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{{short description|Sony's fourth home video game console}}
{{Redirect|PS4|other uses|PS4 (disambiguation)}}
{{Redirect|PS4}}
{{pp-vandalism|expiry=2013-09-11T03:01:35Z|small=yes}}{{Infobox information appliance
{{good article}}
| name = PlayStation 4
{{pp-semi-indef}}
| logo = ]
{{Use mdy dates|date=November 2019}}
| image = ]
{{Infobox information appliance
| caption = The PlayStation 4 console with DualShock 4 controller and PlayStation Camera
| name = PlayStation 4
| developer = ]
| logo = ]
| manufacturer = Sony Computer Entertainment
| image = PS4-Console-wDS4.jpg
| family = ]
| caption = The original PlayStation 4 console with the ] controller
| type = ]
| developer = ]
| generation = ]
| manufacturer = ], ]<ref>{{cite web|last=Mishkin|first=Sarah|url=http://www.ft.com/cms/s/0/ea1cdd4c-4c70-11e3-958f-00144feabdc0.html |title=Foxconn profits beat expectations|work=]|date=November 13, 2013 |url-access=registration|access-date=November 19, 2013|archive-url=https://web.archive.org/web/20131114230908/http://www.ft.com/cms/s/0/ea1cdd4c-4c70-11e3-958f-00144feabdc0.html|archive-date=November 14, 2013|url-status=live}}</ref>
| releasedate = Q4 2013
| family = ]
| lifespan =
| type = ]
| price = $399/€399/£349
| generation = ]
| discontinued =
| discontinued = ]: Yes<ref>{{Cite web |title=PS4 驚くべきゲームとノンストップのエンタテインメント |url=https://www.playstation.com/ja-jp/ps4/ |archive-url=https://web.archive.org/web/20240329205432/https://www.playstation.com/ja-jp/ps4/ |archive-date=2024-03-29 |access-date=2024-09-26 |website=PlayStation}}</ref>
| unitssold =
| units sold = 106 million ({{as of|lc=on|df=US|2019|12|31}})<ref name="ps4_units_sold_106M">{{cite press release |title=PlayStation Network Monthly Active Users Reaches 103 Million |publisher=Sony |date=January 6, 2020 |url=https://www.sie.com/en/corporate/release/2020/200107.html |access-date=January 6, 2020 |archive-url=https://web.archive.org/web/20200113155603/https://www.sie.com/en/corporate/release/2020/200107.html |archive-date=January 13, 2020 |url-status=live}}</ref>
| unitsshipped =
| units shipped = 117.2 million ({{as of|lc=on|df=US|2022|3|31}})<ref>{{cite web |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |date=May 10, 2022 |publisher=Gematsu |access-date=May 15, 2022 |archive-date=November 21, 2022 |archive-url=https://web.archive.org/web/20221121202053/https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |url-status=live }}</ref>
| media = ], ]
| media = {{Unbulleted list|]|]|]|]}}
| os =
| os = ]
| power =
| storage = 500&nbsp;GB, 1&nbsp;TB or 2&nbsp;TB ]<ref>{{cite web|title=Introducing the 500 Million Limited Edition PS4 Pro, Commemorating 500 Million Systems Sold|url=https://blog.playstation.com/2018/08/09/introducing-the-500-million-limited-edition-ps4-pro-commemorating-500-million-systems-sold/|website=PlayStation.Blog|publisher=]|last=Lempel|first=Eric|date=August 9, 2018|access-date=July 15, 2020|archive-date=July 16, 2020|archive-url=https://web.archive.org/web/20200716020740/https://blog.playstation.com/2018/08/09/introducing-the-500-million-limited-edition-ps4-pro-commemorating-500-million-systems-sold/|url-status=live}}</ref>
| processor = Semi-custom 8-core ] ] CPU (integrated into APU) <!-- An APU is not a CPU. APU: The CPU (and the GPU) are integrated onto a single die -->
| display = {{plainlist|
| storage = Hard drive, 500GB (user upgradeable)
* '''PS4 & Slim''': 480p, 720p, 1080i, 1080p via ]
| RAM = 8&nbsp;GB ] (unified)
* '''Pro''': ] via ]
| display =
}}
{{Collapsible list
| soc = ]
|title=Video output formats
| graphics = {{Unbulleted list
|
| '''PS4 & Slim''': AMD ] with 18 CUs @ 800&nbsp;MHz (1.84 ])
*] ]
| '''Pro''': AMD GCN with 36 CUs @ 911&nbsp;MHz (4.2 TFLOPS)
*] (<small>1080p and 4K</small>)
}}
| sound =
| controllers = ], ], ]
| camera = ]
| connectivity = {{plainlist|
* '''All models''': ], ]
* '''PS4''': ] (]), ], ]
* '''Slim & Pro''': Wi-Fi (]), ], ]
}}
| dimensions = {{plainlist|
* '''PS4''': {{cvt|2.09|xx|12|xx|10.8|in}}
* '''Slim''': {{Cvt|1.54|xx|11.3|xx|10.4|in}}
* '''Pro''': {{cvt|2.17|xx|12.9|xx|11.6|in}}
}}
| weight = {{plainlist|
* '''PS4 (1st gen)''': 2.8 kg (6.2 lbs)
* '''PS4 (2nd gen)''': 2.5 kg (5.5 lbs)
* '''Slim''': 2.1 kg (4.6 lbs)
* '''Pro''': 3.3 kg (7.3 lbs)
}}
| topgame = '']'' {{Nowrap|(20 million)}}
| compatibility =
| predecessor = ]
| successor = ]
| related =
| website = {{url|http://playstation.com/ps4/}}
| releasedate = {{vgrelease|NA|November 15, 2013<ref name=engadget />|PAL|November 29, 2013<ref name=engadget />|JP|February 22, 2014<ref name=eurogamer />}}
| price = {{Unbulleted list
| {{¥|39,980|2014|round=-1|link=yes}}
| {{US$|399.99|2013|round=-1|link=yes}}
| {{€|399.99|2013|round=-1|link=yes}}
}}<!-- Please do not add prices from additional regions as this field should only represent the domestic and the two major global currencies. Any further or detailed information about pricing should go into the History section of the article. -->
| processor = AMD ], 8-core @ 1.6&nbsp;GHz (2.13&nbsp;GHz on PS4 Pro) <ref name="ExtremeTechAMDJaguarArchitecture2013">{{cite news |first=Sebastian |last=Anthony |title=Comparison of Xbox One and the Playstation 4 |publisher=] |url=http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare |date=November 22, 2013 |access-date=December 11, 2013 |archive-url=https://web.archive.org/web/20130607052450/http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare |archive-date=June 7, 2013}}</ref> <!-- An APU is not a CPU. APU: The CPU (and the GPU) are integrated onto a single die. --><br />Secondary low power processor (for background tasks)<ref name=ifixit/>
| RAM = {{plainlist|
* '''All models''': 8 GB ] RAM
* '''PS4 & Slim''': 256 MB ] RAM (for background tasks)<ref name="ifixit">{{cite web|title=PlayStation 4 iFixit Teardown|url=http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493|publisher=]|date=November 15, 2013|access-date=January 17, 2014|archive-date=January 22, 2014|archive-url=https://web.archive.org/web/20140122062740/http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493|url-status=live}}</ref>
* '''Pro''': 1 GB DDR3 RAM (for background tasks)
}} }}
| service = {{Unbulleted list|]|]}}
| graphics = Semi-custom AMD ] ] (integrated into APU)
| sound =
| camera = ]
| controllers = ], ], ]
| connectivity = 802.11 <!-- not a -->b/g/n Wireless, Bluetooth 2.1, USB 3.0, Ethernet 10/100/1000
| service = ]
| dimensions =
| weight =
| topgame =
| compatibility = No native support<br>Cloud-support planned<div class="noprint">(])</div>
| predecessor = ]
| successor =
| related =
| website = {{url|http://playstation.com/country-selector/|Country selector}}
}} }}


The {{nihongo|'''PlayStation 4'''|プレイステーション4|Pureisutēshon Fō|officially abbreviated as '''PS4'''}} is an upcoming ] from ]. Announced as the successor to the ] during a press conference on February 20, 2013, the PS4 is expected to launch in the fourth quarter of 2013<!-- Do not change to "Holiday 2013" per talk page -->, and will compete with Nintendo's ] and Microsoft's ], as part of the ] of video game consoles. The '''PlayStation 4''' ('''PS4''') is a ] developed by ]. Announced as the successor to the ] in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A ], it competes with ]'s ] and ]'s ] and ].


Moving away from the more complex ] of its predecessor, the console features an ] from ] built upon the ] architecture, which can theoretically peak at 1.84 ]; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on ] and other supported devices ("]"), the ability to ] gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's ] was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated ] among other changes. The console also supports ] ] and playback of ] multimedia.
Moving away from the ], the PlayStation 4 will feature an ] processor based around the ] instruction set.<ref name="hearn1">{{cite news|last=Hearn|first=Mark|title=PlayStation 4 will not have native PS3 backwards compatibility|url=http://www.engadget.com/2013/02/20/playstation-4-will-not-have-native-ps3-backwards-compatibility/|accessdate=February 25, 2013|date=February 20, 2013}}</ref> This is intended to make video game development easier on the next-generation console, attracting a broader range of developers. These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8&nbsp;GB of unified memory in the form of ], a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks.


The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing ], and for not imposing the restrictive ] schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand also helped Sony top global console sales. In September 2016, the console was refreshed with a new, smaller revision, popularly referred to as the "'''Slim'''" model, as well as a high-end version called the '''PlayStation 4 Pro''', which features an upgraded GPU and a higher CPU ] to support enhanced performance and 4K resolution in supported games. By October 2019, PS4 became the second ] of all time, behind the ]. Its successor, the ], was released in November 2020; the PS4 continues to be produced as of 2024.
Among new applications and services, Sony plans to release the PlayStation App allowing PS4 owners to turn smartphones and tablets into a ] to enhance gameplay. The company also plans to debut ], a cloud-based gaming service that hosts downloadable content and games. By incorporating a 'share' button on the new controller and making it possible to view in-game play streamed live from friends, Sony plans to place more focus on social gameplay.


== History == == History ==
]
According to lead architect ], the development of Sony's fourth video game console began as early as 2008.<ref name="PS4 announced - IGN">{{cite news |url=http://www.ign.com/articles/2013/02/20/playstation-4-revealed |title=PlayStation 4 Revealed |last=Goldfarb |first=Andrew |date=February 20, 2013 |work=IGN |publisher=Ziff Davis |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130224160504/http://www.ign.com/articles/2013/02/20/playstation-4-revealed |archive-date=February 24, 2013}}</ref><ref name="PS4 Development">{{cite news |url=https://www.eurogamer.net/articles/2013-03-27-ps4-architect-knew-in-2007-that-clearly-we-had-some-issues-with-playstation-3 |title=PS4 architect knew in 2007 that "clearly we had some issues with PlayStation 3" |last=Purchese |first=Robert |date=March 27, 2013 |work=Eurogamer |access-date=October 9, 2018 |archive-url=https://web.archive.org/web/20181010011417/https://www.eurogamer.net/articles/2013-03-27-ps4-architect-knew-in-2007-that-clearly-we-had-some-issues-with-playstation-3 |archive-date=October 10, 2018 |url-status=live}}</ref>


According to lead architect ], development on Sony's ] video game console began as early as 2008.<ref name="PS4 announced - IGN">{{cite news|url=http://www.ign.com/articles/2013/02/20/playstation-4-revealed|title=PlayStation 4 Revealed|last=Goldfarb|first=Andrew|date=February 20, 2013|publisher=IGN|accessdate=February 21, 2013}}</ref> Less than two years earlier, the ] had launched after months of delays due to issues in production.<ref name="PS3 Launch">{{cite news|url=http://news.bbc.co.uk/2/hi/technology/6135452.stm|title=PlayStation 3 sells out at launch|date=November 11, 2006|publisher=BBC|accessdate=February 22, 2013}}</ref> The delay placed Sony almost a year behind Microsoft's ], which was already approaching 10 million units sold by the time the PS3 launched.<ref name="PS3 Launch" /> PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.<ref>{{cite news|url=http://www.eurogamer.net/articles/2011-11-23-sony-it-would-be-undesirable-for-ps4-to-launch-significantly-later-than-the-competition|title=Sony: it would be "undesirable" for PS4 to launch significantly later than the competition|last=Minkley|first=Johnny|date=November 23, 2011|publisher=Eurogamer|accessdate=February 21, 2013}}</ref> Less than two years earlier, the ] had been launched after months of delays due to issues with production.<ref name="PS3 Launch">{{cite news |url=http://news.bbc.co.uk/1/hi/technology/6135452.stm |title=PlayStation 3 sells out at launch |date=November 11, 2006 |publisher=BBC News |access-date=February 22, 2013 |archive-url=https://web.archive.org/web/20070108173742/http://news.bbc.co.uk/1/hi/technology/6135452.stm |archive-date=January 8, 2007}}</ref> The delay placed Sony almost a year behind Microsoft's ], which was already approaching unit sales of 10{{nbsp}}million by the time the PS3 launched.<ref name="PS3 Launch" /> Sony Computer Entertainment Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.<ref>{{cite news |url=http://www.eurogamer.net/articles/2011-11-23-sony-it-would-be-undesirable-for-ps4-to-launch-significantly-later-than-the-competition |title=Sony: it would be "undesirable" for PS4 to launch significantly later than the competition |last=Minkley |first=Johnny |date=November 23, 2011 |work=Eurogamer |publisher=Eurogamer Network |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20111125013817/http://www.eurogamer.net/articles/2011-11-23-sony-it-would-be-undesirable-for-ps4-to-launch-significantly-later-than-the-competition |archive-date=November 25, 2011}}</ref>


In designing the system, Sony worked with software developer ], who offered their input on the controller and how to make it better for shooting games.<ref>{{cite news |url=http://www.techradar.com/news/gaming/bungie-and-sony-have-been-in-bed-longer-than-you-think-1254114 |title=Destiny developer Bungie and Sony have been in bed longer than you think |last=Rougeau |first=Michael |date=June 19, 2014 |publisher=Techradar |access-date=June 20, 2014 |archive-url=https://web.archive.org/web/20140620133335/http://www.techradar.com/news/gaming/bungie-and-sony-have-been-in-bed-longer-than-you-think-1254114 |archive-date=June 20, 2014 |url-status=live}}</ref> In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset.<ref name="Dev kit ships">{{cite news |url=http://www.vg247.com/2012/11/01/ps4_details_playstation_4/ |title=PS4: new kits shipping now, AMD A10 used as base |last=Garratt |first=Patrick |date=November 2, 2012 |work=VG247 |access-date=February 22, 2013 |archive-url=https://web.archive.org/web/20121103063726/http://www.vg247.com/2012/11/01/ps4_details_playstation_4/ |archive-date=November 3, 2012}}</ref> These development kits were known as "Orbis".<ref>{{cite news |url=http://www.ign.com/articles/2012/12/11/report-xbox-720-and-ps4-codenames-and-details |title=Report: Xbox 720 And PS4 Codenames And Details |work=IGN |publisher=Ziff Davis |first=Luke |last=Karmali |date=December 11, 2012 |access-date=May 21, 2013 |archive-url=https://web.archive.org/web/20130115164704/http://www.ign.com/articles/2012/12/11/report-xbox-720-and-ps4-codenames-and-details |archive-date=January 15, 2013}}</ref><ref name="PS4 Details and Specifications released">{{cite news |url=https://www.ebloggy.net/2013/02/21/sony-playstation-4-details-and-specifications-released.html |title=PS4 Details and Specifications released |date=February 20, 2013 |work=ebloggy |access-date=February 21, 2013 |archive-date=February 24, 2013 |archive-url=https://web.archive.org/web/20130224050918/http://www.ebloggy.net/2013/02/21/sony-playstation-4-details-and-specifications-released.html |url-status=live }}</ref>
In 2012, Sony began shipping development kits to game developers consisting of a modified PC running the ] chipset.<ref name="Dev kit ships">{{cite news|url=http://www.vg247.com/2012/11/01/ps4_details_playstation_4/|title=PS4: new kits shipping now, AMD A10 used as base|last=Garratt|first=Patrick|date=November 2, 2012|publisher=VG247.com|accessdate=February 22, 2013}}</ref> These development kits were known as ''Orbis''.<ref>{{cite news|url=http://www.ign.com/articles/2012/12/11/report-xbox-720-and-ps4-codenames-and-details|title=Report: Xbox 720 And PS4 Codenames And Details|publisher=IGN|author=Luke Karmali|date=2012-12-11|accessdate=2013-05-21}}</ref> In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in ] on February 20, 2013 to cover the "future of PlayStation".<ref name="PS4 meeting">{{cite news|url=http://www.guardian.co.uk/technology/2013/feb/01/sony-playstation-4-release-consoles-wiiu-xbox|title=PlayStation 4 rumours fly as Sony invitations hint at release|last=Arthur|first=Charles|date=February 1, 2013|publisher=The Guardian|accessdate=February 22, 2013}}</ref><ref name="SCEJ c">{{cite web|author=(c)Sony Computer Entertainment Inc. |url=http://www.scei.co.jp/corporate/release/130221c_e.html |title=Videogame industry's brightest minds convene in New York as part of Sony Computer Entertainment's introduction of PlayStation 4 |publisher=Sony Computer Entertainment |date=2013-02-20 |accessdate=2013-02-21}}</ref> Sony officially announced the PlayStation 4 at the event.<ref name="PS4 announced - TheVerge">{{cite news | url=http://www.theverge.com/2013/2/20/4009410/sony-playstation-4-ps4-announcement | title=Sony announces the PlayStation 4 | work=TheVerge | date=February 20, 2013 | accessdate=February 20, 2013 | author=Bishop, Bryan}}</ref><ref name="PS4 announced - TechRadar">{{cite news|url=http://www.techradar.com/us/news/gaming/consoles/ps4-release-date-news-and-features-937822|title=The PlayStation 4 has been officially revealed in New York!|last=Rivington|first=James|date=February 20, 2013|publisher=TechRadar|accessdate=February 21, 2013}}</ref> They revealed details about the PS4's hardware and discussed some of the new features it will introduce.<ref name=TheVergePS4AnnouncedFebruary2013>{{cite news |title=Sony announces the PlayStation 4 |author=Bryan Bishop |publisher=] |url=http://www.theverge.com/2013/2/20/4009410/sony-playstation-4-ps4-announcement |date=2013-02-20 |accessdate=2013-02-20}}</ref><ref name=EngadgetPS4AnnouncedFebruary2013>{{cite news |title=Sony unveils its next game console, the PlayStation 4 |author=Ben Gilbert |publisher=] |url=http://www.engadget.com/2013/02/20/sony-ps4-announcement/ |date=2013-02-20 |accessdate=2013-02-20}}</ref> Sony also showed off real-time footage of games in development, as well as some technical demonstrations.<ref>{{cite news|last=Stark|first=Chelsea|title=PlayStation 4 Gets Early Support From Publishers and Developers|url=http://mashable.com/2013/02/21/playstation-4-developers/|accessdate=February 25, 2013|date=February 22, 2013}}</ref> They expect to release the console in the fourth quarter of 2013.<!-- Changed from "Holiday 2013" per talk page --><ref name="SCE introduces PS4">{{cite news|title=SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™)|url=http://www.scei.co.jp/corporate/release/130221a_e.html|accessdate=February 25, 2013|date=February 21, 2013|author=Sony Computer Entertainment Inc.}}</ref>


In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in ], U.S., on February 20, 2013, to cover the "future of PlayStation".<ref name="PS4 meeting">{{cite news |url=https://www.theguardian.com/technology/2013/feb/01/sony-playstation-4-release-consoles-wiiu-xbox |title=PlayStation 4 rumours fly as Sony invitations hint at release |last=Arthur |first=Charles |date=February 1, 2013 |newspaper=The Guardian |access-date=September 14, 2013 |archive-url=https://web.archive.org/web/20131211023948/http://www.theguardian.com/technology/2013/feb/01/sony-playstation-4-release-consoles-wiiu-xbox |archive-date=December 11, 2013}}</ref><ref name="SCEJ c">{{cite press release |url=http://www.scei.co.jp/corporate/release/130221c_e.html |title=Videogame industry's brightest minds convene in New York as part of Sony Computer Entertainment's introduction of PlayStation 4 |publisher=Sony Computer Entertainment, Inc. |date=February 20, 2013 |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130424054856/http://scei.co.jp/corporate/release/130221c_e.html |archive-date=April 24, 2013}}</ref> Sony officially announced the PlayStation 4 at the event.<ref name=TheVergePS4AnnouncedFebruary2013>{{cite news |title=Sony announces the PlayStation 4 |author=Bishop, Bryan |work=] |url=https://www.theverge.com/2013/2/20/4009410/sony-playstation-4-ps4-announcement |date=February 20, 2013 |access-date=February 20, 2013 |archive-url=https://web.archive.org/web/20131207150052/http://www.theverge.com/2013/2/20/4009410/sony-playstation-4-ps4-announcement |archive-date=December 7, 2013}}</ref><ref name="PS4 announced - TechRadar">{{cite news |url=http://www.techradar.com/us/news/gaming/consoles/ps4-release-date-news-and-features-937822 |title=The PlayStation 4 has been officially revealed in New York! |last=Rivington |first=James |date=February 20, 2013 |work=TechRadar |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130426090607/http://www.techradar.com/us/news/gaming/consoles/ps4-release-date-news-and-features-937822 |archive-date=April 26, 2013}}</ref> It revealed details about the console's hardware and discussed some of the new features it would introduce.<ref name=TheVergePS4AnnouncedFebruary2013/><ref name=EngadgetPS4AnnouncedFebruary2013>{{cite news |title=Sony unveils its next game console, the PlayStation 4 |author=Gilbert, Ben |work=Engadget |publisher=AOL |url=https://www.engadget.com/2013/02/20/sony-ps4-announcement/ |date=February 20, 2013 |access-date=February 20, 2013 |archive-url=https://web.archive.org/web/20130221003232/http://www.engadget.com/2013/02/20/sony-ps4-announcement/ |archive-date=February 21, 2013}}</ref> Sony also showed off real-time footage of games in development, as well as some technical demonstrations.<ref>{{cite news |last=Stark |first=Chelsea |title=PlayStation 4 Gets Early Support From Publishers and Developers |url=http://mashable.com/2013/02/21/playstation-4-developers/ |access-date=February 25, 2013 |date=February 22, 2013 |publisher=Mashable |archive-url=https://web.archive.org/web/20130224051549/http://mashable.com/2013/02/21/playstation-4-developers/ |archive-date=February 24, 2013}}</ref><ref name="SCE introduces PS4">{{cite press release |title=Sony Computer Entertainment Inc. Introduces PlayStation 4 (PS4) |url=http://www.scei.co.jp/corporate/release/130221a_e.html |access-date=February 25, 2013 |date=February 21, 2013 |publisher=Sony Computer Entertainment, Inc. |archive-url=https://web.archive.org/web/20130424075309/http://scei.co.jp/corporate/release/130221a_e.html |archive-date=April 24, 2013}}</ref> The design of the console was unveiled in June at ], and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given.<ref>{{cite news |last=Kelion |first=Leo |url=https://www.bbc.co.uk/news/technology-22850409 |title=E3: PlayStation 4 console priced cheaper than Xbox One |publisher=BBC News |date=June 11, 2013 |access-date=June 11, 2013 |archive-url=https://web.archive.org/web/20140523163912/http://www.bbc.co.uk/news/technology-22850409 |archive-date=May 23, 2014 |url-status=dead}}</ref><ref name="scei.co.jp">{{cite press release |url=http://scei.co.jp/corporate/release/pdf/130611a_e.pdf |title=Playstation 4 (Ps4) Design and Price Unveiled |publisher=Sony Computer Entertainment, Inc. |access-date=June 11, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130613054226/http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf |archive-date=June 13, 2013}}</ref> Sony took advantage of problems that Microsoft had been having with their positioning of their newly announced ], which included its higher price point ($499 in North America), as well as strict regulations on how users could share game media. Besides its lower price point, Sony focused on the ease one would have in sharing media with the PS4.<ref>{{cite web | url = https://www.ign.com/articles/the-mostly-complete-history-of-the-ps4 | title = The (Mostly) Complete History of the PS4 | first = Jonathan | last = Dornbrush | date = January 17, 2021 | access-date = January 17, 2021 | work = ] | archive-date = August 18, 2021 | archive-url = https://web.archive.org/web/20210818023912/https://www.ign.com/articles/the-mostly-complete-history-of-the-ps4 | url-status = live }}</ref>
Sony released more information about the PS4 on June 10, 2013 at the ], as well as showing the device itself.<ref>{{cite web|last=Kelion |first=Leo |url=http://www.bbc.co.uk/news/technology-22850409 |title=BBC News - E3: PlayStation 4 console priced cheaper than Xbox One |publisher=Bbc.co.uk |date= |accessdate=2013-06-11}}</ref>

The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a ] press event in ], Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and ], followed by further releases on November 29, 2013.<ref name=engadget /> By the end of 2013, the PS4 was launched in more European, Asian and South American countries.<ref name=IGNAsiaPacific>{{cite news |author=Leandre, Kenn |title=PlayStation 4 Asia Launch Date Announced |url=http://ap.ign.com/en/news/9141/playstation-4-asia-launch-date-announced |access-date=December 13, 2013 |work=IGN Asia |publisher=IGN Entertainment |date=September 18, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20140105075041/http://ap.ign.com/en/news/9141/playstation-4-asia-launch-date-announced |archive-date=January 5, 2014}}</ref><ref>{{cite web |title=PS4 Release Date: PlayStation 4 hits 16 more countries |url=http://www.trustedreviews.com/news/ps4-release-date |work=Trusted Reviews |access-date=February 19, 2014 |first=Luke |last=Johnson |date=December 13, 2013 |archive-url=https://web.archive.org/web/20131022022458/http://www.trustedreviews.com/news/ps4-release-date |archive-date=October 22, 2013 |url-status=live}}</ref> The PS4 was released in Japan at ¥39,980 on February 22, 2014.<ref>{{citation |url=http://www.polygon.com/2014/2/21/5433694/ps4-japan-launch |title=Sony launches PS4 in Japan |date=February 21, 2014 |first=Samit |last=Sarkar |website=Polygon |access-date=September 22, 2015 |archive-url=https://web.archive.org/web/20150924153729/http://www.polygon.com/2014/2/21/5433694/ps4-japan-launch |archive-date=September 24, 2015 |url-status=live}}</ref>

Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 was the first product to be released. ], chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products&nbsp;... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in ]."<ref name="Tel">{{cite news |title=Sony's Playstation to make China debut |url=https://www.telegraph.co.uk/finance/newsbysector/mediatechnologyandtelecoms/electronics/10856846/Sonys-Playstation-to-make-China-debut.html |access-date=December 12, 2014 |work=The Telegraph |date=May 26, 2014 |archive-url=https://web.archive.org/web/20141213181315/http://www.telegraph.co.uk/finance/newsbysector/mediatechnologyandtelecoms/electronics/10856846/Sonys-Playstation-to-make-China-debut.html |archive-date=December 13, 2014 |url-status=live}}</ref>

In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980,<ref>{{cite web |last=Vincent |first=James |url=https://www.theverge.com/2015/9/15/9329211/sony-ps4-price-drop-japan |title=Sony announces PS4 price drop in Japan |website=The Verge |date=September 15, 2015 |access-date=July 28, 2017 |archive-url=https://web.archive.org/web/20170221221951/http://www.theverge.com/2015/9/15/9329211/sony-ps4-price-drop-japan |archive-date=February 21, 2017 |url-status=live}}</ref> with similar price drops in other Southeast Asian markets.<ref>{{cite web |last=Barker |first=Sammy |url=http://www.pushsquare.com/news/2015/09/tgs_2015_ps4s_price_drop_extends_to_asia_as_well |title=TGS 2015: PS4's Price Drop Extends to Asia As Well |website=Push Square |date=September 16, 2015 |access-date=July 28, 2015 |archive-url=https://web.archive.org/web/20150919040010/http://www.pushsquare.com/news/2015/09/tgs_2015_ps4s_price_drop_extends_to_asia_as_well |archive-date=September 19, 2015 |url-status=live}}</ref> The first official sub-£300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", and was released in the UK on October 9, 2015; a 1&nbsp;TB £329.99 version was offered at the same time.<ref>{{citation |url=http://www.eurogamer.net/articles/2015-09-07-uncharted-nathan-drake-collection-500gb-ps4-bundle-announced |title=Uncharted Nathan Drake Collection 500GB & 1TB PS4 bundles for Europe |first=Robert |last=Purchese |date=September 18, 2015 |website=Eurogamer |access-date=September 22, 2015 |archive-url=https://web.archive.org/web/20150925011336/http://www.eurogamer.net/articles/2015-09-07-uncharted-nathan-drake-collection-500gb-ps4-bundle-announced |archive-date=September 25, 2015 |url-status=live }}</ref> On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada).<ref>{{citation |url=http://www.pushsquare.com/news/2015/10/ps4s_price_officially_drops_to_usd349_99_in_usa_starting_friday |title=PS4's Price Officially Drops to $349.99 in USA Starting Friday |date=October 8, 2015 |first=Sammy |last=Barker |website=Push Square |access-date=October 8, 2015 |archive-url=https://web.archive.org/web/20151009150330/http://www.pushsquare.com/news/2015/10/ps4s_price_officially_drops_to_usd349_99_in_usa_starting_friday |archive-date=October 9, 2015 |url-status=live}}</ref><ref>{{citation |url=http://blog.us.playstation.com/2015/10/08/ps4-big-holiday-lineup-lower-cost/ |title=PS4: Big Holiday Lineup, Lower Cost |first=John |last=Koller |date=October 8, 2015 |work=blog.us.playstation.com |access-date=October 8, 2015 |archive-url=https://web.archive.org/web/20151009130715/http://blog.us.playstation.com/2015/10/08/ps4-big-holiday-lineup-lower-cost/ |archive-date=October 9, 2015 |url-status=live}}</ref><ref>{{citation |url=http://www.polygon.com/2015/10/8/9477625/ps4-price-drop-349-us |title=Sony cutting PS4 price to $349.99 |first=Samit |last=Sarkar |date=October 8, 2015 |website=Polygon |access-date=October 8, 2015 |archive-url=https://web.archive.org/web/20151008194041/http://www.polygon.com/2015/10/8/9477625/ps4-price-drop-349-us |archive-date=October 8, 2015 |url-status=live}}</ref> An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.<ref>{{citation |url=http://www.pushsquare.com/news/2015/10/ps4s_price_cut_down_to_size_in_the_uk |title=PS4's Price Cut Down to Size in the UK |date=October 21, 2015 |first=Sammy |last=Barker |website=Push Square |access-date=October 21, 2015 |archive-url=https://web.archive.org/web/20151022151236/http://www.pushsquare.com/news/2015/10/ps4s_price_cut_down_to_size_in_the_uk |archive-date=October 22, 2015 |url-status=live}}</ref>

On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision was revealed to be a higher-end model meant to support gameplay in ]. This new model was sold alongside the existing model, and all existing software was compatible between the two models.<ref name="PS4Neo">{{cite web |url=http://www.polygon.com/2016/6/10/11902000/ps4-neo-confirmed-sony-4k |title=Sony confirms new, high-end PlayStation 4 |last=Alexander |first=Julia |work=] |date=June 10, 2016 |access-date=June 10, 2016 |archive-url=https://web.archive.org/web/20160611130831/http://www.polygon.com/2016/6/10/11902000/ps4-neo-confirmed-sony-4k |archive-date=June 11, 2016 |url-status=live}}</ref> Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".<ref>{{cite magazine |url=https://time.com/4368902/sony-playstation-neo-e3-2016-shawn-layden/?xid=tcoshare |title=We Asked Sony's Gaming Chief About the Future of PlayStation |first=Matt |last=Peckham |date=June 14, 2016 |access-date=June 17, 2016 |magazine=] |archive-url=https://web.archive.org/web/20160616185550/http://time.com/4368902/sony-playstation-neo-e3-2016-shawn-layden/?xid=tcoshare |archive-date=June 16, 2016 |url-status=live}}</ref> The high-end console was publicly revealed on September 7, 2016, as PlayStation 4 Pro.<ref>{{Cite web |url=https://www.theverge.com/2016/9/7/12748316/sony-ps4-pro-announced-price-specs-release-date |title=Sony announces PlayStation 4 Pro with 4K HDR gaming for $399 |last=Webster |first=Andrew |date=September 7, 2016 |website=The Verge |access-date=September 7, 2016 |archive-url=https://web.archive.org/web/20160907204154/http://www.theverge.com/2016/9/7/12748316/sony-ps4-pro-announced-price-specs-release-date |archive-date=September 7, 2016 |url-status=live}}</ref> At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.<ref name="ars-ps4slim" />

In May 2018, during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year-over-year hardware sales.<ref>{{Cite news|url=https://www.polygon.com/2018/5/22/17379880/ps4-life-cycle-ending-psn-psvr|title=PS4 heading into end of its life cycle, PlayStation CEO says|work=Polygon|access-date=May 23, 2018|archive-url=https://web.archive.org/web/20180522221936/https://www.polygon.com/2018/5/22/17379880/ps4-life-cycle-ending-psn-psvr|archive-date=May 22, 2018|url-status=live}}</ref> He explained that Sony would be countering the expected decline by focusing on "strengthen user engagement" including continued investments into new first-party games and other online services for PS4. "We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future," Kodera added in an interview with the press the following day.<ref>{{Cite news|url=https://www.polygon.com/2018/5/23/17384050/ps5-release-date-sony|title=The next PlayStation is at least three years away|work=Polygon|access-date=May 23, 2018|archive-url=https://web.archive.org/web/20180523181133/https://www.polygon.com/2018/5/23/17384050/ps5-release-date-sony|archive-date=May 23, 2018|url-status=live}}</ref>

Following the launch of the ] in November 2020, Sony discontinued production in Japan of all but the 500&nbsp;GB Slim model of the PlayStation 4 on January 5, 2021, with the standard PS4 and PS4 Pro still being produced for western markets.<ref>{{cite web | url = https://www.videogameschronicle.com/news/sony-japan-confirms-ps4-pro-and-all-but-one-ps4-model-have-been-discontinued/ | title = Sony Japan confirms PS4 Pro and 'all but one' PS4 model have been discontinued | first = Andy | last = Robinson | date = January 5, 2021 | access-date = January 5, 2021 | work = ] | archive-date = January 5, 2021 | archive-url = https://web.archive.org/web/20210105101243/https://www.videogameschronicle.com/news/sony-japan-confirms-ps4-pro-and-all-but-one-ps4-model-have-been-discontinued/ | url-status = live }}</ref> According to a report from '']'' in January 2022, Sony had been poised to discontinue the PlayStation 4 at the end of 2021 in favor of the PlayStation 5, but due to a ] that lasted from 2020 to 2023, this made it difficult for Sony to keep up with PlayStation 5 demand. Instead, the company planned to continue PlayStation 4 production; besides helping to offset the PlayStation 5 shortage, this production method would help assure deals with its component providers for the PlayStation 5.<ref>{{cite web | url = https://www.bloomberg.com/news/articles/2022-01-12/sony-tackles-playstation-5-shortage-by-making-more-ps4-consoles | title = Sony Is Dealing With PlayStation 5 Shortage by Making More PS4s | first1 = Takashi | last1 = Mochizuki | first2 = Debby | last2 = Wu | date = January 12, 2022 | work = ] | archive-url = https://archive.today/20220113051014/https://www.bloomberg.com/news/articles/2022-01-12/sony-tackles-playstation-5-shortage-by-making-more-ps4-consoles?sref=Yg3sQEZ2 | archive-date = January 13, 2022 | access-date = January 13, 2022 | url-status = live }}</ref>


== Hardware == == Hardware ==
The technology in the PlayStation 4 is similar to the hardware found in modern ]s.<ref name="Eurogamer PC like architecture">{{cite news |last=Yin-Poole |first=Wesley |title=PS4: PC-like architecture, 8GB RAM delight developers |url=http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |work=Eurogamer |publisher=Eurogamer Network |access-date=February 25, 2013 |date=February 22, 2013 |archive-url=https://web.archive.org/web/20130302092730/http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |archive-date=March 2, 2013}}</ref> This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.<ref name="Eurogamer five analysts">{{cite news |last=Purchese |first=Robert |title=Five analysts, one consensus: PlayStation 4 impressed |url=http://www.eurogamer.net/articles/2013-02-22-five-analysts-one-consensus-playstation-4-impressed |work=Eurogamer |publisher=Eurogamer Network |access-date=February 25, 2013 |date=February 22, 2013 |archive-url=https://web.archive.org/web/20130302092624/http://www.eurogamer.net/articles/2013-02-22-five-analysts-one-consensus-playstation-4-impressed |archive-date=March 2, 2013}}</ref><ref name="cvg indie friendly">{{cite news |last=Crossley |first=Rob |title=Sony promises indie-friendly PSN: 'We believe in smaller devs' |url=http://www.computerandvideogames.com/392971/sony-promises-indie-friendly-ps4-publishing-model/ |work=Computer and Video Games |access-date=February 25, 2013 |date=February 22, 2013 |archive-url=https://web.archive.org/web/20130526191206/http://www.computerandvideogames.com/392971/sony-promises-indie-friendly-ps4-publishing-model/ |archive-date=May 26, 2013}}</ref>
{{main|PlayStation 4 hardware}}

=== Technical specifications ===
{{Main|PlayStation 4 technical specifications}}


{{quote box|align=right|width=25em|quote=" have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date". (February 2013) |source=- John Taylor, AMD<ref>{{cite news |last=Parfitt |first=Ben |title=AMD says PS4's APU is "by far the most powerful" it has ever built |url=http://www.mcvuk.com/news/read/amd-says-ps4-s-apu-is-by-far-the-most-powerful-it-has-ever-built |publisher=MCV |access-date=February 28, 2013 |date=February 28, 2013 |archive-url=https://web.archive.org/web/20150403082016/https://www.mcvuk.com/news/read/amd-says-ps4-s-apu-is-by-far-the-most-powerful-it-has-ever-built |archive-date=April 3, 2015 |url-status=dead}}</ref>}}
The console design was not revealed at the press conference, since the design and specifications were still being finalized.<ref name="Engadget near final">{{cite news|last=Gilbert|first=Ben|title=The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida|url=http://www.engadget.com/2013/02/21/dualshock-4-near-final-remote-play/|accessdate=February 25, 2013|date=February 21, 2013}}</ref> However, some technical specifications about the console were announced.<ref name=TheVergePS4AnnouncedFebruary2013/><ref name=EngadgetPS4AnnouncedFebruary2013/> The technology in the PlayStation 4 will be relatively similar to the hardware found in personal computers.<ref name="Eurogamer PC like architecture">{{cite news|last=Yin-Poole|first=Wesley|title=PS4: PC-like architecture, 8GB RAM delight developers|url=http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers|accessdate=February 25, 2013|date=February 22, 2013}}</ref> This familiarity should make it easier and less expensive for game studios to develop games for the PS4.<ref name="Eurogamer five analysts">{{cite news|last=Purchese|first=Robert|title=Five analysts, one consensus: PlayStation 4 impressed|url=http://www.eurogamer.net/articles/2013-02-22-five-analysts-one-consensus-playstation-4-impressed|accessdate=February 25, 2013|date=February 22, 2013}}</ref><ref name="cvg indie friendly">{{cite news|last=Crossley|first=Rob|title=Sony promises indie-friendly PSN: 'We believe in smaller devs'|url=http://www.computerandvideogames.com/392971/sony-promises-indie-friendly-ps4-publishing-model/|accessdate=February 25, 2013|date=February 22, 2013}}</ref> The physical console was finally unveiled at Sony's conference at ].


<!-- Detailed information on the APU (CPU & GPU) and less important technical information moved to the above technical article based on ]. -->
=== Console ===
The PlayStation 4 uses an ] (APU) developed by ] in cooperation with Sony. It combines a ] (CPU) and ] (GPU), as well as other components such as a ] and ].<ref name="AMD elaborate">{{cite news |last=Taylor |first=John |title=AMD and The Sony PS4. Allow Me To Elaborate. |url=http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate |publisher=AMD |access-date=February 25, 2013 |date=February 21, 2013 |archive-url=https://web.archive.org/web/20130526191443/http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate |archive-date=May 26, 2013}}</ref> The CPU consists of two ] ] ] modules totaling 8 64-bit ] ],<ref name="AMD elaborate" /><ref name=AnandtechAMDJaguarArchitecture2013>{{cite news |title=AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash |author=Shimpi, Anand Lal |publisher=] |url=http://www.anandtech.com/show/6976/amds-jaguar-architecture-the-cpu-powering-xbox-one-playstation-4-kabini-temash/4 |date=May 23, 2013 |access-date=November 9, 2013 |archive-url=https://web.archive.org/web/20131211030440/http://www.anandtech.com/show/6976/amds-jaguar-architecture-the-cpu-powering-xbox-one-playstation-4-kabini-temash/4 |archive-date=December 11, 2013}}</ref> 7 of which are available for game developers to use.<ref name="eurogamer_7cores"/> The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84&nbsp;].<ref name="SCE introduces PS4" /> The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75&nbsp;GHz (5500 MT/s) and has a maximum memory bandwidth of 176&nbsp;GB/s.<ref name="SCE introduces PS4"/><ref>{{cite web |url=http://gamingbolt.com/playstation-4-fcc-filing-reveals-2-75-ghz-max-clock-speed-frequency |title=PlayStation 4 FCC Filing Reveals 2.75 GHz Max Clock Speed Frequency |last=Sinha |first=Ravi |publisher=GamingBolt |date=July 16, 2013 |access-date=September 12, 2013 |archive-url=https://web.archive.org/web/20130826062908/http://gamingbolt.com/playstation-4-fcc-filing-reveals-2-75-ghz-max-clock-speed-frequency |archive-date=August 26, 2013}}</ref><ref>{{cite web |url=https://www.engadget.com/2013/07/22/sony-playstation-4-fcc/ |title=Sony PlayStation 4 waltzes past the FCC |last=Santos |first=Alexis |work=Engadget |publisher=AOL |date=July 22, 2013 |access-date=September 11, 2013 |archive-url=https://web.archive.org/web/20130725061610/http://www.engadget.com/2013/07/22/sony-playstation-4-fcc/ |archive-date=July 25, 2013}}</ref> The console contains 8&nbsp;GB of ] memory,<ref name="SCE introduces PS4" /><ref>{{cite web |last=Femmel |first=Kevin |url=http://gimmegimmegames.com/2013/02/sony-playstation-meeting-2013-details/ |title=Sony reveals the PS4: New controller, 8GB RAM, doesn't play PS3 discs and more |publisher=Gimme Gimme Games |date=February 20, 2013 |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130316062350/http://gimmegimmegames.com/2013/02/sony-playstation-meeting-2013-details/ |archive-date=March 16, 2013}}</ref> 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.<ref name="Eurogamer PC like architecture" /><ref name="Eurogamer spec analysis">{{cite web |last=Leadbetter |first=Richard |url=http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 |title=Spec Analysis: PlayStation 4 |work=Eurogamer |publisher=Eurogamer Network |date=February 21, 2013 |access-date=February 25, 2013 |archive-url=https://web.archive.org/web/20130419085348/http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 |archive-date=April 19, 2013}}</ref> It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.<ref>{{cite news |last=Conditt |first=Jessica |title=PS4 allows playing games as they're downloading |url=http://www.joystiq.com/2013/02/20/ps4-allows-playing-games-as-theyre-downloading/ |work=Joystiq |publisher=AOL |access-date=February 24, 2013 |date=February 20, 2013 |archive-url=https://web.archive.org/web/20130221000153/http://www.joystiq.com/2013/02/20/ps4-allows-playing-games-as-theyre-downloading/ |archive-date=February 21, 2013}}</ref><ref>{{cite news |last=Williams |first=Mike |title=Articles Register Sony reveals developer-centric PlayStation 4 |url=http://www.gamesindustry.biz/articles/2013-02-20-sony-reveals-the-playstation-4 |access-date=February 24, 2013 |date=February 20, 2013 |work=Joystiq |publisher=AOL |archive-url=https://web.archive.org/web/20130419134822/http://www.gamesindustry.biz/articles/2013-02-20-sony-reveals-the-playstation-4 |archive-date=April 19, 2013}}</ref> These tasks can be handled in the background during gameplay or while the system is in ].<ref name=TheVergePlaystation4>{{cite news |last=Seifert |first=Dan |title=Sony PlayStation 4 games can be played while they are downloading |url=https://www.theverge.com/2013/2/20/4010466/sony-playstation-4-games-downloadable-play-ps4 |work=] |access-date=February 24, 2013 |date=February 20, 2013 |archive-url=https://web.archive.org/web/20130418185035/http://www.theverge.com/2013/2/20/4010466/sony-playstation-4-games-downloadable-play-ps4 |archive-date=April 18, 2013}}</ref> The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.<ref name="gamasutra_interview">{{cite web |title=Inside the PlayStation 4 with Mark Cerny |first=Christian |last=Nutt |url=http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php |date=April 24, 2013 |publisher=Gamasutra |archive-url=https://web.archive.org/web/20130510090700/http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3 |page=3 |archive-date=May 10, 2013 |url-status=live}}</ref> All PlayStation 4 models support ] (HDR) color profiles.<ref name="ars-hdr10">{{cite web |title=Sony will wake a sleeping HDR beast via firmware. What else hides in PS4? |date=September 8, 2016 |url=https://arstechnica.com/gaming/2016/09/whats-up-with-ps4s-surprise-firmware-update-is-4k-around-the-corner/ |publisher=Ars Technica |access-date=September 8, 2016 |archive-url=https://web.archive.org/web/20160908181356/http://arstechnica.com/gaming/2016/09/whats-up-with-ps4s-surprise-firmware-update-is-4k-around-the-corner/ |archive-date=September 8, 2016 |url-status=live}}</ref>
<!-- APU (CPU & GPU) -->
The PlayStation 4 will utilize a semi-custom ] (APU) developed by ] in coordination with Sony.<ref name="AMD elaborate">{{cite news|last=Taylor|first=John|title=AMD and The Sony PS4. Allow Me To Elaborate.|url=http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate|accessdate=February 25, 2013|date=February 21, 2013}}</ref> Its APU will be a single-chip that combines a ] (CPU) and ] (GPU), as well as other components such as a ] and ].<ref name="AMD elaborate" /> The CPU consists of eight ] cores based on the upcoming ] from AMD.<ref name="AMD elaborate" /> The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84&nbsp;T].<ref name="SCE introduces PS4" /> This processing power can be used for graphics, physics simulation, or a combination of the two. The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.<ref>{{cite news|last=Conditt|first=Jessica|title=PS4 allows playing games as they're downloading|url=http://www.joystiq.com/2013/02/20/ps4-allows-playing-games-as-theyre-downloading/|accessdate=February 24, 2013|date=February 20, 2013}}</ref><ref>{{cite news|last=Williams|first=Mike|title=Articles Register Sony reveals developer-centric PlayStation 4|url=http://www.gamesindustry.biz/articles/2013-02-20-sony-reveals-the-playstation-4|accessdate=February 24, 2013|date=February 20, 2013}}</ref> These tasks can be handled seamlessly in the background during gameplay or while the system is in ].<ref name=TheVergePlaystation4>{{cite news|last=Seifert|first=Dan|title=Sony PlayStation 4 games can be played while they are downloading|url=http://www.theverge.com/2013/2/20/4010466/sony-playstation-4-games-downloadable-play-ps4|accessdate=February 24, 2013|date=February 20, 2013}}</ref> Though not much is currently known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of ] streams for use in in-game audio.<ref name="Inside the PlayStation 4 With Mark Cerny">{{cite web|title=Inside the PlayStation 4 With Mark Cerny|url=http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php |accessdate=June 8, 2013}}</ref>


<!-- memory (RAM) --> <!-- Optical and storage -->
Its read-only optical drive is capable of reading ]s at speeds of up to three times that of its predecessor.<ref name="Eurogamer spec analysis" /><ref name="PS3 Blu-ray">{{cite web |url=https://arstechnica.com/gaming/2007/01/6658/ |title=Is Blu-ray really a good medium for games? |last=Kuchera |first=Ben |date=January 17, 2007 |publisher=Ars Technica |access-date=February 25, 2013 |archive-url=https://web.archive.org/web/20121201222226/http://arstechnica.com/gaming/2007/01/6658/ |archive-date=December 1, 2012}}</ref> The console features a hardware on-the-fly ] decompression module.<ref name="gamasutra_interview" /> The original PS4 model supports up to ] and ] video standards,<ref>{{cite web |last1=Shuman |first1=Sid |title=PS4: The Ultimate FAQ – North America |url=https://blog.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/ |website=PlayStation Blog |access-date=December 15, 2020 |date=October 30, 2013 |archive-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131031051619/http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/ |url-status=live }}</ref> while the Pro model supports ].<ref>{{cite web |title=PS4 Pro: 4K and HDR guide |url=https://www.playstation.com/en-us/support/hardware/ps4-pro-4k-and-hdr-guide/ |website=Playstation.com |access-date=December 15, 2020 |archive-date=December 19, 2020 |archive-url=https://web.archive.org/web/20201219111937/https://www.playstation.com/en-us/support/hardware/ps4-pro-4k-and-hdr-guide/ |url-status=live }}</ref> The console includes a 500 gigabyte hard drive for additional storage,<ref name="SCEI">{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf |title=PlayStation 4 (PS4) Design and Price Unveiled, Available at $399 in U.S. and at €399 in Europe |publisher=Sony Computer Entertainment, Inc. |date=June 11, 2013 |access-date=June 11, 2013 |archive-url=https://web.archive.org/web/20130613054228/http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf |archive-date=June 13, 2013}}</ref> which can be upgraded by the user.<ref name="hdupgrade">{{cite web |url=https://www.engadget.com/2013/06/11/sonys-playstation-4-eye-is-a-59-add-on-ps4-packs-a-500gb-hdd/ |title=Sony's PlayStation 4 Eye is a $59 add-on, PS4 packs an upgradable 500GB HDD inside |work=Engadget |publisher=AOL |date=June 10, 2013 |access-date=June 10, 2013 |archive-url=https://web.archive.org/web/20130902115543/http://www.engadget.com/2013/06/11/sonys-playstation-4-eye-is-a-59-add-on-ps4-packs-a-500gb-hdd/ |archive-date=September 2, 2013}}</ref> System Software 4.50, which was released on March 9, 2017,<ref>{{Cite web|url=http://www.playstationlifestyle.net/2017/03/09/ps4-update-4-50-now-prepare-external-hdds/|title=PS4 Update 4.50 Now Out, Full Patch Notes Released|date=March 9, 2017|website=PlayStation LifeStyle|access-date=April 2, 2017|archive-url=https://web.archive.org/web/20170403015245/http://www.playstationlifestyle.net/2017/03/09/ps4-update-4-50-now-prepare-external-hdds/|archive-date=April 3, 2017|url-status=live}}</ref> enabled the use of external USB hard drives up to 8&nbsp;TB for additional storage.<ref>{{cite web |url=https://www.theverge.com/circuitbreaker/2017/2/3/14496638/playstation-4-external-hard-drive-support-software-update |title=The PS4 will support external hard drives in upcoming update |first=Chaim |last=Gartenberg |date=February 3, 2017 |access-date=February 3, 2017 |work=] |archive-url=https://web.archive.org/web/20170203151049/http://www.theverge.com/circuitbreaker/2017/2/3/14496638/playstation-4-external-hard-drive-support-software-update |archive-date=February 3, 2017 |url-status=live}}</ref>
The PS4 will contain 8&nbsp;GB of GDDR5 unified system memory with a maximum bandwidth of 176&nbsp;GB/s.<ref name="SCE introduces PS4" /><ref>{{cite web|last=Femmel |first=Kevin |url=http://gimmegimmegames.com/2013/02/sony-playstation-meeting-2013-details/ |title=Sony reveals the PS4: New controller, 8GB RAM, doesn’t play PS3 discs and more |publisher=Gimme Gimme Games |date=February 20, 2013 |accessdate=February 21, 2013}}</ref> This is 16 times the amount found in the PS3, and is expected to give the console considerable longevity.<ref name="Eurogamer PC like architecture" /><ref name="Eurogamer spec analysis" /> The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.<ref name="Eurogamer spec analysis">{{cite web|last=Leadbetter |first=Richard |url=http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 |title=Spec Analysis: PlayStation 4 |publisher=Eurogamer.net |date=February 21, 2013 |accessdate=February 25, 2013}}</ref>


<!-- optical and storage --> <!-- Connectivity/Input+Output -->
The PlayStation 4 features ] and ] connectivity, ], and two ] ports.<ref name="SCE introduces PS4" /><ref name="Eurogamer spec analysis" /> An auxiliary port is also included for connection to the ], a ] digital camera device first introduced on the PS3.<ref name="SCE introduces PS4" /> A mono headset, which can be plugged into the DualShock 4, is bundled with the system.<ref name=SCEI_DUALSHOCK4_PS4EYE>{{cite press release |title=SONY COMPUTER ENTERTAINMENT INTRODUCES WIRELESS CONTROLLER FOR PLAYSTATION 4 (DUALSHOCK 4) AND PLAYSTATION 4 EYE |url=http://www.scei.co.jp/corporate/release/130221b_e.html |access-date=February 26, 2013 |date=February 21, 2013 |publisher=Sony Computer Entertainment |archive-url=https://web.archive.org/web/20140410074503/http://scei.co.jp/corporate/release/130221b_e.html |archive-date=April 10, 2014 |url-status=dead}}</ref> Audio/video output options include ] TV and ] ] audio.<ref name="SCE introduces PS4" /> The console does not have an ] audio/video output.<ref name=PlayStation4AnalogOutputExtremeTech>{{cite news |title=Sony issues correction: PS4 will not support analog output |first=Grant |last=Brunner |work=] |publisher=Ziff Davis |url=http://www.extremetech.com/gaming/158916-sony-confirms-that-the-ps4-will-support-analog-output |date=June 18, 2013 |access-date=June 20, 2013 |archive-url=https://web.archive.org/web/20140708000221/http://www.extremetech.com/gaming/158916-sony-confirms-that-the-ps4-will-support-analog-output |archive-date=July 8, 2014 |url-status=dead}}</ref>
The read-only optical drive will read ] discs at 6x ] for a maximum read speed of 27&nbsp;MB/s – a significant upgrade from the PS3's 2x speeds that were capped at 9MB/s.<ref name="Eurogamer spec analysis" /><ref name="PS3 Blu-ray">{{cite web|url=http://arstechnica.com/gaming/2007/01/6658/|title=Is Blu-ray really a good medium for games?|last=Kuchera|first=Ben|date=January 17, 2007|publisher=Ars Technica|accessdate=February 25, 2013}}</ref> To further enhance optical drive performance, the PS4 will feature a hardware on-the-fly ] decompression module, allowing for greater real-term bandwidth, whilst at the same time, the console will continuously cache data onto its hard disk, even buffering unread data when a game isn't actively accessing the optical drive, forming part of Sony's ] strategy.<ref name="Inside the PlayStation 4 With Mark Cerny"/> Early reports indicate that the Blu-ray Disc drive will not be capable of reading quad-layer 100&nbsp;GB discs, a new Blu-ray Disc technology designed to support ].<ref name="Eurogamer spec analysis" /> Although the console will support photos and videos at 4K resolution, the system is not expected to be able to ] games beyond 1080p.<ref name=JoystiqPS4resolutionFebruary2013>{{cite news |title=PS4 will output video in 4K, but not games |author=JC Fletcher |publisher=Joystiq |url=http://www.joystiq.com/2013/02/21/ps4-will-output-video-in-4k-but-not-games/ |date=2013-02-21 |accessdate=2013-02-21}}</ref><ref name=PolygonPS4resolutionFebruary2013>{{cite news |title=PS4 will support 4K for 'personal contents' like photos, but not games |author=Alexa Ray Corriea |publisher=] |url=http://www.polygon.com/2013/2/21/4013432/playstation-4-4k-output-games |date=2013-02-21 |accessdate=2013-02-21}}</ref> The console will include a 500-gigabyte hard drive for additional storage,<ref name="SCEI">{{cite web|url=http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf|title=PLAYSTATION®4 (PS4™) DESIGN AND PRICE UNVEILED, AVAILABLE AT $399 IN U.S. AND AT €399 IN EUROPE|author=Sony Computer Entertainment, Incorporated|work=www.scei.co.jp|date=2013-06-11|accessdate=2013-06-11}}</ref> which can be upgraded by the user.<ref name="hdupgrade">{{cite web|url=http://www.engadget.com/2013/06/11/sonys-playstation-4-eye-is-a-59-add-on-ps4-packs-a-500gb-hdd/ |title=Sony's PlayStation 4 Eye is a $59 add-on, PS4 packs an upgradable 500GB HDD inside |publisher=engadget.com |date=2013-06-10 |accessdate=2013-06-10}}</ref>


The PS4 features a "]" feature. This places the console in a low-power state while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.<ref>{{cite web |url=http://www.siliconera.com/2013/02/20/playstation-4s-suspend-mode-lets-players-jump-back-into-a-game-no-save-point-necessary/ |title=Jump Back Into A Game With PlayStation 4's Suspend Mode, No Save Point Necessary |date=February 20, 2013 |access-date=September 13, 2013 |publisher=Siliconera |author=Spencer |archive-url=https://web.archive.org/web/20140616140422/http://www.siliconera.com/2013/02/20/playstation-4s-suspend-mode-lets-players-jump-back-into-a-game-no-save-point-necessary/ |archive-date=June 16, 2014 |url-status=dead}}</ref><ref name="20ThingsDidntKnow" />
<!-- connectivity / input+output -->
The PlayStation 4 will feature 802.11 b/g/n ] connectivity, ] (10BASE-T, 100BASE-TX and 1000BASE-T), ] 2.1, and two ] ports.<ref name="SCE introduces PS4" /><ref name="Eurogamer spec analysis" /> An auxiliary port will also be included for connection to the ], a ] digital camera device first introduced on the PS3.<ref name="SCE introduces PS4" /> A mono headset, which can be plugged into the DualShock 4, will come bundled with the system.<ref name=SCEI_DUALSHOCK4_PS4EYE /> Audio/video output options include ] and ] ].<ref name="SCE introduces PS4" /> The PlayStation 4 does not have an analog audio/video output.<ref name=PlayStation4AnalogOutputExtremeTech>{{cite news |title=Sony issues correction: PS4 will not support analog output |author=Grant Brunner |publisher=] |url=http://www.extremetech.com/gaming/158916-sony-confirms-that-the-ps4-will-support-analog-output |date=2013-06-18 |accessdate=2013-06-20}}</ref>


=== Controllers === === Controllers ===
{{Main|DualShock 4|PlayStation Move}} {{Main|DualShock 4|PlayStation Move}}
]
{{multiple image

| align = right
The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements.<ref name="vb-controller" /> Among other tweaks, the caps of the analog sticks were given a concave design (similar to the ]), the shape of the triggers and shoulder buttons was refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb,<ref name="vb-controller" /><ref name=":5">{{Cite web|url=https://venturebeat.com/2013/10/22/the-playstation-4-controller-whats-new-with-the-analog-sticks-and-d-pad-part-2-exclusive/2/|title=The PlayStation 4 controller: What's new with the analog sticks and D-pad|website=VentureBeat|date=October 22, 2013|language=en-US|access-date=October 18, 2017|archive-url=https://web.archive.org/web/20171018072256/https://venturebeat.com/2013/10/22/the-playstation-4-controller-whats-new-with-the-analog-sticks-and-d-pad-part-2-exclusive/2/|archive-date=October 18, 2017|url-status=live}}</ref> and the hand grips were made thicker and given microtexturing to improve their feel.<ref name="vb-controller" /><ref name=":5" />
| direction = horizontal
| footer = ] controllers
| image1 = PlayStation-Move-Controller.png
| width1 = 40 <!-- auto width not working, please fix : {{#expr: (50 * 960 / 3,490) round 0}} -->
| image2 = PlayStation-Move-Navigator.jpg
| width2 = 50 <!-- auto width not working, please fix : {{#expr: (50 * 960 / 2,760) round 0}} -->
}}


A major addition to the DualShock 4 is a ]; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button.<ref name="vb-controller" /> The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools).<ref name="vb-controller" /><ref name="Polygon controller detailed" /> The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its ] connector. The controller also features an internal speaker, and a ] for headsets or headphones; the console is bundled with a pair of headset ].<ref name="CNET controller">{{cite web |url=http://news.cnet.com/8301-17938_105-57570456-1/finer-details-about-playstation-4s-dualshock-4-controller-eye-camera/ |title=Finer details about PlayStation 4's DualShock 4 controller, Eye camera |first=Christopher |last=MacManus |date=February 21, 2013 |publisher=] |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130530061919/http://news.cnet.com/8301-17938_105-57570456-1/finer-details-about-playstation-4s-dualshock-4-controller-eye-camera/ |archive-date=May 30, 2013}}</ref><ref name="polygon-whatsinbox">{{Cite web|url=https://www.polygon.com/2013/6/11/4417768/playstation-4-ps4-hardware-specificaations-hard-drive-size-eye|title=PlayStation 4: What's in the box|last=Sarkar|first=Samit|date=June 11, 2013|website=Polygon|access-date=October 18, 2017|archive-url=https://web.archive.org/web/20171018071153/https://www.polygon.com/2013/6/11/4417768/playstation-4-ps4-hardware-specificaations-hard-drive-size-eye|archive-date=October 18, 2017|url-status=live}}</ref><ref name="vb-controller">{{Cite web|url=https://venturebeat.com/2013/10/24/the-playstation-4-controller-a-close-look-at-the-touchpad-light-bar-design-and-everything-else-part-4-exclusive/|title=The PlayStation 4 controller: A close look at the touchpad, light bar, design, and everything else|work=ventureBeat|date=October 24, 2013|language=en-US|access-date=October 18, 2017|archive-url=https://web.archive.org/web/20170608060845/https://venturebeat.com/2013/10/24/the-playstation-4-controller-a-close-look-at-the-touchpad-light-bar-design-and-everything-else-part-4-exclusive/|archive-date=June 8, 2017|url-status=live}}</ref>
<!-- hardware features -->
The ] will be the PlayStation 4's primary controller, retailing at $59/€59/£54.<ref name="scei.co.jp">{{cite web|url=http://scei.co.jp/corporate/release/pdf/130611a_e.pdf|title=PLAYSTATION®4 (PS4™) DESIGN AND PRICE UNVEILED|accessdate=2013-06-11}}</ref> Similar to the ], it will connect to the console via ] ].<ref name="CNET controller">{{cite web |url=http://news.cnet.com/8301-17938_105-57570456-1/finer-details-about-playstation-4s-dualshock-4-controller-eye-camera/ |title=Finer details about PlayStation 4's DualShock 4 controller, Eye camera |first=Christopher |last=MacManus |date=February 21, 2013 |work=] |accessdate=2013-02-21}}</ref> The DualShock 3, however, will not be compatible with PS4.<ref>{{cite web|last=Hinkle |first=David |url=http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/ |title=Yoshida: DualShock 3 won't work with PS4 |publisher=Joystiq |date= |accessdate=2013-02-21}}</ref> The DualShock 4 will be equipped with several new features, including a built-in two-point capacitative touch pad on the front of the controller, which can be clicked.<ref name=SCEI_DUALSHOCK4_PS4EYE /> The controller will support motion detection via a three-axis gyroscope and three-axis accelerometer and improved vibration.<ref name=SCEI_DUALSHOCK4_PS4EYE /><ref name="CNET controller" /> It will include a non-removable,<ref name="Polygon controller detailed" /> rechargeable lithium-ion battery tentatively capable of storing 1000&nbsp;mAh.<ref name=SCEI_DUALSHOCK4_PS4EYE>{{cite news|title=SONY COMPUTER ENTERTAINMENT INTRODUCES WIRELESS CONTROLLER FOR PLAYSTATION®4 (DUALSHOCK®4) AND PLAYSTATION®4 EYE|url=http://www.scei.co.jp/corporate/release/130221b_e.html|accessdate=26 February 2013|date=21 February 2013|author=Sony Computer Entertainment Inc.}}</ref> The tentative design weighs {{convert|210|g|oz|abbr=on}}, has dimensions of {{convert/3|162| × |52| × |98|mm|in|abbr=on}}, and has a rubber or etched plastic backing to enhance grip.<ref name="CNET controller" /><ref name="Polygon controller detailed" /> The design shown at the PlayStation 4 reveal event was "near final".<ref name="Engadget near final" />


The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An ] "light bar" was additionally added to the front of the controller; it is designed to allow the ] accessory to further track its motion, but can also be used to provide visual effects and feedback within games (such as, for instance, reflecting a player's low ] by turning red).<ref>{{Cite news|url=https://www.theverge.com/2013/6/10/4417142/sony-ps4-dualshock-controller-hands-on|title=Hands-on with Sony's PlayStation 4 and DualShock controller|work=The Verge|access-date=October 18, 2017|archive-url=https://web.archive.org/web/20171018071852/https://www.theverge.com/2013/6/10/4417142/sony-ps4-dualshock-controller-hands-on|archive-date=October 18, 2017|url-status=live}}</ref><ref name="CNET controller" /><ref name="Polygon controller detailed">{{cite web |last=McWhertor |first=Michael |url=http://www.polygon.com/2013/2/20/4006374/playstation-4-dualshock-4-controller-detailed |title=PS4 touch-sensitive DualShock 4 controller revealed (update: features, scale detailed) |work=] |date=January 31, 2013 |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130223170319/http://www.polygon.com/2013/2/20/4006374/playstation-4-dualshock-4-controller-detailed |archive-date=February 23, 2013}}</ref><ref>{{Cite news|url=https://www.engadget.com/2014/11/27/all-of-the-lights-many-curious-uses-for-the-ps4-light-bar/|title=All of the Lights: Many curious uses for the PS4 light bar|work=Engadget|access-date=October 18, 2017|language=en-US|archive-url=https://web.archive.org/web/20171018071905/https://www.engadget.com/2014/11/27/all-of-the-lights-many-curious-uses-for-the-ps4-light-bar/|archive-date=October 18, 2017|url-status=live}}</ref>
]
<!-- input+output -->
The controller will feature several output connectors. Its stereo jack (3.5&nbsp;mm ] connector) will support the connection of a headset to allow a user to speak and hear audio simultaneously.<ref name="CNET controller" /> A micro USB port, an extension port, and a ] speaker will also be included. The controller can be charged via micro USB, a dedicated charging station, or the console (even when the console is off).<ref name=SCEI_DUALSHOCK4_PS4EYE />


Although the PS4 and DualShock 4 continue to use ] for wireless connectivity, the console is incompatible with PlayStation 3 controllers.<ref>{{cite web |last=Hinkle |first=David |url=http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/ |title=Yoshida: DualShock 3 won't work with PS4 |work=Joystiq |publisher=AOL |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130222224717/http://www.joystiq.com/2013/02/21/yoshida-dualshock-3-wont-work-with-ps4/ |archive-date=February 22, 2013}}</ref> An exception are the ] ]s originally released for PS3, which are officially supported for use with the PlayStation Camera.<ref name="CNET controller" /><ref>{{cite web|url=https://www.engadget.com/2013/02/20/playstation-4-move-support/|title=The PlayStation 4 supports the PlayStation Move controller|last=Gilbert|first=Ben|date=February 20, 2013|work=Engadget|publisher=AOL|archive-url=https://web.archive.org/web/20130221005755/http://www.engadget.com/2013/02/20/playstation-4-move-support/|archive-date=February 21, 2013|access-date=February 21, 2013}}</ref> In October 2013, ] stated on ] that the DualShock 4 would support "basic functions" when attached to a PC.<ref>{{cite web |title=PlayStation 4 Controller is PC-Compatible 'for Basic Functions' |date=October 6, 2013 |url=http://kotaku.com/playstation-4-controller-is-pc-compatible-for-basic-fu-1441725631 |publisher=Kotaku |access-date=October 6, 2013 |archive-url=https://web.archive.org/web/20131211023513/http://kotaku.com/playstation-4-controller-is-pc-compatible-for-basic-fu-1441725631 |archive-date=December 11, 2013}}</ref> In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC.<ref>{{Cite news|url=https://www.pcworld.com/article/3111371/consumer-electronics/sony-reveals-dualshock-4-wireless-adapter-for-pcs.html|title=Sony reveals DualShock 4 wireless adapter for PCs|work=PCWorld|access-date=October 18, 2017|language=en|archive-url=https://web.archive.org/web/20170814204420/http://www.pcworld.com/article/3111371/consumer-electronics/sony-reveals-dualshock-4-wireless-adapter-for-pcs.html|archive-date=August 14, 2017|url-status=live}}</ref> In December 2016, ]'s ] platform was updated to provide support and controller customization functionality for DualShock 4, through existing ]s for the ].<ref>{{Cite news|url=https://www.pcworld.com/article/3131028/hardware/steams-adding-support-for-sonys-dualshock-4-playstation-controller.html|title=Steam adds support for Sony's DualShock 4 PlayStation controller|work=PCWorld|access-date=October 18, 2017|language=en|archive-url=https://web.archive.org/web/20171215005522/https://www.pcworld.com/article/3131028/hardware/steams-adding-support-for-sonys-dualshock-4-playstation-controller.html|archive-date=December 15, 2017|url-status=live}}</ref><ref>{{Cite web|url=http://www.usgamer.net/articles/steam-beta-adds-native-support-for-xbox-one-xbox-360-and-generic-controllers|title=Steam Beta Adds Native Support for Xbox One, Xbox 360 and Generic Controllers|last=Williams|first=Mike|date=January 6, 2017|website=USgamer|language=en-US|access-date=October 18, 2017|archive-url=https://web.archive.org/web/20171018072431/http://www.usgamer.net/articles/steam-beta-adds-native-support-for-xbox-one-xbox-360-and-generic-controllers|archive-date=October 18, 2017|url-status=live}}</ref>
<!-- buttons -->
The DualShock 4 will feature the following buttons: PS button, SHARE button, OPTIONS button, ], action buttons (triangle, circle, cross, square), shoulder buttons (R1/L1), triggers (R2/L2), analog stick click buttons (L3/R3) and a touch pad click button.<ref name=SCEI_DUALSHOCK4_PS4EYE /> These mark several changes from the DualShock 3 and other previous PlayStation controllers. The START and SELECT buttons have been merged into a single OPTIONS<!-- all-caps per Sony press release --> button.<ref name=SCEI_DUALSHOCK4_PS4EYE /><ref name="Polygon controller detailed">{{cite web|last=McWhertor |first=Michael |url=http://www.polygon.com/2013/2/20/4006374/playstation-4-dualshock-4-controller-detailed |title=PS4 touch-sensitive DualShock 4 controller revealed (update: features, scale detailed) |publisher=Polygon |date=2013-01-31 |accessdate=2013-02-21}}</ref> A dedicated SHARE<!-- all-caps per Sony press release --> button will allow players to upload video from their gameplay experiences.<ref name=SCEI_DUALSHOCK4_PS4EYE /> The joysticks and triggers have been redesigned based on developer input.<ref name=SCEI_DUALSHOCK4_PS4EYE /> The joysticks now will feature a concave surface.<ref name="Polygon controller detailed" />


A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.<ref name=":3">{{Cite news|url=http://www.polygon.com/2016/9/8/12847626/peer-into-the-soulful-glow-of-the-new-dualshock-4s-extra-lightbar|title=Peer into the soulful glow of the DualShock 4's extra lightbar|last=Crecente|first=Brian|date=September 8, 2016|work=]|access-date=October 20, 2016|publisher=]|archive-url=https://web.archive.org/web/20161021071111/http://www.polygon.com/2016/9/8/12847626/peer-into-the-soulful-glow-of-the-new-dualshock-4s-extra-lightbar|archive-date=October 21, 2016|url-status=live}}</ref>
<!-- light bar + PS Move -->
The DualShock 4 will also feature a light bar that can display different colors. The colors will help identify players and alert them with critical messages such as low health.<ref name=SCEI_DUALSHOCK4_PS4EYE /> It also will interact with a camera attachment that perceives movement and depth by using the controller's light bar. It is based on the existing technology used in the ]. Existing ] controllers will be supported on the PS4.<ref name="CNET controller" /><ref>{{cite web |url=http://www.engadget.com/2013/02/20/playstation-4-move-support/ |title=The PlayStation 4 supports the PlayStation Move controller |first=Ben |last=Gilbert |date=February 20, 2013 |work=] |accessdate=2013-02-21 |quote=}}</ref>


{{clear left}} {{clear left}}


=== PlayStation Camera === === Camera ===
{{main|PlayStation Camera}}
<!-- cameras -->
] ]]]
The ] has been redesigned and renamed the PlayStation Camera. It will include two 1280×800px cameras. The lenses will operate with an ] of {{f/}}2.0, with 30&nbsp;cm focusing distance, and an 85° ].<ref name=SCEI_DUALSHOCK4_PS4EYE /> The dual camera setup will allow for different modes of operation, depending on the target application.<ref name="Destructoid Eye">{{cite web|url=http://www.destructoid.com/yoshida-discusses-applications-of-playstation-4-eye-246234.phtml|title=PlayStation 4 Eye: Applications of PS4's twin cameras|author=Kyle MacGregor|date=2013-02-21|accessdate=2013-02-21|publisher=Destructoid}}</ref> The two cameras can be used together for depth-sensing of objects in its field of vision,<ref name="cvg answer">{{cite web|url=http://www.computerandvideogames.com/392819/blog/eye-spy-has-sony-found-its-answer-to-kinect/|title=Eye spy: Has Sony found its answer to Kinect?|accessdate=2013-02-21|date=2013-02-21|publisher=CVG UK|author=Chris Scullion}}</ref> akin to the Microsoft ].<ref>{{cite web|url=http://www.engadget.com/2013/02/20/PlayStation4-eye/|title=PS4 Eye promises to unlock your PlayStation at a glance, tips hat to Kinect|accessdate=2013-02-21|date=2013-02-20|publisher=Engadget|author=Sean Buckley}}</ref> Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.<ref>{{cite web|last=Conditt |first=Jessica |url=http://www.joystiq.com/2013/02/21/ps4-eye-has-two-cameras-one-to-watch-you-one-to-make-you-prett/ |title=PS4 Eye has two cameras: One to watch you, one to make you pretty |publisher=Joystiq |date= |accessdate=2013-02-21}}</ref> The PlayStation Camera is an optional ] and camera for the PlayStation 4, similar to ] on ]. It includes two 1280×800 pixel lenses operating with an ] of {{f/}}2.0, with 30&nbsp;cm focusing distance, and an 85° ].<ref name=SCEI_DUALSHOCK4_PS4EYE /> The dual camera setup allows for different modes of operation, depending on the initiated and running application.<ref name="Destructoid Eye">{{cite web |url=http://www.destructoid.com/yoshida-discusses-applications-of-playstation-4-eye-246234.phtml |title=PlayStation 4 Eye: Applications of PS4's twin cameras |first=Kyle |last=MacGregor |date=February 21, 2013 |access-date=February 21, 2013 |publisher=Destructoid |archive-url=https://web.archive.org/web/20130530062554/http://www.destructoid.com/yoshida-discusses-applications-of-playstation-4-eye-246234.phtml |archive-date=May 30, 2013 |url-status=dead}}</ref> The two cameras can be used together for ] of its surrounding objects in its field of vision.<ref name="cvg answer">{{cite web |url=http://www.computerandvideogames.com/392819/blog/eye-spy-has-sony-found-its-answer-to-kinect/ |title=Eye spy: Has Sony found its answer to Kinect? |access-date=February 21, 2013 |date=February 21, 2013 |work=Computer and Video Games |author=Scullion, Chris |archive-url=https://web.archive.org/web/20130530062731/http://www.computerandvideogames.com/392819/blog/eye-spy-has-sony-found-its-answer-to-kinect/ |archive-date=May 30, 2013}}</ref> Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.<ref>{{cite web |last=Conditt |first=Jessica |url=http://www.joystiq.com/2013/02/21/ps4-eye-has-two-cameras-one-to-watch-you-one-to-make-you-prett/ |title=PS4 Eye has two cameras: One to watch you, one to make you pretty |work=Joystiq |publisher=AOL |access-date=February 21, 2013 |archive-url=https://web.archive.org/web/20130508185947/http://www.joystiq.com/2013/02/21/ps4-eye-has-two-cameras-one-to-watch-you-one-to-make-you-prett/ |archive-date=May 8, 2013}}</ref>


PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands.<ref name="Destructoid Eye" /> With the PlayStation Camera connected, different users can automatically log-on to the system via ].<ref name="SCEI_DUALSHOCK4_PS4EYE" />
<!-- misc -->
The PlayStation Camera will also feature a four-channel microphone array,<ref name=SCEI_DUALSHOCK4_PS4EYE /> which helps reduce unwanted background noise and may even be used to issue commands.<ref name="Destructoid Eye" /> It is tentatively set to be {{convert/3|186| × |27| × |27|mm|in|abbr=on}} (width × height × depth), with a weight of {{convert|183|g|oz}}.<ref name=SCEI_DUALSHOCK4_PS4EYE /> It will record video in ] and ] (uncompressed) formats and will connect with the PlayStation 4 via the console's auxiliary port.<ref name=SCEI_DUALSHOCK4_PS4EYE /> The PlayStation Camera would be released as a separate, add-on accessory,<ref name="SCEI"/> priced at $59/€49/£44.<ref name="scei.co.jp"/>


=== Companion devices === === PlayStation VR ===
{{main|PlayStation VR}}
]
PlayStation VR is a ] system for PlayStation 4; it consists of a ], which features a ] display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes ]s, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion controllers.<ref>{{Cite web|url=https://www.polygon.com/2016/3/16/11247288/playstation-vr-processing-unit-ps4|title=PlayStation VR's processing unit doesn't add any power to the PS4|last=Sarkar|first=Samit|date=March 16, 2016|website=Polygon|access-date=October 29, 2017|archive-url=https://web.archive.org/web/20170729010837/https://www.polygon.com/2016/3/16/11247288/playstation-vr-processing-unit-ps4|archive-date=July 29, 2017|url-status=live}}</ref><ref>{{Cite news|url=http://www.techradar.com/us/reviews/gaming/playstation-vr-1235379/review|title=PlayStation VR review|work=TechRadar|access-date=October 29, 2017|language=en|archive-url=https://web.archive.org/web/20160830074537/http://www.techradar.com/us/reviews/gaming/playstation-vr-1235379/review|archive-date=August 30, 2016|url-status=dead}}</ref>


== Software and services ==
A variety of devices, such as smartphones, tablets, and the PlayStation Vita, can interact with the PlayStation 4 as ]s.<ref name="SCE introduces PS4" /> Companion devices can also wake the console from sleep mode.<ref name="Joystiq always on">{{cite news|last=Conditt|first=Jessica|title=PS4 doesn't require an always-on internet connection|url=http://www.joystiq.com/2013/02/21/ps4-doesnt-require-an-always-on-internet-connection/|accessdate=February 25, 2013|date=February 21, 2013}}</ref>
{{Main|PlayStation 4 system software|List of PlayStation applications}}


<!-- PlayStation Vita --> === PlayStation 4 system software ===
The ] can be used for streaming video directly from the console to the handheld, allowing supported games to be played remotely.<ref>{{cite news |title=PlayStation 4 supports remote play on PlayStation Vita |author=Jon Fingas |publisher=Engadget |url=http://www.engadget.com/2013/02/20/playstation-4-supports-remote-play-on-playstation-vita/ |date=February 20, 2013|accessdate=February 20, 2013}}</ref> Sony hopes to make all PS4 games playable on the PlayStation Vita.<ref name="SCE introduces PS4" /> Developers can add Vita-specific controls for use via ].<ref name="Engadget near final" />


The PlayStation 4's ] is called "Orbis OS", based upon a customized ] 9.<ref>{{cite web |url=http://www.scei.co.jp/ps4-license/ |title=Open Source Software used in PlayStation 4 |publisher=Scei.co.jp |access-date=January 2, 2014 |archive-url=https://web.archive.org/web/20131117204620/http://www.scei.co.jp/ps4-license/ |archive-date=November 17, 2013 |url-status=live }}</ref><ref>{{Cite web |date=2013-06-20 |title=Details about Playstation 4 OS development |url=https://vgleaks.com/some-details-about-playstation-4-os-development/ |access-date=2023-01-26 |website=VGLeaks 3.0 |language=en-US |archive-date=December 2, 2022 |archive-url=https://web.archive.org/web/20221202000214/https://vgleaks.com/some-details-about-playstation-4-os-development/ |url-status=live }}</ref><ref name="Orbis_OS">{{cite web |author=Larabel, Michael |url=https://www.phoronix.com/scan.php?page=news_item&px=MTM5NDI |title=Sony's PlayStation 4 Is Running Modified FreeBSD 9 |date=June 23, 2013 |publisher=Phoronix |archive-url=https://web.archive.org/web/20130624172952/http://www.phoronix.com/scan.php?page=news_item&px=MTM5NDI |archive-date=June 24, 2013 |access-date=September 14, 2013 |url-status=live}}</ref><ref>{{cite web |author=Humphries, Matthew |url=http://www.geek.com/games/ps4-runs-modified-version-of-the-freebsd-9-0-operating-system-1559866/ |title=PS4 runs modified version of the FreeBSD 9.0 operating system |date=June 24, 2013 |publisher=Geek.com |access-date=January 10, 2014 |archive-url=https://web.archive.org/web/20140328060031/http://www.geek.com/games/ps4-runs-modified-version-of-the-freebsd-9-0-operating-system-1559866/ |archive-date=March 28, 2014 |url-status=live}}</ref>
<!-- PlayStation App -->
The PlayStation App will allow ]s to interact with the PlayStation 4, similar to ].<ref name="TUAW">{{cite web|last=Lavey-Heaton |first=Megan |url=http://www.tuaw.com/2013/02/20/ps4-to-have-social-apps-geared-toward-second-screen-experiences/ |title=PS4 to have social apps geared toward second-screen experiences &#124; TUAW - The Unofficial Apple Weblog |publisher=TUAW |date=February 20, 2013 |accessdate=February 21, 2013}}</ref><ref name="Verge App">{{cite news|last=Blagdon|first=Jeff|title=Sony's 'PlayStation App' for iOS and Android adds second screen to PS4|url=http://www.theverge.com/2013/2/20/4011668/sony-playstation-app-for-ios-and-android-adds-second-screen|accessdate=February 21, 2013|date=February 20, 2013}}</ref> It will be available for ] and ] smartphones and tablets.<ref name="SCE introduces PS4" /> Gamers can use this application to, for example, purchase PS4 titles while away from home and have them remotely downloaded to the console, watch live streams of other gamers, and view in-game maps while playing games.<ref name="SCE introduces PS4" />


The console does not require an Internet connection for usage, although more functionality is available when connected.<ref name="opm_denny">{{cite news |url=http://www.officialplaystationmagazine.co.uk/2013/03/20/michael-denny/ |title=Michael Denny on PS4's philosophy |last=Hurley |first=Leon |date=March 20, 2013 |work=Official PlayStation Magazine |access-date=June 1, 2013 |archive-url=https://web.archive.org/web/20130601175127/http://www.officialplaystationmagazine.co.uk/2013/03/20/michael-denny/ |archive-date=June 1, 2013 |url-status=dead}}</ref>
== Software and services ==
]
Although the PS4 does not require an Internet connection to function, Sony says the PlayStation 4's feature set is much richer when online.<ref name="opm_denny">{{cite news|url=http://www.officialplaystationmagazine.co.uk/2013/03/20/michael-denny/|title=Michael Denny on PS4's philosophy|last=Hurley|first=Leon|date=March 20, 2013|publisher=Official PlayStation Magazine|accessdate=June 1, 2013}}</ref> The ] (PSN) will allow players to access a variety of cloud-based services from the PlayStation Store including ] and ] subscription services.<ref name="SCE introduces PS4" /> Customers can browse titles and stream games via ] to ] almost instantaneously.<ref name="SCE introduces PS4" /><ref>{{cite news|last=Jackson|first=Mike|title=Gaikai tech brings spectating, instant demos, more to PS4|url=http://www.computerandvideogames.com/392446/gaikai-tech-brings-spectating-instant-demos-more-to-ps4/|accessdate=February 25, 2013|date=February 20, 2013}}</ref> Online ] access requires a subscription to ],<ref>{{cite web|url=http://www.ign.com/videos/2013/06/10/how-to-share-used-playstation-4-games |title=How to Share Used PlayStation 4 Games - IGN Video |publisher=Ign.com |date= |accessdate=2013-06-11}}</ref> a policy new to the Playstation consoles, but ] titles such as '']'' and '']'' will be playable without a subscription, and asynchronous functions such as online leaderboards can still be accessed.<ref>{{cite web | url = http://www.dualshockers.com/2013/06/12/e3-2013-sonys-shuhei-yoshida-shares-relevant-details-on-playstation-plus-requirement-for-multiplayer-on-ps4 | title = E3 2013: Sony’s Shuhei Yoshida Shares Relevant Details on PlayStation Plus Requirement for Multiplayer on PS4 | publisher = DualShockers | accessdate = 2013-06-12 | date = 2013-06-12 | first = Giuseppe | last = Nelva}}</ref> Furthermore, owing to the need to subscribe for online multiplayer, Sony will not allow ]es to be used on the system by any publisher.<ref name="onlinepass">{{cite web | url = http://www.gamasutra.com/view/news/194150/Further_clarification_on_Sonys_DRM_policies_No_more_online_pass.php | title = Further clarification on Sony's DRM policies: No more online pass | accessdate = 2013-06-12 | date = 2013-06-11 | first = Christian | last = Nutt | publisher = Gamasutra}}</ref> Sony intends to expand and evolve the services it offers over the PlayStation 4's lifespan.<ref name="Eurogamer big interview">{{cite news|last=Bramwell|first=Tom|title=The big interview: Sony's Shuhei Yoshida on PS4|url=http://www.eurogamer.net/articles/2013-02-21-the-big-interview-sonys-shuhei-yoshida-on-ps4|accessdate=February 25, 2013|date=February 21, 2013}}</ref>


The console introduces a customizable menu interface, the "PlayStation Dynamic Menu", featuring a variety of color schemes.<ref name="20ThingsDidntKnow">{{cite web |url=http://blog.eu.playstation.com/2013/07/12/20-things-you-didnt-know-about-ps4/ |title=20 things you didn't know about PS4 |work=PlayStation Blog |publisher=Sony Computer Entertainment, Inc. |date=July 12, 2013 |access-date=July 12, 2013 |author=Pearson, Rob |archive-url=https://web.archive.org/web/20140703225735/http://blog.eu.playstation.com/2013/07/12/20-things-you-didnt-know-about-ps4/ |archive-date=July 3, 2014 |url-status=dead}}</ref> The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked ].<ref name=XtremePs4PS4Trophies>{{cite news |title=PlayStation 4 will support trophies |author=Shah, Niraj |publisher=XTreme PS3 |url=http://www.xtremeps3.com/2013/02/22/ps4-will-support-trophies/ |date=February 22, 2013 |access-date=February 22, 2013 |archive-url=https://web.archive.org/web/20130526193243/http://www.xtremeps3.com/2013/02/22/ps4-will-support-trophies/ |archive-date=May 26, 2013 |url-status=dead}}</ref> It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. ] profiles can be connected to PlayStation Network accounts, making it easier to recognize friends.<ref>Anna Peel. {{Webarchive|url=https://archive.today/20141230225514/http://www.valuewalk.com/2013/11/facebook-inc-fb-integrates-with-ps4-for-gamers-identity/ |date=December 30, 2014 }}, ValueWalk, November 15, 2013.</ref> The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.<ref name="SCE introduces PS4" /> Services from third-party vendors, such as ] and ], can be accessed within the interface.<ref>{{cite news |last=Dyer |first=Mitch |title=Netflix, Amazon Instant, More Coming to PlayStation 4 |url=http://www.ign.com/articles/2013/02/20/netflix-amazon-instant-coming-to-playstation-4 |work=IGN |publisher=Ziff Davis |access-date=September 9, 2013 |date=February 20, 2013 |archive-url=https://web.archive.org/web/20130415214006/http://www.ign.com/articles/2013/02/20/netflix-amazon-instant-coming-to-playstation-4 |archive-date=April 15, 2013}}</ref> ] is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.<ref name="SCE introduces PS4" />
=== User interface ===
<!-- user interface & apps -->


The PlayStation Camera or a microphone enables the user to control the system using ]. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.<ref> {{Webarchive|url=https://web.archive.org/web/20141028171414/http://manuals.playstation.net/document/gb/ps4/basic/voice.html |date=October 28, 2014}}, manuals.playstation.net, October 28, 2014.</ref>
The PlayStation 4 will replace the ] with a new interface.<ref name=Verge_UI>{{cite news|last=June|first=Laura|title=Sony completely revamps its user interface for the PlayStation 4|url=http://www.theverge.com/2013/2/20/4010414/sony-completely-revamps-its-user-interface-for-the-playstation-4|accessdate=21 February 2013|date=20 February 2013}}</ref> The user profile for players will be improved, showing recent activity, their full name and other details in addition to their unlocked ].<ref name=XtremePs4PS4Trophies>{{cite news |title=PlayStation 4 will support trophies |author=Niraj Shah |publisher=XTREME PS3 |url=http://www.xtremeps3.com/2013/02/22/ps4-will-support-trophies/ |date=February 22, 2013 |accessdate=February 22, 2013}}</ref> The PS4 home screen will feature personalized content from friends.<ref name="SCE introduces PS4" /> Services from third-party vendors, such as ] and ], will also be accessible within the new interface.<ref>{{cite news|last=Dyer|first=Mitch|title=Netflix, Amazon Instant, More Coming to PlayStation 4|url=http://ign.com/articles/2013/02/20/netflix-amazon-instant-coming-to-playstation-4|accessdate=1 March 2013|date=20 February 2013}}</ref> It will be possible to multitask during gameplay, such as opening a web browser while playing a game.<ref name="SCE introduces PS4" />

=== Multimedia features ===
The PlayStation 4 supports ] and ] playback, including 3D Blu-ray. The playing of ] is no longer supported,<ref name=dvdbluray>{{cite web |title=Playing videos on discs |url=http://manuals.playstation.net/document/gb/ps4/videos/videodisc.html |work=PlayStation 4 Users Guide |publisher=Sony Computer Entertainment, Inc. |access-date=January 18, 2015 |archive-url=https://web.archive.org/web/20131226080922/http://manuals.playstation.net/document/gb/ps4/videos/videodisc.html |archive-date=December 26, 2013}}</ref> as the console no longer has an infrared 780&nbsp;nm laser. Custom music and video files can still be played from ] and ] servers using the Media Player app.<ref>{{Cite web|url=http://blog.us.playstation.com/2015/06/15/media-player-coming-to-ps4/|title=Media Player Coming to PS4 Tonight – PlayStation.Blog|date=June 16, 2015|archive-url=https://web.archive.org/web/20150616043009/http://blog.us.playstation.com/2015/06/15/media-player-coming-to-ps4/|access-date=November 10, 2018|archive-date=June 16, 2015}}</ref>

=== PlayStation Network ===
{{Main|PlayStation Network}}
The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the ], ] subscription service, PlayStation Music powered by ], and the ] subscription service, which allows owners to rent or buy TV shows and films '']''.<ref name="SCE introduces PS4" /> A United States-exclusive cloud-based ] service known as ] began beta testing in late November 2014.<ref>{{cite web |url=http://gematsu.com/2014/11/cloud-based-tv-service-playstation-vue-announced |title=Cloud-based TV service PlayStation Vue announced |work=Gematsu |date=November 13, 2014 |access-date=February 5, 2015 |archive-url=https://web.archive.org/web/20150118010946/http://gematsu.com/2014/11/cloud-based-tv-service-playstation-vue-announced |archive-date=January 18, 2015 |url-status=live}}</ref><ref>{{cite web |url=https://www.usatoday.com/story/tech/personal/2014/11/13/sony-playstation-vue-cloud-tv-service/18929491/ |title=Sony previews upcoming PlayStation Vue cloud TV service |first=Mike |last=Snider |date=November 13, 2014 |work=USA Today |access-date=February 5, 2015 |archive-url=https://web.archive.org/web/20150209074900/http://www.usatoday.com/story/tech/personal/2014/11/13/sony-playstation-vue-cloud-tv-service/18929491/ |archive-date=February 9, 2015 |url-status=live }}</ref> Sony intends to expand and evolve the services it offers over the console's lifespan.<ref name="Eurogamer big interview">{{cite news |last=Bramwell |first=Tom |title=The big interview: Sony's Shuhei Yoshida on PS4 |url=http://www.eurogamer.net/articles/2013-02-21-the-big-interview-sonys-shuhei-yoshida-on-ps4 |work=Eurogamer |publisher=Eurogamer Network |access-date=February 25, 2013 |date=February 21, 2013 |archive-url=https://web.archive.org/web/20130419103024/http://www.eurogamer.net/articles/2013-02-21-the-big-interview-sonys-shuhei-yoshida-on-ps4 |archive-date=April 19, 2013}}</ref> Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based games.<ref> {{Webarchive|url=https://archive.today/20150201023943/https://support.us.playstation.com/app/answers/detail/a_id/5060/~/ps4-online-multiplayer-requirements |date=February 1, 2015 }}, support.us.playstation.com, November 3, 2014.</ref>

=== Second screen and remote play ===
{{Main|PlayStation App|Remote Play}}
]
Smartphones and tablets can interact with the PlayStation 4 as ] devices, and can also wake the console from sleep mode.<ref name="Joystiq always on">{{cite news |last=Conditt |first=Jessica |title=PS4 doesn't require an always-on internet connection |url=http://www.joystiq.com/2013/02/21/ps4-doesnt-require-an-always-on-internet-connection/ |work=Joystiq |publisher=AOL |access-date=February 25, 2013 |date=February 21, 2013 |archive-url=https://web.archive.org/web/20130530063606/http://www.joystiq.com/2013/02/21/ps4-doesnt-require-an-always-on-internet-connection/ |archive-date=May 30, 2013}}</ref> A ] smartphone, tablet or the ] can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home.<ref name="remoteplay">Remote Play is available on the Xperia Z2 and Xperia Z3 series, as well as the Xperia Z4 tablet. High speed internet connection required.</ref><ref>{{cite news |title=Sony Xperia Z3 Remote Play: How to play PS4 games on your phone |author=Loveridge, Sam |publisher=Trusted Reviews |url=http://www.trustedreviews.com/opinions/sony-xperia-z3-remote-play-how-to-play-ps4-games-on-your-phone |date=September 4, 2014 |access-date=September 4, 2014 |archive-url=https://web.archive.org/web/20140904234505/http://www.trustedreviews.com/opinions/sony-xperia-z3-remote-play-how-to-play-ps4-games-on-your-phone |archive-date=September 4, 2014 |url-status=live}}</ref> Sony has ambitions to make all PS4 games playable on PlayStation Vita.<ref name="SCE introduces PS4" /> Developers can add Vita-specific controls for use via Remote Play.<ref name="Engadget near final">{{cite news |last=Gilbert |first=Ben |title=The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida |url=https://www.engadget.com/2013/02/21/dualshock-4-near-final-remote-play/ |access-date=February 25, 2013 |work=Engadget |publisher=AOL |date=February 21, 2013 |archive-url=https://web.archive.org/web/20130222195021/http://www.engadget.com/2013/02/21/dualshock-4-near-final-remote-play/ |archive-date=February 22, 2013}}</ref> This feature was later expanded to enable PS4 Remote Play functionality on ] PCs and on ] Macs. The update, released in April 2016, allows for Remote Play functionality on computers running ], ], ], and ]. Remote Play supports ] options of 360p, 540p, and 720p (1080p is available on PS4 Pro), ] options of 30–60 FPS, and the DualShock 4 can be connected via ].<ref>{{cite web |last1=Saed |first1=Sherif |title=PlayStation 4 firmware update 3.50 out tomorrow – full details |url=https://www.vg247.com/2016/04/05/playstation-4-firmware-update-3-50-release-date-details/ |website=VG24/7 |access-date=April 5, 2016 |date=April 5, 2016 |archive-url=https://web.archive.org/web/20160405212908/http://www.vg247.com/2016/04/05/playstation-4-firmware-update-3-50-release-date-details/ |archive-date=April 5, 2016 |url-status=live}}</ref>

The PlayStation App allows ] and ] mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 games from the console and have them remotely downloaded, watch live streams of other gamers and view in-game maps while playing games.<ref>{{cite news |last=McCormick |first=Rich |title=PlayStation app now available on Android and iOS devices |url=https://www.theverge.com/2013/11/13/5098690/download-playstation-app-for-android-and-ios |work=] |access-date=September 4, 2015 |date=November 13, 2013 |archive-url=https://web.archive.org/web/20150905213227/http://www.theverge.com/2013/11/13/5098690/download-playstation-app-for-android-and-ios |archive-date=September 5, 2015 |url-status=live}}</ref>


== Social features == == Social features ==
{{quote box|align=right|width=25em|quote="Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."|source=— Ustream co-founder ]<ref>{{cite news |url=http://www.ign.com/articles/2013/02/28/ustream-on-consoles-not-exclusive-to-ps4 |title=Ustream on Consoles Not Exclusive to PS4 |first=Colin |last=Moriarty |publisher=] |date=February 28, 2013 |access-date=July 10, 2015 |archive-url=https://web.archive.org/web/20150714202104/http://www.ign.com/articles/2013/02/28/ustream-on-consoles-not-exclusive-to-ps4 |archive-date=July 14, 2015 |url-status=live}}</ref>}}
Sony focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.<ref name="Eurogamer big interview" />


=== Community creation ===
"Social" was one of the five major principles discussed by Sony.<ref name="Eurogamer big interview" /> Although the console will have improved social functionality, the features are optional and can be disabled.<ref name="Eurogamer big interview" /> Gamers will have the option to use real names with friends, in addition to a ] in other situations when ] is important.<ref name="PS4 Announcement - CBSNews">{{cite news|url=http://www.cbsnews.com/8301-205_162-57570387/sony-announces-playstation-4-dual-shock-4-controller/|title=Sony announces PlayStation 4, DualShock 4 controller|last=Ngak|first=Chenda|date=February 20, 2013|publisher=CBS News|accessdate=February 22, 2013}}</ref>
Users have the option to create or join community groups based on personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available."<ref name="3.0">Adam Westlake. {{Webarchive|url=https://web.archive.org/web/20150905134913/http://www.slashgear.com/ps4s-software-update-3-00-beta-launches-new-features-detailed-02400453/ |date=September 5, 2015}}, slashgear.com, September 2, 2015.</ref> Sony has officially stated that starting April 2021, the community system of the PlayStation Network will be discontinued. This, however, will not prevent users from communicating with their friends in private messaging or in group chats on the PlayStation Network.<ref>{{Cite web|last=Yin-Poole|first=Wesley|date=2021-03-15|title=PS4 communities feature shuts down in April, Sony confirms|url=https://www.eurogamer.net/articles/2021-03-15-ps4-communities-feature-shuts-down-in-april-sony-confirms|access-date=2021-03-15|website=Eurogamer|language=en|archive-date=March 15, 2021|archive-url=https://web.archive.org/web/20210315153530/https://www.eurogamer.net/articles/2021-03-15-ps4-communities-feature-shuts-down-in-april-sony-confirms|url-status=live}}</ref>


=== Sharing === === Media sharing ===
The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as ], ], ] and ], or else users can copy media to a ] and upload to a social network or website of their preference.<ref>Leon Hurley. {{webarchive|url=https://web.archive.org/web/20140827084928/http://www.officialplaystationmagazine.co.uk/2014/03/19/upcoming-ps4-update-to-remove-hdcp-let-you-save-shares-to-usb/ |date=August 27, 2014}} ''PlayStation Magazine'', March 19, 2014.</ref> Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips and add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and ].<ref>Stuart Platt. {{Webarchive|url=https://web.archive.org/web/20161118042331/http://blog.us.playstation.com/2016/06/01/new-update-for-sharefactory-track-2-green-screen-and-more/ |date=November 18, 2016}}, blog.playstation.com, June 1, 2016.</ref><ref>Stuart Platt. {{Webarchive|url=https://web.archive.org/web/20161118043155/http://blog.us.playstation.com/2016/11/09/sharefactory-update-2-0-out-today-gifs-photo-mode-ps4-pro-support/ |date=November 18, 2016}}, blog.playstation.com, November 9, 2016.</ref>


=== Live streaming ===
The DualShock 4 controller includes a SHARE button, allowing the player to cycle through the last 15 minutes of gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as ], ] and ].
Gamers can either watch live gameplay of games which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via ], ],<ref>{{cite web |url=http://blog.twitch.tv/2013/08/twitch-coming-to-ps4/ |title=Twitch Confirmed for PlayStation 4 |publisher=] |date=August 20, 2013 |access-date=September 14, 2013 |archive-url=https://web.archive.org/web/20140102193525/http://blog.twitch.tv/2013/08/twitch-coming-to-ps4/ |archive-date=January 2, 2014 |url-status=dead}}</ref> ],<ref name="SCE introduces PS4" /> ],<ref> {{Webarchive|url=https://web.archive.org/web/20170701134751/http://shoryuken.com/2014/04/16/niconico-live-streaming-support-available-on-playstation-4-starting-april-30/ |date=July 1, 2017}} shoryuken.com, April 16, 2004.</ref> or ],<ref name="3.0" /> allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.<ref name="3.0" />
{| class="toccolours" style="float:right; margin-left:1em; font-size:85%; background:#fff; color:black; width:30em; max-width:40%;" cellspacing="5"

=== Share Play ===
{{redirect|SharePlay|FaceTime feature|FaceTime#History}}
Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user or partake in ] as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game," he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time.<ref name=us-shareplay>Andrew Kelly. {{Webarchive|url=https://web.archive.org/web/20141026233857/http://blog.us.playstation.com/2014/10/24/check-out-share-play-in-action-on-ps4/ |date=October 26, 2014 }}, blog.us.playstation.com, October 24, 2014.</ref><ref name=eu-shareplay>Isabelle Tomatis. {{Webarchive|url=https://web.archive.org/web/20141027192343/http://blog.eu.playstation.com/2014/10/24/ps4s-share-play-feature-in-action/ |date=October 27, 2014 }}, blog.eu.playstation.com, October 24, 2014.</ref>

== Games ==
{{See also|List of best-selling PlayStation 4 video games|list of PlayStation 4 games|list of cancelled PlayStation 4 games}}
PlayStation 4 games are distributed at retail on ], and digitally as downloads through the ].<ref name="cvg every">{{cite web |last=Prescott |first=Shaun |url=http://www.computerandvideogames.com/393081/sony-every-ps4-title-will-be-available-as-digital-download/ |title=Sony: every PS4 title will be available as digital download |work=Computer and Video Games |access-date=February 25, 2013 |archive-url=https://web.archive.org/web/20130528001838/http://www.computerandvideogames.com/393081/sony-every-ps4-title-will-be-available-as-digital-download/ |archive-date=May 28, 2013}}</ref> Games are not region-locked, so games purchased in one region can be played on consoles in all regions,<ref>{{cite web |url=https://www.engadget.com/2013/06/11/the-ps4-wont-be-region-locked/ |title=The PS4 won't be region-locked |access-date=June 11, 2013 |date=September 14, 2013 |work=Engadget |publisher=AOL |first=Mat |last=Smith |archive-url=https://web.archive.org/web/20130615223513/http://www.engadget.com/2013/06/11/the-ps4-wont-be-region-locked/ |archive-date=June 15, 2013 |url-status=dead}}</ref> and players can sign-on to any PS4 console to access their entire digital game library.<ref>{{cite web |first=Leon |last=Hurley |url=http://www.officialplaystationmagazine.co.uk/2013/07/10/ps4s-digital-library-lets-you-play-your-games-anywhere-on-anyones-console/ |title=PS4's digital library lets you play your games anywhere & on anyone's console |work=Official PlayStation Magazine |date=July 10, 2013 |access-date=September 14, 2013 |archive-url=https://web.archive.org/web/20140723041652/http://www.officialplaystationmagazine.co.uk/2013/07/10/ps4s-digital-library-lets-you-play-your-games-anywhere-on-anyones-console/ |archive-date=July 23, 2014 |url-status=dead}}</ref> All PlayStation 4 games must be ] to the console's storage.<ref>{{Cite web|title=How Mandatory Game Installations Will Work On PS4|url=https://kotaku.com/how-mandatory-game-installations-will-work-on-ps4-1462283797|last=Totilo|first=Stephen|date=November 11, 2013|website=Kotaku|language=en-us|url-status=live|archive-url=https://web.archive.org/web/20200728192105/https://kotaku.com/how-mandatory-game-installations-will-work-on-ps4-1462283797|archive-date=July 28, 2020|access-date=May 12, 2020}}</ref> Additionally a system called "PlayGo" allows users to begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.<ref name="gamasutra_interview" /> PS4 users will, in the future, be able to browse games and stream games via ] to ] them almost instantaneously.<ref name="SCE introduces PS4" /><ref>{{cite news |last=Jackson |first=Mike |title=Gaikai tech brings spectating, instant demos, more to PS4 |url=http://www.computerandvideogames.com/392446/gaikai-tech-brings-spectating-instant-demos-more-to-ps4/ |work=Computer and Video Games |access-date=February 25, 2013 |date=February 20, 2013 |archive-url=https://web.archive.org/web/20130509010917/http://www.computerandvideogames.com/392446/gaikai-tech-brings-spectating-instant-demos-more-to-ps4/ |archive-date=May 9, 2013}}</ref> Sony says it is committed to releasing an ever-increasing number of ] games, including '']'' and '']''.<ref>Chris Wright. {{Webarchive|url=https://web.archive.org/web/20150923225412/http://www.develop-online.net/opinions/sony-s-commitment-to-free-to-play-may-be-a-masterstroke/0195356 |date=September 23, 2015}}, Develop, July 16, 2014.</ref><ref name="f2p1">Shaikh Sehran. {{Webarchive|url=https://web.archive.org/web/20141226085213/http://www.gamepur.com/feature/15692-10-upcoming-free-play-ps4-games-releasing-20142015.html |date=December 26, 2014}}, Gamepur, August 5, 2014.</ref> Sony also took steps to make it easier for ] to release games for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their games.<ref name=autogenerated1>{{cite web |last=Duhaime |first=Arielle |url=https://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story |title=PlayStation and indie games: a love story |publisher=The Verge |date=March 29, 2013 |access-date=March 25, 2014 |archive-url=https://web.archive.org/web/20140131021248/http://www.theverge.com/2013/3/29/4162430/sony-playstation-indie-games-love-story |archive-date=January 31, 2014 |url-status=live}}</ref><ref>{{cite web |url=https://venturebeat.com/2013/06/10/sony-will-allow-indie-devs-to-publish-their-own-games-on-playstation-4/ |title=Sony will allow indie devs to publish their own games on PlayStation 4 |first=Jeffrey |last=Grubb |date=June 10, 2013 |access-date=June 13, 2013 |publisher=] |archive-url=https://web.archive.org/web/20130823174446/http://venturebeat.com/2013/06/10/sony-will-allow-indie-devs-to-publish-their-own-games-on-playstation-4/ |archive-date=August 23, 2013}}</ref>

=== Backward compatibility ===
{{See also|PlayStation 4 system software#Backward compatibility|list of PlayStation 2 games for PlayStation 4}}
PlayStation 4 is not compatible with any disc of older PlayStation consoles.<ref name=polygon-ps2classics /><ref name=polygon-nobc>{{cite web |title=PlayStation still not considering backward compatibility for PS4 |url=http://www.polygon.com/2015/6/17/8800073/playstation-still-not-considering-backwards-compatibility-for-ps4 |website=Polygon |date=June 17, 2015 |access-date=December 5, 2015 |archive-url=https://web.archive.org/web/20151208052409/http://www.polygon.com/2015/6/17/8800073/playstation-still-not-considering-backwards-compatibility-for-ps4 |archive-date=December 8, 2015 |url-status=live }}</ref> Emulated versions of selected PlayStation, PlayStation 2 and PlayStation Portable games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features.<ref name=polygon-ps2classics>{{cite web |url=http://www.polygon.com/2015/12/4/9851808/ps2-games-ps4-1080p-upscale |title=PlayStation 2 games launch on PS4 tomorrow |website=Polygon |date=December 4, 2015 |access-date=December 5, 2015 |archive-url=https://web.archive.org/web/20151206030530/http://www.polygon.com/2015/12/4/9851808/ps2-games-ps4-1080p-upscale |archive-date=December 6, 2015 |url-status=live}}</ref><ref>{{cite web|url=https://gamerant.com/ps1-game-features-ps4-ps5/|date=May 23, 2022|access-date=December 5, 2022|title=PS1 Game Features for PS4, PS5 Revealed|website=gamerant.com|archive-date=November 11, 2022|archive-url=https://web.archive.org/web/20221111214612/https://gamerant.com/ps1-game-features-ps4-ps5/|url-status=live}}</ref>

=== PlayStation Now ===
{{main|PlayStation Now}}
In December 2013, ] indicated that Sony was planning to launch a ] service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015.<ref name=ext-gaikaips4launch>{{cite web |title=PS4's Gaikai game streaming service to launch in 2014, Microsoft mum on retaliation |url=http://www.extremetech.com/gaming/171957-ps4s-gakai-game-streaming-service-to-launch-in-2014-microsoft-mum-on-retaliation |work=ExtremeTech |date=December 3, 2013 |access-date=December 8, 2013 |archive-url=https://web.archive.org/web/20131207193359/http://www.extremetech.com/gaming/171957-ps4s-gakai-game-streaming-service-to-launch-in-2014-microsoft-mum-on-retaliation |archive-date=December 7, 2013 |url-status=live }}</ref><ref name=ars-gaikailaunch>{{cite web |author=Orland, Kyle |title=Report: Gaikai streaming coming to PS4 in third quarter of 2014 |url=https://arstechnica.com/gaming/2013/12/report-gaikai-streaming-coming-to-ps4-in-third-quarter-of-2014/ |date=December 3, 2013 |publisher=Ars Technica |access-date=December 8, 2013 |archive-url=https://web.archive.org/web/20131203042102/http://arstechnica.com/gaming/2013/12/report-gaikai-streaming-coming-to-ps4-in-third-quarter-of-2014/ |archive-date=December 3, 2013}}</ref>

At ] on January 7, 2014, Sony unveiled ], a ] which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backward compatibility on the hardware of the console.<ref name="verge-psnow">{{cite web |title=Sony announces PlayStation Now, its cloud gaming service for TVs, consoles, and phones |url=https://www.theverge.com/2014/1/7/5284294/sony-announces-playstation-now-cloud-gaming |work=The Verge |date=January 7, 2014 |access-date=January 7, 2014 |archive-url=https://web.archive.org/web/20140107184641/http://www.theverge.com/2014/1/7/5284294/sony-announces-playstation-now-cloud-gaming |archive-date=January 7, 2014 |url-status=live}}</ref> The United States Open Beta went live on July 31, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/playstation-now-public-beta-starts-today-on-ps4-wi/1100-6421408/ |title=PlayStation Now Public Beta Starts Today on PS4 With 100+ Games; Check Out This Walkthrough Video |work=GameSpot |access-date=April 26, 2015 |archive-url=https://web.archive.org/web/20150423200624/http://www.gamespot.com/articles/playstation-now-public-beta-starts-today-on-ps4-wi/1100-6421408/ |archive-date=April 23, 2015 |url-status=live}}</ref> The official United States release of the service was on January 13, 2015.<ref>{{cite news |url=http://www.eurogamer.net/articles/2015-01-05-north-america-gets-usd15-a-month-playstation-now-subscription-service |title=North America Get a $15-a-Month PlayStation Now Subscription Service |first=Wesley |last=Yin-Poole |work=] |date=January 5, 2015 |access-date=June 20, 2015 |archive-url=https://web.archive.org/web/20150621081704/http://www.eurogamer.net/articles/2015-01-05-north-america-gets-usd15-a-month-playstation-now-subscription-service |archive-date=June 21, 2015 |url-status=live}}</ref> {{Asof|2015|03}} PlayStation Now was in closed beta in the United Kingdom.<ref>{{cite news |url=http://www.eurogamer.net/articles/2015-03-17-playstation-now-closed-beta-begins-this-spring-in-uk |title=PlayStation Now Closed Beta Begins This Spring in UK |first=Wesley |last=Yin-Poole |work=] |date=March 17, 2015 |access-date=June 20, 2015 |archive-url=https://web.archive.org/web/20150621081610/http://www.eurogamer.net/articles/2015-03-17-playstation-now-closed-beta-begins-this-spring-in-uk |archive-date=June 21, 2015 |url-status=live}}</ref>

===PlayLink===
At ], Sony revealed the "PlayLink" line of games, which let players control the game with their mobile devices and PlayLink companion apps.<ref name="engadget-playlink">{{cite web |first=Jon|last=Fingas|title=Sony wants you to control PlayStation games on your phone|url=https://www.engadget.com/2017-06-12-playlink-for-playstation-4.html |work=Engadget|date=June 12, 2017 |access-date=October 18, 2024}}</ref> The apps would release on November 21 that same year and would include games such as ''Knowledge is Power'', ''That's You'', ''Hidden Agenda'', ''SingStar Celebration'', and ''Planet of the Apes: Last Frontier''.<ref name="techradar-playlink">{{cite web |first=Steve|last=Boxer|title=PlayLink turns the PS4 into a Christmas party machine|url=https://www.techradar.com/news/playlink-turns-the-ps4-into-a-christmas-party-machine|work=Techradar|date=December 24, 2017 |access-date=October 18, 2024}}</ref> On November 14, 2018, more games would be released, including ''Just Deal With It'', ''Chimparty'', ''WordHunters'', ''UNO'', ''Melbits World'', ''Ticket To Ride'', and ''Knowledge is Power: Decades''.<ref name="psblog-playlink">{{cite web |author=PlayStation Blog Staff|title=Plan a fun family night in with these 6 new PlayLink games, out on PS4 today|url=https://blog.playstation.com/archive/2018/11/14/plan-a-fun-family-night-in-with-these-6-new-playlink-games-out-on-ps4-today/|work=PlayStation Blog|date=November 14, 2018 |access-date=October 18, 2024}}</ref> In 2019, the delayed release of ''Erica'' made no mention of the PlayLink initiative, when it was planned with PlayLink functionality at the 2017 Paris Games Week event.<ref name="pslifestyle-playlink">{{cite web |first=Chandler|last=Wood|title=Daily Reaction: Does Erica Signal the Death of Sony's PlayLink Initiative?|url=https://www.playstationlifestyle.net/2019/08/19/erica-death-of-sonys-erica-playlink-initiative/|work=PlayStation Lifestyle|date=August 19, 2019 |access-date=October 18, 2024}}</ref> It would be confirmed by Sony in 2020 that PS4 PlayLink titles would be backwards-compatible with the PlayStation 5.<ref name="gamerant-playlink">{{cite web |first=Kean|last=Sullivan|title=PS4 PlayLink Games Will Work on PS5|url=https://gamerant.com/ps4-playlink-games-ps5-backward-compatible/|work=GameRant|date=October 19, 2020 |access-date=October 18, 2024}}</ref> Since 2021, many of the PlayLink companion apps have been delisted from the ] and ], such as ''Uno''.{{citation needed|date=October 2024}} On December 14, 2023, companion apps for ''Chimparty'', ''Frantics'', ''Hidden Agenda'', ''Knowledge is Power'', ''Knowledge is Power: Decades'', and ''That's You'' were no longer downloadable for new Google Play users with devices above Android 9 or 11 due to compatibility issues, with iOS users being unaffected.<ref>{{cite web |author=PlayStation Mobile Inc.|title=Frantics - Apps on Google Play|url=https://play.google.com/store/apps/details?id=com.playstation.frantics&hl=en_US|work=Google Play|date=December 14, 2023 |access-date=October 18, 2024}}</ref>

== Release ==

=== Critical reception ===

==== Pre-release ====
{{quote box|align=right|width=25em|quote="It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."|source=— ], Epic Games<ref name=CVG />}}
Pre-release reception to the console from developers and journalists was positive. Mark Rein of ] praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".<ref name=CVG>{{cite web |first=Andy |last=Robinson |url=http://www.computerandvideogames.com/398783/interviews/interview-were-more-epic-than-weve-ever-been/ |title=Interview: 'We're more Epic than we've ever been' |work=Computer and Video Games |date=April 2, 2013 |archive-url=https://web.archive.org/web/20140715163010/http://www.computerandvideogames.com/398783/interviews/interview-were-more-epic-than-weve-ever-been/ |archive-date=July 15, 2014 |access-date=September 14, 2013 |url-status=dead}}</ref> ], programmer and co-founder of ], also commended the design by saying "Sony made wise engineering choices",<ref>{{cite web |first=David |last=Lynch |url=http://www.nowgamer.com/news/1818986/ps4_sony_made_wise_choices_carmack.html |title=PS4: 'Sony Made Wise Choices' - Carmack |work=Nowgamer |publisher=Imagine Publishing |date=February 21, 2013 |archive-url=https://web.archive.org/web/20140501024436/http://www.nowgamer.com/news/1818986/ps4_sony_made_wise_choices_carmack.html |archive-date=May 1, 2014 |access-date=September 14, 2013 |url-status=dead}}</ref> while Randy Pitchford of ] expressed satisfaction with the amount of high-speed memory in the console.<ref>{{cite web |first=Wesley |last=Yin-Poole |url=http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |title=PC-like architecture, 8GB RAM delight developers |work=Eurogamer |publisher=Eurogamer Network |date=February 22, 2013 |access-date=September 14, 2013 |archive-url=https://web.archive.org/web/20130302092730/http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |archive-date=March 2, 2013 |url-status=live}}</ref> Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.<ref name="Eurogamer spec analysis" />

Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to '']'' magazine, multiple game developers have described the difference as "significant" and "obvious".<ref name="edge">{{cite web |url=http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/ |title=Power struggle: the real differences between PS4 and Xbox One performance |last=Long |first=Neil |publisher=edge-online.com |date=September 13, 2013 |access-date=September 2, 2014 |archive-url=https://web.archive.org/web/20140801181214/http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/ |archive-date=August 1, 2014 |url-status=live}}</ref> ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, games that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."<ref>Sebastian Anthony. {{Webarchive|url=https://web.archive.org/web/20150411090241/http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare/2 |date=April 11, 2015}}, ''ExtremeTech'', November 22, 2013.</ref>

In response to concerns surrounding the possibility of ] measures to hinder the resale of used games (and in particular, the initial DRM policies of ], which did contain such restrictions), ] explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow ]es as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".<ref name="onlinepass">{{cite web |url=http://www.gamasutra.com/view/news/194150/Further_clarification_on_Sonys_DRM_policies_No_more_online_pass.php |title=Further clarification on Sony's DRM policies: No more online pass |access-date=June 12, 2013 |date=June 11, 2013 |first=Christian |last=Nutt |publisher=Gamasutra |archive-url=https://web.archive.org/web/20130812012901/http://gamasutra.com/view/news/194150/Further_clarification_on_Sonys_DRM_policies_No_more_online_pass.php |archive-date=August 12, 2013}}</ref><ref name=gamasutra-ps4norestrictions>{{cite web |title=Sony: No restrictions on preowned PlayStation 4 games |url=http://gamasutra.com/view/news/194059/Sony_No_restrictions_on_preowned_PlayStation_4_games.php |work=Gamasutra |date=June 10, 2013 |access-date=December 8, 2013 |archive-url=https://web.archive.org/web/20131215004547/http://gamasutra.com/view/news/194059/Sony_No_restrictions_on_preowned_PlayStation_4_games.php |archive-date=December 15, 2013 |url-status=live}}</ref> After Sony's ] press conference, ] responded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like do, you'll buy a PlayStation 4".<ref>{{cite news |last=MacDonald |first=Keza |title=E3 2013: Sony's Knock-Out Blow |url=http://www.ign.com/articles/2013/06/11/e3-2013-sonys-knock-out-blow |work=IGN |publisher=Ziff Davis |access-date=June 11, 2013 |date=June 11, 2013 |archive-url=https://web.archive.org/web/20140413193113/http://www.ign.com/articles/2013/06/11/e3-2013-sonys-knock-out-blow |archive-date=April 13, 2014}}</ref> PlayStation 4's removable and upgradable ] also drew praise from IGN,<ref>{{Cite news|url=https://www.resetera.com/threads/media-create-sales-week-30-2018-jul-23-jul-29.59229/|title=Media Create Sales: Week 30, 2018 (Jul 23 - Jul 29)|work=ResetEra|access-date=August 2, 2018|language=en-US|archive-url=https://web.archive.org/web/20180801212259/https://www.resetera.com/threads/media-create-sales-week-30-2018-jul-23-jul-29.59229/|archive-date=August 1, 2018|url-status=live}}</ref> with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.<ref>{{cite news |last=Lowe |first=Scott |title=E3 2013: PlayStation 4 Hard Drive is Removable, Upgradable |work=IGN |publisher=Ziff Davis |access-date=June 11, 2013 |url=http://www.ign.com/articles/2013/06/11/e3-2013-playstation-4-hard-drive-is-removable-upgradable |date=June 11, 2013 |archive-url=https://web.archive.org/web/20130613042852/http://www.ign.com/articles/2013/06/11/e3-2013-playstation-4-hard-drive-is-removable-upgradable |archive-date=June 13, 2013 |url-status=live}}</ref>

] called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive ], and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.<ref>{{cite news |last=Gaston |first=Martin |title=PlayStation 4 is the gamer's choice for next-gen |url=http://www.gamespot.com/e3/playstation-4-is-the-gamers-choice-for-next-gen-6409777/?tag=Topslot;Slot3 |work=] |publisher=CBS Interactive |access-date=June 11, 2013 |date=June 11, 2013 |archive-url=https://archive.today/20130615103408/http://www.gamespot.com/e3/playstation-4-is-the-gamers-choice-for-next-gen-6409777/?tag=Topslot;Slot3 |archive-date=June 15, 2013 |url-status=dead}}</ref>

==== Post-release ====
The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.<ref>{{cite web |url=http://uk.ign.com/articles/2013/11/13/playstation-4-review |title=PS4 Review&nbsp;— IGN |date=November 13, 2013 |access-date=January 13, 2014 |archive-url=https://web.archive.org/web/20141214203720/http://uk.ign.com/articles/2013/11/13/playstation-4-review |archive-date=December 14, 2014 |url-status=live}}</ref> '']'' gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch.<ref>{{cite web |url=http://gadgetshow.channel5.com/gadgets/games/consoles/sony-playstation-4 |title=Sony PlayStation 4 review by The Gadget Show |date=November 27, 2013 |access-date=January 13, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140114070146/http://gadgetshow.channel5.com/gadgets/games/consoles/sony-playstation-4 |archive-date=January 14, 2014}}</ref> IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award.<ref>{{cite web |url=http://au.ign.com/videos/2014/01/17/xbox-one-vs-playstation-4-the-results-ign-versus |title=Xbox One vs PS4 - IGN Versus&nbsp;— IGN |date=January 16, 2014 |access-date=January 23, 2014 |archive-url=https://archive.today/20140123034024/http://au.ign.com/videos/2014/01/17/xbox-one-vs-playstation-4-the-results-ign-versus |archive-date=January 23, 2014 |url-status=live}}</ref>

Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of '']'' reported on the differences in early games such as '']'' and '']'' which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the ].<ref name="1080p - Kotaku">{{cite web |url=http://kotaku.com/why-it-matters-that-ps4-games-are-higher-resolution-th-1475165066 |title=Why It Matters That PS4 Games Are Higher-Resolution Than Xbox One |last=Hamilton |first=Kirk |date=December 3, 2013 |publisher=] |access-date=February 10, 2015 |archive-url=https://web.archive.org/web/20150210231309/http://kotaku.com/why-it-matters-that-ps4-games-are-higher-resolution-th-1475165066 |archive-date=February 10, 2015 |url-status=live}}</ref>

=== Sales ===
{| class="wikitable" style="float:right; margin:0 0 0.5em 1em;"
|-
! Region !! Lifetime sell-through by region !! Lifetime sell-through by country
|-
| North America
| 30M
| United States 30M <small>({{as of|lc=on|df=US|2019|9}})</small><ref name=":9">{{Cite web|url=https://www.uk24.co/2019/09/ps4-over-30-million-consoles-sold-in-the-usa-followed-by-japan-germany-and-the-uk.html|title=PS4, over 30 million consoles sold in the USA; followed by Japan, Germany and the UK|last=Ahmad|first=Daniel|date=September 15, 2019|website=UK24 News|publisher=Niko Partners Market Intelligence|language=en-US|access-date=September 15, 2019|archive-date=February 21, 2022|archive-url=https://web.archive.org/web/20220221155852/https://www.uk24.co/2019/09/ps4-over-30-million-consoles-sold-in-the-usa-followed-by-japan-germany-and-the-uk.html|url-status=dead}}</ref><ref name=":10">{{Cite web|url=https://www.4players.de/4players.php/spielinfonews/PlayStation4/34337/2185278/PlayStation_4-Hat_sich_72_Millionen_Mal_in_Deutschland_verkauft.html|title=PlayStation 4: Hat sich 7,2 Millionen Mal in Deutschland verkauft|trans-title=PlayStation 4: 7.2 million units sold in Germany|website=4Players.de|date=September 15, 2019 |language=de|access-date=September 16, 2019|archive-url=https://web.archive.org/web/20190922171939/https://www.4players.de/4players.php/spielinfonews/PlayStation4/34337/2185278/PlayStation_4-Hat_sich_72_Millionen_Mal_in_Deutschland_verkauft.html|archive-date=September 22, 2019|url-status=live}}</ref>
|-
| Europe
| ~24M
|Germany 7.2M <small>({{as of|lc=on|df=US|2019|9}})</small>;<ref name=":9" /><ref name=":10" /><br /> United Kingdom 6.8M <small>({{as of|lc=on|df=US|2019|9|}})</small>;<ref name=":9" /><ref name=":10" /><br /> France ~6M <small>({{as of|lc=on|df=US|2019|9|}})</small>;<ref name=":10" /><br /> Italy ~3M <small>({{as of|lc=on|df=US|2018|12}})</small>;<ref>{{cite web|language=it|title=PlayStation 4 è stata la console più venduta in Italia nel 2018|trans-title=PlayStation 4 was the best-selling console in Italy in 2018|date=September 30, 2019|access-date=December 28, 2021|website=skytg24.it|quote=Con 2,97 milioni di unità, la console più venduta in Italia è PlayStation 4. |url=https://tg24.sky.it/tecnologia/2019/09/30/playstation-4-vendite-italia|archive-date=December 28, 2021|archive-url=https://web.archive.org/web/20211228145322/https://tg24.sky.it/tecnologia/2019/09/30/playstation-4-vendite-italia|url-status=live}}</ref><br /> Spain 700K <small>({{as of|lc=on|df=US|2015|06|17}})</small>;<ref>{{cite web|url=http://www.elotrolado.net/noticia_sony-ha-vendido-700-000-ps4-y-600-000-ps-vita-en-espana-actualizada_26668|title=Sony ha vendido 700.000 PS4 y 600.000 PS Vita en España|trans-title=PSony has sold 700,000 PS4 and 600,000 PS Vita in Spain|website=elotrolado.net|language=es|date=June 17, 2015|access-date=September 19, 2019|archive-url=https://web.archive.org/web/20190820190050/https://www.elotrolado.net/noticia_sony-ha-vendido-700-000-ps4-y-600-000-ps-vita-en-espana-actualizada_26668|archive-date=August 20, 2019|url-status=live}}</ref><br /> Portugal 100K <small>({{as of|lc=on|df=US|2015|5|4}})</small><ref>{{cite news|language=pt|title=PS4 com mais de 100 mil unidades vendidas em Portugal|trans-title=PS4 with more than 100 thousand units sold in Portugal|url=https://www.eurogamer.pt/articles/2015-05-04-ps4-com-mais-de-100-mil-unidades-vendidas-em-portugal|date=May 4, 2015|access-date=August 5, 2020|website=Eurogamer.pt|archive-date=March 23, 2016|archive-url=https://web.archive.org/web/20160323005902/http://www.eurogamer.pt/articles/2015-05-04-ps4-com-mais-de-100-mil-unidades-vendidas-em-portugal|url-status=live}}</ref>
|-
|Asia
| +10M
|Japan 8.3M <small>({{as of|2019|9||df=US|lc=on}})</small>;<ref name=":9" /><ref name=":10" /> <br /> China ~1.5M <small>({{as of|lc=on|df=US|2018|8|2}})</small>;<ref>{{Cite web|url=http://nikopartners.com/sony-playstation-chinajoy-2018-press-conference/|title=SONY PLAYSTATION CHINAJOY 2018 PRESS CONFERENCE|date=August 15, 2018|website=Niko Partners|archive-url=https://web.archive.org/web/20180818145424/http://nikopartners.com/sony-playstation-chinajoy-2018-press-conference/|archive-date=August 18, 2018|url-status=live}}</ref> <br /> India ~250,000 <small>({{as of|lc=on|df=US|2018|3|}})</small><ref>{{cite web|title=Gaming Is Too Damn Expensive in India|date=March 5, 2018|access-date=August 5, 2020|website=gadgets.ndtv.com|url=https://gadgets.ndtv.com/games/opinion/gaming-is-too-damn-expensive-in-india-1833274|quote= PS4 at 250,000 units sold, and a mere 30,000 for the Xbox One.|archive-date=October 4, 2020|archive-url=https://web.archive.org/web/20201004190924/https://gadgets.ndtv.com/games/opinion/gaming-is-too-damn-expensive-in-india-1833274|url-status=live}}</ref>
|- |-
| Others
| left;| "Ustream’s integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."
| 200,000
| Mexico, Brazil, Argentina ~150,000 <small>({{as of|lc=on|df=US|2014|12|}})</small>;<ref>{{cite web|title=Xbox One sells better than PS4 in Latin America in 2014|date=October 7, 2015|access-date=August 5, 2020|url=https://gearnuke.com/xbox-one-sells-better-ps4-latin-america-2014/|website=Gearnuke.com|quote=In 2014 it's estimated that around 600,000 Xbox One's and PlayStation 4's were sold through to end users in Mexico, Brazil and Argentina with around 75% of those sales attributed to the Xbox One.|archive-date=September 19, 2020|archive-url=https://web.archive.org/web/20200919090203/https://gearnuke.com/xbox-one-sells-better-ps4-latin-america-2014/|url-status=live}}</ref> <br /> South Africa 50,000 <small>({{as of|lc=on|df=US|2014|12|12}})</small><ref>{{cite web |url=http://www.lazygamer.net/general-news/how-is-the-playstation-4-doing-in-south-africa/ |title=How is the PlayStation 4 doing in South Africa? |date=December 12, 2014 |publisher=lazygamer.net |access-date=July 17, 2016 |archive-url=https://web.archive.org/web/20160806100347/http://www.lazygamer.net/general-news/how-is-the-playstation-4-doing-in-south-africa/ |archive-date=August 6, 2016 |url-status=live}}</ref>
|- |-
| Worldwide
| style="text-align: left;"|– Ustream co-founder ]
| style="text-align:center;" colspan=2| 106.0M <small>(as of December 31, 2019)</small><ref name="ps4_units_sold_106M" />
|} |}


Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console,<ref name="WSJ 1 million">{{cite web |last=Sherr |first=Ian |url=https://blogs.wsj.com/digits/2013/08/20/sony-says-playstation-4-launches-nov-15/ |title=Sony Says PlayStation 4 Launches Nov. 15 |work=The Wall Street Journal |date=August 20, 2013 |access-date=August 23, 2013 |archive-url=https://web.archive.org/web/20130820201821/https://blogs.wsj.com/digits/2013/08/20/sony-says-playstation-4-launches-nov-15/ |archive-date=August 20, 2013 |url-status=live}}</ref> while on the North American launch alone, one million PlayStation 4 consoles were sold.<ref name="IGN 1 million sold">{{cite web |last=Goldfarb |first=Andrew |url=http://www.ign.com/articles/2013/11/17/playstation-4-sales-pass-1-million-in-north-america/ |title=Sony sold 1 million PS4 consoles in 24 hours |work=IGN |publisher=Ziff Davis |date=November 17, 2013 |access-date=November 17, 2013 |archive-url=https://web.archive.org/web/20131117143456/http://www.ign.com/articles/2013/11/17/playstation-4-sales-pass-1-million-in-north-america |archive-date=November 17, 2013 |url-status=live}}</ref> In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period<ref>{{cite news |url=https://www.independent.co.uk/life-style/gadgets-and-tech/news/ps4-beats-xbox-one-to-become-uks-fastest-ever-selling-console-8977399.html |title=PS4 beats Xbox One to become UK's fastest ever selling console |work=The Independent |access-date=December 2, 2013 |date=December 2, 2013 |archive-url=https://web.archive.org/web/20131203070946/http://www.independent.co.uk/life-style/gadgets-and-tech/news/ps4-beats-xbox-one-to-become-uks-fastest-ever-selling-console-8977399.html |archive-date=December 3, 2013}}</ref> and 530,000 in the first five weeks.<ref>{{cite web |url=http://www.mcvuk.com/news/read/ps4-outsold-xbox-one-by-166-000-consoles-in-uk-last-year/0126321 |title=PS4 outsold Xbox One by 166,000 consoles in UK last year |access-date=January 1, 2014 |date=January 1, 2014 |archive-url=https://web.archive.org/web/20140102082659/http://www.mcvuk.com/news/read/ps4-outsold-xbox-one-by-166-000-consoles-in-uk-last-year/0126321 |archive-date=January 2, 2014 |url-status=live}}</ref>
=== Live broadcasting ===


On January 7, 2014, ] announced in his ] keynote speech that 4.2&nbsp;million PS4 units had been sold-through by the end of 2013,<ref name="Sony's CES keynote">{{cite web |url=http://ca.ign.com/articles/2014/01/07/ces-playstation-4-sales-pass-42-million |title=CES: PlayStation 4 Sales Pass 4.2 Million |last=Goldfarb |first=Andrew |work=] |date=January 7, 2014 |access-date=January 7, 2014 |archive-url=http://arquivo.pt/wayback/20160522145009/http://ca.ign.com/articles/2014/01/07/ces-playstation-4-sales-pass-42-million |archive-date=May 22, 2016 |url-status=live}}</ref> with more than 9.7&nbsp;million software units sold.<ref>2014-01-07, {{Webarchive|url=https://web.archive.org/web/20170701183432/http://gematsu.com/2014/01/playstation-4-sales-topped-4-2-million-2013 |date=July 1, 2017}}, Gematsu</ref> On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3&nbsp;million console units following the release of the PS4 onto the North American and Western/Central European markets.<ref name="VergeSalesFeb2014">{{cite web |url=https://www.theverge.com/2014/2/18/5421644/sony-ps4-sales-5-3-million |title=Sony has sold over 5.3 million PlayStation 4 consoles worldwide |last=Byford |first=Sam |work=] |date=February 18, 2014 |access-date=February 18, 2014 |archive-url=https://web.archive.org/web/20140218191407/http://www.theverge.com/2014/2/18/5421644/sony-ps4-sales-5-3-million |archive-date=February 18, 2014 |url-status=live}}</ref><ref>{{cite web |title=Sony Beats Its PS4 Sales Target, With 5.3M Consoles Sold In 3-Months |url=https://techcrunch.com/2014/02/18/ps4-sells-5-3m/?ncid=tcdaily |work=TechCrunch |publisher=AOL Inc |access-date=February 19, 2014 |first=Natasha |last=Lomas |date=February 18, 2014 |archive-url=https://web.archive.org/web/20140301074345/http://techcrunch.com/2014/02/18/ps4-sells-5-3m/?ncid=tcdaily |archive-date=March 1, 2014 |url-status=live}}</ref> Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold.<ref>2014-02-25, {{Webarchive|url=https://web.archive.org/web/20170726165222/https://www.famitsu.com/news/201402/25048815.html |date=July 26, 2017}}, ]</ref> PS4 software unit sales surpassed 20.5&nbsp;million on April 13, 2014.<ref name=7mil_gem>{{cite web |url=http://gematsu.com/2014/04/playstation-4-sales-top-seven-million-worldwide |title=PlayStation 4 sales top 7 million worldwide |last=Romano |first=Sal |publisher=gematsu.com |date=April 16, 2014 |access-date=April 27, 2014 |archive-url=https://web.archive.org/web/20140421110208/http://gematsu.com/2014/04/playstation-4-sales-top-seven-million-worldwide |archive-date=April 21, 2014 |url-status=live}}</ref> During Japan's 2013 ], heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years.<ref name="PS4sales">{{cite news |title=Sony tops game consoles for 1st time in 8 years |url=http://asia.nikkei.com/Business/Consumers/Sony-tops-game-console-sales-for-1st-time-in-8-years |date=June 7, 2014 |access-date=December 8, 2015 |work=] |archive-url=https://web.archive.org/web/20151210224154/http://asia.nikkei.com/Business/Consumers/Sony-tops-game-console-sales-for-1st-time-in-8-years |archive-date=December 10, 2015 |url-status=live}}</ref>
Gamers can browse live video of titles their friends are playing, with cross-game camera and microphone inputs, spectate or assist in their game to help them overcome difficult obstacles, and broadcast live video of their own gameplay via public services such as ], allowing friends to view and comment on them from other web browsers and devices.<ref name="SCE introduces PS4" />


According to data released by ] in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3.<ref>Eddie Makuch. {{Webarchive|url=https://web.archive.org/web/20140920193815/http://www.gamespot.com/articles/ps4-poaching-players-from-microsoft-nintendo-niels/1100-6421917/ |date=September 20, 2014 }}, GameSpot, August 26, 2014.</ref> At ] 2014, it was announced that 10&nbsp;million PS4 units had been sold-through to consumers worldwide,<ref>{{cite web |url=https://www.theverge.com/2014/8/12/5995275/sony-has-sold-10-million-playstation-4s |title=Sony has sold 10 million PlayStation 4s |last=Webster |first=Andrew |work=The Verge |date=August 12, 2014 |access-date=August 12, 2014 |archive-url=https://web.archive.org/web/20140812202015/http://www.theverge.com/2014/8/12/5995275/sony-has-sold-10-million-playstation-4s |archive-date=August 12, 2014 |url-status=live}}</ref> and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for the tenth consecutive month.<ref>{{cite web |url=http://www.gamespot.com/articles/ps4-tops-xbox-one-in-october-npd-nba-2k15-and-smas/1100-6423582/ |title=PS4 Tops Xbox One in October NPD, NBA 2K15 and Smash Bros. are Top Games |last=Haywald |first=Justin |work=] |date=November 13, 2014 |access-date=November 13, 2014 |archive-url=https://web.archive.org/web/20141116142637/http://www.gamespot.com/articles/ps4-tops-xbox-one-in-october-npd-nba-2k15-and-smas/1100-6423582/ |archive-date=November 16, 2014 |url-status=live}}</ref>
== Games ==
{{See also|List of PlayStation 4 games}}


In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5&nbsp;million PlayStation 4 units.<ref name="globalsales">{{cite web |url=http://www.sony.net/SonyInfo/IR/financial/fr/14q4_sony.pdf |title=Consolidated Financial Results for the Fiscal Year Ended March 31, 2015 |author=Sony |date=April 30, 2015 |publisher=Sony |access-date=April 30, 2015 |archive-url=https://web.archive.org/web/20150513023457/http://www.sony.net/SonyInfo/IR/financial/fr/14q4_sony.pdf |archive-date=May 13, 2015 |url-status=live}}</ref> Sony updated the sell-through figures for the system throughout 2015: over 20&nbsp;million consoles {{as of| 2015|03|03|lc=yes|df=US}},<ref>{{cite web |url=http://www.ign.com/articles/2015/03/03/sonys-playstation-4-sells-over-202-million-units-worldwide |title=Sony's PlayStation 4 Sells Over 20.2 Million Units Worldwide |publisher=IGN |date=March 3, 2015 |access-date=April 26, 2015 |last=Moser |first=Cassidee |archive-url=https://web.archive.org/web/20170712125236/http://www.ign.com/articles/2015/03/03/sonys-playstation-4-sells-over-202-million-units-worldwide |archive-date=July 12, 2017 |url-status=live}}</ref> over 30&nbsp;million {{as of|2015|11|22|lc=yes|df=US}},<ref>{{cite web |last1=Byford |first1=Sam |title=PlayStation 4 sales hit 30 million worldwide |url=https://www.theverge.com/2015/11/25/9797964/ps4-sales-worldwide-30-million |website=The Verge |date=November 25, 2015 |access-date=November 26, 2015 |archive-url=https://web.archive.org/web/20151125232254/http://www.theverge.com/2015/11/25/9797964/ps4-sales-worldwide-30-million |archive-date=November 25, 2015 |url-status=live}}</ref> and over 35&nbsp;million by the end of 2015.<ref name="units_sold">{{cite web|url=https://www.gamespot.com/articles/e3-2017-ps4-sales-reach-new-heights/1100-6450884/|title=E3 2017: PS4 Sales Reach New Heights|date=June 12, 2017|website=GameSpot|access-date=August 1, 2017|archive-url=https://web.archive.org/web/20170801155707/https://www.gamespot.com/articles/e3-2017-ps4-sales-reach-new-heights/1100-6450884/|archive-date=August 1, 2017|url-status=live}}</ref> As of May 22, 2016, total worldwide sell-through reached 40&nbsp;million.<ref name=":1">{{Cite web |url=http://www.sie.com/en/corporate/release/2016/160526.html |title=PLAYSTATION 4 SALES SURPASS 40 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160527165908/http://www.sie.com/en/corporate/release/2016/160526.html |archive-date=May 27, 2016 |url-status=live}}</ref> As of December 2018, over 91&nbsp;million consoles and more than 876&nbsp;million PlayStation 4 games have been sold worldwide. By October 2019, the PS4 had sold 102.8 million times, making it the second ] of all time, behind the ].<ref name=":13">{{cite news|title=Sony's PS4 is the second best-selling console of all time|language=en|work=Engadget|url=https://www.engadget.com/2019-10-30-sony-earnings-ps4-console-sales.html?|url-status=live|access-date=May 21, 2020|archive-url=https://web.archive.org/web/20200806111346/https://www.engadget.com/2019-10-30-sony-earnings-ps4-console-sales.html|archive-date=August 6, 2020}}</ref>
Sony Computer Entertainment of America chief executive officer Jack Tretton said games for the PlayStation 4 will range in price from ]0.99 to $60.00.<ref name="Joystiq range">{{cite news|last=Hinkle|first=David|title=Tretton: PS4 game prices range from $.99 to $60|url=http://www.joystiq.com/2013/02/22/tretton-ps4-game-prices-range-from-99-to-60|accessdate=February 25, 2013|date=February 22, 2013}}</ref> Games on the PlayStation 4 will not be region-locked,<ref>{{cite web | url = http://www.engadget.com/2013/06/11/the-ps4-wont-be-region-locked | title = The PS4 won't be region-locked | accessdate = 2013-06-11 | date = 2013-06-11 | publisher = Engadget | first = Mat | last = Smith}}</ref> and gamers can trade, lend, and re-sell their games, as buying a game means it is owned by them forever.<ref>{{cite news|last=George|first=Richard|title=E3 2013: PlayStation 4 Supports Used Games, Doesn't Require Online Connection|url=http://www.ign.com/articles/2013/06/11/e3-2013-playstation-4-supports-used-games-dont-require-online-connection|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref>


The PlayStation 4 holds a market share of at least 70% within all European countries, {{as of |2015|06|df=US|lc=yes}}.<ref>{{cite web |url=http://www.vg247.com/2015/06/30/playstation-4-dominates-europe-with-70-90-of-console-market/ |title=PlayStation 4 dominates Europe with '70-90%' of console market |date=June 30, 2015 |website=VG247 |access-date=June 30, 2015 |archive-url=https://web.archive.org/web/20150701191447/http://www.vg247.com/2015/06/30/playstation-4-dominates-europe-with-70-90-of-console-market/ |archive-date=July 1, 2015 |url-status=live}}</ref>
Sony hopes to make it easier for independent game developers to develop titles for the PS4.<ref name="cvg indie friendly" /> At the 2013 E3 Sony event, the company revealed that they will allow developers to self-publish their titles on the PlayStation Network for the PlayStation 3, 4, and Vita systems.<ref>{{Cite web | url = http://venturebeat.com/2013/06/10/sony-will-allow-indie-devs-to-publish-their-own-games-on-playstation-4/ | title = Sony will allow indie devs to publish their own games on PlayStation 4 | first = Jeffrey | last = Grubb | date = 2013-06-10 | accessdate = 2013-06-13 | publisher = ] }}</ref> The company further announced at least ten indie titles that will make their console debut on the PlayStation 4 by the end of 2013.<ref>{{cite web | url = http://venturebeat.com/2013/06/10/sony-reveals-its-powerhouse-of-indie-games-on-playstation-4/ | title = Sony reveals its powerhouse of indie games on PlayStation 4 | first = Stephanie | last= Carmichael | date = 2013-06-10 | accessdate = 2013-06-10 | publisher = ] }}</ref>


{| class="wikitable"
=== Physical and online content ===
!Lifetime worldwide hardware sell-through
!Lifetime worldwide software sell-through
!Tie ratio
|-
|1.0M <small>(as of November 16, 2013)</small><ref name=":6">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q1_supplement.pdf|title=PlayStation 4 (PS4) Hardware and Software Unit Sales|date=July 31, 2018|website=Sony Supplemental Information for the Consolidated Financial Results for the First Quarter Ended June 30, 2018|archive-url=https://web.archive.org/web/20180731213641/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q1_supplement.pdf|archive-date=July 31, 2018|url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|2.1M <small>(as of December 1, 2013)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2013/131203b.html |title=PLAYSTATION 4 (PS4) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160701113123/http://www.sie.com/en/corporate/release/2013/131203b.html |archive-date=July 1, 2016 |url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|4.2M <small>(as of December 28, 2013)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2014/140108a.html |title=PLAYSTATION 4 (PS4) GLOBAL CUMULATIVE SALES SURPASS 4.2 MILLION |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160701025135/http://www.sie.com/en/corporate/release/2014/140108a.html |archive-date=July 1, 2016 |url-status=live}}</ref>
|9.7M <small>(as of December 28, 2013)</small>
|2.31 games/console
|-
|5.3M <small>(as of February 8, 2014)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2014/140218.html |title=PLAYSTATION 4 SALES SURPASS 5.3 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160604011054/http://www.sie.com/en/corporate/release/2014/140218.html |archive-date=June 4, 2016 |url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|6.0M <small>(as of March 2, 2014)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2014/140304a.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 6.0 MILLION UNITS WORLDWIDE IN LESS THAN 4 MONTHS SINCE LAUNCH |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160701085345/http://www.sie.com/en/corporate/release/2014/140304a.html |archive-date=July 1, 2016 |url-status=live}}</ref>
|13.7M <small>(as of March 2, 2014)</small>
|2.28 games/console
|-
|7.0M <small>(as of April 6, 2014)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2014/140417.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 7.0 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160701083318/http://www.sie.com/en/corporate/release/2014/140417.html |archive-date=July 1, 2016 |url-status=live}}</ref>
|20.5M <small>(as of April 13, 2014)</small>
|2.93 games/console
|-
|10.0M <small>(as of August 10, 2014)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2014/140813a.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 10 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160701093256/http://www.sie.com/en/corporate/release/2014/140813a.html |archive-date=July 1, 2016 |url-status=live}}</ref>
|30.0M <small>(as of August 10, 2014)</small>
|3.00 games/console
|-
|14.4M <small>(as of November 22, 2014)</small><ref name=":0">{{Cite web |url=http://www.sie.com/en/corporate/release/2015/150106.html |title=PLAYSTATION 4 (PS4) SALES SURPASS18.5 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160604114804/http://www.sie.com/en/corporate/release/2015/150106.html |archive-date=June 4, 2016 |url-status=live}}</ref>
|64.0M <small>(as of November 22, 2014)</small>
|4.44 games/console
|-
|18.5M <small>(as of January 4, 2015)</small><ref name=":0" />
|81.8M <small>(as of January 4, 2015)</small>
|4.42 games/console
|-
|20.2M <small>(as of March 1, 2015)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2015/150304a.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 20.2 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160603193932/http://www.sie.com/en/corporate/release/2015/150304a.html |archive-date=June 3, 2016 |url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|30.2M <small>(as of November 22, 2015)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2015/151125.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 30.2 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160603234158/http://www.sie.com/en/corporate/release/2015/151125.html |archive-date=June 3, 2016 |url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|35.9M <small>(as of January 3, 2016)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2016/160105.html |title=PLAYSTATION 4 (PS4) SELLS THROUGH 5.7 MILLION UNITS WORLDWIDE DURING THE 2015 HOLIDAY SEASON |website=www.sie.com |access-date=May 26, 2016 |archive-url=https://web.archive.org/web/20160604111948/http://www.sie.com/en/corporate/release/2016/160105.html |archive-date=June 4, 2016 |url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|40.0M <small>(as of May 22, 2016)</small><ref name=":1" />
|270.9M <small>(as of May 22, 2016)</small>
|6.77 games/console
|-
|50.0M <small>(as of December 6, 2016)</small><ref>{{Cite web |url=http://www.sie.com/en/corporate/release/2016/161207b.html |title=PLAYSTATION 4 (PS4) SALES SURPASS 50 MILLION UNITS WORLDWIDE |website=www.sie.com |access-date=January 5, 2017 |archive-url=https://web.archive.org/web/20161220082944/http://www.sie.com/en/corporate/release/2016/161207b.html |archive-date=December 20, 2016 |url-status=live}}</ref>
|369.6M <small>(as of December 4, 2016)</small>
|7.39 games/console
|-
|53.4M <small>(as of January 1, 2017)</small><ref name="units_sold"/>
|401.1M <small>(as of January 1, 2017)</small><ref>{{Cite web|url=http://www.thewolfhall.com/ps4/sie-japan-gm-ps4-pro-psvr-supply-issues/|title=SIE Japan GM Apologizes For PS4 Pro And PSVR Supply Issues, Says VR Games Will Improve With Enhanced Tech|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20170125162705/http://www.thewolfhall.com/ps4/sie-japan-gm-ps4-pro-psvr-supply-issues/|archive-date=January 25, 2017|url-status=dead}}</ref>
|7.51 games/console
|-
|60.4M <small>(as of June 11, 2017)</small><ref name=":4">{{Cite web|url=https://www.sie.com/en/corporate/release/2017/170613.html|title=PLAYSTATION 4 SALES SURPASS 60.4 MILLION UNITS WORLDWIDE|website=www.sie.com|language=en|access-date=August 17, 2017|archive-url=https://web.archive.org/web/20170817043449/http://www.sie.com/en/corporate/release/2017/170613.html|archive-date=August 17, 2017|url-status=live}}</ref>
|487.8M <small>(as of June 11, 2017)</small>
|8.08 games/console
|-
|70.6M <small>(as of December 3, 2017)</small><ref>{{cite web|url=http://www.sie.com/en/corporate/release/2017/171207.html|title=PLAYSTATION 4 SALES SURPASS 70.6 MILLION UNITS WORLDWIDE|date=December 7, 2017|website=SIE|access-date=January 9, 2018|archive-url=https://web.archive.org/web/20180110065738/http://www.sie.com/en/corporate/release/2017/171207.html|archive-date=January 10, 2018|url-status=live}}</ref>
|617.8M <small>(as of December 3, 2017)</small>
|8.75 games/console
|-
|73.6M <small>(as of December 31, 2017)</small><ref name="SalesDecember2017">{{cite web|url=http://www.sie.com/en/corporate/release/2018/180109.html|title=PLAYSTATION 4 SELLS 5.9 MILLION UNITS WORLDWIDE DURING THE 2017 HOLIDAY SEASON|date=January 9, 2018|website=SIE|access-date=January 9, 2018|archive-url=https://web.archive.org/web/20180110052815/https://www.sie.com/en/corporate/release/2018/180109.html|archive-date=January 10, 2018|url-status=live}}</ref>
|645.0M <small>(as of December 31, 2017)</small>
|8.76 games/console
|-
|{{N/a}}
|777.9M <small>(as of June 30, 2018)</small><ref name=":7">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q3_supplement.pdf|title=Game & Network Services Segment Supplemental Information, Q2 FY18|website=Sony Corporation|archive-url=https://web.archive.org/web/20190202042748/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q3_supplement.pdf|archive-date=February 2, 2019|url-status=live|access-date=February 1, 2019}}</ref>
|{{N/a}}
|-
|81.2M <small>(as of July 22, 2018)</small><ref>{{Cite press release|url=http://www.sie.com/en/corporate/release/2018/180809.html|title=SONY INTERACTIVE ENTERTAINMENT INTRODUCES "PLAYSTATION 4 PRO 500 MILLION LIMITED EDITION"|publisher=Sony Interactive Entertainment|location=Tokyo|date=August 9, 2018|language=en|access-date=August 10, 2018|archive-url=https://web.archive.org/web/20180809215425/http://www.sie.com/en/corporate/release/2018/180809.html|archive-date=August 9, 2018|url-status=live}}</ref>
|{{N/a}}
|{{N/a}}
|-
|86.0M <small>(as of November 18, 2018)</small><ref name="ps4_units_sold">{{cite press release |title=PLAYSTATION 4 SALES SURPASS 91.6 MILLION UNITS WORLDWIDE AFTER THE STRONG HOLIDAY SEASON |publisher=Sony Interactive Entertainment |location=Tokyo |date=January 8, 2019 |url=https://www.sie.com/en/corporate/release/2019/190108.html |access-date=January 8, 2019 |archive-url=https://web.archive.org/web/20190108090009/https://www.sie.com/en/corporate/release/2019/190108.html |archive-date=January 8, 2019 |url-status=live}}</ref>
|825.3M <small>(as of November 18, 2018)</small><ref name="ps4_units_sold" />
|9.59 games/console
|-
|91.6M <small>(as of December 31, 2018)</small><ref name="ps4_units_sold" />
|924.0M <small>(as of December 31, 2018)</small><ref name="ps4_units_sold" /><ref name="Jan31Correction" />
|10.09 games/console
|-
|106.0M <small>(as of December 31, 2019)</small><ref name="ps4_units_sold_106M" />
|1.181B <small>(as of December 31, 2019)</small><ref name="ps4_units_sold_106M" /><ref name="Jan31Correction">{{cite press release |title=UPDATE ON CUMULATIVE WORLDWIDE SELL-THROUGH OF PLAYSTATION 4 SOFTWARE TITLES |publisher=Sony |date=January 31, 2020 |url=https://www.sie.com/en/corporate/release/2020/200131.html |access-date=January 31, 2020 |archive-url=https://web.archive.org/web/20200131135540/https://www.sie.com/en/corporate/release/2020/200131.html |archive-date=January 31, 2020 |url-status=live}}</ref>
|11.14 games/console
|}
{| class="wikitable"
! colspan="2" |Worldwide hardware shipments
! colspan="2" |Worldwide hardware shipments (including returned and refurbished consoles)
|-
!Quarterly<ref name=":2">{{Cite web|url=http://www.sie.com/en/corporate/data/hardware_sale.html|title=Unit Sales of Hardware(FY2013-) {{!}} Sony Interactive Entertainment Inc.|website=www.sie.com|access-date=July 29, 2016|archive-url=https://web.archive.org/web/20160803125432/http://www.sie.com/en/corporate/data/hardware_sale.html|archive-date=August 3, 2016|url-status=live}}</ref>
!Lifetime
!Quarterly<ref>{{Cite web |title=SIE Business Data & Sales {{!}} Sony Interactive Entertainment Inc. |url=https://www.sie.com/en/corporate/data.html |access-date=2022-11-29 |website=SIE.COM |language=en |archive-date=December 14, 2020 |archive-url=https://web.archive.org/web/20201214141927/https://www.sie.com/en/corporate/data.html |url-status=live }}</ref>
!Lifetime
|-
|4.5M <small>(Launch – December 31, 2013)</small>
|4.5M <small>(as of December 31, 2013)</small>
|4.5M <small>(Launch – December 31, 2013)</small>
|4.5M <small>(as of December 31, 2013)</small>
|-
|3.0M <small>(January 1, 2014 – March 31, 2014)</small>
|7.5M <small>(as of March 31, 2014)</small>
|3.1M <small>(January 1, 2014 – March 31, 2014)</small>
|7.6M <small>(as of March 31, 2014)</small>
|-
|2.7M <small>(April 1, 2014 – June 30, 2014)</small>
|10.2M <small>(as of June 30, 2014)</small>
|2.8M <small>(April 1, 2014 – June 30, 2014)</small>
|10.4M <small>(as of June 30, 2014)</small>
|-
|3.3M <small>(July 1, 2014 – September 30, 2014)</small>
|13.5M <small>(as of September 30, 2014)</small>
|3.4M <small>(July 1, 2014 – September 30, 2014)</small>
|13.8M <small>(as of September 30, 2014)</small>
|-
|6.4M <small>(October 1, 2014 – December 31, 2014)</small>
|19.9M <small>(as of December 31, 2014)</small>
|6.4M <small>(October 1, 2014 – December 31, 2014)</small>
|20.2M <small>(as of December 31, 2014)</small>
|-
|2.4M <small>(January 1, 2015 – March 31, 2015)</small>
|22.3M <small>(as of March 31, 2015)</small>
|2.3M <small>(January 1, 2015 – March 31, 2015)</small>
|22.5M <small>(as of March 31, 2015)</small>
|-
|3.0M <small>(April 1, 2015 – June 30, 2015)</small>
|25.3M <small>(as of June 30, 2015)</small>
|2.9M <small>(April 1, 2015 – June 30, 2015)</small>
|25.4M <small>(as of June 30, 2015)</small>
|-
|4.0M <small>(July 1, 2015 – September 30, 2015)</small>
|29.3M <small>(as of September 30, 2015)</small>
|4.0M <small>(July 1, 2015 – September 30, 2015)</small>
|29.4M <small>(as of September 30, 2015)</small>
|-
|8.4M <small>(October 1, 2015 – December 31, 2015)</small>
|37.7M <small>(as of December 31, 2015)</small>
|8.4M <small>(October 1, 2015 – December 31, 2015)</small>
|37.8M <small>(as of December 31, 2015)</small>
|-
|2.3M <small>(January 1, 2016 – March 31, 2016)</small>
|40.0M <small>(as of March 31, 2016)</small>
|2.4M <small>(January 1, 2016 – March 31, 2016)</small>
|40.2M <small>(as of March 31, 2016)</small>
|-
|3.5M <small>(April 1, 2016 – June 30, 2016)</small>
|43.5M <small>(as of June 30, 2016)</small>
|3.5M <small>(April 1, 2016 – June 30, 2016)</small>
|43.7M <small>(as of June 30, 2016)</small>
|-
|3.9M <small>(July 1, 2016 – September 30, 2016)</small>
|47.4M <small>(as of September 30, 2016)</small>
|3.9M <small>(July 1, 2016 – September 30, 2016)</small>
|47.6M <small>(as of September 30, 2016)</small>
|-
|9.7M <small>(October 1, 2016 – December 31, 2016)</small>
|57.1M <small>(as of December 31, 2016)</small>
|9.7M <small>(October 1, 2016 – December 31, 2016)</small>
|57.3M <small>(as of December 31, 2016)</small>
|-
|2.9M <small>(January 1, 2017 – March 31, 2017)</small>
|60.0M <small>(as of March 31, 2017)</small>
|2.9M <small>(January 1, 2017 – March 31, 2017)</small>
|60.2M <small>(as of March 31, 2017)</small>
|-
|3.3M <small>(April 1, 2017 – June 30, 2017)</small>
|63.3M <small>(as of June 30, 2017)</small>
|3.3M <small>(April 1, 2017 – June 30, 2017)</small>
|63.5M <small>(as of June 30, 2017)</small>
|-
|4.2M <small>(July 1, 2017 – September 30, 2017)</small>
|67.5M <small>(as of September 30, 2017)</small>
|4.2M <small>(July 1, 2017 – September 30, 2017)</small>
|67.7M <small>(as of September 30, 2017)</small>
|-
|9.0M <small>(October 1, 2017 – December 31, 2017)</small>
|76.5M <small>(as of December 31, 2017)</small>
|9.0M <small>(October 1, 2017 – December 31, 2017)</small>
|76.7M <small>(as of December 31, 2017)</small>
|-
|2.5M <small>(January 1, 2018 – March 31, 2018)</small>
|79.0M <small>(as of March 31, 2018)</small>
|2.5M <small>(January 1, 2018 – March 31, 2018)</small>
|79.2M <small>(as of March 31, 2018)</small>
|-
|3.2M <small>(April 1, 2018 – June 30, 2018)</small>
|82.2M <small>(as of June 30, 2018)</small>
|3.2M <small>(April 1, 2018 – June 30, 2018)</small>
|82.4M <small>(as of June 30, 2018)</small>
|-
|3.9M <small>(July 1, 2018 – September 30, 2018)</small>
|86.1M <small>(as of September 30, 2018)</small>
|3.9M <small>(July 1, 2018 – September 30, 2018)</small>
|86.3M <small>(as of September 30, 2018)</small>
|-
|8.1M <small>(October 1, 2018 – December 31, 2018)</small>
|94.2M <small>(as of December 31, 2018)</small>
|8.1M <small>(October 1, 2018 – December 31, 2018)</small>
|94.4M <small>(as of December 31, 2018)</small>
|-
|2.6M <small>(January 1, 2019 – March 31, 2019)</small>
|96.8M <small>(as of March 31, 2019)</small>
|2.6M <small>(January 1, 2019 – March 31, 2019)</small>
|97.0M <small>(as of March 31, 2019)</small>
|-
|3.2M <small>(April 1, 2019 – June 30, 2019)</small>
|100.0M <small>(as of June 30, 2019)</small>
|3.2M <small>(April 1, 2019 – June 30, 2019)</small>
|100.2M <small>(as of June 30, 2019)</small>
|-
|2.8M <small>(July 1, 2019 – September 30, 2019)</small>
|102.8M <small>(as of September 30, 2019)</small>
|2.8M <small>(July 1, 2019 – September 30, 2019)</small>
|103.0M <small>(as of September 30, 2019)</small>
|-
|6.1M <small>(October 1, 2019 – December 31, 2019)</small>
|108.9M <small>(as of December 31, 2019)</small>
|6.0M <small>(October 1, 2019 – December 31, 2019)</small>
|109.0M <small>(as of December 31, 2019)</small>
|-
|1.5M <small>(January 1, 2020 – March 31, 2020)</small>
|110.4M <small>(as of March 31, 2020)</small>
|1.4M <small>(January 1, 2020 – March 31, 2020)</small>
|110.4M <small>(as of March 31, 2020)</small>
|-
|
|
|1.9M <small>(April 1, 2020 – June 30, 2020)</small>
|112.3M <small>(as of June 30, 2020)</small>
|-
|
|
|1.5M <small>(July 1, 2020 – September 30, 2020)</small>
|113.8M <small>(as of September 30, 2020)</small>
|-
|
|
|1.4M <small>(October 1, 2020 – December 31, 2020)</small>
|115.2M <small>(as of December 31, 2020)</small>
|-
|
|
|1.0M <small>(January 1, 2021 – March 31, 2021)</small>
|116.2M <small>(as of March 31, 2021)</small>
|-
|
|
|0.5M <small>(April 1, 2021 – June 30, 2021)</small>
|116.7M <small>(as of June 30, 2021)</small>
|-
|
|
|0.2M <small>(July 1, 2021 – September 30, 2021)</small>
|116.9M <small>(as of September 30, 2021)</small>
|-
|
|
|0.2M <small>(October 1, 2021 – December 31, 2021)</small>
|117.1M <small>(as of December 31, 2021)</small>
|-
|
|
|0.1M <small>(January 1, 2022 – March 31, 2022)</small>
|117.2M <small>(as of March 31, 2022)</small>
|}
{| class="wikitable"
! colspan="4" |Worldwide full game software shipments<ref>{{Cite web|url=https://www.sie.com/en/corporate/data.html|title=SIE Business Development {{!}} Sony Interactive Entertainment Inc.|website=www.sie.com|access-date=October 31, 2019|archive-url=https://web.archive.org/web/20190427203732/https://www.sie.com/en/corporate/data.html|archive-date=April 27, 2019|url-status=live}}</ref>'''<ref name=":6" /><ref name=":7" /><ref name="Apr2019Ship">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q4_supplement.pdf|title=Supplemental Information for the Consolidated Financial Results for the Fourth Quarter Ended March 31, 2019|website=www.sie.com|access-date=April 26, 2019|archive-url=https://web.archive.org/web/20190426131027/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/18q4_supplement.pdf|archive-date=April 26, 2019|url-status=live}}</ref><ref name="Jul2020Ship">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q1_supplement.pdf|title=Supplemental Information for the Consolidated Financial Results for the First Quarter Ended June 30, 2019|website=www.sie.com|access-date=July 30, 2019|archive-url=https://web.archive.org/web/20190730100226/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q1_supplement.pdf|archive-date=July 30, 2019|url-status=live}}</ref>'''<ref name=":11">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q2_supplement.pdf|title=Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2019|website=Sony Corporation|url-status=live|archive-url=https://web.archive.org/web/20191030082122/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q2_supplement.pdf|archive-date=October 30, 2019|access-date=October 30, 2019}}</ref><ref name="Q32019">{{Cite web|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q3_supplement.pdf|title=Supplemental Information for the Consolidated Financial Results for the Third Quarter Ended October 31, 2019|website=Sony Corporation|url-status=live|archive-url=https://web.archive.org/web/20200204111604/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/19q3_supplement.pdf|archive-date=February 4, 2020|access-date=February 4, 2020}}</ref>
|-
!Quarterly
!Yearly
!Tie ratio
!Digital download ratio
|-
|36.7M <small>(April 1, 2016 – June 30, 2016)</small>
|
|10.49 games/console
|
|-
|50.1M <small>(July 1, 2016 – September 30, 2016)</small>
|
|12.85 games/console
|
|-
|80.5M <small>(October 1, 2016 – December 31, 2016)</small>
|
|8.30 games/console
|
|-
|50.6M <small>(January 1, 2017 – March 31, 2017)</small>
|
|17.45 games/console
|
|-
|
|217.9M <small>(April 1, 2016 – March 31, 2017)</small>
|10.90 games/console
|27%
|-
|38.7M <small>(April 1, 2017 – June 30, 2017)</small>
|
|11.73 games/console
|39%
|-
|69.7M <small>(July 1, 2017 – September 30, 2017)</small>
|
|16.60 games/console
|27%
|-
|86.5M <small>(October 1, 2017 – December 31, 2017)</small>
|
|9.61 games/console
|28%
|-
|52.0M <small>(January 1, 2018 – March 31, 2018)</small>
|
|20.80 games/console
|43%
|-
|
|246.9M <small>(April 1, 2017 – March 31, 2018)</small>
|12.99 games/console
|32%
|-
|40.6M <small>(April 1, 2018 – June 30, 2018)</small>
|
|12.69 games/console
|43%
|-
|75.1M <small>(July 1, 2018 – September 30, 2018)</small>
|
|19.26 games/console
|28%
|-
|87.2M <small>(October 1, 2018 – December 31, 2018)</small>
|
|10.77 games/console
|37%
|-
|54.7M <small>(January 1, 2019 – March 31, 2019)</small>
|
|21.04 games/console
|45%
|-
|
|257.6M <small>(April 1, 2018 – March 31, 2019)</small>
|14.47 games/console
|37%
|-
|42.9M <small>(April 1, 2019 – June 30, 2019)</small>
|
|13.41 games/console
|53%
|-
|61.3M <small>(July 1, 2019 – September 30, 2019)</small>
|
|21.89 games/console
|37%
|-
|81.1M <small>(October 1, 2019 – December 31, 2019)</small>
|
|13.30 games/console
|49%
|-
|59.6M <small>(January 1, 2020 – March 31, 2020)</small>
|
|39.73 games/console
|66%
|-
|
|245.0M <small>(April 1, 2019 – March 31, 2020)</small>
|18.01 games/console
|51%
|}
{| class="wikitable"
|+
! colspan="6" |Worldwide total software unit sales (including download-only, bundled, and PS VR titles)<ref name=":2" /><ref name=":12">{{Cite web|date=August 4, 2020|title=Supplemental Information for the Consolidated Financial Results for the First Quarter Ended June 30, 2020|url=https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/20q1_supplement.pdf|url-status=live|archive-url=https://web.archive.org/web/20200805030754/https://www.sony.net/SonyInfo/IR/library/presen/er/pdf/20q1_supplement.pdf|archive-date=August 5, 2020|website=Sony Corporation}}</ref>
|-
!Quarterly
!Yearly
!Tie ratio
!First party
!First party ratio
!Digital download ratio
|-
|39.9M <small>(April 1, 2016 – June 30, 2016)</small>
|
|11.40 games/console
|
|
|
|-
|54.0M <small>(July 1, 2016 – September 30, 2016)</small>
|
|13.85 games/console
|
|
|
|-
|85.5M <small>(October 1, 2016 – December 31, 2016)</small>
|
|8.81 games/console
|
|
|
|-
|54.9M <small>(January 1, 2017 – March 31, 2017)</small>
|
|18.93 games/console
|
|
|
|-
|
|234.2M <small>(April 1, 2016 – March 31, 2017)</small>
|11.71 games/console
|
|
|27%
|-
|45.9M <small>(April 1, 2017 – June 30, 2017)</small>
|
|13.91 games/console
|
|
|39%
|-
|76.1M <small>(July 1, 2017 – September 30, 2017)</small>
|
|18.12 games/console
|
|
|27%
|-
|92.8M <small>(October 1, 2017 – December 31, 2017)</small>
|
|10.31 games/console
|
|
|28%
|-
|59.4M <small>(January 1, 2018 – March 31, 2018)</small>
|
|23.76 games/console
|
|
|43%
|-
|
|274.2M <small>(April 1, 2017 – March 31, 2018)</small>
|14.43 games/console
|
|
|32%
|-
|47.7M <small>(April 1, 2018 – June 30, 2018)</small>
|
|14.91 games/console
|
|
|43%
|-
|82.3M <small>(July 1, 2018 – September 30, 2018)</small>
|
|21.10 games/console
|
|
|28%
|-
|95.6M <small>(October 1, 2018 – December 31, 2018)</small>
|
|11.80 games/console
|
|
|37%
|-
|62.3M <small>(January 1, 2019 – March 31, 2019)</small>
|
|23.96 games/console
|
|
|45%
|-
|
|287.9M <small>(April 1, 2018 – March 31, 2019)</small>
|16.17 games/console
|50.6M
|18%
|37%
|-
|49.8M <small>(April 1, 2019 – June 30, 2019)</small>
|
|15.56 games/console
|11.7M
|23%
|53%
|-
|70.6M <small>(July 1, 2019 – September 30, 2019)</small>
|
|25.21 games/console
|6.3M
|9%
|37%
|-
|83.3M <small>(October 1, 2019 – December 31, 2019)</small>
|
|13.88 games/console
|16.3M
|20%
|49%
|-
|64.9M <small>(January 1, 2020 – March 31, 2020)</small>
|
|46.36 games/console
|9.1M
|14%
|66%
|-
|
|268.7M <small>(April 1, 2019 – March 31, 2020)</small>
|19.90 games/console
|43.3M
|16%
|51%
|-
|91.0M <small>(April 1, 2020 – June 30, 2020)</small>
|
|47.89 games/console
|18.5M
|20%
|74%
|}
{| class="wikitable"
!PlayStation Plus subscribers'''<ref name=":6" /><ref name=":7" /><ref name="Apr2019Ship" /><ref name="Jul2020Ship" /><ref name=":11" />'''
!Monthly active users<ref name=":12" />
|-
|20.8M <small>(as of March 31, 2016)</small>
|
|-
|26.4M <small>(as of March 31, 2017)</small>
|
|-
|27.0M <small>(as of June 30, 2017)</small>
|
|-
|28.1M <small>(as of September 30, 2017)</small>
|
|-
|31.5M <small>(as of December 31, 2017)</small>
|
|-
|34.2M <small>(as of March 31, 2018)</small>
|
|-
|33.9M <small>(as of June 30, 2018)</small>
|
|-
|34.3M <small>(as of September 30, 2018)</small>
|
|-
|36.3M <small>(as of December 31, 2018)</small>
|
|-
|36.4M <small>(as of March 31, 2019)</small>
|
|-
|36.2M <small>(as of June 30, 2019)</small>
|
|-
|36.9M <small>(as of September 30, 2019)</small>
|
|-
|38.8M <small>(as of December 31, 2019)</small>
|
|-
|41.5M <small>(as of March 31, 2020)</small>
|
|-
|44.9M <small>(as of June 30, 2020)</small>
|
|-
|47.6M <small>(as of March 31, 2021)</small>
|113M <small>(as of March, 2021)</small>
|}


== Hardware revisions ==
The system will feature ] similar to what is available on other PlayStation platforms. In addition to physical media that can be picked up in store, all PlayStation 4 games can be downloaded online,<ref name="cvg every">{{cite web|last=Prescott |first=Shaun |url=http://www.computerandvideogames.com/393081/sony-every-ps4-title-will-be-available-as-digital-download/ |title=Sony: every PS4 title will be available as digital download |publisher=ComputerAndVideoGames.com |date= |accessdate=2013-02-25}}</ref> plus every game can be ] for free.<ref name="gamerxchange">{{cite web|url=http://gamerxchange.net/2013/02/22/the-ps3s-biggest-complaint-breeds-the-ps4s-strengths/ |title=The PS3's Biggest Complaint Breeds The PS4's Strengths |publisher=gamerxchange.net |date=2013-05-30 |accessdate=2013-05-30}}</ref> Sony will not prohibit the usage of second-hand games purchased in physical form and there will be no requirement for the console to frequently check-in online to validate game legitimacy.<ref>{{cite web|last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/2013-02-21-sony-tells-eurogamer-playstation-4-will-not-block-used-games |title=Sony tells Eurogamer: PlayStation 4 will not block used games • News • PlayStation 4 • |publisher=Eurogamer.net |date=2013-02-21 |accessdate=2013-02-25}}</ref><ref>{{cite web|last=Kubba |first=Sinan |url=http://www.joystiq.com/2013/02/21/sony-ps4-can-play-used-games/ |title=Sony: PS4 can play used games |publisher=Joystiq |date= |accessdate=2013-02-21}}</ref>
<div class="noprint">
<div style="width: 100%; height:auto; overflow: auto; padding: 3px;text-align: left">
{{#tag:timeline|
DateFormat=mm/dd/yyyy
Define $now = {{#time:m/d/Y}}
Define $later = {{#time:m/d/Y|+6 months}}
Define $skip = at:end # Force a blank line
Define $dayunknown = 15 # what day to use if it's actually not known
Period = from:09/01/2013 till:$later
ImageSize= width:1000 height:auto barincrement:20
TimeAxis = orientation:horizontal
PlotArea = right:1 left:1 bottom:130 top:1


Colors =
=== PlayGo ===
id:bg value:white
id:lightline value:rgb(0.9,0.9,0.9)
id:lighttext value:rgb(0.5,0.5,0.5)
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id:generation1 value:rgb(1,0.8,0.8) Legend:PlayStation_4
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id:generation1.8 value:rgb(1,0.9,0.9)
id:generation2 value:rgb(1,0.8,0.6) Legend:PlayStation_4_Slim
id:generation3 value:rgb(0,0.8,0.2) Legend:PlayStation_4_Pro
id:current value:rgb(0.9,0.9,0.9) Legend:Still_produced


BackgroundColors = canvas:bg
When a title is selected online, only a portion of the game data has to be transferred to the system before it can be started (e.g. the first level), with the remaining parts downloading during play, reducing waiting time. If users prefer to play their game directly from disc, PS4 will install data to the hard drive during play, eliminating loading times. This is accomplished via the system's background processor. Similarly, system updates are downloaded seamlessly in the background without interruption.<ref name="playgo_explained">{{ cite news |title=PS4's PlayGo system explained |url=http://www.vg247.com/2013/04/24/ps4s-playgo-system-explained-by-sonys-mark-cerny/ |publisher=vg247.com |date=2013-04-24 |accessdate=2013-06-01}}</ref> The PS4 also features technology that attempts to determine trends, including titles a gamer is likely to express interest in next, and then automatically download a small percentage of those games in the background, even in sleep mode, in order to save time.<ref name="SCE introduces PS4" />
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=== Suspend mode ===
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Should the need arise to end a gaming session at short notice, the PS4 will enter a low power state and suspend the player's game at that moment, so that later, when full power is restored, the player can quickly resume where they left off, negating unnecessary splash screens and menu options.<ref>{{cite web | url = http://www.siliconera.com/2013/02/20/playstation-4s-suspend-mode-lets-players-jump-back-into-a-game-no-save-point-necessary | title = Jump Back Into A Game With PlayStation 4's Suspend Mode, No Save Point Necessary | date = 2013-02-20 | accessdate = 2013-06-15 | publisher = Siliconera | author = Spencer}}</ref>


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=== Backward compatibility ===
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color:generation1 from:11/15/2013 till:09/26/2014 text:"500 GB CUH-10xx"
The PlayStation 4 will not include the ability to support previous PlayStation console games at launch.<ref name="hearn1"/> Sony has instead detailed plans to explore ] of previous generations as a long-term solution to the challenges of backwards compatibility. The firm has yet to also rule-out on-console emulation of previous generations.<ref>{{cite news|last=Kubba|first=Sinan|title=Yoshida: PSN games won't run natively on PS4, no emulation or cloud support yet |url=http://www.joystiq.com/2013/02/21/psn-transfers-ps4/|accessdate=1 March 2013|date=February 21, 2013}}</ref>
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color:generation1.5 from:09/27/2014 till:06/23/2015 text:"500 GB CUH-11xx"
color:generation1.5 from:07/15/2015 till:09/13/2015 text:"1 TB CUH-11xx"
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color:generation1.8 from:06/24/2015 till:09/14/2016 text:"500 GB CUH-12xx"
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color:generation2 from:09/15/2016 till:04/18/2017 text:"500 GB CUH-20xx"
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The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles.
<!-- cloud-based streaming -->
Sony is planning to launch a cloud-based streaming service through ], a company acquired by Sony in July 2012. The service will emulate and render previous generations of PlayStation games, streaming them to the PS4 and, likely, the Vita, over the internet.<ref>{{cite news|last=Fletcher|first=JC|title=PlayStation 4 will stream PS1, PS2, PS3 games|url=http://www.joystiq.com/2013/02/20/playstation-4-will-stream-ps1-ps2-ps3-games/|accessdate=February 25, 2013|date=February 20, 2013}}</ref><ref>{{cite news|title=PlayStation 4 Won’t Play PlayStation 3 Games Natively, Coming This Holiday|url=http://www.siliconera.com/2013/02/20/playstation-4-wont-play-playstation-3-games-coming-this-holiday/|accessdate=February 20, 2013|date=February 20, 2013|author=Ishaan}}</ref>


=== PlayStation 4 Slim ===
==Reception==
]
Reception to the console has been positive. ] calls the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.<ref name="Eurogamer spec analysis" /> Ted Price, president and CEO of ], said: "As a longtime partner of Sony's we've enjoyed some pretty awesome console tech over the last couple of decades and it looks like the PS4 will continue that trend. I think most of us in the console development world are always looking for more horsepower, more memory, more storage, faster load times... Sony showed clear evidence that we're getting those boosts with this console. However since we at Insomniac love creating new IP, what seems particularly cool is the ] streaming which should allow you to experience console IP on different types of devices."<ref>"Top Developers React To PlayStation 4" (accessed 20th of May 2013) http://www.gameinformer.com/b/news/archive/2013/02/22/top-developers-react-to-playstation-4.aspx</ref>
On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the '''PlayStation 4 Slim''', which phased out the original model.<ref>{{Cite web|last=King|first=Jade|date=2019-08-10|title=PS4 Pro vs PS4: Which PlayStation console is right for you|url=https://www.trustedreviews.com/news/ps4-pro-vs-ps4-2941086|url-status=live|archive-url=https://web.archive.org/web/20200806101103/https://www.trustedreviews.com/news/ps4-pro-vs-ps4-2941086|archive-date=August 6, 2020|access-date=2020-09-19|website=Trusted Reviews|language=en}}</ref> It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB ports on the front have been updated to the newer ] standard and have a larger gap between them, and the optical audio port was removed.<ref>{{Cite news|url=http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-the-playstation-4-slim-cuh-2000|title=Digital Foundry: Hands-on with the CUH-2000 PS4 Slim|work=Eurogamer.net|access-date=April 25, 2018|language=en|archive-url=https://web.archive.org/web/20180314013136/http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-the-playstation-4-slim-cuh-2000|archive-date=March 14, 2018|url-status=live}}</ref> This model also features support for USB 3.1, ] and 5.0&nbsp;GHz Wi-Fi.<ref name=":8">{{Cite web|url=https://www.gamespot.com/articles/ps4-vs-ps4-pro-vs-ps4-slim-what-are-the-difference/1100-6456440/|title=PS4 Vs PS4 Pro Vs PS4 Slim: What Are The Differences And Which PlayStation Console Should You Buy?|last=Thang|first=Jimmy|date=February 23, 2018|website=GameSpot|language=en-US|access-date=January 8, 2019|archive-url=https://web.archive.org/web/20190108100900/https://www.gamespot.com/articles/ps4-vs-ps4-pro-vs-ps4-slim-what-are-the-difference/1100-6456440/|archive-date=January 8, 2019|url-status=live}}</ref>


It was released on September 15, 2016, with a 500&nbsp;GB model at the same price as the original version of the PlayStation 4.<ref name="ars-ps4slim">{{cite web |title=PS4 Slim: A smaller, sexier console with surprisingly few compromises |url=https://arstechnica.com/gaming/2016/09/ps4-slim-review-2/ |website=Ars Technica |date=September 7, 2016 |access-date=September 7, 2016 |archive-url=https://web.archive.org/web/20160907203338/http://arstechnica.com/gaming/2016/09/ps4-slim-review-2/ |archive-date=September 7, 2016 |url-status=live}}</ref> On April 18, 2017, Sony announced that it had replaced this base model with a 1&nbsp;TB version at the same MSRP.<ref name="verge-1tbslim">{{cite web |title=Sony's PS4 Slim now comes with a 1TB hard drive for the same price |url=https://www.theverge.com/circuitbreaker/2017/4/18/15344360/sony-ps4-slim-1tb-hard-drive-announced |website=The Verge |date=April 18, 2017 |publisher=Vox Media |access-date=April 19, 2017 |archive-url=https://web.archive.org/web/20170419112328/http://www.theverge.com/circuitbreaker/2017/4/18/15344360/sony-ps4-slim-1tb-hard-drive-announced |archive-date=April 19, 2017 |url-status=live}}</ref>
After Sony's ] press conference, ] wrote that both the PS4 and its games looked "good", while the price and Sony's attitude were "right". They agree with ] that "if you care about games, you'll buy a PlayStation 4".<ref>{{cite news|last=MacDonald|first=Keza|title=E3 2013: Sony's Knock-Out Blow - A review of Sony's opening salvo at the end of E3's first day.|url=http://www.ign.com/articles/2013/06/11/e3-2013-sonys-knock-out-blow|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref> In addition to Sony's policy of no ], no online requirements, no restrictions, and no authentication, the PlayStation 4 is also region-free and its ] is removable and upgradable, which IGN thinks would give PS4 advantages over ], which is region-locked and has an inaccessible HDD.<ref>{{cite news|last=Krupa|first=Daniel|title=PlayStation 4 is Region-Free|url=http://www.ign.com/articles/2013/06/11/playstation-4-is-region-free|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref><ref>{{cite news|last=Lowe|first=Scott|title=E3 2013: PlayStation 4 Hard Drive is Removable, Upgradable|url=http://www.ign.com/articles/2013/06/11/e3-2013-playstation-4-hard-drive-is-removable-upgradable|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref>


=== PlayStation 4 Pro ===
] also states that PlayStation 4 is "the gamer's choice for next-generation", citing the price, the lack of restrictive ], and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.<ref>{{cite news|last=Gaston|first=Martin|title=PlayStation 4 is the gamer's choice for next-gen|url=http://www.gamespot.com/e3/playstation-4-is-the-gamers-choice-for-next-gen-6409777/?tag=Topslot;Slot3|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref> GameSpot editor Tom McShea wrote that "by saying no to the used game restrictions and always-online that ] is so happily implementing on the ], Sony has elevated the PlayStation 4 as the console to grab this holiday season." <ref>{{cite news|last=McShea|first=Tom|title=Sony's Triumphant Night|url=http://www.gamespot.com/e3/sonys-triumphant-night-6409715/?tag=Topslot;Slot3|publisher=]|accessdate=June 11, 2013|date=June 11, 2013}}</ref>
]


The '''PlayStation 4 Pro''' (codenamed '''Neo''', model number CUH-7000)<ref name="PS4Neo" /> was announced on September 7, 2016, and launched worldwide on November 10, 2016.<ref>{{cite web |last1=Layden |first1=Shawn |title=PlayStation 4 Pro Launches Today |url=http://blog.us.playstation.com/2016/11/10/playstation-4-pro-launches-today/ |website=blog.us.playstation.com |date=November 10, 2016 |access-date=November 10, 2016 |archive-url=https://web.archive.org/web/20161111062512/http://blog.us.playstation.com/2016/11/10/playstation-4-pro-launches-today/ |archive-date=November 11, 2016 |url-status=live }}</ref><ref name=ps4pro_model_no>{{cite web |url=http://www.playstationlifestyle.net/2016/09/07/new-official-ps4-peripherals-announced-includes-new-dualshock-4-ps-camera-and-headset/#/slide/1 |title=New Official PS4 Peripherals Announced, Includes New DualShock 4, PS Camera and Headset |author=Co, Alex |date=September 7, 2016 |website=PlayStation Lifestyle |access-date=September 8, 2016 |archive-url=https://web.archive.org/web/20160908170320/http://www.playstationlifestyle.net/2016/09/07/new-official-ps4-peripherals-announced-includes-new-dualshock-4-ps-camera-and-headset/#/slide/1 |archive-date=September 8, 2016 |url-status=live}}</ref> It is an upgraded version of the PlayStation 4 with improved hardware to enable ] rendering and improved ] performance, including an upgraded GPU with 4.2 ]s of processing power<ref>{{cite web|url=https://www.theverge.com/2016/11/9/13572236/sony-playstation-4-pro-review-4k|title=PlayStation 4 Pro review: 4K gaming is here|first=Paul|last=Miller|website=The Verge|date=November 8, 2016|access-date=November 8, 2016}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/playstation-4-pro-review/1100-6445141/|title=PlayStation 4 Pro Review|first=Jimmy|last=Thang|website=GameSpot|date=May 23, 2017|access-date=May 23, 2017}}</ref><ref>{{cite web|url=https://www.tomsguide.com/us/ps4-pro,review-4036.html|title=PS4 Pro review|first=Sherri|last=Smith|website=Tom's Guide|date=June 28, 2022|access-date=June 28, 2022}}</ref> and hardware support for ],<ref>{{cite web |url=https://www.engadget.com/2016/10/20/ps4-pro-mark-cerny-interview-hardware/ |title=The PS4 Pro, as explained by the man who designed it |author=Conditt, Jessica |date=September 7, 2016 |website=Engadget |access-date=January 1, 2017 |archive-url=https://web.archive.org/web/20161231074745/https://www.engadget.com/2016/10/20/ps4-pro-mark-cerny-interview-hardware/ |archive-date=December 31, 2016 |url-status=live }}</ref> and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi.<ref name=":8" /> The PS4 Pro also includes 1&nbsp;GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512&nbsp;MB of the console's GDDR5 memory.<ref name=eurogamer-ps4pro-interview /> Although capable of streaming 4K video, the PS4 Pro does not support ].<ref name="verge-no4kbluray">{{cite web |title=Sony's new PlayStation 4 Pro can't play 4K Blu-rays |url=https://www.theverge.com/circuitbreaker/2016/9/7/12839756/sony-ps4-no-4k-uhd-blu-ray |website=The Verge |date=September 7, 2016 |publisher=Vox Media |access-date=September 7, 2016 |archive-url=https://web.archive.org/web/20160907220637/http://www.theverge.com/circuitbreaker/2016/9/7/12839756/sony-ps4-no-4k-uhd-blu-ray |archive-date=September 7, 2016 |url-status=live}}</ref><ref name="verge-ps4pro">{{cite web |title=Sony announces PlayStation 4 Pro with 4K HDR gaming for $399 |url=https://www.theverge.com/2016/9/7/12748316/sony-ps4-pro-announced-price-specs-release-date |website=The Verge |date=September 7, 2016 |publisher=Vox Media |access-date=September 7, 2016 |archive-url=https://web.archive.org/web/20160907204154/http://www.theverge.com/2016/9/7/12748316/sony-ps4-pro-announced-price-specs-release-date |archive-date=September 7, 2016 |url-status=live}}</ref><ref name="engadget-pro">{{cite web |title=The PlayStation 4 Pro vs. the original PS4: What's changed? |url=https://www.engadget.com/2016/09/07/playstation-4-pro-vs-the-original-ps4/ |website=Engadget |date=September 7, 2016 |access-date=September 7, 2016 |archive-url=https://web.archive.org/web/20190502035921/https://www.engadget.com/2016/09/07/playstation-4-pro-vs-the-original-ps4/ |archive-date=May 2, 2019 |url-status=live}}</ref> The Pro model has a release price of $399 (NA), €399 (Europe), and £349 (UK). <ref name=":8" />
== See also ==
{{Portalbar|Sony PlayStation|Sony|Video games}}


Games marketed by Sony as ''PS4 Pro Enhanced'' have specific optimizations when played on this model, such as 4K resolution graphics or higher performance.<ref name="vg247-ps4profeatures">{{cite web |title=Games with PS4 Pro features will have a 'PS4 Pro Enhanced' on the cover |url=https://www.vg247.com/2016/09/09/games-with-ps4-pro-features-will-have-a-ps4-pro-enhanced-on-the-cover/ |website=VG24/7 |date=September 9, 2016 |access-date=December 31, 2016 |archive-url=https://web.archive.org/web/20170101092021/https://www.vg247.com/2016/09/09/games-with-ps4-pro-features-will-have-a-ps4-pro-enhanced-on-the-cover/ |archive-date=January 1, 2017 |url-status=live }}</ref> For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates to possibly improve performance.<ref>{{Cite web|url=https://www.theverge.com/2017/2/3/14502366/playstation-4-pro-boost-mode-update|title=Sony confirms new PS4 Pro "Boost Mode" will help some older games run faster and smoother|last=Welch|first=Chris|date=February 3, 2017|website=The Verge|access-date=January 8, 2019|archive-url=https://web.archive.org/web/20190108145521/https://www.theverge.com/2017/2/3/14502366/playstation-4-pro-boost-mode-update|archive-date=January 8, 2019|url-status=live}}</ref>
== References ==

{{Reflist|30em}}
] of the PS4 Pro's APU ]]]

Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the ] architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of ] explained that PS4 Pro could render something "perceptively so close that you wouldn't be able to see the difference".<ref name="eg-4kanalysis">{{cite web |title=Tech Analysis: 4K gaming on PlayStation 4 Pro |url=http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-on-ps4-pro-tech-analysis |website=Eurogamer |date=October 9, 2016 |access-date=April 6, 2017 |archive-url=https://web.archive.org/web/20170407145124/http://www.eurogamer.net/articles/digitalfoundry-2016-4k-gaming-on-ps4-pro-tech-analysis |archive-date=April 7, 2017 |url-status=live }}</ref><ref name="vb-not4k">{{cite web |title=PlayStation 4 Pro is not a real 4K console |url=https://venturebeat.com/2016/09/08/ps4-pro-isnt-4k-that-doesnt-matter/ |website=VentureBeat |date=September 8, 2016 |access-date=April 6, 2017 |archive-url=https://web.archive.org/web/20170407150007/https://venturebeat.com/2016/09/08/ps4-pro-isnt-4k-that-doesnt-matter/ |archive-date=April 7, 2017 |url-status=live}}</ref><ref name="engadget-prointerview">{{cite web |title=The PS4 Pro, as explained by the man who designed it |url=https://www.engadget.com/2016/10/20/ps4-pro-mark-cerny-interview-hardware/ |website=Engadget |date=October 20, 2016 |access-date=April 6, 2017 |archive-url=https://web.archive.org/web/20170214181639/https://www.engadget.com/2016/10/20/ps4-pro-mark-cerny-interview-hardware/ |archive-date=February 14, 2017 |url-status=live}}</ref>

PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second, as well as capturing screenshots at 2160p, and 1080p video at 30 frames per second.<ref>{{Cite web |url=http://www.polygon.com/2016/9/7/12842868/ps4-pro-share-grabs-4k-screens-caps-1080p-video |title=PS4 Pro "Share" grabs 4K screens, caps 1080p video |date=September 7, 2016 |website=Polygon |publisher=Vox Media |access-date=November 17, 2016 |archive-url=https://web.archive.org/web/20161117211124/http://www.polygon.com/2016/9/7/12842868/ps4-pro-share-grabs-4k-screens-caps-1080p-video |archive-date=November 17, 2016 |url-status=live}}</ref>

In late 2017, Sony issued a new PS4 Pro revision (model number CUH-7100) that featured updated internal components. The actual hardware specifications and performance remained the same as the original model, although it was found that the revised console has a slightly quieter fan profile than the original and as a result was operating at a slightly higher temperature under load than the CUH-7000. In October 2018, Sony quietly issued another revision (model number CUH-7200), initially as part of '']'' hardware bundles. The revision has a different power supply which uses the same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.<ref>{{Cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2018-playstation-4-pro-cuh-7200-review|title=PlayStation 4 Pro CUH-7200 review: the latest, quietest hardware revision|last=Leadbetter|first=Richard|date=November 7, 2018|website=Eurogamer|language=en|access-date=January 7, 2019|archive-url=https://web.archive.org/web/20190107030802/https://www.eurogamer.net/articles/digitalfoundry-2018-playstation-4-pro-cuh-7200-review|archive-date=January 7, 2019|url-status=live}}</ref><ref>{{Cite news|url=https://www.dualshockers.com/playstation-pro-hardware-update/|title=PS4 Pro Gets Minor Hardware Update, Changing Model to CUH-7100|date=October 3, 2017|work=DualShockers|access-date=November 10, 2018|language=en-US|archive-url=https://web.archive.org/web/20181110120122/https://www.dualshockers.com/playstation-pro-hardware-update/|archive-date=November 10, 2018|url-status=live}}</ref><ref>{{Cite web|url=https://www.4gamer.net/games/990/G999024/20171003022/|title=PS4 Pro Jet Black model number changed to "CUH - 7100 BB 01". "With internal parts change, there is no difference in specifications" (translated by Google Translate from Japanese)|website=www.4gamer.net|language=ja|access-date=December 10, 2018|archive-url=https://web.archive.org/web/20181211010156/https://www.4gamer.net/games/990/G999024/20171003022/|archive-date=December 11, 2018|url-status=live}}</ref>

==References==
{{Reflist|refs=
<ref name=engadget>
{{cite news |last=O'Brien |first=Terrence |title=PlayStation 4 hitting shelves on November 15th in the US for $399, November 29th in Europe |url=https://www.engadget.com/2013/08/20/playstation-4-hitting-shelves-on-november-15/ |access-date=August 20, 2013 |work=Engadget |publisher=AOL |date=August 20, 2013 |archive-url=https://web.archive.org/web/20130820183348/http://www.engadget.com/2013/08/20/playstation-4-hitting-shelves-on-november-15/ |archive-date=August 20, 2013 |url-status=live}}
</ref>
<ref name=eurogamer>{{cite news |author=Phillips, Tom |title=PlayStation 4 won't launch in Japan until February 2014 |url=http://www.eurogamer.net/articles/2013-09-09-playstation-4-wont-launch-in-japan-until-february-2014 |access-date=September 9, 2013 |work=Eurogamer |publisher=Eurogamer Network |date=September 9, 2013 |archive-url=https://archive.today/20130909100823/http://www.eurogamer.net/articles/2013-09-09-playstation-4-wont-launch-in-japan-until-february-2014 |archive-date=September 9, 2013 |url-status=live }}</ref>
<ref name=eurogamer-ps4pro-interview>{{cite web|last1=Leadbetter|first1=Richard|title=Inside PlayStation 4 Pro: How Sony made the first 4K games console|url=https://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine|website=Eurogamer|date=October 20, 2016|access-date=May 9, 2018|archive-url=https://web.archive.org/web/20180510183924/https://www.eurogamer.net/articles/digitalfoundry-2016-inside-playstation-4-pro-how-sony-made-a-4k-games-machine|archive-date=May 10, 2018|url-status=live}}</ref>
<ref name="eurogamer_7cores">{{cite web |last1=Leadbetter |first1=Richard |title=Sony unlocks more CPU power for PS4 game developers |url=https://www.eurogamer.net/articles/digitalfoundry-2015-sony-unlocks-more-cpu-power-for-ps4-game-developers |website=Eurogamer |access-date=August 23, 2018 |archive-url=https://web.archive.org/web/20160104221509/https://www.eurogamer.net/articles/digitalfoundry-2015-sony-unlocks-more-cpu-power-for-ps4-game-developers |archive-date=January 4, 2016 |date=November 30, 2015}}
</ref>
<!--ref name=BGR>
{{cite news |author=Satpathy, Sambit |title=Sony PlayStation 4 to launch in India on December 18 |url=http://www.bgr.in/news/sony-playstation-4-to-launch-in-india-on-december-18/ |access-date=December 12, 2013 |publisher=BGR |date=December 12, 2013 |url-status=live |archive-url=https://web.archive.org/web/20131214091736/http://www.bgr.in/news/sony-playstation-4-to-launch-in-india-on-december-18/ |archive-date=December 14, 2013}}
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}}


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Latest revision as of 16:19, 22 January 2025

Sony's fourth home video game console "PS4" redirects here. For other uses, see PS4 (disambiguation).

PlayStation 4
[REDACTED]
The original PlayStation 4 console with the DualShock 4 controller
DeveloperSony Interactive Entertainment
ManufacturerSony Electronics, Foxconn
Product familyPlayStation
TypeHome video game console
GenerationEighth
Release date
  • NA: November 15, 2013
  • PAL: November 29, 2013
  • JP: February 22, 2014
Introductory price
  • ¥39,980 (equivalent to ¥41,770 in 2019)
  • US$399.99 (equivalent to $520 in 2023)
  • 399.99
DiscontinuedJP: Yes
Units sold106 million (as of December 31, 2019)
Units shipped117.2 million (as of March 31, 2022)
Media
Operating systemPlayStation 4 system software
System on a chipAMD APU
CPUAMD Jaguar, 8-core @ 1.6 GHz (2.13 GHz on PS4 Pro)
Secondary low power processor (for background tasks)
Memory
  • All models: 8 GB GDDR5 RAM
  • PS4 & Slim: 256 MB DDR3 RAM (for background tasks)
  • Pro: 1 GB DDR3 RAM (for background tasks)
Storage500 GB, 1 TB or 2 TB HDD
Display
Graphics
  • PS4 & Slim: AMD GCN with 18 CUs @ 800 MHz (1.84 TFLOPS)
  • Pro: AMD GCN with 36 CUs @ 911 MHz (4.2 TFLOPS)
Controller inputDualShock 4, PlayStation Move, PlayStation Vita
CameraPlayStation Camera
Connectivity
Online services
Dimensions
  • PS4: 2.09 × 12 × 10.8 in (53 × 305 × 274 mm)
  • Slim: 1.54 × 11.3 × 10.4 in (39 × 287 × 264 mm)
  • Pro: 2.17 × 12.9 × 11.6 in (55 × 328 × 295 mm)
Weight
  • PS4 (1st gen): 2.8 kg (6.2 lbs)
  • PS4 (2nd gen): 2.5 kg (5.5 lbs)
  • Slim: 2.1 kg (4.6 lbs)
  • Pro: 3.3 kg (7.3 lbs)
Best-selling gameMarvel's Spider-Man (20 million)
PredecessorPlayStation 3
SuccessorPlayStation 5
Websiteplaystation.com/ps4/

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range video and playback of 4K resolution multimedia.

The PlayStation 4 was released to critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, and for not imposing the restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand also helped Sony top global console sales. In September 2016, the console was refreshed with a new, smaller revision, popularly referred to as the "Slim" model, as well as a high-end version called the PlayStation 4 Pro, which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported games. By October 2019, PS4 became the second best-selling video game console of all time, behind the PlayStation 2. Its successor, the PlayStation 5, was released in November 2020; the PS4 continues to be produced as of 2024.

History

PlayStation 4 at E3 2013

According to lead architect Mark Cerny, the development of Sony's fourth video game console began as early as 2008.

Less than two years earlier, the PlayStation 3 had been launched after months of delays due to issues with production. The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched. Sony Computer Entertainment Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.

In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset. These development kits were known as "Orbis".

In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation". Sony officially announced the PlayStation 4 at the event. It revealed details about the console's hardware and discussed some of the new features it would introduce. Sony also showed off real-time footage of games in development, as well as some technical demonstrations. The design of the console was unveiled in June at E3 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given. Sony took advantage of problems that Microsoft had been having with their positioning of their newly announced Xbox One, which included its higher price point ($499 in North America), as well as strict regulations on how users could share game media. Besides its lower price point, Sony focused on the ease one would have in sharing media with the PS4.

The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European, Asian and South American countries. The PS4 was released in Japan at ¥39,980 on February 22, 2014.

Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 was the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products ... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."

In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub-£300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", and was released in the UK on October 9, 2015; a 1 TB £329.99 version was offered at the same time. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada). An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.

On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision was revealed to be a higher-end model meant to support gameplay in 4K. This new model was sold alongside the existing model, and all existing software was compatible between the two models. Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect". The high-end console was publicly revealed on September 7, 2016, as PlayStation 4 Pro. At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor.

In May 2018, during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was anticipating decreasing year-over-year hardware sales. He explained that Sony would be countering the expected decline by focusing on "strengthen user engagement" including continued investments into new first-party games and other online services for PS4. "We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future," Kodera added in an interview with the press the following day.

Following the launch of the PlayStation 5 in November 2020, Sony discontinued production in Japan of all but the 500 GB Slim model of the PlayStation 4 on January 5, 2021, with the standard PS4 and PS4 Pro still being produced for western markets. According to a report from Bloomberg News in January 2022, Sony had been poised to discontinue the PlayStation 4 at the end of 2021 in favor of the PlayStation 5, but due to a global chip shortage that lasted from 2020 to 2023, this made it difficult for Sony to keep up with PlayStation 5 demand. Instead, the company planned to continue PlayStation 4 production; besides helping to offset the PlayStation 5 shortage, this production method would help assure deals with its component providers for the PlayStation 5.

Hardware

The technology in the PlayStation 4 is similar to the hardware found in modern personal computers. This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.

Technical specifications

Main article: PlayStation 4 technical specifications

" have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date". (February 2013)

- John Taylor, AMD

The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder. The CPU consists of two 28 nm quad-core Jaguar modules totaling 8 64-bit x86-64 cores, 7 of which are available for game developers to use. The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS. The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s. The console contains 8 GB of GDDR5 memory, 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity. It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay. These tasks can be handled in the background during gameplay or while the system is in sleep mode. The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game. All PlayStation 4 models support high dynamic range (HDR) color profiles.

Its read-only optical drive is capable of reading Blu-ray Discs at speeds of up to three times that of its predecessor. The console features a hardware on-the-fly zlib decompression module. The original PS4 model supports up to 1080p and 1080i video standards, while the Pro model supports 4K resolution. The console includes a 500 gigabyte hard drive for additional storage, which can be upgraded by the user. System Software 4.50, which was released on March 9, 2017, enabled the use of external USB hard drives up to 8 TB for additional storage.

The PlayStation 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports. An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3. A mono headset, which can be plugged into the DualShock 4, is bundled with the system. Audio/video output options include HDMI TV and optical S/PDIF audio. The console does not have an analog audio/video output.

The PS4 features a "Rest mode" feature. This places the console in a low-power state while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.

Controllers

Main articles: DualShock 4 and PlayStation Move
DualShock 4 controller

The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements. Among other tweaks, the caps of the analog sticks were given a concave design (similar to the Xbox 360 controller), the shape of the triggers and shoulder buttons was refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb, and the hand grips were made thicker and given microtexturing to improve their feel.

A major addition to the DualShock 4 is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button. The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation 4's social features (including streaming, video recording, and screenshot tools). The DualShock 4 is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.

The controller's motion tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games (such as, for instance, reflecting a player's low health by turning red).

Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers. An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera. In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support "basic functions" when attached to a PC. In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller's functionality on PC. In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.

A revision of the DualShock 4 was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.

Camera

Main article: PlayStation Camera
The PlayStation 4 Camera, which is required for use with the PS VR

The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view. The dual camera setup allows for different modes of operation, depending on the initiated and running application. The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision. Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.

PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands. With the PlayStation Camera connected, different users can automatically log-on to the system via face detection.

PlayStation VR

Main article: PlayStation VR
A first-generation PlayStation VR

PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion controllers.

Software and services

Main articles: PlayStation 4 system software and List of PlayStation applications

PlayStation 4 system software

The PlayStation 4's operating system is called "Orbis OS", based upon a customized FreeBSD 9.

The console does not require an Internet connection for usage, although more functionality is available when connected.

The console introduces a customizable menu interface, the "PlayStation Dynamic Menu", featuring a variety of color schemes. The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked trophies. It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends. The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications. Services from third-party vendors, such as Netflix and Amazon Prime Video, can be accessed within the interface. Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.

The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.

Multimedia features

The PlayStation 4 supports Blu-ray and DVD playback, including 3D Blu-ray. The playing of CD is no longer supported, as the console no longer has an infrared 780 nm laser. Custom music and video files can still be played from USB drives and DLNA servers using the Media Player app.

PlayStation Network

Main article: PlayStation Network

The PlayStation 4 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the PlayStation Store, PlayStation Plus subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy TV shows and films à la carte. A United States-exclusive cloud-based television-on-demand service known as PlayStation Vue began beta testing in late November 2014. Sony intends to expand and evolve the services it offers over the console's lifespan. Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based games.

Second screen and remote play

Main articles: PlayStation App and Remote Play
PlayStation Vita can be used for remote play.

Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode. A Sony Xperia smartphone, tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home. Sony has ambitions to make all PS4 games playable on PlayStation Vita. Developers can add Vita-specific controls for use via Remote Play. This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30–60 FPS, and the DualShock 4 can be connected via USB.

The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 games from the console and have them remotely downloaded, watch live streams of other gamers and view in-game maps while playing games.

Social features

"Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."

— Ustream co-founder Brad Hunstable

Sony focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.

Community creation

Users have the option to create or join community groups based on personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available." Sony has officially stated that starting April 2021, the community system of the PlayStation Network will be discontinued. This, however, will not prevent users from communicating with their friends in private messaging or in group chats on the PlayStation Network.

Media sharing

The DualShock 4 controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload to a social network or website of their preference. Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips and add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.

Live streaming

Gamers can either watch live gameplay of games which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch, Ustream, Niconico, or YouTube Gaming, allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.

Share Play

"SharePlay" redirects here. For FaceTime feature, see FaceTime § History.

Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game," he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time.

Games

See also: List of best-selling PlayStation 4 video games, list of PlayStation 4 games, and list of cancelled PlayStation 4 games

PlayStation 4 games are distributed at retail on Blu-ray Disc, and digitally as downloads through the PlayStation Store. Games are not region-locked, so games purchased in one region can be played on consoles in all regions, and players can sign-on to any PS4 console to access their entire digital game library. All PlayStation 4 games must be installed to the console's storage. Additionally a system called "PlayGo" allows users to begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. PS4 users will, in the future, be able to browse games and stream games via Gaikai to demo them almost instantaneously. Sony says it is committed to releasing an ever-increasing number of free-to-play games, including PlanetSide 2 and War Thunder. Sony also took steps to make it easier for independent game developers to release games for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their games.

Backward compatibility

See also: PlayStation 4 system software § Backward compatibility, and list of PlayStation 2 games for PlayStation 4

PlayStation 4 is not compatible with any disc of older PlayStation consoles. Emulated versions of selected PlayStation, PlayStation 2 and PlayStation Portable games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features.

PlayStation Now

Main article: PlayStation Now

In December 2013, Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015.

At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backward compatibility on the hardware of the console. The United States Open Beta went live on July 31, 2014. The official United States release of the service was on January 13, 2015. As of March 2015 PlayStation Now was in closed beta in the United Kingdom.

PlayLink

At E3 2017, Sony revealed the "PlayLink" line of games, which let players control the game with their mobile devices and PlayLink companion apps. The apps would release on November 21 that same year and would include games such as Knowledge is Power, That's You, Hidden Agenda, SingStar Celebration, and Planet of the Apes: Last Frontier. On November 14, 2018, more games would be released, including Just Deal With It, Chimparty, WordHunters, UNO, Melbits World, Ticket To Ride, and Knowledge is Power: Decades. In 2019, the delayed release of Erica made no mention of the PlayLink initiative, when it was planned with PlayLink functionality at the 2017 Paris Games Week event. It would be confirmed by Sony in 2020 that PS4 PlayLink titles would be backwards-compatible with the PlayStation 5. Since 2021, many of the PlayLink companion apps have been delisted from the Apple App Store and Google Play, such as Uno. On December 14, 2023, companion apps for Chimparty, Frantics, Hidden Agenda, Knowledge is Power, Knowledge is Power: Decades, and That's You were no longer downloadable for new Google Play users with devices above Android 9 or 11 due to compatibility issues, with iOS users being unaffected.

Release

Critical reception

Pre-release

"It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."

Mark Rein, Epic Games

Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware". John Carmack, programmer and co-founder of id Software, also commended the design by saying "Sony made wise engineering choices", while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console. Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.

Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious". ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, games that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."

In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox One, which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly". After Sony's E3 2013 press conference, IGN responded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like do, you'll buy a PlayStation 4". PlayStation 4's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.

GameSpot called the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.

Post-release

The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad. The Gadget Show gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system's lack of media support at launch. IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People's Choice Award.

Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One.

Sales

Region Lifetime sell-through by region Lifetime sell-through by country
North America 30M United States 30M (as of September 2019)
Europe ~24M Germany 7.2M (as of September 2019);
United Kingdom 6.8M (as of September 2019);
France ~6M (as of September 2019);
Italy ~3M (as of December 2018);
Spain 700K (as of June 17, 2015);
Portugal 100K (as of May 4, 2015)
Asia +10M Japan 8.3M (as of September 2019);
China ~1.5M (as of August 2, 2018);
India ~250,000 (as of March 2018)
Others 200,000 Mexico, Brazil, Argentina ~150,000 (as of December 2014);
South Africa 50,000 (as of December 12, 2014)
Worldwide 106.0M (as of December 31, 2019)

Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console, while on the North American launch alone, one million PlayStation 4 consoles were sold. In the UK, the PlayStation 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period and 530,000 in the first five weeks.

On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013, with more than 9.7 million software units sold. On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western/Central European markets. Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold. PS4 software unit sales surpassed 20.5 million on April 13, 2014. During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years.

According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3. At Gamescom 2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide, and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for the tenth consecutive month.

In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units. Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015, over 30 million as of November 22, 2015, and over 35 million by the end of 2015. As of May 22, 2016, total worldwide sell-through reached 40 million. As of December 2018, over 91 million consoles and more than 876 million PlayStation 4 games have been sold worldwide. By October 2019, the PS4 had sold 102.8 million times, making it the second best-selling video game console of all time, behind the PlayStation 2.

The PlayStation 4 holds a market share of at least 70% within all European countries, as of June 2015.

Lifetime worldwide hardware sell-through Lifetime worldwide software sell-through Tie ratio
1.0M (as of November 16, 2013)
2.1M (as of December 1, 2013)
4.2M (as of December 28, 2013) 9.7M (as of December 28, 2013) 2.31 games/console
5.3M (as of February 8, 2014)
6.0M (as of March 2, 2014) 13.7M (as of March 2, 2014) 2.28 games/console
7.0M (as of April 6, 2014) 20.5M (as of April 13, 2014) 2.93 games/console
10.0M (as of August 10, 2014) 30.0M (as of August 10, 2014) 3.00 games/console
14.4M (as of November 22, 2014) 64.0M (as of November 22, 2014) 4.44 games/console
18.5M (as of January 4, 2015) 81.8M (as of January 4, 2015) 4.42 games/console
20.2M (as of March 1, 2015)
30.2M (as of November 22, 2015)
35.9M (as of January 3, 2016)
40.0M (as of May 22, 2016) 270.9M (as of May 22, 2016) 6.77 games/console
50.0M (as of December 6, 2016) 369.6M (as of December 4, 2016) 7.39 games/console
53.4M (as of January 1, 2017) 401.1M (as of January 1, 2017) 7.51 games/console
60.4M (as of June 11, 2017) 487.8M (as of June 11, 2017) 8.08 games/console
70.6M (as of December 3, 2017) 617.8M (as of December 3, 2017) 8.75 games/console
73.6M (as of December 31, 2017) 645.0M (as of December 31, 2017) 8.76 games/console
777.9M (as of June 30, 2018)
81.2M (as of July 22, 2018)
86.0M (as of November 18, 2018) 825.3M (as of November 18, 2018) 9.59 games/console
91.6M (as of December 31, 2018) 924.0M (as of December 31, 2018) 10.09 games/console
106.0M (as of December 31, 2019) 1.181B (as of December 31, 2019) 11.14 games/console
Worldwide hardware shipments Worldwide hardware shipments (including returned and refurbished consoles)
Quarterly Lifetime Quarterly Lifetime
4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013) 4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013)
3.0M (January 1, 2014 – March 31, 2014) 7.5M (as of March 31, 2014) 3.1M (January 1, 2014 – March 31, 2014) 7.6M (as of March 31, 2014)
2.7M (April 1, 2014 – June 30, 2014) 10.2M (as of June 30, 2014) 2.8M (April 1, 2014 – June 30, 2014) 10.4M (as of June 30, 2014)
3.3M (July 1, 2014 – September 30, 2014) 13.5M (as of September 30, 2014) 3.4M (July 1, 2014 – September 30, 2014) 13.8M (as of September 30, 2014)
6.4M (October 1, 2014 – December 31, 2014) 19.9M (as of December 31, 2014) 6.4M (October 1, 2014 – December 31, 2014) 20.2M (as of December 31, 2014)
2.4M (January 1, 2015 – March 31, 2015) 22.3M (as of March 31, 2015) 2.3M (January 1, 2015 – March 31, 2015) 22.5M (as of March 31, 2015)
3.0M (April 1, 2015 – June 30, 2015) 25.3M (as of June 30, 2015) 2.9M (April 1, 2015 – June 30, 2015) 25.4M (as of June 30, 2015)
4.0M (July 1, 2015 – September 30, 2015) 29.3M (as of September 30, 2015) 4.0M (July 1, 2015 – September 30, 2015) 29.4M (as of September 30, 2015)
8.4M (October 1, 2015 – December 31, 2015) 37.7M (as of December 31, 2015) 8.4M (October 1, 2015 – December 31, 2015) 37.8M (as of December 31, 2015)
2.3M (January 1, 2016 – March 31, 2016) 40.0M (as of March 31, 2016) 2.4M (January 1, 2016 – March 31, 2016) 40.2M (as of March 31, 2016)
3.5M (April 1, 2016 – June 30, 2016) 43.5M (as of June 30, 2016) 3.5M (April 1, 2016 – June 30, 2016) 43.7M (as of June 30, 2016)
3.9M (July 1, 2016 – September 30, 2016) 47.4M (as of September 30, 2016) 3.9M (July 1, 2016 – September 30, 2016) 47.6M (as of September 30, 2016)
9.7M (October 1, 2016 – December 31, 2016) 57.1M (as of December 31, 2016) 9.7M (October 1, 2016 – December 31, 2016) 57.3M (as of December 31, 2016)
2.9M (January 1, 2017 – March 31, 2017) 60.0M (as of March 31, 2017) 2.9M (January 1, 2017 – March 31, 2017) 60.2M (as of March 31, 2017)
3.3M (April 1, 2017 – June 30, 2017) 63.3M (as of June 30, 2017) 3.3M (April 1, 2017 – June 30, 2017) 63.5M (as of June 30, 2017)
4.2M (July 1, 2017 – September 30, 2017) 67.5M (as of September 30, 2017) 4.2M (July 1, 2017 – September 30, 2017) 67.7M (as of September 30, 2017)
9.0M (October 1, 2017 – December 31, 2017) 76.5M (as of December 31, 2017) 9.0M (October 1, 2017 – December 31, 2017) 76.7M (as of December 31, 2017)
2.5M (January 1, 2018 – March 31, 2018) 79.0M (as of March 31, 2018) 2.5M (January 1, 2018 – March 31, 2018) 79.2M (as of March 31, 2018)
3.2M (April 1, 2018 – June 30, 2018) 82.2M (as of June 30, 2018) 3.2M (April 1, 2018 – June 30, 2018) 82.4M (as of June 30, 2018)
3.9M (July 1, 2018 – September 30, 2018) 86.1M (as of September 30, 2018) 3.9M (July 1, 2018 – September 30, 2018) 86.3M (as of September 30, 2018)
8.1M (October 1, 2018 – December 31, 2018) 94.2M (as of December 31, 2018) 8.1M (October 1, 2018 – December 31, 2018) 94.4M (as of December 31, 2018)
2.6M (January 1, 2019 – March 31, 2019) 96.8M (as of March 31, 2019) 2.6M (January 1, 2019 – March 31, 2019) 97.0M (as of March 31, 2019)
3.2M (April 1, 2019 – June 30, 2019) 100.0M (as of June 30, 2019) 3.2M (April 1, 2019 – June 30, 2019) 100.2M (as of June 30, 2019)
2.8M (July 1, 2019 – September 30, 2019) 102.8M (as of September 30, 2019) 2.8M (July 1, 2019 – September 30, 2019) 103.0M (as of September 30, 2019)
6.1M (October 1, 2019 – December 31, 2019) 108.9M (as of December 31, 2019) 6.0M (October 1, 2019 – December 31, 2019) 109.0M (as of December 31, 2019)
1.5M (January 1, 2020 – March 31, 2020) 110.4M (as of March 31, 2020) 1.4M (January 1, 2020 – March 31, 2020) 110.4M (as of March 31, 2020)
1.9M (April 1, 2020 – June 30, 2020) 112.3M (as of June 30, 2020)
1.5M (July 1, 2020 – September 30, 2020) 113.8M (as of September 30, 2020)
1.4M (October 1, 2020 – December 31, 2020) 115.2M (as of December 31, 2020)
1.0M (January 1, 2021 – March 31, 2021) 116.2M (as of March 31, 2021)
0.5M (April 1, 2021 – June 30, 2021) 116.7M (as of June 30, 2021)
0.2M (July 1, 2021 – September 30, 2021) 116.9M (as of September 30, 2021)
0.2M (October 1, 2021 – December 31, 2021) 117.1M (as of December 31, 2021)
0.1M (January 1, 2022 – March 31, 2022) 117.2M (as of March 31, 2022)
Worldwide full game software shipments
Quarterly Yearly Tie ratio Digital download ratio
36.7M (April 1, 2016 – June 30, 2016) 10.49 games/console
50.1M (July 1, 2016 – September 30, 2016) 12.85 games/console
80.5M (October 1, 2016 – December 31, 2016) 8.30 games/console
50.6M (January 1, 2017 – March 31, 2017) 17.45 games/console
217.9M (April 1, 2016 – March 31, 2017) 10.90 games/console 27%
38.7M (April 1, 2017 – June 30, 2017) 11.73 games/console 39%
69.7M (July 1, 2017 – September 30, 2017) 16.60 games/console 27%
86.5M (October 1, 2017 – December 31, 2017) 9.61 games/console 28%
52.0M (January 1, 2018 – March 31, 2018) 20.80 games/console 43%
246.9M (April 1, 2017 – March 31, 2018) 12.99 games/console 32%
40.6M (April 1, 2018 – June 30, 2018) 12.69 games/console 43%
75.1M (July 1, 2018 – September 30, 2018) 19.26 games/console 28%
87.2M (October 1, 2018 – December 31, 2018) 10.77 games/console 37%
54.7M (January 1, 2019 – March 31, 2019) 21.04 games/console 45%
257.6M (April 1, 2018 – March 31, 2019) 14.47 games/console 37%
42.9M (April 1, 2019 – June 30, 2019) 13.41 games/console 53%
61.3M (July 1, 2019 – September 30, 2019) 21.89 games/console 37%
81.1M (October 1, 2019 – December 31, 2019) 13.30 games/console 49%
59.6M (January 1, 2020 – March 31, 2020) 39.73 games/console 66%
245.0M (April 1, 2019 – March 31, 2020) 18.01 games/console 51%
Worldwide total software unit sales (including download-only, bundled, and PS VR titles)
Quarterly Yearly Tie ratio First party First party ratio Digital download ratio
39.9M (April 1, 2016 – June 30, 2016) 11.40 games/console
54.0M (July 1, 2016 – September 30, 2016) 13.85 games/console
85.5M (October 1, 2016 – December 31, 2016) 8.81 games/console
54.9M (January 1, 2017 – March 31, 2017) 18.93 games/console
234.2M (April 1, 2016 – March 31, 2017) 11.71 games/console 27%
45.9M (April 1, 2017 – June 30, 2017) 13.91 games/console 39%
76.1M (July 1, 2017 – September 30, 2017) 18.12 games/console 27%
92.8M (October 1, 2017 – December 31, 2017) 10.31 games/console 28%
59.4M (January 1, 2018 – March 31, 2018) 23.76 games/console 43%
274.2M (April 1, 2017 – March 31, 2018) 14.43 games/console 32%
47.7M (April 1, 2018 – June 30, 2018) 14.91 games/console 43%
82.3M (July 1, 2018 – September 30, 2018) 21.10 games/console 28%
95.6M (October 1, 2018 – December 31, 2018) 11.80 games/console 37%
62.3M (January 1, 2019 – March 31, 2019) 23.96 games/console 45%
287.9M (April 1, 2018 – March 31, 2019) 16.17 games/console 50.6M 18% 37%
49.8M (April 1, 2019 – June 30, 2019) 15.56 games/console 11.7M 23% 53%
70.6M (July 1, 2019 – September 30, 2019) 25.21 games/console 6.3M 9% 37%
83.3M (October 1, 2019 – December 31, 2019) 13.88 games/console 16.3M 20% 49%
64.9M (January 1, 2020 – March 31, 2020) 46.36 games/console 9.1M 14% 66%
268.7M (April 1, 2019 – March 31, 2020) 19.90 games/console 43.3M 16% 51%
91.0M (April 1, 2020 – June 30, 2020) 47.89 games/console 18.5M 20% 74%
PlayStation Plus subscribers Monthly active users
20.8M (as of March 31, 2016)
26.4M (as of March 31, 2017)
27.0M (as of June 30, 2017)
28.1M (as of September 30, 2017)
31.5M (as of December 31, 2017)
34.2M (as of March 31, 2018)
33.9M (as of June 30, 2018)
34.3M (as of September 30, 2018)
36.3M (as of December 31, 2018)
36.4M (as of March 31, 2019)
36.2M (as of June 30, 2019)
36.9M (as of September 30, 2019)
38.8M (as of December 31, 2019)
41.5M (as of March 31, 2020)
44.9M (as of June 30, 2020)
47.6M (as of March 31, 2021) 113M (as of March, 2021)

Hardware revisions

The PlayStation 4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles.

PlayStation 4 Slim

A white PlayStation 4 Slim

On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the original model. It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB ports on the front have been updated to the newer USB 3.1 standard and have a larger gap between them, and the optical audio port was removed. This model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi.

It was released on September 15, 2016, with a 500 GB model at the same price as the original version of the PlayStation 4. On April 18, 2017, Sony announced that it had replaced this base model with a 1 TB version at the same MSRP.

PlayStation 4 Pro

The PlayStation 4 Pro

The PlayStation 4 Pro (codenamed Neo, model number CUH-7000) was announced on September 7, 2016, and launched worldwide on November 10, 2016. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance, including an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory. Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray. The Pro model has a release price of $399 (NA), €399 (Europe), and £349 (UK).

Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates to possibly improve performance.

Infrared photograph of the PS4 Pro's APU die

Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close that you wouldn't be able to see the difference".

PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second, as well as capturing screenshots at 2160p, and 1080p video at 30 frames per second.

In late 2017, Sony issued a new PS4 Pro revision (model number CUH-7100) that featured updated internal components. The actual hardware specifications and performance remained the same as the original model, although it was found that the revised console has a slightly quieter fan profile than the original and as a result was operating at a slightly higher temperature under load than the CUH-7000. In October 2018, Sony quietly issued another revision (model number CUH-7200), initially as part of Red Dead Redemption 2 hardware bundles. The revision has a different power supply which uses the same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.

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