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{{short description|Singaporean technology company}}
{{third-party|date=March 2015}}
{{Use dmy dates|date = March 2019}}
{{Use Singapore English|date = March 2019}}
{{Infobox company {{Infobox company
| name = Creative Technology Ltd. | name = Creative Technology Ltd.
| native_name =
| logo = ]
| logo = Creative_Technology_company_logo.svg
| type = ] ({{Sgx|C76}})
| image = File:Creativelabs.jpg
| genre =
| image_caption = Creative Labs office in ]
| foundation = {{start date and age|1981|7|1}}
| type = ]
| founder = ]<br>]<ref>http://www.answers.com/topic/creative-technology-ltd-usa-adr ''Answers.com : Reference Answers - Creative Technology Ltd.''</ref>
| traded_as = {{Sgx|C76}}
| location_city = ]
| genre =
| location_country = ]
| foundation = {{start date and age|1981|7|1|df=y}}
| location =
| founder = {{ubl|]|Ng Kai Wa}}
| locations =
| location_city =
| area_served = Worldwide
| location_country =
| key_people = ], <small>(])</small> <br> Ng Keh Long <small>(])</small>
| location = 31 International Business Park Rd, Lobby C, #03-01, Creative Resource, Singapore 609921
| industry = Consumer electronics
| locations =
| products = ], ], ]
| area_served = Worldwide
| services =
| key_people = {{ubl|Song Siow Hui (Interim ])|Ng Keh Long (])}}
| revenue = {{loss}} ] 116 million <small>(2014)</small><ref name="CREATIVE Fiscal Year 2014 Annual Report">{{cite web|url=http://www.creative.com/corporate/investor/files/AR/fy14.pdf|title=CREATIVE Fiscal Year 2014 Annual Report}}</ref>
| industry = Consumer electronics
| operating_income =
| products = ], ], ]
| net_income = {{loss}} US$ -21.8 million <small>(2014)</small><ref name="Creative Q4FY14 Financial Results">{{cite web|url=http://www.creative.com/corporate/investor/files/ER/Q4FY14_Earnings_Release.pdf|title=Creative Announces Q4FY14 Financial Results}}</ref>
| assets = | services =
| revenue = {{increase}} {{US$|link=yes}}61.3 million <small>(2022)</small><ref name="CREATIVE Fiscal Year 2022 Annual Report">{{Cite web |title=CREATIVE Fiscal Year 2022 Annual Report |url=https://www.creative.com/corporate/investor/files/AR/fy22.pdf}}</ref>
| equity =
| owner = | operating_income =
| net_income = {{increase}} {{US$|link=yes}}-11 million <small>(2022)</small><ref name="CREATIVE Fiscal Year 2022 Annual Report" />
| num_employees = 800 <small>(2012)</small><ref>{{cite web|url=http://www.hoovers.com/company/Creative_Technology_Ltd/ctkjji-1.html |title=Creative Technology Ltd. &#124; Company profile from Hoover's |publisher=Hoovers.com |date= |accessdate=2010-11-11}}</ref>
| parent = | assets =
| divisions = | equity =
| owner =
| subsid = ], ] and ] (merged), ]
| num_employees = 800 <small>(2012)</small><ref>{{Cite web |title=Creative Technology Ltd. |url=http://www.hoovers.com/company/Creative_Technology_Ltd/ctkjji-1.html |access-date=2010-11-11 |publisher=Hoover's}}</ref>
| caption =
| parent =
| homepage = {{URL|www.creative.com}}
| footnotes = | divisions =
| subsid = {{ubl|], ] and ] (merged)|] and ] (merged)|]}}
| intl = yes
| caption =
| homepage = {{URL|www.creative.com}}
| footnotes =
}} }}


'''Creative Technology Ltd.''', or '''Creative Labs Pte Ltd.''',<ref>{{cite web | url=https://sg.creative.com/corporate/companies | title=About Creative - Creative Companies - Creative Store (Singapore) }}</ref> is a ]an multinational ] company mainly dealing with ] technologies and products such as speakers, headphones, ]s and other ]. Founded by ], Creative was highly influential in the advancement of ] audio in the 1990s following the introduction of its ] card and technologies;<ref>{{Cite news |last=Chalk |first=Andy |last2=published |first2=Jacob Ridley |date=2023-01-05 |title=Sim Wong Hoo, founder of Sound Blaster maker Creative Labs, has died |url=https://www.pcgamer.com/sim-wong-hoo-founder-of-sound-blaster-maker-creative-labs-has-died/ |access-date=2024-09-18 |work=PC Gamer |language=en}}</ref><ref>https://www.theregister.com/2023/01/09/asia_tech_news_roundup/</ref> the company continues to develop Sound Blaster products including embedding them within partnered mainboard manufacturers and laptops.<ref>{{Cite web |last=(C) Creative Labs 1999-2015 |title=Creative OEM Partners |url=http://www.creative.com/oem/partner/pt_sc.asp |url-status=dead |archive-url=https://web.archive.org/web/20150402120421/http://www.creative.com/oem/partner/pt_sc.asp |archive-date=2 April 2015 |access-date=17 April 2015}}</ref>
'''Creative Technology Ltd.''' is a Singapore-based global company headquartered in ], ]. The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia, and personal digital entertainment products.


It also partners with mainboard manufacturers and laptop brands to embed its Sound Blaster technology on their products.<ref>{{cite web|url=http://www.creative.com/oem/partner/pt_sc.asp|title=Creative OEM Partners|author=(C) Creative Labs 1999-2015|publisher=|accessdate=17 April 2015}}</ref> The company also has overseas offices in ], ], ] and the ]. Creative Technology has been listed on the ] (SGX) since 1994.<ref>{{cite web | url=https://sg.creative.com/corporate/about | title=About Creative - Corporate Profile - Creative Store (Singapore) }}</ref>


== History == == History ==
=== 1981–1996 ===
{{Overly detailed|date=October 2015|section=yes}}
The firm began as a computer repair shop, where ] developed an add-on memory board for the ] computer. Later, they started creating customized PCs adapted in ]. A part of this design included enhanced audio capabilities, so that the device could produce speech and melodies. The success of this audio interface led to the development of a standalone ]. Creative Technology was founded in 1981 by childhood friends and ] schoolmates ] and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in ], the company eventually developed an add-on memory board for the ] computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the ] and featuring multimedia features like enhanced color graphics and a built-in audio board capable of producing speech and melodies. With lack of demand for multilingual computers and few multimedia software applications available, the Cubic was a commercial failure.


]
In 1987, they released a 12-voice sound generator sound card for the ] architecture, the Creative Music System (C/MS), featuring two ] chips. Sim personally went from Singapore to ] and managed to get ]'s ] division to market the product.<ref>{{cite news|url=http://www.usatoday.com/money/industries/technology/2004-06-28-sim_x.htm|title=Creative's name describes CEO|publisher=USA Today|date=2004-06-28|accessdate=2008-03-31|last=Graham|first=Jefferson}}</ref> The card was, however, unsuccessful and lost to ]. Learning from this, Creative produced the first ], which included the prior CM/S hardware but also incorporated the ] chip (also known as OPL2) that was found on the AdLib card, as well as adding a component for playing and recording digital samples. The firm used aggressive marketing strategies, from calling the card a "stereo" component (only the C/MS chips were capable of stereo, not the complete product) to calling the sound producing micro-controller a "DSP" (for "digital sound processor"), hoping to associate the product with a ] (the DSP could encode/decode ADPCM realtime, but otherwise had no other DSP-like qualities).


Shifting focus from language to music, Creative developed the Creative Music System, a PC add-on card. Sim established Creative Labs, Inc. in the United States' ] and convinced software developers to support the sound card, renamed Game Blaster and marketed by ]'s ] division. The success of this audio interface led to the development of the standalone Sound Blaster ], introduced at the 1989 ] show just as the multimedia PC market, fueled by Intel's 386 CPU and Microsoft Windows 3.0, took off. The success of ] helped grow Creative's revenue from US$5.4 million in 1989 to US$658 million in 1994.<ref name="DedrickKraemer1998">{{Cite book |last1=Jason Dedrick |url=https://books.google.com/books?id=7ceCt71aib4C |title=Asia's Computer Challenge: Threat or Opportunity for the United States and the World? |last2=Kenneth L. Kraemer |date=20 August 1998 |publisher=Oxford University Press |isbn=978-0-19-535280-1 |pages=179–180}}</ref>
The firm's ] ] was among the first dedicated audio processing cards to be made widely available to the general consumer. The card soon became a ] standard for sound cards in PCs for many years, mostly by the fact that it was the first to bundle what is now considered to be a part of a sound card system: digital audio, on-board music synthesizer, MIDI interface and a joystick port. This continued until the 2000s when OEM PCs began to be built with sound boards integrated directly onto the motherboard, and the Sound Blaster found itself reduced to a niche product.


In 1993, the year after Creative's initial public offering, in 1992, former ] CEO ] joined Creative Labs as CEO to assemble a management team to support the company's rapid growth. Esber brought in a team of US executives, including Rich Buchanan (graphics), Gail Pomerantz (marketing), and Rich Sorkin (sound products, and later communications, OEM and business development).<ref>{{Cite web |title=Oral History of Edward M. Esber, Jr. |url=http://archive.computerhistory.org/resources/text/Oral_History/Esber_Edward/Esber_Edward.oral_history.2004.102657944.pdf }}</ref> This group played key roles in reversing a brutal market share decline caused by intense competition from ] at the high end and Aztech at the low end. Sorkin, in particular, dramatically strengthened the company's brand position through crisp licensing and an aggressive defense of Creative's intellectual property positions while working to shorten product development cycles.
Monaural Sound Blaster cards were introduced in 1989, and stereo cards followed in 1992 (Sound Blaster Pro). Wavetable MIDI was added with the 16-bit ] and ] with 32 and 64 voices.


At the same time, Esber and the original founders of the company had differences of opinion on the strategy and positioning of the company. Esber exited in 1995, followed quickly by Buchanan and Pomerantz. Following Esber's departure, Sorkin was promoted to General Manager of Audio and Communication Products and later Executive Vice-president of Business Development and Corporate Investments, before leaving Creative in 1996 to run ]'s first startup and Internet pioneer ].
In the mid 1990s, the firm's ventures into the CD-ROM market proved to be unsuccessful. The firm was forced to write off nearly US$100 million in inventory when the market collapsed due to a flood of cheaper alternatives.<ref>{{cite web|url=http://edition.cnn.com/ASIANOW/asiaweek/technology/2000/0929/acom.cover.html|title=Asiaweek.com - Technology - Creative's Genius - 9/29/2000|publisher=|accessdate=17 April 2015}}</ref>


By 1996, Creative's revenues had peaked at US$1.6 billion. With pioneering investments in ] and media streaming, Creative was well-positioned to take advantage of the Internet era, but ventured into the CD-ROM market and was eventually forced to write off nearly US$100 million in inventory when the market collapsed due to a flood of cheaper alternatives.<ref>{{Cite web |work=Asiaweek |title=Creative's Genius |date=29 September 2000 |url=http://edition.cnn.com/ASIANOW/asiaweek/technology/2000/0929/acom.cover.html |access-date=17 April 2015}}</ref>
The firm had maintained a strong foothold in the ] PC audio market until July 14, 1997 when ] entered the soundcard market with their very competitive ] AU8820 Vortex 3D sound technology. The firm at the time was in development of their own in house PCI audio cards but were finding little success adopting to the PCI standard. In January 1998 in order to quickly facilitate a working PCI audio technology, the firm made the acquisition of ] for US$77 million. On March 5, 1998 the firm sued Aureal<ref>{{cite web|url=http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=76|archive-url=https://web.archive.org/web/19990829025202/http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=76|dead-url=yes|archive-date=29 August 1999|title=Internet Archive Wayback Machine|date=29 August 1999|publisher=}}</ref> with patent infringement claims over a MIDI caching technology<ref>{{cite web|url=http://dspwiki.com/index.php?title=Creative_Labs_v._Aureal|title=Creative Labs v. Aureal|publisher=|accessdate=17 April 2015|deadurl=yes|archiveurl=https://web.archive.org/web/20150203120118/http://dspwiki.com/index.php?title=Creative_Labs_v._Aureal|archivedate=3 February 2015|df=}}</ref> held by ]. Aureal filed a counterclaim<ref>{{cite web|url=https://www.theregister.co.uk/1999/04/01/writs_fly_as_aureal_countersues/|title=Writs fly as Aureal countersues Creative Technologies|publisher=|accessdate=17 April 2015}}</ref> stating the firm was intentionally interfering with its business prospects, had defamed them, commercially disparaged, engaged in ] with intent to slow down Aureals sales and acted fraudulently. The suit had come only days after Aureal gained a fair market with the AU8820 Vortex1.


=== 1997–2011 ===
In August 1998 the ] was the firm's first sound card developed for the ] bus in order to compete with upcoming Aureal AU8830 Vortex2 sound chip.<ref>{{cite web|url=http://www.thefreelibrary.com/Aureal+Welcomes+Creative+Labs+to+Competitive+Marketplace.-a053377442|title=Aureal Welcomes Creative Labs to Competitive Marketplace.|publisher=|accessdate=17 April 2015}}</ref> Aureal at this time were making fliers comparing their new AU8830 chips to the now shipping ]. The specifications within these fliers comparing the AU8830 to the ] EMU10K1 chip sparked another flurry of lawsuits against Aureal,<ref>{{cite web|url=http://www.thefreelibrary.com/Creative+Files+False+Advertising+and+Other+Claims+Against+Aureal.-a053046886|title=Creative Files False Advertising and Other Claims Against Aureal.|publisher=|accessdate=17 April 2015}}</ref> this time claiming Aureal had falsely advertised the ]'s capabilities.<ref>{{cite web|url=http://www.scribd.com/doc/207084396/A3D30prm|title=A3D30prm|publisher=|accessdate=17 April 2015}}</ref>
The firm had maintained a strong foothold in the ] PC audio market until 14 July 1997 when ] entered the soundcard market with their very competitive ] AU8820 Vortex 3D sound technology. The firm at the time was in development of their own in house PCI audio cards but were finding little success adopting the PCI standard. In January 1998 in order to quickly facilitate a working PCI audio technology, the firm made the acquisition of ] for US$77 million. On 5 March 1998 the firm sued Aureal<ref>{{Cite web |date=29 August 1999 |title=Aureal And Creative Engage In Legal Skirmish |publisher=Aureal |url=http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=76 |url-status=dead |archive-url=https://web.archive.org/web/19990829025202/http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=76 |archive-date=29 August 1999}}</ref> with patent infringement claims over a MIDI caching technology<ref>{{Cite web |title=Creative Labs v. Aureal |work=fido7.su.hardw.pc.sound |type=Usenet post |via=DSP Wiki |url=http://dspwiki.com/index.php?title=Creative_Labs_v._Aureal |url-status=dead |archive-url=https://web.archive.org/web/20150203120118/http://dspwiki.com/index.php?title=Creative_Labs_v._Aureal |archive-date=3 February 2015 |access-date=17 April 2015}}</ref> held by ]. Aureal filed a counterclaim<ref>{{Cite news |last=Magee |first=Mike |work=] |title=Writs fly as Aureal countersues Creative Technologies |url=https://www.theregister.co.uk/1999/04/01/writs_fly_as_aureal_countersues/ |access-date=17 April 2015}}</ref> stating the firm was intentionally interfering with its business prospects, had defamed them, commercially disparaged, engaged in ] with intent to slow down Aureals sales, and acted fraudulently. The suit had come only days after Aureal gained a fair market with the AU8820 Vortex1.


In August 1998, the ] was the firm's first sound card developed for the ] bus in order to compete with upcoming Aureal AU8830 Vortex2 sound chip.<ref>{{Cite web |title=Aureal Welcomes Creative Labs to Competitive Marketplace |url=http://www.thefreelibrary.com/Aureal+Welcomes+Creative+Labs+to+Competitive+Marketplace.-a053377442 |access-date=17 April 2015 |archive-date=22 February 2014 |archive-url=https://web.archive.org/web/20140222143630/http://www.thefreelibrary.com/Aureal+Welcomes+Creative+Labs+to+Competitive+Marketplace.-a053377442 |url-status=dead }}</ref> Aureal at this time were making fliers comparing their new AU8830 chips to the now shipping ]. The specifications within these fliers comparing the AU8830 to the ] EMU10K1 chip sparked another flurry of lawsuits against Aureal,<ref>{{Cite web |title=Creative Files False Advertising and Other Claims Against Aureal |url=http://www.thefreelibrary.com/Creative+Files+False+Advertising+and+Other+Claims+Against+Aureal.-a053046886 |access-date=17 April 2015 |archive-date=22 February 2014 |archive-url=https://web.archive.org/web/20140222143628/http://www.thefreelibrary.com/Creative+Files+False+Advertising+and+Other+Claims+Against+Aureal.-a053046886 |url-status=dead }}</ref> this time claiming Aureal had falsely advertised the ]'s capabilities.{{citation needed|reason=Scribd is a deprecated source per ]|date=December 2021}}
In December 1999 after numerous lawsuits, Aureal won a favorable ruling but went bankrupt as a result of legal costs and their investors pulling out. Their assets were acquired by Creative through the ] in September 2000 for US$32 million.<ref>{{cite web|url=http://alive.singnet.com.sg/features/aureal-creative.htm|archiveurl=https://web.archive.org/web/20071010054918/http://alive.singnet.com.sg/features/aureal-creative.htm|title=ALive!|archivedate=10 October 2007|publisher=|accessdate=17 April 2015}}</ref> The firm had in effect removed their only major direct competitor in the 3D gaming audio market, excluding their later acquisition of ].


In December 1999, after numerous lawsuits, Aureal won a favourable ruling but went bankrupt as a result of legal costs and their investors pulling out. Their assets were acquired by Creative through the ] in September 2000 for US$32 million.<ref>{{Cite web |title=ALive! |url=http://alive.singnet.com.sg/features/aureal-creative.htm |archive-url=https://web.archive.org/web/20071010054918/http://alive.singnet.com.sg/features/aureal-creative.htm |archive-date=10 October 2007 |access-date=17 April 2015}}</ref> The firm had in effect removed their only major direct competitor in the 3D gaming audio market, excluding their later acquisition of ].
In April 1999, the firm launched the ] line of ]s that would later introduce the ] and ] series of ]s. In November 2004, the firm announced a $100 million marketing campaign to promote their digital audio products, including the ] range of MP3 players.<ref>{{cite web|last=Smith |first=Tony |url=https://www.theregister.co.uk/2004/11/18/creative_vs_apple/ |title=The Register "Creative declares war on iPod", 18 November 2004 |publisher=Theregister.co.uk |date=2004-11-18 |accessdate=2010-11-11}}</ref>


In April 1999, the firm launched the ] line of ]s that would later introduce the ] and ] series of ]s. In November 2004, the firm announced a $100 million marketing campaign to promote their digital audio products, including the ZEN range of MP3 players.<ref>{{Cite web |last=Smith |first=Tony |work=] |title=Creative declares war on iPod |date=18 November 2004 |url=https://www.theregister.co.uk/2004/11/18/creative_vs_apple/ |access-date=2010-11-11 }}</ref>
The firm applied for {{US patent|6928433}} on January 5, 2001 and was awarded the patent on August 9, 2005.<ref>{{cite web|url=http://www.creative.com/corporate/pressroom/?id=12175|title=Press Relations|publisher=|accessdate=17 April 2015}}</ref> The ZEN Patent was awarded to the firm for the invention of user interface for portable media players. This opened the way for potential legal action against Apple's iPod and the other competing players.{{cn|date=October 2015}} The firm took legal actions against Apple in May 2006. In August, 2006, Creative and Apple entered into a broad settlement,<ref>{{cite web|url=http://www.creative.com/corporate/pressroom/?id=12585|title=Press Relations|publisher=|accessdate=17 April 2015}}</ref> with Apple paying Creative $100 million for the license to use the Zen patent. The firm then joined the "Made for iPod" program.


The firm applied for {{US patent|6928433}} on 5 January 2001 and was awarded the patent on 9 August 2005.<ref>{{Cite web |title=Press Relations |publisher=Creative Technology |url=http://www.creative.com/corporate/pressroom/?id=12175 |access-date=17 April 2015}}</ref> The Zen patent was awarded to the firm for the invention of user interface for portable media players. This opened the way for potential legal action against Apple's iPod and the other competing players.{{citation needed|date=October 2015}} The firm took legal actions against Apple in May 2006. In August, 2006, Creative and Apple entered into a broad settlement,<ref>{{Cite web |title=Press Relations |url=http://www.creative.com/corporate/pressroom/?id=12585 |access-date=17 April 2015}}</ref> with Apple paying Creative $100 million for the licence to use the Zen patent.<ref name="bloomberg.com">{{Cite news |title=A Steve Jobs Rival Who Hit Hard Times Makes Remarkable Comeback |url=https://www.bloomberg.com/news/articles/2019-02-20/a-steve-jobs-rival-who-hit-hard-times-makes-remarkable-comeback |access-date=21 March 2019 |website=Bloomberg|date=20 February 2019 }}</ref> The firm then joined the "Made for iPod" program.
On March 22, 2005, '']'' reported that Creative Labs had agreed to settle in a ] about the way its ] and Extigy soundcards were marketed. The firm offered customers who purchased the cards up to a $62.50 reduction on the cost of their next purchase of its products, while the lawyers involved in filing the dispute against Creative received a payment of approximately $470,000.<ref>{{cite news|first=Simon|last=Burns|title=Creative Labs owes you $62|date=2005-03-22|publisher=The Inquirer|url=http://www.theinquirer.net/inquirer/news/1024547/creative-labs-owes-usd62|accessdate=2010-03-26}}</ref>


] V digital music player]]
In 2007, Creative voluntarily delisted itself from ], where it had the symbol of CREAF.<ref>{{cite press release|url=http://creative.com/corporate/pressroom/releases/welcome.asp?pid=12796|title=Creative Technology Announces Completion of Its Voluntary Delisting from Nasdaq - Company's Sole Exchange Listing Now On the SGX-ST|date=2007-09-04|accessdate=2008-01-01|publisher=Creative|deadurl=yes|archiveurl=https://web.archive.org/web/20081204214306/http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=12796|archivedate=2008-12-04|df=}}</ref> Its stocks are now solely on the ] (SGX-ST). In early 2008, Creative Labs' technical support center, located in Stillwater, Oklahoma, laid off several technical support staff, furthering ongoing concerns surrounding Creative's financial situation.
On 22 March 2005, '']'' reported that Creative Labs had agreed to settle in a ] about the way its ] and Extigy soundcards were marketed. The firm offered customers who purchased the cards up to a $62.50 reduction on the cost of their next purchase of its products, while the lawyers involved in filing the dispute against Creative received a payment of approximately $470,000.<ref>{{Cite news |last=Burns |first=Simon |date=2005-03-22 |title=Creative Labs owes you $62 |work=The Inquirer |url=http://www.theinquirer.net/inquirer/news/1024547/creative-labs-owes-usd62 |archive-url=https://web.archive.org/web/20100213071020/http://www.theinquirer.net/inquirer/news/1024547/creative-labs-owes-usd62 |url-status=unfit |archive-date=13 February 2010 |access-date=2010-03-26}}</ref>


In 2007, Creative voluntarily delisted itself from ], where it had the symbol of CREAF.<ref>{{Cite press release |title=Creative Technology Announces Completion of Its Voluntary Delisting from Nasdaq – Company's Sole Exchange Listing Now On the SGX-ST |date=2007-09-04 |publisher=Creative |url=http://creative.com/corporate/pressroom/releases/welcome.asp?pid=12796 |access-date=2008-01-01 |url-status=dead |archive-url=https://web.archive.org/web/20081204214306/http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=12796 |archive-date=2008-12-04}}</ref> Its stocks are now solely on the ] (SGX-ST).
In January 2009, the firm generated internet buzz with a mysterious website<ref>{{cite web|url=http://www.zii.com|title=Zii|publisher=|deadurl=yes|archiveurl=https://web.archive.org/web/20090115202044/http://www.zii.com/|archivedate=2009-01-15|df=}}</ref> promising a "stem cell-like" processor which would give a 100-fold increase in supercomputing power over current technology, as well as advances in consumer 3D graphics.<ref>{{cite web|url=http://www.engadget.com/2008/12/26/creatives-zii-stemcell-computing-is-not-likely-to-be-awesome |title=Creative's Zii "Stemcell Computing" is not likely to be awesome |publisher=Engadget.com |date= |accessdate=2010-11-11}}</ref> At ] 2009, it was revealed to be the ZMS-05 processor from ], a subsidiary formed from the combining of ] and Creative's Personal Digital Entertainment division.<ref>{{cite web|url=http://www.engadget.com/2009/01/08/creative-unveils-zii |title=Creative unveils Zii |publisher=Engadget.com |date= |accessdate=2010-11-11}}</ref>


In early 2008, Creative Labs' technical support centre, located in Stillwater, Oklahoma, US laid off several technical support staff, furthering ongoing concerns surrounding Creative's financial situation. Later that year, the company faced a public-relations backlash when it demanded that a user named "Daniel_K" cease distributing modified versions of drivers for Windows Vista which restored functionality that had been available in drivers for Windows XP.<ref>{{Cite news |last=Hruska |first=Joel |date=2008-03-31 |title=Creative irate after modder spruces up Vista X-Fi drivers |work=Ars Technica |url=https://arstechnica.com/news.ars/post/20080331-creative-irate-after-modder-spruces-up-vista-x-fi-drivers.html |access-date=2018-01-18}}</ref><ref>{{Cite news |last=Walters |first=Chris |date=2008-03-31 |title=Creative Sparks Customer Revolt When It Tries To Silence Third-Party Programmer |work=The Consumerist |url=https://consumerist.com/2008/03/31/creative-sparks-customer-revolt-when-it-tries-to-silence-third-party-programmer/ |access-date=2018-01-18}}</ref> The company deleted his account from its online forums but reinstated it a week later.<ref>{{Cite news |last=Alexander |first=Carey |date=2008-04-05 |title=Creative Backs Down, Reinstates Spurned Developer |work=The Consumerist |url=https://consumerist.com/2008/04/05/creative-backs-down-reinstates-spurned-developer/ |access-date=2018-01-18}}</ref>
In November 2012, the firm announced it has entered into an agreement with ] for Intel to license technology and patents from ZiiLABS Inc. Ltd, a wholly owned subsidiary of Creative, and acquire engineering resources and assets related to its UK branch as a part of a $50 million deal. ] (still wholly owned by Creative) continues to retain all ownership of its StemCell media processor technologies and patents, and will continue to supply and support its ZMS series of chips to its customers.<ref>{{cite web|url=http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=13300 |title= Creative to license technology and patents to Intel as part of a us$50 million deal |publisher=Creative Technology Ltd |date= |accessdate=2012-11-19}}</ref>


In January 2009, the firm generated Internet buzz with a mysterious website<ref>{{Cite web |title=Zii |url=http://www.zii.com |url-status=dead |archive-url=https://web.archive.org/web/20090115202044/http://www.zii.com/ |archive-date=2009-01-15}}</ref> promising a "stem cell-like" processor which would give a 100-fold increase in supercomputing power over current technology, as well as advances in consumer 3D graphics.<ref>{{Cite web |title=Creative's Zii 'Stemcell Computing' is not likely to be awesome |url=https://www.engadget.com/2008/12/26/creatives-zii-stemcell-computing-is-not-likely-to-be-awesome |access-date=2010-11-11 |work=Engadget|date=26 December 2008 }}</ref> At ] 2009, it was revealed to be the ZMS-05 processor from ], a subsidiary formed from the combining of ] and Creative's Personal Digital Entertainment division.<ref>{{Cite web |title=Creative unveils Zii |url=https://www.engadget.com/2009/01/08/creative-unveils-zii |access-date=2010-11-11 |work=Engadget|date=8 January 2009 }}</ref>
==Products==


===Sound Blaster=== === 2012–present ===
In November 2012, the firm announced it has entered into an agreement with ] for Intel to license technology and patents from ZiiLABS Inc. Ltd, a wholly owned subsidiary of Creative, and acquire engineering resources and assets related to its UK branch as a part of a $50 million deal. ] (still wholly owned by Creative) continues to retain all ownership of its StemCell media processor technologies and patents, and will continue to supply and support its ZMS series of chips to its customers.<ref>{{Cite web |title=Creative to license technology and patents to Intel as part of a us$50 million deal |url=http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=13300 |url-status=dead |archive-url=https://web.archive.org/web/20121129222355/http://www.creative.com/corporate/pressroom/releases/welcome.asp?pid=13300 |archive-date=2012-11-29 |access-date=2012-11-19 |publisher=Creative Technology Ltd}}</ref>
{{main|Sound Blaster}}
]
Creative Sound Blaster is one of the most recognized names in the PC audio market. In 1987, the ''Creative Music System'' was released as the first audio device from the firm. In 1988, the firm took the Creative Music System and marketed it at ] as ''Game Blaster''. The Sound Blaster 1.0 released within the following year assisted by full compatibility with the then market leader ]'s sound card, allowed the firm to achieve competitive control of the PC audio market by 1992.<ref>{{cite web|url=http://www.pcper.com/category/tags/ad-lib|title=Another Video About the Early Days of PC Audio}}</ref> Ad Lib, Inc. went bankrupt in 1992.


From 2014 to 2017, Creative's revenue from audio products have contracted at an average of 15% annually, due to increased competition in the audio space.<ref>{{Cite web |last=Mittal |first=Sachin |date=1 March 2018 |title=Creative Technology – DBS Research 2018-03-01: Game Changing Portable 3d Audio |url=https://research.sginvestors.io/2018/03/creative-technology-dbs-research-2018-03-01.html |website=SGinvestors}}</ref>
The current{{when|date=October 2015}} line-up of Sound Blaster sound cards includes a feature SBX Pro Studio that restores the highs and lows of compressed audio files, enhancing the detail and clarity. SBX Pro Studio also contains settings that allow the user to improve their audio bass and virtual surround.<ref>{{cite web|url=http://www.creative.com/audiomadeclever/what-is-sbx-pro-studio|title=Audio Made Clever :: What is SBX Pro Studio?|work=Audio Made Clever|accessdate=17 April 2015}}</ref>


At the Consumer Electronics Show (CES) in Las Vegas in January 2018, its Super X-Fi dongle won the Best of CES 2018 Award by AVS Forum.<ref>{{Cite news |date=2018-03-19 |title=Creative CEO: Super X-Fi audio tech more revolutionary than colour TV |language=en |work=The New Paper |url=https://tnp.straitstimes.com/news/singapore/creative-ceo-super-x-fi-audio-tech-more-revolutionary-colour-tv |access-date=2018-04-10}}</ref> The product was launched after more than $100 million in investment and garnered positive analyst reports.<ref name="bloomberg.com" /> This new technology renewed interest in the company and likely helped to raise its share price from S$1.25 to S$8.75 within a 2-week period.<ref>{{Cite web |title=C76.SI interactive stock chart {{!}} Creative Technology Ltd. stock |work=Yahoo Finance |url=https://sg.finance.yahoo.com/chart/C76.SI/ |access-date=2020-01-18 |language=en-SG}}</ref>
===MediaSource===
Creative MediaSource is software included with products, such as ], MuVo, and ]. It is mainly used as a method to sync and transfer digital media.


The company is still producing Chinese-language and bilingual software for the ] market, but nearly half of the company's income is generated in the United States and South America; the European Union represents 32% of revenues, with ] making the remainder.<ref>{{Cite web |title=Creative Technology Ltd history |url=http://www.fundinguniverse.com/company-histories/creative-technology-ltd-history/ |access-date=21 March 2019 |website=Fundinguniverse}}</ref>
===Live! Cam Series Web Cameras===


On January 4, 2023, Sim died at age 67, with president of Creative Labs Business Unit Song Siow Hui appointed as interim CEO.<ref>{{Cite web |title=Creative Technology founder and CEO Sim Wong Hoo dies |url=https://www.channelnewsasia.com/singapore/sim-wong-hoo-dies-creative-technology-founder-ceo-3184226 |access-date=2023-01-05 |website=CNA |language=en}}</ref>
]


==Products==
Live! Cam is a series of web cameras for video chats, taking photos and recording videos.
===Sound Blaster===
{{main|Sound Blaster}}


Creative's ] ] was among the first dedicated audio processing cards to be made widely available to the general consumer. As the first to bundle what is now considered to be a part of a sound card system: digital audio, on-board music synthesizer, MIDI interface and a joystick port, Sound Blaster rose to become a ] standard for sound cards in PCs for many years. Creative Technology have made their own file format ] which has the ] <code>.voc</code>.
The webcams can work on ], ], ], ], Mac ] 10.5 and ] V2.6. However, the bundled software can only work on Microsoft Windows. The bundled software allows noise cancellation for voices in video chats.


In 1987 Creative Technology released the ''Creative Music System'' (C/MS), a 12-voice sound card for the ] architecture. When C/MS struggled to acquire market share, Sim traveled from Singapore to ] and negotiated a deal with ]'s ] division to market the product as the Game Blaster.<ref>{{Cite news |last=Graham |first=Jefferson |date=2004-06-28 |title=Creative's name describes CEO |publisher=USA Today |url=https://www.usatoday.com/money/industries/technology/2004-06-28-sim_x.htm |access-date=2008-03-31}}</ref> While the Game Blaster did not overcome ] sound card market dominance, Creative used the platform to create the first ], which retained CM/S hardware and added the ] chip found on the AdLib card, as well as adding a component for playing and recording digital samples. Creative aggressively marketed the "stereo" aspect of the Sound Blaster (only the C/MS chips were capable of stereo, not the complete product) to calling the sound producing micro-controller a "DSP", hoping to associate the product with a ] (the DSP could encode/decode ADPCM in real time, but otherwise had no other DSP-like qualities). Monaural Sound Blaster cards were introduced in 1989, and Sound Blaster Pro stereo cards followed in 1992. The 16-bit ] added Wavetable MIDI, and ] offered 32 and 64 voices.
The maximum performance of Live! Cam Connect HD 1080, Live! Cam Sync HD and Live! Cam Chat HD for Skype video calls is VGA at 30 frames per second. The maximum performance of Live! Cam Connect HD for Skype video calls is 720p at 30 frames per second.


Sound Blaster achieved competitive control of the PC audio market by 1992, the same year that its main competitor, Ad Lib, Inc., went bankrupt.<ref>{{Cite web |title=ad lib &#124; PC Perspective |url=https://www.pcper.com/category/tags/ad-lib |website=www.pcper.com}}</ref> In the mid-1990s, following the launch of the Sound Blaster 16 and related products, Creative Technologies' audio revenue grew from US$40 million to nearly US$1 billion annually.
There are two versions of bundled software for the webcams, Live! Central 3 and Live! Central 3 Lite. The difference between the two software lies in Live! Central 3 allows visual effects like adding on a virtual eyewear, hair, headgear, moustache and face effects. It allows the change of scenes in a video chat and adding photos and PowerPoint slides to video chats. It also allows the sharing of a user’s desktop in video chats. Live! Central 3 also has got features of Live! Central 3 Lite.


The sixth generation of Sound Blaster sound cards introduced SBX Pro Studio, a feature that restores the highs and lows of compressed audio files, enhancing detail and clarity. SBX Pro Studio also offers user settings for controlling bass and virtual surround.<ref>{{Cite web |title=What is SBX Pro Studio? |url=http://www.creative.com/audiomadeclever/what-is-sbx-pro-studio |access-date=17 April 2015 |website=Audio Made Clever |publisher=Creative}}</ref>
Live! Central 3 Lite allows the adjustment of video settings, on/off noise cancellation in chat and on/off parental control.

List of Live! Cam Series Web Cameras
* Live! Cam Connect HD 1080
* Live! Cam Sync HD
* Live! Cam Connect HD
* Live! Cam Chat HD

===Creative MUVO Series Speakers===
]

The Creative MUVO 10, MUVO 20<ref>{{cite web|url=http://www.techreleased.com/consumer/creative-introduces-portable-wireless-speakers-muvo-20-and-muvo-10/|title=Creative Introduces Portable Wireless Speakers MUVO 20 And MUVO 10 - Techreleased|publisher=}}</ref> and MUVO mini are portable Bluetooth speakers. All three speakers are Bluetooth 4.0 speakers and can be connected via NFC. They have got a built-in microphone for answering phone calls when paired with smart phones. They support A2DP (Wireless Stereo Audio), AVRCP (Bluetooth Remote Control) and HFP (Hands-Free profile) Bluetooth profiles. All three speakers support the SBC codec while the MUVO 20 also supports the aptX codec.

The Creative MUVO 10 and MUVO 20 have got two 3-inch full-range drivers and a port tube for bass. The MUVO 10 weights 0.967&nbsp;kg/2.14&nbsp;lbs and the MUVO 20 weighs 1.016&nbsp;kg/2.24&nbsp;lbs.

The Creative MUVO mini is the smallest and lightest of the three speakers. It has got two full-range micro drivers and passive driver for bass. It weighs 0.285&nbsp;kg/10.01 oz. It is IP66 certified making it dust and water jets resistant. It is not fully water proof as it cannot be submerged in water.

===Creative iRoar Series Portable Bluetooth Speakers===
]

The Creative iRoar has the same 5 drivers design as the Sound Blaster Roar. It has the SB-Axx1 audio chip built-in.<ref>{{cite web|url=http://hdgear.highdefdigest.com/31219/creative_iroar_intelligent_bluetooth_speaker_pc.html|title=Creative iRoar Intelligent Bluetooth Speaker Review - High-Def Digest|publisher=}}</ref> The speaker has a 9000mAh Li-ion battery allowing it to play audio up to 20 hours. It can be connected to the Creative iRoar Mic wirelessly and to a subwoofer dock called the Creative iRoar Rock. Unlike the Sound Blaster Roar, it cannot be charged with a micro USB cable.<ref>{{cite web|title=Best Bluetooth Speakers (Jan. 2017) - Portable Wireless Speakers|url=https://bestseekers.com/best-bluetooth-speakers/|website=Bestseekers.com}}</ref>

The Bluetooth codecs supported by the Creative iRoar are SBC, aptX, aptX Low Latency and AAC.<ref>{{cite web|url=http://www.techhive.com/article/3019907/home-audio/creatives-iroar-is-a-ridiculously-powerful-bluetooth-speaker.html|title=Creative’s iRoar is a ridiculously powerful Bluetooth speaker|publisher=}}</ref>

The iRoar Remote Assistant app can be used to control audio playback from and record audio to the microSD card on the Creative iRoar.<ref name="digitaltrends.com">{{cite web|url=http://www.digitaltrends.com/wireless-speaker-dock-reviews/creative-iroar-review/|title=Hear that? You will with Creative's wall-shaking iRoar|publisher=}}</ref> The iRoar Dashboard app allows the selection of audio profiles, adjusting the graphic equalizer and virtual surround that will be saved onto the speaker.

Creative has a SDK (Software Development Kit) program for making iRoar specific apps called “Add-ons” to the iRoar Dashboard.<ref>{{cite web|url=http://sea.pcmag.com/creative-iroar|title=Creative iRoar|publisher=}}</ref><ref name="digitaltrends.com"/> Creative has also put together a DDK (Docking Development Kit) allowing the community to create hardware add-ons to Creative iRoar.

The Creative iRoar Rock subwoofer is connected to the Creative iRoar through its docking port.


=== Creative X-Fi Sonic Carrier === === Creative X-Fi Sonic Carrier ===
The Creative X-Fi Sonic Carrier, launched in January 2016, consists of a long main unit and a subwoofer that houses 17 drivers in an 11.2.4 speaker configuration. It incorporates ] surround processing, and also features Creative's EAX 15.2 Dimensional Audio to extract, enhance and upscale sound from legacy material.


The audio and video engine of the X-Fi Sonic Carrier are powered by 7 processors with a total of 14 cores. It supports both local and streaming video content at up to 4K 60&nbsp;fps, as well as 15.2 channels of high resolution audio playback.
The Creative X-Fi Sonic Carrier, launched in January 2016, consists of a long main unit and a subwoofer that houses 17 drivers in a 11.2.4 speaker configuration. This allows it to produce incredibly powerful and precise audio. It is one of the first few speaker designs to incorporate ] surround processing, and also features Creative's EAX 15.2 Dimensional Audio to extract, enhance and upscale natural, enveloping sound from legacy material.


It also comes with 3 distinct wireless technologies that allow multi-room Wi-Fi, Bluetooth, and a zero-latency speaker-to-speaker link to up to 4 subwoofer units.<ref>{{Cite web |title=Press Relations |url=http://www.creative.com/corporate/pressroom/?id=13494 |access-date=2016-03-04 |publisher=Creative}}</ref>
The audio and video engine of the X-Fi Sonic Carrier are powered by 7 processors with a total of 14 cores. It supports both local and streaming video content at up to 4K 60fps, as well as 15.2 channels of high resolution audio playback.

It also comes with 3 distinct wireless technologies that allow multi-room Wi-Fi, Bluetooth, and a zero-latency speaker-to-speaker link to up to 4 subwoofer units.<ref>{{Cite web|url=http://www.creative.com/corporate/pressroom/?id=13494|title=Press Relations|website=www.creative.com|access-date=2016-03-04}}</ref>


===Other products=== ===Other products===
]

* Headphones
* ] and Sound BlasterX branded gaming headsets
* Gaming headsets
* Aurvana series earphones and headphones
* Gigaworks series computer speakers * Portable Bluetooth speakers
* Inspire series computer speakers * Creative GigaWorks ] speakers
* HansVision E-dictionary (Chinese language)
* hanZpad Android Tablet (For OEMs)
* WP Series Bluetooth wireless headphones and earphone
* MA Series For Android headphones and earphones
* HN/HS/HQ Headset Series headphones and earphones
* EP Earphones Series earphones
* Creative ZiiSound Bluetooth speaker and wireless subwoofer
* Creative ] Series speakers
(Only Sound BlasterAxx SBX 8 does not have Bluetooth capability)
* Creative Sound Blaster EVO / EVO Wireless / EVO Zx / EVO ZxR headset
* Creative ] series Bluetooth speaker
* Creative iRoar series Bluetooth speaker
* Creative Sound Blaster E1, E3 and E5 headphone amplifier
* Creative ]
* Creative Sound Blaster JAM Bluetooth headset
* Creative Sound Blaster FRee Bluetooth speaker<ref>{{cite web|url=http://www.digitalversus.com/portable-speakers/creative-sound-blaster-free-p26887/sound-blaster-free-waterproof-portable-speaker-sound-card-combo-n42963.html|title=Les Numériques - Test, actu, comparatif high-tech/électroménager|publisher=}}</ref>
* Creative Outlier Bluetooth headset
* Aurvana ANC active noise cancellation headset
* Creative Flex wired headset


===Discontinued products=== ===Discontinued products===
* ] and ] players, drives, and controller cards<ref>{{Cite web |last=Staff |date=24 March 1997 |title=Creative Does DVD |url=http://www.pcgamer.com/news/news-1997-03-24.html |url-status=dead |archive-url=https://web.archive.org/web/19980218070742/http://www.pcgamer.com/news/news-1997-03-24.html |archive-date=18 February 1998 |access-date=5 December 2019 |website=PC Gamer}}</ref>
* ] and ] players, drives, and controller cards
* ]s * ]s
* ], a ]-] combination * ], a ]/] combination
* ] and ] * ] and ]
* ] * ]
* ]s * ] and Creative MuVo portable media players


== See also == == See also ==
]]]
* ] * ]
* ] * ]
* ] * ]
* ] * ]
* ]
* ] * ]


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* ] * ]
* ] * ]/]
* ] * ]
* ]
* ] * ]
* ], formerly ]
* ]
* ], formerly ]


==References== ==References==
{{reflist|2}} {{reflist}}

== External links ==
{{commons category|Creative Technology}}
*
* from ]


{{Creative Technology}} {{Creative Technology}}
{{authority control}}


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Latest revision as of 22:09, 21 November 2024

Singaporean technology company

Creative Technology Ltd.
[REDACTED]
Creative Labs office in Milpitas, California
Company typePublic
Traded asSGX: C76
IndustryConsumer electronics
Founded1 July 1981; 43 years ago (1981-07-01)
Founder
Headquarters31 International Business Park Rd, Lobby C, #03-01, Creative Resource, Singapore 609921
Area servedWorldwide
Key people
  • Song Siow Hui (Interim CEO)
  • Ng Keh Long (CFO)
ProductsMultimedia, IT, Consumer electronics
RevenueIncrease US$61.3 million (2022)
Net incomeIncrease US$-11 million (2022)
Number of employees800 (2012)
Subsidiaries
Websitewww.creative.com

Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong Hoo, Creative was highly influential in the advancement of PC audio in the 1990s following the introduction of its Sound Blaster card and technologies; the company continues to develop Sound Blaster products including embedding them within partnered mainboard manufacturers and laptops.

The company also has overseas offices in Shanghai, Tokyo, Dublin and the Silicon Valley. Creative Technology has been listed on the Singapore Exchange (SGX) since 1994.

History

1981–1996

Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, the company eventually developed an add-on memory board for the Apple II computer. Later, Creative spent $500,000 developing the Cubic CT, an IBM-compatible PC adapted for the Chinese language and featuring multimedia features like enhanced color graphics and a built-in audio board capable of producing speech and melodies. With lack of demand for multilingual computers and few multimedia software applications available, the Cubic was a commercial failure.

Creative Music System sound card

Shifting focus from language to music, Creative developed the Creative Music System, a PC add-on card. Sim established Creative Labs, Inc. in the United States' Silicon Valley and convinced software developers to support the sound card, renamed Game Blaster and marketed by RadioShack's Tandy division. The success of this audio interface led to the development of the standalone Sound Blaster sound card, introduced at the 1989 COMDEX show just as the multimedia PC market, fueled by Intel's 386 CPU and Microsoft Windows 3.0, took off. The success of Sound Blaster helped grow Creative's revenue from US$5.4 million in 1989 to US$658 million in 1994.

In 1993, the year after Creative's initial public offering, in 1992, former Ashton-Tate CEO Ed Esber joined Creative Labs as CEO to assemble a management team to support the company's rapid growth. Esber brought in a team of US executives, including Rich Buchanan (graphics), Gail Pomerantz (marketing), and Rich Sorkin (sound products, and later communications, OEM and business development). This group played key roles in reversing a brutal market share decline caused by intense competition from Media Vision at the high end and Aztech at the low end. Sorkin, in particular, dramatically strengthened the company's brand position through crisp licensing and an aggressive defense of Creative's intellectual property positions while working to shorten product development cycles.

At the same time, Esber and the original founders of the company had differences of opinion on the strategy and positioning of the company. Esber exited in 1995, followed quickly by Buchanan and Pomerantz. Following Esber's departure, Sorkin was promoted to General Manager of Audio and Communication Products and later Executive Vice-president of Business Development and Corporate Investments, before leaving Creative in 1996 to run Elon Musk's first startup and Internet pioneer Zip2.

By 1996, Creative's revenues had peaked at US$1.6 billion. With pioneering investments in VOIP and media streaming, Creative was well-positioned to take advantage of the Internet era, but ventured into the CD-ROM market and was eventually forced to write off nearly US$100 million in inventory when the market collapsed due to a flood of cheaper alternatives.

1997–2011

The firm had maintained a strong foothold in the ISA PC audio market until 14 July 1997 when Aureal Semiconductor entered the soundcard market with their very competitive PCI AU8820 Vortex 3D sound technology. The firm at the time was in development of their own in house PCI audio cards but were finding little success adopting the PCI standard. In January 1998 in order to quickly facilitate a working PCI audio technology, the firm made the acquisition of Ensoniq for US$77 million. On 5 March 1998 the firm sued Aureal with patent infringement claims over a MIDI caching technology held by E-mu Systems. Aureal filed a counterclaim stating the firm was intentionally interfering with its business prospects, had defamed them, commercially disparaged, engaged in unfair competition with intent to slow down Aureals sales, and acted fraudulently. The suit had come only days after Aureal gained a fair market with the AU8820 Vortex1.

In August 1998, the Sound Blaster Live! was the firm's first sound card developed for the PCI bus in order to compete with upcoming Aureal AU8830 Vortex2 sound chip. Aureal at this time were making fliers comparing their new AU8830 chips to the now shipping Sound Blaster Live!. The specifications within these fliers comparing the AU8830 to the Sound Blaster Live! EMU10K1 chip sparked another flurry of lawsuits against Aureal, this time claiming Aureal had falsely advertised the Sound Blaster Live!'s capabilities.

In December 1999, after numerous lawsuits, Aureal won a favourable ruling but went bankrupt as a result of legal costs and their investors pulling out. Their assets were acquired by Creative through the bankruptcy court in September 2000 for US$32 million. The firm had in effect removed their only major direct competitor in the 3D gaming audio market, excluding their later acquisition of Sensaura.

In April 1999, the firm launched the NOMAD line of digital audio players that would later introduce the MuVo and ZEN series of portable media players. In November 2004, the firm announced a $100 million marketing campaign to promote their digital audio products, including the ZEN range of MP3 players.

The firm applied for U.S. patent 6,928,433 on 5 January 2001 and was awarded the patent on 9 August 2005. The Zen patent was awarded to the firm for the invention of user interface for portable media players. This opened the way for potential legal action against Apple's iPod and the other competing players. The firm took legal actions against Apple in May 2006. In August, 2006, Creative and Apple entered into a broad settlement, with Apple paying Creative $100 million for the licence to use the Zen patent. The firm then joined the "Made for iPod" program.

Creative ZEN V digital music player

On 22 March 2005, The Inquirer reported that Creative Labs had agreed to settle in a class action lawsuit about the way its Audigy and Extigy soundcards were marketed. The firm offered customers who purchased the cards up to a $62.50 reduction on the cost of their next purchase of its products, while the lawyers involved in filing the dispute against Creative received a payment of approximately $470,000.

In 2007, Creative voluntarily delisted itself from NASDAQ, where it had the symbol of CREAF. Its stocks are now solely on the Singapore Exchange (SGX-ST).

In early 2008, Creative Labs' technical support centre, located in Stillwater, Oklahoma, US laid off several technical support staff, furthering ongoing concerns surrounding Creative's financial situation. Later that year, the company faced a public-relations backlash when it demanded that a user named "Daniel_K" cease distributing modified versions of drivers for Windows Vista which restored functionality that had been available in drivers for Windows XP. The company deleted his account from its online forums but reinstated it a week later.

In January 2009, the firm generated Internet buzz with a mysterious website promising a "stem cell-like" processor which would give a 100-fold increase in supercomputing power over current technology, as well as advances in consumer 3D graphics. At CES 2009, it was revealed to be the ZMS-05 processor from ZiiLABS, a subsidiary formed from the combining of 3DLabs and Creative's Personal Digital Entertainment division.

2012–present

In November 2012, the firm announced it has entered into an agreement with Intel Corporation for Intel to license technology and patents from ZiiLABS Inc. Ltd, a wholly owned subsidiary of Creative, and acquire engineering resources and assets related to its UK branch as a part of a $50 million deal. ZiiLABS (still wholly owned by Creative) continues to retain all ownership of its StemCell media processor technologies and patents, and will continue to supply and support its ZMS series of chips to its customers.

From 2014 to 2017, Creative's revenue from audio products have contracted at an average of 15% annually, due to increased competition in the audio space.

At the Consumer Electronics Show (CES) in Las Vegas in January 2018, its Super X-Fi dongle won the Best of CES 2018 Award by AVS Forum. The product was launched after more than $100 million in investment and garnered positive analyst reports. This new technology renewed interest in the company and likely helped to raise its share price from S$1.25 to S$8.75 within a 2-week period.

The company is still producing Chinese-language and bilingual software for the Singapore market, but nearly half of the company's income is generated in the United States and South America; the European Union represents 32% of revenues, with Asia making the remainder.

On January 4, 2023, Sim died at age 67, with president of Creative Labs Business Unit Song Siow Hui appointed as interim CEO.

Products

Sound Blaster

Main article: Sound Blaster

Creative's Sound Blaster sound card was among the first dedicated audio processing cards to be made widely available to the general consumer. As the first to bundle what is now considered to be a part of a sound card system: digital audio, on-board music synthesizer, MIDI interface and a joystick port, Sound Blaster rose to become a de facto standard for sound cards in PCs for many years. Creative Technology have made their own file format Creative Voice which has the file format .voc.

In 1987 Creative Technology released the Creative Music System (C/MS), a 12-voice sound card for the IBM PC architecture. When C/MS struggled to acquire market share, Sim traveled from Singapore to Silicon Valley and negotiated a deal with RadioShack's Tandy division to market the product as the Game Blaster. While the Game Blaster did not overcome AdLib's sound card market dominance, Creative used the platform to create the first Sound Blaster, which retained CM/S hardware and added the Yamaha YM3812 chip found on the AdLib card, as well as adding a component for playing and recording digital samples. Creative aggressively marketed the "stereo" aspect of the Sound Blaster (only the C/MS chips were capable of stereo, not the complete product) to calling the sound producing micro-controller a "DSP", hoping to associate the product with a digital signal processor (the DSP could encode/decode ADPCM in real time, but otherwise had no other DSP-like qualities). Monaural Sound Blaster cards were introduced in 1989, and Sound Blaster Pro stereo cards followed in 1992. The 16-bit Sound Blaster AWE32 added Wavetable MIDI, and AWE64 offered 32 and 64 voices.

Sound Blaster achieved competitive control of the PC audio market by 1992, the same year that its main competitor, Ad Lib, Inc., went bankrupt. In the mid-1990s, following the launch of the Sound Blaster 16 and related products, Creative Technologies' audio revenue grew from US$40 million to nearly US$1 billion annually.

The sixth generation of Sound Blaster sound cards introduced SBX Pro Studio, a feature that restores the highs and lows of compressed audio files, enhancing detail and clarity. SBX Pro Studio also offers user settings for controlling bass and virtual surround.

Creative X-Fi Sonic Carrier

The Creative X-Fi Sonic Carrier, launched in January 2016, consists of a long main unit and a subwoofer that houses 17 drivers in an 11.2.4 speaker configuration. It incorporates Dolby Atmos surround processing, and also features Creative's EAX 15.2 Dimensional Audio to extract, enhance and upscale sound from legacy material.

The audio and video engine of the X-Fi Sonic Carrier are powered by 7 processors with a total of 14 cores. It supports both local and streaming video content at up to 4K 60 fps, as well as 15.2 channels of high resolution audio playback.

It also comes with 3 distinct wireless technologies that allow multi-room Wi-Fi, Bluetooth, and a zero-latency speaker-to-speaker link to up to 4 subwoofer units.

Other products

Creative T4 speakers
  • Headphones
  • Gaming headsets
  • Portable Bluetooth speakers
  • Creative GigaWorks ProGamer G500 speakers

Discontinued products

See also

Divisions and brands

References

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