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Children of the Sun (role-playing game)

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This is an old revision of this page, as edited by 2601:243:b04:6f30:30d9:5d98:f9f:f0a1 (talk) at 00:21, 2 July 2016 (Changed the genre of the game. It is not steampunk, but dieselpunk instead.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Revision as of 00:21, 2 July 2016 by 2601:243:b04:6f30:30d9:5d98:f9f:f0a1 (talk) (Changed the genre of the game. It is not steampunk, but dieselpunk instead.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)
Children of the Sun
DesignersDan Ross, Joe Carl, Lewis Pollak
PublishersMisguided Games
Publication2002
GenresDieselpunk (Steampunk)
SystemsToken System

Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.

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