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Lego Indiana Jones: The Original Adventures | |
---|---|
Developer(s) | Traveller's Tales |
Publisher(s) | LucasArts |
Director(s) | Jon Burton |
Producer(s) | Steve Wakeman |
Programmer(s) | Glyn Scragg |
Artist(s) | James Cunliffe |
Composer(s) | David Whittaker |
Series | Lego Indiana Jones |
Platform(s) | |
Release | Mac OS X
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones media franchise and the eponymous Lego Indiana Jones toy line. It follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade. It was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, and Mac OS X.
It features the same cooperative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on 3 June 2008 in the United States and Canada and 6 June in Europe. As a promotion, Lego Star Wars: The Complete Saga features Indiana Jones as an unlockable playable character. The OS X version of the game was released on 28 November by Feral Interactive.
The game received generally positive reviews from critics. A sequel, Lego Indiana Jones 2: The Adventure Continues, was released in 2009.
Gameplay
Lego Indiana Jones: The Original Adventures is an action-adventure game played from the third-person perspective, in which the player controls a Lego figurine in areas related to Indiana Jones movie scenes. The game is a humorous retelling of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade. The game has three chapters that are divided in 18 levels in total, six per chapter. The player can immediately access the chapters inside the game's hub, the Barnett College, which is the teaching location of Indiana Jones in the Last Crusade. Inside the hub, the player can also unlock extra content, enable cheats, and view own awards and statistics in different classrooms. Once the player chooses a mission, a cutscene begins that introduces the player to the section of the movie being played. Notable scenes from the first three movies were recreated, such as the boulder escape from Raiders of the Lost Ark, and the minecart escape from Temple of Doom. Lego Indiana Jones contains additional elements of puzzle and platformer genres.
The game is primarily a two-player local co-op game, featuring 84 characters in total. In the absence of a human partner, the game's artificial intelligence controls the second player character. The player is restricted to using preselected characters while completing missions for the first time, after which the player can use any other unlocked character during the freeplay mode. These characters can then be used to interact with the environment that other characters sometimes cannot do during the story mode to gain new items or find new puzzles and collectibles. The player can additionally buy characters at the Barnett College.
The story mode can be completed in approximately 10 to 14 hours. While progressing through the game, the player is tasked with collecting Studs, the currency of Lego games, assembling Lego blocks to create certain items, avoiding traps, and partaking in combat with enemies. Throughout the game, the player can also collect Extras, a bonus that multiplies the player's Studs count, by collecting parcels and mailing them to the Barnett College. The game's mechanics and engine are akin to the Lego Star Wars video games. The player has infinite amount of lives, and the player instead loses Studs upon losing all four health points. The player can also transport through certain levels with vehicles and animals. By gathering treasure in each level, which creates an Artifact, and after completing a puzzle in the game's hub, the three bonus levels featured in the game are unlocked.
Lego Indiana Jones features special abilities for characters to solve puzzles and defeat enemies. For example, Indy can use his whip to attack or tie up enemies, manipulate objects, or swing from the ceiling. In the Wii version, the whip is controlled with motions. The game also features shovel-carrying characters, wrench-using characters, high-jumping characters, crawlable characters, as well as the Thuggees, who can talk to ancient statues, and characters who can decode hieroglyphs, such as Henry Jones Sr. These abilities can be obtained by any character if they acquire the needed item for the ability. The player can obtain weapons and rewards by digging at marked locations or by killing enemies. Lego Indiana Jones characters have limited ammo. When being close to snakes, Indy's fear of snakes makes him unproductive, which forces the second player to help him out. The same effect applies to Willie Scott and Henry Jones Sr. and their phobias.
The game also allows players to customise characters and make their own creations. A new addition to the Lego video game series is the ability to throw objects as weapons, as well as to climb and swing.
Nintendo DS
The Nintendo DS version of the game has significant changes to accommodate both the memory and size limitations of the DS as well as its unique touchscreen controls. The details of cutscenes had to be cut and compressed due to the limitations. In comparison with other console versions, the developers put more importance on platformer and combat elements of the game in the DS version. Characters' special abilities, such as Indy's whip or Satipo's shovel, and elements such as switches can be controlled by using the stylus. In addition, the built-in microphone comes into play, allowing the player to physically blow out torches on some levels, inflate rubber rafts to cross water hazards, and launch the player in air when standing on propellers.
The DS version also includes several minigames, including action minigames and Tangram, as well as minigames in the game's hub. The game also features a minigame in which monkey brains are cooked, as depicted in the Temple of Doom. The player can additionally play as Indy's and Marion Ravenwood's pet monkey and climb to otherwise inaccessible areas.
Development
Lego Indiana Jones: The Original Adventures was developed by Traveller's Tales and published by LucasArts. The Nintendo DS version was developed by TT Fusion, a subsidiary of Traveller's Tales that also worked on the Lego Star Wars: The Complete Saga in 2007. Activision published the Nintendo DS, PlayStation 3, and Xbox 360 versions in Europe. The Mac OS X version of the game was developed by Robosoft Technologies and published by Feral Interactive. Jon Burton served as the game's director, Steve Wakeman as its producer, Glyn Scragg as the lead game programmer, James Cunliffe as the head of art, and David Whittaker as its composer.
The game was largely built on the foundation of Lego Star Wars games and their mechanics. Nick Ricks, a Traveller's Tales producer, said that the development team initially experimented with creating the game on top of Lego Star Wars due to the Indiana Jones franchise also featuring elements of action, and that the end result "felt like LEGO Star Wars set in 1945". Traveller's Tales then opted to develop the game from its foundation instead and introduce new features to the game that were not present in the Lego Star Wars games. The developers adjusted the design of puzzles due to the exclusion of the Force and the importance of adventuring in the Indiana Jones series. While Traveller's Tales also worked on adding ranged weapons to the game, they were unsure whether the ammunition should be limited; in the game's official release, the team limited the player's ammo, which contrasted how the ammo worked in the previous Lego video games. The game features references to previous franchises Traveller's Tales worked on. Jonathan Smith of TT Games said that the team achieved on creating a recognisable personality for Lego Indiana Jones whilst keeping positively-received game elements from previous Lego video games. The user interface of the game remained unchanged from previous Lego Star Wars games.
Shawn Storc of LucasArts said that their main obstacle during the development was to line up the gameplay and its character mechanics with the films. After the release of Indiana Jones Lego sets, Traveller's Tales announced that they would remove mentions of Nazism from the game, considering that Lego already replaced Nazi characters with similar "genocidal, occultist, trenchcoat-wearing master-race" characters. Burton said that " doesn't want to change the game so much that we lose the audience". Traveller's Tales worked on making the game family-friendly; the target group for Lego video games were children. Ricks also said that the developers discussed whether to keep the Iron Cross; they ultimately only kept the Reichsadler (eagle) in the game. Traveller's Tales improved the second player character mechanics and introduced unique abilities that any player character could obtain; this differed from previous games, where an ability of a Lego Star Wars character could only be obtained by one character, rather than multiple, which was criticised. An addition to the Lego Indiana Jones is the character's fear effect system, which Ricks described as a handy utility that puts emphasis on using the abilities of the second player character when the main player is in danger. Storc also noted that the characters in Lego Indiana Jones are more athletic than in previous games.
It was initially reported in February 2008 that in console editions, up to four players would be able to play in the co-op mode; this later turned out to be a miscommunication. LucasArts instead announced that up to four characters would be visible on the screen, but that only two can be controlled by the players. The game's soundtrack contains a mix of John Williams compositions featured in the films and a custom soundtrack inspired by the films.
Marketing and release
The Lego Star Wars games series were a financial success for Traveller's Tales and LucasArts. This prompted LucasArts to license the Indiana Jones franchise to Traveller's Tales. LucasArts announced the game under its working title Lego Indiana Jones: The Videogame at the San Diego Comic-Con in July 2007, in addition to the first Indiana Jones Lego set for a release of January 2008. In order to promote the game, The Complete Saga introduced Indiana Jones as an unlockable playable character upon its release in November 2007; the character can be unlocked by watching the trailer of Lego Indiana Jones in a room next to the Cantina, the game's hub. Amidst the development, Traveller's Tales parent company, TT Games, was acquired by Warner Bros. Home Entertainment, also in November. The acqusition did not harm Traveller's Tales relations with LucasArts and Lego.
Lego Indiana Jones was announced to the Games for Windows brand line-up in January 2008. The Lego Group additionally worked with game development studio Three Melons to promote the game by releasing Lego Indiana Jones Adventures, an Adobe Flash Player web game, in February 2008. The game featured 2D graphics and auto-scrolling platformer mechanics, with four levels in total. The game's menu had a museum in which the player could find information about Indy and the game's levels. LucasArts further promoted Lego Indiana Jones at several conventions, including Game Developers Conference in February and New York Comic Con in April 2008. At the Play.com Live event at Wembley Stadium on 15 and 16 March, Activision made the game playable for attendees. Cartoon Network later aired a computer-animated short film, Lego Indiana Jones and the Raiders of the Lost Brick, on 10 May. A demo version of Lego Indiana Jones was released on 13 May 2008. The demo and the game's trailer were also featured in a remastered Paramount Pictures re-release of the first three films in the United States. Despite Activision announcing that the demo would not be available on PlayStation 3 and Xbox 360, it was ultimately made available on the Xbox Live Marketplace on 27 June.
The full version was released on 3 June 2008 in the United States and Canada for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Nintendo DS, and Wii platforms. A day later, the game was released in Australia, while on 6 June the game was released in Europe. The Xbox 360 version is backwards compatible with Xbox One and the Xbox Series X and Series S. Shortly prior to the release of the game, the fourth instalment of the Indiana Jones film series, Indiana Jones and the Kingdom of the Crystal Skull, was released to the public. Storc said that the developers only focused on replicating the first three films.
In October 2008, Microsoft released a Kung Fu Panda and Lego Indiana Jones bundle for Pro and Elite configurations of Xbox 360. The Mac OS X version of the game was released on 28 November. The game, however, does not run on the Mac Mini computers. After its release, the game was made available on Steam on 8 July 2009, on Microsoft's Games on Demand digital distribution service on 27 November 2009, and on PlayStation Now in 2017. Lego Indiana Jones was made further available on PlayStation Vita in 2014 as part of a package of Lego video games. The game was made free from 16 to 30 November 2020 for Xbox One, Xbox Series X and Series S users with Xbox Live Gold.
Reception
ReceptionAggregator | Score |
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Metacritic | (Xbox 360) 77/100 (PS3) 77/100 (PS2) 77/100 (PSP) 76/100 (PC) 78/100 (Nintendo DS) 80/100 (Wii) 78/100 |
Publication | Score |
---|---|
Eurogamer | 7/10 |
Game Informer | 7/10 |
GamePro | 9/10 |
GameRevolution | 8/10 |
GameSpot | (Xbox 360) 8/10 (PS2) 8/10 (PSP) 7/10 (PC) 8/10 (Nintendo DS) 7/10 |
Giant Bomb | 3/5 |
IGN | 8/10 |
Official Xbox Magazine (US) | 7.5/10 |
Pocket Gamer | (Nintendo DS) 4.5/5 (PSP) 3.5/5 |
TeamXbox | 8.5/10 |
The Guardian | 4/5 |
X-Play | 4/5 |
Gry-Online | 8/10 |
Lego Indiana Jones: The Original Aventures received "generally favourable" reviews according to review aggregator Metacritic. Martin Docherty of GamesRadar+ listed the game as one of the best Indiana Jones video games in 2021, saying that " game does not do a huge amount of original storytelling or dangle any intertwining narrative paths...but it is undeniably the most fun". IGN also listed the game as one of the best Lego video games. In a review for MeriStation [es], Roberto Garcia praised the crossover of Lego and Indiana Jones franchises, also noting that the game took advantage of the success of the Kingdom of the Crystal Skull. Paul Freeman, who played René Belloq in Raiders of the Lost Ark, saw the game as entertaining.
Reviewers complimented the gameplay of Lego Indiana Jones and its retelling of the films. Writing for IGN, Chris Roper commended the addition of characters' phobias, replayability features, and the game's pacing due to the addition of new segments that are not featured in the original films. He noted that due to the addition of new segments, there are "bigger separations" between the game and the films than the Lego Star Wars games. Ben Talbot of Official Xbox Magazine favourably wrote that the developer adaptated the Indiana Jones films well to the Lego game mechanics. In a review for GamePro, Cameron Lewis viewed the minecart escape as one of the most unforgettable parts of the game. Andrew Reiner of Game Informer described the platformer elements as irritating, but the overall gameplay as entertaining with "moderately high" replayability. Conversely, Brad Shoemaker of Giant Bomb saw the gameplay as awkward and rough. Tim Stevens of X-Play said that the gameplay could have been improved with the addition of in-game help for certain puzzles. Docherty positively viewed the addition of the co-op mode, while Roper praised its mechanics. Stevens, however, disliked the absence of an online co-op mode. Cam Shea of IGN viewed the co-op mode as the most important element of the game, describing it as its "lifeblood", as well as praising its coordination mechanics. He, however, added that the single-player mode is enjoyable too. Writing for GamesRadar, David Houghton saw the first chapter unfavourably due to dull pacing, while the other two more positively.
Additionally, reviewers had mixed opinions about the game's overall mechanics. Dan Whitehead of Eurogamer said that the physics engine fits well with the Indiana Jones franchise. Shawn Sparks of GameRevolution and Tom McShea of GameSpot saw the AI of the second player and enemies as chaotic, though Talbot said the AI does its tasks well. Stevens disliked the combat system for not featuring more complex mechanics of Lego Star Wars games, while Sparks and Reiner commended Indy's abilities. Writing for Gry-Online, Marcin Łukański praised the character fear system. Shea complimented the diversity of items that the player can interact with, but disliked ranged weapons mechanics. Roper criticised the game's camera mechanics but praised the improvement of vehicles in comparison with Lego Star Wars games. Reiner saw the camera mechanics as troublesome when platforming vertically and the vehicle missions as badly built, while Andy Eddy of TeamXbox criticised the camera in the regard of the player falling off the game's territory, describing the experience as "claustrophobic". Chris Holt of Macworld disliked the respawn system.
The game's graphics have been commended by reviewers. Docherty described the game's graphics as a "blend of pseudo-realistic backgrounds and Lego pieces", while Stevens saw them as "clean and goofy". Shea commended the looks of environments and characters; Stevens and Talbot also noted that the characters animations show a lot of charm. Sparks praised the game's overall graphics and cutscenes, but saw the additional cosmetic characters as uninteresting; the addition of Star Wars characters was, however, commended by him. Reiner also complimented the game's graphics but unfavourably described the game as "Lego Star Wars with an Indiana Jones skin slapped on top of it". A NGamer reviewer, however, said that the game is more visually appealing than Lego Star Wars and Lego Batman games. In a MeriStation [es] review, the game's attention to details, the looks of environments, motion blur, and dynamic lighting were commended, noting that the looks of original locations in the films retained their identity in the game.
Reviewers praised the game's overall soundtrack, but were mixed on the sound effects. Chea commended the film-inspired soundtracks and the explosive-sounding and building sound effects. Stevens disliked the game's music due to its poor replayability and its sound effects, which he saw as bland in comparison with the films. Sparks, however, saw the soundtrack positively and that it "fits the game". Reiner also disliked the sound effects, but complimented the snippets of film soundtracks composed by John Williams for "rightfully " sound effects and characters. Eddy saw the sound effects as "basic" and the music on the level of film soundtracks; he noted that the music is dynamic, that it changes based on the "intensity of a scene". Writing for The Guardian, Neil Davey commended the sound effects which he saw as "authentic".
Console versions
Writing for Pocket Gamer, Mark Walbank praised the design of minigames on the DS version. McShea, however, was not impressed, but still commended them for being well-integrated with the standard gameplay. Tracy Erickson of Pocket Gamer criticised the structure of puzzles on the PSP version, saying that each puzzle takes too long to complete.
Michael Thomsen wrote for IGN's Head-To-Head report that the PSP version is the worst gameplay-wise, due to not featuring multiplayer support, having longer loading times, and because of PSP's analog nub controls. He rated the Wii version as the best out of all console versions, due to the console's controls and overall experience. McShea also said that PSP's small screen size made the gameplay more harder and foiling, while he also criticised its controls. Reviewers, however, reported that the abilities of the Wii Remote were not used in the fullest extent in the game. The player instead has to use the joystick to control the character. Regarding the DS version, Garcia said that actions performed with the stylus in the end become uninteresting and that same actions can be performed more easily with buttons instead. Martin Robinson of IGN praised the microphone usage in the DS version.
Garcia complimented the game's attention to details in the DS version, while Craig Harris of IGN said that despite the loss of graphical quality in cutscenes in the DS version, they provided the appropriate amount of humour that was not present in the The Complete Saga. Thomsen also noted that the DS version's graphics are detailed despite the pixelisation present in textures. In comparison with Xbox 360 and PlayStation 3 versions of Lego Star Wars games, Francisco Alberto Serrano Acosta of MeriStation said that the PlayStation 3 version of Lego Indiana Jones is much more spirited and comprehensive. Thomsen complained about framerate issues and screen tearing in the PlayStation 3 version, and instead listed the Xbox 360 version as the best regarding the game's graphics, particularly due to the version's lightning, colours, and textures. McShea praised the looks of Xbox 360, PlayStation 3, and Wii versions of the game. Javier Andres Alcala of MeriStation commended the Wii edition's graphics and characters.
Thomsen ranked the Xbox 360 and PlayStation 3 versions as the best in regards to the game's music and sound effects due to their usage of the Dolby Digital audio compression technology. He ranked the PlayStation 2 and Wii versions lower due to worse compression because of Dolby Pro Logic II, and the PSP version in behind of PlayStation and Wii versions. Despite placing the DS version last, Thomsen praised the addition of music despite the low memory of Game Cards, but noted that the music sounds worse when played on higher volume. Shaun McInnis of GameSpot commended the sounds of birds and water in the DS version.
Sales
Shortly after its release, Lego Indiana Jones became the best-selling game in the United Kingdom according to Chart-Track during the second week of June 2008, surpassing Grand Theft Auto IV. It later returned to being the best-selling game in the United Kingdom in the fourth week of the same month, and again briefly in July 2008. The game's Xbox 360 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 300,000 copies in the United Kingdom. During June 2008 in the United States, the game also sold 267,800 copies on the DS, 294,500 copies on the Wii, and 260,300 copies on the PlayStation 2.
Accolades
Award | Category | Result | Ref. |
---|---|---|---|
IGN Nintendo DS Awards | Best Action Game | Nominated | |
Best Local Multiplayer Game | Nominated | ||
IGN Wii Awards | Best Action Game | Nominated | |
Best Local Multiplayer Game | Nominated | ||
IGN Xbox Game of the Month | June 2008 Game of the Month | Nominated | |
2008 Spike Video Game Awards | Best Game Based on a Movie or TV Show | Won | |
2008 Develop Awards | Best Use of a Licence | Won |
Legacy
Shortly after the game's release, Storc signaled the creation of a sequel due to the absence of The Kingdom of the Crystal Skull from the game. A sequel titled Lego Indiana Jones 2: The Adventure Continues was announced in May 2009 by Traveller's Tales and LucasArts. In addition to the first three films, the game also includes and puts emphasis on the fourth film, The Kingdom of the Crystal Skull. It also features a level editor. It was released on 17 November in North America and two days later in Europe. The game received "mixed or average" reviews according to Metacritic. A separate handheld version was also released.
A mobile version of Lego Indiana Jones was announced by THQ Wireless in October 2008. The game, developed by Cobra Mobile with Java, featured platformer elements. Writing for Pocket Gamer, Spanner Spencer unfavourably described it as a Super Mario Bros clone. It was released for mobile phones in 2008 and iPhone in 2009.
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