Revision as of 20:35, 10 February 2020 editCoemgenv (talk | contribs)Extended confirmed users1,239 editsm removed gamerankings.Tag: Visual edit← Previous edit | Revision as of 18:55, 13 February 2020 edit undoToa Nidhiki05 (talk | contribs)Extended confirmed users, Pending changes reviewers, Rollbackers27,150 edits Reverted to revision 930900753 by 2601:81:C402:AD20:DC92:1A62:9044:188C: Not sure how this happened, but reverting the incessant and nonsensical addition of “Paper” before everything. Utter lunacy. (TW)Tags: Undo nowiki addedNext edit → | ||
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| series = '']'' | | series = '']'' | ||
| released = '''Nintendo 64'''<br />{{Video game release|JP|August 11, 2000|NA|February 5, 2001|WW|October 5, 2001}}'''iQue Player'''<br />{{vgrelease|CHN|June 8, 2004}} | | released = '''Nintendo 64'''<br />{{Video game release|JP|August 11, 2000|NA|February 5, 2001|WW|October 5, 2001}}'''iQue Player'''<br />{{vgrelease|CHN|June 8, 2004}} | ||
| genre = ] | | genre = ] | ||
| modes = ] | | modes = ] | ||
| platforms = ], ] | | platforms = ], ] | ||
}} | }} | ||
'''''Paper Mario'''''{{efn|Known in Japan as {{nihongo|'''''Mario Story'''''|マリオストーリー|Mario Sutōrī|lead=yes}}}} is a ] developed by ] and published by ] for the ] home video game console. It was released in Japan in 2000 and in the rest of the world in 2001. ''Paper Mario'' was re-released for Nintendo's ] ] in July 2007 as well as ] Virtual Console in 2015. | '''''Paper Mario'''''{{efn|Known in Japan as {{nihongo|'''''Mario Story'''''|マリオストーリー|Mario Sutōrī|lead=yes}}}} is a ] developed by ] and published by ] for the ] home video game console. It was first released in Japan in 2000 and in the rest of the world in 2001. ''Paper Mario'' was re-released for Nintendo's ] ] in July 2007 as well as ] Virtual Console in 2015. | ||
''Paper Mario'' is set in the ] as the protagonist ] tries to rescue ] from ], who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invincible. To save |
''Paper Mario'' is set in the ] as the protagonist ] tries to rescue ] from ], who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself ]. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game's ] and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands". | ||
''Paper Mario'' is the second ] to be released (following '']'') and is the first installment for the ]. ''Paper Mario'' is the predecessor to the |
''Paper Mario'' is the second ] to be released (following '']'') and is the first installment for the ]. ''Paper Mario'' is the predecessor to the GameCube game '']'', the ] game '']'', the ] game '']'', the crossover title '']'', and the ] game '']''. The game received critical acclaim upon release, attaining an aggregate score of 88% from ] and 93% from ].<ref name="Gamerankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/198849.asp|title=Game Rankings: Paper Mario|website=]|accessdate=2008-08-17}}</ref><ref name="Metacritic">{{cite web|url=http://www.metacritic.com/game/nintendo-64/paper-mario|title=Metacritic—Paper Mario|website=]|accessdate=2008-08-17}}</ref> It was rated the 63rd best game made on a Nintendo system in '']''{{'}}s "Top 200 Games" list in 2006.<ref name="NP Top 200"/> | ||
== Gameplay == | == Gameplay == | ||
] character cut-out designs contained within ] backgrounds.]] | ] character cut-out designs contained within ] backgrounds.]] | ||
''Paper Mario'' combines traditional ] elements with concepts and features from the ].<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/article.php?article_id=2104|title=Eurogamer: Paper Mario review|website=]|date=2001-02-05|accessdate=2008-10-18|first=Tom|last=Bramwell}}</ref><ref name="GameSpot">{{cite web|url=http://uk.gamespot.com/paper-mario/reviews/paper-mario-review-2682319/|title=GameSpot: Paper Mario review|website=]|date=2001-02-05|accessdate=2013-08-19|last=Stahl|first=Ben|url-status=dead|archiveurl=https://archive.is/20130819190418/http://uk.gamespot.com/paper-mario/reviews/paper-mario-review-2682319/|archivedate=2013-08-19}}</ref> For the majority of the game, the player controls |
''Paper Mario'' combines traditional ] (RPG) elements with concepts and features from the ].<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/article.php?article_id=2104|title=Eurogamer: Paper Mario review|website=]|date=2001-02-05|accessdate=2008-10-18|first=Tom|last=Bramwell}}</ref><ref name="GameSpot">{{cite web|url=http://uk.gamespot.com/paper-mario/reviews/paper-mario-review-2682319/|title=GameSpot: Paper Mario review|website=]|date=2001-02-05|accessdate=2013-08-19|last=Stahl|first=Ben|url-status=dead|archiveurl=https://archive.is/20130819190418/http://uk.gamespot.com/paper-mario/reviews/paper-mario-review-2682319/|archivedate=2013-08-19}}</ref> For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game's ]. Many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, who each have a specialized skill required for progression in the game.<ref name="RPGamer"/> The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time. | ||
These characters also assist |
These characters also assist Mario in the game's turn-based battles, where damage inflicted against them results in temporary paralysis as the characters do not have individual ] statistics.<ref name="RPGFan">{{cite web|url=http://www.rpgfan.com/reviews/papermario/Paper_Mario.html|title=RPGFan—Paper Mario|website=RPGFan|accessdate=2008-08-17}}</ref> Attacks in the game are similar to those in traditional RPGs, although the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required.<ref name="IGN">{{cite web|url=http://uk.ign64.ign.com/articles/150/150453p1.html|title=Paper Mario review|website=]|date=2001-02-05|accessdate=2008-08-17|last=Casamassina|first=Matt|url-status=dead|archiveurl=https://web.archive.org/web/20090908175849/http://uk.ign64.ign.com/articles/150/150453p1.html|archivedate=2009-09-08}}</ref> Mario and his partners have a finite capacity to perform special moves, with each of these consuming a particular number of flower points (FP) when performed. Such statistics can be increased by earning Star Points (]) in combat to ].<ref name="GameSpot"/> There is also an on-screen gauge to display Star Energy, which is required to perform another type of move that accumulates in number as the player advances through the game. The player can locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank at a time.<ref name="RPGFan"/> | ||
Progression through |
Progression through ''Paper Mario'' depends upon interaction with the game's ]s (NPCs), who would often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat.<ref name="GameSpot"/> Badges can also be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points (BP), meaning Mario can only equip a limited number of badges at a time.<ref name="IGN"/> ] is playable at particular points in the game as a recurring sidequest.<ref name="GameSpot"/> The objectives and actions of each transition to Peach vary, although most are ]-based. | ||
== Plot and setting == | == Plot and setting == | ||
The game is set in the ], beginning as Paper Mario and Paper Luigi are relaxing in their house when the mail arrives with a letter, an invitation from Paper Princess Peach to a party. The Paper Mario Brothers head to the castle, and as Paper Mario is about to have some quiet time with Paper Peach, her castle is lifted by ]'s fortress. After his invasion and victory over Paper Mario, the attached fortress serves as the location for playable side quests of the kidnapped Paper Peach. In the main quest, Paper Mario tries to retrieve all of the |
The game is set in the ], beginning as Paper Mario and Paper Luigi are relaxing in their house when the mail arrives with a letter, which turns out to be an invitation from Paper Princess Peach to a party. The Paper Mario Brothers then head to the castle, and as Paper Mario is about to have some quiet time with Paper Peach, her castle is suddenly lifted by ]'s fortress. After his invasion and victory over Paper Mario, the attached fortress serves as the location for playable side quests of the kidnapped Paper Peach. In the main quest, Paper Mario tries to retrieve all of the 7 imprisoned Star Spirits on land,<ref name="IGN"/> where most of the locations are linked to the central Toad Town, which acts as the game's hub area. The story's main conflict arises when Paper Bowser invades Star Haven, the residence for the Star Spirits, and steals the Star Rod. | ||
=== Story and characters === | === Story and characters === | ||
The game's story centers on |
The game's story centers on Mario as he tries to reclaim the seven Star Spirits, who have been incarcerated in playing cards by Paper Bowser and his assistant, ].<ref name="RPGFan"/> Their combined power is required to negate the effects of the Star Rod, which makes Paper Bowser invincible. Once Paper Mario rescues all of them, he uses their assistance to defeat Paper Bowser and rescue Paper Peach. The story is presented in the context of a ], with each adventure involving the rescue of a Star Spirit denoted as a single chapter. Paper Peach is playable between chapters, where she allies with a star kid named Twink in the castle to relay vital information to Paper Mario regarding his quest.<ref name="GameSpot"/> | ||
Paper Mario allies with |
Paper Mario allies with 8 partners in total, each of whom represents a different type of enemy from the ''Mario'' franchise. These allies are: * Goombario, a ] who has the ability to tell the player about any character, environment, and enemy | ||
* |
* Kooper, a ] with the ability to throw his shell at otherwise unreachable objects | ||
* |
* Bombette, a Bob-omb with the ability to blow up weak parts of walls | ||
* |
* Parakarry, a ] with the ability to help Mario cross gaps too large to jump across | ||
* |
* Lady Bow, a ] with the ability to make Mario become invisible and transparent | ||
* |
* Watt, a Li'l Sparky with the ability to light up rooms and reveal hidden objects | ||
* |
* Sushie, a Cheep-Cheep with the ability to allow Mario to swim | ||
* |
* Lakilester, a ] with the ability to allow Mario to traverse dangerous environments, such as spikes and lava. | ||
* Lakilester; a ] with the ability to allow Paper Mario to traverse dangerous environments, such as spikes and lava. | |||
After Paper Peach's castle is sent back to the ground and Paper Mario defeats Paper Bowser, he recounts his tale to ], who had remained at home while Paper Mario went on the adventure. Paper Peach throws a huge party to honor Mario and his allies for saving the entire kingdom, which is followed by a parade during the credits. In the end, Paper Mario and Paper Peach exit their parade float and gaze up the sky, seeing fireworks. | After Paper Peach's castle is sent back to the ground and Paper Mario defeats Paper Bowser, he recounts his tale to ], who had remained at home while Paper Mario went on the adventure. Paper Peach throws a huge party to honor Mario and his allies for saving the entire kingdom, which is then followed by a ] during the credits. In the end, Paper Mario and Paper Peach exit their parade float and gaze up the sky, seeing fireworks. | ||
== Development == | == Development == | ||
''Paper Mario'' was developed by ]. Kumiko Takeda and Kaori Aoki wrote the script, while Naohiko Aoyama was the art director responsible for the distinctive graphical style.<ref>{{cite web|title=Game Credits for Paper Mario|publisher=]|url= http://www.mobygames.com/game/n64/paper-mario/credits |accessdate=2006-03-18}}</ref> The game was initially called ''Super Mario RPG 2'', was slated for release on the ],<ref>{{cite magazine|title=In Development |magazine=] |issue=29|publisher=]|date=May 1997|page=58 |url=https://archive.org/stream/NEXT_Generation_29#page/n58|quote=The original Super NES game was programmed by Square, but the Nintendo 64 version will be handled, amid some controversy, by Nintendo in-house.}}</ref> and was revealed at ] '97, a former video game ] hosted by Nintendo. Critics compared the game's 2D character style to '']''. ], who consulted on the project, stated that the game was being developed with amateur gamers in mind.<ref>{{cite web|title=Mario RPG is for the Kids |date=1997-11-21|website=]|url= http://ign64.ign.com/articles/061/061492p1.html|accessdate=2006-03-18}}</ref> He had earlier revealed at ] that around twenty developers were actively involved with the project.<ref name="npinterview">{{cite book|year=1997|last1=Imamura |first1=Takao |last2=Miyamoto |first2=Shigeru|title=Nintendo Power August 1997 - Pak Watch E3 Report "The Game Masters"|pages=104–105|publisher=Nintendo}}</ref> ''Paper Mario'' was re-released on the ] ] in 2007, and the ] Virtual Console in 2015.<ref name="PM VC">{{cite web|url=http://uk.wii.ign.com/articles/805/805656p1.html|title=VC Monday: 07/16/07|website=]|date=2007-07-17|accessdate=2008-08-17}}</ref> The game was also released for the ] in 2004.<ref name="IQue PM">{{cite web|url=http://uk.cube.ign.com/objects/709/709922.html|title=Paper Mario|website=]|accessdate=2008-08-17|url-status=dead|archiveurl=https://web.archive.org/web/20071212214234/http://uk.cube.ign.com/objects/709/709922.html|archivedate=2007-12-12}}</ref><ref>{{Cite web|title = iQue Ltd.|url = http://www.ique.com/games/21021.htm|website = www.ique.com|accessdate = 2015-10-30}}</ref> | ''Paper Mario'' was developed by ]. Kumiko Takeda and Kaori Aoki wrote the game's script, while Naohiko Aoyama was the art director responsible for the game's distinctive graphical style.<ref>{{cite web|title=Game Credits for Paper Mario|publisher=]|url= http://www.mobygames.com/game/n64/paper-mario/credits |accessdate=2006-03-18}}</ref> The game was initially called ''Super Mario RPG 2'', was slated for release on the ],<ref>{{cite magazine|title=In Development |magazine=] |issue=29|publisher=]|date=May 1997|page=58 |url=https://archive.org/stream/NEXT_Generation_29#page/n58|quote=The original Super NES game was programmed by Square, but the Nintendo 64 version will be handled, amid some controversy, by Nintendo in-house.}}</ref> and was first revealed at ] '97, a former video game ] hosted by Nintendo. Critics compared the game's 2D character style to '']''. ], who consulted on the project, stated that the game was being developed with amateur gamers in mind.<ref>{{cite web|title=Mario RPG is for the Kids |date=1997-11-21|website=]|url= http://ign64.ign.com/articles/061/061492p1.html|accessdate=2006-03-18}}</ref> He had earlier revealed at ] that around twenty developers were actively involved with the project.<ref name="npinterview">{{cite book|year=1997|last1=Imamura |first1=Takao |last2=Miyamoto |first2=Shigeru|title=Nintendo Power August 1997 - Pak Watch E3 Report "The Game Masters"|pages=104–105|publisher=Nintendo}}</ref> ''Paper Mario'' was re-released on the ] ] in 2007, and the ] Virtual Console in 2015.<ref name="PM VC">{{cite web|url=http://uk.wii.ign.com/articles/805/805656p1.html|title=VC Monday: 07/16/07|website=]|date=2007-07-17|accessdate=2008-08-17}}</ref> The game was also released for the ] in 2004.<ref name="IQue PM">{{cite web|url=http://uk.cube.ign.com/objects/709/709922.html|title=Paper Mario|website=]|accessdate=2008-08-17|url-status=dead|archiveurl=https://web.archive.org/web/20071212214234/http://uk.cube.ign.com/objects/709/709922.html|archivedate=2007-12-12}}</ref><ref>{{Cite web|title = iQue Ltd.|url = http://www.ique.com/games/21021.htm|website = www.ique.com|accessdate = 2015-10-30}}</ref> | ||
=== Music === | === Music === | ||
The game's soundtrack was released in Japan on September 21, 2000, with the game's original title by ], and distributed by the magazine '']''.<ref name="SEM">{{cite web |title = Paper Mario, album info |url= http://www.squareenixmusic.com/albums/p/papermario.shtml |publisher = Square Enix Music Online |accessdate=2012-06-04}}</ref><ref name ="VGMms">{{cite web |title = Paper Mario, Album Stats |url= http://vgmdb.net/album/409 | website=Video Game Music Database | accessdate=2012-06-04}}</ref> It was followed in the United States a few months later as a ] exclusive with the illustration from the international game cover. It included both the original music to the game, as well as sound effects, in 78 tracks on two discs. All of the game's compositions were written by ], with a reprised arrangement of previous ''Super Mario'' themes by ].<ref name="SEM"/> The game's other event and sound effects music were composed by Taishi Senda.<ref name ="VGMms"/> The game's music mostly received positive reviews, with Lucas M. Thomas of ] describing it as "vividly appointed with catchy, expressive tunes and comical audio cues."<ref name="IGN review">{{cite web|url=http://uk.wii.ign.com/articles/807/807178p1.html|title=Paper Mario (Virtual Console) review|website=]|date=2007-07-20|accessdate=2008-08-17|last=Thomas |first=Lucas M.}}</ref> | The game's soundtrack was first released in Japan on September 21, 2000, with the game's original title by ], and distributed by the magazine '']''.<ref name="SEM">{{cite web |title = Paper Mario, album info |url= http://www.squareenixmusic.com/albums/p/papermario.shtml |publisher = Square Enix Music Online |accessdate=2012-06-04}}</ref><ref name ="VGMms">{{cite web |title = Paper Mario, Album Stats |url= http://vgmdb.net/album/409 | website=Video Game Music Database | accessdate=2012-06-04}}</ref> It was followed in the United States a few months later as a ] exclusive with the illustration from the international game cover. It included both the original music to the game, as well as sound effects, in 78 tracks on two discs. All of the game's compositions were written by ], with a reprised arrangement of previous ''Super Mario'' themes by ].<ref name="SEM"/> The game's other event and sound effects music were composed by Taishi Senda.<ref name ="VGMms"/> The game's music mostly received positive reviews, with Lucas M. Thomas of ] describing it as "vividly appointed with catchy, expressive tunes and comical audio cues."<ref name="IGN review">{{cite web|url=http://uk.wii.ign.com/articles/807/807178p1.html|title=Paper Mario (Virtual Console) review|website=]|date=2007-07-20|accessdate=2008-08-17|last=Thomas |first=Lucas M.}}</ref> | ||
== Reception and legacy == | == Reception and legacy == | ||
{{Video game reviews | {{Video game reviews | ||
| state = plain | | state = plain | ||
| GR = 88.81% <br />(35 reviews)<ref name="Gamerankings"/> | |||
| MC = 93/100 <br />(15 reviews)<ref name="Metacritic"/> | | MC = 93/100 <br />(15 reviews)<ref name="Metacritic"/> | ||
| EGM = 9.33/10<ref name="Gamerankings"/> | |||
| EuroG = 9/10<ref name="Eurogamer"/> | | EuroG = 9/10<ref name="Eurogamer"/> | ||
| Fam = 33/40<ref>''ニンテンドウ64 - マリオストーリー''. Weekly Famitsu. No.915 Pt.2. Pg.30. June 30, 2006.</ref> | | Fam = 33/40<ref>''ニンテンドウ64 - マリオストーリー''. Weekly Famitsu. No.915 Pt.2. Pg.30. June 30, 2006.</ref> | ||
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}} | }} | ||
''Paper Mario'' received critical acclaim. ]'s ] praised the game's accessibility, commenting that "it serves as the perfect introductory game to any person hoping to explore the genre".<ref name="IGN"/> Nonetheless, other reviewers complained about the "brain-dead easy" puzzles and bosses requiring "basic strategy at best".<ref name="RPGamer">{{cite web|url=http://www.rpgamer.com/games/mario/pmario/reviews/pmariostrev1.html|title=RPGamer—Paper Mario|website=RPGamer|accessdate=2008-08-17|last=Tidwell |first=Mikel}}</ref> The game's nostalgic value was lauded, with reviewers noting the sense of familiarity with the ''Mario'' series present in the game's settings and characters.<ref name="GameSpot"/><ref name="IGN"/> The game has often been compared to the previous Mario |
''Paper Mario'' received critical acclaim. ]'s ] praised the game's accessibility, commenting that "it serves as the perfect introductory game to any person hoping to explore the genre".<ref name="IGN"/> Nonetheless, other reviewers complained about the "brain-dead easy" puzzles and bosses requiring "basic strategy at best".<ref name="RPGamer">{{cite web|url=http://www.rpgamer.com/games/mario/pmario/reviews/pmariostrev1.html|title=RPGamer—Paper Mario|website=RPGamer|accessdate=2008-08-17|last=Tidwell |first=Mikel}}</ref> The game's nostalgic value was lauded, with reviewers noting the sense of familiarity with the ''Mario'' series present in the game's settings and characters.<ref name="GameSpot"/><ref name="IGN"/> The game has often been compared to the previous Mario RPG title, '']''. ]'s Tom Bramwell judged that "''Paper Mario'' is a vastly superior game to ''SMRPG''",<ref name="Eurogamer"/> while IGN compared the game's simple plot unfavourably with the ] game and RPGFan claimed that some of ''Paper Mario''{{'}}s story was copied from it.<ref name="IGN"/> RPGFan also questioned the name of ''Paper Mario'', as there were, in their opinion, insufficient gameplay features or aspects which used the paper theme to justify the name.<ref name="RPGFan"/> | ||
Critics lauded the game's blend of |
Critics lauded the game's blend of RPG and platforming aspects.<ref name="Eurogamer"/><ref name="GameSpot"/> ] noted the "exciting and somewhat strategic" battle system, which requires the player exploit the enemies' weak points.<ref name="GameSpot"/> The "refreshing" action command features was praised in particular for adding originality to a battle formula that was present in many games of the same genre.<ref name="IGN"/> IGN claimed the game was "the best RPG for Nintendo 64", calling it "fantastically deep, intuitively designed, and wonderfully rewarding".<ref name="IGN" /> Despite this, enemy design itself was bemoaned for being "corny and generic", with notable exceptions to some of the ''Paper Mario''{{'}}s original boss characters.<ref name="RPGFan"/> Eurogamer noted how "Of the various characters you meet, none is of less importance than any other", welcoming the partner characters and their relating puzzles.<ref name="Eurogamer"/> GameSpot praised the game's use of humour and side quests, with references to the control of Peach in particular.<ref name="GameSpot"/> | ||
The reaction to the game's visuals was generally positive. IGN noted some paper-based visual effects such as when Mario folds in a bed to sleep, but complained about character zoom-ins, which revealed "a pixelated mass of colors".<ref name="IGN"/> Although reviewers claimed that the novel graphical style was initially confusing, most welcomed the style eventually,<ref name="Eurogamer"/> with GameSpot claiming that it was "extremely well done".<ref name="GameSpot"/> The audio was also mainly praised, although reviewers criticised the lack of voice acting and character-specific sound effects.<ref name="GameSpot"/><ref name="IGN"/> RPGFan were particularly critical of the game's "generic filler music", despite enjoying use of multiple songs simultaneously.<ref name="RPGFan"/> | The reaction to the game's visuals was generally positive. IGN noted some paper-based visual effects such as when Mario folds in a bed to sleep, but complained about character zoom-ins, which revealed "a pixelated mass of colors".<ref name="IGN"/> Although reviewers claimed that the novel graphical style was initially confusing, most welcomed the style eventually,<ref name="Eurogamer"/> with GameSpot claiming that it was "extremely well done".<ref name="GameSpot"/> The audio was also mainly praised, although reviewers criticised the lack of voice acting and character-specific sound effects.<ref name="GameSpot"/><ref name="IGN"/> RPGFan were particularly critical of the game's "generic filler music", despite enjoying use of multiple songs simultaneously.<ref name="RPGFan"/> | ||
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The game was also well received upon release for the ], with IGN's Lucas M. Thomas stating "it's held up very well even placed into context against its GameCube and Wii era sequels, and it's an RPG for goodness sakes".<ref name="IGN review" /> ''Paper Mario'' also proved popular on the Virtual Console, reaching a high of "second most downloaded game" in the US in August 2007.<ref>{{cite web|title=Popular Virtual Console games|date=2007-08-08|website=Wii Fanboy |url=http://www.nintendowiifanboy.com/2007/08/08/popular-virtual-console-games-according-to-the-wii-shop-channel/|accessdate=2008-08-17}}</ref> | The game was also well received upon release for the ], with IGN's Lucas M. Thomas stating "it's held up very well even placed into context against its GameCube and Wii era sequels, and it's an RPG for goodness sakes".<ref name="IGN review" /> ''Paper Mario'' also proved popular on the Virtual Console, reaching a high of "second most downloaded game" in the US in August 2007.<ref>{{cite web|title=Popular Virtual Console games|date=2007-08-08|website=Wii Fanboy |url=http://www.nintendowiifanboy.com/2007/08/08/popular-virtual-console-games-according-to-the-wii-shop-channel/|accessdate=2008-08-17}}</ref> | ||
''Paper Mario'' was the top selling game in Japan on the week of its release, selling more than 276,000 copies,<ref>{{cite web|title=Nintendo Dominates Japanese Charts|date=2000-08-18|website=]|url= http://ign64.ign.com/articles/083/083746p1.html|accessdate=2006-03-14}}</ref> and the top-selling game for two weeks in other regions.<ref>{{Cite web|title = Mario stays on top|url = http://www.gamespot.com/articles/mario-stays-on-top/1100-2691281/|website = GameSpot|accessdate = 2015-10-30}}</ref> It was ranked #141 on '']'' |
''Paper Mario'' was the top selling game in Japan on the week of its release, selling more than 276,000 copies,<ref>{{cite web|title=Nintendo Dominates Japanese Charts|date=2000-08-18|website=]|url= http://ign64.ign.com/articles/083/083746p1.html|accessdate=2006-03-14}}</ref> and the top-selling game for two weeks in other regions.<ref>{{Cite web|title = Mario stays on top|url = http://www.gamespot.com/articles/mario-stays-on-top/1100-2691281/|website = GameSpot|accessdate = 2015-10-30}}</ref> It was ranked #141 on '']''<nowiki/>'s "Greatest 200 Videogames of their Time" in February 2006,<ref>{{Cite web|title = The Greatest 200 Videogames of Their Time|url = http://www.1up.com/features/egm-200-greatest-videogames?pager.offset=2|website = 1Up.com|accessdate = 2015-10-30|url-status = dead|archiveurl = https://web.archive.org/web/20150629072014/http://www.1up.com/features/egm-200-greatest-videogames?pager.offset=2|archivedate = 2015-06-29}}</ref> the 63rd best game made on a Nintendo system in '']''{{'}}s "Top 200 Games" list,<ref name="NP Top 200">{{Cite journal |date=January 2006 |title=NP Top 200 |journal=] |volume=199 |first=Pete |last=Michaud|pages=pp. 42–43}}</ref> and the 13th greatest Nintendo 64 game of all time by the same magazine.<ref>{{Cite journal |date=August 2008 |journal=] |volume=231 |title=Best of the Best |pages= 70–78}}</ref> It currently ranks as the sixth-highest scoring Nintendo 64 game on Metacritic,<ref>{{Cite web|title = Advanced Search at Metacritic - Metacritic|url = http://www.metacritic.com/search/game/results?plats%5B14%5D=1&search_type=advanced&sort=score|website = www.metacritic.com|accessdate = 2015-10-30}}</ref> the ninth highest rated video game of 2001,<ref>{{Cite web|title = Advanced Search at Metacritic - Metacritic|url = http://www.metacritic.com/search/game/results?date_range_from=1-1-2001&date_range_to=12-31-2001&search_type=advanced&sort=score|website = www.metacritic.com|accessdate = 2015-10-30}}</ref> and the highest-scoring Nintendo 64 game released that year.<ref>{{Cite web|title = Advanced Search at Metacritic - Metacritic|url = http://www.metacritic.com/search/game/results?plats%5B14%5D=1&date_range_from=1-1-2001&date_range_to=12-31-2001&search_type=advanced&sort=score|website = www.metacritic.com|accessdate = 2015-10-30}}</ref> | ||
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Revision as of 18:55, 13 February 2020
This article is about the first game in the series. For the series as a whole, see Paper Mario (series).2000 video game
Paper Mario | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Ryota Kawade Toshitaka Muramatsu Takahiro Ogi Hironobu Suzuki |
Producer(s) | Shigeru Miyamoto Kenji Miki |
Artist(s) | Naohiko Aoyama |
Writer(s) | Kumiko Takeda Kaori Aoki |
Composer(s) | Yuka Tsujiyoko Taishi Senda |
Series | Paper Mario |
Platform(s) | Nintendo 64, iQue Player |
Release | Nintendo 64 iQue Player
|
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Paper Mario is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. It was first released in Japan in 2000 and in the rest of the world in 2001. Paper Mario was re-released for Nintendo's Wii Virtual Console in July 2007 as well as Wii U Virtual Console in 2015.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invincible. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands".
Paper Mario is the second Mario role-playing game to be released (following Super Mario RPG) and is the first installment for the Paper Mario series. Paper Mario is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door, the Wii game Super Paper Mario, the 3DS game Paper Mario: Sticker Star, the crossover title Mario & Luigi: Paper Jam, and the Wii U game Paper Mario: Color Splash. The game received critical acclaim upon release, attaining an aggregate score of 88% from GameRankings and 93% from Metacritic. It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.
Gameplay
Paper Mario combines traditional role-playing game (RPG) elements with concepts and features from the Mario series. For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game's overworld. Many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, who each have a specialized skill required for progression in the game. The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time.
These characters also assist Mario in the game's turn-based battles, where damage inflicted against them results in temporary paralysis as the characters do not have individual HP statistics. Attacks in the game are similar to those in traditional RPGs, although the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required. Mario and his partners have a finite capacity to perform special moves, with each of these consuming a particular number of flower points (FP) when performed. Such statistics can be increased by earning Star Points (experience points) in combat to level up. There is also an on-screen gauge to display Star Energy, which is required to perform another type of move that accumulates in number as the player advances through the game. The player can locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank at a time.
Progression through Paper Mario depends upon interaction with the game's non-player characters (NPCs), who would often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat. Badges can also be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points (BP), meaning Mario can only equip a limited number of badges at a time. Princess Peach is playable at particular points in the game as a recurring sidequest. The objectives and actions of each transition to Peach vary, although most are stealth-based.
Plot and setting
The game is set in the Mushroom Kingdom, beginning as Paper Mario and Paper Luigi are relaxing in their house when the mail arrives with a letter, which turns out to be an invitation from Paper Princess Peach to a party. The Paper Mario Brothers then head to the castle, and as Paper Mario is about to have some quiet time with Paper Peach, her castle is suddenly lifted by Paper Bowser's fortress. After his invasion and victory over Paper Mario, the attached fortress serves as the location for playable side quests of the kidnapped Paper Peach. In the main quest, Paper Mario tries to retrieve all of the 7 imprisoned Star Spirits on land, where most of the locations are linked to the central Toad Town, which acts as the game's hub area. The story's main conflict arises when Paper Bowser invades Star Haven, the residence for the Star Spirits, and steals the Star Rod.
Story and characters
The game's story centers on Mario as he tries to reclaim the seven Star Spirits, who have been incarcerated in playing cards by Paper Bowser and his assistant, Kammy Koopa. Their combined power is required to negate the effects of the Star Rod, which makes Paper Bowser invincible. Once Paper Mario rescues all of them, he uses their assistance to defeat Paper Bowser and rescue Paper Peach. The story is presented in the context of a novel, with each adventure involving the rescue of a Star Spirit denoted as a single chapter. Paper Peach is playable between chapters, where she allies with a star kid named Twink in the castle to relay vital information to Paper Mario regarding his quest.
Paper Mario allies with 8 partners in total, each of whom represents a different type of enemy from the Mario franchise. These allies are: * Goombario, a Goomba who has the ability to tell the player about any character, environment, and enemy
- Kooper, a Koopa Troopa with the ability to throw his shell at otherwise unreachable objects
- Bombette, a Bob-omb with the ability to blow up weak parts of walls
- Parakarry, a Paratroopa with the ability to help Mario cross gaps too large to jump across
- Lady Bow, a Boo with the ability to make Mario become invisible and transparent
- Watt, a Li'l Sparky with the ability to light up rooms and reveal hidden objects
- Sushie, a Cheep-Cheep with the ability to allow Mario to swim
- Lakilester, a Lakitu with the ability to allow Mario to traverse dangerous environments, such as spikes and lava.
After Paper Peach's castle is sent back to the ground and Paper Mario defeats Paper Bowser, he recounts his tale to Paper Luigi, who had remained at home while Paper Mario went on the adventure. Paper Peach throws a huge party to honor Mario and his allies for saving the entire kingdom, which is then followed by a parade during the credits. In the end, Paper Mario and Paper Peach exit their parade float and gaze up the sky, seeing fireworks.
Development
Paper Mario was developed by Intelligent Systems. Kumiko Takeda and Kaori Aoki wrote the game's script, while Naohiko Aoyama was the art director responsible for the game's distinctive graphical style. The game was initially called Super Mario RPG 2, was slated for release on the 64DD, and was first revealed at Nintendo Space World '97, a former video game trade show hosted by Nintendo. Critics compared the game's 2D character style to PaRappa the Rapper. Shigeru Miyamoto, who consulted on the project, stated that the game was being developed with amateur gamers in mind. He had earlier revealed at E3 that around twenty developers were actively involved with the project. Paper Mario was re-released on the Wii Virtual Console in 2007, and the Wii U Virtual Console in 2015. The game was also released for the iQue Player in 2004.
Music
The game's soundtrack was first released in Japan on September 21, 2000, with the game's original title by Enterbrain, and distributed by the magazine Famitsu. It was followed in the United States a few months later as a Nintendo Power exclusive with the illustration from the international game cover. It included both the original music to the game, as well as sound effects, in 78 tracks on two discs. All of the game's compositions were written by Yuka Tsujiyoko, with a reprised arrangement of previous Super Mario themes by Koji Kondo. The game's other event and sound effects music were composed by Taishi Senda. The game's music mostly received positive reviews, with Lucas M. Thomas of IGN describing it as "vividly appointed with catchy, expressive tunes and comical audio cues."
Reception and legacy
ReceptionAggregator | Score |
---|---|
GameRankings | 88.81% (35 reviews) |
Metacritic | 93/100 (15 reviews) |
Publication | Score |
---|---|
Electronic Gaming Monthly | 9.33/10 |
Eurogamer | 9/10 |
Famitsu | 33/40 |
GameSpot | 9.5/10 |
IGN | 9/10 |
Nintendo Life | 10/10 |
Paper Mario received critical acclaim. IGN's Matt Casamassina praised the game's accessibility, commenting that "it serves as the perfect introductory game to any person hoping to explore the genre". Nonetheless, other reviewers complained about the "brain-dead easy" puzzles and bosses requiring "basic strategy at best". The game's nostalgic value was lauded, with reviewers noting the sense of familiarity with the Mario series present in the game's settings and characters. The game has often been compared to the previous Mario RPG title, Super Mario RPG. Eurogamer's Tom Bramwell judged that "Paper Mario is a vastly superior game to SMRPG", while IGN compared the game's simple plot unfavourably with the SNES game and RPGFan claimed that some of Paper Mario's story was copied from it. RPGFan also questioned the name of Paper Mario, as there were, in their opinion, insufficient gameplay features or aspects which used the paper theme to justify the name.
Critics lauded the game's blend of RPG and platforming aspects. GameSpot noted the "exciting and somewhat strategic" battle system, which requires the player exploit the enemies' weak points. The "refreshing" action command features was praised in particular for adding originality to a battle formula that was present in many games of the same genre. IGN claimed the game was "the best RPG for Nintendo 64", calling it "fantastically deep, intuitively designed, and wonderfully rewarding". Despite this, enemy design itself was bemoaned for being "corny and generic", with notable exceptions to some of the Paper Mario's original boss characters. Eurogamer noted how "Of the various characters you meet, none is of less importance than any other", welcoming the partner characters and their relating puzzles. GameSpot praised the game's use of humour and side quests, with references to the control of Peach in particular.
The reaction to the game's visuals was generally positive. IGN noted some paper-based visual effects such as when Mario folds in a bed to sleep, but complained about character zoom-ins, which revealed "a pixelated mass of colors". Although reviewers claimed that the novel graphical style was initially confusing, most welcomed the style eventually, with GameSpot claiming that it was "extremely well done". The audio was also mainly praised, although reviewers criticised the lack of voice acting and character-specific sound effects. RPGFan were particularly critical of the game's "generic filler music", despite enjoying use of multiple songs simultaneously.
The game was also well received upon release for the Virtual Console, with IGN's Lucas M. Thomas stating "it's held up very well even placed into context against its GameCube and Wii era sequels, and it's an RPG for goodness sakes". Paper Mario also proved popular on the Virtual Console, reaching a high of "second most downloaded game" in the US in August 2007.
Paper Mario was the top selling game in Japan on the week of its release, selling more than 276,000 copies, and the top-selling game for two weeks in other regions. It was ranked #141 on Electronic Gaming Monthly's "Greatest 200 Videogames of their Time" in February 2006, the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list, and the 13th greatest Nintendo 64 game of all time by the same magazine. It currently ranks as the sixth-highest scoring Nintendo 64 game on Metacritic, the ninth highest rated video game of 2001, and the highest-scoring Nintendo 64 game released that year.
References
- ^ "Game Rankings: Paper Mario". GameRankings. Retrieved 2008-08-17.
- ^ "Metacritic—Paper Mario". Metacritic. Retrieved 2008-08-17.
- ^ Michaud, Pete (January 2006). "NP Top 200". Nintendo Power. 199: pp. 42–43.
{{cite journal}}
:|pages=
has extra text (help) - ^ Bramwell, Tom (2001-02-05). "Eurogamer: Paper Mario review". Eurogamer. Retrieved 2008-10-18.
- ^ Stahl, Ben (2001-02-05). "GameSpot: Paper Mario review". GameSpot. Archived from the original on 2013-08-19. Retrieved 2013-08-19.
- ^ Tidwell, Mikel. "RPGamer—Paper Mario". RPGamer. Retrieved 2008-08-17.
- ^ "RPGFan—Paper Mario". RPGFan. Retrieved 2008-08-17.
- ^ Casamassina, Matt (2001-02-05). "Paper Mario review". IGN. Archived from the original on 2009-09-08. Retrieved 2008-08-17.
- "Game Credits for Paper Mario". MobyGames. Retrieved 2006-03-18.
- "In Development". Next Generation. No. 29. Imagine Media. May 1997. p. 58.
The original Super NES game was programmed by Square, but the Nintendo 64 version will be handled, amid some controversy, by Nintendo in-house.
- "Mario RPG is for the Kids". IGN. 1997-11-21. Retrieved 2006-03-18.
- Imamura, Takao; Miyamoto, Shigeru (1997). Nintendo Power August 1997 - Pak Watch E3 Report "The Game Masters". Nintendo. pp. 104–105.
- "VC Monday: 07/16/07". IGN. 2007-07-17. Retrieved 2008-08-17.
- "Paper Mario". IGN. Archived from the original on 2007-12-12. Retrieved 2008-08-17.
- "iQue Ltd". www.ique.com. Retrieved 2015-10-30.
- ^ "Paper Mario, album info". Square Enix Music Online. Retrieved 2012-06-04.
- ^ "Paper Mario, Album Stats". Video Game Music Database. Retrieved 2012-06-04.
- ^ Thomas, Lucas M. (2007-07-20). "Paper Mario (Virtual Console) review". IGN. Retrieved 2008-08-17.
- ニンテンドウ64 - マリオストーリー. Weekly Famitsu. No.915 Pt.2. Pg.30. June 30, 2006.
- "Paper Mario N64 review". Retrieved July 13, 2007.
- "Popular Virtual Console games". Wii Fanboy. 2007-08-08. Retrieved 2008-08-17.
- "Nintendo Dominates Japanese Charts". IGN. 2000-08-18. Retrieved 2006-03-14.
- "Mario stays on top". GameSpot. Retrieved 2015-10-30.
- "The Greatest 200 Videogames of Their Time". 1Up.com. Archived from the original on 2015-06-29. Retrieved 2015-10-30.
- "Best of the Best". Nintendo Power. 231: 70–78. August 2008.
- "Advanced Search at Metacritic - Metacritic". www.metacritic.com. Retrieved 2015-10-30.
- "Advanced Search at Metacritic - Metacritic". www.metacritic.com. Retrieved 2015-10-30.
- "Advanced Search at Metacritic - Metacritic". www.metacritic.com. Retrieved 2015-10-30.
Notes
External links
Template:Misplaced Pages books
- Paper Mario Profile - Nintendo (Archive)
- Official Nintendo Japan Mario Story site Template:Ja icon
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