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Revision as of 19:55, 22 July 2006 by Redbaronii (talk | contribs)(diff) โ Previous revision | Latest revision (diff) | Newer revision โ (diff)Publishers | Bandai |
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Players | 2 |
Setup time | < 3 minutes |
Playing time | ~ 15 minutes |
Chance | Some |
Age range | 13 and up |
Skills | Card playing Arithmetic |
Gundam War is a collectible card game based on the Gundam anime series produced by Bandai. The purpose of the game is to simulate the battles in the anime series (by creating supports, generating Units, create Tactics). The game is mainly created 2 players, even through there may be different fan-created multiplayer rules. This game is sometimes confused with the Gundam M.S. War Trading Card Game, since both are published by Bandai and both are based on the Gundam series.
History
Gundam War is a collectible card game based on the Gundam anime series. It was first released in Japan in Februrary 1999, and later an English version in early 2005. While the English version of the game was cancelled after only three sets, the Japanese version of the game still continues strong at sixteen sets and counting.
Game play
Each player started with a deck (call the "Nation") with exactly 50 cards. The player that have 0 cards left in the deck would lose the game. There're 6 colors (which further divided into many factions) and 5 types of cards.
Colors and Factions
In the Japanese card game, the following are the six colors and their related factions.
Blue: This color is best at the fast production, defense, and recovery. (Simliar to White in Magic: the Gathering) This color include the "good guys" from the Universal Century, which include but not limited to
- Earth Federation of Mobile Suit Gundam and Gundam F91
- AEUG of Mobile Suit Zeta Gundam and Mobile Suit Gundam ZZ
- Londo Bell of Char's Counterattack
- League Militaire of Mobile Suit Victory Gundam
Green: This color is known for damaging effect from the Command cards, and low-cost Units. (Simliar to Red in Magic: the Gathering) The factions include in this color include but not limited to
- Principlity of Zeon of Mobile Suit Gundam
- Delaz Fleet of MS Gundam 0083
Black: This color is known for effects that affect all cards on the field, direct removal of cards, and big effects with drawback. (Simliar to Black in Magic: the Gathering) The factions include in this color include
- Titans of Mobile Suit Zeta Gundam
- Zanscare Empire of Mobile Suit Victory Gundam
Red: This color is known for effects that stop the play of opponent's card and effects. (Simliar to Blue in Magic: the Gathering) The factions include in this color include
- Neo Zeon of Mobile Suit Zeta Gundam and Mobile Suit Gundam ZZ
- Crossbone Vanguard of Gundam F91 and Crossbone Gundam
Brown: This color is known for effects that affect the Lost Card and Junkyard. The factions include in this color include
- All cards from Turn-A Gundam
- All cards from After War Gundam X
White: This color is known for the Big Unit cards and the high number of Command cards. The factions include in this color include
- All cards from Gundam Wing and sequel
- All cards from Gundam SEED and Gundam SEED Destiny and sequel
Card Types
There're 5 type of cards in this game, as follow:
Unit cards
Unit cards are the representation of the Mobile Suits, Mobile Armors, Cruisers, and Colonies in the anime series. They're the main way to battle and deal damages to opponent's Nation as they're the only type of cards that can be play into the Battle Area alone. Only one of this type of cards can be play per turn.
Character cards
Character cards are the representation of the characters in the anime series. Usually they are set onto an Unit and bring extra effects and battle modifiations to the setted Unit, through there're few characters that can be set onto other type of cards. Only one of this type of cards can be play per turn.
Command cards
Command cards are the representation of some scene in the anime series. This type of cards are the only cards that goes straight to Junkyard after its resolution. Any amount of this type of cards can be play per turn as long as the card text allowed one to do so.
This type of cards is similar to Instant and Sorcery cards in the Magic: the Gathering game.
Operation cards
Operation cards are the representation of important events and battles in the anime series. This type of cards are play onto the field and bring effects to the (most of the time) whole field, while some of this type of cards are set onto Units, Characters, or Generations. Only one of this type of cards can be play per turn.
This type of cards is similar to Enchantment in the Magic: the Gathering game.
Generation cards
Generation cards are the representation of the resources, soldiers, supporters, etc. in the anime series. This type of cards produce a "Nation Power" (similar to Mana in many other card game) that one can use to play other cards. There're two types of this card: "Basic G cards" and "Special G cards".
"Basic G cards" usually only have effects of "Producing a NP for certain color", and can have any amount of it in a deck, while "Special G cards" have diverse effects.
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Basic Rules and Fields
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Product Information
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Common Terminology
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