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Pirate Adventure

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(Redirected from Pirate Cove (video game)) "Pirate Cove (video game)" redirects here. For the 2003 video game, see Tropico 2: Pirate Cove. For other uses, see Pirate Cove. This article is about the 1979 video game. For the type of narrative, see Pirates in the arts and popular culture. For the theme park in Ireland, see Pirate Adventure Park.
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1979 video game
Pirate Adventure
Publisher(s)Creative Computing Software
Adventure International
Designer(s)Scott Adams
SeriesAdventure
Platform(s)TRS-80, VIC-20, TI-99/4A, Apple II, Atari 8-bit, PET, Commodore 64, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64
Release1979
Genre(s)Text adventure

Pirate Adventure (also known as Pirate Cove) is a text adventure video game written by Scott Adams. It was published by Adam's company, Adventure International, in 1979.

Description

A map of Pirate Adventure world by Aaron A. Reed from 50 Years of Text Games project

Published by Adventure International and the second game of the series, after Adventureland, this text-based adventure game was one of many adventure games created by Scott Adams, in this case based on his wife Alexis's ideas. The setting was inspired by Robert Louis Stevenson's 1883 novel Treasure Island and involved a quest to retrieve Long John Silver's lost treasures.

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Climb Tree".

The player starts the game in a London flat, and progresses via a bit of magic to Pirates Island. Here, the player has to build a ship to reach Treasure Island and there find two pieces of treasure. The player also has to contend with an unpredictable pirate ally; it was the first text adventure game of the Adams series in which the player shared the adventure with a second character.

The magic phrase to reach the island in this game, 'Say Yoho', was the name of a long-running column in SoftSide magazine by Scott Adams.

Source code

The BASIC source code for Pirate Adventure was printed in the December 1980 issue of BYTE, with an addendum in April 1981. This enabled others to discover how the engine worked and to create their own adventures using this or a similar design.

Reception

Pirate Adventure was reviewed in issue #42 of The Dragon magazine. The reviewer, Mark Herro, commented on the difficulty of the game: "Supposedly one of the "easier" programs of the series, I'm embarrassed to say that I have yet to find a treasure in Pirate Adventure... This Program has been sending me in circles for weeks."

Bruce Campbell reviewed Pirate's Cove in The Space Gamer No. 36. Campbell commented that "Pirate's Cove is a good first adventure (some of the others are harder), but also entertaining for the experienced adventurer."

Reviews

References

  1. ^ Herro, Mark (October 1980). "The Electric Eye". The Dragon (42): 42–43.
  2. ^ Adams, Scott (December 1980). "Pirate's Adventure". BYTE. p. 192. Retrieved 18 October 2013.
  3. "Scott Adams Classic Adventures".
  4. "Adventurous Bugs". BYTE. April 1981. p. 302. Retrieved 18 October 2013.
  5. ^ Campbell, Bruce (February 1981). "Capsule Reviews". The Space Gamer (36). Steve Jackson Games: 27–28.
  6. "Review". acornelectron.co.uk.
  7. "Commodore User Magazine Issue 23". August 1985.
  8. "Book of Adventure (1985-03)(EMAP Publishing)(GB)[supplement, issue 041]". March 1985.
  9. "Computer_And_Video_Games_Issue_067_May_87".

External links

Adventure International
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