This is an old revision of this page, as edited by Dimadick (talk | contribs) at 13:17, 7 April 2015. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 13:17, 7 April 2015 by Dimadick (talk | contribs)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Designers | Dan Ross, Joe Carl, Lewis Pollak |
---|---|
Publishers | Misguided Games |
Publication | 2002 |
Genres | Dieselpunk (Steampunk) |
Systems | Token System |
Children of the Sun is a role-playing game created by the now defunct Misguided Games, Inc. in 2002. Built using the original setting of Krace, an island of giant, supernaturally tough trees, it was part of a generation of steampunk settings that appeared beginning in the late 1990s (although the creator characterized the game as "Dieselpunk"). Most notable about the game was its original system, the Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
External links
- Children of the Sun - Misguided Games (Official site), archived by the Internet Archive January 27, 2007 (last update)
- GameReport.com Interview with Lewis Pollak about Children of the Sun
- Review by SciFi Weekly
- RPGnet review
This role-playing game related article is a stub. You can help Misplaced Pages by expanding it. |