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Children of the Sun (role-playing game): Difference between revisions

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Revision as of 23:16, 13 February 2016 editKcorilol (talk | contribs)1,928 editsNo edit summary← Previous edit Revision as of 00:21, 2 July 2016 edit undo2601:243:b04:6f30:30d9:5d98:f9f:f0a1 (talk) Changed the genre of the game. It is not steampunk, but dieselpunk instead.Tag: Visual editNext edit →
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'''''Children of the Sun''''' is a "]" ] created by the now defunct ], Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a ] to determine ] and to interrupt other character's ]. '''''Children of the Sun''''' is a "]" ] created by the now defunct ], Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a ] to determine ] and to interrupt other character's ].


==External links== ==External links==

Revision as of 00:21, 2 July 2016

Children of the Sun
DesignersDan Ross, Joe Carl, Lewis Pollak
PublishersMisguided Games
Publication2002
GenresDieselpunk (Steampunk)
SystemsToken System

Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.

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