, List of PlayStation Minis, and List of PSone Classics

The device is backward compatible with most PSP games; however, its lack of a UMD disc drive limits this capability to those titles which have been digitally released on the PlayStation Network via the PlayStation Store, but not physical PSP games or films. The Vita is also backward compatible with the majority of the PS one Classics – the group of PlayStation 1 games Sony has made available digitally for download, and PlayStation Minis – small-budget downloadable titles originally created for the PSP and PS3. Games from Sony's PlayStation Mobile initiative had initially been compatible but were removed when the service was shut down in September 2015. In Japan, select downloadable PC Engine and PocketStation titles became backward compatible as well.

Applications

A number of applications are available to run on the Vita, some initially pre-loaded on the device, while others are available via Sony's PlayStation Store. Pre-loaded apps include a web browser, a "Content Manager" app for monitoring data saved to the device, an email client, a music app, a photo app, and a video player. The system's web browser supports HTML5, cookies, and JavaScript, but not Adobe Flash. Also included was "Near", a social media/GPS like app that allowed the user to see other Vita players in the area, and what games or applications they had been using, with the opportunity for some limited interactivity and communication, although most of its functionality was disabled in 2015.

A number of other third party apps commonly found on mobile devices have also been made available on the Vita: Crunchyroll, Facebook (removed in 2015), Flickr (broken), Google Maps (removed in 2015), Hulu, Live Tweet (Sony's third-party client for Twitter), MLB.tv (broken), Netflix, Redbox Instant (discontinued), Skype (removed in 2016), TuneIn (broken), Twitch, WeatherNation and YouTube (removed in 2015). Facebook, Flickr, Google Maps, Twitter and YouTube no longer function as Vita apps, but continue to be available by using the Vita's web browser.

System software

Main article: PlayStation Vita system software
LiveArea, the user interface for the Vita

Unlike the PSP and PlayStation 3, the PlayStation Vita does not use the XrossMediaBar interface. Instead, it uses a touchscreen-based UI dubbed LiveArea, which includes various social networking features via the PlayStation Network. Each game or application is represented by its own circle icon, and selecting it leads the user to a panel with multiple options present, including running software itself, going to its respective website through the internet, seeing if there are downloadable updates available for the software, and seeing a newsfeed-like list of activities related to it, such as installing it or obtaining trophies, for both the user and others the user has interacted with recently.

Reception and sales

Comparison of the PCH-1000 (white) and PCH-2000 (red), showing the differing displays used

According to review aggregator Metacritic, the Vita's original hardware release was generally well-received with critics, although a few concerns persisted as well. Metacritic editor Jason Dietz noted that reviewers tended to praise the Vita's actual hardware design and operating system, but expressed some concern on its practicality, namely competing in 2012 onward, with a large size and price, where mobile phones with large screens and cheap games were prevalent as an alternative. As of its initial Western launch in February 2012, out of 44 professional critic reviews, 9 fell in the "Great" rating, 29 in the "Good" rating, 6 in the "Mixed" rating, and 0 in the "Bad" or "Awful" rating.

Its initial launch sales were generally seen as positive, selling over 300,000 units in Japan, and 200,000 units in North America. However, a large dropoff occurred in both regions. In Japan, second-week sales dropped 78%, and leveled off at selling about 12,000 units per week. Similarly, sales dropped off to about 30,000 to 50,000 units sold per month for the year after launch in North America. Overall, Sony fell far short of the worldwide sales targets of 10 million Vitas sold by the end of March 2013. The device sold 1.2 million units as of the end of February 2012, 4 million by the end of 2012, and were only estimated by analysts to have reached 6 million by the end of 2013, figures that have not been confirmed due to Sony's ceasing to release Vita sales figures after hitting the 4 million mark at the end of 2012.

Views on the hardware dropped to more moderate levels in 2013, after the platform's initial sales lulls. Surveys in Japan showed that consumers were not purchasing the device due to its high retail price and perceived lack of software variety, and that current Vita owners only showed a 46% rate of approval for the device and its software library. Similarly, many Western critics felt that the low sales through 2013 would lead to an early death for the product.

From 2013 onward, Sony was able to reverse the trajectory of the system by changing focus, aiming to be more of a niche product than one with mass market appeal – focusing more on small Western mobile phone games and mid-level Japanese developed games, and attaching it to the rise of popularity of its PlayStation 4 platform with its remote play connectivity functions. Sony also released the Vita model revision, the PCH-2000, which was generally well received by critics as well for addressing a number of prior complaints about the system, which included a price and size reduction. However, reviewers felt more mixed on the decision to change from OLED to LCD screen in the revised model, with some feeling it led to a minor downgrade in image quality.

While not giving specific figures, Sony stated that Vita sales beat projections in North America in 2014, which it was happy and surprised with, sometimes even falling out of stock. Similar response was found in the UK as well. The platform has been considered to have sold well in Japan, where it outsold the PS4 in 2015, and reached 5 million units sold in 2016 according to sales tracker Media Create. It also obtained million-selling software in the same year, with the Japanese Vita release of Minecraft. By the end of 2015, research firm EEDAR estimated the sales of the Vita worldwide to be around 10 million. Despite the smaller userbase, the platform continued to be viable for game releases into 2017 due to the high attach rate of software sold per hardware user. Limited Run Games and various indie game developers praised the platform for its wide selection of more original and niche video games, and the strong respective sales of them. In mid-2017, Glixel estimated that approximately 15 million units of the system had been sold, while by September 2018, USGamer estimated it had grown to about 16 million units.

In a 2021 retrospective by The Verge, Sony employees attributed several factors to the Vita's poor sales in contrast to the PSP, which had an estimated 80 million sales in its lifetime; a similar drop had been seen by Nintendo with its transition from the Nintendo DS to the Nintendo 3DS. Christian Phillips, a former senior director in Sony, said they had underestimated the impact of mobile gaming at the time of the Vita's release. They had considered gaming on smartphones to be "just good enough for gameplay" and instead felt tablet computers to be more their competitors to the Vita, according to Phillips. While some technologists in Sony had cautioned that mobile device computational power could outpace current consoles around 2010–2011, the design of the Vita did not incorporate this caution. Thus, the Vita was released at the same time that mobile gaming was greatly expanding, losing potential consumers to that market.

John Koller, the former vice president of marketing at Sony, also believed that the Vita had been released too late into the main PlayStation console cycle and too close to the PlayStation 4's release in November 2013. As one of Sony's flagship products, many of their first-party developers had put more focus on games for that system rather than the Vita as a result. The lack of interest from Sony's first-party teams reverberated to third-party developers, who felt the Vita was not worth the effort to develop for over the upcoming PlayStation 4, leaving the Vita without a strong software library. Koller believed that if the Vita had launched earlier into the PlayStation 3's lifecycle, they would have been able to capture more interest from developers during that time and build out a more compelling library for the Vita.

Legacy and impact

The Vita was considered a commercial failure for Sony. In 2018, Sony announced there would be no successor to the Vita/PSP line of handhelds. With the success of the Nintendo Switch and Steam Deck handhelds moving into the 2020s, publications questioned Sony's decision to abandon the market. In 2023, Sony announced "Project Q", a controller with an 8-inch screen for the PlayStation 5 that would replicate the experience of remote play on a Vita or Off-TV Play of the Wii U GamePad. The product was later named PlayStation Portal and was released on November 15, 2023.

Notes

  1. Release date in other regions
    • RUS: February 22, 2012
    • ARG: February 22, 2012
    • CHL: February 22, 2012
    • AU: February 23, 2012
    • BRA: March 2, 2012
    • CAN: October 2, 2012 (3G)
    • CHN: March 20, 2015
  2. Between the system's launch and January 2013, 4 million units were sold worldwide. Between January 2013 and June 2014, 1,837,710 units were sold within Japan alone. A total of 600,000 units were sold in Spain as of June 2015, and 446,000 units sold in France as of 2014. As of present, no other reliable sales figures have been released.

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