Misplaced Pages

Hasbro Interactive: Difference between revisions

Article snapshot taken from[REDACTED] with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactivelyNext edit →Content deleted Content addedVisualWikitext
Revision as of 21:09, 4 October 2002 editFrecklefoot (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers45,337 editsNo edit summary  Revision as of 22:04, 4 October 2002 edit undoFrecklefoot (talk | contribs)Autopatrolled, Extended confirmed users, Pending changes reviewers45,337 editsmNo edit summaryNext edit →
Line 5: Line 5:
Late in 1999 with several game projects underway and dozens of new employees, Hasbro Interactive shut down several studios. The studios effected included the former Microprose offices located in ] and ]. Rumors abounded as to the reason for the closures, but no clear explanation arose. The most agreed upon explanation is that Hasbro didn't know how to or even want to be a video game publisher. Hasbro had a lot of experience in developing board games and toys, but not in developing video games that cost millions to produce and sometimes years to complete. Late in 1999 with several game projects underway and dozens of new employees, Hasbro Interactive shut down several studios. The studios effected included the former Microprose offices located in ] and ]. Rumors abounded as to the reason for the closures, but no clear explanation arose. The most agreed upon explanation is that Hasbro didn't know how to or even want to be a video game publisher. Hasbro had a lot of experience in developing board games and toys, but not in developing video games that cost millions to produce and sometimes years to complete.


In early 2000, Hasbro shut down the remaining Hasbro Interactive offices. They sold all of their video game related properties to video game development giant ]. In early 2000, Hasbro shut down the remaining Hasbro Interactive offices. They sold all of their video game related properties to video game publsihing giant ].


== External Link == == External Link ==

Revision as of 22:04, 4 October 2002

Late in the 1990's, the toy and game giant Hasbro began buying up smaller game developers such as Avalon Hill and Wizards of the Coast. The also bought small video game developers such as Microprose and Spectrom Holobyte. In addition they licensed several game francises from Atari. Bringing all these components together, Hasbro formed the subsiderary Hasbro Interactive. Hasbro Interactive was Hasbro's video game production branch.

In 1998 Hasbro Interactive went to work in some of former Microprose's offices. They started developing video games based on Hasbro's newly acquired properties and on at least two titles based on the Microprose property, X-Com. Hasbro began aggresively hiring to staff the new game projects.

Late in 1999 with several game projects underway and dozens of new employees, Hasbro Interactive shut down several studios. The studios effected included the former Microprose offices located in Alameda, California and Chapel Hill, North Carolina. Rumors abounded as to the reason for the closures, but no clear explanation arose. The most agreed upon explanation is that Hasbro didn't know how to or even want to be a video game publisher. Hasbro had a lot of experience in developing board games and toys, but not in developing video games that cost millions to produce and sometimes years to complete.

In early 2000, Hasbro shut down the remaining Hasbro Interactive offices. They sold all of their video game related properties to video game publsihing giant Infograme.

External Link

Several former employees of the Chapel Hill, North Carolina Hasbro Interactive studio started a new game development company called Vicious Cycle Software. Their official web site: http://www.viciouscycleinc.com/

Hasbro Interactive: Difference between revisions Add topic