Pac-Man VR | |
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Developer(s) | Virtuality |
Publisher(s) | Virtuality |
Series | Pac-Man |
Release | 1996 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Arcade system | SU-2000, SU-3000 |
Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe. The game is set in a first-person perspective. The game did not change any gameplay mechanics of the original game, except adding a multiplayer feature.
Gameplay
The game released for two of Virtuality's arcade VR systems. The 2000-SU series unit had the player stand in a ring set at the waistline. The player could turn their head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. The 2000-SD series unit had players sit down and play more like a traditional arcade game while wearing the headset. An adaption for the SU-3000 systems was released, later on, making Pac-Man VR the only non-shooting game ever released for SU-3000 systems.
The game offered multiplayer through four cabinets, networking up to four PAC-MAN characters together, enabling them to see, talk, and compete with each in the same virtual maze while still trying to outwit the ghosts. Playing on the game cabinet itself cost five dollars for five minutes.
References
- "VR Pac-Man to Hit Arcades". Next Generation. No. 20. Imagine Media. August 1996. p. 25.
- Arcade Museum Archived 2010-02-13 at the Wayback Machine Accessed August 6th, 2009.
- Virtuality official website Archived 2011-07-07 at the Wayback Machine Accessed August 24th, 2009.
- "Pac-Man VR." Virtuality. February 27, 1997.
- The Many Incarnations of Pac-Man Archived 2009-08-01 at the Wayback Machine Accessed August 6th, 2009.
External links
- Mirror of Virtuality's Pac-Man VR Web Site
- PAC-MAN Leaps Into VR; Virtuality Brings PAC-MAN into the Third-Dimension with PAC-MAN VR
- Video introduction to the game
- SU3000 software page
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