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{{Short description|1997 video game compilation}}
{{good article}} {{Good article}}
{{Infobox video game {{Infobox video game
|title = Sonic Jam | title = Sonic Jam
|image = File:Sonic Jam cover.jpg | image = File:Sonic Jam cover.jpg
|caption = European cover art | caption = European cover art
|developer = ] | developer = ]
|publisher = ] | publisher = ]
|director = ] | director = ]
| designer = Daisuke Mori
|producer = ]
|artist = ]<br>] | producer = ]
| programmer = Takahiro Hamano
|composer = ]<br>Kenichi Tokoi
| artist = ]<br/>Yuji Uekawa
|series = '']''
| composer = Masaru Setsumaru<br/>Kenichi Tokoi
|released = '''Sega Saturn'''<br>{{vgrelease|JP=20 June 1997<ref name=jap>{{cite web|url=http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html |title=SONIC JAM ソニック・ジャム |publisher=] |accessdate=30 May 2015 |deadurl=unfit |archiveurl=https://web.archive.org/web/20000226234436/http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html |archivedate=26 February 2000|language=Japanese}}</ref>|NA=22 August 1997|EU=28 August 1997}} '''Game.com'''<br>{{Vgrelease new|NA|10 July 1998}}
|genre = ] | series = '']''
| platforms = ]<br/>]
|modes = ], ]
| released = '''Sega Saturn'''<br>{{vgrelease|JP|20 June 1997<ref name=jap>{{cite web|url=http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html |script-title=ja:SONIC JAM ソニック・ジャム |publisher=] |access-date=30 May 2015 |url-status=dead |archive-url=https://web.archive.org/web/20000226234436/http://www.sega.co.jp/sega/p_cafe/DB/09147/09147.html |archive-date=26 February 2000|language=ja}}</ref>|NA|20 August 1997<ref>{{cite web |url=http://www.sega.com/central/press_releases/aug97/sonic_jam.html |title=SONIC JAM: SOMETHING OLD, NEW AND VERY BLUE |website=Sega Central |publisher=Sega of America |date=August 20, 1997 |archiveurl=https://web.archive.org/web/19980202045759/http://www.sega.com/central/press_releases/aug97/sonic_jam.html |archivedate=February 2, 1998 |url-status=dead |accessdate=December 14, 2020}}</ref>|EU|28 August 1997<ref>{{cite magazine |title=Sonic Jam Details Confirmed! |magazine=] |issue=21|publisher=] |date=July 1997|page=6}}</ref>}} '''Game.com'''<br>{{Video game release|NA|10 July 1998}}
|platforms = ] <br> ]
| genre = ]
| modes = ], ]
}} }}


'''''Sonic Jam'''''{{efn|{{nihongo|'''''Sonic Jam'''''|ソニックジャム|Sonikku Jamu|lead=yes}}}} is a ] video game developed by ] and published by ] for the ]. It was first released in Japan on 20 June 1997, in North America on 22 August 1997, and in Europe on 28 August 1997. A port was released for the ] handheld console exclusively in North America on 23 July 1998. The game contains the first four main '']'' titles which were originally released on the ]: '']'', '']'', '']'', and '']''. In addition, the game includes a ] environment called "Sonic World", which acts as an interactive museum consisting of ''Sonic the Hedgehog''-related content. '''''Sonic Jam'''''{{efn|{{nihongo|'''Sonic Jam'''|ソニックジャム|Sonikku Jamu|lead=yes}}}} is a ] developed by ] and published by ] for the ]. It was released in Japan in June 1997 and in North America and Europe the following August. It contains the four main '']'' games released on the ]: '']'' (1991), '']'' (1992), '']'' (1994) and '']'' (1994). It also features a 3D environment, "Sonic World", which doubles as an interactive museum of ''Sonic the Hedgehog'' content.


Development of the game begun after the release of '']'' in July 1996, and was officially revealed at the 1997 ] as part of a project to increase market awareness of both Sega and the ''Sonic the Hedgehog'' brand. The game received mostly positive reviews upon release; "Sonic World" was praised for its wide range of information and unlockable content, however its graphics gathered mixed responses. Regarding the compilation itself, critics praised its value for money however some felt that it lacked more definitive titles. Development began after the Japanese release of '']'' in July 1996. ''Sonic Jam'' was announced at the Spring 1997 ] as part of a project to increase market awareness of Sega and the ''Sonic'' brand. It received mostly positive reviews, and was praised for its value, though some criticized the exclusion of '']'' and '']''. "Sonic World" was praised for its range of content, though its graphics gathered mixed responses. A version for the handheld ] console was released in 1998.


==Gameplay== ==Gameplay==
], may freely explore the game's 3D environment, "Sonic World", in order to view a range of ''Sonic the Hedgehog''-related content and information.]]
''Sonic Jam'' is a ] video game which contains the first four '']'' titles released on the ]: '']'', '']'', '']'', and '']''.{{sfn|Nutter|1997|p=68, 69}} The game has three difficulty modes; normal, easy, and original.<ref name=allgame/> If the player selects easy or normal mode, the only difference will be the inclusion of more ], or exclusion of ]s in the latter two games, respectively.{{sfn|Sonic Team|1997|p=20}}{{failed verification}} In addition, the game will automatically save the player's progress once a level in either of the four games have been completed.{{sfn|Sonic Team|1997|p=18, 20}} The four games featured in ''Sonic Jam'' are identical to the original Mega Drive releases, with the exception of minor ] fixes and the ability to utilise Sonic's "spin dash" attack—first introduced in ''Sonic the Hedgehog 2''—in all of the games.{{sfn|Sonic Team|1997|p=26}}<ref name=allgame/>{{sfn|Davies|1997|p=20}} Furthermore, ''Sonic Jam'' includes ''Sonic & Knuckles''{{'}} ] – a special feature which allows the player to merge elements of ''Sonic & Knuckles'' into previous games. This includes slight changes to level design, the ability to play as ] in ''Sonic the Hedgehog 2'' and ] in ''Sonic & Knuckles'' itself.{{sfn|Sonic Team|1997|p=28}}<ref name=GameRev/><ref name=GSpot/>{{sfn|Sonic Team|1994|p=22-24}}


''Sonic Jam'' is a ] which contains the four main '']'' games released on the ]: '']'' (1991), '']'' (1992), '']'' (1994), and '']'' (1994).{{sfn|Nutter|1997|pp=68-69}} Unlike later ''Sonic'' collections, ''Sonic Jam'' does not use a Genesis ]; the games are true ], and all are nearly identical to the original Genesis releases, with the exception of minor ] fixes.<ref name="allgame" />{{sfn|CVG Staff|1997|p=20}} ''Sonic Jam'' emulates ''Sonic & Knuckles''{{'}} ]—a special feature that allows the player to merge elements of ''Sonic & Knuckles'' into previous games, with altered levels and the choice to play the combined ''Sonic 3 and Knuckles'' game and play as ] in ''Sonic the Hedgehog 2''.{{sfn|Sonic Team|1997|p=7}}<ref name=GameRev/><ref name=GSpot/>{{sfn|Sonic Team|1994|pp=22-24}}
Other than the four original Mega Drive titles, the game includes a special ] environment called "Sonic World", whereby the player can move around freely as Sonic and interact with various objects.{{sfn|Sonic Team|1997|p=30}} "Sonic World" acts as an interactive museum in which the player can access an array of information of ''Sonic the Hedgehog''-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements.<ref name=GameRev/>{{sfn|Sonic Team|1997|p=32-38}}{{sfn|Nutter|1997|p=69}} In order to access these features, the player must guide Sonic into specific buildings.{{sfn|Sonic Team|1997|p=30}} As well as the interactive museum, "Sonic World" has a "mission list" which is only accessible if the player forces Sonic to jump on a red and white trampoline a similar aesthetic featured in previous ''Sonic'' games.{{sfn|Sonic Team|1997|p=40}} Once the "missions list" has been activated, the player has a limited amount of time to collect all of the ] scattered around the world and return to the trampoline. If successfully completed, the player will be rewarded by viewing the credits.<ref name=GameRev/>


The games can be played in three difficulty modes: normal, easy, and original.<ref name=allgame/> Original mode is unchanged from the Genesis games, normal mode slightly alters the stage layouts to create a unique (often less difficult) experience, and easy mode adds platforms and removes many obstacles and some levels.<ref name="Lomas"/>{{sfn|O'Leary|1997|p=72}} New features include the ability to spin dash (introduced in ''Sonic 2'') in the first ''Sonic the Hedgehog,'' play ] separately, a "]" mode, and a "Time Out" option to disable time limits.{{sfn|Nutter|1997|pp=68-69}}<ref name="Lomas"/>{{sfn|Sonic Team|1997|pp=6-7}}{{sfn|O'Leary|1997|p=73}}
==Development and release==
]
At the 1997 ], Sega officially announced "Project Sonic", a promotional campaign aimed at increasing market awareness of the ''Sonic the Hedgehog'' brand.{{sfn|Davies|1997|p=20}} ], the creator of ''Sonic the Hedgehog'', declared that "phase one" of the project would introduce ''Sonic Jam'' as a compilation of four titles which came with several improvements rather than being a direct port. At the time of the Tokyo Game Show, the game was "88% complete".{{sfn|Davies|1997|p=21}} According to Naka, the purpose of "Project Sonic" was not only to increase consumer awareness, but to "renew the excitement" the world once had regarding Sega, as ''Sonic the Hedgehog'' was only initially successful outside of Japan.{{sfn|Davies|1997|p=21}}
''Sonic Jam'' also includes a special 3D environment, "Sonic World", whereby the player can move around freely as Sonic and interact with various objects.{{sfn|Sonic Team|1997|pp=8-10}} "Sonic World" acts as an interactive museum in which the player can access an array of information of ''Sonic the Hedgehog''-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements.<ref name=GameRev/>{{sfn|Sonic Team|1997|pp=8-10}}{{sfn|Nutter|1997|p=69}} To access these features, the player must guide Sonic into specific buildings.{{sfn|Sonic Team|1997|pp=8-10}} "Sonic World" also features a "mission list" accessible via jumping on a trampoline.{{sfn|Sonic Team|1997|p=10}} Missions include collecting rings, reaching goalposts, and locating ];<ref name="Lomas"/>{{sfn|O'Leary|1997|p=73}}{{sfn|Nutter|1997|p=69}} if all the missions are completed, the player is given the opportunity to view the credits.<ref name=GameRev/>{{sfn|Sonic Team|1997|p=10}} ''Sonic Jam'' is compatible with the Saturn's ].{{sfn|Sonic Team|1997|p=4}}<ref>{{cite magazine |title=TGS 1997 Spring |magazine=]|issue=95|publisher=]|date=June 1997 |page=60}}</ref>


==Development==
Development of the game begun after the release of '']'' in July 1996, after ] received a lot of letters from fans asking "who Sonic was". ] thought it was important to introduce people to the Sonic character, which was the basis for introducing "Project Sonic" to the public.{{sfn|Jarratt|1997|p=17}} Until the release of ''Sonic Jam'', the studio themselves had not worked on a ''Sonic'' title since ''Sonic & Knuckles'' in 1994, in which Naka thought that Sonic Team had a good rest period to "recharge our batteries" and had new ideas regarding a new game.{{sfn|Jarratt|1997|p=17}} "Sonic World"—the 3D environment which was included in the game—served as the prototype 3D ] which would later be transferred into '']'' for the ].<ref name="RG">{{cite journal|title=Nights Adventure|journal=Retro Gamer|date=December 2007|issue=45|accessdate=19 November 2016}}</ref> In a retrospective interview, Naka stated that the 3D section of ''Sonic Jam'' was part of an experiment to see how a ''Sonic the Hedgehog'' game would work in full 3D.<ref name="gdar">{{cite web|last1=Towell|first1=Justin|title=Super-rare 1990 Sonic The Hedgehog prototype is missing|url=http://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/|website=Games Radar|publisher=Future plc|accessdate=19 November 2016|date=27 June 2011|archiveurl=http://web.archive.org/web/20160324080928/http://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/|archivedate=24 March 2016}}</ref> Oshima reflected that the most difficult part during the development process was gathering game-specific information in "Sonic World".{{sfn|Jarratt|1997|p=18}}
At the ] in early 1997, Sega announced Project Sonic, a promotional campaign aimed at increasing market awareness of the ''Sonic the Hedgehog'' brand.{{sfn|CVG Staff|1997|p=20}} ], the co-creator of Sonic, said that "phase one" would introduce ''Sonic Jam'' as a compilation of games with several improvements rather than being direct ports. At the time of the show, the game was "88% complete".{{sfn|CVG Staff|1997|p=21}} According to Naka, the purpose of Project Sonic was not only to increase consumer awareness but also renew excitement for Sega, as ''Sonic the Hedgehog'' was only initially successful outside of Japan.{{sfn|CVG Staff|1997|p=21}}


Development began after the Japanese release of '']'' in July 1996, after ] received letters from fans asking who Sonic was. The Sonic creators, Naka and ], thought it was important to introduce people to Sonic.{{sfn|Naka and Ohshima|1997|p=17}} Sonic Team had not worked on a ''Sonic'' game since ''Sonic & Knuckles'' in 1994;{{sfn|Naka and Ohshima|1997|p=17}} other ''Sonic'' games had been developed by teams including ] (STI)<ref name="RG" /> and ].<ref name="MMPrev">{{cite magazine|date=February 1997|title=Sonic 3D|url=https://archive.org/details/mean-machines-sega-magazine-52|department=Previews|magazine=]|publisher=]|issue=52|pages=84, 85|issn=0967-9014}}</ref> Naka thought Sonic Team needed a period to "recharge our batteries" and had new ideas.{{sfn|Naka and Ohshima|1997|p=17}}
''Sonic Jam'' was first released in Japan on 20 June 1997,<ref name=jap/> and the Saturn version of '']'' was released in the end of that year.{{sfn|Jarratt|1997|p=18}} A port of ''Sonic Jam'' was released for ]' ] handheld console in 1998. It features "scaled down" versions of ''Sonic the Hedgehog 2'', ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'',{{sfn|Sonic Team|1998|p=4}} and also allows the ability to play as all three characters in the included games.<ref name="com">{{cite web|last1=Marriott|first1=Scott|title=Sonic Jam review for Game.com|url=http://www.allgame.com/game.php?id=17420|website=]|publisher=]|accessdate=15 November 2016|archiveurl=http://web.archive.org/web/20100209134608/http://www.allgame.com/game.php?id=17420|archivedate=9 February 2010}}</ref>

"Sonic World" was part of an experiment to see how a ''Sonic the Hedgehog'' game would work in full 3D.<ref name="gdar">{{cite magazine|last1=Towell|first1=Justin|title=Super-rare 1990 Sonic The Hedgehog prototype is missing|url=http://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/|magazine=Games Radar|publisher=Future plc|access-date=19 November 2016|date=27 June 2011|archive-url=https://web.archive.org/web/20160324080928/http://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/|archive-date=24 March 2016}}</ref> It served as a prototype for the first fully 3D ''Sonic'' game, ''],'' which began development for the Saturn but was released on its successor, the ], in 1998.<ref name="RG">{{cite journal|date=December 2007|title=Nights Adventure|url=https://archive.org/stream/retro_gamer/RetroGamer_045#page/28/mode/2up|journal=]|issue=45}}</ref> "Sonic World" uses the same engine as ''Nights.'' Naka's refusal to share the ''Nights'' engine with the STI team developing '']''—a factor in that game's cancellation—may have been motivated by his preference for Sonic Team to create an original 3D ''Sonic'' game. Naka later expressed relief that ''X-treme'' was cancelled.<ref name="RG" /><ref name="gdar" /> Naka and Ohshima said the most difficult process was gathering information to include in "Sonic World", as there were many ''Sonic'' games they had never heard of.{{sfn|Naka and Ohshima|1997|p=18}}

== Game.com version ==
]
A version of ''Sonic Jam'' was released for the ] handheld console in 1998, with scaled-down versions of ''Sonic the Hedgehog 2'', ''Sonic the Hedgehog 3'', and ''Sonic & Knuckles''. Unlike it's Saturn counterpart, this version did not include Sonic the Hedgehog. '']'' described it as "so far removed from the original releases that the game practically qualifies as an all-new ''Sonic'' adventure", criticizing the ], looping music and ].<ref>{{Cite web|last=McFerran|first=Damien|date=11 June 2009|title=Portable Pedigree: The handheld history of Sonic The Hedgehog - part two|url=https://www.pocketgamer.com/articles/013791/portable-pedigree-the-handheld-history-of-sonic-the-hedgehog-part-two/|access-date=27 November 2020|website=]|language=en}}</ref>


==Reception== ==Reception==
{{Video game reviews {{Video game reviews
| GR = 77%<ref name="GR">{{cite web|title=Sonic Jam for Saturn|url=http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|website=]|publisher=]|accessdate=11 November 2016|archiveurl=http://web.archive.org/web/20160304203156/http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|archivedate=4 March 2016}}</ref> | GR = 77%<ref name="GR">{{cite web|title=Sonic Jam for Saturn|url=http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|website=]|publisher=]|access-date=11 November 2016|archive-url=https://web.archive.org/web/20160304203156/http://www.gamerankings.com/saturn/198697-sonic-jam/index.html|archive-date=4 March 2016}}</ref>
| GSpot = 5.9/10<ref name="GSpot">{{cite web|last1=Rubenstein|first1=Glenn|title=Sonic Jam review|url=http://www.gamespot.com/reviews/sonic-jam-review/1900-2534104/|website=]|publisher=]|accessdate=11 November 2016|date=10 July 1997|archiveurl=http://web.archive.org/web/20160113063323/http://www.gamespot.com/reviews/sonic-jam-review/1900-2534104/|archivedate=13 January 2016}}</ref> | Allgame = {{rating|4|5}}<ref name=allgame>{{cite web|last=Williamson|first=Colin |title=Sonic Jam overview|url=http://www.allgame.com/game.php?id=1954&tab=review|website=]|publisher=]|access-date=14 November 2016 |archive-url=https://web.archive.org/web/20141114182605/http://www.allgame.com/game.php?id=1954&tab=review|archive-date=14 November 2014|date=14 November 2014}}</ref>
| CVG = {{rating|4|5}}<ref name=Lomas>{{cite journal|last=Lomas|first=Ed|title=Sonic Jam|journal=]|issue=190|date=September 1997|pages=66–68}}</ref>
| GameRev = B<ref name="GameRev">{{cite web|title=Sonic Jam review: Where's the Sonic Peanut Butter?|url=http://www.gamerevolution.com/review/sonic-jam|website=]|publisher=]|accessdate=11 November 2016|date=6 June 2004|archiveurl=http://web.archive.org/web/20151117022458/http://www.gamerevolution.com/review/sonic-jam|archivedate=17 November 2015}}</ref>
| EGM = 8.125/10<ref name=EGM99>{{cite magazine |title=Review Crew: Sonic Jam|magazine=] |issue=99|publisher=]|date=October 1997|page=52}}</ref>
| Allgame = {{rating|4|5}}<ref name="allgame">{{cite web|last1=Williamson|first1=Coliun|title=Sonic Jam overview|url=http://www.allgame.com/game.php?id=1954&tab=review|website=]|publisher=]|accessdate=14 November 2016|archiveurl=http://web.archive.org/web/20141114182605/http://www.allgame.com/game.php?id=1954&tab=review|archivedate=14 November 2014|date=14 November 2014}}</ref>
| GSpot = 5.9/10<ref name=GSpot>{{cite web|last=Rubenstein|first=Glenn|author-link=Glenn Rubenstein|title=Sonic Jam review|url=http://www.gamespot.com/reviews/sonic-jam-review/1900-2534104/|website=]|publisher=]|access-date=11 November 2016|date=10 July 1997|archive-url=https://web.archive.org/web/20160113063323/http://www.gamespot.com/reviews/sonic-jam-review/1900-2534104/|archive-date=13 January 2016}}</ref>
| GameRev = B<ref name=GameRev>{{cite web|title=Sonic Jam review: Where's the Sonic Peanut Butter?|url=http://www.gamerevolution.com/review/sonic-jam|website=] |publisher=]|access-date=11 November 2016|date=6 June 2004|archive-url=https://web.archive.org/web/20151117022458/http://www.gamerevolution.com/review/sonic-jam|archive-date=17 November 2015}}</ref>
| rev1 = '']'' | rev1 = '']''
| rev1Score = 92%{{sfn|Nutter|1997|p=69}} | rev1Score = 92%{{sfn|Nutter|1997|p=69}}
| rev2 = ''] | rev2 = '']''
| rev2Score = 75%{{sfn|O'Leary|1997|p=73}} | rev2Score = 75%{{sfn|O'Leary|1997|p=73}}
}} }}
''Sonic Jam'' received mostly positive reviews upon release. It holds an average score of 77% at ], based on an aggregate of four reviews.<ref name=GR/> ''Sonic Jam'' received mostly positive reviews. It holds an average score of 77% at ], based on an aggregate of four reviews.<ref name=GR/>


The game's 3D environment, "Sonic World", received mixed opinions for its graphics and array of unlockable content. Lee Nutter from the '']'' said that it featured "some of the most astounding graphics witnessed on the Saturn thus far", rivalling that of '']''. Furthermore, Nutter noted that the game contained no ] or glitching, and commended the 3D engine as "truly remarkable" whilst speculating that it would be the same 3D engine to feature in a future ''Sonic'' game, though it never materialised.{{sfn|Nutter|1997|p=68}} Glenn Rubenstein from ], however, contrasted that the game's 3D world was not impressive; opining that it did not look as smooth as ''Super Mario 64'' or '']''. Rubenstein praised the unlockable content featured on the game, in particular the ability to view Japanese versions of ''Sonic the Hedgehog'' cartoons and adverts.<ref name=GSpot/> A reviewer from ] thought that the 3D graphics of the interactive museum were impressive despite criticising the set-up as mundane. They did, however, commend the idea of allowing the player to watch old ''Sonic the Hedgehog''-related adverts as entertaining.<ref name=GameRev/> Colin Williamson of ] stated that the 3D presentation was "gorgeous to look at", however he later thought that the overall experience was not as fun compared to ''Super Mario 64'' and ''Crash Bandicoot''.<ref name=allgame/> Mike Weigand from '']'' opined that the game overall made a "great permanent record of all original titles".{{sfn|Weigand|1997|p=153}} Steve O'Learly from '']'' praised the detailed graphics of "Sonic World", stating that it showed the Saturn did perform well if programmed correctly, although he thought that it did not appear as polished as ''Super Mario 64''.{{sfn|O'Leary|1997|p=73}} The 3D environment, "Sonic World", received generally positive reviews. Lee Nutter of '']'' said that it featured "some of the most astounding graphics witnessed on the Saturn", rivaling those of '']''. He praised the lack of ] or glitching, and commended the 3D engine as "truly remarkable".{{sfn|Nutter|1997|p=68}} ] from ], however, was not impressed, feeling it did not look as smooth as ''Super Mario 64'' or '']''. Rubenstein praised the unlockable content, in particular the ability to view Japanese versions of ''Sonic the Hedgehog'' cartoons and adverts.<ref name=GSpot/> '']'' described the 3D world as innovative and fun, but too small to serve as anything more than a preview. The lead reviewer called it "the best Game Select screen ever created" and emphasized that no one should buy the compilation for the 3D world alone.<ref name=EGM99/>


'']'' found the 3D graphics of the interactive museum impressive but the setup mundane. They commended the inclusion of ''Sonic the Hedgehog'' commercials.<ref name="GameRev" /> Colin Williamson of ] said the 3D presentation was "gorgeous", but felt the overall experience was not as fun compared to ''Super Mario 64'' and ''Crash Bandicoot''.<ref name="allgame" /> Special K from '']'' felt ''Sonic Jam'' served as a "great permanent record" of the original ''Sonic'' games.{{sfn|Special K|1997|p=153}} Steve O'Learly from '']'' praised the detailed graphics of "Sonic World", saying that it showed the Saturn did perform well if programmed correctly, although he thought that it did not appear as polished as ''Super Mario 64''.{{sfn|O'Leary|1997|p=73}}
Reviewers largely praised the inclusion of the four ''Sonic the Hedgehog'' Mega Drive titles. Nutter stated that the compilation "may not be everyone's cup of tea" and recommended that ''Sonic Jam'' was not worth purchasing if the player already owned the included games, although he praised its value for money.{{sfn|Nutter|1997|p=69}} Rubenstein criticised the fact that the game did not include '']'' or '']'', stating that "Sega could have made a far more complete Sonic collection" by including more derivative titles that were released. He summarised that ''Sonic Jam'' was not a definitive ''Sonic'' experience, asserting that it had only been six years since the original '']'' was released and "perhaps most of us aren't quite nostalgic about it yet".<ref name=GSpot/> Game Revolution's reviewer echoed that the compilation was merely a "solid set of games that we've seen before", saying that the game was recommended if the consumer was "tired of rehashes", although he did praise its value for money.<ref name=GameRev/> Although Williamson acknowledged that there was a lot of exploring for the player to do in ''Sonic Jam'', he expressed scepticism that the majority of the game was from "yesterday" and there were not enough new innovations.<ref name=allgame/> O'Learly praised the faithful and accurate replication of the four original titles, though he felt they were "dated".{{sfn|O'Leary|1997|p=72}}


Reviewers largely praised the inclusion of the four ''Sonic the Hedgehog'' Genesis/Mega Drive games. Nutter acknowledged that the compilation "may not be everyone's cup of tea" and recommended that ''Sonic Jam'' was not worth purchasing if the player already owned the included games, although he praised its value for money.{{sfn|Nutter|1997|p=69}} Rubenstein criticized the lack of '']'' or '']'', stating that "Sega could have made a far more complete Sonic collection". He summarized that ''Sonic Jam'' was not a definitive ''Sonic'' experience, asserting that it had only been six years since the original ''Sonic the Hedgehog'' was released and "perhaps most of us aren't quite nostalgic about it yet".<ref name=GSpot/> Game Revolution's reviewer echoed that the compilation was merely a "solid set of games that we've seen before", saying that the game was not recommended if the consumer was "tired of rehashes", but "well worth thirty or forty bucks."<ref name=GameRev/> The ''Electronic Gaming Monthly'' team described the games as old and outdated, but still fun.<ref name=EGM99/> Although Williamson noted that there was a lot of exploring for the player to do in ''Sonic Jam'', he expressed skepticism that the majority of the game was from "yesterday" and there were not enough new innovations.<ref name=allgame/> O'Learly praised the faithful and accurate replication of the original games, though he felt they were "dated".{{sfn|O'Leary|1997|p=72}} By contrast, Ed Lomas of '']'' considered it "amazing how well the games have aged".<ref name="Lomas"/> In a 2014 retrospective, the staff of '']'' praised ''Sonic Jam''<nowiki>'</nowiki>s "loving" presentation, noting "this was back before classic ''Sonic'' games appeared on every device known to man".<ref>{{cite web|url=http://www.gamesradar.com/best-saturn-games-all-time/|title=Best Saturn games of all time|work=GamesRadar|date=6 March 2014|access-date=20 November 2016}}</ref>
In a 2014 retrospective, the staff of '']'' praised ''Sonic Jam''<nowiki>'</nowiki>s "loving" presentation, noting "this was back before classic ''Sonic'' games appeared on every device known to man."<ref>{{cite web|url=http://www.gamesradar.com/best-saturn-games-all-time/|title=Best Saturn games of all time|work=GamesRadar|date=2014-03-06|accessdate=2016-11-20}}</ref>


==Notes== ==Notes==
{{noteslist}} {{Notelist}}


==References== ==References==
'''Citations''' '''Citations'''
{{reflist|2}} {{Reflist}}


'''Bibliography''' '''Bibliography'''
{{refbegin}} {{Refbegin|}}
{{Div col|colwidth=50em}}
*{{cite journal|last1=Nutter|first1=Lee|title=Sonic Jam review|journal=]|date=August 1997|issue=22|pages=68, 69|url=https://archive.org/stream/Official_Sega_Saturn_Magazine_022/Official_Sega_Saturn_Magazine_022_-_august_1997_UK#page/n67/mode/2up|accessdate=11 November 2016|publisher=]|ref=harv}}
*{{cite journal|last1=Weigand|first1=Mike|title=Sonic Jam review|journal=]|date=November 1997|issue=110|page=153|url=https://archive.org/stream/GamePro_Issue_110_Volume_09_Number_11_1997-11_IDG_Publishing_US#page/n151/mode/2up|accessdate=14 November 2016|publisher=]|ref=harv}} *{{cite journal|last1=Nutter|first1=Lee|title=Sonic Jam review|journal=]|date=August 1997|issue=22|pages=68–69|url=https://archive.org/stream/Official_Sega_Saturn_Magazine_022/Official_Sega_Saturn_Magazine_022_-_august_1997_UK#page/n67/mode/2up|access-date=11 November 2016|publisher=]}}
*{{cite magazine|author=Special K|title=Sonic Jam review|magazine=]|date=November 1997|issue=110|page=153|url=https://archive.org/stream/GamePro_Issue_110_Volume_09_Number_11_1997-11_IDG_Publishing_US#page/n151/mode/2up|access-date=14 November 2016|publisher=]}}
*{{cite journal|last1=Davies|first1=Paul|title=Tokyo Game Show: Project Sonic|journal=Computer and Video Games|date=June 1997|issue=187|pages=20, 21|publisher=Future plc|ref=harv}}
*{{cite journal|last1=Jarratt|first1=Steve|title=Interview with Yuji Naka and Naoto Oshima|journal=]|date=July 1997|issue=2|pages=17, 18|publisher=]|ref=harv}} *{{cite journal|author=CVG Staff|title=Tokyo Game Show: Project Sonic|url=https://archive.org/details/Computer_and_Video_Games_Issue_187_1997-06_EMAP_Images_GB/page/n19/mode/2up|journal=Computer and Video Games|date=June 1997|issue=187|pages=20–21|publisher=Future plc}}
*{{cite journal|last1=O'Leary|first1=Steve|title=Sonic Jam review|journal=]|date=August 1997|issue=48|pages=72-73|accessdate=19 November 2016|publisher=Next Publishing|ref=harv}}| *{{cite journal|author=Naka and Ohshima|title=Interview with Yuji Naka and Naoto Ohshima|journal=]|date=July 1997|issue=2|pages=17–18|publisher=]}}
*{{cite journal|last1=O'Leary|first1=Steve|title=Sonic Jam review|url=https://archive.org/details/hyper-048/page/72/mode/2up|journal=]|date=August 1997|issue=48|pages=72–73|publisher=Next Publishing}}
*{{cite book|year=1997|last=Sonic Team|title=Sonic Jam ''(Saturn) European instruction manual''|pages=2–42|publisher=]|ref=harv}}
*{{cite book|year=1994|last=Sonic Team|title=Sonic & Knuckles ''(Mega Drive) instruction manual''|pages=2–30|publisher=]|ref=harv}} *{{cite book|year=1997|author=Sonic Team|url=https://www.gamesdatabase.org/Media/SYSTEM/Sega_Saturn/Manual/formated/Sonic_Jam_-_1997_-_Sega.pdf|title=Sonic Jam ''(Saturn) American instruction manual''|pages=1–12|publisher=]}}
*{{cite book|year=1998|last=Sonic Team|title=Sonic Jam ''(Game.com) instruction manual''|pages=1–12|publisher=]|ref=harv}} *{{cite book|year=1994|author=Sonic Team|title=Sonic & Knuckles '' European instruction manual''|pages=2–30|publisher=]}}
*{{cite book|year=1998|author=Sonic Team|title=Sonic Jam ''(Game.com) instruction manual''|pages=1–12|publisher=]}}
{{refend}}
{{div col end}}
{{Refend}}


==External links== ==External links==
* {{ja icon}} * {{in lang|ja}}
*{{moby game|id=/sonic-jam|name=''Sonic Jam''}} *{{moby game|id=/sonic-jam|name=''Sonic Jam''}}
*{{IMDb title|tt0424454}}


{{Sonic games}} {{Sonic games}}
{{Sega Retro Compilations}} {{Sega Retro Compilations}}
{{Sonic Team}}


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Latest revision as of 20:14, 16 November 2024

1997 video game compilation

1997 video game
Sonic Jam
European cover art
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Yuji Naka
Designer(s)Daisuke Mori
Programmer(s)Takahiro Hamano
Artist(s)Kazuyuki Hoshino
Yuji Uekawa
Composer(s)Masaru Setsumaru
Kenichi Tokoi
SeriesSonic the Hedgehog
Platform(s)Sega Saturn
Game.com
ReleaseSega Saturn
  • JP: 20 June 1997
  • NA: 20 August 1997
  • EU: 28 August 1997
Game.com
  • NA: 10 July 1998
Genre(s)Platform
Mode(s)Single-player, multiplayer

Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997 and in North America and Europe the following August. It contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994). It also features a 3D environment, "Sonic World", which doubles as an interactive museum of Sonic the Hedgehog content.

Development began after the Japanese release of Nights into Dreams in July 1996. Sonic Jam was announced at the Spring 1997 Tokyo Game Show as part of a project to increase market awareness of Sega and the Sonic brand. It received mostly positive reviews, and was praised for its value, though some criticized the exclusion of Sonic CD and Sonic Spinball. "Sonic World" was praised for its range of content, though its graphics gathered mixed responses. A version for the handheld Game.com console was released in 1998.

Gameplay

Sonic Jam is a compilation which contains the four main Sonic the Hedgehog games released on the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), and Sonic & Knuckles (1994). Unlike later Sonic collections, Sonic Jam does not use a Genesis emulator; the games are true ports, and all are nearly identical to the original Genesis releases, with the exception of minor bug fixes. Sonic Jam emulates Sonic & Knuckles' "lock-on technology"—a special feature that allows the player to merge elements of Sonic & Knuckles into previous games, with altered levels and the choice to play the combined Sonic 3 and Knuckles game and play as Knuckles the Echidna in Sonic the Hedgehog 2.

The games can be played in three difficulty modes: normal, easy, and original. Original mode is unchanged from the Genesis games, normal mode slightly alters the stage layouts to create a unique (often less difficult) experience, and easy mode adds platforms and removes many obstacles and some levels. New features include the ability to spin dash (introduced in Sonic 2) in the first Sonic the Hedgehog, play Special Stages separately, a "Time Attack" mode, and a "Time Out" option to disable time limits.

In the Saturn version, the player can explore the 3D environment, "Sonic World", to view Sonic content such as TV commercials and artwork.

Sonic Jam also includes a special 3D environment, "Sonic World", whereby the player can move around freely as Sonic and interact with various objects. "Sonic World" acts as an interactive museum in which the player can access an array of information of Sonic the Hedgehog-related content, such as viewing concept artwork, manuals, character portfolios, music, and original Japanese advertisements. To access these features, the player must guide Sonic into specific buildings. "Sonic World" also features a "mission list" accessible via jumping on a trampoline. Missions include collecting rings, reaching goalposts, and locating Tails; if all the missions are completed, the player is given the opportunity to view the credits. Sonic Jam is compatible with the Saturn's 3D Control Pad.

Development

At the Tokyo Game Show in early 1997, Sega announced Project Sonic, a promotional campaign aimed at increasing market awareness of the Sonic the Hedgehog brand. Yuji Naka, the co-creator of Sonic, said that "phase one" would introduce Sonic Jam as a compilation of games with several improvements rather than being direct ports. At the time of the show, the game was "88% complete". According to Naka, the purpose of Project Sonic was not only to increase consumer awareness but also renew excitement for Sega, as Sonic the Hedgehog was only initially successful outside of Japan.

Development began after the Japanese release of Nights into Dreams in July 1996, after Sonic Team received letters from fans asking who Sonic was. The Sonic creators, Naka and Naoto Ohshima, thought it was important to introduce people to Sonic. Sonic Team had not worked on a Sonic game since Sonic & Knuckles in 1994; other Sonic games had been developed by teams including Sega Technical Institute (STI) and Traveller's Tales. Naka thought Sonic Team needed a period to "recharge our batteries" and had new ideas.

"Sonic World" was part of an experiment to see how a Sonic the Hedgehog game would work in full 3D. It served as a prototype for the first fully 3D Sonic game, Sonic Adventure, which began development for the Saturn but was released on its successor, the Dreamcast, in 1998. "Sonic World" uses the same engine as Nights. Naka's refusal to share the Nights engine with the STI team developing Sonic X-treme—a factor in that game's cancellation—may have been motivated by his preference for Sonic Team to create an original 3D Sonic game. Naka later expressed relief that X-treme was cancelled. Naka and Ohshima said the most difficult process was gathering information to include in "Sonic World", as there were many Sonic games they had never heard of.

Game.com version

Sonic 3 on the Game.com version of Sonic Jam

A version of Sonic Jam was released for the Game.com handheld console in 1998, with scaled-down versions of Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic & Knuckles. Unlike it's Saturn counterpart, this version did not include Sonic the Hedgehog. Pocket Gamer described it as "so far removed from the original releases that the game practically qualifies as an all-new Sonic adventure", criticizing the motion blur, looping music and collision detection.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings77%
Review scores
PublicationScore
AllGame
Computer and Video Games
Electronic Gaming Monthly8.125/10
GameRevolutionB
GameSpot5.9/10
Sega Saturn Magazine92%
Hyper75%

Sonic Jam received mostly positive reviews. It holds an average score of 77% at GameRankings, based on an aggregate of four reviews.

The 3D environment, "Sonic World", received generally positive reviews. Lee Nutter of Sega Saturn Magazine said that it featured "some of the most astounding graphics witnessed on the Saturn", rivaling those of Super Mario 64. He praised the lack of clipping or glitching, and commended the 3D engine as "truly remarkable". Glenn Rubenstein from GameSpot, however, was not impressed, feeling it did not look as smooth as Super Mario 64 or Crash Bandicoot. Rubenstein praised the unlockable content, in particular the ability to view Japanese versions of Sonic the Hedgehog cartoons and adverts. Electronic Gaming Monthly described the 3D world as innovative and fun, but too small to serve as anything more than a preview. The lead reviewer called it "the best Game Select screen ever created" and emphasized that no one should buy the compilation for the 3D world alone.

GameRevolution found the 3D graphics of the interactive museum impressive but the setup mundane. They commended the inclusion of Sonic the Hedgehog commercials. Colin Williamson of AllGame said the 3D presentation was "gorgeous", but felt the overall experience was not as fun compared to Super Mario 64 and Crash Bandicoot. Special K from GamePro felt Sonic Jam served as a "great permanent record" of the original Sonic games. Steve O'Learly from Hyper praised the detailed graphics of "Sonic World", saying that it showed the Saturn did perform well if programmed correctly, although he thought that it did not appear as polished as Super Mario 64.

Reviewers largely praised the inclusion of the four Sonic the Hedgehog Genesis/Mega Drive games. Nutter acknowledged that the compilation "may not be everyone's cup of tea" and recommended that Sonic Jam was not worth purchasing if the player already owned the included games, although he praised its value for money. Rubenstein criticized the lack of Sonic CD or Sonic Spinball, stating that "Sega could have made a far more complete Sonic collection". He summarized that Sonic Jam was not a definitive Sonic experience, asserting that it had only been six years since the original Sonic the Hedgehog was released and "perhaps most of us aren't quite nostalgic about it yet". Game Revolution's reviewer echoed that the compilation was merely a "solid set of games that we've seen before", saying that the game was not recommended if the consumer was "tired of rehashes", but "well worth thirty or forty bucks." The Electronic Gaming Monthly team described the games as old and outdated, but still fun. Although Williamson noted that there was a lot of exploring for the player to do in Sonic Jam, he expressed skepticism that the majority of the game was from "yesterday" and there were not enough new innovations. O'Learly praised the faithful and accurate replication of the original games, though he felt they were "dated". By contrast, Ed Lomas of Computer and Video Games considered it "amazing how well the games have aged". In a 2014 retrospective, the staff of GamesRadar praised Sonic Jam's "loving" presentation, noting "this was back before classic Sonic games appeared on every device known to man".

Notes

  1. Sonic Jam (Japanese: ソニックジャム, Hepburn: Sonikku Jamu)

References

Citations

  1. "SONIC JAM: SOMETHING OLD, NEW AND VERY BLUE". Sega Central. Sega of America. August 20, 1997. Archived from the original on February 2, 1998. Retrieved December 14, 2020.
  2. SONIC JAM ソニック・ジャム (in Japanese). Sega. Archived from the original on 26 February 2000. Retrieved 30 May 2015.
  3. "Sonic Jam Details Confirmed!". Sega Saturn Magazine. No. 21. Emap International Limited. July 1997. p. 6.
  4. ^ Nutter 1997, pp. 68–69.
  5. ^ Williamson, Colin (14 November 2014). "Sonic Jam overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 14 November 2016.
  6. ^ CVG Staff 1997, p. 20.
  7. Sonic Team 1997, p. 7.
  8. ^ "Sonic Jam review: Where's the Sonic Peanut Butter?". Game Revolution. CraveOnline. 6 June 2004. Archived from the original on 17 November 2015. Retrieved 11 November 2016.
  9. ^ Rubenstein, Glenn (10 July 1997). "Sonic Jam review". GameSpot. CBS Interactive Inc. Archived from the original on 13 January 2016. Retrieved 11 November 2016.
  10. Sonic Team 1994, pp. 22–24.
  11. ^ Lomas, Ed (September 1997). "Sonic Jam". Computer and Video Games (190): 66–68.
  12. ^ O'Leary 1997, p. 72.
  13. Sonic Team 1997, pp. 6–7.
  14. ^ O'Leary 1997, p. 73.
  15. ^ Sonic Team 1997, pp. 8–10.
  16. ^ Nutter 1997, p. 69.
  17. ^ Sonic Team 1997, p. 10.
  18. Sonic Team 1997, p. 4.
  19. "TGS 1997 Spring". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 60.
  20. ^ CVG Staff 1997, p. 21.
  21. ^ Naka and Ohshima 1997, p. 17.
  22. ^ "Nights Adventure". Retro Gamer (45). December 2007.
  23. "Sonic 3D". Previews. Mean Machines Sega. No. 52. EMAP. February 1997. pp. 84, 85. ISSN 0967-9014.
  24. ^ Towell, Justin (27 June 2011). "Super-rare 1990 Sonic The Hedgehog prototype is missing". Games Radar. Future plc. Archived from the original on 24 March 2016. Retrieved 19 November 2016.
  25. Naka and Ohshima 1997, p. 18.
  26. McFerran, Damien (11 June 2009). "Portable Pedigree: The handheld history of Sonic The Hedgehog - part two". Pocket Gamer. Retrieved 27 November 2020.
  27. ^ "Sonic Jam for Saturn". GameRankings. CBS Interactive Inc. Archived from the original on 4 March 2016. Retrieved 11 November 2016.
  28. ^ "Review Crew: Sonic Jam". Electronic Gaming Monthly. No. 99. Ziff Davis. October 1997. p. 52.
  29. Nutter 1997, p. 68.
  30. Special K 1997, p. 153.
  31. "Best Saturn games of all time". GamesRadar. 6 March 2014. Retrieved 20 November 2016.

Bibliography

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