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== Gameplay == | == Gameplay == | ||
The objective of Agar.io is to grow a circular player-controlled object |
The objective of Agar.io is to grow a cell, or circular player-controlled object, by eating both pellets and smaller cells, while trying to avoid being eaten by bigger cells. ''Agar.io'' can be played in a ] or between teams.<ref name="theweek">{{cite web|title=Agar.io: a guide to the hit game – and the best tips to win|url=http://www.theweek.co.uk/64437/agario-what-is-the-hit-game-and-what-are-the-best-tips-to-win|website=The Week|accessdate=5 August 2015}}</ref> There is no set goal in the game as it is played continuously; players restart once all their cells are swallowed.<ref name="engadget" /> | ||
⚫ | Agar.io contains three entities: pellets, cells and viruses: | ||
=== Entities === | |||
⚫ | *'''Pellets''' are randomly scattered among the map. When eaten, they add one to a cell's mass. | ||
⚫ | |||
*'''Cells''' include the player's cell and the cells of other players. Only enemy cells that are smaller can be eaten; they can be eaten directly, or by splitting, as described below. Cells move slower with heavier mass.<ref name="pcgamer">{{cite web|last1=Livingston|first1=Christopher|title=Agario: the dot-gobbling browser game that's a hit on Twitch|url=http://www.pcgamer.com/agario-the-dot-gobbling-browser-game-thats-a-hit-on-twitch/|website=PC Gamer|accessdate=6 August 2015}}</ref> | |||
⚫ | *'''Pellets''' are randomly |
||
*'''Viruses''' split larger cells into many pieces. Smaller cells can hide behind them for protection against larger cells. They can be fed to create another virus launched at a direction the player chooses.<!--Questionable title, but reliable per WP:VG/RS.--><ref>{{cite web|last1=Christiansen|first1=Tom|title=Agar.io Tips, Cheats and Strategies|url=http://www.gamezebo.com/2015/07/14/agar-io-tips-cheats-strategies/|website=Gamezebo|accessdate=6 August 2015}}</ref><ref name="gh">{{cite web|last1=Smith|first1=Stephanie|title=About Agar.io: Facts, Tips, Tricks and History|url=http://www.gamerheadlines.com/2015/07/agar-io-facts-tips-tricks-history/|website=Gamer Headlines|accessdate=6 August 2015}}</ref>{{Better source needed}} | |||
*'''Cells''' include the player's cell and the cells of other players. Only enemy cells that are smaller can be eaten. Cells can be eaten by directly, or by splitting (as described below). | |||
*'''Viruses''' split larger cells into many pieces. Smaller cells can hide behind viruses for protection against larger cells. Viruses can be fed to create another virus launched at a direction the player chooses. | |||
Cells can be split, with the resulting cell launched at the direction of the cursor. This can be used to as a ranged attack to eat other cells, to escape from a difficult situation, or to move more quickly around the map.<ref name="theweek" /> Split cells eventually merge into one.<ref name="gamezebo" /> Players can also release a small fraction of their mass to grow other cells or to feed viruses, which splits them when done seven times.<ref name="gh" /> | |||
=== Split === | |||
When splitting, the split cell is shot with great speed in the direction the cursor was faced at. The farther the mouse is away from the cell, the faster and farther the split cell will go. Smaller cells are much faster than their bigger counterparts making this function very useful if one or more smaller cells need to be consumed. | |||
=== Mass ejection === | |||
When ejection occurs, all eligible cells launch mass in the direction of which the cursor is pointed to. The ejected cells act as normal food and can be eaten by other cells. Ejecting can be used for transferring food between players' cells or feeding allies. Additionally the ejection of cells can be used to split viruses, and can be used to slow other players cells down.<ref>{{cite web|url=http://www.agarioguide.com/game-mechanics/|title=Game Mechanics|accessdate=17 July 2015}}</ref> | |||
=== Mass loss === | |||
Cells continuously lose a percentage of their mass every second, forcing players to constantly be on the move to consume more cells. Because the mass loss increases as the cell size increases, large cells must eat a very large amount of food in order to maintain their large size. This helps keep the game balanced, making it easier for smaller cells to catch up. | |||
== Reception == | == Reception == |
Revision as of 18:04, 6 August 2015
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|
Agar.io | |
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File:Agar.io logo.pngOfficial logo of the game | |
Developer(s) | Matheus Valadares (Zeach) |
Platform(s) | Browser, client |
Genre(s) | top-down strategy action game |
Mode(s) | Multiplayer |
Agar.io is a massively multiplayer action browser game played from a top-down perspective, developed by Reddit user Zeach. In Agar.io, the player controls a cell which he has to grow by absorbing smaller cells without being absorbed by bigger ones.
Originally a browser game, Agar.io entered Steam Greenlight and was subsequently "Greenlit" by the community, with the developers indicating that they planned to add more features not available in the web version of the game. The game was released for Android and iOS on July 8, 2015.
Gameplay
The objective of Agar.io is to grow a cell, or circular player-controlled object, by eating both pellets and smaller cells, while trying to avoid being eaten by bigger cells. Agar.io can be played in a deathmatch or between teams. There is no set goal in the game as it is played continuously; players restart once all their cells are swallowed.
Agar.io contains three entities: pellets, cells and viruses:
- Pellets are randomly scattered among the map. When eaten, they add one to a cell's mass.
- Cells include the player's cell and the cells of other players. Only enemy cells that are smaller can be eaten; they can be eaten directly, or by splitting, as described below. Cells move slower with heavier mass.
- Viruses split larger cells into many pieces. Smaller cells can hide behind them for protection against larger cells. They can be fed to create another virus launched at a direction the player chooses.
Cells can be split, with the resulting cell launched at the direction of the cursor. This can be used to as a ranged attack to eat other cells, to escape from a difficult situation, or to move more quickly around the map. Split cells eventually merge into one. Players can also release a small fraction of their mass to grow other cells or to feed viruses, which splits them when done seven times.
Reception
Agar.io has generally received positive reception. Jon Fingas of Engadget described the game as "a good abstraction of the fierce survival-of-the-fittest competition that you sometimes see on the microscopic level." The Yorkshire Standard calls it "extremely addicting", but criticized it for being somewhat repetitive and frustrating. Brett Makedonski of Destructoid said that "it felt so good to eat a guy."
Politics
Before the Turkish 2015 elections, Agar.io had been used in Turkey for political reasons; some political parties have used Agar.io in campaign posters as a symbol of support. The Hürriyet Daily News stated that it resembles the country's politics.
References
- "Frequently Asked Questions - Answered • /r/Agario". Reddit. Retrieved 2015-06-20.
- ^ Fingas, Jon. "Agar.io brings massively multiplayer games to the petri dish". Engadget. Retrieved 16 June 2015.
- "Steam Greenlight: Agar.io". Steam Community. Retrieved 16 June 2015.
- ^ "Agar.io: a guide to the hit game – and the best tips to win". The Week. Retrieved 5 August 2015.
- Livingston, Christopher. "Agario: the dot-gobbling browser game that's a hit on Twitch". PC Gamer. Retrieved 6 August 2015.
- Christiansen, Tom. "Agar.io Tips, Cheats and Strategies". Gamezebo. Retrieved 6 August 2015.
- ^ Smith, Stephanie. "About Agar.io: Facts, Tips, Tricks and History". Gamer Headlines. Retrieved 6 August 2015.
- Cite error: The named reference
gamezebo
was invoked but never defined (see the help page). - "Agar.io: The game where eating balls is fun". The Yorkshire Standard. June 1, 2015.
- Devore, Jordan (April 29, 2015). "We can't stop playing the hilarious multiplayer web game Agar.io". Destructoid.
- Grayson, Nathan. "A Game That's Become A Political Battleground". Kotaku (America). Retrieved 13 July 2015.
- "Web game becomes latest battlefield in Turkish politics". Hürriyet Daily News. May 27, 2015.