Revision as of 08:57, 10 November 2004 edit172.199.178.130 (talk)No edit summary← Previous edit | Revision as of 20:25, 21 November 2004 edit undoInShaneee (talk | contribs)15,956 edits added link to official siteNext edit → | ||
Line 1: | Line 1: | ||
'''Children of the sun''' is a ] created by the now defunct ], Inc. in 2002. Built using the original setting of ], an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late nineties. Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and interrupt other character's turns. | '''Children of the sun''' is a ] created by the now defunct ], Inc. in 2002. Built using the original setting of ], an island of giant, supernaturally tough trees, it was part of a generation of ] settings that appeared beginning in the late nineties. Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and interrupt other character's turns. | ||
==External links== | |||
* (Official site) | |||
] | ] |
Revision as of 20:25, 21 November 2004
Children of the sun is a role-playing game created by the now defunct Misguided Games, Inc. in 2002. Built using the original setting of Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late nineties. Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and interrupt other character's turns.
External links
- Children of the Sun (Official site)