Misplaced Pages

NURMS

Article snapshot taken from[REDACTED] with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

In computer graphics, non-uniform rational mesh smooth (NURMS) or subdivision surface technique is typically applied to a low-polygonal mesh to create a high-polygonal smoothed mesh.

Usage

NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results. There is also an Adobe Illustrator filter that uses the same algorithm of smoothing for 2d curves.

External links


Stub icon

This computer graphics–related article is a stub. You can help Misplaced Pages by expanding it.

Categories:
NURMS Add topic