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Revision as of 11:32, 27 November 2008 by PlayFreebirdNow (talk | contribs) (removed that "there will be Hendrix DLC" since it has already happened)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff) Video gameGuitar Hero World Tour | |
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Developer(s) | Neversoft (Xbox 360/PS3) Vicarious Visions (Wii) Budcat Creations (PS2) |
Publisher(s) | Activision |
Series | Guitar Hero |
Platform(s) | PlayStation 2, PlayStation 3, Wii, Xbox 360 |
Genre(s) | Music video game |
Mode(s) | Single-player, multiplayer |
Guitar Hero World Tour (initially referred to as Guitar Hero IV) is a music video game developed by Neversoft and published by RedOctane and Activision. It is the fourth main entry in the Guitar Hero series. The game was launched in North America on October 26, 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles. A version of the game has been rated by the ESRB for Microsoft Windows computers, though Activision has not officially confirmed this version.
While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts. Gameplay is similar to the competing Rock Band series of games. The game allows users to create new songs through the "Music Studio" mode, allowing custom tracks to be created for drums, rhythm guitar, lead guitar and bass guitar (although vocal parts are omitted from this mode for technical and legal reasons). Players may upload and share their songs, as well as download others' songs through a service known as GHTunes.
Gameplay
See also: Common gameplay elements in the Guitar Hero seriesGuitar Hero World Tour builds on the existing gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of rock music using special guitar-shaped controllers. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums or sing vocals, and supporting the ability for up to four players to play together in a virtual band through these different instruments. Successfully hitting notes increases the player's or band's score, as well as increase the "Rock Meter" that represents the song's performance. Missed notes are not scored and negatively affect the Rock Meter. If the Rock Meter drops too low, the song ends prematurely, with the virtual audience booing the band off stage. Similar to Rock Band, the band shares a common score and scoring multiplier and band performance meter while each player has their own performance metric; the band also shares the same Star Power meter, and all members of the band must perform the appropriate moves at the same time to activate it. A player that performs poorly and reduces their performance meter to zero can still continue to play, but they drain the overall performance meter for the band, requiring the other players to make up for this. Successfully completing a song garners a three to five-star rating based on the accumulated score, and rewards such as in-game money to be used to buy new guitars and outfits for characters.
The guitar interface remains relatively unchanged in World Tour. As with previous Guitar Hero titles, the guitar and bass player must hold down the correct fret button(s) on the controller while also strumming in time with the notes as they scroll on-screen. A minor addition to the the guitar gameplay is the ability to play notes while holding a sustain note. The bass guitar player encounters note tracks that include a straight line across the on-screen fret, indicating an open E string, and is played by strumming the controller without hitting any fret buttons. The drum interface is similar to the guitar, with each on-screen note track equivalent to a colored drum head on the controller, with the bass drum indicated by a line across the note track. The drum player only needs to hit the correct drum pads in time to the note gems to successfully play their track. The drum career feature sections of a song during which the player may play a drum solo, emphasized by in-game choreography that focuses on the drummer. The vocal track requires the player to match the pitch of the notes in a manner similar to Karaoke Revolution to be successful. Special sections of each players' note track are marked with glowing notes, which, if completed successfully, helps to build up "Star Power". Once enough Star Power is accumulated, it can be released via various means in order to boost the band's score multiplier. For guitar and bass, this done by lifting the guitar controller vertically or by pressing a button on the guitar face; for drums, by striking both cymbal pads on the controller at the same time; for vocals, by tapping the microphone or making a similarly quick sound.
In addition to the normal four difficulty levels (Easy, Medium, Hard, and Expert) for each song and instrument, a new "Beginner" level has been added in World Tour. This difficulty is aimed to allow players with greatly reduced ability to play; notes are generally simple straight lines in time with bass drum beats, and only require any fret button to be held while the note is strummed (for Guitar and Bass), any drum to be hit (for Drums), or any sound to be made (for Vocals).
Game modes
The primary game for the single player is Career Mode, which can be played on either the lead guitar, bass guitar, drums, or vocals. The Career Mode has been slightly altered from previous Guitar Hero games. After creating a band, selecting or creating an avatar, and then selecting an instrument, the player is then presented with one of several gigs, arranged in difficulty based on the selected instrument. Each gig contains two to five main songs; two of the lead guitar gigs feature "boss challenges" with Zakk Wylde and Ted Nugent, and most gigs end with an encore song. These boss challenges, featuring original songs by Wylde and Nugent, are different from Guitar Hero III's boss battle, removing the focus on attack power-ups and instead features a call-and-response mechanic similar to the existing Face-Off mode. The player is awarded in-game money for each song completed, and completing each gig can also award additional money for meeting certain criteria, such as never letting the Rock Meter drop into the red zone or starting a song perfectly. Completing a gig can also unlock one or more gigs with more difficult songs to complete. Additional awards, such as customization items, are also awarded for completing gigs. The player's total accumulated earnings across any of the single player Career Modes are tracked and used to rank the player's overall performance level.
Band Career Mode is similar to the solo Career Mode, with the game songs presented as several gigs to be completed. A band must have at least two players to proceed, but the second player may be either a local player or one over the network. A player that has not progressed as far as another player's band, or has progressed farther, stills gain benefits for successfully completing songs when playing together. The in-game interface features vocals along the top of the screen, and three tracks underneath, for bass, drums, and guitar. Full four-player bands can compete with other bands online in a "Battle of the Bands" mode.
Both single players and bands can play a setlist of up to six songs in Quickplay mode, still earning in-game money rewards for their performance. Existing competitive modes, including Battle Mode from Guitar Hero III, are also present in the game.
The Wii version of the game features a special "Mii Freestyle" mode that allows players to use their Miis as their characters as they improvise songs on the fly via the guitar and drum controllers or using the Wii Remote and Nunchuk.
Characters and customization
Users are able to use a "Create-a-Rocker" mode, based on the similar "Create-a-Skater" mode in Neversoft's Tony Hawk series and the advanced character creation scheme from the Tiger Woods PGA Tour series. Players can affect their character's poise, clothing, tattoos, makeup, and age. Selected characters from previous Guitar Hero games are available as starting templates for creating a rocker. Previous games feature Gibson Guitars, but as a result of a lawsuit with Gibson Guitars, the player is given the opportunity to create a fully-customized guitar from various components, such as the body, neck, and strum bar. The player's in-game drum set and microphone can also be similarly customized. Activision has created partnerships with several instrument manufactures to be featured in the game, including Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian cymbals, Vox and Zildjian drumsticks.
In addition to the game and player's own characters, character models based off famous musicians are in the game, either through motion capture or through the licensing of their image for their character. Such artists include Hayley Williams, Jimi Hendrix, Ozzy Osbourne,, Zakk Wylde,, Billy Corgan, Sting, Ted Nugent,, and Travis Barker.
New venues in the game include virtual recreations of real-life arenas, such as Ozzfest, Amoeba Music, Live Nation’s House of Blues, Sunset Strip and San Francisco’s AT&T Park. A venue showcasing the trademark art style of Tool was developed in collaboration with the band. World Tour is the first Activision game on the PlayStation 3 to support dynamic in-game advertising provided by IGA Worldwide; similar advertising for the Xbox 360 version is provided by Massive, Inc.
Instruments
RedOctane developed a new guitar controller for World Tour. The unit is approximately 25% larger than previous controllers, and is now closer to the size of a real guitar. The guitar has a longer whammy bar for better access, and the strum bar is quieter and longer. The select button, used to activate Star Power, has been redesigned to bear the appearance of the guitar's bridge and moved just below the strum bar for easier access. The guitar also features start/pause buttons on either side of the select button. The neck of the guitar is detachable as with the Gibson Les Paul controller for Guitar Hero III, but the connector has been hardened to avoid connection issues experienced with the previous unit. The neck of the guitar features a touch-sensitive pad just below the normal five fret buttons. The player can use either the fret buttons or the touch pad to play regular notes. The pad also allows the player to play notes via "tap strumming" similar to the slap bass method for bass guitar, and to alter the pitch of sustained notes. Guitar tracks feature notes connected by a semi-transparent purple line, called "Slider Gems"; the player can play these notes by sliding their fingers up and down the touch pad or by tapping the fret buttons without strumming. The touchpad can also be used for sustains and staccato notes in the music studio feature while recording guitar, and is used for finer control over loops when recording other instruments.
World Tour features a wireless six-piece drum kit, with a bass drum pedal and five velocity-sensitive drum pads for snare, two toms, and two cymbals, which Activision has stated provide the "most realistic drum experience ever in a video game". The drum kit was designed with help from John Devacka, who is credited with creating the first music game, MTV Drumscape, and developed key patents used for most modern music games that are now owned by Activision. Special note gems on the drum track are "armored", requiring the player to strike harder on the appropriate drum head in order to break the armor and score points. During song creation, the velocity sensitivity allows players to alter the sound made by the drum. The drum set also has a MIDI port in the back, allowing for users to connect any drum kit, drum machine, or other compatible device. The Wii version of the drum controller includes a slot for the Wii Remote to fit into, enabling it to become wireless, much like the guitar controller introduced for the Wii version of Guitar Hero III.
The official microphone used for vocals uses a USB connection. When playing vocals, a gamepad or Wii Remote is necessary in order to navigate menus, select difficulties, and pause.
Logitech and Activision announced that the former company will produce "premium" instruments to be released later in 2008.
Instrument compatibility
New instrument controllers are not required to play World Tour. Older Guitar Hero guitar controllers still work with the game. Activision stated during their press conference held alongside E3 2008 that for Xbox 360 users, the existing Rock Band instrument controllers as well as other third party controllers also work in Guitar Hero World Tour; Rock Band instruments for the PlayStation 3 are not guaranteed to work in World Tour, though Sony is attempting to help make these units compatible.
Console makers have helped to make sure that instrument compatibility between upcoming games is present. Both Sony and Microsoft have announced that instruments for World Tour, Rock Band 2, and Konami's Rock Revolution will work between all three games on the PlayStation 3 and Xbox 360.
According to Activision/Red Octane Support, the Wii version of the game only supports guitar controllers from previous Guitar Hero games, and "no compatibility with any other peripherals."
World Tour adjusts the tracks in the game to account for the instrument controller being used. For example, sections of the lead guitar track that are designed to be played on the new controller's touchpad can be played by tapping the frets on older controllers without strumming. When using Rock Band's drum controller, which has one fewer percussion pad than the World Tour unit and lacks velocity sensitivity, two of the lanes on the "World Tour" drum board merge, reducing the note track to four drum pads and bass pedal, and no armored notes are presented.
Development
Activision and RedOctane possess registered trademarks for "Guitar Villain", "Drum Villain", "Keyboard Hero", "Drum Hero" and "Band Hero". Analysts speculated that future Guitar Hero would need to include additional instrument peripherals in order to compete against former Guitar Hero developer Harmonix's Rock Band.
The fourth major entry to the Guitar Hero series, at the time named Guitar Hero IV, was officially announced upon the merger of Activision and Vivendi Games in December 2007. Activision's CEO Bobby Kotick later revealed that Guitar Hero IV will branch out into other instruments including vocals; this was further confirmed by an initial preview from Game Informer. The game's new name, Guitar Hero World Tour, was officially announced by Activision in May 2008.
According to a Game Informer preview, the addition of drum functionality came from work initially done towards the Drum Hero title, but later folded into Guitar Hero after Neversoft was chosen as developer of the series. Neversoft's Alan Flores stated that with the addition of the existing drum gameplay, the development of World Tour took under a year, starting development immediately after the release of Guitar Hero III. The drum instrument controller was designed to be more realistic, with input from Chad Smith (of Red Hot Chili Peppers), Stewart Copeland (of The Police) and Travis Barker (of Blink-182), all of whom requested the elevated cymbal pads. The ability to open-strum the guitar was a feature that was planned for Guitar Hero III but was removed before release, finding that it was too difficult on the guitar tracks. However, they built this feature in from the start of World Tour development for the bass guitar tracks.
Bright describes the development of the note track for a given song once it has been licensed for the game as a parallel effort, a process that they have found to be more efficient than their previous work on the Tony Hawk games. Once the song is mixed for use by the development team, a "tempo map" is created by one developer; this map denotes the beats in the music which they can be used by the rest of the development team. Once the tempo map is complete, the song is then distributed to the various teams, such as the specific instrument teams or to the animators, to complete the song. Note-for-note tracking from the song is then performed, and in some cases, changes are made to account for sections that cannot be replicated on the game controllers; the final track represents the Expert difficulty. Note tracks are then reduced and adjusted to create the note tracks for the lower difficulties in the game. A difficulty assessment is made of the final note tracks to determine where the songs ends up in the soundtrack progression. The difficulty model is based on that from Guitar Hero: Aerosmith, which was adjusted from the Guitar Hero III model after the team received negative feedback from players regarding a "brick wall" in the difficulty progression.
The song list for World Tour started as the list of songs that Neversoft wanted to include in Guitar Hero III, but had failed to get into the game or as downloadable content, then expanding upon that list to a list of over 500 songs. The song list was then prioritized based on what the team thought would best in the game, and then going after the music that would take the longest time to license, as was the case for the Jimi Hendrix songs. While songs were selected to make sure that guitar, bass, and drums all had great parts, they also opted for songs that would be strong for one single instrument as to make the game still appealing for those playing the single player modes. Some songs were also suggested through the licensing efforts by Activision for inclusion in the game. Flores stated that the inclusion of caricatures of recording artists in the game was either due to the team seeking that specific artist for the game, or the artist approaching the development team and requesting to be part of it.
Bright noted that they had support for "epic drum solos", in which the band animation would focus on the drummer, but removed this from the game's final release due to its complexity. They also had to remove the "Jam Over" mode planned for the game's music creation section that would have allowed players to start with one of the game's songs and play over it on their instruments; this feature was removed in order to keep the final product polished and on-time.
The custom song creation feature was inspired by the current "hacking environment" that has arisen from the first two Guitar Hero games, where players would create new tracks and share them with others.
Hands-On Mobile has secured the worldwide rights to create a mobile phone version of the game to be released later in 2008.
Bundling and promotion
World Tour will be available in several bundle packages, as well as the stand-alone game. In addition to a game bundle that includes a wireless guitar for each platform, the game can be bought in one of two bundles that include the guitar, drums, and microphone controller. The second bundle, only available through RedOctane's store, will also include a t-shirt, keychain, and a recharging kit. Players in the United Kingdom who pre-order the full band bundle will also receive a second guitar controller for bass players. The bass guitar is the Les Paul guitar, bundled with Guitar Hero III: Legends of Rock.
Activision has created a series of television advertisements based on the infamous scene from Risky Business where Tom Cruise dances to Bob Seger's "Old Time Rock and Roll", each featuring a different set of celebrities lip synching to the lyrics while using the new instrument controllers. The first ad include athletes Kobe Bryant, Tony Hawk (Neversoft develops a long series of Tony Hawk titles), Alex Rodriguez, and Michael Phelps. Two other versions of the ad featured supermodel Heidi Klum. In both versions, she lip-synced to the song while dancing around the living room with the wireless guitar controller; the director's cut, however, had her strip to her underwear halfway through the commercial. The ads were directed by Brett Ratner.
Soundtrack
Main article: List of songs in Guitar Hero World TourAll of the 86 songs in the game are master recordings, a first for the series. Project director Brian Bright claims that they have "a pretty even split between the '80s, '90s, and classic rock" with a "good amount of emerging bands".
Custom songs
Guitar Hero World Tour allows players to create their own songs and share them with others through the Xbox Live, PlayStation Network, and Nintendo Wi-Fi Connection internet capabilities. You can choose from a different variety of drum kits, and lead, rhythm, and bass guitar scales. To create a vocal track in the music studio, players can set the singing notes with a keyboard track. When you play the song, you can hum along.Originally, the game was to contain a "Jam Over" mode, which would allow players to create new tracks over the existing songs on the disk, but Activision had stated that this mode had been taken out of the game. It has been confirmed that Line 6 will be allowing different sets of amplifiers to be used in the Music Studio mode, and that distortion and effects will be available for the first time in a Guitar Hero game. Custom songs will have a limit of 1,200 notes or 3 minutes, whichever comes first.
The "Advanced Studio" mode allows the creation of new and original pieces of music. Similar to Apple's GarageBand software, the player can create the tracks for each song by playing it in real or slowed time, with the game quantizing offbeat notes to the nearest beat as set by the player, or tracks can be constructed one note at a time. Both guitar and drum effects can be set and changed through the song. The notes played by the user will be the default "Expert" difficulty track, and the lower difficulty versions will be generated by the game. Eurogamer reported that a crew at Activision were able to successfully create a "perfectly respectable cover" version of "Smells Like Teen Spirit" by Nirvana. However, Bright has stated that uploaded songs will be actively monitored, and that covers of copyrighted songs will be removed from the service while also taking down any other requests made by copyright owners. PlayStation 3 users with MIDI-compatible computers will also be able to connect their computer to the console and use it for song composition; a similar feature is sought for Xbox 360 owners.
Custom songs will be able to be uploaded to the "GH Tunes" service, which will be used to allow other players to rate songs, as well as search and download songs by these ratings, Neversoft will include a Showcase to offer some of the best user works alongside new songs from popular artists. Players will only be able to upload five songs to the service at the start, but players that have highly rated songs will gain the ability to upload more. The PlayStation 2 version of the game will feature custom song creation, but will not support the uploading service.
Downloadable content
Main article: List of songs in Guitar Hero World Tour § Downloadable contentIn addition to custom songs, players of the Xbox 360, PlayStation 3, and Wii versions are able to download new licensed songs for the game. This is the first game in the Guitar Hero series to support download functionality on the Wii. Wii users are able to store downloaded songs on either the Wii's internal memory or on an SD Card in a "Rock Archive," and then are able to add songs to playlists from this. When playing tracks stored on an SD Card, each song is automatically copied to a "content cache" on the Wii's flash memory for play and then deleted after the song is finished. This will require about 200 free memory blocks on the Wii.
Neversoft and Activision have expressed intentions to release downloadable content more frequently. Downloadable content will be available through the in-game store and will include full album downloads and more regular releases compared to Guitar Hero III. Most existing downloadable content for Guitar Hero III will not be playable in World Tour, due to the lack of having tracks for all four instruments for the latter game. However, with the release of Metallica's Death Magnetic, the developers were able to prepare the tracks in Guitar Hero III to have the required portions needed for World Tour, and thus these tracks are forward-compatible. Activision has also stated that they are considering a monthly subscription service to deliver downloadable content to user for future games.
Reception
ReviewsPublication | Score |
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1Up.com | A- |
Eurogamer | 9.0/10 |
GameSpy | 9.0/10 |
IGN | 7.9/10 (X360/PS3) 8.8/10 (Wii) |
Official Nintendo Magazine | 92% |
TeamXbox | 8.9/10 |
X-Play | 4/5 |
Wired | 8/10 |
Guitar Hero World Tour has received mostly positive reviews from critics. The most critical of the reviews came from IGN, which rated the PS3/Xbox 360 game a 7.9/10. It noted that game did an inadequate job of giving feedback to the players on their performances, while there were several interface and hardware issues. IGN also criticized the Music Studio for the quality of the songs it could produce, likening them to "ring tones". They did, however, praise the soundtrack for its collection of songs. X-Play also gave it a 4 out of 5, saying it had a bland career mode.
However, IGN praised the Wii version of the game, giving it 8.8/10, lauding the exclusive 'Mii Freestyle mode', "opened" SD card technology, and the option of an automatic sign-in to Nintendo Wi-Fi connection on startup, the latter two being new features not seen before on Wii -"the only real aspects that hold the game back from being truly amazing overall are - oddly enough - the ones implemented by Neversoft's core design." IGN said in praise of Vicarious Visions.
World Tour sold more than 534,000 units during its first week of release, less than half of the sales of Guitar Hero III during the same period, with the Wii version selling the most with 183,000 units.
Technical issues
Users encountered several technical issues with the instrument controllers upon release of the game. Most often cited is the drum controller failing to register drum hits by the player. Some users have also found that, despite the assurance of instrument compatibility, the Playstation 3 World Tour drum kit does not work with Rock Band 2. Users have also noted that the wireless guitar strum bar may fail after a few hours of playing. Activision has acknowledged that drum sets from earlier manufacturing processes may be prone to these errors, and have set up several dedicated support threads on their Guitar Hero forums to address the issue and assist users in equipment replacement.
See also
References
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(help) - "Tool Confirmed for Guitar Hero World Tour". Kotaku. September 7, 2008. Retrieved 2008-10-18.
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- Guitar Hero World Tour Risky Business - Heidi Klum
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(help) - Brudvig, Erik (2008-09-16). "Rocking Out With Guitar Hero World Tour". Retrieved 2008-09-30.
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(help) - ^ Faylor, Chris (2008-09-16). "Guitar Hero World Tour Interview: 'Anything Is Possible'". Shacknews. Retrieved 2008-09-17.
- Faylor, Chris (2008-05-22). "Guitar Hero 4 Wii Supports Downloadable Content". Shacknews. Retrieved 2008-05-22.
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(help) - Mullen, Michael (2008-06-20). "Guitar Hero World Tour for Wii Getting Downloadable Tracks". Game Daily. Retrieved 2008-06-21.
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(help) - Fourhman, Joe (2008-09-23). "Read-a-long with Nintendo Power #234 (November 2008)". Aeropause. Retrieved 2008-09-24.
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(help) - Ellison, Blake (2008-09-16). "Guitar Hero DLC Subscription Being Evaluated by Activision, Plans to Make Lots of Money". Shacknews. Retrieved 2008-09-16.
- IGN Review
- IGN review (Wii version)
- ONM review
- Scott Alan Marriott. "X-Play: Guitar Hero World Tour Review". g4tv.com. Retrieved 2008-11-07.
- Kohler, Chris (2008-11-07). "Review: Review: Roll-Your-Own Rock in Guitar Hero World Tour". Wired. Retrieved 2008-11-08.
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(help) - Fritz, Ben (2008-11-13). "'Guitar Hero' out of tune in October". Variety. Retrieved 2008-11-13.
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(help) - Klepek, Patrick (2008-11-14). "'Guitar Hero: World Tour' Sells More On Wii Than On Any Other Platform". MTV.
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suggested) (help) - Pigna, Kris (2008-10-27). "Activision Facing Issues with GH: World Tour Drum Kits?". 1UP. Retrieved 2008-10-27.
- ^ Alexander, Leigh (2008-10-27). "Consumers Claim Peripheral Problems With Guitar Hero: World Tour". Gamasutra. Retrieved 2008-10-27.
- Faylor, Chris (2008-10-27). "Buyers Complain of Faulty Guitar Hero World Tour Instruments". Shacknews. Retrieved 2008-10-27.
- Faylor, Chris (2008-10-28). "Activision Admits Flawed Guitar Hero World Tour Drums". Shacknews. Retrieved 2008-10-28.
External links
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