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Revision as of 13:12, 26 January 2011

Hiroyuki Ito
NationalityJapanese
Occupation(s)Producer, director and designer of video games at Square Enix. Head of Product Development Division 4.

Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), also credited with the spelling Hiroyuki Itou, is a Japanese game director and game designer. He currently works for Square Enix and is most known for his work on the role-playing game series Final Fantasy.

Biography

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Initially working in debugging and sound effects for the first three games of the Final Fantasy series, his work became prominent in Final Fantasy IV, when he created the long-time series staple, the Active Time Battle (ATB) system. Afterwards, he served as a designer for a number of gameplay systems and features in the series, including the Job system in Final Fantasy V and Final Fantasy Tactics, the Esper system in Final Fantasy VI, the Junction system and Triple Triad card game in Final Fantasy VIII, the Active Time Event (ATE) system in Final Fantasy IX and the Active Dimension Battle (ADB) and License Board of Final Fantasy XII.

He also served as one of the directors of Final Fantasy VI with Yoshinori Kitase and as the director of Final Fantasy IX. He was one of the directors of Final Fantasy XII, first with Yasumi Matsuno, then with Hiroshi Minagawa after Yasumi Matsuno left the project. At the Square Enix Party 2007 pre-conference meeting, he was introduced on stage as the head of Product Development Division 4, a position held by Yasumi Matsuno before he left Square Enix. He would serve his first role in this position as the game producer for the release of Final Fantasy XII International Zodiac Job System.

Game design philosophy

When directing a role-playing video game, Hiroyuki Ito does not like the story to be the main focus; he believes in balancing a deep story with an equal amount of traditional RPG gameplay.

Credits

Game Release System Credit(s)
Square's Tom Sawyer 1989 Nintendo Entertainment System Planning
Final Fantasy Legend 1989 Game Boy Scenario, Map Designer
Final Fantasy III 1990 Nintendo Entertainment System Sound Effects
Rad Racer 2 1990 Nintendo Entertainment System Game Designer
Final Fantasy IV 1991 Super Nintendo Entertainment System Battle System Designer
Final Fantasy V 1992 Super Nintendo Entertainment System Battle System Designer, Job System Designer
Final Fantasy VI 1994 Super Nintendo Entertainment System Director, Game Designer, Battle System Designer
Chrono Trigger 1995 Super Nintendo Entertainment System Event Planner
Super Mario RPG: Legend of the Seven Stars 1996 Super Nintendo Entertainment System Extra Special Thanks, Battle System Support
Final Fantasy Tactics 1997 PlayStation Game Designer, Battle System Main Planner
Final Fantasy VIII 1999 PlayStation Battle System Designer, Chocobo World Game Designer
Final Fantasy IX 2000 PlayStation Director, "Melodies of Life" Lyricist
Chocobo on the Job 2000 WonderSwan Color Game Designer
Final Fantasy XII 2006 PlayStation 2 Director, Game Designer, Battle System Concept
Final Fantasy V Advance 2006 Game Boy Advance Supervisor
Final Fantasy VI Advance 2006 Game Boy Advance Supervisor
Final Fantasy Tactics: The War of the Lions 2007 PlayStation Portable (Original Staff Credits) Game Designer, Battle System Main Planner
Final Fantasy XII International Zodiac Job System 2007 PlayStation 2 Producer, Director, Game Designer, Battle System Concept
Final Fantasy IV 2007 Nintendo DS Battle System Supervisor

His name has also been credited on the following games, but it is currently unknown if it is the same person:

References

  1. ^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix. October 31, 2006. Retrieved January 25, 2011. Hiroyuki Ito: Developing the ADB system felt very similar to developing the ATB system that appeared in FINAL FANTASY IV.
  2. Rob Fahey (October 31, 2006). "This Great Fantasy". Eurogamer. Retrieved January 25, 2011. Akitoshi Kawazu: The battle director, Ito-san, when he was making FFXII's license board, his design philosophy was very much to give players the freedom to make characters the way that they want to.
  3. Anoop Gantayat (August 1, 2005). "Changes to Final Fantasy XII Staff". IGN Entertainment, Inc. Retrieved May 4, 2010.
  4. James Mielke (May 10, 2007). "Square Enix 2007 Conference Report". 1UP.com. Retrieved January 14, 2011. Producer and director, Hiroyuki Ito, then came up to explain a little about the title
  5. Dave Zdyrko (September 20, 2000). "The Final Fantasy IX Team Spills All". IGN Entertainment, Inc. Retrieved December 26, 2010. Hiroyuki Itou: Although the FF series has evolved over the years, it is still an RPG. Since the FF series tends to be story-driven, I wanted to balance the story with the traditional gameplay of an RPG.
  6. Square Enix Co., Ltd., Matrix Software (November 14, 2006). Final Fantasy III (Nintendo DS). Square Enix Co., Ltd. Scene: staff credits.{{cite book}}: CS1 maint: multiple names: authors list (link)

External links


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