This is an old revision of this page, as edited by 2601:243:b04:6f30:30d9:5d98:f9f:f0a1 (talk) at 00:21, 2 July 2016 (Changed the genre of the game. It is not steampunk, but dieselpunk instead.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Revision as of 00:21, 2 July 2016 by 2601:243:b04:6f30:30d9:5d98:f9f:f0a1 (talk) (Changed the genre of the game. It is not steampunk, but dieselpunk instead.)(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)Designers | Dan Ross, Joe Carl, Lewis Pollak |
---|---|
Publishers | Misguided Games |
Publication | 2002 |
Genres | Dieselpunk (Steampunk) |
Systems | Token System |
Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
External links
- Children of the Sun - Misguided Games (Official site), archived by the Internet Archive January 27, 2007 (last update)
- GameReport.com Interview with Lewis Pollak about Children of the Sun
- Review by SciFi Weekly
- RPGnet review
This role-playing game related article is a stub. You can help Misplaced Pages by expanding it. |