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Children of the Sun (role-playing game): Difference between revisions

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Revision as of 08:10, 8 February 2021 editHouseTyrell (talk | contribs)111 edits Dieselpunk is distinct from steampunk. Indeed, creators of the game call it fantasyTags: Mobile edit Mobile web edit← Previous edit Revision as of 02:32, 8 March 2021 edit undo62.74.2.136 (talk)No edit summaryTags: Mobile edit Mobile web editNext edit →
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'''''Children of the Sun''''' is a "]" ] created by the now defunct ], Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a ] to determine ] and to interrupt other character's ]. '''''Children of the Sun''''' is a ] ] created by the now defunct ], Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a ] to determine ] and to interrupt other character's ].


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Children of the Sun
DesignersDan Ross, Joe Carl, Lewis Pollak
PublishersMisguided Games
Publication2002
GenresDieselpunk fantasy
SystemsToken System

Children of the Sun is a dieselpunk tabletop role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.

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