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Children of the Sun (role-playing game): Difference between revisions

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'''''Children of the Sun''''' is a ] created by the now defunct ], Inc. in 2002. Built using the original setting of Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late nineties (although the creator characterized the game as "]"). Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns. '''''Children of the Sun''''' is a ] created by the now defunct ], Inc. in 2002. Built using the original setting of Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late nineties (although the creator characterized the game as "]"). Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.


==External links== ==External links==

Revision as of 19:51, 4 February 2008

Children of the Sun
DesignersDan Ross, Joe Carl, Lewis Pollak
PublishersMisguided Games
Publication2002
GenresDieselpunk (Steampunk)
SystemsToken System

Children of the Sun is a role-playing game created by the now defunct Misguided Games, Inc. in 2002. Built using the original setting of Krace, an island of giant, supernaturally tough trees, it was part of a generation of steampunk settings that appeared beginning in the late nineties (although the creator characterized the game as "Dieselpunk"). Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.

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