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According to Harmonix's lead designer, Chris Foster, the idea of ''The Beatles: Rock Band'' came about during a chance encounter between MTV president Van Toffler and ], son of ], during the 2006 Christmas holiday and shortly after MTV's acquisition of Harmonix.<ref name="businessweek"/> Dhani, having been familiar with the '']'' franchise and learning of the recent acquisition and plans for '']'' from Toffler, suggested a game based on The Beatles.<ref name="businessweek"/> Though both Dhani and Toffler considered the concept an unlikely possibility, their meeting nonetheless spurred Dhani into further discussions with Harmonix's president, ]. At the same time, Dhani helped to introduce the ''Rock Band'' concept to ] and its key shareholders Sir ], ] and ].<ref name="cnet dev">{{cite web | url = http://news.cnet.com/8301-10797_3-10256730-235.html?tag=newsEditorsPicksArea | title = How 'Beatles: Rock Band' came together | first = Daniel | last = Terdiman | publisher = ] | date = 2009-06-04 | accessdate = 2009-06-04 }}</ref><ref name="gamasutra vocals">{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=24069 | title = Q&A: Harmonix's Randall On Achieving Harmony With The Beatles: Rock Band | first = Chris | last = Remo | date = 2009-06-18 | accessdate = 2009-06-18 | publisher = ]}}</ref> According to Harmonix's lead designer, Chris Foster, the idea of ''The Beatles: Rock Band'' came about during a chance encounter between MTV president Van Toffler and ], son of ], during the 2006 Christmas holiday and shortly after MTV's acquisition of Harmonix.<ref name="businessweek"/> Dhani, having been familiar with the '']'' franchise and learning of the recent acquisition and plans for '']'' from Toffler, suggested a game based on The Beatles.<ref name="businessweek"/> Though both Dhani and Toffler considered the concept an unlikely possibility, their meeting nonetheless spurred Dhani into further discussions with Harmonix's president, ]. At the same time, Dhani helped to introduce the ''Rock Band'' concept to ] and its key shareholders Sir ], ] and ].<ref name="cnet dev">{{cite web | url = http://news.cnet.com/8301-10797_3-10256730-235.html?tag=newsEditorsPicksArea | title = How 'Beatles: Rock Band' came together | first = Daniel | last = Terdiman | publisher = ] | date = 2009-06-04 | accessdate = 2009-06-04 }}</ref><ref name="gamasutra vocals">{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=24069 | title = Q&A: Harmonix's Randall On Achieving Harmony With The Beatles: Rock Band | first = Chris | last = Remo | date = 2009-06-18 | accessdate = 2009-06-18 | publisher = ]}}</ref>


Harmonix subsequently created a simple demonstration of the game that included examples of music and artwork. With the creation of the demo, the remaining members of The Beatles as well as Ono and ] were brought in as creative partners for the game.<ref name="kotaku" /> They helped to decide the songs and venues that would appear in the game, as well as provide feedback on the artwork, character representations, and storyboards for animation sequences.<ref name="crispygamer interview">{{cite web | url = http://www.crispygamer.com/interviews/2009-06-24/you-say-you-want-a-revolution-chris-foster-on-the-beatles-rock-band.aspx | title = You Say You Want a Revolution: Chris Foster on The Beatles: Rock Band | first = Kyle | last = Orland | date =2009-06-24 | accessdate = 2009-06-24 | publisher = ]}}</ref> McCartney and Starr commented on their own experiences as members of The Beatles while Ono and Harrison provided insight on their late husbands' performances and lyrics.<ref name="boston globe"/> Harmonix subsequently created a simple demonstration of the game that included examples of music and artwork. With the creation of the demo, McCartney, Starr, Ono and ] were brought in as creative partners for the game.<ref name="kotaku" /> They helped to decide the songs and venues that would appear in the game, as well as provide feedback on the artwork, character representations, and storyboards for animation sequences.<ref name="crispygamer interview">{{cite web | url = http://www.crispygamer.com/interviews/2009-06-24/you-say-you-want-a-revolution-chris-foster-on-the-beatles-rock-band.aspx | title = You Say You Want a Revolution: Chris Foster on The Beatles: Rock Band | first = Kyle | last = Orland | date =2009-06-24 | accessdate = 2009-06-24 | publisher = ]}}</ref> McCartney and Starr commented on their own experiences as members of The Beatles while Ono and Harrison provided insight on their late husbands' performances and lyrics.<ref name="boston globe"/>


The game will feature a visual and musical history of The Beatles and will include the United Kingdom-released versions of songs from their albums '']'' through to '']''. The game will "feature different periods of the band&nbsp;— you get early days, Liverpool, then psychedelic and on from there," according to McCartney.<ref>{{cite web | url = http://www.ew.com/ew/article/0,,20257135,00.html | title = Paul McCartney: Q&A | date = 2009-02-06 | accessdate = 2009-03-18 | first = Leah | last = Greenblatt | publisher = '']''}}</ref> However, ''The Beatles: Rock Band'' does not attempt to perfectly match the troubled history of the band, but instead presents a "fantasy version" of The Beatles in the context of a video game meant for entertainment purposes; for example, ] is considered just as another venue in the game instead of being treated as an emotional event.<ref name="nytimes"/> The game will feature a visual and musical history of The Beatles and will include the United Kingdom-released versions of songs from their albums '']'' through to '']''. The game will "feature different periods of the band&nbsp;— you get early days, Liverpool, then psychedelic and on from there," according to McCartney.<ref>{{cite web | url = http://www.ew.com/ew/article/0,,20257135,00.html | title = Paul McCartney: Q&A | date = 2009-02-06 | accessdate = 2009-03-18 | first = Leah | last = Greenblatt | publisher = '']''}}</ref> However, ''The Beatles: Rock Band'' does not attempt to perfectly match the troubled history of the band, but instead presents a "fantasy version" of The Beatles in the context of a video game meant for entertainment purposes; for example, ] is considered just as another venue in the game instead of being treated as an emotional event.<ref name="nytimes"/>

Revision as of 20:00, 12 August 2009

Template:Future game

Video game
The Beatles: Rock Band
Developer(s)Harmonix (PS3/Xbox 360)
Pi Studios (Wii)
Publisher(s)MTV Games
Designer(s)Chris Foster, Sylvain Dubrofsky, Casey Malone
SeriesRock Band
Platform(s)PlayStation 3, Wii, Xbox 360
Genre(s)Music
Mode(s)Single-player, multiplayer

The Beatles: Rock Band is a music video game being developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series and, like other games in the series, it will allow players to simulate the playing of rock music by using controllers shaped like musical instruments. The game will consist of 45 songs by The Beatles spanning the band's career, along with virtual depictions of the band members performing the songs. Future downloadable content for the game will feature additional songs and full albums from The Beatles, such as the entirety of Abbey Road shortly after the game's release.

The game will be released internationally on 9 September 2009, coinciding with the release of new, remastered CD versions of The Beatles albums. The game will be shipped as a bundle with themed instrument controllers and as a standalone game for which all existing Rock Band and compatible music game accessories can be used. The game will incorporate many of the gameplay features of the Rock Band series; however, the game will not be an expansion pack for the Rock Band series, and content for it and other Rock Band titles will not be cross-compatible; Harmonix co-founder Alex Rigopulos describes the game as "... a new, full game title production built from the ground up."

The game has been developed with the blessing and critical input of Apple Corps, including former Beatles members Sir Paul McCartney and Ringo Starr. George Harrison's son Dhani championed the game's creation and helped to bridge discussion between Harmonix and Apple Corps. The Beatles: Rock Band will feature virtual representations of the popular quartet and their ten-year career as a band. Gameplay mechanics differ slightly from previous Rock Band games; in particular, the addition of a three-part vocal harmony system.

Gameplay

The game interface is stylistically unique to The Beatles: Rock Band to reflect The Beatles' era. For songs with multiple vocals, such as "I Feel Fine" here, harmonious pitch lines are shown on the vocal track (top) for players to try to match, although they will still score points if they simply follow the lead's pitch.
See also: Gameplay in Rock Band series

The game allows players to perform in virtual bands by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). These controllers are used to simulate the playing of rock music by hitting scrolling notes on-screen. As in previous Rock Band games, successfully hitting the proper notes in sequence earns points for each player. If a player fails to match the notes, their "performance meter" will drop. Should the meter empty, that player will be forced to drop out of play, which in turn causes the band's overall performance to drop. Any player to drop out can be "saved" if another player activates "Beatlemania" (referred to as "Overdrive" in previous Rock Band titles), which is collected by successfully completing specially-marked phrases. Beatlemania can also be used to temporarily increase the amount of points the band earns.

Beatlemania is activated in the same manner that Overdrive is triggered in other Rock Band games except while playing the drums, which now requires the player to maintain the core drum line through a Beatlemania opportunity and strike a single drumpad at the very end. This is a slight change from other Rock Band games wherein a drum fill section was provided, allowing drummers to perform their own fills before striking the Overdrive note. Another small change was made for guitars; while moving the whammy bar will still fill the Beatlemania meter during a sustained note, the pitch of the note will not be altered.

For songs with multipart vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.

The game will feature gameplay modes similar to other Rock Band games. "Story" mode is similar to the "Career" mode of the first Rock Band game and follows a linear progression through The Beatles history. Optional challenges will be available in each of the story's "chapters", tasking players to accomplish specific goals. If the band earns a sufficiently high score, they will unlock pieces of art taken from the Apple Corps' archive about the band to provide "splashes of history". As in previous Rock Band games, players can play any song in the game either cooperatively through "Quickplay", or competitively in "Tug of War" and "Score Duel" modes. In addition to a drum training mode called "Beatle Beats", there will be a trainer for the three-part vocal harmonies. The vocal trainer helps to emphasize the selected harmony portion of the vocals by adding a generated waveform sound to the selected harmony line in tune with the lyrics.

Immediately before playing a song, players must choose their difficulty level (ranging from "Easy" to "Expert"). A "No Fail" mode has been carried over from Rock Band 2 and will be accessible from the difficulty selection screen rather than from the game's main menu. "No Fail" mode will allow players to complete songs regardless of their performance. In addition to this, "No Fail" mode is automatically enabled for any player who chooses the "Easy" difficulty.

Instrument peripherals

File:Beatlesinstruments.jpg
Instrument peripherals designed for The Beatles: Rock Band. Far left: The Ludwig drum controller; Top right: The Rickenbacker 325 and Gretsch Duo Jet-inspired guitar controllers; Bottom right: The Höfner 500/1-inspired bass controller.
See also: Rock Band instrument peripherals

All currently available Rock Band peripherals will be compatible with their respective console version of The Beatles: Rock Band. Similarly, newly designed peripherals for The Beatles: Rock Band will be backward compatible with other Rock Band titles. Controllers from Guitar Hero games will also work with the game.

Four new instrument peripherals modeled after those used by The Beatles members will be introduced with the game. These include a Rickenbacker 325 guitar, a Gretsch Duo Jet guitar, a Höfner bass and a Ludwig drum set. These new instrument controllers will function most similarly to the instruments designed for Rock Band 2, with most alterations being purely aesthetic. A "Special Edition" bundle of the game will include one Höfner bass controller, one Ludwig-branded drum controller, a microphone, a microphone stand and yet-to-be-revealed "additional special content". The Rickenbacker and Gretsch guitar peripherals will be sold separately.

Development

File:Dhani.jpg
Dhani Harrison, son of the late George Harrison, was instrumental to the inception of The Beatles: Rock Band.

According to Harmonix's lead designer, Chris Foster, the idea of The Beatles: Rock Band came about during a chance encounter between MTV president Van Toffler and Dhani Harrison, son of George Harrison, during the 2006 Christmas holiday and shortly after MTV's acquisition of Harmonix. Dhani, having been familiar with the Guitar Hero franchise and learning of the recent acquisition and plans for Rock Band from Toffler, suggested a game based on The Beatles. Though both Dhani and Toffler considered the concept an unlikely possibility, their meeting nonetheless spurred Dhani into further discussions with Harmonix's president, Alex Rigopulos. At the same time, Dhani helped to introduce the Rock Band concept to Apple Corps and its key shareholders Sir Paul McCartney, Ringo Starr and Yoko Ono.

Harmonix subsequently created a simple demonstration of the game that included examples of music and artwork. With the creation of the demo, McCartney, Starr, Ono and Olivia Harrison were brought in as creative partners for the game. They helped to decide the songs and venues that would appear in the game, as well as provide feedback on the artwork, character representations, and storyboards for animation sequences. McCartney and Starr commented on their own experiences as members of The Beatles while Ono and Harrison provided insight on their late husbands' performances and lyrics.

The game will feature a visual and musical history of The Beatles and will include the United Kingdom-released versions of songs from their albums Please Please Me through to Let It Be. The game will "feature different periods of the band — you get early days, Liverpool, then psychedelic and on from there," according to McCartney. However, The Beatles: Rock Band does not attempt to perfectly match the troubled history of the band, but instead presents a "fantasy version" of The Beatles in the context of a video game meant for entertainment purposes; for example, the band's final performance on the roof of the Apple building is considered just as another venue in the game instead of being treated as an emotional event.

Music production

File:Giles Mirage.jpg
Giles Martin served as music producer on The Beatles: Rock Band. He had previously co-produced the Love remix album with his father, George Martin, who is known for producing nearly every major album by The Beatles.

The development team was able to bring Giles Martin aboard as the game's music producer; Martin having previously served as co-producer for The Beatles Love project. Giles was able to assure multitrack capabilities to The Beatles' master recordings, which is essential in allowing individual audio feedback to each player — for example, missing a note on the guitar track of a song will temporarily quiet the guitar audio. Martin's work included using audio forensics to extract the audio of individual instruments from The Beatles' earlier songs, most of which were recorded on four or two-track equipment. This process, conducted at Abbey Road Studio 52, reportedly took months to complete. During the development, Harmonix only used low-fidelity versions of the remasters, which were sufficient for programming and note charting; Apple Corps feared that the leak of any high-fidelity remastered track from Abbey Road studios would lead to the unauthorized use of samples of The Beatles' music in remixes. Only until the final publishing of the game were the new remasters used. Harmonix performed very little additional remixing upon receipt of these remasters; in some cases, three different guitar parts—lead, solo, and rhythm—were brought into a single cohesive guitar part, slightly raising the volume of the specific guitar track that was used in note tracking to make it easier for the player to follow in the game. The ability for up to three players to sing vocal harmonies, a feature not present in previous Rock Band games, was designed and implemented as an optional feature so as not to be overwhelming to players.

While live recordings of songs, such as "Paperback Writer" at the Budokan, were available, Martin did not believe these versions would be enjoyable to play. Instead, he took the studio versions and added audio effects from the concerts to create a "live concert" feel to the songs.

Dhani Harrison has stated the game will include "stuff that has never been heard, never been released." Some of the new material includes band chatter and instrument tunes taken from recorded performances. This audio plays during the loading screens or bookends certain songs. Within the Abbey Road studio, Martin recreated some of the incidental sound, played through speakers but capturing the acoustics of the studio room. In one instance, for example, this process involved recording four people miming the act of drinking tea.

Art production

Above is a recreation of the set for The Ed Sullivan Show when The Beatles performed their first live broadcast in the United States; its yellow tint, used to emphasize the performers on black-and-white television, is a detail obtained from photographs in Apple Corps' archive.

Art assets were created with help of Apple Corps, with Harmonix developers gaining access to their unique archive. Apple Corps had strict desires for how The Beatles were to appear; art director Ryan Lesser noted that their first iteration of George Harrison's head was met with "brutal" responses from Apple, but that this feedback was essential in developing the visual styles of the band. Dhani assisted with modeling for character animation in the game. The team designed venues that represented parts of The Beatles' history in order to create an atmosphere of authenticity. For example, the set of The Ed Sullivan Show was recreated from photographs and videos, including a rare color photograph in Apple's collection that showed the yellow tint used to enhance the video as shown on black-and-white television sets. The Cavern Club, Shea Stadium, Budokan, Abbey Road Studios and the rooftop of the Apple Corps Headquarters also appear as venues in the game.

Computer-generated concept art (top) was used to create the fantastical "Dreamscapes" used in the game. Some aspects of this art were carried over to the final venues (bottom), such as the blades of grass on the hillside.

Some venues also include "dreamscape" sequences in conjunction with the Abbey Road venue, representing the transformation of the band in its later years. Songs linked with dreamscapes will begin with the band performing in Abbey Road Studios before progressing into a scene that represents the song in some way. For example, the sequence for "Octopus' Garden" takes place in an underwater reef, while the sequence for "I Am the Walrus" is reminiscent of the band's performance of the song in the 1967 film Magical Mystery Tour. The concept of dreamscapes evolved from brainstorming sessions between Harmonix and Apple Corps.; as Rock Band was a game that celebrated the performance of music, simply showing The Beatles performing in the Abbey Road studio was not enough, and dreamscapes provided a way to surpass that. The psychedelic dreamscapes were inspired in part by the Love stage show.

The game includes a heavily stylized opening cinematic produced in part by Pete Candeland of Passion Pictures, with help from animator Robert Valley and background visuals from Alberto Mielgo. Candeland, who is known for his work animating Gorillaz videos, also produced the opening cinematics for both the original Rock Band and Rock Band 2. Within two and a half minutes, the cinematic provides a brief representative history of the band interspersed with numerous references to other songs from The Beatles, followed by more metaphorical scenes reflecting their studio albums. Reception of the cinematic has been highly positive; described as "surreal" by both the Los Angeles Times and Boing Boing's Offworld blog, it's been called "simply stunning" by Frames Per Second and "damned spiffy" by the Entertainment Weekly blog PopWatch. The second half of the video, where traditional animation gives way to a combination of computer-aided 2D and 3D scenery has been described as "a mashup of Peter Max and the Unreal engine…chaperoned by the ghost of Salvador Dali" by the ESA's GameCulture blog.

Promotion

The Beatles: Rock Band was first revealed when Harmonix and MTV Games announced an exclusive agreement with Apple Corps, Ltd. to produce the standalone title on 30 October 2008. Prior to this announcement, industry rumours reported that both Harmonix/MTV Games and Activision were vying for The Beatles songs, the latter for the Guitar Hero franchise. The agreement was the result of 17 months of discussions. John Drake, PR spokesperson for Harmonix, stated that Apple Corps "respected and appreciated what Harmonix does creatively for rhythm games" as part of the success of the deal.

On 18 April 2009, during Paul McCartney's performance at the Coachella Valley Music and Arts Festival, footage was shown from the The Beatles: Rock Band featuring The Beatles members rendered in the Rock Band engine. McCartney continued to utilize gameplay footage during his concert performances while touring during the months prior to the game's release.

File:Ringo Starr e Paul Mcartney - E3 2009.jpg
Surviving Beatles members Ringo Starr and Paul McCartney introduced the game at the 2009 E3 convention.

The game was formally showcased on 1 June 2009 at E3 2009. Presented by Harmonix at the beginning of the Microsoft press conference, Paul McCartney and Ringo Starr briefly took the stage to discuss the games. Yoko Ono and Olivia Harrison, widows of the late John Lennon and George Harrison respectively, also made a brief appearance. The same day, a press release was issued revealing ten of the game's 45 songs. Two trailers of the game also premiered; one featuring gameplay and the other of the game's opening cinematic. The introductory cinematic includes four songs confirmed by press releases in addition to the unannounced "A Hard Day's Night". The game's E3 demo booth was modeled as a recreation of Abbey Road Studios.

The game's official website was revealed early in 2009, showing only images of the Abbey Road studios and the game's release date. Over time, images of The Beatles' favored instruments appeared in the studio as their game peripheral replicas were announced. On 5 May 2009, the website was updated to include general information and promotional media. Customers who pre-ordered the game from selected vendors received an access code to view exclusive images and media on the site before it was eventually made public.

As of August 2009, VH1 Classic has been airing music videos from the TV special Around The Beatles (1964), Help! (1965), and a music video of the "Birthday" gameplay footage, promoting the launch of The Beatles Rock Band online store. A video advertisement featuring the song "Come Together" will premiere on television in the weeks leading up to the game's release. The spot will animate the iconic Abbey Road album cover.

Soundtrack

The game will include 45 master tracks chosen from twelve of The Beatles albums recorded during their 1962–1969 tenure with EMI Records. Several non-album singles and the mashup track "Within You Without You/Tomorrow Never Knows" from the 2006 remix album Love have also been included. Previously unreleased studio chatter will also be included. The game will include The Beatles tracks whose publishing rights are owned by Sony/ATV Music Publishing Company. Though Michael Jackson, who owned 50% of the publishing rights to The Beatles songs through Sony/ATV, died in June 2009, any potential estate sale of those rights will not affect the songs or the release of The Beatles: Rock Band, according to Harmonix.

Currently, 30 of the game's 45 on-disc songs have been revealed by Harmonix (including "Sgt. Pepper's Lonely Hearts Club Band" and "With a Little Help From My Friends" as separate songs that join into each other). They are as follows:

Song title Associated venue
"A Hard Day's Night" Ed Sullivan Theater
"And Your Bird Can Sing" Budokan
"Back in the U.S.S.R." Abbey Road Studios / Dreamscape
"Birthday" Abbey Road Studios / Dreamscape
"Can't Buy Me Love" Ed Sullivan Theater
"Day Tripper" Budokan
"Dig a Pony" Rooftop Concert
"Do You Want to Know a Secret" Cavern Club
"Eight Days a Week" Shea Stadium
"Get Back" Rooftop Concert
"Here Comes the Sun" Abbey Road Studios / Dreamscape
"I Am the Walrus" Abbey Road Studios / Dreamscape
"I Feel Fine" Shea Stadium
"I Saw Her Standing There" Cavern Club
"I Want to Hold Your Hand" Ed Sullivan Theater
"I Wanna Be Your Man" Ed Sullivan Theater
"I'm Looking Through You" Shea Stadium
"I've Got a Feeling" Rooftop Concert
"Octopus's Garden" Abbey Road Studios / Dreamscape
"Paperback Writer" Budokan
"Revolution" Abbey Road Studios / Dreamscape
"Sgt. Pepper's Lonely Hearts Club Band" / "With a Little Help from My Friends"(refactored from a) Abbey Road Studios / Dreamscape
"Something" Abbey Road Studios / Dreamscape
"Taxman" Budokan
"Ticket to Ride" Shea Stadium
"Twist and Shout" Cavern Club
"While My Guitar Gently Weeps" Abbey Road Studios / Dreamscape
"Within You Without You / Tomorrow Never Knows"(refactored from b) Abbey Road Studios / Dreamscape
"Yellow Submarine" Abbey Road Studios / Dreamscape

Template:EntSongs are only playable back-to-back as a single track. Template:EntA mashup of the two songs, originally from the Love album.

Downloadable content

Additional songs will be available for the game as downloadable content. This includes full albums; the remaining songs from Abbey Road will be released for the game shortly after launch to eventually be followed by Sgt. Pepper's Lonely Hearts Club Band and Rubber Soul. The song "All You Need Is Love" will also be among the first batch of downloadable content, proceeds from which will be donated to Doctors Without Borders. The song will initially be available as a timed exclusive for Xbox 360 on the same day the game is released. It will later become available for the PlayStation 3 and Wii. While there is potential for the entire catalogue of the band to be made available, such a situation would be "stretching it a bit", according to Harmonix' John Drake, and that future content will likely be initially focused on "rounding out" the catalogue.

Downloadable content for The Beatles: Rock Band will not be playable on other Rock Band titles. Likewise, downloadable content for Rock Band will not be compatible with The Beatles: Rock Band. Furthermore, the songs contained on The Beatles disc will not be exportable to other games in the Rock Band series. Harmonix's Chris Foster cited the game's new vocal harmony feature as well as the unique song-specific dreamscape animations as reasons for the lack of exportability to other Rock Band games. Both on-disc songs and downloadable songs that were originally recorded when The Beatles stopped touring will include dreamscape sequences.

In an early interview, Dhani Harrison suggested that it could be possible to deliver music from The Beatles members' respective solo projects as downloadable content (using George Harrison's The Concert for Bangladesh, John Lennon's Imagine, and "Live and Let Die" by Paul McCartney and Wings as examples). However, when asked if any of the solo projects would make an appearance as downloadable content, Foster replied that, while there have "been no announcements about that", the solo acts are "definitely not the focus of the game". Drake further identified that collaborative songs with other individuals associated with The Beatles, such as Ono-Lennon, Billy Preston, or Eric Clapton, will not be made available as additional content, though does not rule out the possibility of such songs appearing in other Rock Band titles.

References

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External links

The Beatles
History
Lists
Tours and
performances
Personnel
Management
Production
Associated
companies
Associated
places
Selected books
Other topics
Rock Band
Main games
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Related articles
Harmonix games
The Axe series
  • The Axe: Titans of Classic Rock
  • The Axe: Grooves
Frequency series
Karaoke Revolution series
  • Karaoke Revolution
  • Karaoke Revolution Volume 2
  • Karaoke Revolution Volume 3
  • Karaoke Revolution Party
  • Karaoke Revolution: American Idol
  • CMT Presents: Karaoke Revolution Country
  • Karaoke Revolution Presents: American Idol Encore
  • Karaoke Revolution Presents: American Idol Encore 2
Guitar Hero series
Rock Band series
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