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In the '']'' ] for the '']'' ], the '''Land of Black Ice''' is an arctic wasteland located in the northwestern ], north of the ] and ], east of the ], and west of the ]. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see. In the '']'' ] for the '']'' ], the '''Land of Black Ice''' is an arctic wasteland located in the northwestern ], north of the ] and ], east of the ], and west of the ]. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.



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In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Land of Black Ice is an arctic wasteland located in the northwestern Flanaess, north of the Burneal Forest and Blackmoor, east of the Drawmidj Ocean, and west of the Icy Sea. The land gets its name from the vast sheet of blue-black ice that covers it as far as the eye can see.

The only humans living near the area are the Baklunish Guryik folk on the Drawmidj coast, and the Suloise Zeai, or Sea Barbarians, who dwell on a section of Icy Sea coastline known as the Tusking Strand. Within the Land of Black Ice proper are said to dwell all manner of horrid arctic monsters, so few humans enter the region. Tales are told of wights, frost men, evil spirits, black-skinned trolls, and blue-furred bugbears inhabiting the wasteland.

The fabled City of the Gods is said to lie just outside the Land of Black Ice, near Blackmoor. Those few who have entered the city and escaped alive, among them Mordenkainen and Sir Robilar, tell tales of an artificially warm city of tall iron buildings, powerful magic, and strange automatons.

Legends tell of another region beyond the ice, a land of lush jungles and an unmoving sun. Such legends give some reason to believe that the Oerth is hollow, containing another world within the inside of the globe, to which entry is gained via great openings in the poles.

References

  • Brown, Anne. Player's Guide (TSR, 1998).
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