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File:X-Bladez Inline Skater Cover.png | |
Developer(s) |
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Publisher(s) |
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Platform(s) | |
Release | PlayStation Game Boy Advance |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
X-Bladez: Inline Skater is a 2002 sports video game developed by Vision Scape Interactive and published by Ubisoft for the PlayStation. A version for the Game Boy Advance was developed by The Code Monkeys and published by Crave Entertainment. Upon release, X-Bladez received negative reviews, with critics citing its simplistic design and the difficulty involved in completing tricks.
Gameplay
X-Bladez is an extreme sports game in which players compete in aggressive inline skating races over thirteen tracks based in five different countries. Races are held in Tour Mode, involving a series of races, Time Mode, timed races, and a free-form Practice Mode. Players perform flips, spins, and grinds across slalom and circuit courses to finish in the first place. Players can collect and use power-ups across levels, including boosts for speed. The game features a Shop for players to upgrade their skates and wheels to improve performance in acceleration, top speed, balance and cornering.
Reception
ReceptionPublication | Score | |
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GBA | PS | |
Consoles + | 20% | |
Nintendo Power | 2.3/5 | |
Official U.S. PlayStation Magazine | 0.5 | |
MAN!AC | 16% | 20% |
X-Bladez received negative reviews from critics. Joe Rybicki of Official U.S. PlayStation Magazine dismissed the PlayStation version as a "simple game for kids", stating the tricks were "much harder to pull off" compared to other titles. Describing the Game Boy Advance title as more of a "racing game", Nintendo Power stated that "despite the danger element, X-Bladez doesn't feel like an extreme sport". German magazine MAN!AC lambasted both versions, stating the PlayStation version had "completely uninspired" design, "stupid opponents" and "cumbersome" controls, and the GBA title had "lousy visuals, dingy sound and dull controls" and was "ugly, boring, and without any appeal". Console+ recommended readers avoid the game, citing its "pitiful" graphics, simplistic gameplay, tricks, and difficulty.
References
- ^ "X-Bladez: Inline Skater". Nintendo Power. No. 159. August 2002. p. 147.
- ^ Rybicki, Joe (April 2002). "X-Bladez Inline Skater". Official US PlayStation Magazine. No. 55. p. 109.
- ^ "X-Bladez: Inline Skater". Consoles+. No. 124. May 2002. p. 125.
- ^ "X-Bladez: Inline Skater". MAN!AC. No. 103. May 2002.
- ^ "X-Bladez: Inline Skater". MAN!AC. No. 103. May 2002. p. 83.