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Castle Falkenstein (role-playing game)

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Castle Falkenstein
High adventure in the steam age
1st edition cover
DesignersMike Pondsmith
PublishersR.Talsorian Games, Steve Jackson Games (GURPS)
Publication1994 (1st edition)
2000 (GURPS edition)
GenresSteampunk, Fantasy
SystemsCustom (using Playing cards), GURPS
The system is based on players keeping a narrative character diary instead of using a stat-based character sheet. Also, players use playing cards instead of dice for task resolution.

Castle Falkenstein was an innovative steampunk-themed fantasy role-playing game designed by Mike Pondsmith and originally published by R. Talsorian Games. A GURPS version (GURPS Castle Falkenstein) and several supplements were later published by Steve Jackson Games.

Game Setting

The game is set in the parallel world of New Europa (a confusing label which is sometimes applied to the Old Continent, sometimes to the whole planet) in the Age of Steam, or the 1870s. The world resembles our own, with a number of major variations (some of which seem to be inspired by the game Shadowrun)): the denizens of Faerie do exist and mingle with humans, with whom they have struck an uneasy alliance. Creatures and beasts from myth and legend exist, as seem to do a number of characters that are considered fictional in our world. Magic exists and works, and has allowed technology to stretch in unexpected directions. Players play the roles of gallant adventurers, facing the intrigue and derring-do of the most classic Victorian adventure (The Prisoner of Zenda being an acknowledged inspiration).

The game is named for a legendary unbuilt castle in the Bavarian Alps.

Game System and Presentation

The game's originality extends to the system, which is extremely simple and freeform (and reminiscent of free systems like The Window and FUDGE), and uses playing cards instead of dice to simulate action, thus succeeding in keeping the actual playing of the game in the same tone of the game being played. The system is naturally geared towards live action role-playing, and players are required to keep an in-character diary instead of using a more prosaic character sheet. Rules and setting are presented in the form of diaries of a number of characters within the game, the main being the author's alter-ego Tom Olam, a game designer from our world magically transported in New Europa. Olam is sometimes insufferable but, especially when his lines are written by Pondsmith, is a refreshing departure from the drier prose of many gaming handbooks. Being a game narrated by a fictional character who claims authorship of the game, Castle Falkenstein (which won the Origins Award in 1994 and the Findley Memorial Award in 1995) is therefore likely to be the first recursive and postmodern roleplaying game ever published.

References

  • Mike Pondsmith Castle Falkenstein: High adventure in the steam age Hardcover (Talsorian Games, Inc, 1994, ISBN 0-937279-51-X)
  • Mike Pondsmith Castle Falkenstein: High adventure in the steam age Softcover (Talsorian Games, Inc, 1994, ISBN 0-937279-43-9)
  • James L. Cambias, Phil Masters GURPS Castle Falkenstein (Steve Jackson Games, 2002, ISBN 1-55634-438-4)

External links

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