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{{short description|2017 visual novel adventure video game}} {{short description|2017 visual novel adventure video game}}
{{About|the third main video game in the Danganronpa franchise|the 2016 anime series|Danganronpa 3: The End of Hope's Peak High School}} {{About|the third main video game in the Danganronpa franchise|the 2016 anime series|Danganronpa 3: The End of Hope's Peak High School}}
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{{Infobox video game {{Infobox video game
| title = Danganronpa V3: Killing Harmony | title = Danganronpa V3: Killing Harmony

Revision as of 20:39, 2 June 2021

2017 visual novel adventure video game This article is about the third main video game in the Danganronpa franchise. For the 2016 anime series, see Danganronpa 3: The End of Hope's Peak High School. 2017 video game
Danganronpa V3: Killing Harmony
Cover art featuring Monokuma (upper left) and the students of Ultimate Academy
Developer(s)Spike Chunsoft
Publisher(s)Spike Chunsoft
Director(s)Shun Sasaki
Programmer(s)Kengo Ito
Artist(s)Rui Komatsuzaki
Writer(s)
Composer(s)Masafumi Takada
SeriesDanganronpa
Platform(s)
ReleasePlayStation 4, PS Vita
  • JP: January 12, 2017
  • NA: September 26, 2017
  • EU: September 29, 2017
  • AU: October 6, 2017
Microsoft Windows
  • WW: September 26, 2017
Android, iOS
  • WW: TBA
Genre(s)Adventure, visual novel
Mode(s)Single-player

Danganronpa V3: Killing Harmony is a visual novel mystery game developed and published by Spike Chunsoft. The game was released in Japan in January 2017 for PlayStation 4 and PlayStation Vita, and in North America and Europe by NIS America (In French and English) in September 2017. A self-published Microsoft Windows version was released worldwide on the same date. An enhanced version of V3 with the subtitle Anniversary Edition is planned for Android and iOS worldwide release.

The game was written by Kazutaka Kodaka and Takayuki Sugawara. The team aimed to create more elaborated Class Trials based on the handling the plot, Class Trials and cast. The game primarily follows Kaede Akamatsu, Shuichi Saihara and fourteen other high school students with talented skills who are trapped in a killing game where the culprit must remain innocent or be executed. The player controls Kaede and Shuichi Saihara as the player can interact with the other characters in the form dating sim-like events, investigate murders and perform different feats to go through the Class Trials. The game incorporates the concept of a division between the entire group where the player must quickly rebel against every argument presented by the opposing half.

Danganronpa V3 was a commercial success, and was generally well received by critics, who praised the scenario and gameplay. However, the ending of the game was noted to be divisive.

Gameplay

An example of Debate Scrum where the entire cast discuss together
See also: Gameplay of the Danganronpa series

Danganronpa V3 continues the same style of gameplay as the first two Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Trial. Roaming around the world and interacting with objects during both School Life and Deadly Life will yield experience points for the player. Experience points are used to level up and with each level the player obtains more skill points which enable them to equip skills to help with Class Trials. Like in previous games, Class Trials largely revolve around the Non-Stop Debate, in which characters discuss the case, with the player required to use Truth Bullets containing evidence against highlighted statements determining whether a character is wrong, lying, or telling the truth. During Non-Stop debates that appear to have no clear contradictions, players can now use Lie Bullets to break the conversation with a False Counter. Returning from Danganronpa 2: Goodbye Despair are Rebuttal Showdowns, in which the player must debate with a specific character to find a contradiction.

Danganronpa V3 adds new gameplay elements to the Class Trials. Mass Panic Debates involve multiple characters talking over each other, which makes finding the correct statement harder, while Debate Scrums have groups of characters argue against each other, requiring the player to use statements from their side against the other side's statements. New mini-games are also added. Hangman's Gambit 3.0 requires players to use light to pick out letters spelling out an answer. Mind Mine is a puzzle game requiring players to remove colored blocks in order to reveal an illustration. Finally, Psyche Taxi sees players driving a taxi, collecting letters for a question that they must then answer by picking up the correct escort. In addition to this, the previous games’ Bullet Time Battle/Panic Talk Action minigames have been replaced with Argument Armament, another rhythm game where players must hit buttons in time to the beat before building a sentence from four groups of words at the end in order to silence a panicking character.

As in the previous games, there are also various modes outside the main game. The Death Road of Despair minigame is accessible by visiting the area under the manhole in the school: it is a platform game intentionally designed with a very high difficulty level, in which all 16 students try to escape the Ultimate Academy for Gifted Juveniles while trying to evade bombs, traps and holes. After finishing the main game, other modes are unlocked. Salmon Team Mode is an alternate mode similar to School Mode and Island Mode in the previous games, in which Monokuma decides to cancel the killing game and turn it into a dating reality show, allowing players to bond with the other characters. There are also two brand-new modes. The first one, Ultimate Talent Development Plan, has the player choosing any character from Danganronpa V3 (or from Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, after unlocking their cards) and advancing in an 8-bit game board representing their school life at Hope's Peak Academy while they increase their skills and interact with other characters. After completing this mode for the first time, a new mode is unlocked, Despair Dungeon: Monokuma's Test, where the player uses the characters developed in Ultimate Talent Development Plan to stop a horde of Monokuma creatures unleashed by the Monokuma Kubs in an 8-bit turn-based RPG game. The monsters and gameplay from Despair Dungeon are references to Chunsoft's previous works, Mystery Dungeon: Shiren the Wanderer and the Dragon Quest series.

Plot

Characters

Main article: List of Danganronpa characters

V3 features 16 high-school students being forced into a mutual killing game. Each character has a special skill or ability, known as an Ultimate Talent. V3 is viewed from the point of view of two protagonists. Despite being advertised as the game's sole protagonist, Kaede Akamatsu is only a false protagonist, as she is wrongfully executed in the first chapter. The remainder of the game is played from Shuichi Saihara's perspective; he is a shy and reserved Ultimate Detective. Other participants of the Killing Game include Ultimate Child Caregiver Maki Harukawa, Ultimate Anthropologist Korekiyo Shinguuji, and Ultimate Robot K1-B0 (Keebo), among several others.

The Danganronpa series features a mascot character, an evil anthropomorphic talking robot bear - Monokuma. V3 adds to this by introducing five (later six) more characters, known collectively as the Monokubs, who serve as the secondary antagonists and are viewed as children by Monokuma.

Story

High school student Kaede Akamatsu is kidnapped and awakens trapped in Ultimate Academy for Gifted Juveniles, where she meets 15 fellow students including Shuichi Saihara. The group is abruptly accosted by a series of bear robots, known as Monokubs who expose them to a "Flashback Light," a flashlight similar to a neuralyzer. When Kaede next awakens the students remember having ultimate talents; for example, Kaede is the "Ultimate Pianist" and Shuichi is the "Ultimate Detective". Monokuma - a robotic bear - arrives and informs the students that the only way to escape the academy is to successfully murder another student and not be voted as the culprit at the resulting trial. Initially, the participants are unwilling to take part in the "killing game", until a new rule is imposed - if nobody is killed within two days, Monokuma will prematurely end the game by killing all of the students. Shuichi reasons that there must be a mastermind controlling Monokuma, and Kaede works with him to set a trap to expose the mastermind just prior to the time limit. Kaede accidentally kills the amnesiac Rantaro Amami instead of the mastermind. During the following class trial, Kaede encourages Shuichi to expose her and is executed. Although brokenhearted at Kaede's death, Shuichi soon develops a friendship with Kaito Momota, and Maki Harukawa.

The students find additional Flashback Lights and remember that they are students of the Hope's Peak Academy led by Makoto Naegi, who he sent into space in the hopes of preserving humanity after meteors began to fall upon the Earth and a deadly epidemic had ravaged the remainder of the population. Kokichi reveals the outside world to be destroyed and claims to have returned the spaceship to Earth and masterminded the killing game. Unwilling to continue the game, the robot Keebo decides to destroy the school. Shuichi, Maki, Himiko, and Tsumugi investigate the school and discover evidence contradicting their memories, as well as inconsistencies in Rantaro's crime scene. At the trial, Shuichi accuses Tsumugi of being the mastermind, having killed Rantaro and framed Kaede.

Tsumugi confesses and reveals that the students' memories, talents, relationships, and personalities are entirely fake, the Flashback Light being a brainwashing device and the destroyed world being a sound stage. The students are in fact taking part in "Danganronpa 53 (V3)", the 53rd season of a lethal reality TV show watched by millions based on the fictional Danganronpa media franchise. All of the Ultimates, barring Keebo, were ordinary individuals who willingly had their previous lives' memories permanently erased in exchange for talent and a fake background; many, including Shuichi, Kaede, and Kaito, are revealed to have joined purely for fame, fortune, or the thrill of the game, and were far less trusting and altruistic than their killing game selves. Keebo is revealed to be the camera for the viewers and possesses an antenna that lets him hear the audience's opinions on the show, who encourage him to battle Tsumugi's despair with hope.

Realizing either choice will still continue the killing game, Shuichi encourages the students to abstain from voting, meaning everyone will be executed but the killing game will also end. The viewers hack Keebo and force him to serve only as a conduit for viewer votes, but Shuichi uses this to make an impassioned plea directly to the viewers to stop watching. At the vote, all parties abstain including Tsumugi and Keebo, the former willing to sacrifice herself to continue Danganronpa and the latter indicating the audience has given up on Danganronpa. As the remaining viewers tune out, a defeated Tsumugi orders Keebo to destroy the school. He does so, killing Tsumugi and Monokuma in the process, then activates his self-destruct feature and deliberately flies into the glass dome surrounding the school, sparing the others and allowing them to escape. Shuichi, Maki, and Himiko consider the possibility that Tsumugi was lying about their past selves willingly signing up to participate in Danganronpa, and depart for the real world.

Development

Danganronpa V3 was produced by Yoshinori Terasawa, and planned and written by Kazutaka Kodaka, while the character design is done by Rui Komatsuzaki. Like in previous games, Kodaka had the original ideas for the characters, citing Yumeno Himiko as a self procclaimed magician or Gonta as a caring gigantic man whom he found interesting to develop. The game was developed at the same time as the production of the anime series Danganronpa 3: The End of Hope's Peak High School, which Terasawa and Kodaka described as being difficult; they still try to develop both projects without making any compromises, as such an opportunity does not arise often. The "V3" in the game's title was chosen to differentiate it from the anime. Terasawa and Kodaka described the game's production level as being much higher than that of previous games in the series. The voices are in Japanese and English. Texts are in English, French, Japanese and Chinese. The team noted the PlayStation Vita version had multiple issues so they worked on the patch. Through the demo, Spike listened to fan feedback in order to improve the game. With the game being released in Western regions, Kodaka looked forward to resting after having done multiple projects.

Despite the game being set school, it was done on "purpose". Kodaka wanted to make it look similar to the first installment, yet make the players feel a little bit of difference. There was a balance between characters' relations, but by breaking it the writer expected to show something new. And for the plot developments too, he developed devices that shows new content. He kept the settings and changed the characters, and plot developments that came after that. When making murder tricks, Kokda roughly think about what he would do, what will happen. The twist from existed from that existed in the first sketch of the game. However, creating the whole scenario proved to more difficult as the story needed to make sense, and Spike needed to persuade the players too. Looking back, Kodaka believes that the first chapter took the longest time to make out of the whole series. In order to have his work easier, Kodaka requested the aid of the writer behind the light novels Danganronpa Kirgiri, Kitayama Takekuni. For the class trials, there are no descriptive passages, and the process progresses only by speech exchanges. As a result, the tempo becomes important and the catchball game of conversations should work when progressing on. Kodaka kept in mind about the contents of conversation, whether the tension or the volume is corresponding to the situation, or whether the change of emotions in a character is natural. As a result, Kodaka was responsible for most of the dialogue involving Class Trials. Ouma Kokichi was created to be game's trickster in a similar fashion to Nagito Komaeda from Goodbye Despair. Originally, Monokuma was not meant to appear in the game but was added alongside his children as another balance in regards to writing like Monomi from the previous game.

There was division among the staff in the development team regarding whether the game should be a sequel or something new; because of this, it was decided to make something that was both a sequel and new. The game's theme is described as "psycho-cool". As with previous games in the series, the game's original score was composed and produced by Masafumi Takada.

Kodaka decided to focus on a new theme: "lie". This is represented through mysteries and surprises the player gets while playing the game. Kodaka claims that games would understand the ideals of lies when presented with the culprits. He was inspired by a mafia-like game where the answers are not provided to the player and thus wanted Danganronpa to go through this style in terms of writing. This mostly presented during the new gameplay elements from Killing Harmony as the player can enter into hidden routes when interacting with the rest of the cast. However, Kodaka had mixed feelings about it, finding it would come across as forced storytelling. Kodaka also refrained from expanding the theme of romance in the game as he felt the cast would look weak if this was implemented.

Promotion and release

The existence of a third Danganronpa title was first teased in September 2013 with the announcement of Danganronpa Another Episode: Ultra Despair Girls. In March 2015, Kodaka revealed that Danganronpa 3 was in early development. The game was announced at Sony's Tokyo Game Show presentation in 2015.

The game was released for PlayStation 4 and PlayStation Vita on January 12, 2017 in Japan. A playable demo featuring Makoto Naegi and Hajime Hinata, the protagonists of Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, was released on December 20, 2016. The limited edition of the game included an original video animation based on Goodbye Despair, titled Super Danganronpa 2.5: Komaeda Nagito to Sekai no Hakaisha. Coinciding with the game's Japanese release, Danganronpa V3-themed PlayStation 4 and PlayStation Vita consoles were released in Japan.

NIS America released the game on September 26, 2017 in North America, and on September 29, 2017 in Europe, delayed from its initially announced December 2016 release. In March 2017 Spike Chunsoft announced that a Microsoft Windows version will also be released via Steam alongside the Western localization. The games were localized in English and French languages, and give the player a choice between the English and Japanese voice tracks.

NIS America rereleased the PlayStation 4 version together with Danganronpa 1 & 2 Reload in a physical bundle titled Danganronpa Trilogy on March 26 and March 29, 2019 in North America and Europe, respectively.

On September 25, 2020 Danganronpa V3 was temporarily removed from PlayStation Store, following the other games in the series, as the rights to publish the console versions of the games were transferred from NIS America to Spike Chunsoft, who no longer required their services following the establishment of their western subsidiary.

An enhanced version with the subtitle Anniversary Edition is planned to release for Android and iOS worldwide. Just like the anniversary ports of the previous titles, it features the gallery mode for illustrations and voice lines, updated user interface, and support for touchscreen controls.

Two multiple-disc soundtrack albums containing music from the game were released on February 24, 2017, both through composer Masafumi Takada's music label, Sound Prestige Records.

Reception

Critical

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 81/100
(Vita) 80/100
(PC) 80/100
Review scores
PublicationScore
Destructoid10/10
Electronic Gaming Monthly4/5
Game Informer7/10
GameRevolution
GameSpot7/10
IGN8/10
Polygon8/10

Danganronpa V3: Killing Harmony received "generally favorable" reviews from critics, and was the second highest rated PlayStation Vita game and fiftieth highest rated PlayStation 4 game of 2017 on the review aggregator Metacritic. Giving it a perfect score, Destructoid praised the game despite retaining the similar premise of the first two titles while enjoying the long Class Trials for how vulgar and rude the characters can be when interacting among the chaos provided though he still felt the story to drag. GameRevolution statted the fthe game had "highest peaks that the franchise has ever achieved, in addition to its lowest points" due to its multiple twist in the narrative and changes caused to the gameplay. Polygon criticized the vulgar comments provided by the cast but felt comedy was needed as a result. In regards to the main plot, Polygon felt some scenes were moving due to twists provided. Electronic Gaming Monthly said that the first chapter of the game contained one of the most surprising twists in the entire game as he was moved by what happened to character but refrained from explaining the context.

Its ending attracted divisive comments from fans, as it involves the characters being aware of the fact they fictional and the emotional catharsis they have suffered as a result of the series' popularity. CGMagazine compared the setting of Killing Harmony to the anime Digimon Tamers as both present the idea of the main characters knowing the previous cast based on their popularity but the game does it in order to make a commentary about players' demands, and views from fans, most specifically with how the players are accused of being the culprits of the story. Medium claimed the ending was often "unconsidered commentary on consumerism" while noting players became bothered by the ending because they are labeled as people who enjoy seeing the cast suffering and the continuous popularity of the franchise leads to Shuichi and other characters to express an emotional catharsis based on his realization of being fictional. As a result, the handling of these characters made Medium feel this was not a realitic game as he felt, in restrospective, that the characters from the first Danganronpa game behaved more like real humans based on how they react to the killing game. In regards to the ending, Polygon said that "longtime fans of the series argue that this revelation robs the endings of the last two core Danganronpa games of meaning", making the third game as an more accurate way of ending not only the narrative but also the franchise. GameSpot said that while the endings are predictable, the execution of Class Trial are still entertaining. GameRevolution panned the ending it "has a clear message it wants to convey that isn’t completely apparent until near the end, but it certainly beats the player over the head with it endlessly".

IGN had mixed thoughts about the gameplay changes in regards to the Class Trial, finding some enjoyable and other annoying. In regards to the narrative, IGN called it the cast as the best part due to how unique they are. Similar to previous games, the amount of plot twists were praised but the writer found sound trials "dull". EGMNOW had skeptical thoughts about the gameplay such as the handling of multiple Truth Bullets, but felt this was a common issue with solving cases from every detective game where the player either knows the culprit before the cast or does not. Game Informer was more critical, referring to the narrative as the weakest one provided by franchise so far, criticizng the plot's handling of culprits and motivations. The reviewer still appreciated the new minigame such as the board game and the realtiy show mode which further explores the dating sim elements from the franchise. Destructoid also praised the minigames as it gives the players more content to play after finishing the main story. Polygon praised the diversity of Class Trial, as the constant minigames entertained him. Game Revolution criticized the Class Trials for taking too much time enough to make the player tired of the game.

Sales

Within its first week on sale in Japan, the game sold a total of 116,172 copies (PS Vita: 76,166 copies/PS4: 40,006 copies) with the PS Vita version being the second best-selling game of the week and the PS4 version being the third best-selling game of the week. This would be the highest debut for a Danganronpa game so far. By February 2017, the PlayStation Vita version had sold over 115,840 copies in Japan. The Steam release had an estimated total of 73,400 players by July 2018. The game had sold a total of 194,300 copies in Japan as of December 2017 (PS Vita: 129,415 copies/PS4: 64,885 copies).

Accolades

The game was nominated for "Best Visual Novel" in PC Gamer's 2017 Game of the Year Awards; for "Best Portable Game" in Destructoid's Game of the Year Awards 2017; and for "Best Adventure Game" and "Most Innovative" in IGN's Best of 2017 Awards. It won the award for "Best Plot Twist" in Game Informer's 2017 Adventure Game of the Year Awards. In addition, the game was nominated for "Game, Franchise Adventure" at the 17th Annual National Academy of Video Game Trade Reviewers Awards, and won the Excellence Prize at the Famitsu Awards.

Notes

  1. PlayStation 4 and PlayStation Vita versions originally published by NIS America outside of Japan
  2. Known in Japan as New Danganronpa V3: Minna no Koroshiai Shingakki (Japanese: ニューダンガンロンパV3 みんなのコロシアイ新学期, Hepburn: Nyū Danganronpa V3: Minna no Koroshiai Shingakki, lit. New Danganronpa V3: Everyone's New Semester of Mutual Killing)
  3. Known in Japan as Sai-shū Gakuen (才囚学園)
  4. These are referred to as "class trials"

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