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Fudge (role-playing game system)

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Fudge
DesignersSteffan O'Sullivan
PublishersGrey Ghost Press
Publication1992
GenresUniversal

Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals.

Rather than being a rigidly pre-defined set of rules like d20 System or GURPS, Fudge offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. Fudge is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign.

History

The project that would lead to Fudge was first proposed by Steffan O'Sullivan on 17 November 1992 on the rec.games.design newsgroup, and over the following months that online community would contribute to the directed project. One of the earliest stipulations of O'Sullivan was that the basic system would always remain free to the public over the internet, and the PDF of the 1995 version still is. The 1995 version of Fudge is available under a non-commercial Open Content licence. Grey Ghost Press, with the endorsement of Steffan O'Sullivan, publishes an expanded form of the Fudge system. There have been three Grey Ghost editions, the most current being the Fudge 10th Anniversary Edition, which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of the game.

In March 2004, Grey Ghost acquired the copyright of Fudge, and in April 6, 2005, they released a version of Fudge under Open Gaming License. The OGL license has allowed the FATE role-playing game to use Fudge as its underlying mechanic.

Name

At the time Fudge was conceived, it was stylish to give role-playing games acronyms for names (for instance, "GURPS", "TWERPS", "QAGS") and originally the usenet design project referred to the game as SLUG, for "Simple Laid-back Universal Game". However, this was soon changed to "FUDGE" for "Free-form Universal Donated Gaming Engine", but also because the word invoked connotations of an easy to make source of fun. This again was changed when Grey Ghost Press released their 1995 hardcopy version of the game, to "Free-form Universal Do-it-yourself Gaming Engine". With the publication of the Expanded Edition in 2000, the fad for acronym-based names had long since faded, and the writer and the publisher both felt that the forced acronym had become irrelevant. The game has been referred to officially as just "Fudge" ever since, though fans often still refer to it in the old manner as "FUDGE".

Game mechanics

Probability of results when rolling 4dF

In Fudge, character Traits such as Attributes and Skills, are rated on a seven-level, ascending verbal scale: Terrible, Poor, Mediocre, Fair, Good, Great, and Superb. Each step on the scale is associated with a particular numerical rating, from -4 to +4.

Fudge characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.

Fudge uses customized six-sided "Fudge dice" on which the traditional pips or numbers have been replaced by two plus signs (representing "+1"), two minus signs (representing "-1") and two blank sides (representing "0"). A number of these dice are rolled and the results added together, usually four at a time ("4dF" in Fudge dice notation) to produce a result from -4 through +4. This result is then added to the appropriate Trait with the goal of matching or surpassing the Difficulty Level of the test. Thus, a Good (+1) Attribute combined with total roll of +1 would achieve a Great (+2) outcome. There are also several alternative dice systems available that use regular six-sided or ten-sided dice, coins, or playing cards.

Complexity

The rules of Fudge are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players. Overall, the system is designed to encourage role-playing over strict adherence to an arbitrary set of rules. In fact, the main Fudge documents encourage players to "Just Fudge It"; that is, to focus on the story being created rather than on the game rules. For example, one character creation method encourages players to first write prose descriptions of their characters then translate those into Fudge Traits.

References

  1. net.rpg.freeform 1 of 2
  2. net.rpg.freeform 2 of 2
  3. ^ Fudge Designer's notes

External links

Role-playing game systems
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