Revision as of 08:10, 8 February 2021 editHouseTyrell (talk | contribs)111 edits Dieselpunk is distinct from steampunk. Indeed, creators of the game call it fantasyTags: Mobile edit Mobile web edit← Previous edit | Revision as of 02:32, 8 March 2021 edit undo62.74.2.136 (talk)No edit summaryTags: Mobile edit Mobile web editNext edit → | ||
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'''''Children of the Sun''''' is a |
'''''Children of the Sun''''' is a ] ] created by the now defunct ], Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a ] to determine ] and to interrupt other character's ]. | ||
==External links== | ==External links== |
Revision as of 02:32, 8 March 2021
This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Children of the Sun" role-playing game – news · newspapers · books · scholar · JSTOR (September 2019) (Learn how and when to remove this message) |
Designers | Dan Ross, Joe Carl, Lewis Pollak |
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Publishers | Misguided Games |
Publication | 2002 |
Genres | Dieselpunk fantasy |
Systems | Token System |
Children of the Sun is a dieselpunk tabletop role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
External links
- Children of the Sun - Misguided Games (Official site), archived by the Internet Archive January 27, 2007 (last update)
- GameReport.com Interview with Lewis Pollak about Children of the Sun
- Review by SciFi Weekly
- RPGnet review
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