Revision as of 01:22, 24 October 2018 edit108.66.213.251 (talk)No edit summary← Previous edit | Latest revision as of 02:59, 9 November 2024 edit undoQuantumFoam66 (talk | contribs)Extended confirmed users8,228 edits removed Category:Dishonored (series) characters using HotCatTag: Manual revert | ||
(43 intermediate revisions by 32 users not shown) | |||
Line 1: | Line 1: | ||
#REDIRECT ] | |||
{{Use American English|date=June 2016}} | |||
{{Use mdy dates|date=June 2016}} | |||
{{Infobox video game character | |||
| name = Emily Kaldwin | |||
| series = '']'' | |||
| image = ] | |||
| caption = Emily as she appears in ''Dishonored 2'' | |||
| firstgame = '']'' (2012) | |||
| voiceactor = ] (child)<br>] (adult) | |||
}} | |||
{{R with history}} | |||
'''Emily Kaldwin''' is a fictional character of the '']'' series. She is a lead ] in the sequel, '']''. In the story of the first game, she is the daughter of the Empress and the player-character, ]. When the Empress is assassinated and Emily kidnapped, the player recovers Emily whereupon she serves as a moral compass by expressing herself differently based on the player's proclivity for violence in their gameplay choices. Emily reigns for 15 years leading up to the sequel's story, when she is usurped and escapes to plot her revenge. The developers noted Emily and her relationship with the player as one of the most compelling elements they took to the sequel. Her announcement as its protagonist was unveiled as a surprise and welcomed by games journalists as emblematic of progress for ], leading an industry trend towards more prevalent lead female protagonists at the 2015 ]. | |||
== Character design == | |||
In the story of the first '']'' game, Emily is the ten-year-old<ref name="VG247: continue"/> daughter of the Empress Jessamine Kaldwin and her bodyguard, Corvo Attano. At the outset of the game, the Empress is assassinated and Emily kidnapped. The player, as Corvo, becomes an assassin and seeks revenge against those who framed him for the Empress's murder. After the player rescues Emily, she serves as a gauge for the moral choices the player makes throughout the game. Her interactions toward the player change in proportion to the player's inclination towards violence in their in-game choices. The sequel is set 15 years after the first, as an interloper arrives to usurp Emily's throne.<ref name="Mashable: badass"/> In those 15 years, the game's story tells how Emily, now 25 years old,<ref name="Mashable: badass"/> was responsible for marginal improvements in quality of life, corruption, and freedom, how she hosted an annual commemoration of her mother's death, and how she trains with Corvo to prepare herself for an assassination attempt on her own life.<ref name="Game Informer: Reacquainted"/> | |||
The player can play as either Emily or Corvo in the sequel, though the selection cannot be changed mid-game. Each player-character has unique abilities and a common mission sequence. In comparison to Corvo's, Emily's move set has more momentum, as her teleport ability has physics like a ]. Her telling of the game's story is also different from Corvo's, mainly deriving from their differences in age and social position.<ref name="Mashable: badass"/> Her powers are similarly intended to reflect her character.<ref>{{cite web |url=http://www.gamespot.com/articles/dishonored-2-designer-dives-deep-into-assassin-abi/1100-6442571/ |title=Dishonored 2 Designer Dives Deep Into Assassin Abilities |last=Smith |first=Harvey |others=Interview |date=August 12, 2016 |publisher=GameSpot |access-date=September 6, 2016}}</ref><ref name="EG Interview">{{cite web |url=http://www.eurogamer.net/articles/2016-09-01-watch-we-chat-with-arkanes-harvey-smith-about-dishonored-2 |title=Watch: We chat Dishonored 2 with director Harvey Smith |last=Wilson |first=Aoife |date=September 1, 2016 |publisher=Eurogamer |access-date=September 6, 2016}}</ref> Most powers, such as Domino and Mesmerize, recall her role as Empress. Shadow Walk meanwhile reflects "a moment of darkness" in her life, the murder of her mother and her own kidnapping in the first ''Dishonored''.<ref name="EG Interview"/> | |||
Emily's character is voiced in the original by ], who also portrayed Hit Girl in '']'',<ref name="IGN: cast revealed"/> and in the sequel by ], who also portrayed Keesha Franklin of '']'' and Darla of '']''.<ref name="Game Informer: Reacquainted"/> | |||
== Development == | |||
The developers were particularly interested in how Emily would handle choices in her adult life after being interrupted from her life of privilege. ], the game's co-director, said that the team worked particularly hard to avoid common female protagonist tropes. Emily's story drove the development of the game. Arkane Studio co-founder and ''Dishonored 2'' co-director Raphael Colantonio said that her character was the main element worth salvaging from the original, and she became "an anchor" to the fictional world.<ref name="Mashable: badass"/> Smith added that the player response to Emily's original appearance encouraged the development team to continue her story. For instance, Smith noted how players told stories of changing their style of play after noticing that Emily, as a child, changed the tone of her drawings in response to the players' in-game decisions.<ref name="VG247: continue"/> In the sequel's announcement trailer, the gender identity of the protagonist, as Emily, was left as a surprise twist.<ref name="Kill Screen: dadification"/> | |||
== Reception == | |||
Journalists from '']'' and '']'' wrote that Emily, as a lead female character, was part of an industry-wide trend noted during the 2015 ] for developers to feature more female lead characters.<ref name="Guardian: Apocalypse"/><ref name="GameSpot: Female"/> In their recaps of the industry exposition, '']'' included Emily among its list of the most promising new characters<ref name="Game Informer: Promising"/> and '']'' said that Emily's reveal as the game's protagonist was among its biggest surprises.<ref name="GamesRadar: surprises"/> Journalists noted her reveal as progress for the industry, especially as the change was made without self-congratulation.<ref name="Guardian: Apocalypse"/><ref name="GamesRadar: surprises"/> Jess Joho ('']'') wrote that Emily would have to be detached from the player's emotional motivations, with her own play style and as her own entity, in order for the sequel to escape the trend of fatherlike protectorship narratives in video games. Joho appreciated the game's direction, based on preview information.<ref name="Kill Screen: dadification"/> Before the expo, ''GamesRadar'' argued that Emily was worthy of her own game, based on the story of her training in the original game and the website's thoughts on how the moral decisions of the first game could affect the story of the sequel.<ref name="GamesRadar: deserve"/><ref name="GamesRadar: What we want"/> | |||
== See also == | |||
* ] | |||
* ] | |||
== References == | |||
{{reflist|30em|refs= | |||
<ref name="Game Informer: Promising">{{Cite web |last1=Cook |first1=Hershall |title=The Top Ten Most Promising New Characters of E3 |work=] |date=2015-06-19 |url=http://www.gameinformer.com/b/features/archive/2015/06/19/the-top-ten-most-promising-new-characters-of-e3.aspx |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="Game Informer: Reacquainted">{{Cite web |last1=Reeves |first1=Ben |title=Get Reacquainted With Emily Kaldwin From Dishonored 2 |work=] |date=2016-05-13 |url=http://www.gameinformer.com/b/features/archive/2016/05/13/get-reacquainted-with-emily-kaldwin-from-dishonored-2.aspx |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="GamesRadar: deserve">{{Cite web |last1=Reed |first1=Ashley |title=15 sidekicks who deserve their own game |work=] |date=2015-02-20 |url=http://www.gamesradar.com/15-sidekicks-deserve-their-own-game/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="GamesRadar: surprises">{{Cite web |author1=GamesRadar Staff |title=The 15 biggest surprises of E3 2015 |work=] |date=2015-06-16 |url=http://www.gamesradar.com/biggest-surprises-e3-2015/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="GamesRadar: What we want">{{Cite web |last1=LeBoeuf |first1=Sarah |title=Dishonored 2 - What we want from our next trip to Dunwall |work=] |date=2012-11-27 |url=http://www.gamesradar.com/dishonored-2-what-we-want-our-next-trip-dunwall/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="GameSpot: Female">{{Cite web |last1=Hindes |first1=Daniel |title=The Rise of the Female Hero at E3 2015 |work=] |date=2015-06-30 |url=http://www.gamespot.com/articles/the-rise-of-the-female-hero-at-e3-2015/1100-6428454/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="Guardian: Apocalypse">{{Cite news |last1=Parkin |first1=Simon |last2=Stuart |first2=Keith |title=Robots, dogs and the apocalypse: seven game design trends from E3 2015 |work=The Guardian |date=2015-06-19 |url=https://www.theguardian.com/technology/2015/jun/19/seven-game-design-trends-e3-2015 |issn=0261-3077 |df=mdy-all }}</ref> | |||
<ref name="IGN: cast revealed">{{Cite web |last1=Krupa |first1=Daniel |title=All-Star Cast Revealed for Dishonored |work=] |date=2012-08-03 |url=http://www.ign.com/articles/2012/08/03/all-star-cast-revealed-for-dishonored |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="Kill Screen: dadification">{{Cite web |last1=Joho |first1=Jess |title=The dadification of videogames will continue with Dishonored 2 |work=] |date=2015-06-15 |url=https://killscreen.com/articles/dadification-videogames-continue-dishonored-2/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="Mashable: badass">{{Cite web |last1=Rosenberg |first1=Adam |title=From damsel to hero: How Emily became Dishonored 2's new badass |work=Mashable |date=2015-07-01 |url=http://mashable.com/2015/07/01/dishonored-2-emily-e3-interview/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
<ref name="VG247: continue">{{Cite web |last1=Hillier |first1=Brenna |title=Why Arkane wanted to continue Emily Kaldwin’s story in Dishonored 2 |work=] |date=2015-08-17 |url=https://www.vg247.com/2015/08/17/why-arkane-wanted-to-continue-emily-kaldwins-story-in-dishonored-2/ |accessdate=2016-06-13 |df=mdy-all }}</ref> | |||
}}<!-- https://www.polygon.com/2017/6/14/15801096/dishonored-2-emily-criticism | |||
https://arstechnica.com/gaming/2016/10/dishonored-2-preview-emily/ | |||
--> | |||
== Further reading == | |||
{{refbegin}} | |||
* {{Cite web |last1=Alexander |first1=Julia |title=Criticism about female characters led to playable Emily in Dishonored 2 |work=] |date=2017-06-14 |url=https://www.polygon.com/2017/6/14/15801096/dishonored-2-emily-criticism |accessdate=2017-08-11 |df=mdy-all }} | |||
{{refend}} | |||
{{Dishonored series}} | |||
{{Portal bar|Fictional characters|Video games}} | |||
{{DEFAULTSORT:Kaldwin, Emily}} | {{DEFAULTSORT:Kaldwin, Emily}} | ||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] | |||
] |
Latest revision as of 02:59, 9 November 2024
Redirect to:
- With history: This is a redirect from a page containing substantive page history. This page is kept as a redirect to preserve its former content and attributions. Please do not remove the tag that generates this text (unless the need to recreate content on this page has been demonstrated), nor delete this page.
- This template should not be used for redirects having some edit history but no meaningful content in their previous versions, nor for redirects created as a result of a page merge (use {{R from merge}} instead), nor for redirects from a title that forms a historic part of Misplaced Pages (use {{R with old history}} instead).