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Revision as of 16:32, 19 September 2019 by ANode (talk | contribs) (Added {{Unreferenced}} tag to article (TW))(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)This article does not cite any sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Children of the Sun" role-playing game – news · newspapers · books · scholar · JSTOR (September 2019) (Learn how and when to remove this message) |
Designers | Dan Ross, Joe Carl, Lewis Pollak |
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Publishers | Misguided Games |
Publication | 2002 |
Genres | Dieselpunk (Steampunk) |
Systems | Token System |
Children of the Sun is a "Dieselpunk" role-playing game created by the now defunct Misguided Games, Inc. in 2002. Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s. Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.
External links
- Children of the Sun - Misguided Games (Official site), archived by the Internet Archive January 27, 2007 (last update)
- GameReport.com Interview with Lewis Pollak about Children of the Sun
- Review by SciFi Weekly
- RPGnet review
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